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A Specialized maneuver that relies upon compression in some manner in order to succeed. |
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Vise-Like maneuvers can be used to: injure detain, hinder, or otherwise prevent movement with the primary factor of the maneuver being the use of compression
Vise-Like maneuvers include: a.Bite b.Choke c.Fulcrum d.Grab e.Hug f.Pinch g.Sandwich h.Scissor i.Shear j.Squeeze k.Stab l.Tackle (using the ground upon completion)
Vise-Like maneuvers require multiple sides to create the compression on an Environmental Object that is being compressed, and can be completed using any type of weapon.
Vise-Like maneuvers require at least two (2) sides to create the compression. But, they are not limited to just having two (2) sides. This is just the most typical way to create the compression. Realistically, there is no limit to the number of sides a vice-like maneuver can have.
Vise-Like moves are often combined with other methods in order to make them work or enhance them.
Vice-like mostly differs from rip and tear in that vice-like maneuvers use pushing, with the sides traveling toward each other; where rips and tears have the sides pulling away from each other. Another way to think about this is that both rip and tear are the reverse of, or an exaggerated form of a vice-like maneuver. Although, a tear or rip could also be caused by puncturing (see following statement).
Vise-Like differs from stab in that stabbing uses the compressed element of the vice to create damage (i.e. rip or tear) to one of the sides of the compressing elements. |
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