Destructive Kneel

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Destructive Kneel

destructive kneel on yantra

destructive_kneel_r_break

 

The major information compiled from an analysis of this sequence is:

First Person

Point of Reference (fixed): front (12:00)

Focal Point (fluid - primary): front (12;00)

it demonstrates a shift of (fixed) Focal Point 45-degrees (to front flank) (12:00), (transitional) 90-degrees (to flank) (9:00), and 180-degrees (to rear) (12:00)

it demonstrates a shift of (fluid) Focal Point 45-degrees (to front flank) (10:30), (transitional) 90-degrees (to flank) (9:00), and 180-degrees (to rear) (6:00)

it demonstrates a shift in both stance and Focal Point

it demonstrates both sides of a self-defense technique

it demonstrates redirecting an in-flight aggression

it demonstrates offense with multiple weapons (open-closed weapons)

it demonstrates striking with both upper and lower limbs (simultaneously)

it demonstrates the use of two (2) - three (3) weapons simultaneously

it demonstrates striking (upper and lower) and clawing

it demonstrates a degree of grabbing

it demonstrates destabilizing the potential opponent (with lower limb) (buckling)

it demonstrates Purposeful Deflection with Purposeful Aggression

it demonstrates a foot maneuver using distance with rotation

 

Major Principles / Theories / Concepts:

Alignment

Angle of Cancellation

Angle of Deflection

Angle of Disturbance

Angle of Incidence

Buckle

Claw

Defensive Defense

Destabilize

Economy of Motion

Knee

Margin for Error

Offensive Offense

Outer Rim

Parry

Point of Origin

Power (Back-up Mass - Torque - Gravitational Marriage)

Pulling

Purposeful Aggression

Purposeful Deflection

Strike

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Destructive Kneel analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Destructive Kneel analysis

Darting Leaves

Refer to Darting Leaves / Destructive Kneel analysis

Unfurling Crane

Refer to Unfurling Crane / Destructive Kneel analysis

Destructive Kneel

Side: right / left

Maneuver - intent: defense / offense

Maneuver - count: single (defense) / double (offense-defense) - triple (offense)

Maneuver (offense) - degree of open: open / closed

Maneuver (offense) - range: long / close

Maneuver (offense) - method: pulling / pushing

Maneuver (travel): path of travel (defense) / line of travel (offense)

Step - direction: backward (away) / forward (toward)

Flashing Wings

Maneuver (initial) - intent: defensive+offensive / defense

Maneuver (defense) - direction: outward / upward (outward)

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: single-double-triple / single

Maneuver (offense) - degree of open: open-closed / open

Maneuver (offense) - range: long-close / close-long

Maneuver (offense) - method: pulling+pushing / pushing

Maneuver (offense) - purpose: grab-claw-strike (upper+lower) / strike (upper)

Step (initial) - method: distance+rotation / rotation-distance

Gathering Clouds

Maneuver (offense) - count: single-double-triple / single

Maneuver (offense) - degree of open: open-closed / partially open-open

Maneuver (offense) - range: long-close / middle-long-close

Maneuver (offense) - purpose: grab-claw-strike (upper+lower) / strike (upper)

Maneuver (offense) - dimension (primary): diagonal (depth+height) / horizontal (depth)

Maneuver (offense) - method: pulling+pushing / pushing

Step (initial) - direction: forward / sideways

Step - elements: distance+rotation / distance (distance+rotation)

Circles of Protection

Maneuver (initial) - intent: defensive+offensive / defense

Maneuver (defense) - direction: outward / upward (outward)

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: single-double-triple / single

Maneuver (offense) - range: long-close / long

Maneuver (offense) - purpose: grab-claw-strike (upper+lower) / claw-strike-grab (upper)

Step - elements: distance+rotation / distance+rotation (distance)

Dance of Darkness

Maneuver (initial) - intent: defensive+offensive / defense

Maneuver (defense) - direction: outward / downward-inward

Maneuver (defense) - count: single / double (offset timing)

Maneuver (offense) - count: single-double-triple / single-double

Maneuver (offense) - degree of open: open-closed / partially open-closed

Maneuver (offense) - dimension (primary): diagonal (depth+height) / horizontal (depth)

Step (initial) - direction: forward (toward) / backward (away)

Step (initial) - method: distance+rotation / distance

Thundering Hammers

Maneuver (initial) - intent: defensive+offensive / defense

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: single-double-triple / single

Maneuver (offense) - range: long-close / middle-long-close

Maneuver (offense) - method: pulling+pushing / pushing

Maneuver (offense) - dimension (primary): diagonal (depth+height) / vertical (height)

Unwinding Pendulum

Maneuver (initial) - intent: defensive+offensive / defense

Maneuver (defense) - direction: outward / downward-inward

Maneuver (defense) - count: single / double (offset timing)

Maneuver (defense) - type: parry / parrying block-block

Maneuver (offense) - count: single-double-triple / single

Maneuver (offense) - degree of open: open-closed / open-partially open

Maneuver (offense) - method: pulling+pushing / pushing

Maneuver (offense) - dimension (primary): diagonal (depth+height) / horizontal (depth) - vertical (height)

Step (initial) - direction: forward (toward) / backward (away)

Step - elements: distance+rotation / distance-rotation (distance)

Reversing Circles

Maneuver (initial) - intent: defensive+offensive / defense

Maneuver (defense) - direction: outward / downward+inward

Maneuver (defense) - count: single / double (simultaneous)

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: single-double-triple / single

Maneuver (offense) - degree of open: open-closed / open

Maneuver (offense) - method: pulling+pushing / pushing

Maneuver (offense) - range: long-close / long

Maneuver (offense) - purpose: grab-claw-strike (upper+lower) / strike (upper)

Step (initial) - direction: backward / forward

Snaking Talon

Maneuver (initial) - intent: defensive+offensive / defense

Maneuver (defense) - direction: inward / downward+inward

Maneuver (defense) - direction: inward / inward-extended outward

Maneuver (defense) - type: parry / parry (block)

Maneuver (defense) - count: single / double

Maneuver (offense) - count: single-double-triple / single

Maneuver (offense) - dimension (primary): diagonal (depth+height) / horizontal (depth)

Maneuver (offense) - range: long-close / long

Circling Fans

Maneuver (initial) - intent: defensive+offensive / defense

Maneuver (defense) - direction: outward / downward-downward (offset timing)

Maneuver (defense) - count: single / double (offset timing)

Maneuver (offense) - count: single-double-triple / single

Maneuver (offense) - method: pulling+pushing / pushing

Maneuver (offense) - range: long-close / long

Maneuver (offense) - purpose: grab-claw-strike (upper+lower) / strike (upper-lower)

Step - elements: distance+rotation / distance

Isolation Sequence #2

Reference (points): single / multiple

Maneuver (defense) - direction: inward / upward

Maneuver (offense) - count: single-double-triple / single

Step - direction: backward (away) / none

Defensive Cross

Maneuver (initial) - intent: defensive+offensive / defense

Maneuver (defense) - direction: outward / downward+downward (simultaneous)

Maneuver (defense) - count: single / double (simultaneous)

Maneuver (defense) - type: parry / parrying block

Maneuver (offense) - count: single-double-triple / single

Maneuver (offense) - range: long-close / long

Maneuver (offense) - method: pulling+pushing / pushing

Maneuver (offense) - dimension (primary): diagonal (depth+height) / vertical (height)

Step - elements: distance+rotation / distance-rotation

Bowing to Buddha

Maneuver (initial) - intent: defensive+offensive / defense

Maneuver (defense) - direction: inward / inward (anchoring)

Maneuver (defense) - type: parry / block (anchoring)

Maneuver (offense) - count: single-double-triple / single

Maneuver (offense) - range: long-close / close

Maneuver (offense) - method: pulling+pushing / pushing

Maneuver (offense) - purpose: grab-claw-strike (upper+lower) / strike (upper)

Maneuver (offense) - dimension (primary): diagonal (depth+height) / vertical (height)

Step (initial) - direction: backward (away) / downward (maintain)

Step - elements: distance+rotation / height (no distance)-rotation (no distance)

Prance of the Tiger

Reference Point (initial) - direction: front / front flank

Maneuver (defense) - direction: outward / downward (push-down)

Maneuver (defense) - type: parry / block

Maneuver (offense) - purpose: grab-claw-strike (upper+lower) / strike (upper-lower)

Maneuver (offense) - dimension (primary): diagonal (depth+height) / diagonal (width+height)

Step - elements: distance+rotation / distance

Shield and Mace

Maneuver (offense) - method: pulling+pushing / pushing

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: single-double-triple / single

Step (initial) - direction: backward (away) / forward (toward)

Five Swords

Maneuver (defense) - direction: outward / downward-inward

Maneuver (defense) - count: single / double (offset timing)

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: single-double-triple / single

Maneuver (offense) - method: pulling+pushing / pushing

Step (initial) - direction: backward (away) / forward (toward)

Twirling Hammers

Maneuver (defense) - direction: outward / extended outward

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: single-double-triple / double-single

Maneuver (offense) - degree of open: open-closed / closed

Maneuver (offense) - range: long-close / close

Maneuver (offense) - method: pulling+pushing / pulling-pushing

Step (initial) - direction: forward (toward) / sideways

Step - elements: distance+rotation / distance (distance+rotation)

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Destructive Kneel analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Destructive Kneel analysis

Darting Leaves

Refer to Darting Leaves / Destructive Kneel analysis

Unfurling Crane

Refer to Unfurling Crane / Destructive Kneel analysis

Destructive Kneel

Block (Parry) / Grab / Strike

Contact Penetration / Surface Contact

Defensive Defense / Offensive Offense

Gauging: Open Gap / Close Gap

Grabbing / Striking

Purposeful Deflection / Purposeful Aggression / Purposeful Manipulation

Stabilize Self / Destabilize Opponent (Buckle)

Zone of Visibility / Zone of Obscurity

Flashing Wings

Gauging: Open Gap (Close Gap) / Maintain Gap (Close Gap)

Grabbing / Striking

Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

Push / Pull

Ride (parry) / Block (oppose)

Strategy (primary): counter them (defense) + counter them (offense) / counter them (defense) - counter them (offense)

Gathering Clouds

Gauging: Open Gap (Close Gap) / Maintain Gap (Close Gap)

Grabbing / Striking

Push / Pull

Zone of Obscurity / Zone of Visibility

Circles of Protection

Gauging: Open Gap (Close Gap) / Close Gap

Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

Zone of Obscurity / Zone of Visibility

Dance of Darkness

Grabbing / Striking

Directional Harmony / Vise-like Maneuver (Opposing Forces)

Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

Strike / Sweep

Thundering Hammers

Destabilize Opponent / Stabilize Self

Gauging: Open Gap (Close Gap) / Close Gap

Grabbing / Striking

Pull / Push

Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

Unwinding Pendulum

Block (oppose) / Ride (parrying block)

Grabbing / Striking

Pull / Push

Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

Strike / Sweep

Reversing Circles

Gauging: Open Gap (Close Gap) / Close Gap

Grabbing / Striking

Pull / Push

Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

Ride (parry) / Block (oppose)

Zone of Obscurity / Zone of Visibility

Snaking Talon

Gauging: Open Gap (Close Gap) / Open Gap

Directional Harmony / Opposing Forces

Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

Zone of Obscurity / Zone of Visibility

Circling Fans

Gauging: Open Gap (Close Gap) / Open Gap

Grabbing / Striking

Pull / Push

Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

Zone of Obscurity / Zone of Visibility

Isolation Sequence #2

Gauging: Open Gap (Close Gap) / Maintain Gap

Mobility: unconstrained (non-stationary) / constrained (isolation)

Opposing Forces / Isolated (power)

Defensive Cross

Block (oppose) / Ride (parrying block)

Directional Harmony / Vise-like Maneuver (Opposing Forces)

Gauging: Open Gap (Close Gap) / Open Gap

Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

Zone of Obscurity / Zone of Visibility

Bowing to Buddha

Directional Harmony / Vise-like Maneuver (Opposing Forces)

Gauging: Open Gap (Close Gap) / Maintain Gap (Close Gap)

Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

Striking / Vise-like Maneuver

Prance of the Tiger

Gauging: Open Gap (Close Gap) / Open Gap

Grabbing / Striking

Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

Push - Pull / Frictional Pull

Zone of Obscurity / Zone of Visibility

Shield and Mace

Gauging: Open Gap (Close Gap) / Close Gap

Grabbing / Striking

Pull / Push

Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

Ride (parry) / Block (oppose)

Five Swords

Gauging: Open Gap (Close Gap) / Close Gap

Grabbing / Striking

Pull / Push

Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

Ride (parry) / Block (oppose)

Zone of Obscurity / Zone of Visibility

Twirling Hammers

Gauging: Open Gap (Close Gap) / Close Gap

Grabbing / Striking

Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

Ride (parry) / Block (oppose)

 

Second Person

Point of Reference (initial): front (12:00)

Point of Reference (fixed): front (12:00)

Point of Reference (fluid): front (12:00)

it demonstrates an elementary attack

it demonstrates an attack from front (12:00)

it demonstrates an in-flight major attack (punch)

it demonstrates punching

it demonstrates a long range (major) attack

it demonstrates aggression with a single weapon

it demonstrates aggression (punch) on a linear path

it demonstrates an attack from a single potential attacker

 

Major Principles / Theories / Concepts:

In-Flight Major Attack (single)

Punching (offensive) (high zone)

Web of Knowledge - Punches

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Destructive Kneel analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Destructive Kneel analysis

Darting Leaves

Refer to Darting Leaves / Destructive Kneel analysis

Unfurling Crane

Refer to Unfurling Crane / Destructive Kneel analysis

Destructive Kneel


Flashing Wings


Gathering Clouds


Circles of Protection

Attack - direction: front / upper front

Dance of Darkness

Attack - height zone: high / low-high

Thundering Hammers

Attack - height zone: high / low-high

Unwinding Pendulum

Attack - count: single / double (offset timing)

Attack - height zone: high / low-high

Reversing Circles

Attack - path: linear / circular-linear

Attack - height zone: high / low-high

Snaking Talon

Attack: fully defined / partially defined

Attack - dimension (height): high / low-high

Circling Fans

Attack - count: single / double (offset timing)

Isolation Sequence #2

Attack: fully defined / partially defined

Attack - count: singular / multiple (potentially)

Defensive Cross

Attack - dimension (height): high / low

Bowing to Buddha

Attack - dimension (height): high / low

Prance of the Tiger

Attack - direction: front / front flank

Attack - dimension (height): high / middle

Shield and Mace


Five Swords

Attack - count: single / double (offset timing)

Attack - dimension (height): high / low-high

Twirling Hammers


 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Destructive Kneel analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Destructive Kneel analysis

Darting Leaves

Refer to Darting Leaves / Destructive Kneel analysis

Unfurling Crane

Refer to Unfurling Crane / Destructive Kneel analysis

Destructive Kneel


Flashing Wings


Gathering Clouds


Circles of Protection


Dance of Darkness

Web of Knowledge: Punches / Kicks - Punches

Thundering Hammers

Web of Knowledge: Punches / Kicks - Punches

Unwinding Pendulum

Web of Knowledge: Punches / Kicks - Punches

Reversing Circles

Web of Knowledge: Punches / Kicks - Punches

Snaking Talon

Intent: major / minor (potentially)

Circling Fans


Isolation Sequence #2


Defensive Cross

Web of Knowledge: Punches / Kicks

Bowing to Buddha

Web of Knowledge: Punches / Kicks

Prance of the Tiger


Shield and Mace


Five Swords

Web of Knowledge: Punches / Kicks - Punches

Twirling Hammers


 

Third Person

Defense

Point of Reference (form): front (12:00)

Point of Reference (stance): front (12:00) and rear (6:00)

Point of Reference (maneuver): front (12:00) and rear (6:00)

it demonstrates a Zone of Action outside the arms

it demonstrates a defense against a single attack (in-flight major)

it demonstrates simultaneous defensive and offensive maneuvers (parry + break)

it demonstrates simultaneous offensive maneuvers (back-knuckle+claw / back-knuckle+punch+knee)

it demonstrates 2-in-1 (defensive+offensive / offensive+offensive) / 3-in-1 (offensive) timings

it demonstrates both sides of the sequence

it demonstrates a shift of focus 180-degrees

it demonstrates stepping backward

it demonstrates push-dragging forward

it utilizes long range (top) and short range (bottom) weapons

it utilizes both arms simultaneously

it utilizes both top and bottom weapons

it utilizes open and closed weapons

it utilizes the close kneel and wide kneel stances

it demonstrates maneuvers both inside and outside the outer rim

it demonstrates combining circular motions to form a 'figure 8'

 

it demonstrates defensive intersecting circular motions (aka figure 8) with both hands (parry / heel-palm)

it demonstrates intersecting circular motions (aka figure 8) with both hands traveling in similar directions (outward vertical / inward horizontal)

it demonstrates intersecting circular motions (aka figure 8) at different depths, but the same height (simultaneous)

it demonstrates intersecting circular motions (aka figure 8) with both vertical and horizontal paths both parallel and perpendicular to the body

it demonstrates intersecting circular motions both inside and outside the outer rim (simultaneously)

 

it demonstrates offensive intersecting circular motions (aka figure 8) with both hands (simultaneously)

it demonstrates intersecting circular motions (aka figure 8) with both hands traveling the same direction (forward /forward)

it demonstrates intersecting circular motions (aka figure 8) to the same depths but different heights

it demonstrates intersecting circular motions (aka figure 8) with both arms perpendicular to the body

it demonstrates intersecting circular motions outside and inside the outer rim (depending upon the orientation of the body)

 

Offense

Point of Reference (global): rear (6:00)

it demonstrates defense against a single elementary attack (punch)

 

Major Principles / Theories / Concepts:

Continuous Motion

Figure 8

Range (Attack) (Far)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Destructive Kneel analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Destructive Kneel analysis

Darting Leaves

Refer to Darting Leaves / Destructive Kneel analysis

Unfurling Crane

Refer to Unfurling Crane / Destructive Kneel analysis

Destructive Kneel

Defense - maneuver (count): double (offset timing) / triple (simultaneous)

Defense - pattern: figure 8 (circle) / line

Defense - weapon height zone - usage: upper / lower

 

Defense - pattern - figure 8 (boundaries): inside outer rim / outside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height) / depth(+width)

Defense - pattern - figure 8 (direction): outward / inward

Defense - pattern - figure 8 (height zones): high / high

Defense - pattern - figure 8 (intent): defensive / offense

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body) / horizontal (perpendicular to side of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous)

 

Defense - pattern - figure 8 (boundaries): outside outer rim / inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): depth(+height) / depth(+height)

Defense - pattern - figure 8 (direction): forward /forward

Defense - pattern - figure 8 (height zones): high / high

Defense - pattern - figure 8 (intent): offensive / offense

Defense - pattern - figure 8 (orientation): vertical (perpendicular to side of body) / vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous)

Flashing Wings

Defense - foot maneuver: backward-forward-shift / forward

Defense - weapon height zone - usage: upper-lower / upper

Gathering Clouds

Defense - foot maneuver: backward-forward-shift / cover-forward

Defense - weapon height zone - usage: upper-lower / upper

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim+inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-depth(+width) / width(+depth)+width(+depth)

Defense - pattern - figure 8 (direction): opposite (outward+inward) / opposite (inward+inward)

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+horizontal (perpendicular to side of body) / horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body)

 

Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim+inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+depth)+width(+depth)

Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (inward / inward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive+offensive

Defense - pattern - figure 8 (orientation): vertical (varies with body orientation [side and to front]) / horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body)

Circles of Protection

Attack - angle (from front): direct / offset (height)

Attack - path: linear / circular

Defense - foot maneuver: backward-forward-shift / cover-forward

Defense - weapon height zone - usage: upper-lower / upper

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / outside outer rim+inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+width) / width(+height)+depth(+height)

Defense - pattern - figure 8 (direction): opposite (outward+inward) / opposite (outward [forward]+upward [backward])

Defense - pattern - figure 8 (intent): defensive+offensive / offensive+offense

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+horizontal (perpendicular to side of body) / vertical (parallel to front of body)+vertical (perpendicular to side of body)

 

Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / outside outer rim+inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+height)+depth(+height)

Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (outward [forward]+upward [backward])

Defense - pattern - figure 8 (orientation): vertical (varies with body orientation [side and to front]) / vertical (parallel to front of body)+vertical (perpendicular to side of body)

Dance of Darkness

Attack - count: single / double (offset)

Attack - dimension (height): high / low-high

Attack - weapon height zone - usage: upper / lower-upper

Defense - foot maneuver: backward-forward-shift / backward-forward-shift-crossover

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+width) / depth(+height)+depth(+height)

Defense - pattern - figure 8 (direction): opposite (outward+inward) / opposite (downward+inward)

Defense - pattern - figure 8 (intent): defensive+offensive / defensive-defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+horizontal (perpendicular to side of body) / vertical (perpendicular to side of body)+vertical (perpendicular to side of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (inward-outward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive-offensive

Defense - pattern - figure 8 (orientation): vertical (varies with body orientation [side and to front]) / vertical (perpendicular to side of body)-vertical (perpendicular to side of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+width) / depth(+height)-depth(+height)

Defense - pattern - figure 8 (direction): opposite (outward+inward) / same (forward-forward)

Defense - pattern - figure 8 (intent): defensive+offensive / offensive+offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

 

Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim-outside outer rim

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+height)-width(+height)

Defense - pattern - figure 8 (direction): same (forward+forward) / same (inward-outward)

Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (varies with body orientation [side and to front]) / vertical (parallel offset to front of body)-vertical (parallel offset to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing - with inserted maneuver)

Thundering Hammers

Defense - foot maneuver: backward-forward-shift / forward-shift(-spin)

Defense - weapon height zone - usage: upper-lower / upper

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+width) / height(+width)-height(+width)

Defense - pattern - figure 8 (direction):opposite (outward+inward) / same (downward-downward)

Defense - pattern - figure 8 (intent): defensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+horizontal (perpendicular to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim+outside outer rim

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+depth)+height(+depth)

Defense - pattern - figure 8 (direction): opposite (forward+forward) / opposite (outward+backward)

Defense - pattern - figure 8 (intent): offensive+offensive / positional+offensive

Defense - pattern - figure 8 (orientation): vertical (varies with body orientation [side and to front]) / horizontal (parallel to bottom of body)-vertical (parallel to side of body)

Unwinding Pendulum

Attack - count: single / double (offset)

Attack - dimension (height): high / low-high

Attack - weapon height zone - usage: upper / lower-upper

Defense - foot maneuver: backward-forward-shift / backward(+cover)-rotate-crossover

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+width) / depth(+height)-depth(+height)

Defense - pattern - figure 8 (direction): opposite (outward+inward) / opposite (downward-inward)

Defense - pattern - figure 8 (intent): defensive+offensive / defensive-defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+horizontal (perpendicular to side of body) / vertical (diagonal to side of body)-vertical (diagonal to front body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / depth(+height)-depth(+height)

Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (backward-forward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive-offensive

Defense - pattern - figure 8 (orientation): vertical (varies with body orientation [side and to front]) / vertical (parallel to front of body)-vertical (parallel to front body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / single (offset timing - with inserted maneuver [kick])

Reversing Circles

Attack - angle (from front): direct / offset (width)-direct

Attack - count: single / double (offset)

Attack - dimension (height): high / low-high

Attack - path: linear / circular-linear

Attack - weapon height zone - usage: upper / lower-upper

Defense - foot maneuver: backward-forward-shift / forward(+cover)

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+width) / width(+height)+width(+depth)

Defense - pattern - figure 8 (direction): opposite (outward+inward) / same (downward+inward)

Defense - pattern - figure 8 (intent): defensive+offensive / defensive+defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+horizontal (perpendicular to side of body) / vertical (diagonal to front of body)+vertical (diagonal to front of body)

 

Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (forward+forward) / same (downward [diagonal]-downward [diagonal])

Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (varies with body orientation [side and to front]) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Snaking Talon

Attack: fully defined / partially defined

Attack - angle (from front): direct / offset (width+height[low])

Attack - dimension (height): high / low-high

Attack - weapon height zone - usage: upper / lower-upper

Defense - foot maneuver: backward-forward-shift / backward(+cover)

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+width) / depth(+height)+depth(+height)

Defense - pattern - figure 8 (direction): opposite (outward+inward) / same (downward+inward)

Defense - pattern - figure 8 (intent): defensive+offensive / defensive+defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+horizontal (perpendicular to side of body) / vertical (parallel to side of body)+vertical (parallel to side of body)

 

Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+height)-width(+height)

Defense - pattern - figure 8 (direction): same (inward-outward) / continuous (inward-extended outward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive-defensive

Defense - pattern - figure 8 (orientation): vertical (varies with body orientation [side and to front]) / vertical (parallel to front of body)-vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / single (offset timing)

Circling Fans

Attack - count: single / double (offset)

Defense - foot maneuver: backward-forward-shift / backward(+cover)

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+width) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): opposite (outward+inward) / same (downward-downward)

Defense - pattern - figure 8 (intent): defensive+offensive / defensive-defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+horizontal (perpendicular to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (forward+forward) / same (downward-downward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive-defensive

Defense - pattern - figure 8 (orientation): vertical (varies with body orientation [side and to front]) / vertical (parallel to front of body)-vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Isolation Sequence #2

Attack: fully defined / partially defined

Attack - count: single / multiple (potentially)

Defense - foot maneuver: backward-forward-shift / none

Defense - weapon height zone - usage: upper-lower / upper

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim+inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+width) / height(+depth)+width(+depth)

Defense - pattern - figure 8 (direction): opposite (outward+inward) / opposite (upward+inward)

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+horizontal (perpendicular to side of body) / vertical (perpendicular to front of body)+horizontal (perpendicular to front of body)

 

Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim+inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+height)+width(+height)

Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (inward+inward)

Defense - pattern - figure 8 (intent): offensive+offensive / offensive+offensive

Defense - pattern - figure 8 (orientation): vertical (varies with body orientation [side and to front]) / vertical (parallel to front of body)+vertical (parallel to front of body)

Defensive Cross

Attack - weapon height zone - usage: upper / lower

Defense - foot maneuver: backward-forward-shift / backward(step-thru)

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim+inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+width) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): opposite (outward+inward) / opposite (downward-downward)

Defense - pattern - figure 8 (intent): defensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+horizontal (perpendicular to side of body) / vertical (perpendicular to front body)-vertical (perpendicular to front body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (upward-upward)

Defense - pattern - figure 8 (height zones): upper-upper / lower-upper

Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (varies with body orientation [side and to front]) / vertical (perpendicular to front body)-vertical (perpendicular to front body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Bowing to Buddha

Attack - weapon height zone - usage: upper / lower

Defense - foot maneuver: backward-forward-shift / downward(-switch)

Defense - weapon height zone - usage: upper-lower / upper

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim+inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+width) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): opposite (outward+inward) / opposite (upward-downward)

Defense - pattern - figure 8 (intent): defensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+horizontal (perpendicular to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (upward-downward)

Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (varies with body orientation [side and to front]) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Prance of the Tiger

Attack - angle (from front): direct / offset

Defense - foot maneuver: backward-forward-shift / backward

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / outside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+width) / height(+width)-width(+height)

Defense - pattern - figure 8 (direction): opposite (outward+inward) / opposite (upward-inward)

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+horizontal (perpendicular to side of body) / vertical (parallel offset to front of body)-vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / single (offset timing)

 

Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / outside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+width)-width(+height)

Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (upward-inward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive+offensive

Defense - pattern - figure 8 (orientation): vertical (varies with body orientation [side and to front]) / vertical (parallel offset to front of body)-vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / single (offset timing)

Shield and Mace

Defense - foot maneuver: backward-forward-shift / forward(+cover)

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim+inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+width) / height(+width)-height(+width)

Defense - pattern - figure 8 (direction): opposite (outward+inward) / opposite (inward-inward)

Defense - pattern - figure 8 (intent): defensive+offensive / offensive-defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+horizontal (perpendicular to side of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

 

Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim+inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+width)-height(+width)

Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (inward-inward)

Defense - pattern - figure 8 (intent): offensive+offensive / offensive-defensive

Defense - pattern - figure 8 (orientation): vertical (varies with body orientation [side and to front]) / vertical (parallel to front of body)-vertical (parallel to front of body)

Five Swords

Attack - weapon height zone - usage: upper / lower-upper

Defense - foot maneuver: backward-forward-shift / forward(+cover)

Defense - weapon height zone - usage: upper-lower / upper

Twirling Hammers

Defense - foot maneuver: backward-forward-shift / crossover(sideways)-forward

Defense - weapon height zone - usage: upper-lower / upper

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim+inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+width) / depth(+width)+depth(+width)

Defense - pattern - figure 8 (direction): opposite (outward+inward) / same (inward+inward)

Defense - pattern - figure 8 (intent): defensive+offensive / positional+positional

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+horizontal (perpendicular to side of body) / horizontal (parallel to bottom of body)+horizontal (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (simultaneous [relatively])

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / depth(+height)-depth(+height) [spiral]

Defense - pattern - figure 8 (direction): same (forward+forward) / same (backward-inward)

Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (varies with body orientation [side and to front]) / horizontal ([relatively] parallel to top of body)-horizontal (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / single (offset timing - with inserted maneuver [elbow])

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Destructive Kneel analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Destructive Kneel analysis

Darting Leaves

Refer to Darting Leaves / Darting Leaves analysis

Unfurling Crane

Refer to Unfurling Crane / Destructive Kneel analysis

Destructive Kneel

Directional Zone: front / rear

Focal Points: singular / multiple

Zone of Action (defense): outside the arm (right / left) / behind (between the arms)

Flashing Wings

Focal Points: multiple / singular

Gathering Clouds

Focal Points: multiple / singular

Zone of Action (defense) (primary): outside the arm (right / left) / on the arm (right / left)

Circles of Protection

Focal Points: multiple / singular

Zone of Action (defense) (primary): outside the arm (right / left) / underneath the arm (right / left)

Dance of Darkness

Focal Points: multiple / singular

Zone of Action (defense) (primary): outside the arm (right / left) / outside the (leg) arm (right / left)

Thundering Hammers

Focal Points: multiple / singular

Unwinding Pendulum

Focal Points: multiple / singular

Zone of Action (defense) (primary): outside the arm (right / left) / outside the (leg) arm (right / left)

Reversing Circles

Focal Points: multiple / singular

Zone of Action (defense) (primary): outside the arm (right / left) / inside the leg (left / right) - underneath the arms

Snaking Talon

Focal Points: multiple / singular

Zone of Action (defense) (primary): outside the arm (right / left) / inside the leg (left / right) - on top of the arms

Circling Fans

Focal Points: multiple / singular

Zone of Action (defense) (primary): outside the arm (right / left) / on top of the arms

Isolation Sequence #2

Purpose (primary): establish - articulate / expound - complete - preview

Defensive Cross

Focal Points: multiple / singular

Zone of Action (defense) (primary): outside the arm (right / left) / inside the leg (right / left) (between the arms)

Bowing to Buddha

Focal Points: multiple / singular

Zone of Action (defense) (primary): outside the arm (right / left) / inside the leg (right / left) (between the arms)

Prance of the Tiger

Directional Zone: front / front flank

Zone of Action (defense) (primary): outside the arm (right / left) / inside the arm (right / left)

Shield and Mace

Focal Points: multiple / singular

Five Swords

Focal Points: multiple / singular

Zone of Action (defense) (primary): outside the arm (right / left) / inside the leg (right / left) - inside the arm (right / left)

Twirling Hammers

Focal Points: multiple / singular