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The major information compiled from an analysis of this sequence is:
First Person
•Point of Reference (fixed): front flank (1:30 / 10:30)
•Focal Point (fluid - primary): front (12;00)
•it demonstrates a shift of (fixed) Focal Point 45-degrees (to front flank) (1:30) and 90-degrees (to front flank) (10:30)
•it demonstrates a shift of (fluid) Focal Point 45-degrees (to front flank) (1:30) and 90-degrees (to flank) (9:00)
•it demonstrates a shift (initially) in both stance and Focal Point
•it demonstrates both sides of a self-defense technique
•it demonstrates redirecting an in-flight aggression
•it demonstrates offense with multiple weapons (open weapons)
•it demonstrates striking with both upper and lower limbs (simultaneously)
•it demonstrates the use of two (2) weapons simultaneously
•it demonstrates Purposeful Deflection (followed by Purposeful Aggression)
•it demonstrates a foot maneuver using distance with rotation
Major Principles / Theories / Concepts:
Alignment
Angle of Cancellation
Angle of Deflection
Angle of Incidence
Block
Defensive Defense
Economy of Motion
Gauging (depth)
Margin for Error
Line
Offensive Offense
Outer Rim
Point of Origin
Power (Back-up Mass)
Purposeful Aggression
Purposeful Deflection
Strike
Major Physical Reverses / Opposites / Categories:
Protecting Fans |
▪Refer to Protecting Fans / Darting Leaves analysis |
Isolation Sequence #1 |
▪Refer to Isolation Sequence #1 / Darting Leaves analysis |
Darting Leaves |
▪Side: right / left ▪Maneuver - intent: defense / offense ▪Maneuver - count: single (defense) / double (offense) ▪Maneuver (travel): path of travel (defense) / line of travel (offense) |
Unfurling Crane |
▪Maneuver (defense) - direction: inward / inward-outward ▪Maneuver (defense) - count: single / double (offset timing) ▪Maneuver (defense) - travel: linear / circular ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - degree of open: open / closed-open ▪Step - elements: distance+rotation / rotation (distance) |
Destructive Kneel |
▪Maneuver (initial) - intent: defense / defensive+offensive ▪Maneuver (defense) - direction: inward / outward ▪Maneuver (defense) - type: block / parry ▪Maneuver (offense) - count: double / single-double-triple ▪Maneuver (offense) - degree of open: open / closed-open ▪Maneuver (offense) - range: long / long-close |
Flashing Wings |
▪Maneuver (defense) - direction: inward / upward (outward) ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - degree of open: open / closed-open ▪Maneuver (offense) - range: long / close-long ▪Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (height+width) ▪Step (initial) - direction: backward / forward ▪Step (initial) - method: distance+rotation / rotation-distance |
Gathering Clouds |
▪Maneuver (initial) - intent: defense / defensive+offensive ▪Maneuver (defense) - type: block / parry ▪Maneuver (defense) - travel: linear / circular ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - degree of open: open / partially open-open ▪Maneuver (offense) - range: long / long-close ▪Step (initial) - direction: backward / sideways ▪Step - elements: distance+rotation / distance (rotation+distance) |
Circles of Protection |
▪Maneuver (defense) - direction: inward / upward ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - degree of open: open / open-closed ▪Step (initial) - direction: backward / forward ▪Step - elements: distance+rotation / rotation+distance (distance) |
Dance of Darkness |
▪Maneuver (defense) - direction: inward / downward-inward ▪Maneuver (defense) - count: single / double (offset timing) ▪Maneuver (defense) - travel: linear / circular ▪Maneuver (defense) - type: block / parry ▪Maneuver (offense) - count: double / double-single ▪Maneuver (offense) - degree of open: open / partially open-closed ▪Maneuver (offense) - range: long / long-close ▪Step (initial) - method: distance+rotation / distance |
Thundering Hammers |
▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - degree of open: open / closed-open ▪Maneuver (offense) - range: long / middle-long-close ▪Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height) ▪Step (initial) - direction: backward / forward |
Unwinding Pendulum |
▪Maneuver (defense) - direction: inward / downward-inward ▪Maneuver (defense) - count: single / double (offset timing) ▪Maneuver (defense) - travel: linear / circular ▪Maneuver (defense) - type: block / parrying block-block ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - degree of open: open / open-partially open ▪Maneuver (offense) - range: long / long-close ▪Step - elements: distance+rotation / distance-rotation (distance) |
Reversing Circles |
▪Maneuver (defense) - direction: inward / downward+inward ▪Maneuver (defense) - count: single / double (simultaneous) ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (depth+height) ▪Step (initial) - direction: backward / forward |
Snaking Talon |
▪Maneuver (defense) - direction: inward / downward-+inward ▪Maneuver (defense) - direction: inward / inward-extended outward ▪Maneuver (defense) - type: block / parry (block) ▪Maneuver (defense) - travel: linear / circular ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - method: pushing / pulling+pushing |
Circling Fans |
▪Maneuver (defense) - direction: inward / downward-downward (offset timing) ▪Maneuver (defense) - count: single / double (offset timing) ▪Maneuver (defense) - travel: linear / circular ▪Maneuver (defense) - type: block / parry ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - degree of open: open / open-closed ▪Step - elements: distance+rotation / distance |
Isolation Sequence #2 |
▪Reference (points): single / multiple ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - range: long / long-close ▪Step - direction: backward (away) / none |
Defensive Cross |
▪Maneuver (defense) - direction: inward / downward-+downward ▪Maneuver (defense) - count: single / double ▪Maneuver (defense) - type: block / parrying block ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - degree of open: open / open-closed ▪Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height) ▪Step - elements: distance+rotation / distance-rotation |
Bowing to Buddha |
▪Maneuver (defense) - direction: inward / inward (anchoring) ▪Maneuver (defense) - type: block / block (anchoring) ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - degree of open: open / open-closed ▪Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height) ▪Step (initial) - direction: backward (away) / downward (maintain) ▪Step (initial) - method: distance+rotation / height (no distance)-rotation (no distance) |
Prance of the Tiger |
▪Reference Point (initial) - direction: front / front flank ▪Maneuver (defense) - direction: inward / downward (push-down) ▪Maneuver (offense) - count: double / single-triple-double ▪Maneuver (offense) - method: pushing / pulling+pushing ▪Step - elements: distance+rotation / distance |
Shield and Mace |
▪Maneuver (defense) - direction: inward / outward ▪Maneuver (offense) - degree of open: open / closed-open ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - range: long / long - close ▪Step (initial) - direction: backward (away) / forward (toward) |
Five Swords |
▪Maneuver (defense) - direction: inward / downward-inward ▪Maneuver (defense) - count: single / double (offset timing) ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - degree of open: open / open-closed ▪Maneuver (offense) - range: long / long-close ▪Step (initial) - direction: backward (away) / forward (toward) |
Twirling Hammers |
▪Maneuver (defense) - direction: inward / extended outward ▪Maneuver (offense) - count: double / double-single ▪Maneuver (offense) - degree of open: open / closed ▪Maneuver (offense) - range: long / close ▪Step (initial) - direction: forward (toward) / sideways ▪Step - elements: distance+rotation / distance (rotation+distance) |
Major Conceptual Reverses / Opposites / Categories:
Protecting Fans |
▪Refer to Protecting Fans / Darting Leaves analysis |
Isolation Sequence #1 |
▪Refer to Isolation Sequence #1 / Darting Leaves analysis |
Darting Leaves |
▪Block / Strike ▪Defensive Defense / Offensive Offense ▪Kick / Poke ▪Purposeful Deflection / Purposeful Aggression |
Unfurling Crane |
▪Contact Penetration / Surface Contact ▪Gauging: Open Gap / Open Gap (Close Gap) ▪Linear / Circular |
Destructive Kneel |
▪Block (oppose) / Ride (parry) ▪Contact Penetration / Surface Contact ▪Gauging: Open Gap / Open Gap (Close Gap) ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation ▪Stabilize Self / Destabilize Opponent ▪Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense) ▪Striking / Grabbing ▪Zone of Visibility / Zone of Obscurity |
Flashing Wings |
▪Gauging: Open Gap / Maintain Gap (Close Gap) ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation ▪Zone of Visibility / Zone of Obscurity |
Gathering Clouds |
▪Block (oppose) / Ride (parry) ▪Gauging: Open Gap / Maintain Gap (Close Gap) ▪Linear / Circular ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression ▪Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense) |
Circles of Protection |
▪Gauging: Open Gap / Close Gap ▪Directional Harmony / Opposing Forces ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation ▪Push / Pull ▪Striking / Grabbing |
Dance of Darkness |
▪Block (oppose) / Ride (parry) ▪Contact Penetration / Surface Contact ▪Gauging: Open Gap / Open Gap (Close Gap) ▪Directional Harmony / Vise-like Maneuver (Opposing Forces) ▪Linear / Circular ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation ▪Stabilize Self / Destabilize Opponent ▪Striking / Grabbing ▪Sweep / Strike ▪Zone of Visibility / Zone of Obscurity |
Thundering Hammers |
▪Gauging: Open Gap / Close Gap ▪Stabilize Self / Destabilize Opponent ▪Zone of Visibility / Zone of Obscurity |
Unwinding Pendulum |
▪Block (oppose) / Ride (parrying block) ▪Gauging: Open Gap / Open Gap (Close Gap) ▪Linear / Circular ▪Stabilize Self / Destabilize Opponent ▪Sweep / Strike ▪Zone of Visibility / Zone of Obscurity |
Reversing Circles |
▪Block (oppose) / Ride (parry) ▪Gauging: Open Gap / Close Gap ▪Linear / Circular |
Snaking Talon |
▪Block (oppose) / Ride (parry) ▪Directional Harmony / Opposing Forces ▪Linear / Circular ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation ▪Push / Pull ▪Stabilize Self / Destabilize Opponent ▪Striking / Grabbing |
Circling Fans |
▪Block (oppose) / Ride (parry) ▪Linear / Circular |
Isolation Sequence #2 |
▪Gauging: Open Gap / Maintain Gap ▪Mobility: unconstrained (non-stationary) / constrained (isolation) ▪Linear / Circular ▪Opposing Forces / Isolated (power) ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression |
Defensive Cross |
▪Block (oppose) / Ride (parrying block) ▪Contact Penetration / Surface Contact ▪Linear / Circular ▪Directional Harmony / Vise-like Maneuver (Opposing Forces) ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation ▪Push / Pull ▪Stabilize Self / Destabilize Opponent ▪Striking / Grabbing |
Bowing to Buddha |
▪Directional Harmony / Vise-like Maneuver (Opposing Forces) ▪Gauging: Open Gap / Maintain Gap (Close Gap) ▪Linear / Circular ▪Zone of Visibility / Zone of Obscurity |
Prance of the Tiger |
▪Directional Harmony / Opposing Forces ▪Linear / Circular ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression ▪Push / Frictional Pull |
Shield and Mace |
▪Gauging: Open Gap / Close Gap ▪Linear / Circular ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression ▪Stabilize Self / Destabilize Opponent ▪Zone of Visibility / Zone of Obscurity |
Five Swords |
▪Gauging: Open Gap / Close Gap ▪Stabilize Self / Destabilize Opponent ▪Zone of Visibility / Zone of Obscurity |
Twirling Hammers |
▪Directional Harmony / Opposing Forces ▪Gauging: Open Gap / Close Gap ▪Linear / Circular ▪Push / Pull ▪Stabilize Self / Destabilize Opponent ▪Zone of Visibility / Zone of Obscurity |
Second Person
•Point of Reference (initial): front (12:00)
•Point of Reference (fixed): front (12:00)
•Point of Reference (fluid): front (12:00)
•it demonstrates an elementary attack
•it demonstrates an attack from front (12:00)
•it demonstrates an in-flight major attack (punch)
•it demonstrates punching
•it demonstrates a long range (major) attack
•it demonstrates aggression with a single weapon
•it demonstrates aggression (punch) on a linear path
•it demonstrates an attack from a single potential attacker
Major Principles / Theories / Concepts:
In-Flight Major Attack (single)
Punching (offensive) (high zone)
Web of Knowledge - Punches
Major Physical Reverses / Opposites / Categories:
Protecting Fans |
▪Refer to Protecting Fans / Darting Leaves analysis |
Isolation Sequence #1 |
▪Refer to Isolation Sequence #1 / Darting Leaves analysis |
Darting Leaves |
|
Unfurling Crane |
▪Attack - count: single / double (offset timing) ▪Attack - path: linear / circular |
Destructive Kneel |
|
Flashing Wings |
|
Gathering Clouds |
|
Circles of Protection |
▪Attack - direction: front / upper front |
Dance of Darkness |
▪Attack - height zone: high / low-high |
Thundering Hammers |
▪Attack - height zone: high / low-high |
Unwinding Pendulum |
▪Attack - count: single / double (offset timing) ▪Attack - height zone: high / low-high |
Reversing Circles |
▪Attack - path: linear / circular-linear ▪Attack - height zone: high / low-high |
Snaking Talon |
▪Attack: fully defined / partially defined ▪Attack - dimension (height): high / low-high |
Circling Fans |
▪Attack - count: single / double (offset timing) |
Isolation Sequence #2 |
▪Attack: fully defined / partially defined ▪Attack - count: singular / multiple (potentially) |
Defensive Cross |
▪Attack - dimension (height): high / low |
Bowing to Buddha |
▪Attack - dimension (height): high / low |
Prance of the Tiger |
▪Attack - direction: front / front flank ▪Attack - dimension (height): high / middle |
Shield and Mace |
|
Five Swords |
▪Attack - count: single / double (offset timing) ▪Attack - dimension (height): high / low-high |
Twirling Hammers |
Major Conceptual Reverses / Opposites / Categories:
Protecting Fans |
▪Refer to Protecting Fans / Darting Leaves analysis |
Isolation Sequence #1 |
▪Refer to Isolation Sequence #1 / Darting Leaves analysis |
Darting Leaves |
|
Unfurling Crane |
|
Destructive Kneel |
|
Flashing Wings |
|
Gathering Clouds |
|
Circles of Protection |
|
Dance of Darkness |
▪Web of Knowledge: Punches / Kicks - Punches |
Thundering Hammers |
▪Web of Knowledge: Punches / Kicks - Punches |
Unwinding Pendulum |
▪Web of Knowledge: Punches / Kicks - Punches |
Reversing Circles |
▪Web of Knowledge: Punches / Kicks - Punches |
Snaking Talon |
▪Intent: major / minor (potentially) |
Circling Fans |
|
Isolation Sequence #2 |
|
Defensive Cross |
▪Web of Knowledge: Punches / Kicks |
Bowing to Buddha |
▪Web of Knowledge: Punches / Kicks |
Prance of the Tiger |
|
Shield and Mace |
|
Five Swords |
▪Web of Knowledge: Punches / Kicks - Punches |
Twirling Hammers |
Third Person
Defense
•Point of Reference (form): front flank (1:30 / 10:30)
•Point of Reference (stance): front (12:00)
•Point of Reference (maneuver): front (12:00)
•it demonstrates only linear motions
•it demonstrates a Zone of Action outside the arm (and potentially inside the arm)
•it demonstrates a defenses against a single attack (in-flight major)
•it demonstrates simultaneous major offensive maneuvers (poke + kick)
•it demonstrates 1-in-1 (defensive) / 2-in-1 (offensive) timings
•it demonstrates both sides of the sequence
•it demonstrates stepping backward (but not through)
•it demonstrates elementary timing
•it demonstrates elementary maneuvers
•it utilizes only long range weapons
•it utilizes open weapon with partially open weapon (simultaneously)
•it demonstrates an initial stance shift 45-degrees
•it demonstrates no shift of focus
•it utilizes the cat stance
•it utilizes both the top and bottom weapon of the same side
Offense
•Point of Reference (form): rear flank (7:30 / 4:30)
•it demonstrates a defense against a single elementary attack (punch)
•it demonstrates a defense against a not fully defined attack (punch - push - attempted grab)
Major Principles / Theories / Concepts:
Range (Attack) (Far)
Major Physical Reverses / Opposites / Categories:
Protecting Fans |
▪Refer to Protecting Fans / Darting Leaves analysis |
Isolation Sequence #1 |
▪Refer to Isolation Sequence #1 / Darting Leaves analysis |
Darting Leaves |
▪Defense - maneuver (count): single / double (simultaneous) ▪Defense - weapon height zone - usage: upper / lower |
Unfurling Crane |
▪Attack - count: single / multiple ▪Attack - path: linear / circular ▪Defense - foot maneuver: backward(+cover) / cover-forward ▪Defense - weapon height zone - usage: upper+lower / upper |
Destructive Kneel |
▪Attack: partially defined / fully defined ▪Defense - foot maneuver: backward(+cover) / backward-forward-shift ▪Defense - maneuver (count): single-double / double-triple |
Flashing Wings |
▪Attack: partially defined / fully defined ▪Defense - weapon height zone - usage: upper-lower / upper ▪Defense - foot maneuver: backward(+cover) / cover-forward-shift ▪Defense - maneuver (count): single-double / single |
Gathering Clouds |
▪Attack: partially defined / fully defined ▪Defense - foot maneuver: backward(+cover) / cover-forward ▪Defense - maneuver (count): single-double / double-single ▪Defense - weapon height zone - usage: upper+lower / upper |
Circles of Protection |
▪Attack: partially defined / fully defined ▪Attack - path: linear / circular ▪Defense - foot maneuver: backward(+cover) / cover-forward ▪Defense - maneuver (count): single-double / single ▪Defense - weapon height zone - usage: upper+lower / upper |
Dance of Darkness |
▪Attack: partially defined / fully defined ▪Attack - count: single / double (offset) ▪Attack - dimension (height): high / low-high ▪Attack - weapon height zone - usage: upper / lower-upper ▪Defense - foot maneuver: backward(+cover) / backward-forward-shift-crossover ▪Defense - maneuver (count): single-double / double-single |
Thundering Hammers |
▪Attack: partially defined / fully defined ▪Defense - foot maneuver: backward(+cover) / forward-shift(-spin) ▪Defense - maneuver (count): single-double / single |
Unwinding Pendulum |
▪Attack: partially defined / fully defined ▪Attack - dimension (height): high / low-high ▪Attack - weapon height zone - usage: upper / lower-upper ▪Defense - foot maneuver: backward(+cover) / backward(+cover)-rotate-crossover ▪Defense - weapon height zone - usage: upper+lower / upper |
Reversing Circles |
▪Attack: partially defined / fully defined ▪Attack - count: single / double (offset) ▪Attack - dimension (height): high / low-high ▪Attack - path: linear / circular-linear ▪Attack - weapon height zone - usage: upper / lower-upper ▪Defense - foot maneuver: backward(+cover) / forward(+cover) ▪Defense - maneuver (count): single-double / double-single ▪Defense - weapon height zone - usage: upper+lower / upper |
Snaking Talon |
▪Attack - count: single / double (offset) ▪Attack - dimension (height): high / low-high ▪Attack - weapon height zone - usage: upper / lower-upper ▪Defense - maneuver (count): single-double / double-single |
Circling Fans |
▪Attack: partially defined / fully defined ▪Attack - count: single / double (offset) ▪Defense - maneuver (count): single-double / single |
Isolation Sequence #2 |
▪Attack - count: single / multiple (potentially) ▪Defense - foot maneuver: backward(+cover) / none ▪Defense - weapon height zone - usage: upper+lower / upper |
Defensive Cross |
▪Attack: partially defined / fully defined ▪Attack - weapon height zone - usage: upper / lower ▪Defense - foot maneuver: backward(+cover) / backward(step-thru) |
Bowing to Buddha |
▪Attack: partially defined / fully defined ▪Attack - weapon height zone - usage: upper / lower ▪Defense - weapon height zone - usage: upper+lower / upper ▪Defense - foot maneuver: backward(+cover) / downward(-switch) |
Prance of the Tiger |
▪Attack: partially defined / fully defined ▪Attack - angle (from front): direct / offset ▪Defense - foot maneuver: backward(+cover) / backward |
Shield and Mace |
▪Attack: partially defined / fully defined ▪Defense - foot maneuver: backward(+cover) / forward(+cover) ▪Defense - maneuver (count): single-double / double-single |
Five Swords |
▪Attack: partially defined / fully defined ▪Attack - count: single / double (offset) ▪Attack - dimension (height): high / low-high ▪Attack - weapon height zone - usage: upper / lower-upper ▪Defense - foot maneuver: backward(+cover) / forward(+cover) ▪Defense - weapon height zone - usage: upper+lower / upper |
Twirling Hammers |
▪Attack: partially defined / fully defined ▪Defense - foot maneuver: backward(+cover) / crossover(sideways)-forward ▪Defense - weapon height zone - usage: upper+lower / upper |
Major Conceptual Reverses / Opposites / Categories:
Protecting Fans |
▪Refer to Protecting Fans / Darting Leaves analysis |
Isolation Sequence #1 |
▪Refer to Isolation Sequence #1 / Darting Leaves analysis |
Darting Leaves |
▪Focal Points: singular / multiple ▪Zone of Action (defense): inside the arm / (potentially) outside the arm |
Unfurling Crane |
▪Zone of Action (defense) (primary): inside the arm / between the arms |
Destructive Kneel |
▪Focal Points: multiple / singular ▪Zone of Action (defense) (primary): inside the arm / outside the arm (right / left) |
Flashing Wings |
▪Focal Points: multiple / singular ▪Zone of Action (defense) (primary): inside the arm / outside the arm (right / left) |
Gathering Clouds |
▪Focal Points: multiple / singular ▪Zone of Action (defense) (primary): inside the arm / on the arm (right / left) |
Circles of Protection |
▪Focal Points: multiple / singular ▪Zone of Action (defense) (primary): inside the arm / underneath the arm (right / left) |
Dance of Darkness |
▪Focal Points: multiple / singular ▪Zone of Action (defense) (primary): inside the arm / outside the (leg) arm (right / left) |
Thundering Hammers |
▪Focal Points: multiple / singular ▪Zone of Action (defense) (primary): inside the arm / outside the arm (right / left) |
Unwinding Pendulum |
▪Focal Points: multiple / singular ▪Zone of Action (defense) (primary): inside the arm / outside the (leg) arm (right / left) |
Reversing Circles |
▪Focal Points: multiple / singular ▪Zone of Action (defense) (primary): inside the arm / inside the leg (left / right) - underneath the arms |
Snaking Talon |
▪Focal Points: multiple / singular ▪Zone of Action (defense) (primary): inside the arm / inside the leg (left / right) - on top of the arms |
Circling Fans |
▪Focal Points: multiple / singular ▪Zone of Action (defense) (primary): inside the arm / on top of the arms |
Isolation Sequence #2 |
▪Purpose (primary): establish - articulate / expound - complete - preview |
Defensive Cross |
▪Focal Points: multiple / singular ▪Zone of Action (defense) (primary): inside the arm / inside the leg (right / left) (between the arms) |
Bowing to Buddha |
▪Focal Points: multiple / singular ▪Zone of Action (defense) (primary): inside the arm / inside the leg (right / left) (between the arms) |
Prance of the Tiger |
▪Directional Zone: front / front flank ▪Zone of Action (defense) (primary): inside the arm / on top of the arm |
Shield and Mace |
▪Focal Points: multiple / singular ▪Zone of Action (defense) (primary): inside the arm / outside the arm (right / left) |
Five Swords |
▪Focal Points: multiple / singular ▪Zone of Action (defense) (primary): inside the arm / inside the leg (right / left) - inside the arm (right / left) |
Twirling Hammers |
▪Focal Points: multiple / singular ▪Zone of Action (defense) (primary): inside the arm / outside the arm (left / right) |