A hole or opening in space or time.
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Inflected Form(s):
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Gapped (past tense), Gaps (plural)
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Comments:
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Gap is a generic term and is commonly used interchangeably with distance, range, space.
Gap can encompass one, two, three, or four dimensions.
Gap is commonly applied negatively to one's defenses and often denotes a weakness or opening.
In the physical terms:
a.In common vernacular, when one refers to gap, one is typically referring to an area of one's environment without anything in it.
b.Gap more commonly refers to a three dimensional span.
c.Gap differs from space , in that gap more commonly refers to a three dimensional area of emptiness.
d.Gap differs from distance, in that gap is less commonly associated with single dimensional measurements.
e.Gap differs from range, in that gap is less commonly associated with weapon to target,
In chronological terms:
a.Gap commonly refers an interval of time between action caused by a distance in action - as in a break in timing of rhythm.
b.Gap differs from distance, in that gap commonly refers to both a short or long separation in time.
c.Gap differs from space, in that gap more commonly refers to a break in action.
d.Gap differs from range, in that gap usually only refers to the separation in time between two points. |
Example(s):
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An opening creating by causing the opponent to drop their hands, would demonstrate the creation of a gap in the opponent's defenses.
Any amount of time between the execution of any two moves, would demonstrate a gap in time where nothing occurred.
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Synonym(s):
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Distance, Range, Space
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Opposite(s):
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Contact, Simultaneous
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Related Definition(s):
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Advance, Angle, Angular, Apex, Break, Bridge, Butt, Catapult, Cheat, Check, Clear, Cock, Contact, Contour, Cover, Cross, Crossover, Deflect, Deliver, Departure, Depth, Dimension, Direction, Disengage, Displacement, Dive, Drag, Drop, Engage, Environment, Execute, Extension, Fall, Fire, Flip, Forward, Gauge, Height, Hop, Hurdle, Jam, Jerk, Jump, Launch, Leap, Maneuver, Motion, Move, Nudge, Overreach, Path, Penetration, Position, Pull, Push, Rear, Rebound, Recoil, Regulate, Retract, Reverse, Rhythm, Ricochet, Ride, Roll, Rove, Shove, Shuffle, Skip, Slide, Slip, Spin, Step, Stutter, Sweep, Switch, Tackle, Throw, Timing, Track, Travel, Turn, Twirl, Twist, Vault, Weave, Width, With, Yank, Zone
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Related Term(s):
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Angle of Attack, Angle of Avoidance, Angle of Closure, Angle of Cover, Angle of Deflection, Angle of Delivery, Angle of Departure, Angle of Deviation, Angle of Entry, Angle of Execution, Angle of Retraction, Angle of Retreat, Angle of Return, Angle of Travel, Angle the Gap, Angular Attack, Body Maneuver, Body Momentum, Broken Rhythm, Cat Around, Close the Gap, Close Range, Colliding Forces, Completed Path of Travel, Compressing Distance, Continuity of Motion, Continuous Weapons, Controlling the Gap, Corrective Adjustment, Cover Angle, Cover Out, Cover Step, Critical Distance, Cross Out, Dancer, Dead Mass Motion, Dead Motion, Dead Space, Deceptive Action, Deceptive Rhythm, Deceptive Timing, Delayed Movement, Depth Deception, Depth of Action, Depth Penetration, Depth Zone, Dimensional Stages of Action, Dimensional Zone, Directional Change, Directional Movement, Disharmony of Travel, Displacement of Distance, Disrupted Rhythm, Distance Matching, Diversified Angle of Attack, Diversified Angle of Cover, Diversified Angle of Departure, Diversified Angle of Entry, Diversified Angle of Retraction, Diversified Angle of Retreat, Diversified Flow of Action, Double Cover Out, Drag Kick, Drag-Step, Draw-in, Eight Considerations, Environmental Object, Exaggerated Step, Expanding Distance, Fade-Out, False Distance, False Travel, Flow of Action, Foot Maneuver, Force Field, Four Stages of Range, Gauging Leg, Geometric Line, Geometric Path, Height Zone, In-Sync, In-Place, In-Sync, Interrupted Flow, Jammer, Line of Action, Line of Attack, Line of Delivery, Line of Entry, Line of Execution, Line of Travel, Long Range, Long Range Encounter, Maintain the Gap, Medium Range, Mental Speed, Method of Travel, Motion, Normal Flow, Object to Target, Open the Gap, Out of Contact, Path of Action, Path of Attack, Path of Defense, Path of Delivery, Path of Departure, Path of Entry, Path of Execution, Path of Travel, Point of Contact, Point of Origin, Point of Reference, Prolonged Exposure, Prone Position, Pull-Drag, Push-Drag, Pushing Check, Reactionary Position, Reactionary Posture, Reference Point, Return Motion, Runner, Scenic Route, Sequential Flow, Shooting the Gap, Short Range, Shortening the Circle, Stages of Range, Step Back, Step-Drag, Step-Through, Surface Contact, Sweeping Check, Time Compression, Time Deterrent, Unconcerned Position, Wasted Motion, Width Zone, Within Contact, Zone of Confinement, Zone of Sanctuary
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