The extent of distance or time covered or included.
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Inflected Form(s):
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Ranged (past tense), Ranges (plural)
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Comments:
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Range is a generic term and is commonly used interchangeably with distance, gap, and space.
Range can encompass one, two, three, or four dimensions.
In general terms, range tends to be used almost exclusively in a spatial connotation - and is not commonly used in a chronological context.
In physical terms:
a.In common vernacular, range is any dimension of distance.
b.Range most commonly refers to weapon extension and effectiveness - as it relates to that range.
c.When dealing with weapons, contact and range are tightly interrelated concepts.
d.Each weapon has a specific effective range. But, the type of intended contact can vary the effective range. See Stages of Range for more discussion on this subject.
Range of a weapon is often categorized as:
a.Long Range
b.Medium Range
c.Short Range
Range differs from space in that range more commonly refers to a Point of Reference from a Point of Origin.
Range differs from distance in that range is more commonly associated with an area of effectiveness of a weapon.
Range differs from gap in that range is more commonly associated with weapon to target distances.
In chronological terms:
a.Range commonly refers to an interval of time covering a series of moves.
b.Range differs from distance in that range commonly refers to a summation of amounts of separation in time.
c.Range differs from space in that range more commonly refers to a completed sequence of action.
d.Range differs from gap in that range usually refers to the separation in time between multiple points in time. |
Example(s):
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The amount of distance with which a specific weaponcan effectively make contact, describes the weapon execution range.
The varying amount of time between the movement of distance, demonstrates a range of time.
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Synonym(s):
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Gap, Space, Contact
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Opposite(s):
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Simultaneous
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Related Definition(s):
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Advance, Angle, Angular, Apex, Break, Bridge, Butt, Catapult, Cheat, Check, Clear, Cock, Contact, Contour, Cover, Cross, Crossover, Deflect, Deliver, Departure, Depth, Dimension, Direction, Disengage, Displacement, Dive, Drag, Draw-in, Drop, Environment, Execute, Extension, Fall, Fire, Flip, Forward, Gauge, Height, Hop, Hurdle, Jam, Jerk, Jump, Launch, Leap, Maneuver, Motion, Move, Normal Flow, Nudge, Overreach, Path, Penetration, Position, Pull, Push, Rear, Rebound, Recoil, Regulate, Retract, Reverse, Rhythm, Ratchet, Ricochet, Ride, Roll, Rove, Shove, Shuffle, Skip, Slide, Slip, Spin, Step, Stutter, Sweep, Switch, Tackle, Throw, Timing, Track, Travel, Turn, Twirl, Twist, Vault, Weave, Width, With, Yank, Zone
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Related Term(s):
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Angle of Attack, Angle of Avoidance, Angle of Closure, Angle of Cover, Angle of Deflection, Angle of Delivery, Angle of Departure, Angle of Deviation, Angle of Entry, Angle of Execution, Angle of Retraction, Angle of Retreat, Angle of Return, Angle of Travel, Angle the Gap, Angular Attack, Body Maneuver, Body Momentum, Broken Rhythm, Cat Around, Close the Gap, Close Range, Completed Path of Travel, Compressing Distance, Continuity of Motion, Continuous Weapons, Controlling the Gap, Corrective Adjustment, Cover Angle, Cover Out, Cover Step, Critical Distance, Cross Out, Dancer, Dead Mass Motion, Dead Motion, Dead Space, Deceptive Action, Deceptive Rhythm, Deceptive Timing, Delayed Movement, Depth Deception, Depth of Action, Depth Penetration, Depth Zone, Dimensional Stages of Action, Dimensional Zone, Directional Change, Directional Movement, Disharmony of Travel, Displacement of Distance, Disrupted Rhythm, Distance Matching, Diversified Angle of Attack, Diversified Angle of Cover, Diversified Angle of Departure, Diversified Angle of Entry, Diversified Angle of Retraction, Diversified Angle of Retreat, Diversified Flow of Action, Double Cover Out, Drag Kick, Drag-Step, Eight Considerations, Environmental Object, Exaggerated Step, Expanding Distance, Fade-Out, False Distance, False Travel, Flow of Action, Foot Maneuver, Force Field, Four Stages of Range, Gauging Leg, Geometric Line, Geometric Path, Height Zone, In-Sync, In-Place, In-Sync, Interrupted Flow, Jammer, Line of Action, Line of Attack, Line of Delivery, Line of Entry, Line of Execution, Line of Travel, Long Range, Long Range Encounter, Maintain the Gap, Medium Range, Mental Speed, Method of Travel, Normal Flow, Object to Target, Open the Gap, Out of Contact, Path of Action, Path of Attack, Path of Defense, Path of Delivery, Path of Departure, Path of Entry, Path of Execution, Path of Travel, Point of Contact, Point of Origin, Point of Reference, Prolonged Exposure, Prone Position, Pull-Drag, Push-Drag, Pushing Check, Reactionary Position, Reactionary Posture, Reference Point, Return Motion, Runner, Scenic Route, Sequential Flow, Shooting the Gap, Short Range, Shortening the Circle, Stages of Range, Step Back, Step-Drag, Step-Through, Surface Contact, Sweeping Check, Time Compression, Time Deterrent, Unconcerned Position, Wasted Motion, Width Zone, Within Contact, Zone of Confinement, Zone of Sanctuary
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