Unfurling Crane

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Unfurling Crane

unfurling crane on yantra

unfurling_crane_r_universal_block

 

The major information compiled from an analysis of this sequence is:

First Person

•Point of Reference (fixed): front flank (10:30 / 1:30)

•Focal Point (fluid - primary): front (12;00)

•it demonstrates a shift of (fixed) Focal Point 90-degrees (to front flank) (1:30)

•it demonstrates a shift of (fluid) Focal Point 90-degrees (to flank) (3:00)

•it demonstrates a shift (initially) in both stance and Focal Point

•it demonstrates both sides of a self-defense technique

•it demonstrates redirecting in-flight aggressions

•it demonstrates offense with multiple weapons (open - closed weapons)

•it demonstrates striking with only the upper limbs

•it demonstrates clawing and striking

•it demonstrates Purposeful Deflection (followed by Purposeful Aggression)

•it demonstrates a foot maneuver using rotation without distance

•it demonstrates a foot maneuver using distance without rotation

 

Major Principles / Theories / Concepts:

Alignment

Angle of Deflection

Angle of Incidence

Block

Claw

Defensive Defense

Economy of Motion

Margin for Error

Offensive Offense

Outer Rim

Point of Origin

Power (Back-up Mass)

Purposeful Aggression

Purposeful Deflection

Strike

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Unfurling Crane analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Unfurling Crane analysis

Darting Leaves

▪Refer to Darting Leaves / Unfurling Crane analysis

Unfurling Crane

▪Side: right / left

▪Maneuver - intent: defense / offense

▪Maneuver - count: double (defense) / single (offense)

▪Maneuver (travel): path of travel (defense) / line of travel (offense)

▪Step - direction: backward (away) / forward (toward)

▪Step - elements: rotation (without distance) / distance (without rotation)

Destructive Kneel

▪Maneuver (initial) - intent: defense / defensive+offensive

▪Maneuver (defense) - count: double (offset timing) / single

▪Maneuver (defense) - type: block / parry

▪Maneuver (offense) - count: single / single-double-triple

▪Maneuver (offense) - range: long / long-close

▪Step - elements: rotation (distance) / distance+rotation

Flashing Wings

▪Maneuver (defense) - direction: outward / upward (outward)

▪Maneuver (defense) - count: double / single

▪Maneuver (offense) - range: long / close-long

▪Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (height+width)

▪Step (initial) - direction: backward / forward

▪Step (initial) - method: rotation (distance) / rotation-distance

Gathering Clouds

▪Maneuver (initial) - intent: defense / defensive+offensive

▪Maneuver (defense) - type: block / parry

▪Maneuver (defense) - count: double (offset timing) / single

▪Maneuver (defense) - type: block / parry

▪Maneuver (offense) - degree of open: closed-open / partially open-open

▪Maneuver (offense) - range: long / long-close

▪Step (initial) - direction: backward / sideways

▪Step - elements: rotation (distance) / distance (distance+rotation)

Circles of Protection

▪Maneuver (defense) - direction: outward / upward

▪Maneuver (defense) - count: double (offset timing) / single

▪Step (initial) - direction: backward / forward

▪Step - elements: rotation (distance) / distance+rotation (distance)

Dance of Darkness

▪Maneuver (defense) - direction: outward / downward-inward

▪Maneuver (defense) - type: block / parry

▪Maneuver (offense) - count: single / double-single

▪Maneuver (offense) - degree of open: closed-open / partially open-closed

▪Maneuver (offense) - range: long / long-close

▪Step (initial) - method: rotation (distance) / distance

Thundering Hammers

▪Maneuver (defense) - direction: outward / inward

▪Maneuver (defense) - count: double (offset timing) / single

▪Maneuver (offense) - range: long / middle-long-close

▪Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

▪Step (initial) - direction: backward / forward

▪Step - elements: rotation (distance) / distance+rotation

Unwinding Pendulum

▪Maneuver (defense) - direction: outward / downward-inward

▪Maneuver (defense) - type: block / parrying block-block

▪Maneuver (offense) - degree of open: closed-open / open-partially open

▪Maneuver (offense) - range: long / long-close

▪Step - elements: rotation (distance) / distance-rotation (distance)

Reversing Circles

▪Maneuver (defense) - direction: outward / downward-+inward

▪Maneuver (defense) - count: double (offset timing) / double (simultaneous)

▪Maneuver (offense) - degree of open: closed-open / open

▪Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (depth+height)

▪Step (initial) - direction: backward / forward

▪Step - elements: rotation (distance) / distance+rotation

Snaking Talon

▪Maneuver (defense) - direction: outward / downward-+inward

▪Maneuver (defense) - direction: outward / inward-extended outward

▪Maneuver (defense) - count: double (offset timing) / double (simultaneous)

▪Maneuver (defense) - type: block / parry (block)

▪Maneuver (offense) - method: pushing / pulling+pushing

▪Step - elements: rotation (distance) / distance+rotation

Circling Fans

▪Maneuver (defense) - direction: outward-outward / downward-downward

▪Maneuver (defense) - type: block / parry

▪Step - elements: rotation (distance) / distance

Isolation Sequence #2

▪Reference (points): single / multiple

▪Maneuver (defense) - direction: outward / upward

▪Maneuver (offense) - range: long / long-close

▪Step - direction: backward (away) / none

Defensive Cross

▪Maneuver (defense) - direction: outward / downward-+downward

▪Maneuver (defense) - count: double (offset timing) / double (simultaneous)

▪Maneuver (defense) - type: block / parrying block

▪Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

▪Step - elements: rotation (distance) / distance-rotation

Bowing to Buddha

▪Maneuver (defense) - direction: outward / inward (anchoring)

▪Maneuver (defense) - count: double (offset timing) / single

▪Maneuver (defense) - type: block / block (anchoring)

▪Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

▪Step (initial) - direction: backward (away) / downward (maintain)

▪Step - elements: rotation (distance) / height (no distance)-rotation (no distance)

Prance of the Tiger

▪Reference Point (initial) - direction: front / front flank

▪Maneuver (defense) - direction: outward / downward (push-down)

▪Maneuver (defense) - count: double (offset timing) / single

▪Maneuver (offense) - count: single / single-triple-double

▪Maneuver (offense) - method: pushing / pulling+pushing

▪Step - elements: rotation (distance) / distance

Shield and Mace

▪Maneuver (defense) - count: double (offset timing) / single

▪Maneuver (offense) - range: long / long - close

▪Step (initial) - direction: backward (away) / forward (toward)

▪Step - elements: rotation (distance) / distance+rotation

Five Swords

▪Maneuver (defense) - direction: outward / downward-inward

▪Maneuver (offense) - range: long / long-close

▪Step (initial) - direction: backward (away) / forward (toward)

▪Step - elements: rotation (distance) / distance+rotation

Twirling Hammers

▪Maneuver (defense) - direction: outward / extended outward

▪Maneuver (defense) - count: double (offset timing) / single

▪Maneuver (offense) - degree of open: closed-open / closed

▪Maneuver (offense) - count: single / double-single

▪Maneuver (offense) - range: long / close

▪Step (initial) - direction: forward (toward) / sideways

▪Step - elements: rotation (distance) / distance(distance+rotation)

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Unfurling Crane analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Unfurling Crane analysis

Darting Leaves

▪Refer to Darting Leaves / Unfurling Crane analysis

Unfurling Crane

▪Block / Strike

▪Contact Penetration / Surface Contact

▪Defensive Defense / Offensive Offense

▪Gauging: Open Gap / Close Gap

▪Purposeful Deflection / Purposeful Aggression

Destructive Kneel

▪Block (oppose) / Ride (parry)

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation

▪Stabilize Self / Destabilize Opponent

▪Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense)

▪Striking / Grabbing

▪Zone of Visibility / Zone of Obscurity

Flashing Wings

▪Gauging: Open Gap (Close Gap) / Maintain Gap (Close Gap)

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

▪Zone of Visibility / Zone of Obscurity

Gathering Clouds

▪Block (oppose) / Ride (parry)

▪Gauging: Open Gap (Close Gap) / Maintain Gap (Close Gap)

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense)

Circles of Protection

▪Gauging: Open Gap (Close Gap) / Close Gap

▪Directional Harmony / Opposing Forces

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

▪Push / Pull

▪Striking / Grabbing

Dance of Darkness

▪Block (oppose) / Ride (parry)

▪Directional Harmony / Vise-like Maneuver (Opposing Forces)

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

▪Stabilize Self / Destabilize Opponent

▪Striking / Grabbing

▪Sweep / Strike

▪Zone of Visibility / Zone of Obscurity

Thundering Hammers

▪Gauging: Open Gap (Close Gap) / Close Gap

▪Stabilize Self / Destabilize Opponent

▪Zone of Visibility / Zone of Obscurity

Unwinding Pendulum

▪Block (oppose) / Ride (parrying block)

▪Stabilize Self / Destabilize Opponent

▪Sweep / Strike

▪Zone of Visibility / Zone of Obscurity

Reversing Circles

▪Block (oppose) / Ride (parry)

▪Gauging: Open Gap (Close Gap) / Close Gap

Snaking Talon

▪Block (oppose) / Ride (parry)

▪Directional Harmony / Opposing Forces

▪Gauging: Open Gap (Close Gap) / Open Gap

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

▪Push / Pull

▪Stabilize Self / Destabilize Opponent

▪Striking / Grabbing

Circling Fans

▪Block (oppose) / Ride (parry)

▪Gauging: Open Gap (Close Gap) / Open Gap

Isolation Sequence #2

▪Gauging: Open Gap (Close Gap) / Maintain Gap

▪Mobility: unconstrained (non-stationary) / constrained (isolation)

▪Opposing Forces / Isolated (power)

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Defensive Cross

▪Block (oppose) / Ride (parrying block)

▪Gauging: Open Gap (Close Gap) / Open Gap

▪Directional Harmony / Vise-like Maneuver (Opposing Forces)

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

▪Push / Pull

▪Stabilize Self / Destabilize Opponent

▪Striking / Grabbing

Bowing to Buddha

▪Directional Harmony / Vise-like Maneuver (Opposing Forces)

▪Gauging: Open Gap (Close Gap) / Maintain Gap (Close Gap)

▪Zone of Visibility / Zone of Obscurity

Prance of the Tiger

▪Directional Harmony / Opposing Forces

▪Gauging: Open Gap (Close Gap) / Open Gap

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Push / Frictional Pull

Shield and Mace

▪Gauging: Open Gap (Close Gap) / Close Gap

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Stabilize Self / Destabilize Opponent

▪Zone of Visibility / Zone of Obscurity

Five Swords

▪Gauging: Open Gap (Close Gap) / Close Gap

▪Stabilize Self / Destabilize Opponent

▪Zone of Visibility / Zone of Obscurity

Twirling Hammers

▪Directional Harmony / Opposing Forces

▪Gauging: Open Gap (Close Gap) / Close Gap

▪Push / Pull

▪Stabilize Self / Destabilize Opponent

▪Zone of Visibility / Zone of Obscurity

 

Second Person

•Point of Reference (initial): front (12:00)

•Point of Reference (fixed): front (12:00)

•Point of Reference (fluid): front (12:00)

•it demonstrates multiple elementary attacks (offset timing)

•it demonstrates a (major) attack from front (12:00)

•it demonstrates in-flight attacks (punches) from non-direct angles (offset timing)

•it demonstrates long range (major) attacks

•it demonstrates aggression (punches) with two hands (offset timing)

•it demonstrates aggression (punches) on circular paths (roundhouse)

•it demonstrates an attack from a single potential attacker

 

Major Principles / Theories / Concepts:

In-Flight Major Attack (double - offset timing)

Punching (offensive) (high zone)

Web of Knowledge - Punches

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Unfurling Crane analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Unfurling Crane analysis

Darting Leaves

▪Refer to Darting Leaves / Unfurling Crane analysis

Unfurling Crane


Destructive Kneel

▪Attack - count: double (offset timing) / single

Flashing Wings

▪Attack - count: double (offset timing) / single

Gathering Clouds

▪Attack - count: double (offset timing) / single

Circles of Protection

▪Attack - count: double (offset timing) / single

▪Attack - direction: front / upper front

Dance of Darkness

▪Attack - height zone: high / low-high

Thundering Hammers

▪Attack - count: double (offset) / single

▪Attack - height zone: high / low-high

Unwinding Pendulum

▪Attack - height zone: high / low-high

Reversing Circles

▪Attack - path: circular / circular-linear

▪Attack - height zone: high / low-high

Snaking Talon

▪Attack: fully defined / partially defined

▪Attack - dimension (height): high / low-high

Circling Fans

▪Attack - path: circular / linear

Isolation Sequence #2

▪Attack: fully defined / partially defined

▪Attack - count: singular (double - offset timing) / multiple (potentially)

Defensive Cross

▪Attack - count: double (offset timing) / single

▪Attack - dimension (height): high / low

Bowing to Buddha

▪Attack - count: double (offset timing) / single

▪Attack - dimension (height): high / low

Prance of the Tiger

▪Attack - count: double (offset timing) / single

▪Attack - direction: front / front flank

▪Attack - dimension (height): high / middle

Shield and Mace

▪Attack - count: double (offset timing) / single

Five Swords

▪Attack - dimension (height): high / low-high

Twirling Hammers

▪Attack - count: double (offset timing) / single

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Unfurling Crane analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Unfurling Crane analysis

Darting Leaves

▪Refer to Darting Leaves / Unfurling Crane analysis

Unfurling Crane


Destructive Kneel


Flashing Wings


Gathering Clouds


Circles of Protection


Dance of Darkness

▪Web of Knowledge: Punches / Kicks - Punches

Thundering Hammers

▪Web of Knowledge: Punches / Kicks - Punches

Unwinding Pendulum

▪Web of Knowledge: Punches / Kicks - Punches

Reversing Circles

▪Web of Knowledge: Punches / Kicks - Punches

Snaking Talon

▪Intent: major / minor (potentially)

Circling Fans


Isolation Sequence #2


Defensive Cross

▪Web of Knowledge: Punches / Kicks

Bowing to Buddha

▪Web of Knowledge: Punches / Kicks

Prance of the Tiger


Shield and Mace


Five Swords

▪Web of Knowledge: Punches / Kicks - Punches

Twirling Hammers


 

Third Person

Defense

•Point of Reference (form): front flank (10:30 / 1:30)

•Point of Reference (stance): front flank (10:30 / 1:30)

•Point of Reference (maneuver): front flank (10:30 / 1:30)

•it demonstrates combining circular motions to form a 'figure 8'

•it demonstrates a Zone of Action between the arms

•it demonstrates a defense against multiple attacks (in-flight majors)

•it demonstrates only singular offensive maneuvers

•it demonstrates 2-in-1 (defensive) / 1-in-1 (offensive) timings

•it demonstrates both sides of the sequence

•it demonstrates stepping backward (with cover)

•it demonstrates stepping with a cover and then forward (push-drag)

•it utilizes only long range weapons (to different ranges)

•it utilizes both open and closed weapons

•it demonstrates an initial stance shift of 0-degrees (90-degrees)

•it demonstrates no shift of focus

•it utilizes the neutral bow stance

•it utilizes only top weapons

•it utilizes both hands

•it demonstrates combining circular motions to form a 'figure 8'

 

•it demonstrates defensive intersecting circular motions (aka figure 8) with both hands (blocks)

•it demonstrates intersecting circular motions (aka figure 8) with both hands traveling in opposite directions (outward / downward)

•it demonstrates intersecting circular motions (aka figure 8) to different heights and directions (simultaneous)

•it demonstrates intersecting circular motions (aka figure 8) with arms both parallel to the body

 

•it demonstrates defensive and offensive intersecting circular motions (aka figure 8) with both hands (block / hammer-fist)

•it demonstrates intersecting circular motions (aka figure 8) with both hands traveling in opposite directions (outward / forward)

•it demonstrates intersecting circular motions (aka figure 8) to different heights and directions (simultaneous)

•it demonstrates intersecting circular motions (aka figure 8) with vertical paths both parallel (block) and perpendicular (hammer-fist) to the body

 

•it demonstrates offensive intersecting circular motions (aka figure 8) with both hands (claw / back-knuckle)

•it demonstrates intersecting circular motions (aka figure 8) with both hands traveling the same direction (forward /forward)

•it demonstrates intersecting circular motions (aka figure 8) to the same heights and directions (offset in time)

•it demonstrates intersecting circular motions (aka figure 8) with both arms perpendicular to the body

 

Offense

•Point of Reference (form): rear flank (7:30 / 4:30)

•it demonstrates a defense against multiple elementary attacks (punches) (kick - potentially)

•it demonstrates a defense against a not fully defined attack (kick - kick+punch - punch)

 

Major Principles / Theories / Concepts:

Isolation

Range (Far)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Unfurling Crane analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Unfurling Crane analysis

Darting Leaves

▪Refer to Darting Leaves / Unfurling Crane analysis

Unfurling Crane

▪Attack - count: single / double (offset - simultaneous) / (potentially) triple

▪Attack - weapon height zone - usage: upper / lower(+upper)

▪Defense - foot maneuver: cover / push-drag (forward)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height) / width(+height)

▪Defense - pattern - figure 8 (direction): outward / downward

▪Defense - pattern - figure 8 (height zones): high / high

▪Defense - pattern - figure 8 (intent): defensive / defense

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body) / vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height) / depth(+width)

▪Defense - pattern - figure 8 (direction): outward / forward

▪Defense - pattern - figure 8 (height zones): high / high

▪Defense - pattern - figure 8 (intent): defensive / offense

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body) / vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height) / depth(+height)

▪Defense - pattern - figure 8 (direction): forward / forward

▪Defense - pattern - figure 8 (height zones): high / high

▪Defense - pattern - figure 8 (intent): offensive / offense

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body) / vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing)

Destructive Kneel

▪Attack: partially defined / fully defined

▪Attack - count: multiple / single

▪Attack - path: circular / linear

▪Defense - foot maneuver: cover-forward / backward-forward-shift

▪Defense - maneuver (count): double-single / double-triple

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / inside outer rim+outside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / width(+height)+depth(+width)

▪Defense - pattern - figure 8 (direction): opposite (outward+downward) / opposite (outward+inward)

▪Defense - pattern - figure 8 (intent): defensive+defensive / defensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to front of body) / vertical (parallel to side of body)+horizontal (perpendicular to side of body)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / inside outer rim+outside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / width(+height)+depth(+width)

▪Defense - pattern - figure 8 (direction): opposite (outward+forward) / opposite (outward+inward)

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (perpendicular to front of body) / vertical (parallel to side of body)+horizontal (perpendicular to side of body)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / varies with body orientation (outside outer rim and inside outer rim)

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / depth(+height)+depth(+height)

▪Defense - pattern - figure 8 (intent): offensive-offensive / offensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / vertical (varies with body orientation [side and to front])

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

Flashing Wings

▪Attack: partially defined / fully defined

▪Attack - count: multiple / single

▪Attack - path: circular / linear

▪Defense - foot maneuver: cover-forward / cover-forward-shift

Gathering Clouds

▪Attack: partially defined / fully defined

▪Attack - count: multiple / single

▪Attack - path: circular / linear

▪Defense - foot maneuver: backward(+cover) / cover-forward

▪Defense - maneuver (count): single-double / double-single

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / width(+depth)+width(+depth)

▪Defense - pattern - figure 8 (direction): opposite (outward-downward) / opposite (inward / inward)

▪Defense - pattern - figure 8 (intent): defensive+defensive / defensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body)

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / width(+depth)+width(+depth)

▪Defense - pattern - figure 8 (direction): same (outward+forward) / opposite (inward / inward)

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (perpendicular to front of body) / horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body)

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / width(+depth)+width(+depth)

▪Defense - pattern - figure 8 (direction): same (forward-forward) / opposite (inward / inward)

▪Defense - pattern - figure 8 (intent): offensive-offensive / defensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

Circles of Protection

▪Attack: partially defined / fully defined

▪Attack - angle (from front): direct / offset (height)

▪Attack - count: multiple / single

▪Defense - foot maneuver: backward(+cover) / cover-forward

▪Defense - maneuver (count): double-single / single

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim+inside outer rim

▪Defense - pattern - figure 8 (direction): opposite (outward+downward) / opposite (outward [forward]+upward [backward])

▪Defense - pattern - figure 8 (intent): defensive+defense / offensive+offense

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to front of body)+vertical (perpendicular to side of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim+inside outer rim

▪Defense - pattern - figure 8 (direction): opposite (outward+forward) / opposite (outward [forward]+upward [backward])

▪Defense - pattern - figure 8 (intent): defensive+offensive / offensive+offense

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (perpendicular to front of body) / vertical (parallel to front of body)+vertical (perpendicular to side of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

▪

▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim+inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+height)+depth(+height)

▪Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (outward [forward]+upward [backward])

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / vertical (parallel to front of body)+vertical (perpendicular to side of body)

Dance of Darkness

▪Attack: partially defined / fully defined

▪Attack - count: multiple / double (offset)

▪Attack - dimension (height): high / low-high

▪Attack - path: circular / linear

▪Attack - weapon height zone - usage: upper / lower-upper

▪Defense - foot maneuver: backward(+cover) / backward-forward-shift-crossover

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / depth(+height)-depth(+height)

▪Defense - pattern - figure 8 (direction): opposite (outward+downward) / opposite (downward-inward)

▪Defense - pattern - figure 8 (intent): defensive+defense / defensive-defense

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to side of body)+vertical (perpendicular to side of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / depth(+height)-depth(+height)

▪Defense - pattern - figure 8 (direction): opposite (outward+forward) / same (inward-outward)

▪Defense - pattern - figure 8 (intent): defensive+offensive / defensive-defense

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (perpendicular to front of body) / vertical (perpendicular to side of body)-vertical (perpendicular to side of body)

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / depth(+height)+depth(+height)

▪Defense - pattern - figure 8 (direction): same (forward-forward) / same (forward+forward)

▪Defense - pattern - figure 8 (intent): offensive-offensive / offensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)+vertical (perpendicular to front of body)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+inside outer rim / inside outer rim-outside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / width(+height)-width(+height)

▪Defense - pattern - figure 8 (direction): opposite (outward+forward) / same (inward-outward)

▪Defense - pattern - figure 8 (intent): defensive+offensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (perpendicular to front of body) / vertical (parallel offset to front of body)-vertical (parallel offset to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing - with inserted maneuver)

Thundering Hammers

▪Attack: partially defined / fully defined

▪Attack - count: multiple / single

▪Attack - path: circular / linear

▪Defense - foot maneuver: backward(+cover) / forward-shift(-spin)

▪Defense - maneuver (count): double-single / single

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / height(+width)-height(+width)

▪Defense - pattern - figure 8 (direction): opposite (outward+downward) / same (downward-downward)

▪Defense - pattern - figure 8 (intent): defensive+defensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+inside outer rim / inside outer rim+outside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / width(+depth)+height(+depth)

▪Defense - pattern - figure 8 (direction): opposite (outward+forward) / opposite (outward+backward)

▪Defense - pattern - figure 8 (intent): defensive+offensive / positional+offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (perpendicular to front of body) / horizontal (parallel to bottom of body)+vertical (parallel to side of body)

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+width)-height(+width)

▪Defense - pattern - figure 8 (direction): same (forward-forward) / same (downward-downward)

Unwinding Pendulum

▪Attack: partially defined / fully defined

▪Attack - count: multiple / double (offset)

▪Attack - dimension (height): high / low-high

▪Attack - path: circular / linear

▪Attack - weapon height zone - usage: upper / lower-upper

▪Defense - foot maneuver: backward(+cover) / backward(+cover)-rotate-crossover

▪Defense - weapon height zone - usage: upper / upper-lower

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / depth(+height)-depth(+height)

▪Defense - pattern - figure 8 (direction): opposite (outward+forward) / opposite (downward-inward)

▪Defense - pattern - figure 8 (intent): defensive+offensive / defensive-defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (perpendicular to front of body) / vertical (diagonal to side of body)-vertical (diagonal to front body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

▪

▪Defense - pattern - figure 8 (direction): same (forward-forward) / opposite (backward-forward)

▪Defense - pattern - figure 8 (intent): offensive-offensive / defensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / vertical (parallel to front of body)-vertical (parallel to front body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single (offset timing - with inserted maneuver [kick])

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / depth(+height)-depth(+height)

▪Defense - pattern - figure 8 (direction): opposite (outward+downward) / opposite (downward-inward)

▪Defense - pattern - figure 8 (intent): defensive+defensive / defensive-defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to front of body) / vertical (diagonal to side of body)-vertical (diagonal to front body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Reversing Circles

▪Attack: partially defined / fully defined

▪Attack - angle (from front): direct / offset (width)-direct

▪Attack - count: multiple / double (offset)

▪Attack - dimension (height): high / low-high

▪Attack - path: circular / circular-linear

▪Attack - weapon height zone - usage: upper / lower-upper

▪Defense - foot maneuver: backward(+cover) / forward(+cover)

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-depth(+height) / width(+height)+width(+depth)

▪Defense - pattern - figure 8 (direction): opposite (outward+forward) / same (downward+inward)

▪Defense - pattern - figure 8 (intent): defensive+offensive / defensive+defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front to body)+vertical (perpendicular to front of body) / vertical (diagonal to front of body)+vertical (diagonal to front of body)

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): same (forward-forward) / same (downward [diagonal]-downward [diagonal])

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / width(+height)+width(+depth)

▪Defense - pattern - figure 8 (direction): opposite (outward+downward) / same (downward+inward)

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front to body)+vertical (parallel to front of body) / vertical (diagonal to front of body)+vertical (diagonal to front of body)

Snaking Talon

▪Attack - dimension (height): high / low-high

▪Attack - path: circular / linear

▪Attack - weapon height zone - usage: upper / lower-upper

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / depth(+height)+depth(+height)

▪Defense - pattern - figure 8 (direction): opposite (outward+forward) / same (downward+inward)

▪Defense - pattern - figure 8 (intent): defensive+offensive / defensive+defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (perpendicular to front of body) / vertical (parallel to side of body)+vertical (parallel to side of body)

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / width(+height)+width(+height)

▪Defense - pattern - figure 8 (direction): same (forward-forward) / continuous (inward-extended outward)

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / vertical (parallel to front of body)-vertical (parallel to front body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single (offset timing)

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / depth(+height)+depth(+height)

▪Defense - pattern - figure 8 (direction): opposite (outward+downward) / same (downward+inward)

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to side of body)+vertical (parallel to side of body)

Circling Fans

▪Attack: partially defined / fully defined

▪Attack - count: multiple / double (offset)

▪Attack - path: circular / linear

▪Defense - maneuver (count): double-single / single

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (downward-downward)

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): same (forward-forward) / same (downward-downward)

▪Defense - pattern - figure 8 (intent): offensive-offensive / defensive-offensive

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): opposite (outward+downward) / same (downward-downward)

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) /vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Isolation Sequence #2

▪Defense - foot maneuver: backward(+cover) / none

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / height(+depth)+width(+depth)

▪Defense - pattern - figure 8 (direction): opposite (outward+forward) / opposite (upward+inward)

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (perpendicular to front of body) / vertical (perpendicular to front of body)+horizontal (perpendicular to front of body)

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+height)+width(+height)

▪Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (inward+inward)

▪Defense - pattern - figure 8 (intent): offensive+offense / offensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / vertical (parallel to front of body)+vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / height(+depth)+width(+depth)

▪Defense - pattern - figure 8 (direction): opposite (outward+downward) / opposite (upward+inward)

▪Defense - pattern - figure 8 (intent): defensive+defense / defensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)+horizontal (perpendicular to front of body)

Defensive Cross

▪Attack: partially defined / fully defined

▪Attack - count: multiple / single

▪Attack - path: circular / linear

▪Defense - foot maneuver: backward(+cover) / backward(step-thru)

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): opposite (outward+forward) / opposite (downward-downward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (perpendicular to front of body) / vertical (perpendicular to front body)-vertical (perpendicular to front body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): same (forward-forward) / opposite (upward-upward)

▪Defense - pattern - figure 8 (height zones): upper-upper / lower-upper

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): opposite (outward+downward) / opposite (downward-downward)

▪Defense - pattern - figure 8 (intent): defensive+defensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to front of body) / vertical (perpendicular to front body)-vertical (perpendicular to front body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Bowing to Buddha

▪Attack: partially defined / fully defined

▪Attack - path: circular / linear

▪Attack - weapon height zone - usage: upper / lower

▪Defense - foot maneuver: backward(+cover) / downward(-switch)

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-depth(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): opposite (outward+forward) / opposite (upward-downward)

▪Defense - pattern - figure 8 (intent): defensive+offensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (perpendicular to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): same (forward-forward) / opposite (upward-downward)

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): opposite (outward+downward) / opposite (upward-downward)

▪Defense - pattern - figure 8 (intent): defensive+defensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Prance of the Tiger

▪Attack - angle (from front): direct / offset

▪Attack: partially defined / fully defined

▪Attack - count: multiple / single

▪Attack - angle (from front): direct / offset

▪Defense - foot maneuver: backward(+cover) / backward

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-depth(+height) / height(+width)-width(+height)

▪Defense - pattern - figure 8 (direction): opposite (outward+forward) / opposite (upward-inward)

▪Defense - pattern - figure 8 (intent): defensive+offensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (perpendicular to front of body) / vertical (parallel offset to front of body)-vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / single (offset timing)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+width)-width(+height)

▪Defense - pattern - figure 8 (direction): same (forward-forward) / opposite (upward-inward)

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / vertical (parallel offset to front of body)-vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single (offset timing)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+width)-width(+height)

▪Defense - pattern - figure 8 (direction): opposite (outward+downward) / opposite (upward-inward)

▪Defense - pattern - figure 8 (intent): defensive+defensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel offset to front of body)-vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / single (offset timing)

Shield and Mace

▪Attack: partially defined / fully defined

▪Attack - count: multiple / single

▪Attack - path: circular / linear

▪Defense - foot maneuver: backward(+cover) / forward(+cover)

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / height(+width)-height(+width)

▪Defense - pattern - figure 8 (direction): opposite (outward+forward) / opposite (inward-inward)

▪Defense - pattern - figure 8 (intent): defensive+offensive / offensive-defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (perpendicular to front of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+width)-height(+width)

▪Defense - pattern - figure 8 (direction): same (forward-forward) / opposite (inward-inward)

▪Defense - pattern - figure 8 (intent): offensive-offensive / offensive-defensive

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / height(+width)-height(+width)

▪Defense - pattern - figure 8 (direction): opposite (outward+downward) / opposite (inward-inward)

▪Defense - pattern - figure 8 (intent): defensive+defensive / offensive-defensive

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Five Swords

▪Attack: partially defined / fully defined

▪Attack - count: multiple / double (offset timing)

▪Attack - path: circular / linear

▪Defense - foot maneuver: backward(+cover) / forward(+cover)

Twirling Hammers

▪Attack - count: multiple / single

▪Attack - path: circular / linear

▪Defense - foot maneuver: backward(+cover) / crossover(sideways)-forward

▪Defense - weapon height zone - usage: upper-lower / upper

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-depth(+height) / depth(+width)+depth(+width)

▪Defense - pattern - figure 8 (direction): opposite (outward+forward) / same (inward+inward)

▪Defense - pattern - figure 8 (intent): defensive+offensive / positional+positional

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (perpendicular to front of body) / horizontal (perpendicular to bottom of body)+horizontal (perpendicular to front of body)

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / depth(+height)-depth(+height) [spiral]

▪Defense - pattern - figure 8 (direction): same (forward-forward) / same (backward-inward)

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)-vertical (perpendicular to front of body) / horizontal ([relatively] parallel to top of body)-horizontal (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single (offset timing - with inserted maneuver [elbow])

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height+width(+height) / depth(+width)+depth(+width)

▪Defense - pattern - figure 8 (direction): opposite (outward+downward) / same (inward+inward)

▪Defense - pattern - figure 8 (intent): defensive+defensive / positional+positional

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / horizontal (perpendicular to bottom of body)+horizontal (perpendicular to front of body)

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Unfurling Crane analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Unfurling Crane analysis

Darting Leaves

▪Refer to Darting Leaves / Unfurling Crane analysis

Unfurling Crane

▪Zone of Action (defense) (primary): inside the arm / between the arms

Destructive Kneel

▪Focal Points: singular / multiple

▪Zone of Action (defense) (primary): between the arms / outside the arm (right / left)

Flashing Wings

▪Zone of Action (defense) (primary): between the arms / outside the arm (right / left)

Gathering Clouds

▪Zone of Action (defense) (primary): between the arms / on the arm (right / left)

Circles of Protection

▪Zone of Action (defense) (primary): between the arms / underneath the arm (right / left)

Dance of Darkness

▪Zone of Action (defense) (primary): between the arms / outside the (leg) arm (right / left)

Thundering Hammers

▪Zone of Action (defense) (primary): between the arms / outside the arm (right / left)

Unwinding Pendulum

▪Zone of Action (defense) (primary): between the arms / outside the (leg) arm (right / left)

Reversing Circles

▪Zone of Action (defense) (primary): between the arms / inside the leg (left / right) - underneath the arms

Snaking Talon

▪Zone of Action (defense) (primary): between the arms / inside the leg (left / right) - on top of the arms

Circling Fans

▪Zone of Action (defense) (primary): between the arms / on top of the arms

Isolation Sequence #2

▪Purpose (primary): establish - articulate / expound - complete - preview

Defensive Cross

▪Zone of Action (defense) (primary): between the arms / inside the leg (right / left) (between the arms)

Bowing to Buddha

▪Zone of Action (defense) (primary): between the arms / inside the leg (right / left) (between the arms)

Prance of the Tiger

▪Directional Zone: front / front flank

▪Focal Points: singular / multiple

▪Zone of Action (defense) (primary): between the arms / inside the arm

Shield and Mace

▪Zone of Action (defense) (primary): between the arms / outside the arm (right / left)

Five Swords

▪Zone of Action (defense) (primary): between the arms / inside the leg (right / left) - inside the arm (right / left)

Twirling Hammers

▪Zone of Action (defense) (primary): between the arms / outside the arm (left / right)