Unfurling Crane

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Unfurling Crane

unfurling crane on yantra

unfurling_crane_r_universal_block

 

The major information compiled from an analysis of this sequence is:

First Person

Point of Reference (fixed): front flank (10:30 / 1:30)

Focal Point (fluid - primary): front (12;00)

it demonstrates a shift of (fixed) Focal Point 90-degrees (to front flank) (1:30)

it demonstrates a shift of (fluid) Focal Point 90-degrees (to flank) (3:00)

it demonstrates a shift (initially) in both stance and Focal Point

it demonstrates both sides of a self-defense technique

it demonstrates redirecting in-flight aggressions

it demonstrates offense with multiple weapons (open - closed weapons)

it demonstrates striking with only the upper limbs

it demonstrates clawing and striking

it demonstrates Purposeful Deflection (followed by Purposeful Aggression)

it demonstrates a foot maneuver using rotation without distance

it demonstrates a foot maneuver using distance without rotation

 

Major Principles / Theories / Concepts:

Alignment

Angle of Deflection

Angle of Incidence

Block

Claw

Defensive Defense

Economy of Motion

Margin for Error

Offensive Offense

Outer Rim

Point of Origin

Power (Back-up Mass)

Purposeful Aggression

Purposeful Deflection

Strike

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Unfurling Crane analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Unfurling Crane analysis

Darting Leaves

Refer to Darting Leaves / Unfurling Crane analysis

Unfurling Crane

Side: right / left

Maneuver - intent: defense / offense

Maneuver - count: double (defense) / single (offense)

Maneuver (travel): path of travel (defense) / line of travel (offense)

Step - direction: backward (away) / forward (toward)

Step - elements: rotation (without distance) / distance (without rotation)

Destructive Kneel

Maneuver (initial) - intent: defense / defensive+offensive

Maneuver (defense) - count: double (offset timing) / single

Maneuver (defense) - type: block / parry

Maneuver (offense) - count: single / single-double-triple

Maneuver (offense) - range: long / long-close

Step - elements: rotation (distance) / distance+rotation

Flashing Wings

Maneuver (defense) - direction: outward / upward (outward)

Maneuver (defense) - count: double / single

Maneuver (offense) - range: long / close-long

Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (height+width)

Step (initial) - direction: backward / forward

Step (initial) - method: rotation (distance) / rotation-distance

Gathering Clouds

Maneuver (initial) - intent: defense / defensive+offensive

Maneuver (defense) - type: block / parry

Maneuver (defense) - count: double (offset timing) / single

Maneuver (defense) - type: block / parry

Maneuver (offense) - degree of open: closed-open / partially open-open

Maneuver (offense) - range: long / long-close

Step (initial) - direction: backward / sideways

Step - elements: rotation (distance) / distance (distance+rotation)

Circles of Protection

Maneuver (defense) - direction: outward / upward

Maneuver (defense) - count: double (offset timing) / single

Step (initial) - direction: backward / forward

Step - elements: rotation (distance) / distance+rotation (distance)

Dance of Darkness

Maneuver (defense) - direction: outward / downward-inward

Maneuver (defense) - type: block / parry

Maneuver (offense) - count: single / double-single

Maneuver (offense) - degree of open: closed-open / partially open-closed

Maneuver (offense) - range: long / long-close

Step (initial) - method: rotation (distance) / distance

Thundering Hammers

Maneuver (defense) - direction: outward / inward

Maneuver (defense) - count: double (offset timing) / single

Maneuver (offense) - range: long / middle-long-close

Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

Step (initial) - direction: backward / forward

Step - elements: rotation (distance) / distance+rotation

Unwinding Pendulum

Maneuver (defense) - direction: outward / downward-inward

Maneuver (defense) - type: block / parrying block-block

Maneuver (offense) - degree of open: closed-open / open-partially open

Maneuver (offense) - range: long / long-close

Step - elements: rotation (distance) / distance-rotation (distance)

Reversing Circles

Maneuver (defense) - direction: outward / downward-+inward

Maneuver (defense) - count: double (offset timing) / double (simultaneous)

Maneuver (offense) - degree of open: closed-open / open

Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (depth+height)

Step (initial) - direction: backward / forward

Step - elements: rotation (distance) / distance+rotation

Snaking Talon

Maneuver (defense) - direction: outward / downward-+inward

Maneuver (defense) - direction: outward / inward-extended outward

Maneuver (defense) - count: double (offset timing) / double (simultaneous)

Maneuver (defense) - type: block / parry (block)

Maneuver (offense) - method: pushing / pulling+pushing

Step - elements: rotation (distance) / distance+rotation

Circling Fans

Maneuver (defense) - direction: outward-outward / downward-downward

Maneuver (defense) - type: block / parry

Step - elements: rotation (distance) / distance

Isolation Sequence #2

Reference (points): single / multiple

Maneuver (defense) - direction: outward / upward

Maneuver (offense) - range: long / long-close

Step - direction: backward (away) / none

Defensive Cross

Maneuver (defense) - direction: outward / downward-+downward

Maneuver (defense) - count: double (offset timing) / double (simultaneous)

Maneuver (defense) - type: block / parrying block

Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

Step - elements: rotation (distance) / distance-rotation

Bowing to Buddha

Maneuver (defense) - direction: outward / inward (anchoring)

Maneuver (defense) - count: double (offset timing) / single

Maneuver (defense) - type: block / block (anchoring)

Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

Step (initial) - direction: backward (away) / downward (maintain)

Step - elements: rotation (distance) / height (no distance)-rotation (no distance)

Prance of the Tiger

Reference Point (initial) - direction: front / front flank

Maneuver (defense) - direction: outward / downward (push-down)

Maneuver (defense) - count: double (offset timing) / single

Maneuver (offense) - count: single / single-triple-double

Maneuver (offense) - method: pushing / pulling+pushing

Step - elements: rotation (distance) / distance

Shield and Mace

Maneuver (defense) - count: double (offset timing) / single

Maneuver (offense) - range: long / long - close

Step (initial) - direction: backward (away) / forward (toward)

Step - elements: rotation (distance) / distance+rotation

Five Swords

Maneuver (defense) - direction: outward / downward-inward

Maneuver (offense) - range: long / long-close

Step (initial) - direction: backward (away) / forward (toward)

Step - elements: rotation (distance) / distance+rotation

Twirling Hammers

Maneuver (defense) - direction: outward / extended outward

Maneuver (defense) - count: double (offset timing) / single

Maneuver (offense) - degree of open: closed-open / closed

Maneuver (offense) - count: single / double-single

Maneuver (offense) - range: long / close

Step (initial) - direction: forward (toward) / sideways

Step - elements: rotation (distance) / distance(distance+rotation)

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Unfurling Crane analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Unfurling Crane analysis

Darting Leaves

Refer to Darting Leaves / Unfurling Crane analysis

Unfurling Crane

Block / Strike

Contact Penetration / Surface Contact

Defensive Defense / Offensive Offense

Gauging: Open Gap / Close Gap

Purposeful Deflection / Purposeful Aggression

Destructive Kneel

Block (oppose) / Ride (parry)

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation

Stabilize Self / Destabilize Opponent

Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense)

Striking / Grabbing

Zone of Visibility / Zone of Obscurity

Flashing Wings

Gauging: Open Gap (Close Gap) / Maintain Gap (Close Gap)

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

Zone of Visibility / Zone of Obscurity

Gathering Clouds

Block (oppose) / Ride (parry)

Gauging: Open Gap (Close Gap) / Maintain Gap (Close Gap)

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense)

Circles of Protection

Gauging: Open Gap (Close Gap) / Close Gap

Directional Harmony / Opposing Forces

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

Push / Pull

Striking / Grabbing

Dance of Darkness

Block (oppose) / Ride (parry)

Directional Harmony / Vise-like Maneuver (Opposing Forces)

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

Stabilize Self / Destabilize Opponent

Striking / Grabbing

Sweep / Strike

Zone of Visibility / Zone of Obscurity

Thundering Hammers

Gauging: Open Gap (Close Gap) / Close Gap

Stabilize Self / Destabilize Opponent

Zone of Visibility / Zone of Obscurity

Unwinding Pendulum

Block (oppose) / Ride (parrying block)

Stabilize Self / Destabilize Opponent

Sweep / Strike

Zone of Visibility / Zone of Obscurity

Reversing Circles

Block (oppose) / Ride (parry)

Gauging: Open Gap (Close Gap) / Close Gap

Snaking Talon

Block (oppose) / Ride (parry)

Directional Harmony / Opposing Forces

Gauging: Open Gap (Close Gap) / Open Gap

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

Push / Pull

Stabilize Self / Destabilize Opponent

Striking / Grabbing

Circling Fans

Block (oppose) / Ride (parry)

Gauging: Open Gap (Close Gap) / Open Gap

Isolation Sequence #2

Gauging: Open Gap (Close Gap) / Maintain Gap

Mobility: unconstrained (non-stationary) / constrained (isolation)

Opposing Forces / Isolated (power)

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Defensive Cross

Block (oppose) / Ride (parrying block)

Gauging: Open Gap (Close Gap) / Open Gap

Directional Harmony / Vise-like Maneuver (Opposing Forces)

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

Push / Pull

Stabilize Self / Destabilize Opponent

Striking / Grabbing

Bowing to Buddha

Directional Harmony / Vise-like Maneuver (Opposing Forces)

Gauging: Open Gap (Close Gap) / Maintain Gap (Close Gap)

Zone of Visibility / Zone of Obscurity

Prance of the Tiger

Directional Harmony / Opposing Forces

Gauging: Open Gap (Close Gap) / Open Gap

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Push / Frictional Pull

Shield and Mace

Gauging: Open Gap (Close Gap) / Close Gap

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Stabilize Self / Destabilize Opponent

Zone of Visibility / Zone of Obscurity

Five Swords

Gauging: Open Gap (Close Gap) / Close Gap

Stabilize Self / Destabilize Opponent

Zone of Visibility / Zone of Obscurity

Twirling Hammers

Directional Harmony / Opposing Forces

Gauging: Open Gap (Close Gap) / Close Gap

Push / Pull

Stabilize Self / Destabilize Opponent

Zone of Visibility / Zone of Obscurity

 

Second Person

Point of Reference (initial): front (12:00)

Point of Reference (fixed): front (12:00)

Point of Reference (fluid): front (12:00)

it demonstrates multiple elementary attacks (offset timing)

it demonstrates a (major) attack from front (12:00)

it demonstrates in-flight attacks (punches) from non-direct angles (offset timing)

it demonstrates long range (major) attacks

it demonstrates aggression (punches) with two hands (offset timing)

it demonstrates aggression (punches) on circular paths (roundhouse)

it demonstrates an attack from a single potential attacker

 

Major Principles / Theories / Concepts:

In-Flight Major Attack (double - offset timing)

Punching (offensive) (high zone)

Web of Knowledge - Punches

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Unfurling Crane analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Unfurling Crane analysis

Darting Leaves

Refer to Darting Leaves / Unfurling Crane analysis

Unfurling Crane


Destructive Kneel

Attack - count: double (offset timing) / single

Flashing Wings

Attack - count: double (offset timing) / single

Gathering Clouds

Attack - count: double (offset timing) / single

Circles of Protection

Attack - count: double (offset timing) / single

Attack - direction: front / upper front

Dance of Darkness

Attack - height zone: high / low-high

Thundering Hammers

Attack - count: double (offset) / single

Attack - height zone: high / low-high

Unwinding Pendulum

Attack - height zone: high / low-high

Reversing Circles

Attack - path: circular / circular-linear

Attack - height zone: high / low-high

Snaking Talon

Attack: fully defined / partially defined

Attack - dimension (height): high / low-high

Circling Fans

Attack - path: circular / linear

Isolation Sequence #2

Attack: fully defined / partially defined

Attack - count: singular (double - offset timing) / multiple (potentially)

Defensive Cross

Attack - count: double (offset timing) / single

Attack - dimension (height): high / low

Bowing to Buddha

Attack - count: double (offset timing) / single

Attack - dimension (height): high / low

Prance of the Tiger

Attack - count: double (offset timing) / single

Attack - direction: front / front flank

Attack - dimension (height): high / middle

Shield and Mace

Attack - count: double (offset timing) / single

Five Swords

Attack - dimension (height): high / low-high

Twirling Hammers

Attack - count: double (offset timing) / single

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Unfurling Crane analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Unfurling Crane analysis

Darting Leaves

Refer to Darting Leaves / Unfurling Crane analysis

Unfurling Crane


Destructive Kneel


Flashing Wings


Gathering Clouds


Circles of Protection


Dance of Darkness

Web of Knowledge: Punches / Kicks - Punches

Thundering Hammers

Web of Knowledge: Punches / Kicks - Punches

Unwinding Pendulum

Web of Knowledge: Punches / Kicks - Punches

Reversing Circles

Web of Knowledge: Punches / Kicks - Punches

Snaking Talon

Intent: major / minor (potentially)

Circling Fans


Isolation Sequence #2


Defensive Cross

Web of Knowledge: Punches / Kicks

Bowing to Buddha

Web of Knowledge: Punches / Kicks

Prance of the Tiger


Shield and Mace


Five Swords

Web of Knowledge: Punches / Kicks - Punches

Twirling Hammers


 

Third Person

Defense

Point of Reference (form): front flank (10:30 / 1:30)

Point of Reference (stance): front flank (10:30 / 1:30)

Point of Reference (maneuver): front flank (10:30 / 1:30)

it demonstrates combining circular motions to form a 'figure 8'

it demonstrates a Zone of Action between the arms

it demonstrates a defense against multiple attacks (in-flight majors)

it demonstrates only singular offensive maneuvers

it demonstrates 2-in-1 (defensive) / 1-in-1 (offensive) timings

it demonstrates both sides of the sequence

it demonstrates stepping backward (with cover)

it demonstrates stepping with a cover and then forward (push-drag)

it utilizes only long range weapons (to different ranges)

it utilizes both open and closed weapons

it demonstrates an initial stance shift of 0-degrees (90-degrees)

it demonstrates no shift of focus

it utilizes the neutral bow stance

it utilizes only top weapons

it utilizes both hands

it demonstrates combining circular motions to form a 'figure 8'

 

it demonstrates defensive intersecting circular motions (aka figure 8) with both hands (blocks)

it demonstrates intersecting circular motions (aka figure 8) with both hands traveling in opposite directions (outward / downward)

it demonstrates intersecting circular motions (aka figure 8) to different heights and directions (simultaneous)

it demonstrates intersecting circular motions (aka figure 8) with arms both parallel to the body

 

it demonstrates defensive and offensive intersecting circular motions (aka figure 8) with both hands (block / hammer-fist)

it demonstrates intersecting circular motions (aka figure 8) with both hands traveling in opposite directions (outward / forward)

it demonstrates intersecting circular motions (aka figure 8) to different heights and directions (simultaneous)

it demonstrates intersecting circular motions (aka figure 8) with vertical paths both parallel (block) and perpendicular (hammer-fist) to the body

 

it demonstrates offensive intersecting circular motions (aka figure 8) with both hands (claw / back-knuckle)

it demonstrates intersecting circular motions (aka figure 8) with both hands traveling the same direction (forward /forward)

it demonstrates intersecting circular motions (aka figure 8) to the same heights and directions (offset in time)

it demonstrates intersecting circular motions (aka figure 8) with both arms perpendicular to the body

 

Offense

Point of Reference (form): rear flank (7:30 / 4:30)

it demonstrates a defense against multiple elementary attacks (punches) (kick - potentially)

it demonstrates a defense against a not fully defined attack (kick - kick+punch - punch)

 

Major Principles / Theories / Concepts:

Isolation

Range (Far)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Unfurling Crane analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Unfurling Crane analysis

Darting Leaves

Refer to Darting Leaves / Unfurling Crane analysis

Unfurling Crane

Attack - count: single / double (offset - simultaneous) / (potentially) triple

Attack - weapon height zone - usage: upper / lower(+upper)

Defense - foot maneuver: cover / push-drag (forward)

 

Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height) / width(+height)

Defense - pattern - figure 8 (direction): outward / downward

Defense - pattern - figure 8 (height zones): high / high

Defense - pattern - figure 8 (intent): defensive / defense

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body) / vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous)

 

Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height) / depth(+width)

Defense - pattern - figure 8 (direction): outward / forward

Defense - pattern - figure 8 (height zones): high / high

Defense - pattern - figure 8 (intent): defensive / offense

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body) / vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous)

 

Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): depth(+height) / depth(+height)

Defense - pattern - figure 8 (direction): forward / forward

Defense - pattern - figure 8 (height zones): high / high

Defense - pattern - figure 8 (intent): offensive / offense

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body) / vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing)

Destructive Kneel

Attack: partially defined / fully defined

Attack - count: multiple / single

Attack - path: circular / linear

Defense - foot maneuver: cover-forward / backward-forward-shift

Defense - maneuver (count): double-single / double-triple

 

Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / inside outer rim+outside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / width(+height)+depth(+width)

Defense - pattern - figure 8 (direction): opposite (outward+downward) / opposite (outward+inward)

Defense - pattern - figure 8 (intent): defensive+defensive / defensive+offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to front of body) / vertical (parallel to side of body)+horizontal (perpendicular to side of body)

 

Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / inside outer rim+outside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / width(+height)+depth(+width)

Defense - pattern - figure 8 (direction): opposite (outward+forward) / opposite (outward+inward)

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (perpendicular to front of body) / vertical (parallel to side of body)+horizontal (perpendicular to side of body)

 

Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / varies with body orientation (outside outer rim and inside outer rim)

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / depth(+height)+depth(+height)

Defense - pattern - figure 8 (intent): offensive-offensive / offensive+offensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / vertical (varies with body orientation [side and to front])

Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

Flashing Wings

Attack: partially defined / fully defined

Attack - count: multiple / single

Attack - path: circular / linear

Defense - foot maneuver: cover-forward / cover-forward-shift

Gathering Clouds

Attack: partially defined / fully defined

Attack - count: multiple / single

Attack - path: circular / linear

Defense - foot maneuver: backward(+cover) / cover-forward

Defense - maneuver (count): single-double / double-single

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / width(+depth)+width(+depth)

Defense - pattern - figure 8 (direction): opposite (outward-downward) / opposite (inward / inward)

Defense - pattern - figure 8 (intent): defensive+defensive / defensive+offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body)

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / width(+depth)+width(+depth)

Defense - pattern - figure 8 (direction): same (outward+forward) / opposite (inward / inward)

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (perpendicular to front of body) / horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body)

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / width(+depth)+width(+depth)

Defense - pattern - figure 8 (direction): same (forward-forward) / opposite (inward / inward)

Defense - pattern - figure 8 (intent): offensive-offensive / defensive+offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

Circles of Protection

Attack: partially defined / fully defined

Attack - angle (from front): direct / offset (height)

Attack - count: multiple / single

Defense - foot maneuver: backward(+cover) / cover-forward

Defense - maneuver (count): double-single / single

 

Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim+inside outer rim

Defense - pattern - figure 8 (direction): opposite (outward+downward) / opposite (outward [forward]+upward [backward])

Defense - pattern - figure 8 (intent): defensive+defense / offensive+offense

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to front of body)+vertical (perpendicular to side of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim+inside outer rim

Defense - pattern - figure 8 (direction): opposite (outward+forward) / opposite (outward [forward]+upward [backward])

Defense - pattern - figure 8 (intent): defensive+offensive / offensive+offense

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (perpendicular to front of body) / vertical (parallel to front of body)+vertical (perpendicular to side of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim+inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+height)+depth(+height)

Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (outward [forward]+upward [backward])

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / vertical (parallel to front of body)+vertical (perpendicular to side of body)

Dance of Darkness

Attack: partially defined / fully defined

Attack - count: multiple / double (offset)

Attack - dimension (height): high / low-high

Attack - path: circular / linear

Attack - weapon height zone - usage: upper / lower-upper

Defense - foot maneuver: backward(+cover) / backward-forward-shift-crossover

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / depth(+height)-depth(+height)

Defense - pattern - figure 8 (direction): opposite (outward+downward) / opposite (downward-inward)

Defense - pattern - figure 8 (intent): defensive+defense / defensive-defense

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to side of body)+vertical (perpendicular to side of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / depth(+height)-depth(+height)

Defense - pattern - figure 8 (direction): opposite (outward+forward) / same (inward-outward)

Defense - pattern - figure 8 (intent): defensive+offensive / defensive-defense

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (perpendicular to front of body) / vertical (perpendicular to side of body)-vertical (perpendicular to side of body)

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / depth(+height)+depth(+height)

Defense - pattern - figure 8 (direction): same (forward-forward) / same (forward+forward)

Defense - pattern - figure 8 (intent): offensive-offensive / offensive+offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)+vertical (perpendicular to front of body)

 

Defense - pattern - figure 8 (boundaries): inside outer rim+inside outer rim / inside outer rim-outside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / width(+height)-width(+height)

Defense - pattern - figure 8 (direction): opposite (outward+forward) / same (inward-outward)

Defense - pattern - figure 8 (intent): defensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (perpendicular to front of body) / vertical (parallel offset to front of body)-vertical (parallel offset to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing - with inserted maneuver)

Thundering Hammers

Attack: partially defined / fully defined

Attack - count: multiple / single

Attack - path: circular / linear

Defense - foot maneuver: backward(+cover) / forward-shift(-spin)

Defense - maneuver (count): double-single / single

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / height(+width)-height(+width)

Defense - pattern - figure 8 (direction): opposite (outward+downward) / same (downward-downward)

Defense - pattern - figure 8 (intent): defensive+defensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (boundaries): inside outer rim+inside outer rim / inside outer rim+outside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / width(+depth)+height(+depth)

Defense - pattern - figure 8 (direction): opposite (outward+forward) / opposite (outward+backward)

Defense - pattern - figure 8 (intent): defensive+offensive / positional+offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (perpendicular to front of body) / horizontal (parallel to bottom of body)+vertical (parallel to side of body)

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+width)-height(+width)

Defense - pattern - figure 8 (direction): same (forward-forward) / same (downward-downward)

Unwinding Pendulum

Attack: partially defined / fully defined

Attack - count: multiple / double (offset)

Attack - dimension (height): high / low-high

Attack - path: circular / linear

Attack - weapon height zone - usage: upper / lower-upper

Defense - foot maneuver: backward(+cover) / backward(+cover)-rotate-crossover

Defense - weapon height zone - usage: upper / upper-lower

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / depth(+height)-depth(+height)

Defense - pattern - figure 8 (direction): opposite (outward+forward) / opposite (downward-inward)

Defense - pattern - figure 8 (intent): defensive+offensive / defensive-defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (perpendicular to front of body) / vertical (diagonal to side of body)-vertical (diagonal to front body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Defense - pattern - figure 8 (direction): same (forward-forward) / opposite (backward-forward)

Defense - pattern - figure 8 (intent): offensive-offensive / defensive-offensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / vertical (parallel to front of body)-vertical (parallel to front body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / single (offset timing - with inserted maneuver [kick])

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / depth(+height)-depth(+height)

Defense - pattern - figure 8 (direction): opposite (outward+downward) / opposite (downward-inward)

Defense - pattern - figure 8 (intent): defensive+defensive / defensive-defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to front of body) / vertical (diagonal to side of body)-vertical (diagonal to front body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Reversing Circles

Attack: partially defined / fully defined

Attack - angle (from front): direct / offset (width)-direct

Attack - count: multiple / double (offset)

Attack - dimension (height): high / low-high

Attack - path: circular / circular-linear

Attack - weapon height zone - usage: upper / lower-upper

Defense - foot maneuver: backward(+cover) / forward(+cover)

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-depth(+height) / width(+height)+width(+depth)

Defense - pattern - figure 8 (direction): opposite (outward+forward) / same (downward+inward)

Defense - pattern - figure 8 (intent): defensive+offensive / defensive+defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front to body)+vertical (perpendicular to front of body) / vertical (diagonal to front of body)+vertical (diagonal to front of body)

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (forward-forward) / same (downward [diagonal]-downward [diagonal])

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / width(+height)+width(+depth)

Defense - pattern - figure 8 (direction): opposite (outward+downward) / same (downward+inward)

Defense - pattern - figure 8 (orientation): vertical (parallel to front to body)+vertical (parallel to front of body) / vertical (diagonal to front of body)+vertical (diagonal to front of body)

Snaking Talon

Attack - dimension (height): high / low-high

Attack - path: circular / linear

Attack - weapon height zone - usage: upper / lower-upper

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / depth(+height)+depth(+height)

Defense - pattern - figure 8 (direction): opposite (outward+forward) / same (downward+inward)

Defense - pattern - figure 8 (intent): defensive+offensive / defensive+defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (perpendicular to front of body) / vertical (parallel to side of body)+vertical (parallel to side of body)

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / width(+height)+width(+height)

Defense - pattern - figure 8 (direction): same (forward-forward) / continuous (inward-extended outward)

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / vertical (parallel to front of body)-vertical (parallel to front body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / single (offset timing)

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / depth(+height)+depth(+height)

Defense - pattern - figure 8 (direction): opposite (outward+downward) / same (downward+inward)

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to side of body)+vertical (parallel to side of body)

Circling Fans

Attack: partially defined / fully defined

Attack - count: multiple / double (offset)

Attack - path: circular / linear

Defense - maneuver (count): double-single / single

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (inward-outward) / same (downward-downward)

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (forward-forward) / same (downward-downward)

Defense - pattern - figure 8 (intent): offensive-offensive / defensive-offensive

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): opposite (outward+downward) / same (downward-downward)

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) /vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Isolation Sequence #2

Defense - foot maneuver: backward(+cover) / none

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / height(+depth)+width(+depth)

Defense - pattern - figure 8 (direction): opposite (outward+forward) / opposite (upward+inward)

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (perpendicular to front of body) / vertical (perpendicular to front of body)+horizontal (perpendicular to front of body)

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+height)+width(+height)

Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (inward+inward)

Defense - pattern - figure 8 (intent): offensive+offense / offensive+offensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / vertical (parallel to front of body)+vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / height(+depth)+width(+depth)

Defense - pattern - figure 8 (direction): opposite (outward+downward) / opposite (upward+inward)

Defense - pattern - figure 8 (intent): defensive+defense / defensive+offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)+horizontal (perpendicular to front of body)

Defensive Cross

Attack: partially defined / fully defined

Attack - count: multiple / single

Attack - path: circular / linear

Defense - foot maneuver: backward(+cover) / backward(step-thru)

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): opposite (outward+forward) / opposite (downward-downward)

Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (perpendicular to front of body) / vertical (perpendicular to front body)-vertical (perpendicular to front body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (forward-forward) / opposite (upward-upward)

Defense - pattern - figure 8 (height zones): upper-upper / lower-upper

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): opposite (outward+downward) / opposite (downward-downward)

Defense - pattern - figure 8 (intent): defensive+defensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to front of body) / vertical (perpendicular to front body)-vertical (perpendicular to front body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Bowing to Buddha

Attack: partially defined / fully defined

Attack - path: circular / linear

Attack - weapon height zone - usage: upper / lower

Defense - foot maneuver: backward(+cover) / downward(-switch)

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-depth(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): opposite (outward+forward) / opposite (upward-downward)

Defense - pattern - figure 8 (intent): defensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (perpendicular to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (forward-forward) / opposite (upward-downward)

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): opposite (outward+downward) / opposite (upward-downward)

Defense - pattern - figure 8 (intent): defensive+defensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Prance of the Tiger

Attack - angle (from front): direct / offset

Attack: partially defined / fully defined

Attack - count: multiple / single

Attack - angle (from front): direct / offset

Defense - foot maneuver: backward(+cover) / backward

 

Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-depth(+height) / height(+width)-width(+height)

Defense - pattern - figure 8 (direction): opposite (outward+forward) / opposite (upward-inward)

Defense - pattern - figure 8 (intent): defensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (perpendicular to front of body) / vertical (parallel offset to front of body)-vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / single (offset timing)

 

Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+width)-width(+height)

Defense - pattern - figure 8 (direction): same (forward-forward) / opposite (upward-inward)

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / vertical (parallel offset to front of body)-vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / single (offset timing)

 

Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+width)-width(+height)

Defense - pattern - figure 8 (direction): opposite (outward+downward) / opposite (upward-inward)

Defense - pattern - figure 8 (intent): defensive+defensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel offset to front of body)-vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / single (offset timing)

Shield and Mace

Attack: partially defined / fully defined

Attack - count: multiple / single

Attack - path: circular / linear

Defense - foot maneuver: backward(+cover) / forward(+cover)

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / height(+width)-height(+width)

Defense - pattern - figure 8 (direction): opposite (outward+forward) / opposite (inward-inward)

Defense - pattern - figure 8 (intent): defensive+offensive / offensive-defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (perpendicular to front of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+width)-height(+width)

Defense - pattern - figure 8 (direction): same (forward-forward) / opposite (inward-inward)

Defense - pattern - figure 8 (intent): offensive-offensive / offensive-defensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / height(+width)-height(+width)

Defense - pattern - figure 8 (direction): opposite (outward+downward) / opposite (inward-inward)

Defense - pattern - figure 8 (intent): defensive+defensive / offensive-defensive

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Five Swords

Attack: partially defined / fully defined

Attack - count: multiple / double (offset timing)

Attack - path: circular / linear

Defense - foot maneuver: backward(+cover) / forward(+cover)

Twirling Hammers

Attack - count: multiple / single

Attack - path: circular / linear

Defense - foot maneuver: backward(+cover) / crossover(sideways)-forward

Defense - weapon height zone - usage: upper-lower / upper

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-depth(+height) / depth(+width)+depth(+width)

Defense - pattern - figure 8 (direction): opposite (outward+forward) / same (inward+inward)

Defense - pattern - figure 8 (intent): defensive+offensive / positional+positional

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (perpendicular to front of body) / horizontal (perpendicular to bottom of body)+horizontal (perpendicular to front of body)

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / depth(+height)-depth(+height) [spiral]

Defense - pattern - figure 8 (direction): same (forward-forward) / same (backward-inward)

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / horizontal ([relatively] parallel to top of body)-horizontal (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / single (offset timing - with inserted maneuver [elbow])

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height+width(+height) / depth(+width)+depth(+width)

Defense - pattern - figure 8 (direction): opposite (outward+downward) / same (inward+inward)

Defense - pattern - figure 8 (intent): defensive+defensive / positional+positional

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / horizontal (perpendicular to bottom of body)+horizontal (perpendicular to front of body)

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Unfurling Crane analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Unfurling Crane analysis

Darting Leaves

Refer to Darting Leaves / Unfurling Crane analysis

Unfurling Crane

Zone of Action (defense) (primary): inside the arm / between the arms

Destructive Kneel

Focal Points: singular / multiple

Zone of Action (defense) (primary): between the arms / outside the arm (right / left)

Flashing Wings

Zone of Action (defense) (primary): between the arms / outside the arm (right / left)

Gathering Clouds

Zone of Action (defense) (primary): between the arms / on the arm (right / left)

Circles of Protection

Zone of Action (defense) (primary): between the arms / underneath the arm (right / left)

Dance of Darkness

Zone of Action (defense) (primary): between the arms / outside the (leg) arm (right / left)

Thundering Hammers

Zone of Action (defense) (primary): between the arms / outside the arm (right / left)

Unwinding Pendulum

Zone of Action (defense) (primary): between the arms / outside the (leg) arm (right / left)

Reversing Circles

Zone of Action (defense) (primary): between the arms / inside the leg (left / right) - underneath the arms

Snaking Talon

Zone of Action (defense) (primary): between the arms / inside the leg (left / right) - on top of the arms

Circling Fans

Zone of Action (defense) (primary): between the arms / on top of the arms

Isolation Sequence #2

Purpose (primary): establish - articulate / expound - complete - preview

Defensive Cross

Zone of Action (defense) (primary): between the arms / inside the leg (right / left) (between the arms)

Bowing to Buddha

Zone of Action (defense) (primary): between the arms / inside the leg (right / left) (between the arms)

Prance of the Tiger

Directional Zone: front / front flank

Focal Points: singular / multiple

Zone of Action (defense) (primary): between the arms / inside the arm

Shield and Mace

Zone of Action (defense) (primary): between the arms / outside the arm (right / left)

Five Swords

Zone of Action (defense) (primary): between the arms / inside the leg (right / left) - inside the arm (right / left)

Twirling Hammers

Zone of Action (defense) (primary): between the arms / outside the arm (left / right)