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<< Click to Display Table of Contents >> Navigation: Welcome to the KenpoPedia > Encyclopedia > O > Over Rotate |
A term used to describe the rotation of an Environmental Object beyond the apex of the circular Path of Travel of that object in relation to a specific Reference Point. |
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Although Over Rotate can be used in reference to any Environmental Object it is most commonly used in reference to Body Alignment.
Over Rotate is typically used in a negative context - as something not to do. Although, in very specific circumstances this is not the case and may actually be used as a Strategic Ploy.
In reference to circular travel in relation to a specific Point of Reference (e.g. the apex), one can be: •prior to the apex •at the apex •beyond the apex This is important to understand in determining Method of Execution (see apex for more information); proper rotational power generation (i.e. Torque / Rotating Force); and proper range (e.g. reach) and alignment (e.g. Body Alignment) of the maneuver and/or method.
In the context of Over Rotate, Body Alignment (and therefore proper power generation) is the most critical element of concern. Over Rotation (in relation to the body) Opens the Gap between you and your opponent. By definition, this decreases one ability for power generation (using the forward weapons) due to the increasing gap.
To expand upon this point a little further, another element of Over Rotation is the hampering of the use of forward moving weapons (i.e. punches, many blocks, etc.) and therefore one must rely more heavily upon backward (or outward) moving weapons (i.e. spin kicks, foot maneuvers, body maneuvers, etc.).
Furthermore, Over Rotating commonly creates a Pass Line which can be exploited by the opponent(s). |
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