Darting Leaves

<< Click to Display Table of Contents >>

Navigation:  Welcome to the KenpoPedia > Forms > Form 4 > Intra-Form Analysis >

Darting Leaves

darting leaves on yantra

darting_leaves_r_block_with_cat

 

The major information compiled from an analysis of this sequence is:

First Person

•Point of Reference (fixed): front flank (1:30 / 10:30)

•Focal Point (fluid - primary): front (12;00)

•it demonstrates a shift of (fixed) Focal Point 45-degrees (to front flank) (1:30) and 90-degrees (to front flank) (10:30)

•it demonstrates a shift of (fluid) Focal Point 45-degrees (to front flank) (1:30) and 90-degrees (to flank) (9:00)

•it demonstrates a shift (initially) in both stance and Focal Point

•it demonstrates both sides of a self-defense technique

•it demonstrates redirecting an in-flight aggression

•it demonstrates offense with multiple weapons (open weapons)

•it demonstrates striking with both upper and lower limbs (simultaneously)

•it demonstrates the use of two (2) weapons simultaneously

•it demonstrates Purposeful Deflection (followed by Purposeful Aggression)

•it demonstrates a foot maneuver using distance with rotation

 

Major Principles / Theories / Concepts:

Alignment

Angle of Cancellation

Angle of Deflection

Angle of Incidence

Block

Defensive Defense

Economy of Motion

Gauging (depth)

Margin for Error

Line

Offensive Offense

Outer Rim

Point of Origin

Power (Back-up Mass)

Purposeful Aggression

Purposeful Deflection

Strike

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Darting Leaves analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Darting Leaves analysis

Darting Leaves

▪Side: right / left

▪Maneuver - intent: defense / offense

▪Maneuver - count: single (defense) / double (offense)

▪Maneuver (travel): path of travel (defense) / line of travel (offense)

Unfurling Crane

▪Maneuver (defense) - direction: inward / inward-outward

▪Maneuver (defense) - count: single / double (offset timing)

▪Maneuver (defense) - travel: linear / circular

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - degree of open: open / closed-open

▪Step - elements: distance+rotation / rotation (distance)

Destructive Kneel

▪Maneuver (initial) - intent: defense / defensive+offensive

▪Maneuver (defense) - direction: inward / outward

▪Maneuver (defense) - type: block / parry

▪Maneuver (offense) - count: double / single-double-triple

▪Maneuver (offense) - degree of open: open / closed-open

▪Maneuver (offense) - range: long / long-close

Flashing Wings

▪Maneuver (defense) - direction: inward / upward (outward)

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - degree of open: open / closed-open

▪Maneuver (offense) - range: long / close-long

▪Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (height+width)

▪Step (initial) - direction: backward / forward

▪Step (initial) - method: distance+rotation / rotation-distance

Gathering Clouds

▪Maneuver (initial) - intent: defense / defensive+offensive

▪Maneuver (defense) - type: block / parry

▪Maneuver (defense) - travel: linear / circular

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - degree of open: open / partially open-open

▪Maneuver (offense) - range: long / long-close

▪Step (initial) - direction: backward / sideways

▪Step - elements: distance+rotation / distance (rotation+distance)

Circles of Protection

▪Maneuver (defense) - direction: inward / upward

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - degree of open: open / open-closed

▪Step (initial) - direction: backward / forward

▪Step - elements: distance+rotation / rotation+distance (distance)

Dance of Darkness

▪Maneuver (defense) - direction: inward / downward-inward

▪Maneuver (defense) - count: single / double (offset timing)

▪Maneuver (defense) - travel: linear / circular

▪Maneuver (defense) - type: block / parry

▪Maneuver (offense) - count: double / double-single

▪Maneuver (offense) - degree of open: open / partially open-closed

▪Maneuver (offense) - range: long / long-close

▪Step (initial) - method: distance+rotation / distance

Thundering Hammers

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - degree of open: open / closed-open

▪Maneuver (offense) - range: long / middle-long-close

▪Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

▪Step (initial) - direction: backward / forward

Unwinding Pendulum

▪Maneuver (defense) - direction: inward / downward-inward

▪Maneuver (defense) - count: single / double (offset timing)

▪Maneuver (defense) - travel: linear / circular

▪Maneuver (defense) - type: block / parrying block-block

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - degree of open: open / open-partially open

▪Maneuver (offense) - range: long / long-close

▪Step - elements: distance+rotation / distance-rotation (distance)

Reversing Circles

▪Maneuver (defense) - direction: inward / downward+inward

▪Maneuver (defense) - count: single / double (simultaneous)

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (depth+height)

▪Step (initial) - direction: backward / forward

Snaking Talon

▪Maneuver (defense) - direction: inward / downward-+inward

▪Maneuver (defense) - direction: inward / inward-extended outward

▪Maneuver (defense) - type: block / parry (block)

▪Maneuver (defense) - travel: linear / circular

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - method: pushing / pulling+pushing

Circling Fans

▪Maneuver (defense) - direction: inward / downward-downward (offset timing)

▪Maneuver (defense) - count: single / double (offset timing)

▪Maneuver (defense) - travel: linear / circular

▪Maneuver (defense) - type: block / parry

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - degree of open: open / open-closed

▪Step - elements: distance+rotation / distance

Isolation Sequence #2

▪Reference (points): single / multiple

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - range: long / long-close

▪Step - direction: backward (away) / none

Defensive Cross

▪Maneuver (defense) - direction: inward / downward-+downward

▪Maneuver (defense) - count: single / double

▪Maneuver (defense) - type: block / parrying block

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - degree of open: open / open-closed

▪Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

▪Step - elements: distance+rotation / distance-rotation

Bowing to Buddha

▪Maneuver (defense) - direction: inward / inward (anchoring)

▪Maneuver (defense) - type: block / block (anchoring)

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - degree of open: open / open-closed

▪Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

▪Step (initial) - direction: backward (away) / downward (maintain)

▪Step (initial) - method: distance+rotation / height (no distance)-rotation (no distance)

Prance of the Tiger

▪Reference Point (initial) - direction: front / front flank

▪Maneuver (defense) - direction: inward / downward (push-down)

▪Maneuver (offense) - count: double / single-triple-double

▪Maneuver (offense) - method: pushing / pulling+pushing

▪Step - elements: distance+rotation / distance

Shield and Mace

▪Maneuver (defense) - direction: inward / outward

▪Maneuver (offense) - degree of open: open / closed-open

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - range: long / long - close

▪Step (initial) - direction: backward (away) / forward (toward)

Five Swords

▪Maneuver (defense) - direction: inward / downward-inward

▪Maneuver (defense) - count: single / double (offset timing)

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - degree of open: open / open-closed

▪Maneuver (offense) - range: long / long-close

▪Step (initial) - direction: backward (away) / forward (toward)

Twirling Hammers

▪Maneuver (defense) - direction: inward / extended outward

▪Maneuver (offense) - count: double / double-single

▪Maneuver (offense) - degree of open: open / closed

▪Maneuver (offense) - range: long / close

▪Step (initial) - direction: forward (toward) / sideways

▪Step - elements: distance+rotation / distance (rotation+distance)

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Darting Leaves analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Darting Leaves analysis

Darting Leaves

▪Block / Strike

▪Defensive Defense / Offensive Offense

▪Kick / Poke

▪Purposeful Deflection / Purposeful Aggression

Unfurling Crane

▪Contact Penetration / Surface Contact

▪Gauging: Open Gap / Open Gap (Close Gap)

▪Linear / Circular

Destructive Kneel

▪Block (oppose) / Ride (parry)

▪Contact Penetration / Surface Contact

▪Gauging: Open Gap / Open Gap (Close Gap)

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation

▪Stabilize Self / Destabilize Opponent

▪Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense)

▪Striking / Grabbing

▪Zone of Visibility / Zone of Obscurity

Flashing Wings

▪Gauging: Open Gap / Maintain Gap (Close Gap)

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

▪Zone of Visibility / Zone of Obscurity

Gathering Clouds

▪Block (oppose) / Ride (parry)

▪Gauging: Open Gap / Maintain Gap (Close Gap)

▪Linear / Circular

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense)

Circles of Protection

▪Gauging: Open Gap / Close Gap

▪Directional Harmony / Opposing Forces

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

▪Push / Pull

▪Striking / Grabbing

Dance of Darkness

▪Block (oppose) / Ride (parry)

▪Contact Penetration / Surface Contact

▪Gauging: Open Gap / Open Gap (Close Gap)

▪Directional Harmony / Vise-like Maneuver (Opposing Forces)

▪Linear / Circular

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

▪Stabilize Self / Destabilize Opponent

▪Striking / Grabbing

▪Sweep / Strike

▪Zone of Visibility / Zone of Obscurity

Thundering Hammers

▪Gauging: Open Gap / Close Gap

▪Stabilize Self / Destabilize Opponent

▪Zone of Visibility / Zone of Obscurity

Unwinding Pendulum

▪Block (oppose) / Ride (parrying block)

▪Gauging: Open Gap / Open Gap (Close Gap)

▪Linear / Circular

▪Stabilize Self / Destabilize Opponent

▪Sweep / Strike

▪Zone of Visibility / Zone of Obscurity

Reversing Circles

▪Block (oppose) / Ride (parry)

▪Gauging: Open Gap / Close Gap

▪Linear / Circular

Snaking Talon

▪Block (oppose) / Ride (parry)

▪Directional Harmony / Opposing Forces

▪Linear / Circular

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

▪Push / Pull

▪Stabilize Self / Destabilize Opponent

▪Striking / Grabbing

Circling Fans

▪Block (oppose) / Ride (parry)

▪Linear / Circular

Isolation Sequence #2

▪Gauging: Open Gap / Maintain Gap

▪Mobility: unconstrained (non-stationary) / constrained (isolation)

▪Linear / Circular

▪Opposing Forces / Isolated (power)

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Defensive Cross

▪Block (oppose) / Ride (parrying block)

▪Contact Penetration / Surface Contact

▪Linear / Circular

▪Directional Harmony / Vise-like Maneuver (Opposing Forces)

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

▪Push / Pull

▪Stabilize Self / Destabilize Opponent

▪Striking / Grabbing

Bowing to Buddha

▪Directional Harmony / Vise-like Maneuver (Opposing Forces)

▪Gauging: Open Gap / Maintain Gap (Close Gap)

▪Linear / Circular

▪Zone of Visibility / Zone of Obscurity

Prance of the Tiger

▪Directional Harmony / Opposing Forces

▪Linear / Circular

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Push / Frictional Pull

Shield and Mace

▪Gauging: Open Gap / Close Gap

▪Linear / Circular

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Stabilize Self / Destabilize Opponent

▪Zone of Visibility / Zone of Obscurity

Five Swords

▪Gauging: Open Gap / Close Gap

▪Stabilize Self / Destabilize Opponent

▪Zone of Visibility / Zone of Obscurity

Twirling Hammers

▪Directional Harmony / Opposing Forces

▪Gauging: Open Gap / Close Gap

▪Linear / Circular

▪Push / Pull

▪Stabilize Self / Destabilize Opponent

▪Zone of Visibility / Zone of Obscurity

 

Second Person

•Point of Reference (initial): front (12:00)

•Point of Reference (fixed): front (12:00)

•Point of Reference (fluid): front (12:00)

•it demonstrates an elementary attack

•it demonstrates an attack from front (12:00)

•it demonstrates an in-flight major attack (punch)

•it demonstrates punching

•it demonstrates a long range (major) attack

•it demonstrates aggression with a single weapon

•it demonstrates aggression (punch) on a linear path

•it demonstrates an attack from a single potential attacker

 

Major Principles / Theories / Concepts:

In-Flight Major Attack (single)

Punching (offensive) (high zone)

Web of Knowledge - Punches

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Darting Leaves analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Darting Leaves analysis

Darting Leaves


Unfurling Crane

▪Attack - count: single / double (offset timing)

▪Attack - path: linear / circular

Destructive Kneel


Flashing Wings


Gathering Clouds


Circles of Protection

▪Attack - direction: front / upper front

Dance of Darkness

▪Attack - height zone: high / low-high

Thundering Hammers

▪Attack - height zone: high / low-high

Unwinding Pendulum

▪Attack - count: single / double (offset timing)

▪Attack - height zone: high / low-high

Reversing Circles

▪Attack - path: linear / circular-linear

▪Attack - height zone: high / low-high

Snaking Talon

▪Attack: fully defined / partially defined

▪Attack - dimension (height): high / low-high

Circling Fans

▪Attack - count: single / double (offset timing)

Isolation Sequence #2

▪Attack: fully defined / partially defined

▪Attack - count: singular / multiple (potentially)

Defensive Cross

▪Attack - dimension (height): high / low

Bowing to Buddha

▪Attack - dimension (height): high / low

Prance of the Tiger

▪Attack - direction: front / front flank

▪Attack - dimension (height): high / middle

Shield and Mace


Five Swords

▪Attack - count: single / double (offset timing)

▪Attack - dimension (height): high / low-high

Twirling Hammers


 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Darting Leaves analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Darting Leaves analysis

Darting Leaves


Unfurling Crane


Destructive Kneel


Flashing Wings


Gathering Clouds


Circles of Protection


Dance of Darkness

▪Web of Knowledge: Punches / Kicks - Punches

Thundering Hammers

▪Web of Knowledge: Punches / Kicks - Punches

Unwinding Pendulum

▪Web of Knowledge: Punches / Kicks - Punches

Reversing Circles

▪Web of Knowledge: Punches / Kicks - Punches

Snaking Talon

▪Intent: major / minor (potentially)

Circling Fans


Isolation Sequence #2


Defensive Cross

▪Web of Knowledge: Punches / Kicks

Bowing to Buddha

▪Web of Knowledge: Punches / Kicks

Prance of the Tiger


Shield and Mace


Five Swords

▪Web of Knowledge: Punches / Kicks - Punches

Twirling Hammers


 

Third Person

Defense

•Point of Reference (form): front flank (1:30 / 10:30)

•Point of Reference (stance): front (12:00)

•Point of Reference (maneuver): front (12:00)

•it demonstrates only linear motions

•it demonstrates a Zone of Action outside the arm (and potentially inside the arm)

•it demonstrates a defenses against a single attack (in-flight major)

•it demonstrates simultaneous major offensive maneuvers (poke + kick)

•it demonstrates 1-in-1 (defensive) / 2-in-1 (offensive) timings

•it demonstrates both sides of the sequence

•it demonstrates stepping backward (but not through)

•it demonstrates elementary timing

•it demonstrates elementary maneuvers

•it utilizes only long range weapons

•it utilizes open weapon with partially open weapon (simultaneously)

•it demonstrates an initial stance shift 45-degrees

•it demonstrates no shift of focus

•it utilizes the cat stance

•it utilizes both the top and bottom weapon of the same side

 

Offense

•Point of Reference (form): rear flank (7:30 / 4:30)

•it demonstrates a defense against a single elementary attack (punch)

•it demonstrates a defense against a not fully defined attack (punch - push - attempted grab)

 

Major Principles / Theories / Concepts:

Range (Attack) (Far)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Darting Leaves analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Darting Leaves analysis

Darting Leaves

▪Defense - maneuver (count): single / double (simultaneous)

▪Defense - weapon height zone - usage: upper / lower

Unfurling Crane

▪Attack - count: single / multiple

▪Attack - path: linear / circular

▪Defense - foot maneuver: backward(+cover) / cover-forward

▪Defense - weapon height zone - usage: upper+lower / upper

Destructive Kneel

▪Attack: partially defined / fully defined

▪Defense - foot maneuver: backward(+cover) / backward-forward-shift

▪Defense - maneuver (count): single-double / double-triple

Flashing Wings

▪Attack: partially defined / fully defined

▪Defense - weapon height zone - usage: upper-lower / upper

▪Defense - foot maneuver: backward(+cover) / cover-forward-shift

▪Defense - maneuver (count): single-double / single

Gathering Clouds

▪Attack: partially defined / fully defined

▪Defense - foot maneuver: backward(+cover) / cover-forward

▪Defense - maneuver (count): single-double / double-single

▪Defense - weapon height zone - usage: upper+lower / upper

Circles of Protection

▪Attack: partially defined / fully defined

▪Attack - path: linear / circular

▪Defense - foot maneuver: backward(+cover) / cover-forward

▪Defense - maneuver (count): single-double / single

▪Defense - weapon height zone - usage: upper+lower / upper

Dance of Darkness

▪Attack: partially defined / fully defined

▪Attack - count: single / double (offset)

▪Attack - dimension (height): high / low-high

▪Attack - weapon height zone - usage: upper / lower-upper

▪Defense - foot maneuver: backward(+cover) / backward-forward-shift-crossover

▪Defense - maneuver (count): single-double / double-single

Thundering Hammers

▪Attack: partially defined / fully defined

▪Defense - foot maneuver: backward(+cover) / forward-shift(-spin)

▪Defense - maneuver (count): single-double / single

Unwinding Pendulum

▪Attack: partially defined / fully defined

▪Attack - dimension (height): high / low-high

▪Attack - weapon height zone - usage: upper / lower-upper

▪Defense - foot maneuver: backward(+cover) / backward(+cover)-rotate-crossover

▪Defense - weapon height zone - usage: upper+lower / upper

Reversing Circles

▪Attack: partially defined / fully defined

▪Attack - count: single / double (offset)

▪Attack - dimension (height): high / low-high

▪Attack - path: linear / circular-linear

▪Attack - weapon height zone - usage: upper / lower-upper

▪Defense - foot maneuver: backward(+cover) / forward(+cover)

▪Defense - maneuver (count): single-double / double-single

▪Defense - weapon height zone - usage: upper+lower / upper

Snaking Talon

▪Attack - count: single / double (offset)

▪Attack - dimension (height): high / low-high

▪Attack - weapon height zone - usage: upper / lower-upper

▪Defense - maneuver (count): single-double / double-single

Circling Fans

▪Attack: partially defined / fully defined

▪Attack - count: single / double (offset)

▪Defense - maneuver (count): single-double / single

Isolation Sequence #2

▪Attack - count: single / multiple (potentially)

▪Defense - foot maneuver: backward(+cover) / none

▪Defense - weapon height zone - usage: upper+lower / upper

Defensive Cross

▪Attack: partially defined / fully defined

▪Attack - weapon height zone - usage: upper / lower

▪Defense - foot maneuver: backward(+cover) / backward(step-thru)

Bowing to Buddha

▪Attack: partially defined / fully defined

▪Attack - weapon height zone - usage: upper / lower

▪Defense - weapon height zone - usage: upper+lower / upper

▪Defense - foot maneuver: backward(+cover) / downward(-switch)

Prance of the Tiger

▪Attack: partially defined / fully defined

▪Attack - angle (from front): direct / offset

▪Defense - foot maneuver: backward(+cover) / backward

Shield and Mace

▪Attack: partially defined / fully defined

▪Defense - foot maneuver: backward(+cover) / forward(+cover)

▪Defense - maneuver (count): single-double / double-single

Five Swords

▪Attack: partially defined / fully defined

▪Attack - count: single / double (offset)

▪Attack - dimension (height): high / low-high

▪Attack - weapon height zone - usage: upper / lower-upper

▪Defense - foot maneuver: backward(+cover) / forward(+cover)

▪Defense - weapon height zone - usage: upper+lower / upper

Twirling Hammers

▪Attack: partially defined / fully defined

▪Defense - foot maneuver: backward(+cover) / crossover(sideways)-forward

▪Defense - weapon height zone - usage: upper+lower / upper

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Darting Leaves analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Darting Leaves analysis

Darting Leaves

▪Focal Points: singular / multiple

▪Zone of Action (defense): inside the arm / (potentially) outside the arm

Unfurling Crane

▪Zone of Action (defense) (primary): inside the arm / between the arms

Destructive Kneel

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): inside the arm / outside the arm (right / left)

Flashing Wings

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): inside the arm / outside the arm (right / left)

Gathering Clouds

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): inside the arm / on the arm (right / left)

Circles of Protection

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): inside the arm / underneath the arm (right / left)

Dance of Darkness

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): inside the arm / outside the (leg) arm (right / left)

Thundering Hammers

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): inside the arm / outside the arm (right / left)

Unwinding Pendulum

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): inside the arm / outside the (leg) arm (right / left)

Reversing Circles

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): inside the arm / inside the leg (left / right) - underneath the arms

Snaking Talon

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): inside the arm / inside the leg (left / right) - on top of the arms

Circling Fans

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): inside the arm / on top of the arms

Isolation Sequence #2

▪Purpose (primary): establish - articulate / expound - complete - preview

Defensive Cross

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): inside the arm / inside the leg (right / left) (between the arms)

Bowing to Buddha

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): inside the arm / inside the leg (right / left) (between the arms)

Prance of the Tiger

▪Directional Zone: front / front flank

▪Zone of Action (defense) (primary): inside the arm / on top of the arm

Shield and Mace

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): inside the arm / outside the arm (right / left)

Five Swords

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): inside the arm / inside the leg (right / left) - inside the arm (right / left)

Twirling Hammers

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): inside the arm / outside the arm (left / right)