Destructive Kneel

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Destructive Kneel

destructive kneel on yantra

destructive_kneel_r_break

 

The major information compiled from an analysis of this sequence is:

First Person

•Point of Reference (fixed): front (12:00)

•Focal Point (fluid - primary): front (12;00)

•it demonstrates a shift of (fixed) Focal Point 45-degrees (to front flank) (12:00), (transitional) 90-degrees (to flank) (9:00), and 180-degrees (to rear) (12:00)

•it demonstrates a shift of (fluid) Focal Point 45-degrees (to front flank) (10:30), (transitional) 90-degrees (to flank) (9:00), and 180-degrees (to rear) (6:00)

•it demonstrates a shift in both stance and Focal Point

•it demonstrates both sides of a self-defense technique

•it demonstrates redirecting an in-flight aggression

•it demonstrates offense with multiple weapons (open-closed weapons)

•it demonstrates striking with both upper and lower limbs (simultaneously)

•it demonstrates the use of two (2) - three (3) weapons simultaneously

•it demonstrates striking (upper and lower) and clawing

•it demonstrates a degree of grabbing

•it demonstrates destabilizing the potential opponent (with lower limb) (buckling)

•it demonstrates Purposeful Deflection with Purposeful Aggression

•it demonstrates a foot maneuver using distance with rotation

 

Major Principles / Theories / Concepts:

Alignment

Angle of Cancellation

Angle of Deflection

Angle of Disturbance

Angle of Incidence

Buckle

Claw

Defensive Defense

Destabilize

Economy of Motion

Knee

Margin for Error

Offensive Offense

Outer Rim

Parry

Point of Origin

Power (Back-up Mass - Torque - Gravitational Marriage)

Pulling

Purposeful Aggression

Purposeful Deflection

Strike

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Destructive Kneel analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Destructive Kneel analysis

Darting Leaves

▪Refer to Darting Leaves / Destructive Kneel analysis

Unfurling Crane

▪Refer to Unfurling Crane / Destructive Kneel analysis

Destructive Kneel

▪Side: right / left

▪Maneuver - intent: defense / offense

▪Maneuver - count: single (defense) / double (offense-defense) - triple (offense)

▪Maneuver (offense) - degree of open: open / closed

▪Maneuver (offense) - range: long / close

▪Maneuver (offense) - method: pulling / pushing

▪Maneuver (travel): path of travel (defense) / line of travel (offense)

▪Step - direction: backward (away) / forward (toward)

Flashing Wings

▪Maneuver (initial) - intent: defensive+offensive / defense

▪Maneuver (defense) - direction: outward / upward (outward)

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - count: single-double-triple / single

▪Maneuver (offense) - degree of open: open-closed / open

▪Maneuver (offense) - range: long-close / close-long

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Maneuver (offense) - purpose: grab-claw-strike (upper+lower) / strike (upper)

▪Step (initial) - method: distance+rotation / rotation-distance

Gathering Clouds

▪Maneuver (offense) - count: single-double-triple / single

▪Maneuver (offense) - degree of open: open-closed / partially open-open

▪Maneuver (offense) - range: long-close / middle-long-close

▪Maneuver (offense) - purpose: grab-claw-strike (upper+lower) / strike (upper)

▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / horizontal (depth)

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step (initial) - direction: forward / sideways

▪Step - elements: distance+rotation / distance (distance+rotation)

Circles of Protection

▪Maneuver (initial) - intent: defensive+offensive / defense

▪Maneuver (defense) - direction: outward / upward (outward)

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - count: single-double-triple / single

▪Maneuver (offense) - range: long-close / long

▪Maneuver (offense) - purpose: grab-claw-strike (upper+lower) / claw-strike-grab (upper)

▪Step - elements: distance+rotation / distance+rotation (distance)

Dance of Darkness

▪Maneuver (initial) - intent: defensive+offensive / defense

▪Maneuver (defense) - direction: outward / downward-inward

▪Maneuver (defense) - count: single / double (offset timing)

▪Maneuver (offense) - count: single-double-triple / single-double

▪Maneuver (offense) - degree of open: open-closed / partially open-closed

▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / horizontal (depth)

▪Step (initial) - direction: forward (toward) / backward (away)

▪Step (initial) - method: distance+rotation / distance

Thundering Hammers

▪Maneuver (initial) - intent: defensive+offensive / defense

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - count: single-double-triple / single

▪Maneuver (offense) - range: long-close / middle-long-close

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / vertical (height)

Unwinding Pendulum

▪Maneuver (initial) - intent: defensive+offensive / defense

▪Maneuver (defense) - direction: outward / downward-inward

▪Maneuver (defense) - count: single / double (offset timing)

▪Maneuver (defense) - type: parry / parrying block-block

▪Maneuver (offense) - count: single-double-triple / single

▪Maneuver (offense) - degree of open: open-closed / open-partially open

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / horizontal (depth) - vertical (height)

▪Step (initial) - direction: forward (toward) / backward (away)

▪Step - elements: distance+rotation / distance-rotation (distance)

Reversing Circles

▪Maneuver (initial) - intent: defensive+offensive / defense

▪Maneuver (defense) - direction: outward / downward+inward

▪Maneuver (defense) - count: single / double (simultaneous)

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - count: single-double-triple / single

▪Maneuver (offense) - degree of open: open-closed / open

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Maneuver (offense) - range: long-close / long

▪Maneuver (offense) - purpose: grab-claw-strike (upper+lower) / strike (upper)

▪Step (initial) - direction: backward / forward

Snaking Talon

▪Maneuver (initial) - intent: defensive+offensive / defense

▪Maneuver (defense) - direction: inward / downward+inward

▪Maneuver (defense) - direction: inward / inward-extended outward

▪Maneuver (defense) - type: parry / parry (block)

▪Maneuver (defense) - count: single / double

▪Maneuver (offense) - count: single-double-triple / single

▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / horizontal (depth)

▪Maneuver (offense) - range: long-close / long

Circling Fans

▪Maneuver (initial) - intent: defensive+offensive / defense

▪Maneuver (defense) - direction: outward / downward-downward (offset timing)

▪Maneuver (defense) - count: single / double (offset timing)

▪Maneuver (offense) - count: single-double-triple / single

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Maneuver (offense) - range: long-close / long

▪Maneuver (offense) - purpose: grab-claw-strike (upper+lower) / strike (upper-lower)

▪Step - elements: distance+rotation / distance

Isolation Sequence #2

▪Reference (points): single / multiple

▪Maneuver (defense) - direction: inward / upward

▪Maneuver (offense) - count: single-double-triple / single

▪Step - direction: backward (away) / none

Defensive Cross

▪Maneuver (initial) - intent: defensive+offensive / defense

▪Maneuver (defense) - direction: outward / downward+downward (simultaneous)

▪Maneuver (defense) - count: single / double (simultaneous)

▪Maneuver (defense) - type: parry / parrying block

▪Maneuver (offense) - count: single-double-triple / single

▪Maneuver (offense) - range: long-close / long

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / vertical (height)

▪Step - elements: distance+rotation / distance-rotation

Bowing to Buddha

▪Maneuver (initial) - intent: defensive+offensive / defense

▪Maneuver (defense) - direction: inward / inward (anchoring)

▪Maneuver (defense) - type: parry / block (anchoring)

▪Maneuver (offense) - count: single-double-triple / single

▪Maneuver (offense) - range: long-close / close

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Maneuver (offense) - purpose: grab-claw-strike (upper+lower) / strike (upper)

▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / vertical (height)

▪Step (initial) - direction: backward (away) / downward (maintain)

▪Step - elements: distance+rotation / height (no distance)-rotation (no distance)

Prance of the Tiger

▪Reference Point (initial) - direction: front / front flank

▪Maneuver (defense) - direction: outward / downward (push-down)

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - purpose: grab-claw-strike (upper+lower) / strike (upper-lower)

▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / diagonal (width+height)

▪Step - elements: distance+rotation / distance

Shield and Mace

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - count: single-double-triple / single

▪Step (initial) - direction: backward (away) / forward (toward)

Five Swords

▪Maneuver (defense) - direction: outward / downward-inward

▪Maneuver (defense) - count: single / double (offset timing)

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - count: single-double-triple / single

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step (initial) - direction: backward (away) / forward (toward)

Twirling Hammers

▪Maneuver (defense) - direction: outward / extended outward

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - count: single-double-triple / double-single

▪Maneuver (offense) - degree of open: open-closed / closed

▪Maneuver (offense) - range: long-close / close

▪Maneuver (offense) - method: pulling+pushing / pulling-pushing

▪Step (initial) - direction: forward (toward) / sideways

▪Step - elements: distance+rotation / distance (distance+rotation)

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Destructive Kneel analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Destructive Kneel analysis

Darting Leaves

▪Refer to Darting Leaves / Destructive Kneel analysis

Unfurling Crane

▪Refer to Unfurling Crane / Destructive Kneel analysis

Destructive Kneel

▪Block (Parry) / Grab / Strike

▪Contact Penetration / Surface Contact

▪Defensive Defense / Offensive Offense

▪Gauging: Open Gap / Close Gap

▪Grabbing / Striking

▪Purposeful Deflection / Purposeful Aggression / Purposeful Manipulation

▪Stabilize Self / Destabilize Opponent (Buckle)

▪Zone of Visibility / Zone of Obscurity

Flashing Wings

▪Gauging: Open Gap (Close Gap) / Maintain Gap (Close Gap)

▪Grabbing / Striking

▪Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

▪Push / Pull

▪Ride (parry) / Block (oppose)

▪Strategy (primary): counter them (defense) + counter them (offense) / counter them (defense) - counter them (offense)

Gathering Clouds

▪Gauging: Open Gap (Close Gap) / Maintain Gap (Close Gap)

▪Grabbing / Striking

▪Push / Pull

▪Zone of Obscurity / Zone of Visibility

Circles of Protection

▪Gauging: Open Gap (Close Gap) / Close Gap

▪Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

▪Zone of Obscurity / Zone of Visibility

Dance of Darkness

▪Grabbing / Striking

▪Directional Harmony / Vise-like Maneuver (Opposing Forces)

▪Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

▪Strike / Sweep

Thundering Hammers

▪Destabilize Opponent / Stabilize Self

▪Gauging: Open Gap (Close Gap) / Close Gap

▪Grabbing / Striking

▪Pull / Push

▪Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

Unwinding Pendulum

▪Block (oppose) / Ride (parrying block)

▪Grabbing / Striking

▪Pull / Push

▪Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

▪Strike / Sweep

Reversing Circles

▪Gauging: Open Gap (Close Gap) / Close Gap

▪Grabbing / Striking

▪Pull / Push

▪Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

▪Ride (parry) / Block (oppose)

▪Zone of Obscurity / Zone of Visibility

Snaking Talon

▪Gauging: Open Gap (Close Gap) / Open Gap

▪Directional Harmony / Opposing Forces

▪Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

▪Zone of Obscurity / Zone of Visibility

Circling Fans

▪Gauging: Open Gap (Close Gap) / Open Gap

▪Grabbing / Striking

▪Pull / Push

▪Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

▪Zone of Obscurity / Zone of Visibility

Isolation Sequence #2

▪Gauging: Open Gap (Close Gap) / Maintain Gap

▪Mobility: unconstrained (non-stationary) / constrained (isolation)

▪Opposing Forces / Isolated (power)

Defensive Cross

▪Block (oppose) / Ride (parrying block)

▪Directional Harmony / Vise-like Maneuver (Opposing Forces)

▪Gauging: Open Gap (Close Gap) / Open Gap

▪Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

▪Zone of Obscurity / Zone of Visibility

Bowing to Buddha

▪Directional Harmony / Vise-like Maneuver (Opposing Forces)

▪Gauging: Open Gap (Close Gap) / Maintain Gap (Close Gap)

▪Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

▪Striking / Vise-like Maneuver

Prance of the Tiger

▪Gauging: Open Gap (Close Gap) / Open Gap

▪Grabbing / Striking

▪Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

▪Push - Pull / Frictional Pull

▪Zone of Obscurity / Zone of Visibility

Shield and Mace

▪Gauging: Open Gap (Close Gap) / Close Gap

▪Grabbing / Striking

▪Pull / Push

▪Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

▪Ride (parry) / Block (oppose)

Five Swords

▪Gauging: Open Gap (Close Gap) / Close Gap

▪Grabbing / Striking

▪Pull / Push

▪Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

▪Ride (parry) / Block (oppose)

▪Zone of Obscurity / Zone of Visibility

Twirling Hammers

▪Gauging: Open Gap (Close Gap) / Close Gap

▪Grabbing / Striking

▪Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

▪Ride (parry) / Block (oppose)

 

Second Person

•Point of Reference (initial): front (12:00)

•Point of Reference (fixed): front (12:00)

•Point of Reference (fluid): front (12:00)

•it demonstrates an elementary attack

•it demonstrates an attack from front (12:00)

•it demonstrates an in-flight major attack (punch)

•it demonstrates punching

•it demonstrates a long range (major) attack

•it demonstrates aggression with a single weapon

•it demonstrates aggression (punch) on a linear path

•it demonstrates an attack from a single potential attacker

 

Major Principles / Theories / Concepts:

In-Flight Major Attack (single)

Punching (offensive) (high zone)

Web of Knowledge - Punches

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Destructive Kneel analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Destructive Kneel analysis

Darting Leaves

▪Refer to Darting Leaves / Destructive Kneel analysis

Unfurling Crane

▪Refer to Unfurling Crane / Destructive Kneel analysis

Destructive Kneel


Flashing Wings


Gathering Clouds


Circles of Protection

▪Attack - direction: front / upper front

Dance of Darkness

▪Attack - height zone: high / low-high

Thundering Hammers

▪Attack - height zone: high / low-high

Unwinding Pendulum

▪Attack - count: single / double (offset timing)

▪Attack - height zone: high / low-high

Reversing Circles

▪Attack - path: linear / circular-linear

▪Attack - height zone: high / low-high

Snaking Talon

▪Attack: fully defined / partially defined

▪Attack - dimension (height): high / low-high

Circling Fans

▪Attack - count: single / double (offset timing)

Isolation Sequence #2

▪Attack: fully defined / partially defined

▪Attack - count: singular / multiple (potentially)

Defensive Cross

▪Attack - dimension (height): high / low

Bowing to Buddha

▪Attack - dimension (height): high / low

Prance of the Tiger

▪Attack - direction: front / front flank

▪Attack - dimension (height): high / middle

Shield and Mace


Five Swords

▪Attack - count: single / double (offset timing)

▪Attack - dimension (height): high / low-high

Twirling Hammers


 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Destructive Kneel analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Destructive Kneel analysis

Darting Leaves

▪Refer to Darting Leaves / Destructive Kneel analysis

Unfurling Crane

▪Refer to Unfurling Crane / Destructive Kneel analysis

Destructive Kneel


Flashing Wings


Gathering Clouds


Circles of Protection


Dance of Darkness

▪Web of Knowledge: Punches / Kicks - Punches

Thundering Hammers

▪Web of Knowledge: Punches / Kicks - Punches

Unwinding Pendulum

▪Web of Knowledge: Punches / Kicks - Punches

Reversing Circles

▪Web of Knowledge: Punches / Kicks - Punches

Snaking Talon

▪Intent: major / minor (potentially)

Circling Fans


Isolation Sequence #2


Defensive Cross

▪Web of Knowledge: Punches / Kicks

Bowing to Buddha

▪Web of Knowledge: Punches / Kicks

Prance of the Tiger


Shield and Mace


Five Swords

▪Web of Knowledge: Punches / Kicks - Punches

Twirling Hammers


 

Third Person

Defense

•Point of Reference (form): front (12:00)

•Point of Reference (stance): front (12:00) and rear (6:00)

•Point of Reference (maneuver): front (12:00) and rear (6:00)

•it demonstrates a Zone of Action outside the arms

•it demonstrates a defense against a single attack (in-flight major)

•it demonstrates simultaneous defensive and offensive maneuvers (parry + break)

•it demonstrates simultaneous offensive maneuvers (back-knuckle+claw / back-knuckle+punch+knee)

•it demonstrates 2-in-1 (defensive+offensive / offensive+offensive) / 3-in-1 (offensive) timings

•it demonstrates both sides of the sequence

•it demonstrates a shift of focus 180-degrees

•it demonstrates stepping backward

•it demonstrates push-dragging forward

•it utilizes long range (top) and short range (bottom) weapons

•it utilizes both arms simultaneously

•it utilizes both top and bottom weapons

•it utilizes open and closed weapons

•it utilizes the close kneel and wide kneel stances

•it demonstrates maneuvers both inside and outside the outer rim

•it demonstrates combining circular motions to form a 'figure 8'

 

•it demonstrates defensive intersecting circular motions (aka figure 8) with both hands (parry / heel-palm)

•it demonstrates intersecting circular motions (aka figure 8) with both hands traveling in similar directions (outward vertical / inward horizontal)

•it demonstrates intersecting circular motions (aka figure 8) at different depths, but the same height (simultaneous)

•it demonstrates intersecting circular motions (aka figure 8) with both vertical and horizontal paths both parallel and perpendicular to the body

•it demonstrates intersecting circular motions both inside and outside the outer rim (simultaneously)

 

•it demonstrates offensive intersecting circular motions (aka figure 8) with both hands (simultaneously)

•it demonstrates intersecting circular motions (aka figure 8) with both hands traveling the same direction (forward /forward)

•it demonstrates intersecting circular motions (aka figure 8) to the same depths but different heights

•it demonstrates intersecting circular motions (aka figure 8) with both arms perpendicular to the body

•it demonstrates intersecting circular motions outside and inside the outer rim (depending upon the orientation of the body)

 

Offense

•Point of Reference (global): rear (6:00)

•it demonstrates defense against a single elementary attack (punch)

 

Major Principles / Theories / Concepts:

Continuous Motion

Figure 8

Range (Attack) (Far)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Destructive Kneel analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Destructive Kneel analysis

Darting Leaves

▪Refer to Darting Leaves / Destructive Kneel analysis

Unfurling Crane

▪Refer to Unfurling Crane / Destructive Kneel analysis

Destructive Kneel

▪Defense - maneuver (count): double (offset timing) / triple (simultaneous)

▪Defense - pattern: figure 8 (circle) / line

▪Defense - weapon height zone - usage: upper / lower

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim / outside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height) / depth(+width)

▪Defense - pattern - figure 8 (direction): outward / inward

▪Defense - pattern - figure 8 (height zones): high / high

▪Defense - pattern - figure 8 (intent): defensive / offense

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body) / horizontal (perpendicular to side of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous)

 

▪Defense - pattern - figure 8 (boundaries): outside outer rim / inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height) / depth(+height)

▪Defense - pattern - figure 8 (direction): forward /forward

▪Defense - pattern - figure 8 (height zones): high / high

▪Defense - pattern - figure 8 (intent): offensive / offense

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to side of body) / vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous)

Flashing Wings

▪Defense - foot maneuver: backward-forward-shift / forward

▪Defense - weapon height zone - usage: upper-lower / upper

Gathering Clouds

▪Defense - foot maneuver: backward-forward-shift / cover-forward

▪Defense - weapon height zone - usage: upper-lower / upper

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim+inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-depth(+width) / width(+depth)+width(+depth)

▪Defense - pattern - figure 8 (direction): opposite (outward+inward) / opposite (inward+inward)

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+horizontal (perpendicular to side of body) / horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body)

 

▪Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim+inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+depth)+width(+depth)

▪Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (inward / inward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (varies with body orientation [side and to front]) / horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body)

Circles of Protection

▪Attack - angle (from front): direct / offset (height)

▪Attack - path: linear / circular

▪Defense - foot maneuver: backward-forward-shift / cover-forward

▪Defense - weapon height zone - usage: upper-lower / upper

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / outside outer rim+inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+width) / width(+height)+depth(+height)

▪Defense - pattern - figure 8 (direction): opposite (outward+inward) / opposite (outward [forward]+upward [backward])

▪Defense - pattern - figure 8 (intent): defensive+offensive / offensive+offense

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+horizontal (perpendicular to side of body) / vertical (parallel to front of body)+vertical (perpendicular to side of body)

 

▪Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / outside outer rim+inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+height)+depth(+height)

▪Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (outward [forward]+upward [backward])

▪Defense - pattern - figure 8 (orientation): vertical (varies with body orientation [side and to front]) / vertical (parallel to front of body)+vertical (perpendicular to side of body)

Dance of Darkness

▪Attack - count: single / double (offset)

▪Attack - dimension (height): high / low-high

▪Attack - weapon height zone - usage: upper / lower-upper

▪Defense - foot maneuver: backward-forward-shift / backward-forward-shift-crossover

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+width) / depth(+height)+depth(+height)

▪Defense - pattern - figure 8 (direction): opposite (outward+inward) / opposite (downward+inward)

▪Defense - pattern - figure 8 (intent): defensive+offensive / defensive-defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+horizontal (perpendicular to side of body) / vertical (perpendicular to side of body)+vertical (perpendicular to side of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

▪Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (inward-outward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (varies with body orientation [side and to front]) / vertical (perpendicular to side of body)-vertical (perpendicular to side of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+width) / depth(+height)-depth(+height)

▪Defense - pattern - figure 8 (direction): opposite (outward+inward) / same (forward-forward)

▪Defense - pattern - figure 8 (intent): defensive+offensive / offensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

 

▪Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim-outside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+height)-width(+height)

▪Defense - pattern - figure 8 (direction): same (forward+forward) / same (inward-outward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (varies with body orientation [side and to front]) / vertical (parallel offset to front of body)-vertical (parallel offset to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing - with inserted maneuver)

Thundering Hammers

▪Defense - foot maneuver: backward-forward-shift / forward-shift(-spin)

▪Defense - weapon height zone - usage: upper-lower / upper

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+width) / height(+width)-height(+width)

▪Defense - pattern - figure 8 (direction):opposite (outward+inward) / same (downward-downward)

▪Defense - pattern - figure 8 (intent): defensive+offensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+horizontal (perpendicular to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

▪Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim+outside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+depth)+height(+depth)

▪Defense - pattern - figure 8 (direction): opposite (forward+forward) / opposite (outward+backward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / positional+offensive

▪Defense - pattern - figure 8 (orientation): vertical (varies with body orientation [side and to front]) / horizontal (parallel to bottom of body)-vertical (parallel to side of body)

Unwinding Pendulum

▪Attack - count: single / double (offset)

▪Attack - dimension (height): high / low-high

▪Attack - weapon height zone - usage: upper / lower-upper

▪Defense - foot maneuver: backward-forward-shift / backward(+cover)-rotate-crossover

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+width) / depth(+height)-depth(+height)

▪Defense - pattern - figure 8 (direction): opposite (outward+inward) / opposite (downward-inward)

▪Defense - pattern - figure 8 (intent): defensive+offensive / defensive-defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+horizontal (perpendicular to side of body) / vertical (diagonal to side of body)-vertical (diagonal to front body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

▪Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / depth(+height)-depth(+height)

▪Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (backward-forward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (varies with body orientation [side and to front]) / vertical (parallel to front of body)-vertical (parallel to front body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / single (offset timing - with inserted maneuver [kick])

Reversing Circles

▪Attack - angle (from front): direct / offset (width)-direct

▪Attack - count: single / double (offset)

▪Attack - dimension (height): high / low-high

▪Attack - path: linear / circular-linear

▪Attack - weapon height zone - usage: upper / lower-upper

▪Defense - foot maneuver: backward-forward-shift / forward(+cover)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+width) / width(+height)+width(+depth)

▪Defense - pattern - figure 8 (direction): opposite (outward+inward) / same (downward+inward)

▪Defense - pattern - figure 8 (intent): defensive+offensive / defensive+defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+horizontal (perpendicular to side of body) / vertical (diagonal to front of body)+vertical (diagonal to front of body)

 

▪Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): same (forward+forward) / same (downward [diagonal]-downward [diagonal])

▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (varies with body orientation [side and to front]) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Snaking Talon

▪Attack: fully defined / partially defined

▪Attack - angle (from front): direct / offset (width+height[low])

▪Attack - dimension (height): high / low-high

▪Attack - weapon height zone - usage: upper / lower-upper

▪Defense - foot maneuver: backward-forward-shift / backward(+cover)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+width) / depth(+height)+depth(+height)

▪Defense - pattern - figure 8 (direction): opposite (outward+inward) / same (downward+inward)

▪Defense - pattern - figure 8 (intent): defensive+offensive / defensive+defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+horizontal (perpendicular to side of body) / vertical (parallel to side of body)+vertical (parallel to side of body)

 

▪Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+height)-width(+height)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / continuous (inward-extended outward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive-defensive

▪Defense - pattern - figure 8 (orientation): vertical (varies with body orientation [side and to front]) / vertical (parallel to front of body)-vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / single (offset timing)

Circling Fans

▪Attack - count: single / double (offset)

▪Defense - foot maneuver: backward-forward-shift / backward(+cover)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+width) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): opposite (outward+inward) / same (downward-downward)

▪Defense - pattern - figure 8 (intent): defensive+offensive / defensive-defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+horizontal (perpendicular to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

▪Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): same (forward+forward) / same (downward-downward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive-defensive

▪Defense - pattern - figure 8 (orientation): vertical (varies with body orientation [side and to front]) / vertical (parallel to front of body)-vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Isolation Sequence #2

▪Attack: fully defined / partially defined

▪Attack - count: single / multiple (potentially)

▪Defense - foot maneuver: backward-forward-shift / none

▪Defense - weapon height zone - usage: upper-lower / upper

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim+inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+width) / height(+depth)+width(+depth)

▪Defense - pattern - figure 8 (direction): opposite (outward+inward) / opposite (upward+inward)

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+horizontal (perpendicular to side of body) / vertical (perpendicular to front of body)+horizontal (perpendicular to front of body)

 

▪Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim+inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+height)+width(+height)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (inward+inward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (varies with body orientation [side and to front]) / vertical (parallel to front of body)+vertical (parallel to front of body)

Defensive Cross

▪Attack - weapon height zone - usage: upper / lower

▪Defense - foot maneuver: backward-forward-shift / backward(step-thru)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim+inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+width) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): opposite (outward+inward) / opposite (downward-downward)

▪Defense - pattern - figure 8 (intent): defensive+offensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+horizontal (perpendicular to side of body) / vertical (perpendicular to front body)-vertical (perpendicular to front body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

▪Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (upward-upward)

▪Defense - pattern - figure 8 (height zones): upper-upper / lower-upper

▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (varies with body orientation [side and to front]) / vertical (perpendicular to front body)-vertical (perpendicular to front body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Bowing to Buddha

▪Attack - weapon height zone - usage: upper / lower

▪Defense - foot maneuver: backward-forward-shift / downward(-switch)

▪Defense - weapon height zone - usage: upper-lower / upper

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim+inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+width) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): opposite (outward+inward) / opposite (upward-downward)

▪Defense - pattern - figure 8 (intent): defensive+offensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+horizontal (perpendicular to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

▪Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (upward-downward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (varies with body orientation [side and to front]) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Prance of the Tiger

▪Attack - angle (from front): direct / offset

▪Defense - foot maneuver: backward-forward-shift / backward

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / outside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+width) / height(+width)-width(+height)

▪Defense - pattern - figure 8 (direction): opposite (outward+inward) / opposite (upward-inward)

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+horizontal (perpendicular to side of body) / vertical (parallel offset to front of body)-vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / single (offset timing)

 

▪Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / outside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+width)-width(+height)

▪Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (upward-inward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (varies with body orientation [side and to front]) / vertical (parallel offset to front of body)-vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / single (offset timing)

Shield and Mace

▪Defense - foot maneuver: backward-forward-shift / forward(+cover)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim+inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+width) / height(+width)-height(+width)

▪Defense - pattern - figure 8 (direction): opposite (outward+inward) / opposite (inward-inward)

▪Defense - pattern - figure 8 (intent): defensive+offensive / offensive-defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+horizontal (perpendicular to side of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

 

▪Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim+inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+width)-height(+width)

▪Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (inward-inward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive-defensive

▪Defense - pattern - figure 8 (orientation): vertical (varies with body orientation [side and to front]) / vertical (parallel to front of body)-vertical (parallel to front of body)

Five Swords

▪Attack - weapon height zone - usage: upper / lower-upper

▪Defense - foot maneuver: backward-forward-shift / forward(+cover)

▪Defense - weapon height zone - usage: upper-lower / upper

Twirling Hammers

▪Defense - foot maneuver: backward-forward-shift / crossover(sideways)-forward

▪Defense - weapon height zone - usage: upper-lower / upper

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim+inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+width) / depth(+width)+depth(+width)

▪Defense - pattern - figure 8 (direction): opposite (outward+inward) / same (inward+inward)

▪Defense - pattern - figure 8 (intent): defensive+offensive / positional+positional

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+horizontal (perpendicular to side of body) / horizontal (parallel to bottom of body)+horizontal (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (simultaneous [relatively])

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / depth(+height)-depth(+height) [spiral]

▪Defense - pattern - figure 8 (direction): same (forward+forward) / same (backward-inward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (varies with body orientation [side and to front]) / horizontal ([relatively] parallel to top of body)-horizontal (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / single (offset timing - with inserted maneuver [elbow])

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Destructive Kneel analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Destructive Kneel analysis

Darting Leaves

▪Refer to Darting Leaves / Darting Leaves analysis

Unfurling Crane

▪Refer to Unfurling Crane / Destructive Kneel analysis

Destructive Kneel

▪Directional Zone: front / rear

▪Focal Points: singular / multiple

▪Zone of Action (defense): outside the arm (right / left) / behind (between the arms)

Flashing Wings

▪Focal Points: multiple / singular

Gathering Clouds

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): outside the arm (right / left) / on the arm (right / left)

Circles of Protection

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): outside the arm (right / left) / underneath the arm (right / left)

Dance of Darkness

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): outside the arm (right / left) / outside the (leg) arm (right / left)

Thundering Hammers

▪Focal Points: multiple / singular

Unwinding Pendulum

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): outside the arm (right / left) / outside the (leg) arm (right / left)

Reversing Circles

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): outside the arm (right / left) / inside the leg (left / right) - underneath the arms

Snaking Talon

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): outside the arm (right / left) / inside the leg (left / right) - on top of the arms

Circling Fans

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): outside the arm (right / left) / on top of the arms

Isolation Sequence #2

▪Purpose (primary): establish - articulate / expound - complete - preview

Defensive Cross

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): outside the arm (right / left) / inside the leg (right / left) (between the arms)

Bowing to Buddha

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): outside the arm (right / left) / inside the leg (right / left) (between the arms)

Prance of the Tiger

▪Directional Zone: front / front flank

▪Zone of Action (defense) (primary): outside the arm (right / left) / inside the arm (right / left)

Shield and Mace

▪Focal Points: multiple / singular

Five Swords

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): outside the arm (right / left) / inside the leg (right / left) - inside the arm (right / left)

Twirling Hammers

▪Focal Points: multiple / singular