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An idiom referring to the path on which a continuous series of moves, from the same weapon, travel from a Point of Origin to a Point of Completion - without losing Continuity of Motion. |
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Completed Path of Travel is used to describe a path and/or line through space that a weapon travels on to deliver more than one offensive and/or defensive moves to more than one targets.
Completed Path of Travel typically describes multiple offensive moves derived from the same path, but can also be used to describe any combination of offensive and/or defensive moves.
A Completed Path of Travel is usually circular and often uses Orbital Switches, Orbital Adjustments, and/or circular to linear transitions to achieve its results.
The Completed Path of Travel definition correctly infers that a Change-up Point can be used to compensate for any Anticipated Variables and/or Unanticipated Variables during the Flow of Action.
Completed Path of Travel differs from Path of Travel in that Completed Path of Travel refers to multiple moves derived from the same path.
Completed Path of Travel differs from a isticated Move in that Completed Path of Travel can employ multiple orbits to obtain its results. |
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While facing the opponent - a right, rising, back-knuckle strike delivered to the underside of the opponent's chin, followed by a right straight punch to the opponent's solar plexus, without any break in its Continuity of Motion, would demonstrate a Completed Path of Travel. |
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