Unwinding Pendulum

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Unwinding Pendulum

unwinding pendulum on yantra

unwinding_pendulum_r_instep_kick

 

The major information compiled from an analysis of this sequence is:

First Person

Point of Reference (fixed): rear flanks (4:30 / 7:30)

Focal Point (fluid - primary): front (12;00)

it demonstrates a shift of (fixed) Focal Point 180-degrees (to rear) (4:30) and 90-degrees (to flank) (7:30)

it demonstrates a shift of (fluid) Focal Point 180-degrees (to rear) (6:00) and 90-degrees (to flank) (9:00)

it demonstrates a shift (initially) in both stance and Focal Point

it demonstrates both sides of a self-defense technique

it demonstrates redirecting in-flight major aggressions (both low and high)

it demonstrates defense with both riding (parry) and opposing (blocking)

it demonstrates offense with multiple weapons (open-partially open)

it demonstrates offense with both upper and lower limbs (offset timing)

it demonstrates the use of single offensive weapons

it demonstrates Gravitational Marriage (Gravitational Opposition) in an upward direction

it demonstrates Purposeful Deflection (followed by Purposeful Aggression)

it demonstrates an Angle of Cancellation using defenses

it demonstrates Orbital Reversal

it demonstrates a Sophisticated Basic with the lower limb (Kicking + Sweeping)

it demonstrates a foot maneuver using distance then rotation and distance without rotation

it introduces the sweeping kick

 

Major Principles / Theories / Concepts:

Angle of Cancellation

Angle of Deflection

Angle of Incidence

Block

Circle

Defensive Defense

Economy of Motion

Gauging (depth)

Offensive Offense

Outer Rim

Parry

Path

Poke

Point of Origin

Power (Back-up Mass / Torque / Gravitational Marriage)

Pushing

Purposeful Aggression

Purposeful Deflection

Strike

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Unwinding Pendulum analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Unwinding Pendulum analysis

Darting Leaves

Refer to Darting Leaves / Unwinding Pendulum analysis

Unfurling Crane

Refer to Unfurling Crane / Unwinding Pendulum analysis

Destructive Kneel

Refer to Destructive Kneel / Unwinding Pendulum analysis

Flashing Wings

Refer to Flashing Wings / Unwinding Pendulum analysis

Gathering Clouds

Refer to Gathering Clouds / Unwinding Pendulum analysis

Circles of Protection

Refer to Circles of Protection / Unwinding Pendulum analysis

Dance of Darkness

Refer to Dance of Darkness / Unwinding Pendulum analysis

Thundering Hammers

Refer to Thundering Hammers / Unwinding Pendulum analysis

Unwinding Pendulum

Side: right / left

Maneuver - intent: defense / offense

Maneuver (defense) - type: parrying block / block

Maneuver (offense) - degree of open: open / partially open

Step - direction: backward / forward

Step - elements: distance-rotation / distance (without rotation)

Reversing Circles

Maneuver (defense) - direction: downward-inward (offset timing) / downward+inward (simultaneous)

Maneuver (defense) - type: parrying block-block / block+block

Maneuver (defense) - count: double (offset timing) / double (simultaneous)

Maneuver (offense) - degree of open: open-partially open / open

Step (initial) - direction: backward / forward

Step - elements: distance-rotation (distance) / distance+rotation

Snaking Talon

Maneuver (defense) - direction: downward-inward (offset timing) / downward+inward (simultaneous)

Maneuver (defense) - direction: downward-inward (offset timing) / inward-extended outward (offset timing)

Maneuver (defense) - type: parrying block-block / parry (block)

Step - elements: distance-rotation (distance) / distance+rotation

Circling Fans

Maneuver (defense) - direction: downward-inward (offset timing) / downward-downward (offset timing)

Maneuver (defense) - type: parrying block-block / parry-parry

Maneuver (offense) - method: pulling+pushing / pushing

Step - elements: distance-rotation (distance) / distance

Isolation Sequence #2

Reference (points): single / multiple

Maneuver (defense) - direction: upward (outward) / upward

Maneuver (defense) - type: parrying block-block / parry

Maneuver (offense) - range: long / long-close

Step - direction: backward / none

Defensive Cross

Maneuver (defense) - direction: downward-inward (offset timing) / downward+downward (simultaneous)

Maneuver (defense) - type: parrying block (single)-block / parrying block (double)

Maneuver (defense) - type: block / parrying block

Maneuver (offense) - degree of open: open-partially open / closed-open

Step - elements: distance-rotation (distance) / distance-rotation

Bowing to Buddha

Maneuver (defense) - direction: downward-inward / inward

Maneuver (defense) - count: double (offset timing) / single

Maneuver (defense) - type: parrying block-block / block (anchoring)

Maneuver (offense) - degree of open: open-partially open / open-closed

Step (initial) - direction: backward / downward (maintain)

Step (initial) - method: distance-rotation / height (no distance)-rotation (no distance)

Prance of the Tiger

Reference Point (initial) - direction: front (rear) / front flank

Maneuver (defense) - direction: downward-inward (offset timing) / downward (push-down)

Maneuver (defense) - type: parrying block-block / block

Maneuver (offense) - degree of open: open-partially open / closed-open

Maneuver (offense) - count: single / single-triple-double

Step - elements: distance-rotation (distance) / distance

Shield and Mace

Maneuver (defense) - direction: downward-inward (offset timing) / outward

Maneuver (defense) - count: double (offset timing) / single

Maneuver (defense) - type: parrying block-block / block

Maneuver (offense) - degree of open: open-partially open / closed-open

Maneuver (offense) - range: long / long - close

Step (initial) - direction: backward (away) / forward (toward)

Step - elements: distance-rotation (distance) / distance+rotation

Five Swords

Maneuver (defense) - type: parrying block-block / block

Maneuver (offense) - count: double-single / single

Maneuver (offense) - degree of open: closed-partially open / open-closed

Maneuver (offense) - range: long / long-close

Maneuver (offense) - method: pulling+pushing / pushing

Step (initial) - direction: backward (away) / forward (toward)

Step - elements: distance-rotation (distance) / distance+rotation

Twirling Hammers

Maneuver (defense) - direction: downward-inward (offset timing) / extended outward

Maneuver (defense) - count: double (offset timing) / single

Maneuver (defense) - type: parrying block-block / block

Maneuver (offense) - degree of open: closed-partially open / closed

Maneuver (offense) - range: long / close

Maneuver (offense) - method: pulling+pushing / pulling-pushing

Step (initial) - direction: backward (away) / sideways

Step - elements: distance-rotation (distance) / distance (distance+rotation)

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Unwinding Pendulum analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Unwinding Pendulum analysis

Darting Leaves

Refer to Darting Leaves / Unwinding Pendulum analysis

Unfurling Crane

Refer to Unfurling Crane / Unwinding Pendulum analysis

Destructive Kneel

Refer to Destructive Kneel / Unwinding Pendulum analysis

Flashing Wings

Refer to Flashing Wings / Unwinding Pendulum analysis

Gathering Clouds

Refer to Gathering Clouds / Unwinding Pendulum analysis

Circles of Protection

Refer to Circles of Protection / Unwinding Pendulum analysis

Dance of Darkness

Refer to Dance of Darkness / Unwinding Pendulum analysis

Thundering Hammers

Refer to Thundering Hammers / Unwinding Pendulum analysis

Unwinding Pendulum

Block / Strike

Defensive Defense / Offensive Offense

Gauging: Open Gap / Close Gap

Purposeful Deflection / Purposeful Aggression

Ride (parrying block) / Block (oppose)

Stabilize Self / Destabilize Opponent

Strike / Sweep

Reversing Circles

Gauging: Open Gap / Close Gap

Stabilize Self / Destabilize Opponent

Strike / Sweep

Zone of Obscurity / Zone of Visibility

Snaking Talon

Directional Harmony / Opposing Forces

Push / Pull

Sweep / Kick

Zone of Obscurity / Zone of Visibility

Circling Fans

Destabilize Opponent / Stabilize Self

Opposing Forces / Directional Harmony

Sweep / Kick

Zone of Obscurity / Zone of Visibility

Isolation Sequence #2

Block (oppose) / Ride (parrying block)

Gauging: Open Gap / Maintain Gap

Mobility: unconstrained (non-stationary) / constrained (isolation)

Opposing Forces / Isolated (power)

Defensive Cross

Directional Harmony / Vise-like Maneuver (Opposing Forces)

Push / Pull

Zone of Obscurity / Zone of Visibility

Bowing to Buddha

Destabilize Opponent / Stabilize Self

Directional Harmony / Vise-like Maneuver (Opposing Forces)

Gauging: Open Gap / Maintain Gap (Close Gap)

Striking / Vise-like Maneuver

Prance of the Tiger

Directional Harmony / Opposing Forces

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Sweep / Kick

Push / Frictional Pull

Shield and Mace

Opposing Forces / Directional Harmony

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Five Swords

Destabilize Opponent / Stabilize Self

Opposing Forces / Directional Harmony

Twirling Hammers

Destabilize Opponent / Stabilize Self

Directional Harmony / Opposing Forces

Push / Pull

 

Second Person

Point of Reference (initial): front (12:00)

Point of Reference (fixed): front (12:00)

Point of Reference (fluid): front (12:00)

it demonstrates multiple elementary attacks (offset timing)

it demonstrates major attacks from front (12:00)

it demonstrates in-flight attacks (kick / punch) from a single direction (offset timing)

it demonstrates long range (major) attacks

it demonstrates aggression from both a low (kick) and high (punch) weapon (offset timing)

it demonstrates aggression (kick / punch) with multiple weapons (foot / hand) (offset timing)

it demonstrates aggression (kick / punch) on linear paths

it demonstrates an attack from a single potential attacker

 

Major Principles / Theories / Concepts:

In-Flight Major Attack (double - offset timing)

Kicking (offensive) (low zone)

Punching (offensive) (high zone)

Web of Knowledge - Kicks & Punches

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Unwinding Pendulum analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Unwinding Pendulum analysis

Darting Leaves

Refer to Darting Leaves / Unwinding Pendulum analysis

Unfurling Crane

Refer to Unfurling Crane / Unwinding Pendulum analysis

Destructive Kneel

Refer to Destructive Kneel / Unwinding Pendulum analysis

Flashing Wings

Refer to Flashing Wings / Unwinding Pendulum analysis

Gathering Clouds

Refer to Gathering Clouds / Unwinding Pendulum analysis

Circles of Protection

Refer to Circles of Protection / Unwinding Pendulum analysis

Dance of Darkness

Refer to Dance of Darkness / Unwinding Pendulum analysis

Thundering Hammers

Refer to Thundering Hammers / Unwinding Pendulum analysis

Unwinding Pendulum


Reversing Circles

Attack - path: linear / circular-linear

Snaking Talon

Attack: fully defined / partially defined

Circling Fans

Attack - height zone: low-high / high

Isolation Sequence #2

Attack: fully defined / partially defined

Attack - count: singular (double - offset timing) / multiple (potentially)

Attack - height zone: low-high / high

Defensive Cross

Attack - count: double (offset timing) / single

Attack - height zone: low-high / low

Bowing to Buddha

Attack - count: double (offset timing) / single

Attack - height zone: low-high / low

Prance of the Tiger

Attack - direction: front / front flank

Attack - count: double (offset timing) / single

Attack - height zone: low-high / high

Shield and Mace

Attack - count: double (offset timing) / single

Attack - height zone: low-high / high

Five Swords


Twirling Hammers

Attack - count: double (offset timing) / single

Attack - height zone: low-high / high

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Unwinding Pendulum analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Unwinding Pendulum analysis

Darting Leaves

Refer to Darting Leaves / Unwinding Pendulum analysis

Unfurling Crane

Refer to Unfurling Crane / Unwinding Pendulum analysis

Destructive Kneel

Refer to Destructive Kneel / Unwinding Pendulum analysis

Flashing Wings

Refer to Flashing Wings / Unwinding Pendulum analysis

Gathering Clouds

Refer to Gathering Clouds / Unwinding Pendulum analysis

Circles of Protection

Refer to Circles of Protection / Unwinding Pendulum analysis

Dance of Darkness

Refer to Dance of Darkness / Unwinding Pendulum analysis

Thundering Hammers

Refer to Thundering Hammers / Unwinding Pendulum analysis

Unwinding Pendulum


Reversing Circles


Snaking Talon

Intent: major / minor (potentially)

Circling Fans

Web of Knowledge: Kicks - Punches / Punches

Isolation Sequence #2

Web of Knowledge: Kicks - Punches / Punches

Defensive Cross

Web of Knowledge: Kicks - Punches / Kicks

Bowing to Buddha

Web of Knowledge: Kicks - Punches / Kicks

Prance of the Tiger

Web of Knowledge: Kicks - Punches / Punches

Shield and Mace

Web of Knowledge: Kicks - Punches / Punches

Five Swords


Twirling Hammers

Web of Knowledge: Kicks - Punches / Punches

 

Third Person

Defense

Point of Reference (form): front flanks (1:30 / 10:30)

Point of Reference (stance): front (12:00)

Point of Reference (maneuver): front (12:00)

it demonstrates a circular motions both simultaneously and offset in time

it demonstrates a Zone of Action outside the leg and outside the arm

it demonstrates a defense against multiple attacks (in-flight majors)

it demonstrates multiple (double) and singular major offensive maneuvers

it demonstrates 2-in-1 (defensive-offensive) / 1-in-1 (defensive-offensive) timings

it demonstrates both sides of the sequence

it demonstrates stepping backward

it demonstrates a front cross-over and step-thru foot maneuver

it utilizes both long and short range weapons

it utilizes partially open and closed weapons

it utilizes the twist and neutral bow stance

it utilizes both the top and bottom weapon of the same side

it demonstrates combining circular motions to form a 'figure 8'

 

it demonstrates defensive intersecting circular motions (aka figure 8) with a single hand

it demonstrates intersecting circular motions (aka figure 8) with a single hand traveling in reverse directions (backward / forward)

it demonstrates intersecting circular motions (aka figure 8) at the same dimensions (offset in time)

it demonstrates intersecting circular motions (aka figure 8) with vertical paths parallel to the front of the body

it utilizes both closed and partially open hands

 

Offense

Point of Reference (global): rear flanks (7:30 / 4:30)

it demonstrates defense against multiple elementary attacks (kick / punch)

 

Major Principles / Theories / Concepts:

Figure 8

Range (Attack) (Far)

Reverse Motion

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Unwinding Pendulum

Isolation Sequence #1

Refer to Isolation Sequence #1 / Unwinding Pendulum

Darting Leaves

Refer to Darting Leaves / Unwinding Pendulum

Unfurling Crane

Refer to Unfurling Crane / Unwinding Pendulum

Destructive Kneel

Refer to Destructive Kneel / Unwinding Pendulum

Flashing Wings

Refer to Flashing Wings / Unwinding Pendulum

Gathering Clouds

Refer to Gathering Clouds / Unwinding Pendulum

Circles of Protection

Refer to Circles of Protection / Unwinding Pendulum

Dance of Darkness

Refer to Dance of Darkness / Unwinding Pendulum

Thundering Hammers

Refer to Thundering Hammers / Unwinding Pendulum

Unwinding Pendulum

Attack - weapon height zone - usage: lower / upper

Defense - weapon height zone - usage: upper / lower

 

Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height) / width(+height)

Defense - pattern - figure 8 (direction): backward / forward

Defense - pattern - figure 8 (height zones): high / high

Defense - pattern - figure 8 (intent): defensive / offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body) / vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): single

Reversing Circles

Attack - angle (from front): direct / offset (width)-direct

Defense - foot maneuver: backward / forward

Defense - weapon height zone - usage: upper-lower / upper

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)+depth(+height)

Defense - pattern - figure 8 (direction): opposite (backward-forward) / same (inward+downward)

Defense - pattern - figure 8 (intent): defensive-offensive / defensive+defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to side of body)+vertical (perpendicular to side of body)

Defense - pattern - figure 8 (weapon count): single / double (offset timing)

Snaking Talon

Attack: fully defined / partially defined

Attack - count: double (offset timing) / double (simultaneous)

Defense - weapon count: single / double-single

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)+depth(+height)

Defense - pattern - figure 8 (direction): opposite (backward-forward) / same (inward+downward)

Defense - pattern - figure 8 (intent): defensive-offensive / defensive+defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to side of body)+vertical (perpendicular to side of body)

Defense - pattern - figure 8 (weapon count): single / double (offset timing)

 

Defense - pattern - figure 8 (direction): opposite (backward-forward) / opposite (inward-extended outward)

Defense - pattern - figure 8 (intent): defensive-offensive / defensive-defensive

Circling Fans

Attack - weapon height zone - usage: lower-upper / upper

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)-depth(+height)

Defense - pattern - figure 8 (direction): opposite (backward-forward) / same (downward-downward)

Defense - pattern - figure 8 (intent): defensive-offensive / defensive-defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): single / double (offset timing)

Isolation Sequence #2

Attack: fully defined / partially defined

Attack - count: double (offset timing) / (potentially) multiple

Defense - weapon height zone - usage: upper-lower / upper

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)+width(+depth)

Defense - pattern - figure 8 (direction): opposite (backward-forward) / opposite (upward+inward)

Defense - pattern - figure 8 (intent): defensive-offensive / defensive+offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / horizontal ([relatively]parallel to top of body)+horizontal ([relatively]perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): single / double (simultaneous)

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+height)+width(+height)

Defense - pattern - figure 8 (direction): opposite (backward-forward) / same (inward+inward)

Defense - pattern - figure 8 (intent): defensive-offensive / offensive+offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to front of body)+vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): single / double (simultaneous)

Defensive Cross

Attack - maneuver (count): double (offset timing) / single

Attack - weapon height zone - usage: lower-upper / upper

Defense - weapon count: single / double-single

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): opposite (backward-forward) / same (downward-downward)

Defense - pattern - figure 8 (intent): defensive-offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): single / double (offset timing)

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): opposite (backward-forward) / same (upward-upward)

Defense - pattern - figure 8 (height zones): upper-upper / lower-upper

Defense - pattern - figure 8 (intent): defensive-offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): single / double (offset timing)

Bowing to Buddha

Attack - count: double / single

Attack - weapon height zone - usage: lower-upper / lower

Defense - stance: standing / kneeling

Defense - block maneuver (count): double (offset timing) / single

Defense - foot maneuver: backward / in-place

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-depth(+height)

Defense - pattern - figure 8 (direction): opposite (backward-forward) / opposite (inward-upward-downward)

Defense - pattern - figure 8 (intent): defensive-offensive / defensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to front of body)-vertical (perpendicular to front of body)

Prance of the Tiger

Attack - angle (from front): direct / offset

Attack - count: double (offset timing) / single

Attack - weapon height zone - usage: lower-upper / upper

Defense - block maneuver (count): double (offset timing) / single

Defense - maneuver (count): single / triple (simultaneous) - double (simultaneous)

 

Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+width)-width(+height)

Defense - pattern - figure 8 (direction): opposite (backward-forward) / opposite (upward+inward)

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to front of body[offset])+vertical (parallel to front of body)

Defense - pattern - figure 8 (intent): defensive-offensive / offensive-offensive

Shield and Mace

Attack - maneuver (count): double / single

Attack - weapon height zone - usage: lower-upper / upper

Defense - block maneuver (count): double / single

Defense - foot maneuver: backward / forward

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+width)+height(+width)

Defense - pattern - figure 8 (direction): opposite (backward-forward) / same (inward+inward)

Defense - pattern - figure 8 (intent): defensive-offensive / offensive+defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to front of body)+vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): single / double (simultaneous)

Five Swords

Defense - foot maneuver: backward / forward

Defense - maneuver (count): double / single

Twirling Hammers

Attack - maneuver (count): double (offset timing) / single

Attack - weapon height zone - usage: lower-upper / upper

Defense - maneuver (count): single / single-double

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+width)+depth(+width)

Defense - pattern - figure 8 (direction): opposite (backward-forward) / same (inward+inward)

Defense - pattern - figure 8 (intent): defensive-offensive / positional+positional

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / horizontal (parallel to bottom of body)+horizontal (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): single / double (simultaneous)

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)-depth(+height) [spiral]

Defense - pattern - figure 8 (direction): opposite (backward-forward) / same (backward-inward)

Defense - pattern - figure 8 (intent): defensive-offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / horizontal ([relatively] parallel to top of body)-horizontal (parallel to front of body)

Defense - pattern - figure 8 (weapon count): single / single (offset timing - with inserted maneuver [elbow])

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Unwinding Pendulum

Isolation Sequence #1

Refer to Isolation Sequence #1 / Unwinding Pendulum

Darting Leaves

Refer to Darting Leaves / Unwinding Pendulum

Unfurling Crane

Refer to Unfurling Crane / Unwinding Pendulum

Destructive Kneel

Refer to Destructive Kneel / Unwinding Pendulum

Flashing Wings

Refer to Flashing Wings / Unwinding Pendulum

Gathering Clouds

Refer to Gathering Clouds / Unwinding Pendulum

Circles of Protection

Refer to Circles of Protection / Unwinding Pendulum

Dance of Darkness

Refer to Dance of Darkness / Unwinding Pendulum

Thundering Hammers

Refer to Thundering Hammers / Unwinding Pendulum

Unwinding Pendulum

Zone of Action (defense): outside the leg (right / left) / outside the arm (right / left)

Reversing Circles

Zone of Action (defense) (primary): outside the (leg) arm (right / left) / inside the leg (left / right) - underneath the arms

Snaking Talon

Zone of Action (defense) (primary): outside the (leg) arm (right / left) / inside the leg (left / right) - on top of the arms

Circling Fans

Zone of Action (defense) (primary): outside the (leg) arm (right / left) / on top of the arms

Isolation Sequence #2

Purpose (primary): establish - articulate / expound - complete - preview

Defensive Cross

Zone of Action (defense) (primary): outside the (leg) arm (right / left) / inside the leg (right / left) (between the arms)

Bowing to Buddha

Zone of Action (defense) (primary): outside the (leg) arm (right / left) / inside the leg (right / left)

Prance of the Tiger

Focal Points: singular / multiple

Zone of Action (defense) (primary): outside the (leg) arm (right / left) / inside the arm (right / left)

Shield and Mace

Zone of Action (defense) (primary): outside the (leg) arm (right / left) / outside the arm (left / right)

Five Swords

Zone of Action (defense) (primary): outside the (leg) arm (right / left) / inside the leg (right / left) - inside the arm (right / left)

Twirling Hammers

Zone of Action (defense) (primary): outside the (leg) arm (right / left) / outside the arm (left / right)