Unwinding Pendulum

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Unwinding Pendulum

unwinding pendulum on yantra

unwinding_pendulum_r_instep_kick

 

The major information compiled from an analysis of this sequence is:

First Person

•Point of Reference (fixed): rear flanks (4:30 / 7:30)

•Focal Point (fluid - primary): front (12;00)

•it demonstrates a shift of (fixed) Focal Point 180-degrees (to rear) (4:30) and 90-degrees (to flank) (7:30)

•it demonstrates a shift of (fluid) Focal Point 180-degrees (to rear) (6:00) and 90-degrees (to flank) (9:00)

•it demonstrates a shift (initially) in both stance and Focal Point

•it demonstrates both sides of a self-defense technique

•it demonstrates redirecting in-flight major aggressions (both low and high)

•it demonstrates defense with both riding (parry) and opposing (blocking)

•it demonstrates offense with multiple weapons (open-partially open)

•it demonstrates offense with both upper and lower limbs (offset timing)

•it demonstrates the use of single offensive weapons

•it demonstrates Gravitational Marriage (Gravitational Opposition) in an upward direction

•it demonstrates Purposeful Deflection (followed by Purposeful Aggression)

•it demonstrates an Angle of Cancellation using defenses

•it demonstrates Orbital Reversal

•it demonstrates a Sophisticated Basic with the lower limb (Kicking + Sweeping)

•it demonstrates a foot maneuver using distance then rotation and distance without rotation

•it introduces the sweeping kick

 

Major Principles / Theories / Concepts:

Angle of Cancellation

Angle of Deflection

Angle of Incidence

Block

Circle

Defensive Defense

Economy of Motion

Gauging (depth)

Offensive Offense

Outer Rim

Parry

Path

Poke

Point of Origin

Power (Back-up Mass / Torque / Gravitational Marriage)

Pushing

Purposeful Aggression

Purposeful Deflection

Strike

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Unwinding Pendulum analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Unwinding Pendulum analysis

Darting Leaves

▪Refer to Darting Leaves / Unwinding Pendulum analysis

Unfurling Crane

▪Refer to Unfurling Crane / Unwinding Pendulum analysis

Destructive Kneel

▪Refer to Destructive Kneel / Unwinding Pendulum analysis

Flashing Wings

▪Refer to Flashing Wings / Unwinding Pendulum analysis

Gathering Clouds

▪Refer to Gathering Clouds / Unwinding Pendulum analysis

Circles of Protection

▪Refer to Circles of Protection / Unwinding Pendulum analysis

Dance of Darkness

▪Refer to Dance of Darkness / Unwinding Pendulum analysis

Thundering Hammers

▪Refer to Thundering Hammers / Unwinding Pendulum analysis

Unwinding Pendulum

▪Side: right / left

▪Maneuver - intent: defense / offense

▪Maneuver (defense) - type: parrying block / block

▪Maneuver (offense) - degree of open: open / partially open

▪Step - direction: backward / forward

▪Step - elements: distance-rotation / distance (without rotation)

Reversing Circles

▪Maneuver (defense) - direction: downward-inward (offset timing) / downward+inward (simultaneous)

▪Maneuver (defense) - type: parrying block-block / block+block

▪Maneuver (defense) - count: double (offset timing) / double (simultaneous)

▪Maneuver (offense) - degree of open: open-partially open / open

▪Step (initial) - direction: backward / forward

▪Step - elements: distance-rotation (distance) / distance+rotation

Snaking Talon

▪Maneuver (defense) - direction: downward-inward (offset timing) / downward+inward (simultaneous)

▪Maneuver (defense) - direction: downward-inward (offset timing) / inward-extended outward (offset timing)

▪Maneuver (defense) - type: parrying block-block / parry (block)

▪Step - elements: distance-rotation (distance) / distance+rotation

Circling Fans

▪Maneuver (defense) - direction: downward-inward (offset timing) / downward-downward (offset timing)

▪Maneuver (defense) - type: parrying block-block / parry-parry

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step - elements: distance-rotation (distance) / distance

Isolation Sequence #2

▪Reference (points): single / multiple

▪Maneuver (defense) - direction: upward (outward) / upward

▪Maneuver (defense) - type: parrying block-block / parry

▪Maneuver (offense) - range: long / long-close

▪Step - direction: backward / none

Defensive Cross

▪Maneuver (defense) - direction: downward-inward (offset timing) / downward+downward (simultaneous)

▪Maneuver (defense) - type: parrying block (single)-block / parrying block (double)

▪Maneuver (defense) - type: block / parrying block

▪Maneuver (offense) - degree of open: open-partially open / closed-open

▪Step - elements: distance-rotation (distance) / distance-rotation

Bowing to Buddha

▪Maneuver (defense) - direction: downward-inward / inward

▪Maneuver (defense) - count: double (offset timing) / single

▪Maneuver (defense) - type: parrying block-block / block (anchoring)

▪Maneuver (offense) - degree of open: open-partially open / open-closed

▪Step (initial) - direction: backward / downward (maintain)

▪Step (initial) - method: distance-rotation / height (no distance)-rotation (no distance)

Prance of the Tiger

▪Reference Point (initial) - direction: front (rear) / front flank

▪Maneuver (defense) - direction: downward-inward (offset timing) / downward (push-down)

▪Maneuver (defense) - type: parrying block-block / block

▪Maneuver (offense) - degree of open: open-partially open / closed-open

▪Maneuver (offense) - count: single / single-triple-double

▪Step - elements: distance-rotation (distance) / distance

Shield and Mace

▪Maneuver (defense) - direction: downward-inward (offset timing) / outward

▪Maneuver (defense) - count: double (offset timing) / single

▪Maneuver (defense) - type: parrying block-block / block

▪Maneuver (offense) - degree of open: open-partially open / closed-open

▪Maneuver (offense) - range: long / long - close

▪Step (initial) - direction: backward (away) / forward (toward)

▪Step - elements: distance-rotation (distance) / distance+rotation

Five Swords

▪Maneuver (defense) - type: parrying block-block / block

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - degree of open: closed-partially open / open-closed

▪Maneuver (offense) - range: long / long-close

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step (initial) - direction: backward (away) / forward (toward)

▪Step - elements: distance-rotation (distance) / distance+rotation

Twirling Hammers

▪Maneuver (defense) - direction: downward-inward (offset timing) / extended outward

▪Maneuver (defense) - count: double (offset timing) / single

▪Maneuver (defense) - type: parrying block-block / block

▪Maneuver (offense) - degree of open: closed-partially open / closed

▪Maneuver (offense) - range: long / close

▪Maneuver (offense) - method: pulling+pushing / pulling-pushing

▪Step (initial) - direction: backward (away) / sideways

▪Step - elements: distance-rotation (distance) / distance (distance+rotation)

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Unwinding Pendulum analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Unwinding Pendulum analysis

Darting Leaves

▪Refer to Darting Leaves / Unwinding Pendulum analysis

Unfurling Crane

▪Refer to Unfurling Crane / Unwinding Pendulum analysis

Destructive Kneel

▪Refer to Destructive Kneel / Unwinding Pendulum analysis

Flashing Wings

▪Refer to Flashing Wings / Unwinding Pendulum analysis

Gathering Clouds

▪Refer to Gathering Clouds / Unwinding Pendulum analysis

Circles of Protection

▪Refer to Circles of Protection / Unwinding Pendulum analysis

Dance of Darkness

▪Refer to Dance of Darkness / Unwinding Pendulum analysis

Thundering Hammers

▪Refer to Thundering Hammers / Unwinding Pendulum analysis

Unwinding Pendulum

▪Block / Strike

▪Defensive Defense / Offensive Offense

▪Gauging: Open Gap / Close Gap

▪Purposeful Deflection / Purposeful Aggression

▪Ride (parrying block) / Block (oppose)

▪Stabilize Self / Destabilize Opponent

▪Strike / Sweep

Reversing Circles

▪Gauging: Open Gap / Close Gap

▪Stabilize Self / Destabilize Opponent

▪Strike / Sweep

▪Zone of Obscurity / Zone of Visibility

Snaking Talon

▪Directional Harmony / Opposing Forces

▪Push / Pull

▪Sweep / Kick

▪Zone of Obscurity / Zone of Visibility

Circling Fans

▪Destabilize Opponent / Stabilize Self

▪Opposing Forces / Directional Harmony

▪Sweep / Kick

▪Zone of Obscurity / Zone of Visibility

Isolation Sequence #2

▪Block (oppose) / Ride (parrying block)

▪Gauging: Open Gap / Maintain Gap

▪Mobility: unconstrained (non-stationary) / constrained (isolation)

▪Opposing Forces / Isolated (power)

Defensive Cross

▪Directional Harmony / Vise-like Maneuver (Opposing Forces)

▪Push / Pull

▪Zone of Obscurity / Zone of Visibility

Bowing to Buddha

▪Destabilize Opponent / Stabilize Self

▪Directional Harmony / Vise-like Maneuver (Opposing Forces)

▪Gauging: Open Gap / Maintain Gap (Close Gap)

▪Striking / Vise-like Maneuver

Prance of the Tiger

▪Directional Harmony / Opposing Forces

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Sweep / Kick

▪Push / Frictional Pull

Shield and Mace

▪Opposing Forces / Directional Harmony

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Five Swords

▪Destabilize Opponent / Stabilize Self

▪Opposing Forces / Directional Harmony

Twirling Hammers

▪Destabilize Opponent / Stabilize Self

▪Directional Harmony / Opposing Forces

▪Push / Pull

 

Second Person

•Point of Reference (initial): front (12:00)

•Point of Reference (fixed): front (12:00)

•Point of Reference (fluid): front (12:00)

•it demonstrates multiple elementary attacks (offset timing)

•it demonstrates major attacks from front (12:00)

•it demonstrates in-flight attacks (kick / punch) from a single direction (offset timing)

•it demonstrates long range (major) attacks

•it demonstrates aggression from both a low (kick) and high (punch) weapon (offset timing)

•it demonstrates aggression (kick / punch) with multiple weapons (foot / hand) (offset timing)

•it demonstrates aggression (kick / punch) on linear paths

•it demonstrates an attack from a single potential attacker

 

Major Principles / Theories / Concepts:

In-Flight Major Attack (double - offset timing)

Kicking (offensive) (low zone)

Punching (offensive) (high zone)

Web of Knowledge - Kicks & Punches

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Unwinding Pendulum analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Unwinding Pendulum analysis

Darting Leaves

▪Refer to Darting Leaves / Unwinding Pendulum analysis

Unfurling Crane

▪Refer to Unfurling Crane / Unwinding Pendulum analysis

Destructive Kneel

▪Refer to Destructive Kneel / Unwinding Pendulum analysis

Flashing Wings

▪Refer to Flashing Wings / Unwinding Pendulum analysis

Gathering Clouds

▪Refer to Gathering Clouds / Unwinding Pendulum analysis

Circles of Protection

▪Refer to Circles of Protection / Unwinding Pendulum analysis

Dance of Darkness

▪Refer to Dance of Darkness / Unwinding Pendulum analysis

Thundering Hammers

▪Refer to Thundering Hammers / Unwinding Pendulum analysis

Unwinding Pendulum


Reversing Circles

▪Attack - path: linear / circular-linear

Snaking Talon

▪Attack: fully defined / partially defined

Circling Fans

▪Attack - height zone: low-high / high

Isolation Sequence #2

▪Attack: fully defined / partially defined

▪Attack - count: singular (double - offset timing) / multiple (potentially)

▪Attack - height zone: low-high / high

Defensive Cross

▪Attack - count: double (offset timing) / single

▪Attack - height zone: low-high / low

Bowing to Buddha

▪Attack - count: double (offset timing) / single

▪Attack - height zone: low-high / low

Prance of the Tiger

▪Attack - direction: front / front flank

▪Attack - count: double (offset timing) / single

▪Attack - height zone: low-high / high

Shield and Mace

▪Attack - count: double (offset timing) / single

▪Attack - height zone: low-high / high

Five Swords


Twirling Hammers

▪Attack - count: double (offset timing) / single

▪Attack - height zone: low-high / high

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Unwinding Pendulum analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Unwinding Pendulum analysis

Darting Leaves

▪Refer to Darting Leaves / Unwinding Pendulum analysis

Unfurling Crane

▪Refer to Unfurling Crane / Unwinding Pendulum analysis

Destructive Kneel

▪Refer to Destructive Kneel / Unwinding Pendulum analysis

Flashing Wings

▪Refer to Flashing Wings / Unwinding Pendulum analysis

Gathering Clouds

▪Refer to Gathering Clouds / Unwinding Pendulum analysis

Circles of Protection

▪Refer to Circles of Protection / Unwinding Pendulum analysis

Dance of Darkness

▪Refer to Dance of Darkness / Unwinding Pendulum analysis

Thundering Hammers

▪Refer to Thundering Hammers / Unwinding Pendulum analysis

Unwinding Pendulum


Reversing Circles


Snaking Talon

▪Intent: major / minor (potentially)

Circling Fans

▪Web of Knowledge: Kicks - Punches / Punches

Isolation Sequence #2

▪Web of Knowledge: Kicks - Punches / Punches

Defensive Cross

▪Web of Knowledge: Kicks - Punches / Kicks

Bowing to Buddha

▪Web of Knowledge: Kicks - Punches / Kicks

Prance of the Tiger

▪Web of Knowledge: Kicks - Punches / Punches

Shield and Mace

▪Web of Knowledge: Kicks - Punches / Punches

Five Swords


Twirling Hammers

▪Web of Knowledge: Kicks - Punches / Punches

 

Third Person

Defense

•Point of Reference (form): front flanks (1:30 / 10:30)

•Point of Reference (stance): front (12:00)

•Point of Reference (maneuver): front (12:00)

•it demonstrates a circular motions both simultaneously and offset in time

•it demonstrates a Zone of Action outside the leg and outside the arm

•it demonstrates a defense against multiple attacks (in-flight majors)

•it demonstrates multiple (double) and singular major offensive maneuvers

•it demonstrates 2-in-1 (defensive-offensive) / 1-in-1 (defensive-offensive) timings

•it demonstrates both sides of the sequence

•it demonstrates stepping backward

•it demonstrates a front cross-over and step-thru foot maneuver

•it utilizes both long and short range weapons

•it utilizes partially open and closed weapons

•it utilizes the twist and neutral bow stance

•it utilizes both the top and bottom weapon of the same side

•it demonstrates combining circular motions to form a 'figure 8'

 

•it demonstrates defensive intersecting circular motions (aka figure 8) with a single hand

•it demonstrates intersecting circular motions (aka figure 8) with a single hand traveling in reverse directions (backward / forward)

•it demonstrates intersecting circular motions (aka figure 8) at the same dimensions (offset in time)

•it demonstrates intersecting circular motions (aka figure 8) with vertical paths parallel to the front of the body

•it utilizes both closed and partially open hands

 

Offense

•Point of Reference (global): rear flanks (7:30 / 4:30)

•it demonstrates defense against multiple elementary attacks (kick / punch)

 

Major Principles / Theories / Concepts:

Figure 8

Range (Attack) (Far)

Reverse Motion

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Unwinding Pendulum

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Unwinding Pendulum

Darting Leaves

▪Refer to Darting Leaves / Unwinding Pendulum

Unfurling Crane

▪Refer to Unfurling Crane / Unwinding Pendulum

Destructive Kneel

▪Refer to Destructive Kneel / Unwinding Pendulum

Flashing Wings

▪Refer to Flashing Wings / Unwinding Pendulum

Gathering Clouds

▪Refer to Gathering Clouds / Unwinding Pendulum

Circles of Protection

▪Refer to Circles of Protection / Unwinding Pendulum

Dance of Darkness

▪Refer to Dance of Darkness / Unwinding Pendulum

Thundering Hammers

▪Refer to Thundering Hammers / Unwinding Pendulum

Unwinding Pendulum

▪Attack - weapon height zone - usage: lower / upper

▪Defense - weapon height zone - usage: upper / lower

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height) / width(+height)

▪Defense - pattern - figure 8 (direction): backward / forward

▪Defense - pattern - figure 8 (height zones): high / high

▪Defense - pattern - figure 8 (intent): defensive / offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body) / vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): single

Reversing Circles

▪Attack - angle (from front): direct / offset (width)-direct

▪Defense - foot maneuver: backward / forward

▪Defense - weapon height zone - usage: upper-lower / upper

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)+depth(+height)

▪Defense - pattern - figure 8 (direction): opposite (backward-forward) / same (inward+downward)

▪Defense - pattern - figure 8 (intent): defensive-offensive / defensive+defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to side of body)+vertical (perpendicular to side of body)

▪Defense - pattern - figure 8 (weapon count): single / double (offset timing)

Snaking Talon

▪Attack: fully defined / partially defined

▪Attack - count: double (offset timing) / double (simultaneous)

▪Defense - weapon count: single / double-single

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)+depth(+height)

▪Defense - pattern - figure 8 (direction): opposite (backward-forward) / same (inward+downward)

▪Defense - pattern - figure 8 (intent): defensive-offensive / defensive+defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to side of body)+vertical (perpendicular to side of body)

▪Defense - pattern - figure 8 (weapon count): single / double (offset timing)

 

▪Defense - pattern - figure 8 (direction): opposite (backward-forward) / opposite (inward-extended outward)

▪Defense - pattern - figure 8 (intent): defensive-offensive / defensive-defensive

Circling Fans

▪Attack - weapon height zone - usage: lower-upper / upper

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)-depth(+height)

▪Defense - pattern - figure 8 (direction): opposite (backward-forward) / same (downward-downward)

▪Defense - pattern - figure 8 (intent): defensive-offensive / defensive-defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): single / double (offset timing)

Isolation Sequence #2

▪Attack: fully defined / partially defined

▪Attack - count: double (offset timing) / (potentially) multiple

▪Defense - weapon height zone - usage: upper-lower / upper

▪

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)+width(+depth)

▪Defense - pattern - figure 8 (direction): opposite (backward-forward) / opposite (upward+inward)

▪Defense - pattern - figure 8 (intent): defensive-offensive / defensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / horizontal ([relatively]parallel to top of body)+horizontal ([relatively]perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): single / double (simultaneous)

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+height)+width(+height)

▪Defense - pattern - figure 8 (direction): opposite (backward-forward) / same (inward+inward)

▪Defense - pattern - figure 8 (intent): defensive-offensive / offensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to front of body)+vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): single / double (simultaneous)

Defensive Cross

▪Attack - maneuver (count): double (offset timing) / single

▪Attack - weapon height zone - usage: lower-upper / upper

▪Defense - weapon count: single / double-single

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): opposite (backward-forward) / same (downward-downward)

▪Defense - pattern - figure 8 (intent): defensive-offensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): single / double (offset timing)

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): opposite (backward-forward) / same (upward-upward)

▪Defense - pattern - figure 8 (height zones): upper-upper / lower-upper

▪Defense - pattern - figure 8 (intent): defensive-offensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): single / double (offset timing)

Bowing to Buddha

▪Attack - count: double / single

▪Attack - weapon height zone - usage: lower-upper / lower

▪Defense - stance: standing / kneeling

▪Defense - block maneuver (count): double (offset timing) / single

▪Defense - foot maneuver: backward / in-place

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-depth(+height)

▪Defense - pattern - figure 8 (direction): opposite (backward-forward) / opposite (inward-upward-downward)

▪Defense - pattern - figure 8 (intent): defensive-offensive / defensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to front of body)-vertical (perpendicular to front of body)

Prance of the Tiger

▪Attack - angle (from front): direct / offset

▪Attack - count: double (offset timing) / single

▪Attack - weapon height zone - usage: lower-upper / upper

▪Defense - block maneuver (count): double (offset timing) / single

▪Defense - maneuver (count): single / triple (simultaneous) - double (simultaneous)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+width)-width(+height)

▪Defense - pattern - figure 8 (direction): opposite (backward-forward) / opposite (upward+inward)

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to front of body[offset])+vertical (parallel to front of body)

▪Defense - pattern - figure 8 (intent): defensive-offensive / offensive-offensive

Shield and Mace

▪Attack - maneuver (count): double / single

▪Attack - weapon height zone - usage: lower-upper / upper

▪Defense - block maneuver (count): double / single

▪Defense - foot maneuver: backward / forward

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+width)+height(+width)

▪Defense - pattern - figure 8 (direction): opposite (backward-forward) / same (inward+inward)

▪Defense - pattern - figure 8 (intent): defensive-offensive / offensive+defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to front of body)+vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): single / double (simultaneous)

Five Swords

▪Defense - foot maneuver: backward / forward

▪Defense - maneuver (count): double / single

Twirling Hammers

▪Attack - maneuver (count): double (offset timing) / single

▪Attack - weapon height zone - usage: lower-upper / upper

▪Defense - maneuver (count): single / single-double

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+width)+depth(+width)

▪Defense - pattern - figure 8 (direction): opposite (backward-forward) / same (inward+inward)

▪Defense - pattern - figure 8 (intent): defensive-offensive / positional+positional

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / horizontal (parallel to bottom of body)+horizontal (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): single / double (simultaneous)

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)-depth(+height) [spiral]

▪Defense - pattern - figure 8 (direction): opposite (backward-forward) / same (backward-inward)

▪Defense - pattern - figure 8 (intent): defensive-offensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / horizontal ([relatively] parallel to top of body)-horizontal (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): single / single (offset timing - with inserted maneuver [elbow])

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Unwinding Pendulum

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Unwinding Pendulum

Darting Leaves

▪Refer to Darting Leaves / Unwinding Pendulum

Unfurling Crane

▪Refer to Unfurling Crane / Unwinding Pendulum

Destructive Kneel

▪Refer to Destructive Kneel / Unwinding Pendulum

Flashing Wings

▪Refer to Flashing Wings / Unwinding Pendulum

Gathering Clouds

▪Refer to Gathering Clouds / Unwinding Pendulum

Circles of Protection

▪Refer to Circles of Protection / Unwinding Pendulum

Dance of Darkness

▪Refer to Dance of Darkness / Unwinding Pendulum

Thundering Hammers

▪Refer to Thundering Hammers / Unwinding Pendulum

Unwinding Pendulum

▪Zone of Action (defense): outside the leg (right / left) / outside the arm (right / left)

Reversing Circles

▪Zone of Action (defense) (primary): outside the (leg) arm (right / left) / inside the leg (left / right) - underneath the arms

Snaking Talon

▪Zone of Action (defense) (primary): outside the (leg) arm (right / left) / inside the leg (left / right) - on top of the arms

Circling Fans

▪Zone of Action (defense) (primary): outside the (leg) arm (right / left) / on top of the arms

Isolation Sequence #2

▪Purpose (primary): establish - articulate / expound - complete - preview

Defensive Cross

▪Zone of Action (defense) (primary): outside the (leg) arm (right / left) / inside the leg (right / left) (between the arms)

Bowing to Buddha

▪Zone of Action (defense) (primary): outside the (leg) arm (right / left) / inside the leg (right / left)

Prance of the Tiger

▪Focal Points: singular / multiple

▪Zone of Action (defense) (primary): outside the (leg) arm (right / left) / inside the arm (right / left)

Shield and Mace

▪Zone of Action (defense) (primary): outside the (leg) arm (right / left) / outside the arm (left / right)

Five Swords

▪Zone of Action (defense) (primary): outside the (leg) arm (right / left) / inside the leg (right / left) - inside the arm (right / left)

Twirling Hammers

▪Zone of Action (defense) (primary): outside the (leg) arm (right / left) / outside the arm (left / right)