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Defensive Reaction is a very broad and intensely analytical term which is filled with nuance.
Defensive Reaction is one of the major tenants of any martial arts system. One of the major differences between martial arts systems is when, why, and which Defensive Reaction is used, and how it is employed as a defense.
To any given attack(s), a practitioner can respond defensively in the following ways:
a.do nothing
b.move the intended target (Angle of Deviation)
c.move the offensive weapon (Angle of Deflection)
d.move both the intended target and the offensive weapon
Reasons why a practitioner would do nothing to defend against an attack:
1)
a.the practitioner could not defend them self
b.the environment didn't allow for a defense (the practitioner is confined or unable to move - tied up, strapped down, etc...)
c.the attack was not perceived
d.the attack was obscured - Angle of Obscurity, Angular Attack, Object Obscurity, Obscure Zone, Zone of Obscurity
e.the practitioner did not perceive the attack as an attack (Deceptive Action)
f.too many simultaneous attacks to perceive this specific attack
g.the practitioner was not in the proper State of Mind (ie asleep, drugged, etc...)
2)
a.the practitioner chose not to defend them self
b.the practitioner chose to take on the attack
c.practitioner misjudged the attack (ie - thought that the attack would miss or the attack was a feint)
Types of Defensive Reactions:
a.None
b.Defensive Defense
c.Offensive Defense
A Defensive Reaction can be:
a.Planned Reaction (tactic)
b.spontaneous
Timing to any given attack(s) can be:
a.none
b.preemptive (Aggressive Offense)
c.simultaneous with
d.in response to
Defensive Reactions can change dramatically depending upon the Eight Considerations.
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Adjust, Aggressor, Aim, Alter, Angle, Angular, Anticipate, Attacker, Attention, Attitude, Available, Block, Blockade, Bob, Bridge, Bump, Butt, Catch, Check, Clear, Combat, Compensate, Consideration, Contact, Contour, Control, Coordination, Counter, Cover, Cushion, Defense, Deflect, Degree, Delete, Deliver, Destabilize, Deviate, Dimension, Dip, Direction, Disengage, Dislocation, Displacement, Distance, Distract, Disturb, Dive, Drop, Duck, Engage, Environment, Execute, Exhale, Fall, Fan, Feel, Feint, Fit, Flail, Flip, Flurry, Focus, Freestyle, Fulcrum, Funnel, Gap, Gauge, Grab, Guard, Guide, Hide, Hidden, Hold, Hop, Hug, Hurdle, Inhale, In-Place, Insert, Intent, Intercept, Intersect, Intuitive, Jam, Jerk, Jump, Kick, Launch, Leap, Leverage, Lift, Lock, Lock-out, Maintain, Maneuver, Meet, Monitor, Motion, Move, Method, Miscommunication, Neutralize, Nudge, Nullify, Obscure, Offense, Offset, Opponent, Option, Parry, Path, Penetration, Pin, Pinch, Posture, Power, Prefix, Press, Pull, Punch, Push, Rake, Range, Rearrange, Rebound, Recoil, Recover, Redirect, Regulate, Relax, Retarded, Retract, Rhythm, Ricochet, Ride, Rip, Roll, Rove, Sandwich, Scan, Scrape, Set-up, Shove, Shuffle, Simultaneous, Skip, Slap, Slice, Slide, Skip, Soft, Space, Spin, Spontaneous, Squeegee, Squeeze, Stable, Stance, Step, Stick, Stomp, Strike, Stutter, Style, Suffix, Survey, Sweep, Switch, System, Tackle, Tactic, Take-Down, Target, Tear, Telegraph, Throw, Timing, Touch, Track, Trap, Travel, Trip, Tuck, Turn, Twirl, Twist, Unbalance, Unwind, Vault, Vise-Like, Weapon, Weave, Whip, Wind, Wrench, Yank, Yield,
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Aggressive Offense, Angle Alignment, Angle of Attack, Angle of Avoidance, Angle of Cancellation, Angle of Contact, Angle of Defense, Angle of Deflection, Angle of Delivery, Angle of Deviation, Angle of Disturbance, Angle of Entry, Angle of Execution, Angle of Incidence, Angle of Mobility, Angle of Obscurity, Angle of Prevention, Angle of Protection, Angle of Travel, Angular Attack, Angular Avoidance, Angular Strategy, Availability of Target, Availability of Weapon, Body Communication, Body Interpretation, Body Language, Body Lever, Body Leverage, Body Maneuver, Body Signal, Body Translation, Borrowed Force, Broken Rhythm, Close the Gap, Close the Gate, Close the Line, Collapsible Deflection, Colliding Forces, Combat Awareness, Combat Effectiveness, Committed Action, Complementary Angle, Compound, Conditioned Response, Confluence of Forces, Contact Deviation, Contact Manipulation, Contact Placement, Continuous Weapons, Contour Guidance, Control Maintenance, Control Manipulation, Controlled Response, Controlling the Gap, Converging Forces, Corrective Adjustment, Correlation of Forces, Corresponding Angles, Counter Manipulation, Counter Prevention, Counteracting Flow,Cover Out, Cross Out, Dead Mass Motion, Dead Motion, Dead Motion Deception, Dead Space, Deceptive Action, Deceptive Feints, Deceptive Rhythm, Deceptive Timing, Defensive Check, Defensive Defense, Defensive Offense, Defensive Persuasion, Delayed Movement, Depth Deception, Depth of Action, Depth Perception, Detaining Check, Detaining Strike, Directed Blockade, Directional Change, Directional Movement, Directional Switch, Displacement of Distance, Disrupted Rhythm, Distance Matching, Diversified Angle of Attack, Diversified Angle of Cover, Diversified Angle of Departure, Diversified Angle of Entry, Diversified Angle of Retraction, Diversified Angle of Retreat, Diversified Angle of View, Diversified Flow of Action, Diversified Target, Draw-in, Eight Considerations, Eight Major Angles of Attack, Eight Major Angles of Balance, Eight Major Angles of Defense, Environmental Awareness, Environmental Condition, Environmental Defenses, Environmental Object, Environmental Weapon, Expanding Distance, Eyeless Sight, False Distance, Field of View, Fight, Fight or Flight, Filling the Gap, Foot Maneuver, Four Stages of Range, Frictional Pull, Frictional Push, Frictional Scrape, Greater Angle of Mobility, Guarded Position, Guided Angle of Delivery, Guided Collision, Habitual Behavior, Hard Style, Harnessing the Force, Horizontal Zone of Attack, Horizontal Zone of Defense, Horizontal Zone of Protection, Impact Adjustment, Implosive Action, In-Sync, Integration of Forces, Intercepting Forces, Internal System, Interrupted Flow, Intersecting Action, Intersecting Forces, Intonation of Motion, Intuitive Awareness, Kill or be Killed, Limited Retaliation, Line of Attack, Line of Defense, Line of Delivery, Line of Entry, Line of Execution, Line of Sight, Line of Travel, Maintain the Gap, Man-made Weapon, Margin for Error, Matching Counter, Mental Distraction, Mental Speed, Method of Attack, Method of Defense, Method of Delivery, Method of Disturbance, Method of Execution, Method of Travel, Mind Overload, Momentary Conditioning, Momentary Prevention, Multiple Attack, Muscular Brace, Natural Defenses, Natural Weapon, Northern Styles, Object Obscurity, Object to Target, Obscure Zone, Offensive Defense, Open the Gap, Open the Gate, Open the Line, Opposing Forces, Orbital Adjustment, Orbital Change, Orbital Switch, Out of Contact, Parrying Block, Parrying Check, Pass Line, Path of Attack, Path of Defense, Path of Delivery, Path of Entry, Path of Execution, Path of Travel, Perceptual Speed, Peripheral Assessment, Peripheral Awareness, Peripheral Interpretation, Peripheral Registering, Peripheral Scan, Peripheral Vision, Perpetual Control, Physical Leverage, Physical Preparedness, Physical Speed, Planned Reaction, Point of Activity, Point of Cancellation, Point of Contact, Point of Impact, Poke, Position, Position of Readiness, Position Recognition, Positional Aim, Positional Alignment, Positional Depth of Action, Postural Position, Pressure Point, Protective Measure, Psychological Leverage, Psychological Strategy, Psychological Weapon, Pull-Drag, Push-Drag, Pushdown, Quarter Beat Timing, Reactionary Anticipation, Reactionary Position, Reactionary Posture, Reactionary Set-up, Read, Reflex Time, Relayed Power, Residual, Residual Weapon, Retaliatory Choice, Rhythmic Pattern, Ricocheting Block, Ricocheting Blocking Strike, Ricocheting Strike, Self-defense Priorities, Shooting the Gap, Short Out, State of Mind, Step Back, Step-Drag, Step-Through, Stiff Lock-out, Strategic Ploy, Strike-Down, Striking Block, Striking Check, Suggested Approaches, Target Area, Target Availability, Target Diversification, Target Placement, Target to Object, Time Compression, Unanticipated Variable, Unconcerned Position, Weapon Availability, Weight Distribution, Windshield Wiper, Within Contact, Zone Disciplining, Zone of Obscurity, Zone of Protection
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