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The major information compiled from an analysis of this sequence is:
First Person
•Point of Reference (fixed): front flank (10:30 / 1:30)
•Focal Point (fluid - primary): front (12;00)
•it demonstrates a shift of (fixed) Focal Point 90-degrees (to front flank) (1:30)
•it demonstrates a shift of (fluid) Focal Point 90-degrees (to flank) (3:00)
•it demonstrates a shift (initially) in both stance and Focal Point
•it demonstrates both sides of a self-defense technique
•it demonstrates redirecting in-flight aggressions
•it demonstrates offense with multiple weapons (open - closed weapons)
•it demonstrates striking with only the upper limbs
•it demonstrates clawing and striking
•it demonstrates Purposeful Deflection (followed by Purposeful Aggression)
•it demonstrates a foot maneuver using rotation without distance
•it demonstrates a foot maneuver using distance without rotation
Major Principles / Theories / Concepts:
Alignment
Angle of Deflection
Angle of Incidence
Block
Claw
Defensive Defense
Economy of Motion
Margin for Error
Offensive Offense
Outer Rim
Point of Origin
Power (Back-up Mass)
Purposeful Aggression
Purposeful Deflection
Strike
Major Physical Reverses / Opposites / Categories:
Protecting Fans |
▪Refer to Protecting Fans / Unfurling Crane analysis |
Isolation Sequence #1 |
▪Refer to Isolation Sequence #1 / Unfurling Crane analysis |
Darting Leaves |
▪Refer to Darting Leaves / Unfurling Crane analysis |
Unfurling Crane |
▪Side: right / left ▪Maneuver - intent: defense / offense ▪Maneuver - count: double (defense) / single (offense) ▪Maneuver (travel): path of travel (defense) / line of travel (offense) ▪Step - direction: backward (away) / forward (toward) ▪Step - elements: rotation (without distance) / distance (without rotation) |
Destructive Kneel |
▪Maneuver (initial) - intent: defense / defensive+offensive ▪Maneuver (defense) - count: double (offset timing) / single ▪Maneuver (defense) - type: block / parry ▪Maneuver (offense) - count: single / single-double-triple ▪Maneuver (offense) - range: long / long-close ▪Step - elements: rotation (distance) / distance+rotation |
Flashing Wings |
▪Maneuver (defense) - direction: outward / upward (outward) ▪Maneuver (defense) - count: double / single ▪Maneuver (offense) - range: long / close-long ▪Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (height+width) ▪Step (initial) - direction: backward / forward ▪Step (initial) - method: rotation (distance) / rotation-distance |
Gathering Clouds |
▪Maneuver (initial) - intent: defense / defensive+offensive ▪Maneuver (defense) - type: block / parry ▪Maneuver (defense) - count: double (offset timing) / single ▪Maneuver (defense) - type: block / parry ▪Maneuver (offense) - degree of open: closed-open / partially open-open ▪Maneuver (offense) - range: long / long-close ▪Step (initial) - direction: backward / sideways ▪Step - elements: rotation (distance) / distance (distance+rotation) |
Circles of Protection |
▪Maneuver (defense) - direction: outward / upward ▪Maneuver (defense) - count: double (offset timing) / single ▪Step (initial) - direction: backward / forward ▪Step - elements: rotation (distance) / distance+rotation (distance) |
Dance of Darkness |
▪Maneuver (defense) - direction: outward / downward-inward ▪Maneuver (defense) - type: block / parry ▪Maneuver (offense) - count: single / double-single ▪Maneuver (offense) - degree of open: closed-open / partially open-closed ▪Maneuver (offense) - range: long / long-close ▪Step (initial) - method: rotation (distance) / distance |
Thundering Hammers |
▪Maneuver (defense) - direction: outward / inward ▪Maneuver (defense) - count: double (offset timing) / single ▪Maneuver (offense) - range: long / middle-long-close ▪Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height) ▪Step (initial) - direction: backward / forward ▪Step - elements: rotation (distance) / distance+rotation |
Unwinding Pendulum |
▪Maneuver (defense) - direction: outward / downward-inward ▪Maneuver (defense) - type: block / parrying block-block ▪Maneuver (offense) - degree of open: closed-open / open-partially open ▪Maneuver (offense) - range: long / long-close ▪Step - elements: rotation (distance) / distance-rotation (distance) |
Reversing Circles |
▪Maneuver (defense) - direction: outward / downward-+inward ▪Maneuver (defense) - count: double (offset timing) / double (simultaneous) ▪Maneuver (offense) - degree of open: closed-open / open ▪Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (depth+height) ▪Step (initial) - direction: backward / forward ▪Step - elements: rotation (distance) / distance+rotation |
Snaking Talon |
▪Maneuver (defense) - direction: outward / downward-+inward ▪Maneuver (defense) - direction: outward / inward-extended outward ▪Maneuver (defense) - count: double (offset timing) / double (simultaneous) ▪Maneuver (defense) - type: block / parry (block) ▪Maneuver (offense) - method: pushing / pulling+pushing ▪Step - elements: rotation (distance) / distance+rotation |
Circling Fans |
▪Maneuver (defense) - direction: outward-outward / downward-downward ▪Maneuver (defense) - type: block / parry ▪Step - elements: rotation (distance) / distance |
Isolation Sequence #2 |
▪Reference (points): single / multiple ▪Maneuver (defense) - direction: outward / upward ▪Maneuver (offense) - range: long / long-close ▪Step - direction: backward (away) / none |
Defensive Cross |
▪Maneuver (defense) - direction: outward / downward-+downward ▪Maneuver (defense) - count: double (offset timing) / double (simultaneous) ▪Maneuver (defense) - type: block / parrying block ▪Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height) ▪Step - elements: rotation (distance) / distance-rotation |
Bowing to Buddha |
▪Maneuver (defense) - direction: outward / inward (anchoring) ▪Maneuver (defense) - count: double (offset timing) / single ▪Maneuver (defense) - type: block / block (anchoring) ▪Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height) ▪Step (initial) - direction: backward (away) / downward (maintain) ▪Step - elements: rotation (distance) / height (no distance)-rotation (no distance) |
Prance of the Tiger |
▪Reference Point (initial) - direction: front / front flank ▪Maneuver (defense) - direction: outward / downward (push-down) ▪Maneuver (defense) - count: double (offset timing) / single ▪Maneuver (offense) - count: single / single-triple-double ▪Maneuver (offense) - method: pushing / pulling+pushing ▪Step - elements: rotation (distance) / distance |
Shield and Mace |
▪Maneuver (defense) - count: double (offset timing) / single ▪Maneuver (offense) - range: long / long - close ▪Step (initial) - direction: backward (away) / forward (toward) ▪Step - elements: rotation (distance) / distance+rotation |
Five Swords |
▪Maneuver (defense) - direction: outward / downward-inward ▪Maneuver (offense) - range: long / long-close ▪Step (initial) - direction: backward (away) / forward (toward) ▪Step - elements: rotation (distance) / distance+rotation |
Twirling Hammers |
▪Maneuver (defense) - direction: outward / extended outward ▪Maneuver (defense) - count: double (offset timing) / single ▪Maneuver (offense) - degree of open: closed-open / closed ▪Maneuver (offense) - count: single / double-single ▪Maneuver (offense) - range: long / close ▪Step (initial) - direction: forward (toward) / sideways ▪Step - elements: rotation (distance) / distance(distance+rotation) |
Major Conceptual Reverses / Opposites / Categories:
Protecting Fans |
▪Refer to Protecting Fans / Unfurling Crane analysis |
Isolation Sequence #1 |
▪Refer to Isolation Sequence #1 / Unfurling Crane analysis |
Darting Leaves |
▪Refer to Darting Leaves / Unfurling Crane analysis |
Unfurling Crane |
▪Block / Strike ▪Contact Penetration / Surface Contact ▪Defensive Defense / Offensive Offense ▪Gauging: Open Gap / Close Gap ▪Purposeful Deflection / Purposeful Aggression |
Destructive Kneel |
▪Block (oppose) / Ride (parry) ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation ▪Stabilize Self / Destabilize Opponent ▪Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense) ▪Striking / Grabbing ▪Zone of Visibility / Zone of Obscurity |
Flashing Wings |
▪Gauging: Open Gap (Close Gap) / Maintain Gap (Close Gap) ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation ▪Zone of Visibility / Zone of Obscurity |
Gathering Clouds |
▪Block (oppose) / Ride (parry) ▪Gauging: Open Gap (Close Gap) / Maintain Gap (Close Gap) ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression ▪Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense) |
Circles of Protection |
▪Gauging: Open Gap (Close Gap) / Close Gap ▪Directional Harmony / Opposing Forces ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation ▪Push / Pull ▪Striking / Grabbing |
Dance of Darkness |
▪Block (oppose) / Ride (parry) ▪Directional Harmony / Vise-like Maneuver (Opposing Forces) ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation ▪Stabilize Self / Destabilize Opponent ▪Striking / Grabbing ▪Sweep / Strike ▪Zone of Visibility / Zone of Obscurity |
Thundering Hammers |
▪Gauging: Open Gap (Close Gap) / Close Gap ▪Stabilize Self / Destabilize Opponent ▪Zone of Visibility / Zone of Obscurity |
Unwinding Pendulum |
▪Block (oppose) / Ride (parrying block) ▪Stabilize Self / Destabilize Opponent ▪Sweep / Strike ▪Zone of Visibility / Zone of Obscurity |
Reversing Circles |
▪Block (oppose) / Ride (parry) ▪Gauging: Open Gap (Close Gap) / Close Gap |
Snaking Talon |
▪Block (oppose) / Ride (parry) ▪Directional Harmony / Opposing Forces ▪Gauging: Open Gap (Close Gap) / Open Gap ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation ▪Push / Pull ▪Stabilize Self / Destabilize Opponent ▪Striking / Grabbing |
Circling Fans |
▪Block (oppose) / Ride (parry) ▪Gauging: Open Gap (Close Gap) / Open Gap |
Isolation Sequence #2 |
▪Gauging: Open Gap (Close Gap) / Maintain Gap ▪Mobility: unconstrained (non-stationary) / constrained (isolation) ▪Opposing Forces / Isolated (power) ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression |
Defensive Cross |
▪Block (oppose) / Ride (parrying block) ▪Gauging: Open Gap (Close Gap) / Open Gap ▪Directional Harmony / Vise-like Maneuver (Opposing Forces) ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation ▪Push / Pull ▪Stabilize Self / Destabilize Opponent ▪Striking / Grabbing |
Bowing to Buddha |
▪Directional Harmony / Vise-like Maneuver (Opposing Forces) ▪Gauging: Open Gap (Close Gap) / Maintain Gap (Close Gap) ▪Zone of Visibility / Zone of Obscurity |
Prance of the Tiger |
▪Directional Harmony / Opposing Forces ▪Gauging: Open Gap (Close Gap) / Open Gap ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression ▪Push / Frictional Pull |
Shield and Mace |
▪Gauging: Open Gap (Close Gap) / Close Gap ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression ▪Stabilize Self / Destabilize Opponent ▪Zone of Visibility / Zone of Obscurity |
Five Swords |
▪Gauging: Open Gap (Close Gap) / Close Gap ▪Stabilize Self / Destabilize Opponent ▪Zone of Visibility / Zone of Obscurity |
Twirling Hammers |
▪Directional Harmony / Opposing Forces ▪Gauging: Open Gap (Close Gap) / Close Gap ▪Push / Pull ▪Stabilize Self / Destabilize Opponent ▪Zone of Visibility / Zone of Obscurity |
Second Person
•Point of Reference (initial): front (12:00)
•Point of Reference (fixed): front (12:00)
•Point of Reference (fluid): front (12:00)
•it demonstrates multiple elementary attacks (offset timing)
•it demonstrates a (major) attack from front (12:00)
•it demonstrates in-flight attacks (punches) from non-direct angles (offset timing)
•it demonstrates long range (major) attacks
•it demonstrates aggression (punches) with two hands (offset timing)
•it demonstrates aggression (punches) on circular paths (roundhouse)
•it demonstrates an attack from a single potential attacker
Major Principles / Theories / Concepts:
In-Flight Major Attack (double - offset timing)
Punching (offensive) (high zone)
Web of Knowledge - Punches
Major Physical Reverses / Opposites / Categories:
Protecting Fans |
▪Refer to Protecting Fans / Unfurling Crane analysis |
Isolation Sequence #1 |
▪Refer to Isolation Sequence #1 / Unfurling Crane analysis |
Darting Leaves |
▪Refer to Darting Leaves / Unfurling Crane analysis |
Unfurling Crane |
|
Destructive Kneel |
▪Attack - count: double (offset timing) / single |
Flashing Wings |
▪Attack - count: double (offset timing) / single |
Gathering Clouds |
▪Attack - count: double (offset timing) / single |
Circles of Protection |
▪Attack - count: double (offset timing) / single ▪Attack - direction: front / upper front |
Dance of Darkness |
▪Attack - height zone: high / low-high |
Thundering Hammers |
▪Attack - count: double (offset) / single ▪Attack - height zone: high / low-high |
Unwinding Pendulum |
▪Attack - height zone: high / low-high |
Reversing Circles |
▪Attack - path: circular / circular-linear ▪Attack - height zone: high / low-high |
Snaking Talon |
▪Attack: fully defined / partially defined ▪Attack - dimension (height): high / low-high |
Circling Fans |
▪Attack - path: circular / linear |
Isolation Sequence #2 |
▪Attack: fully defined / partially defined ▪Attack - count: singular (double - offset timing) / multiple (potentially) |
Defensive Cross |
▪Attack - count: double (offset timing) / single ▪Attack - dimension (height): high / low |
Bowing to Buddha |
▪Attack - count: double (offset timing) / single ▪Attack - dimension (height): high / low |
Prance of the Tiger |
▪Attack - count: double (offset timing) / single ▪Attack - direction: front / front flank ▪Attack - dimension (height): high / middle |
Shield and Mace |
▪Attack - count: double (offset timing) / single |
Five Swords |
▪Attack - dimension (height): high / low-high |
Twirling Hammers |
▪Attack - count: double (offset timing) / single |
Major Conceptual Reverses / Opposites / Categories:
Protecting Fans |
▪Refer to Protecting Fans / Unfurling Crane analysis |
Isolation Sequence #1 |
▪Refer to Isolation Sequence #1 / Unfurling Crane analysis |
Darting Leaves |
▪Refer to Darting Leaves / Unfurling Crane analysis |
Unfurling Crane |
|
Destructive Kneel |
|
Flashing Wings |
|
Gathering Clouds |
|
Circles of Protection |
|
Dance of Darkness |
▪Web of Knowledge: Punches / Kicks - Punches |
Thundering Hammers |
▪Web of Knowledge: Punches / Kicks - Punches |
Unwinding Pendulum |
▪Web of Knowledge: Punches / Kicks - Punches |
Reversing Circles |
▪Web of Knowledge: Punches / Kicks - Punches |
Snaking Talon |
▪Intent: major / minor (potentially) |
Circling Fans |
|
Isolation Sequence #2 |
|
Defensive Cross |
▪Web of Knowledge: Punches / Kicks |
Bowing to Buddha |
▪Web of Knowledge: Punches / Kicks |
Prance of the Tiger |
|
Shield and Mace |
|
Five Swords |
▪Web of Knowledge: Punches / Kicks - Punches |
Twirling Hammers |
Third Person
Defense
•Point of Reference (form): front flank (10:30 / 1:30)
•Point of Reference (stance): front flank (10:30 / 1:30)
•Point of Reference (maneuver): front flank (10:30 / 1:30)
•it demonstrates combining circular motions to form a 'figure 8'
•it demonstrates a Zone of Action between the arms
•it demonstrates a defense against multiple attacks (in-flight majors)
•it demonstrates only singular offensive maneuvers
•it demonstrates 2-in-1 (defensive) / 1-in-1 (offensive) timings
•it demonstrates both sides of the sequence
•it demonstrates stepping backward (with cover)
•it demonstrates stepping with a cover and then forward (push-drag)
•it utilizes only long range weapons (to different ranges)
•it utilizes both open and closed weapons
•it demonstrates an initial stance shift of 0-degrees (90-degrees)
•it demonstrates no shift of focus
•it utilizes the neutral bow stance
•it utilizes only top weapons
•it utilizes both hands
•it demonstrates combining circular motions to form a 'figure 8'
•it demonstrates defensive intersecting circular motions (aka figure 8) with both hands (blocks)
•it demonstrates intersecting circular motions (aka figure 8) with both hands traveling in opposite directions (outward / downward)
•it demonstrates intersecting circular motions (aka figure 8) to different heights and directions (simultaneous)
•it demonstrates intersecting circular motions (aka figure 8) with arms both parallel to the body
•it demonstrates defensive and offensive intersecting circular motions (aka figure 8) with both hands (block / hammer-fist)
•it demonstrates intersecting circular motions (aka figure 8) with both hands traveling in opposite directions (outward / forward)
•it demonstrates intersecting circular motions (aka figure 8) to different heights and directions (simultaneous)
•it demonstrates intersecting circular motions (aka figure 8) with vertical paths both parallel (block) and perpendicular (hammer-fist) to the body
•it demonstrates offensive intersecting circular motions (aka figure 8) with both hands (claw / back-knuckle)
•it demonstrates intersecting circular motions (aka figure 8) with both hands traveling the same direction (forward /forward)
•it demonstrates intersecting circular motions (aka figure 8) to the same heights and directions (offset in time)
•it demonstrates intersecting circular motions (aka figure 8) with both arms perpendicular to the body
Offense
•Point of Reference (form): rear flank (7:30 / 4:30)
•it demonstrates a defense against multiple elementary attacks (punches) (kick - potentially)
•it demonstrates a defense against a not fully defined attack (kick - kick+punch - punch)
Major Principles / Theories / Concepts:
Isolation
Range (Far)
Major Physical Reverses / Opposites / Categories:
Protecting Fans |
▪Refer to Protecting Fans / Unfurling Crane analysis |
Isolation Sequence #1 |
▪Refer to Isolation Sequence #1 / Unfurling Crane analysis |
Darting Leaves |
▪Refer to Darting Leaves / Unfurling Crane analysis |
Unfurling Crane |
▪Attack - count: single / double (offset - simultaneous) / (potentially) triple ▪Attack - weapon height zone - usage: upper / lower(+upper) ▪Defense - foot maneuver: cover / push-drag (forward)
▪Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): width(+height) / width(+height) ▪Defense - pattern - figure 8 (direction): outward / downward ▪Defense - pattern - figure 8 (height zones): high / high ▪Defense - pattern - figure 8 (intent): defensive / defense ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body) / vertical (parallel to front of body) ▪Defense - pattern - figure 8 (weapon count): double (simultaneous)
▪Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): width(+height) / depth(+width) ▪Defense - pattern - figure 8 (direction): outward / forward ▪Defense - pattern - figure 8 (height zones): high / high ▪Defense - pattern - figure 8 (intent): defensive / offense ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body) / vertical (perpendicular to front of body) ▪Defense - pattern - figure 8 (weapon count): double (simultaneous)
▪Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height) / depth(+height) ▪Defense - pattern - figure 8 (direction): forward / forward ▪Defense - pattern - figure 8 (height zones): high / high ▪Defense - pattern - figure 8 (intent): offensive / offense ▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body) / vertical (perpendicular to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) |
Destructive Kneel |
▪Attack: partially defined / fully defined ▪Attack - count: multiple / single ▪Attack - path: circular / linear ▪Defense - foot maneuver: cover-forward / backward-forward-shift ▪Defense - maneuver (count): double-single / double-triple
▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / inside outer rim+outside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / width(+height)+depth(+width) ▪Defense - pattern - figure 8 (direction): opposite (outward+downward) / opposite (outward+inward) ▪Defense - pattern - figure 8 (intent): defensive+defensive / defensive+offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to front of body) / vertical (parallel to side of body)+horizontal (perpendicular to side of body)
▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / inside outer rim+outside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / width(+height)+depth(+width) ▪Defense - pattern - figure 8 (direction): opposite (outward+forward) / opposite (outward+inward) ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (perpendicular to front of body) / vertical (parallel to side of body)+horizontal (perpendicular to side of body)
▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / varies with body orientation (outside outer rim and inside outer rim) ▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / depth(+height)+depth(+height) ▪Defense - pattern - figure 8 (intent): offensive-offensive / offensive+offensive ▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / vertical (varies with body orientation [side and to front]) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous) |
Flashing Wings |
▪Attack: partially defined / fully defined ▪Attack - count: multiple / single ▪Attack - path: circular / linear ▪Defense - foot maneuver: cover-forward / cover-forward-shift |
Gathering Clouds |
▪Attack: partially defined / fully defined ▪Attack - count: multiple / single ▪Attack - path: circular / linear ▪Defense - foot maneuver: backward(+cover) / cover-forward ▪Defense - maneuver (count): single-double / double-single
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / width(+depth)+width(+depth) ▪Defense - pattern - figure 8 (direction): opposite (outward-downward) / opposite (inward / inward) ▪Defense - pattern - figure 8 (intent): defensive+defensive / defensive+offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body)
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / width(+depth)+width(+depth) ▪Defense - pattern - figure 8 (direction): same (outward+forward) / opposite (inward / inward) ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (perpendicular to front of body) / horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body)
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / width(+depth)+width(+depth) ▪Defense - pattern - figure 8 (direction): same (forward-forward) / opposite (inward / inward) ▪Defense - pattern - figure 8 (intent): offensive-offensive / defensive+offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous) |
Circles of Protection |
▪Attack: partially defined / fully defined ▪Attack - angle (from front): direct / offset (height) ▪Attack - count: multiple / single ▪Defense - foot maneuver: backward(+cover) / cover-forward ▪Defense - maneuver (count): double-single / single
▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim+inside outer rim ▪Defense - pattern - figure 8 (direction): opposite (outward+downward) / opposite (outward [forward]+upward [backward]) ▪Defense - pattern - figure 8 (intent): defensive+defense / offensive+offense ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to front of body)+vertical (perpendicular to side of body) ▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)
▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim+inside outer rim ▪Defense - pattern - figure 8 (direction): opposite (outward+forward) / opposite (outward [forward]+upward [backward]) ▪Defense - pattern - figure 8 (intent): defensive+offensive / offensive+offense ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (perpendicular to front of body) / vertical (parallel to front of body)+vertical (perpendicular to side of body) ▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing) ▪ ▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim+inside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+height)+depth(+height) ▪Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (outward [forward]+upward [backward]) ▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / vertical (parallel to front of body)+vertical (perpendicular to side of body) |
Dance of Darkness |
▪Attack: partially defined / fully defined ▪Attack - count: multiple / double (offset) ▪Attack - dimension (height): high / low-high ▪Attack - path: circular / linear ▪Attack - weapon height zone - usage: upper / lower-upper ▪Defense - foot maneuver: backward(+cover) / backward-forward-shift-crossover
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / depth(+height)-depth(+height) ▪Defense - pattern - figure 8 (direction): opposite (outward+downward) / opposite (downward-inward) ▪Defense - pattern - figure 8 (intent): defensive+defense / defensive-defense ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to side of body)+vertical (perpendicular to side of body) ▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / depth(+height)-depth(+height) ▪Defense - pattern - figure 8 (direction): opposite (outward+forward) / same (inward-outward) ▪Defense - pattern - figure 8 (intent): defensive+offensive / defensive-defense ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (perpendicular to front of body) / vertical (perpendicular to side of body)-vertical (perpendicular to side of body)
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / depth(+height)+depth(+height) ▪Defense - pattern - figure 8 (direction): same (forward-forward) / same (forward+forward) ▪Defense - pattern - figure 8 (intent): offensive-offensive / offensive+offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)+vertical (perpendicular to front of body)
▪Defense - pattern - figure 8 (boundaries): inside outer rim+inside outer rim / inside outer rim-outside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / width(+height)-width(+height) ▪Defense - pattern - figure 8 (direction): opposite (outward+forward) / same (inward-outward) ▪Defense - pattern - figure 8 (intent): defensive+offensive / offensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (perpendicular to front of body) / vertical (parallel offset to front of body)-vertical (parallel offset to front of body) ▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing - with inserted maneuver) |
Thundering Hammers |
▪Attack: partially defined / fully defined ▪Attack - count: multiple / single ▪Attack - path: circular / linear ▪Defense - foot maneuver: backward(+cover) / forward-shift(-spin) ▪Defense - maneuver (count): double-single / single
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / height(+width)-height(+width) ▪Defense - pattern - figure 8 (direction): opposite (outward+downward) / same (downward-downward) ▪Defense - pattern - figure 8 (intent): defensive+defensive / offensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body) ▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)
▪Defense - pattern - figure 8 (boundaries): inside outer rim+inside outer rim / inside outer rim+outside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / width(+depth)+height(+depth) ▪Defense - pattern - figure 8 (direction): opposite (outward+forward) / opposite (outward+backward) ▪Defense - pattern - figure 8 (intent): defensive+offensive / positional+offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (perpendicular to front of body) / horizontal (parallel to bottom of body)+vertical (parallel to side of body)
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+width)-height(+width) ▪Defense - pattern - figure 8 (direction): same (forward-forward) / same (downward-downward) |
Unwinding Pendulum |
▪Attack: partially defined / fully defined ▪Attack - count: multiple / double (offset) ▪Attack - dimension (height): high / low-high ▪Attack - path: circular / linear ▪Attack - weapon height zone - usage: upper / lower-upper ▪Defense - foot maneuver: backward(+cover) / backward(+cover)-rotate-crossover ▪Defense - weapon height zone - usage: upper / upper-lower
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / depth(+height)-depth(+height) ▪Defense - pattern - figure 8 (direction): opposite (outward+forward) / opposite (downward-inward) ▪Defense - pattern - figure 8 (intent): defensive+offensive / defensive-defensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (perpendicular to front of body) / vertical (diagonal to side of body)-vertical (diagonal to front body) ▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing) ▪ ▪Defense - pattern - figure 8 (direction): same (forward-forward) / opposite (backward-forward) ▪Defense - pattern - figure 8 (intent): offensive-offensive / defensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / vertical (parallel to front of body)-vertical (parallel to front body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single (offset timing - with inserted maneuver [kick])
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / depth(+height)-depth(+height) ▪Defense - pattern - figure 8 (direction): opposite (outward+downward) / opposite (downward-inward) ▪Defense - pattern - figure 8 (intent): defensive+defensive / defensive-defensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to front of body) / vertical (diagonal to side of body)-vertical (diagonal to front body) ▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing) |
Reversing Circles |
▪Attack: partially defined / fully defined ▪Attack - angle (from front): direct / offset (width)-direct ▪Attack - count: multiple / double (offset) ▪Attack - dimension (height): high / low-high ▪Attack - path: circular / circular-linear ▪Attack - weapon height zone - usage: upper / lower-upper ▪Defense - foot maneuver: backward(+cover) / forward(+cover)
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-depth(+height) / width(+height)+width(+depth) ▪Defense - pattern - figure 8 (direction): opposite (outward+forward) / same (downward+inward) ▪Defense - pattern - figure 8 (intent): defensive+offensive / defensive+defensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front to body)+vertical (perpendicular to front of body) / vertical (diagonal to front of body)+vertical (diagonal to front of body)
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+depth)-height(+depth) ▪Defense - pattern - figure 8 (direction): same (forward-forward) / same (downward [diagonal]-downward [diagonal])
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / width(+height)+width(+depth) ▪Defense - pattern - figure 8 (direction): opposite (outward+downward) / same (downward+inward) ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front to body)+vertical (parallel to front of body) / vertical (diagonal to front of body)+vertical (diagonal to front of body) |
Snaking Talon |
▪Attack - dimension (height): high / low-high ▪Attack - path: circular / linear ▪Attack - weapon height zone - usage: upper / lower-upper
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / depth(+height)+depth(+height) ▪Defense - pattern - figure 8 (direction): opposite (outward+forward) / same (downward+inward) ▪Defense - pattern - figure 8 (intent): defensive+offensive / defensive+defensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (perpendicular to front of body) / vertical (parallel to side of body)+vertical (parallel to side of body)
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / width(+height)+width(+height) ▪Defense - pattern - figure 8 (direction): same (forward-forward) / continuous (inward-extended outward) ▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / vertical (parallel to front of body)-vertical (parallel to front body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single (offset timing)
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / depth(+height)+depth(+height) ▪Defense - pattern - figure 8 (direction): opposite (outward+downward) / same (downward+inward) ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to side of body)+vertical (parallel to side of body) |
Circling Fans |
▪Attack: partially defined / fully defined ▪Attack - count: multiple / double (offset) ▪Attack - path: circular / linear ▪Defense - maneuver (count): double-single / single
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-height(+depth) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (downward-downward) ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body) ▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+depth)-height(+depth) ▪Defense - pattern - figure 8 (direction): same (forward-forward) / same (downward-downward) ▪Defense - pattern - figure 8 (intent): offensive-offensive / defensive-offensive
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / height(+depth)-height(+depth) ▪Defense - pattern - figure 8 (direction): opposite (outward+downward) / same (downward-downward) ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) /vertical (perpendicular to front of body)-vertical (perpendicular to front of body) ▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing) |
Isolation Sequence #2 |
▪Defense - foot maneuver: backward(+cover) / none
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / height(+depth)+width(+depth) ▪Defense - pattern - figure 8 (direction): opposite (outward+forward) / opposite (upward+inward) ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (perpendicular to front of body) / vertical (perpendicular to front of body)+horizontal (perpendicular to front of body)
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+height)+width(+height) ▪Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (inward+inward) ▪Defense - pattern - figure 8 (intent): offensive+offense / offensive+offensive ▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / vertical (parallel to front of body)+vertical (parallel to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / height(+depth)+width(+depth) ▪Defense - pattern - figure 8 (direction): opposite (outward+downward) / opposite (upward+inward) ▪Defense - pattern - figure 8 (intent): defensive+defense / defensive+offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)+horizontal (perpendicular to front of body) |
Defensive Cross |
▪Attack: partially defined / fully defined ▪Attack - count: multiple / single ▪Attack - path: circular / linear ▪Defense - foot maneuver: backward(+cover) / backward(step-thru)
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / height(+depth)-height(+depth) ▪Defense - pattern - figure 8 (direction): opposite (outward+forward) / opposite (downward-downward) ▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (perpendicular to front of body) / vertical (perpendicular to front body)-vertical (perpendicular to front body) ▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+depth)-height(+depth) ▪Defense - pattern - figure 8 (direction): same (forward-forward) / opposite (upward-upward) ▪Defense - pattern - figure 8 (height zones): upper-upper / lower-upper
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / height(+depth)-height(+depth) ▪Defense - pattern - figure 8 (direction): opposite (outward+downward) / opposite (downward-downward) ▪Defense - pattern - figure 8 (intent): defensive+defensive / offensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to front of body) / vertical (perpendicular to front body)-vertical (perpendicular to front body) ▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing) |
Bowing to Buddha |
▪Attack: partially defined / fully defined ▪Attack - path: circular / linear ▪Attack - weapon height zone - usage: upper / lower ▪Defense - foot maneuver: backward(+cover) / downward(-switch)
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-depth(+height) / height(+depth)-height(+depth) ▪Defense - pattern - figure 8 (direction): opposite (outward+forward) / opposite (upward-downward) ▪Defense - pattern - figure 8 (intent): defensive+offensive / offensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (perpendicular to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body) ▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+depth)-height(+depth) ▪Defense - pattern - figure 8 (direction): same (forward-forward) / opposite (upward-downward)
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / height(+depth)-height(+depth) ▪Defense - pattern - figure 8 (direction): opposite (outward+downward) / opposite (upward-downward) ▪Defense - pattern - figure 8 (intent): defensive+defensive / offensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body) ▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing) |
Prance of the Tiger |
▪Attack - angle (from front): direct / offset ▪Attack: partially defined / fully defined ▪Attack - count: multiple / single ▪Attack - angle (from front): direct / offset ▪Defense - foot maneuver: backward(+cover) / backward
▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim-inside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-depth(+height) / height(+width)-width(+height) ▪Defense - pattern - figure 8 (direction): opposite (outward+forward) / opposite (upward-inward) ▪Defense - pattern - figure 8 (intent): defensive+offensive / offensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (perpendicular to front of body) / vertical (parallel offset to front of body)-vertical (parallel to front of body) ▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / single (offset timing)
▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim-inside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+width)-width(+height) ▪Defense - pattern - figure 8 (direction): same (forward-forward) / opposite (upward-inward) ▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / vertical (parallel offset to front of body)-vertical (parallel to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single (offset timing)
▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim-inside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+width)-width(+height) ▪Defense - pattern - figure 8 (direction): opposite (outward+downward) / opposite (upward-inward) ▪Defense - pattern - figure 8 (intent): defensive+defensive / offensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel offset to front of body)-vertical (parallel to front of body) ▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / single (offset timing) |
Shield and Mace |
▪Attack: partially defined / fully defined ▪Attack - count: multiple / single ▪Attack - path: circular / linear ▪Defense - foot maneuver: backward(+cover) / forward(+cover)
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / height(+width)-height(+width) ▪Defense - pattern - figure 8 (direction): opposite (outward+forward) / opposite (inward-inward) ▪Defense - pattern - figure 8 (intent): defensive+offensive / offensive-defensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (perpendicular to front of body) / vertical (parallel to front of body)-vertical (parallel to front of body) ▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+width)-height(+width) ▪Defense - pattern - figure 8 (direction): same (forward-forward) / opposite (inward-inward) ▪Defense - pattern - figure 8 (intent): offensive-offensive / offensive-defensive ▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / vertical (parallel to front of body)-vertical (parallel to front of body)
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / height(+width)-height(+width) ▪Defense - pattern - figure 8 (direction): opposite (outward+downward) / opposite (inward-inward) ▪Defense - pattern - figure 8 (intent): defensive+defensive / offensive-defensive ▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing) |
Five Swords |
▪Attack: partially defined / fully defined ▪Attack - count: multiple / double (offset timing) ▪Attack - path: circular / linear ▪Defense - foot maneuver: backward(+cover) / forward(+cover) |
Twirling Hammers |
▪Attack - count: multiple / single ▪Attack - path: circular / linear ▪Defense - foot maneuver: backward(+cover) / crossover(sideways)-forward ▪Defense - weapon height zone - usage: upper-lower / upper
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-depth(+height) / depth(+width)+depth(+width) ▪Defense - pattern - figure 8 (direction): opposite (outward+forward) / same (inward+inward) ▪Defense - pattern - figure 8 (intent): defensive+offensive / positional+positional ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (perpendicular to front of body) / horizontal (perpendicular to bottom of body)+horizontal (perpendicular to front of body)
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / depth(+height)-depth(+height) [spiral] ▪Defense - pattern - figure 8 (direction): same (forward-forward) / same (backward-inward) ▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / horizontal ([relatively] parallel to top of body)-horizontal (parallel to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single (offset timing - with inserted maneuver [elbow])
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height+width(+height) / depth(+width)+depth(+width) ▪Defense - pattern - figure 8 (direction): opposite (outward+downward) / same (inward+inward) ▪Defense - pattern - figure 8 (intent): defensive+defensive / positional+positional ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / horizontal (perpendicular to bottom of body)+horizontal (perpendicular to front of body) |
Major Conceptual Reverses / Opposites / Categories:
Protecting Fans |
▪Refer to Protecting Fans / Unfurling Crane analysis |
Isolation Sequence #1 |
▪Refer to Isolation Sequence #1 / Unfurling Crane analysis |
Darting Leaves |
▪Refer to Darting Leaves / Unfurling Crane analysis |
Unfurling Crane |
▪Zone of Action (defense) (primary): inside the arm / between the arms |
Destructive Kneel |
▪Focal Points: singular / multiple ▪Zone of Action (defense) (primary): between the arms / outside the arm (right / left) |
Flashing Wings |
▪Zone of Action (defense) (primary): between the arms / outside the arm (right / left) |
Gathering Clouds |
▪Zone of Action (defense) (primary): between the arms / on the arm (right / left) |
Circles of Protection |
▪Zone of Action (defense) (primary): between the arms / underneath the arm (right / left) |
Dance of Darkness |
▪Zone of Action (defense) (primary): between the arms / outside the (leg) arm (right / left) |
Thundering Hammers |
▪Zone of Action (defense) (primary): between the arms / outside the arm (right / left) |
Unwinding Pendulum |
▪Zone of Action (defense) (primary): between the arms / outside the (leg) arm (right / left) |
Reversing Circles |
▪Zone of Action (defense) (primary): between the arms / inside the leg (left / right) - underneath the arms |
Snaking Talon |
▪Zone of Action (defense) (primary): between the arms / inside the leg (left / right) - on top of the arms |
Circling Fans |
▪Zone of Action (defense) (primary): between the arms / on top of the arms |
Isolation Sequence #2 |
▪Purpose (primary): establish - articulate / expound - complete - preview |
Defensive Cross |
▪Zone of Action (defense) (primary): between the arms / inside the leg (right / left) (between the arms) |
Bowing to Buddha |
▪Zone of Action (defense) (primary): between the arms / inside the leg (right / left) (between the arms) |
Prance of the Tiger |
▪Directional Zone: front / front flank ▪Focal Points: singular / multiple ▪Zone of Action (defense) (primary): between the arms / inside the arm |
Shield and Mace |
▪Zone of Action (defense) (primary): between the arms / outside the arm (right / left) |
Five Swords |
▪Zone of Action (defense) (primary): between the arms / inside the leg (right / left) - inside the arm (right / left) |
Twirling Hammers |
▪Zone of Action (defense) (primary): between the arms / outside the arm (left / right) |