Reversing Circles

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Reversing Circles

reversing circles on yantra

reversing_circles_r_rear-heel-palm

 

The major information compiled from an analysis of this sequence is:

First Person

Point of Reference (fixed): rear flanks (4:30 / 7:30)

Focal Point (fluid - primary): front (12;00)

it demonstrates a shift of (fixed) Focal Point 90-degrees (to flank) (4:30 / 7:30)

it demonstrates a shift of (fluid) Focal Point 90-degrees (to flank) (3:00 / 9:00)

it demonstrates a shift (initially) in both stance and Focal Point

it demonstrates both sides of a self-defense technique

it demonstrates redirecting multiple in-flight aggressions (offset timing)

it demonstrates the use of two (2) defensive weapons simultaneously (universal block)

it demonstrates offense with single weapons (open weapons)

it demonstrates striking with only the upper limbs

it demonstrates Purposeful Deflection (followed by Purposeful Aggression) - then Purposeful Deflection with Purposeful aggression

it demonstrates a foot maneuver using distance with rotation

 

Major Principles / Theories / Concepts:

Angle of Cancellation

Angle of Deflection

Angle of Incidence

Block

Circle

Contour (opponent)

Defensive Defense

Economy of Motion

Gauging (depth)

Offensive Offense

Outer Rim

Parry

Path

Point of Origin

Power (Torque / Gravitational Marriage)

Pushing

Purposeful Aggression

Purposeful Deflection

Strike

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Reversing Circles analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Reversing Circles analysis

Darting Leaves

Refer to Darting Leaves / Reversing Circles analysis

Unfurling Crane

Refer to Unfurling Crane / Reversing Circles analysis

Destructive Kneel

Refer to Destructive Kneel / Reversing Circles analysis

Flashing Wings

Refer to Flashing Wings / Reversing Circles analysis

Gathering Clouds

Refer to Gathering Clouds / Reversing Circles analysis

Circles of Protection

Refer to Circles of Protection / Reversing Circles analysis

Dance of Darkness

Refer to Dance of Darkness / Reversing Circles analysis

Thundering Hammers

Refer to Thundering Hammers / Reversing Circles analysis

Unwinding Pendulum

Refer to Unwinding Pendulum / Reversing Circles analysis

Reversing Circles

Side: right / left

Maneuver - intent: defense / offense

Maneuver (defense) - count: double (simultaneous) / single (offset timing)

Maneuver (defense) - direction: downward+inward / upward

Maneuver (defense) - type: block+block / parry-parry

Step - elements: distance+rotation / rotation (without distance)

Snaking Talon

Maneuver (defense) - direction: downward+inward (simultaneous) / downward+inward (simultaneous)

Maneuver (defense) - direction: upward-upward / inward-extended outward

Maneuver (defense) - direction: downward / inward-extended outward

Maneuver (defense) - type: block+block / parry+parry

Maneuver (offense) - method: pushing / pulling+pushing

Circling Fans

Maneuver (defense) - direction: downward+inward (simultaneous) / downward-downward (offset timing)

Maneuver (defense) - direction: upward-upward / downward-downward

Maneuver (defense) - type: block+block / parry-parry

Step (initial) - elements: distance+rotation / distance

Isolation Sequence #2

Reference (points): single / multiple

Maneuver (defense) - direction: downward+inward (simultaneous) / upward

Maneuver (defense) - type: block+block / parry

Maneuver (offense) - range: long / long-close

Step - direction: forward / none

Defensive Cross

Maneuver (defense) - direction: downward+inward (simultaneous) / downward+downward (simultaneous)

Maneuver (defense) - type: block+block / parrying block

Maneuver (defense) - type: parry / parrying block

Maneuver (offense) - degree of open: open / closed-open

Step - elements: distance+rotation / distance-rotation

Bowing to Buddha

Maneuver (defense) - direction: downward+inward (simultaneous) / inward

Maneuver (defense) - direction: upward / inward

Maneuver (defense) - count: double-single / single

Maneuver (defense) - type: parry / block (anchoring)

Maneuver (offense) - degree of open: open / open-closed

Step (initial) - direction: forward / downward (maintain)

Step (initial) - method: distance+rotation / height (no distance)-rotation (no distance)

Prance of the Tiger

Reference Point (initial) - direction: front / front flank

Maneuver (defense) - direction: downward+inward / downward (push-down)

Maneuver (defense) - direction: upward / downward

Maneuver (defense) - type: parry / block

Maneuver (offense) - degree of open: open / closed-open

Maneuver (offense) - count: single / single-triple-double

Step - elements: distance+rotation / distance

Shield and Mace

Maneuver (defense) - direction: downward+inward / outward

Maneuver (defense) - direction: upward / outward

Maneuver (defense) - count: double-single / single

Maneuver (defense) - type: parry / block

Maneuver (offense) - degree of open: open / closed-open

Maneuver (offense) - range: long / long - close

Five Swords

Maneuver (defense) - direction: downward+inward (simultaneous) / downward-inward (offset timing)

Maneuver (defense) - direction: upward / downward-inward

Maneuver (defense) - type: parry / block

Maneuver (defense) - count: double (simultaneous)-single / double (offset timing)

Maneuver (offense) - degree of open: open / open-closed

Maneuver (offense) - range: long / long-close

Twirling Hammers

Maneuver (defense) - direction: downward+inward (simultaneous) / extended outward

Maneuver (defense) - direction: upward / extended outward

Maneuver (defense) - count: double-single / single

Maneuver (defense) - type: parry / block

Maneuver (offense) - degree of open: open / closed

Maneuver (offense) - range: long / close

Maneuver (offense) - pushing / pulling-pushing

Step (initial) - direction: forward / sideways

Step - elements: distance+rotation / distance (distance+rotation)

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Reversing Circles analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Reversing Circles analysis

Darting Leaves

Refer to Darting Leaves / Reversing Circles analysis

Unfurling Crane

Refer to Unfurling Crane / Reversing Circles analysis

Destructive Kneel

Refer to Destructive Kneel / Reversing Circles analysis

Flashing Wings

Refer to Flashing Wings / Reversing Circles analysis

Gathering Clouds

Refer to Gathering Clouds / Reversing Circles analysis

Circles of Protection

Refer to Circles of Protection / Reversing Circles analysis

Dance of Darkness

Refer to Dance of Darkness / Reversing Circles analysis

Thundering Hammers

Refer to Thundering Hammers / Reversing Circles analysis

Unwinding Pendulum

Refer to Unwinding Pendulum / Reversing Circles analysis

Reversing Circles

Block (oppose) / Ride (parrying block)

Block / Strike

Defensive Defense / Offensive Offense

Purposeful Deflection / Purposeful Aggression

Snaking Talon

Chop / Kick

Directional Harmony / Opposing Forces

Push / Pull

Circling Fans

Chop / Kick

Gauging: Close Gap / Open Gap

Oppose (Block) / Ride (Parry)

Isolation Sequence #2

Directional Harmony / Isolated (power)

Gauging: Close Gap / Maintain Gap

Mobility: unconstrained (non-stationary) / constrained (isolation)

Defensive Cross

Chop / Kick

Directional Harmony / Vise-like Maneuver (Opposing Forces)

Gauging: Close Gap / Open Gap

Push / Pull

Bowing to Buddha

Directional Harmony / Vise-like Maneuver (Opposing Forces)

Gauging: Close Gap / Maintain Gap (Close Gap)

Zone of Visibility / Zone of Obscurity

Prance of the Tiger

Chop / Kick

Directional Harmony / Opposing Forces

Gauging: Close Gap / Open Gap

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Push / Frictional Pull

Shield and Mace

Chop / Kick

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Zone of Visibility / Zone of Obscurity

Five Swords

Zone of Visibility / Zone of Obscurity

Twirling Hammers

Directional Harmony / Opposing Forces

Push / Pull

Zone of Visibility / Zone of Obscurity

 

Second Person

Point of Reference (initial): front (12:00)

Point of Reference (fixed): front (12:00)

Point of Reference (fluid): front (12:00)

it demonstrates multiple elementary attacks (offset timing)

it demonstrates major attacks from front (12:00)

it demonstrates in-flight attacks (kick / punch) from a single direction (offset timing)

it demonstrates long range (major) attacks

it demonstrates aggression from both a low (kick) and high (punch) weapon (offset timing)

it demonstrates aggression (kick / punch) with multiple weapons (foot / hand) (offset timing)

it demonstrates aggression (kick / punch) on circular (kick) and linear (punch) paths

it demonstrates an attack from a single potential attacker

 

Major Principles / Theories / Concepts:

In-Flight Major Attack (double - offset timing)

Kicking (offensive) (low zone) (roundhouse)

Punching (offensive) (high zone)

Web of Knowledge - Kicks & Punches

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Reversing Circles analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Reversing Circles analysis

Darting Leaves

Refer to Darting Leaves / Reversing Circles analysis

Unfurling Crane

Refer to Unfurling Crane / Reversing Circles analysis

Destructive Kneel

Refer to Destructive Kneel / Reversing Circles analysis

Flashing Wings

Refer to Flashing Wings / Reversing Circles analysis

Gathering Clouds

Refer to Gathering Clouds / Reversing Circles analysis

Circles of Protection

Refer to Circles of Protection / Reversing Circles analysis

Dance of Darkness

Refer to Dance of Darkness / Reversing Circles analysis

Thundering Hammers

Refer to Thundering Hammers / Reversing Circles analysis

Unwinding Pendulum

Refer to Unwinding Pendulum / Reversing Circles analysis

Reversing Circles


Snaking Talon

Attack: fully defined / partially defined

Attack - path: circular-linear / linear

Circling Fans

Attack - height zone: low-high / high

Attack - path: circular-linear / linear

Isolation Sequence #2

Attack: fully defined / partially defined

Attack - count: singular (double - offset timing) / multiple (potentially)

Attack - height zone: low-high / high

Defensive Cross

Attack - count: double (offset timing) / single

Attack - height zone: low-high / low

Attack - path: circular-linear / linear

Bowing to Buddha

Attack - count: double (offset timing) / single

Attack - height zone: low-high / low

Attack - path: circular-linear / linear

Prance of the Tiger

Attack - direction: front / front flank

Attack - count: double (offset timing) / single

Attack - height zone: low-high / high

Shield and Mace

Attack - count: double (offset timing) / single

Attack - height zone: low-high / high

Attack - path: circular-linear / linear

Five Swords

Attack - path: circular-linear / linear-circular

Twirling Hammers

Attack - count: double (offset timing) / single

Attack - height zone: low-high / high

Attack - path: circular-linear / linear

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Reversing Circles analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Reversing Circles analysis

Darting Leaves

Refer to Darting Leaves / Reversing Circles analysis

Unfurling Crane

Refer to Unfurling Crane / Reversing Circles analysis

Destructive Kneel

Refer to Destructive Kneel / Reversing Circles analysis

Flashing Wings

Refer to Flashing Wings / Reversing Circles analysis

Gathering Clouds

Refer to Gathering Clouds / Reversing Circles analysis

Circles of Protection

Refer to Circles of Protection / Reversing Circles analysis

Dance of Darkness

Refer to Dance of Darkness / Reversing Circles analysis

Thundering Hammers

Refer to Thundering Hammers / Reversing Circles analysis

Unwinding Pendulum

Refer to Unwinding Pendulum / Reversing Circles analysis

Reversing Circles


Snaking Talon

Intent: major / minor (potentially)

Circling Fans

Web of Knowledge: Kicks - Punches / Punches

Isolation Sequence #2

Web of Knowledge: Kicks - Punches / Punches

Defensive Cross

Web of Knowledge: Kicks - Punches / Kicks

Bowing to Buddha

Web of Knowledge: Kicks - Punches / Kicks

Prance of the Tiger

Web of Knowledge: Kicks - Punches / Punches

Shield and Mace

Web of Knowledge: Kicks - Punches / Punches

Five Swords


Twirling Hammers

Web of Knowledge: Kicks - Punches / Punches

 

Third Person

Defense

Point of Reference (form): front flank (1:30 / 10:30)

Point of Reference (stance): front (12:00)

Point of Reference (maneuver): front (12:00)

it demonstrates a continuous overlapping circle with both hands

it demonstrates a Zone of Action inside the leg and under the arms

it demonstrates a defense against multiple attacks (in-flight majors)

it demonstrates defense with both arms simultaneously and independently

it demonstrates singular major offensive maneuvers

it demonstrates 2-in-1 (defensive / offensive) timings

it demonstrates both sides of the sequence

it demonstrates stepping forward

it utilizes only long range weapons

it utilizes closed and open weapons

it utilizes the neutral bow and forward bow stance

it utilizes only top weapons of both sides

it demonstrates a universal block (inward + downward)

it demonstrates combining circular motions to form a 'figure 8'

 

it demonstrates offensive with defensive intersecting circular motions (aka figure 8) with both hands (parries / strikes)

it demonstrates intersecting circular motions (aka figure 8) with both hands traveling in the same direction (downward / upward)

it demonstrates intersecting circular motions (aka figure 8) at the same dimensions (offset in time)

it demonstrates intersecting circular motions (aka figure 8) with diagonally vertical paths perpendicular to the body

 

Offense

Point of Reference (global): rear flanks (4:30 / 7:30)

it demonstrates defense against multiple elementary attacks (kick / punches)

 

Major Principles / Theories / Concepts:

Continuous Motion

Figure 8

Range (Attack) (Far)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Reversing Circles

Isolation Sequence #1

Refer to Isolation Sequence #1 / Reversing Circles

Darting Leaves

Refer to Darting Leaves / Reversing Circles

Unfurling Crane

Refer to Unfurling Crane / Reversing Circles

Destructive Kneel

Refer to Destructive Kneel / Reversing Circles

Flashing Wings

Refer to Flashing Wings / Reversing Circles

Gathering Clouds

Refer to Gathering Clouds / Reversing Circles

Circles of Protection

Refer to Circles of Protection / Reversing Circles

Dance of Darkness

Refer to Dance of Darkness / Reversing Circles

Thundering Hammers

Refer to Thundering Hammers / Reversing Circles

Unwinding Pendulum

Refer to Unwinding Pendulum / Reversing Circles

Reversing Circles

Attack - angle (from front): offset (width) / direct

Attack - count: double (simultaneous) / single

Attack - weapon height zone - usage: lower / upper

 

Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): height(+depth) / height(+depth)

Defense - pattern - figure 8 (direction): downward / downward

Defense - pattern - figure 8 (height zones): high / high

Defense - pattern - figure 8 (intent): offensive(+defensive) / offensive(+defensive)

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body) / vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing)

Snaking Talon

Attack - angle (from front): offset (width)-direct / direct

Attack: fully defined / partially defined

Defense - foot maneuver: forward / backward

Defense - weapon height zone - usage: upper / upper-lower

 

Defense - pattern - figure 8 (dimensions [primary]): height(+depth)-height(+depth) / depth(+height)+depth(+height)

Defense - pattern - figure 8 (direction): same (downward[+upward]-downward[+upward]) / same (inward+downward)

Defense - pattern - figure 8 (intent): offensive(+defensive)-offensive(+defensive) / defensive+defensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / vertical (perpendicular to side of body)+vertical (perpendicular to side of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (dimensions [primary]): height(+depth)-height(+depth) / width(+height)-width(+height)

Defense - pattern - figure 8 (direction): same (downward[+upward]-downward[+upward]) / opposite (inward-extended outward)

Defense - pattern - figure 8 (intent): offensive(+defensive)-offensive(+defensive) / defensive-defensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / single

Circling Fans

Attack - angle (from front): offset (width)-direct / direct

Attack - weapon height zone - usage: lower-upper / upper

Defense - foot maneuver: forward / backward

Defense - weapon count: double / single

Defense - weapon height zone - usage: upper / upper-lower

 

Defense - pattern - figure 8 (direction): same (downward[+upward]-downward[+upward]) / same (downward-downward)

Defense - pattern - figure 8 (intent): offensive(+defensive)-offensive(+defensive) / defensive-defensive

Isolation Sequence #2

Attack - angle (from front): offset (width)-direct / direct

Attack: fully defined / partially defined

Attack - count: double / (potentially) multiple

Defense - pattern - figure 8 (dimensions [primary]): height(+depth)-height(+depth) / depth(+height)+width(+depth)

Defense - pattern - figure 8 (direction): same (downward[+upward]-downward[+upward]) / opposite (upward+inward)

Defense - pattern - figure 8 (intent): offensive(+defensive)-offensive(+defensive) / defensive+offensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / horizontal ([relatively]parallel to top of body)+horizontal ([relatively]perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

Defense - pattern - figure 8 (dimensions [primary]): height(+depth)-height(+depth) / width(+height)+width(+height)

Defense - pattern - figure 8 (direction): same (downward[+upward]-downward[+upward]) / same (inward+inward)

Defense - pattern - figure 8 (intent): offensive(+defensive)-offensive(+defensive) / offensive+offensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / vertical (parallel to front of body)+vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

Defensive Cross

Attack - angle (from front): offset (width)-direct / direct

Attack - maneuver (count): double / single

Defense - foot maneuver: forward / backward

Defense - weapon count: double / double-single

Defense - weapon height zone - usage: upper / upper-lower

 

Defense - pattern - figure 8 (dimensions [primary]): height(+depth)-height(+depth) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (downward[+upward]-downward[+upward]) / same (downward-downward)

Defense - pattern - figure 8 (intent): offensive(+defensive)-offensive(+defensive) / offensive-offensive

 

Defense - pattern - figure 8 (dimensions [primary]): height(+depth)-height(+depth) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (downward[+upward]-downward[+upward]) / same (upward-upward)

Defense - pattern - figure 8 (height zones): upper-upper / lower-upper

Defense - pattern - figure 8 (intent): offensive(+defensive)-offensive(+defensive / offensive-offensive

Bowing to Buddha

Attack - angle (from front): offset (width)-direct / direct

Attack - count: double / single

Attack - weapon height zone - usage: lower-upper / lower

Defense - stance: standing / kneeling

Defense - block maneuver (count): double / single

Defense - foot maneuver: forward / in-place

Defense - maneuver (count): double / single

 

Defense - pattern - figure 8 (dimensions [primary]): height(+depth)-height(+depth) / height(+depth)-depth(+height)

Defense - pattern - figure 8 (direction): same (downward[+upward]-downward[+upward]) / opposite (inward-upward+downward)

Defense - pattern - figure 8 (intent): offensive(+defensive)-offensive(+defensive) / defensive-offensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / vertical (parallel to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / single

Prance of the Tiger

Attack - angle (from front): offset (width)-direct / offset (height)

Attack - count: double / single

Attack - weapon height zone - usage: lower-upper / lower

Defense - block maneuver (count): double / single

Defense - maneuver (count): double / triple (simultaneous) - double (simultaneous)

 

Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): height(+depth)-height(+depth) / height(+width)-width(+height)

Defense - pattern - figure 8 (direction): same (downward[+upward]-downward[+upward]) / opposite (upward+inward)

Defense - pattern - figure 8 (intent): offensive(+defensive)-offensive(+defensive) / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / vertical (parallel to front of body[offset])-vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / single

Shield and Mace

Attack - angle (from front): offset (width)-direct / direct

Attack - maneuver (count): double / single

Attack - weapon height zone - usage: lower-upper / upper

Defense - block maneuver (count): double / single

 

Defense - pattern - figure 8 (dimensions [primary]): height(+depth)-height(+depth) / height(+width)+height(+width)

Defense - pattern - figure 8 (direction): same (downward[+upward]-downward[+upward]) / same (inward+inward)

Defense - pattern - figure 8 (intent): offensive(+defensive)-offensive(+defensive) / offensive+defensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / vertical (parallel to front of body)+vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

Five Swords

Attack - angle (from front): offset (width)-direct / direct

Defense - maneuver (count): double / single

Twirling Hammers

Attack - angle (from front): offset (width)-direct / direct

Attack - maneuver (count): double / single

Attack - weapon height zone - usage: lower-upper / upper

Defense - maneuver (count): double / single-double

 

Defense - pattern - figure 8 (dimensions [primary]): height(+depth)-height(+depth) / depth(+width)+depth(+width)

Defense - pattern - figure 8 (direction): same (downward[+upward]-downward[+upward]) / same (inward+inward)

Defense - pattern - figure 8 (height zones): upper / upper+lower

Defense - pattern - figure 8 (intent): offensive(+defensive)-offensive(+defensive) / positional+positional

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / horizontal (parallel to bottom of body)+horizontal (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

Defense - pattern - figure 8 (dimensions [primary]): height(+depth)-height(+depth) / depth(+height)-depth(+height) [spiral]

Defense - pattern - figure 8 (direction): same (downward[+upward]-downward[+upward]) / same (backward-inward)

Defense - pattern - figure 8 (intent): offensive(+defensive)-offensive(+defensive) / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / horizontal ([relatively] parallel to top of body)-horizontal (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / single (offset timing - with inserted maneuver [elbow])

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Reversing Circles

Isolation Sequence #1

Refer to Isolation Sequence #1 / Reversing Circles

Darting Leaves

Refer to Darting Leaves / Reversing Circles

Unfurling Crane

Refer to Unfurling Crane / Reversing Circles

Destructive Kneel

Refer to Destructive Kneel / Reversing Circles

Flashing Wings

Refer to Flashing Wings / Reversing Circles

Gathering Clouds

Refer to Gathering Clouds / Reversing Circles

Circles of Protection

Refer to Circles of Protection / Reversing Circles

Dance of Darkness

Refer to Dance of Darkness / Reversing Circles

Thundering Hammers

Refer to Thundering Hammers / Reversing Circles

Unwinding Pendulum

Refer to Unwinding Pendulum / Reversing Circles

Reversing Circles

Zone of Action (defense): inside the leg (left / right) / underneath the arms

Snaking Talon

Zone of Action (defense) (primary): inside the leg (left / right) - underneath the arms / inside the leg (left / right) - on top of the arms

Circling Fans

Zone of Action (defense) (primary): inside the leg (left / right) - underneath the arms / on top of the arms

Isolation Sequence #2

Purpose (primary): establish - articulate / expound - complete - preview

Defensive Cross

Zone of Action (defense) (primary): inside the leg (left / right) - underneath the arms / inside the leg (right / left) (between the arms)

Bowing to Buddha

Zone of Action (defense) (primary): inside the leg (left / right) - underneath the arms / inside the leg (right / left)

Prance of the Tiger

Focal Points: singular / multiple

Zone of Action (defense) (primary): inside the leg (left / right) - underneath the arms / inside the arm (right / left)

Shield and Mace

Zone of Action (defense) (primary): inside the leg (left / right) - underneath the arms / outside the arm (left / right)

Five Swords

Zone of Action (defense) (primary): inside the leg (left / right) - underneath the arms / inside the leg (right / left) - inside the arm (right / left)

Twirling Hammers

Zone of Action (defense) (primary): inside the leg (left / right) - underneath the arms / outside the arm (left / right)