The amount of separation between or within any two points in space.
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Inflected Form(s):
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Distanced (adjective, past tense), Distances (plural)
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Comments:
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Distance is a generic term and is commonly used interchangeably with space, gap, and range.
Distance can encompass one, two, three, or four dimensions.
In the physical terms:
a.In common vernacular, when one refers to distance, one is typically referring to span between to points in one's environment.
b.Distance more commonly refers to a one dimensional span.
c.Distance differs from space, in that distance more commonly refers to a single dimension of separation between two environmental objects.
d.Distance differs from gap, in that distance is less commonly associated with three dimensional separation between combatants and rarely associated with holes and/or openings in defenses.
e.Distance differs from range, in that distance is less commonly associated with weapons to targets.
In chronological terms:
a.Distance differs from space, in that distance more commonly refers to a long or prolonged separation in time.
b.Distance differs from gap, in that distance is not commonly associated with time between moves.
c.Distance differs from range, in that distance is not commonly associated with timing and rhythm. |
Example(s):
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The measured span between two combatants, would demonstrate the distance between the two.
Any amount of time between the execution of any two moves, would demonstrate a distance in time where nothing occurred.
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Synonym(s):
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Gap, Range, Space
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Opposite(s):
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Contact, Simultaneous
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Related Definition(s):
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Advance, Angle, Angular, Apex, Break, Bridge, Butt, Catapult, Cheat, Check, Clear, Cock, Contact, Contour, Cover, Cross, Crossover, Deflect, Deliver, Departure, Depth, Dimension, Direction, Disengage, Displacement, Dive, Drag, Draw-in, Drop, Engage, Environment, Execute, Extension, Fade-Out, Fall, Fire, Flip, Forward, Gauge, Height, Hop, Hurdle, In-Place, Jam, Jerk, Jump, Launch, Leap, Maneuver, Motion, Move, Nudge, Overreach, Path, Penetration, Position, Pull, Push, Rear, Rebound, Recoil, Regulate, Retract, Reverse, Rhythm, Ricochet, Ride, Roll, Rove, Shove, Shuffle, Skip, Slide, Slip, Spin, Step, Stutter, Sweep, Switch, Tackle, Throw, Timing, Track, Travel, Turn, Twirl, Twist, Vault, Weave, Width, With, Yank, Zone
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Related Term(s):
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Angle of Attack, Angle of Avoidance, Angle of Closure, Angle of Cover, Angle of Deflection, Angle of Delivery, Angle of Departure, Angle of Deviation, Angle of Entry, Angle of Execution, Angle of Retraction, Angle of Retreat, Angle of Return, Angle of Travel, Angle the Gap, Angular Attack, Body Maneuver, Body Momentum, Broken Rhythm, Cat Around, Close the Gap, Close Range, Completed Path of Travel, Compressing Distance, Continuity of Motion, Continuous Weapons, Controlling the Gap, Corrective Adjustment, Cover Angle, Cover Out, Cover Step, Critical Distance, Cross Out, Dancer, Dead Mass Motion, Dead Motion, Dead Space, Deceptive Action, Deceptive Rhythm, Deceptive Timing, Delayed Movement, Depth Deception, Depth of Action, Depth Penetration, Depth Zone, Dimensional Stages of Action, Dimensional Zone, Directional Change, Directional Movement, Disharmony of Travel, Displacement of Distance, Disrupted Rhythm, Distance Matching, Diversified Angle of Attack, Diversified Angle of Cover, Diversified Angle of Departure, Diversified Angle of Entry, Diversified Angle of Retraction, Diversified Angle of Retreat, Diversified Flow of Action, Double Cover Out, Drag Kick, Drag-Step, Eight Considerations, Environmental Object, Exaggerated Step, Expanding Distance, False Distance, False Travel, Flow of Action, Foot Maneuver, Force Field, Four Stages of Range, Gauging Leg, Geometric Line, Geometric Path, Height Zone, In-Sync, Interrupted Flow, Jammer, Line of Action, Line of Attack, Line of Delivery, Line of Entry, Line of Execution, Line of Travel, Long Range, Long Range Encounter, Maintain the Gap, Medium Range, Mental Speed, Method of Travel, Normal Flow, Object to Target, Open the Gap, Out of Contact, Path of Action, Path of Attack, Path of Defense, Path of Delivery, Path of Departure, Path of Entry, Path of Execution, Path of Travel, Point of Contact, Point of Origin, Point of Reference, Prolonged Exposure, Prone Position, Pull-Drag, Push-Drag, Pushing Check, Reactionary Position, Reactionary Posture, Reference Point, Return Motion, Runner, Scenic Route, Sequential Flow, Shooting the Gap, Short Range, Shortening the Circle, Stages of Range, Step Back, Step-Drag, Step-Through, Surface Contact, Sweeping Check, Time Compression, Time Deterrent, Unconcerned Position, Wasted Motion, Width Zone, Within Contact, Zone of Confinement, Zone of Sanctuary
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