Darting Leaves

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Darting Leaves

darting leaves on yantra

darting_leaves_r_block_with_cat

 

The major information compiled from an analysis of this sequence is:

First Person

Point of Reference (fixed): front flank (1:30 / 10:30)

Focal Point (fluid - primary): front (12;00)

it demonstrates a shift of (fixed) Focal Point 45-degrees (to front flank) (1:30) and 90-degrees (to front flank) (10:30)

it demonstrates a shift of (fluid) Focal Point 45-degrees (to front flank) (1:30) and 90-degrees (to flank) (9:00)

it demonstrates a shift (initially) in both stance and Focal Point

it demonstrates both sides of a self-defense technique

it demonstrates redirecting an in-flight aggression

it demonstrates offense with multiple weapons (open weapons)

it demonstrates striking with both upper and lower limbs (simultaneously)

it demonstrates the use of two (2) weapons simultaneously

it demonstrates Purposeful Deflection (followed by Purposeful Aggression)

it demonstrates a foot maneuver using distance with rotation

 

Major Principles / Theories / Concepts:

Alignment

Angle of Cancellation

Angle of Deflection

Angle of Incidence

Block

Defensive Defense

Economy of Motion

Gauging (depth)

Margin for Error

Line

Offensive Offense

Outer Rim

Point of Origin

Power (Back-up Mass)

Purposeful Aggression

Purposeful Deflection

Strike

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Darting Leaves analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Darting Leaves analysis

Darting Leaves

Side: right / left

Maneuver - intent: defense / offense

Maneuver - count: single (defense) / double (offense)

Maneuver (travel): path of travel (defense) / line of travel (offense)

Unfurling Crane

Maneuver (defense) - direction: inward / inward-outward

Maneuver (defense) - count: single / double (offset timing)

Maneuver (defense) - travel: linear / circular

Maneuver (offense) - count: double / single

Maneuver (offense) - degree of open: open / closed-open

Step - elements: distance+rotation / rotation (distance)

Destructive Kneel

Maneuver (initial) - intent: defense / defensive+offensive

Maneuver (defense) - direction: inward / outward

Maneuver (defense) - type: block / parry

Maneuver (offense) - count: double / single-double-triple

Maneuver (offense) - degree of open: open / closed-open

Maneuver (offense) - range: long / long-close

Flashing Wings

Maneuver (defense) - direction: inward / upward (outward)

Maneuver (offense) - count: double / single

Maneuver (offense) - degree of open: open / closed-open

Maneuver (offense) - range: long / close-long

Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (height+width)

Step (initial) - direction: backward / forward

Step (initial) - method: distance+rotation / rotation-distance

Gathering Clouds

Maneuver (initial) - intent: defense / defensive+offensive

Maneuver (defense) - type: block / parry

Maneuver (defense) - travel: linear / circular

Maneuver (offense) - count: double / single

Maneuver (offense) - degree of open: open / partially open-open

Maneuver (offense) - range: long / long-close

Step (initial) - direction: backward / sideways

Step - elements: distance+rotation / distance (rotation+distance)

Circles of Protection

Maneuver (defense) - direction: inward / upward

Maneuver (offense) - count: double / single

Maneuver (offense) - degree of open: open / open-closed

Step (initial) - direction: backward / forward

Step - elements: distance+rotation / rotation+distance (distance)

Dance of Darkness

Maneuver (defense) - direction: inward / downward-inward

Maneuver (defense) - count: single / double (offset timing)

Maneuver (defense) - travel: linear / circular

Maneuver (defense) - type: block / parry

Maneuver (offense) - count: double / double-single

Maneuver (offense) - degree of open: open / partially open-closed

Maneuver (offense) - range: long / long-close

Step (initial) - method: distance+rotation / distance

Thundering Hammers

Maneuver (offense) - count: double / single

Maneuver (offense) - degree of open: open / closed-open

Maneuver (offense) - range: long / middle-long-close

Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

Step (initial) - direction: backward / forward

Unwinding Pendulum

Maneuver (defense) - direction: inward / downward-inward

Maneuver (defense) - count: single / double (offset timing)

Maneuver (defense) - travel: linear / circular

Maneuver (defense) - type: block / parrying block-block

Maneuver (offense) - count: double / single

Maneuver (offense) - degree of open: open / open-partially open

Maneuver (offense) - range: long / long-close

Step - elements: distance+rotation / distance-rotation (distance)

Reversing Circles

Maneuver (defense) - direction: inward / downward+inward

Maneuver (defense) - count: single / double (simultaneous)

Maneuver (offense) - count: double / single

Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (depth+height)

Step (initial) - direction: backward / forward

Snaking Talon

Maneuver (defense) - direction: inward / downward-+inward

Maneuver (defense) - direction: inward / inward-extended outward

Maneuver (defense) - type: block / parry (block)

Maneuver (defense) - travel: linear / circular

Maneuver (offense) - count: double / single

Maneuver (offense) - method: pushing / pulling+pushing

Circling Fans

Maneuver (defense) - direction: inward / downward-downward (offset timing)

Maneuver (defense) - count: single / double (offset timing)

Maneuver (defense) - travel: linear / circular

Maneuver (defense) - type: block / parry

Maneuver (offense) - count: double / single

Maneuver (offense) - degree of open: open / open-closed

Step - elements: distance+rotation / distance

Isolation Sequence #2

Reference (points): single / multiple

Maneuver (offense) - count: double / single

Maneuver (offense) - range: long / long-close

Step - direction: backward (away) / none

Defensive Cross

Maneuver (defense) - direction: inward / downward-+downward

Maneuver (defense) - count: single / double

Maneuver (defense) - type: block / parrying block

Maneuver (offense) - count: double / single

Maneuver (offense) - degree of open: open / open-closed

Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

Step - elements: distance+rotation / distance-rotation

Bowing to Buddha

Maneuver (defense) - direction: inward / inward (anchoring)

Maneuver (defense) - type: block / block (anchoring)

Maneuver (offense) - count: double / single

Maneuver (offense) - degree of open: open / open-closed

Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

Step (initial) - direction: backward (away) / downward (maintain)

Step (initial) - method: distance+rotation / height (no distance)-rotation (no distance)

Prance of the Tiger

Reference Point (initial) - direction: front / front flank

Maneuver (defense) - direction: inward / downward (push-down)

Maneuver (offense) - count: double / single-triple-double

Maneuver (offense) - method: pushing / pulling+pushing

Step - elements: distance+rotation / distance

Shield and Mace

Maneuver (defense) - direction: inward / outward

Maneuver (offense) - degree of open: open / closed-open

Maneuver (offense) - count: double / single

Maneuver (offense) - range: long / long - close

Step (initial) - direction: backward (away) / forward (toward)

Five Swords

Maneuver (defense) - direction: inward / downward-inward

Maneuver (defense) - count: single / double (offset timing)

Maneuver (offense) - count: double / single

Maneuver (offense) - degree of open: open / open-closed

Maneuver (offense) - range: long / long-close

Step (initial) - direction: backward (away) / forward (toward)

Twirling Hammers

Maneuver (defense) - direction: inward / extended outward

Maneuver (offense) - count: double / double-single

Maneuver (offense) - degree of open: open / closed

Maneuver (offense) - range: long / close

Step (initial) - direction: forward (toward) / sideways

Step - elements: distance+rotation / distance (rotation+distance)

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Darting Leaves analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Darting Leaves analysis

Darting Leaves

Block / Strike

Defensive Defense / Offensive Offense

Kick / Poke

Purposeful Deflection / Purposeful Aggression

Unfurling Crane

Contact Penetration / Surface Contact

Gauging: Open Gap / Open Gap (Close Gap)

Linear / Circular

Destructive Kneel

Block (oppose) / Ride (parry)

Contact Penetration / Surface Contact

Gauging: Open Gap / Open Gap (Close Gap)

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation

Stabilize Self / Destabilize Opponent

Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense)

Striking / Grabbing

Zone of Visibility / Zone of Obscurity

Flashing Wings

Gauging: Open Gap / Maintain Gap (Close Gap)

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

Zone of Visibility / Zone of Obscurity

Gathering Clouds

Block (oppose) / Ride (parry)

Gauging: Open Gap / Maintain Gap (Close Gap)

Linear / Circular

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense)

Circles of Protection

Gauging: Open Gap / Close Gap

Directional Harmony / Opposing Forces

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

Push / Pull

Striking / Grabbing

Dance of Darkness

Block (oppose) / Ride (parry)

Contact Penetration / Surface Contact

Gauging: Open Gap / Open Gap (Close Gap)

Directional Harmony / Vise-like Maneuver (Opposing Forces)

Linear / Circular

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

Stabilize Self / Destabilize Opponent

Striking / Grabbing

Sweep / Strike

Zone of Visibility / Zone of Obscurity

Thundering Hammers

Gauging: Open Gap / Close Gap

Stabilize Self / Destabilize Opponent

Zone of Visibility / Zone of Obscurity

Unwinding Pendulum

Block (oppose) / Ride (parrying block)

Gauging: Open Gap / Open Gap (Close Gap)

Linear / Circular

Stabilize Self / Destabilize Opponent

Sweep / Strike

Zone of Visibility / Zone of Obscurity

Reversing Circles

Block (oppose) / Ride (parry)

Gauging: Open Gap / Close Gap

Linear / Circular

Snaking Talon

Block (oppose) / Ride (parry)

Directional Harmony / Opposing Forces

Linear / Circular

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

Push / Pull

Stabilize Self / Destabilize Opponent

Striking / Grabbing

Circling Fans

Block (oppose) / Ride (parry)

Linear / Circular

Isolation Sequence #2

Gauging: Open Gap / Maintain Gap

Mobility: unconstrained (non-stationary) / constrained (isolation)

Linear / Circular

Opposing Forces / Isolated (power)

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Defensive Cross

Block (oppose) / Ride (parrying block)

Contact Penetration / Surface Contact

Linear / Circular

Directional Harmony / Vise-like Maneuver (Opposing Forces)

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

Push / Pull

Stabilize Self / Destabilize Opponent

Striking / Grabbing

Bowing to Buddha

Directional Harmony / Vise-like Maneuver (Opposing Forces)

Gauging: Open Gap / Maintain Gap (Close Gap)

Linear / Circular

Zone of Visibility / Zone of Obscurity

Prance of the Tiger

Directional Harmony / Opposing Forces

Linear / Circular

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Push / Frictional Pull

Shield and Mace

Gauging: Open Gap / Close Gap

Linear / Circular

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Stabilize Self / Destabilize Opponent

Zone of Visibility / Zone of Obscurity

Five Swords

Gauging: Open Gap / Close Gap

Stabilize Self / Destabilize Opponent

Zone of Visibility / Zone of Obscurity

Twirling Hammers

Directional Harmony / Opposing Forces

Gauging: Open Gap / Close Gap

Linear / Circular

Push / Pull

Stabilize Self / Destabilize Opponent

Zone of Visibility / Zone of Obscurity

 

Second Person

Point of Reference (initial): front (12:00)

Point of Reference (fixed): front (12:00)

Point of Reference (fluid): front (12:00)

it demonstrates an elementary attack

it demonstrates an attack from front (12:00)

it demonstrates an in-flight major attack (punch)

it demonstrates punching

it demonstrates a long range (major) attack

it demonstrates aggression with a single weapon

it demonstrates aggression (punch) on a linear path

it demonstrates an attack from a single potential attacker

 

Major Principles / Theories / Concepts:

In-Flight Major Attack (single)

Punching (offensive) (high zone)

Web of Knowledge - Punches

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Darting Leaves analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Darting Leaves analysis

Darting Leaves


Unfurling Crane

Attack - count: single / double (offset timing)

Attack - path: linear / circular

Destructive Kneel


Flashing Wings


Gathering Clouds


Circles of Protection

Attack - direction: front / upper front

Dance of Darkness

Attack - height zone: high / low-high

Thundering Hammers

Attack - height zone: high / low-high

Unwinding Pendulum

Attack - count: single / double (offset timing)

Attack - height zone: high / low-high

Reversing Circles

Attack - path: linear / circular-linear

Attack - height zone: high / low-high

Snaking Talon

Attack: fully defined / partially defined

Attack - dimension (height): high / low-high

Circling Fans

Attack - count: single / double (offset timing)

Isolation Sequence #2

Attack: fully defined / partially defined

Attack - count: singular / multiple (potentially)

Defensive Cross

Attack - dimension (height): high / low

Bowing to Buddha

Attack - dimension (height): high / low

Prance of the Tiger

Attack - direction: front / front flank

Attack - dimension (height): high / middle

Shield and Mace


Five Swords

Attack - count: single / double (offset timing)

Attack - dimension (height): high / low-high

Twirling Hammers


 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Darting Leaves analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Darting Leaves analysis

Darting Leaves


Unfurling Crane


Destructive Kneel


Flashing Wings


Gathering Clouds


Circles of Protection


Dance of Darkness

Web of Knowledge: Punches / Kicks - Punches

Thundering Hammers

Web of Knowledge: Punches / Kicks - Punches

Unwinding Pendulum

Web of Knowledge: Punches / Kicks - Punches

Reversing Circles

Web of Knowledge: Punches / Kicks - Punches

Snaking Talon

Intent: major / minor (potentially)

Circling Fans


Isolation Sequence #2


Defensive Cross

Web of Knowledge: Punches / Kicks

Bowing to Buddha

Web of Knowledge: Punches / Kicks

Prance of the Tiger


Shield and Mace


Five Swords

Web of Knowledge: Punches / Kicks - Punches

Twirling Hammers


 

Third Person

Defense

Point of Reference (form): front flank (1:30 / 10:30)

Point of Reference (stance): front (12:00)

Point of Reference (maneuver): front (12:00)

it demonstrates only linear motions

it demonstrates a Zone of Action outside the arm (and potentially inside the arm)

it demonstrates a defenses against a single attack (in-flight major)

it demonstrates simultaneous major offensive maneuvers (poke + kick)

it demonstrates 1-in-1 (defensive) / 2-in-1 (offensive) timings

it demonstrates both sides of the sequence

it demonstrates stepping backward (but not through)

it demonstrates elementary timing

it demonstrates elementary maneuvers

it utilizes only long range weapons

it utilizes open weapon with partially open weapon (simultaneously)

it demonstrates an initial stance shift 45-degrees

it demonstrates no shift of focus

it utilizes the cat stance

it utilizes both the top and bottom weapon of the same side

 

Offense

Point of Reference (form): rear flank (7:30 / 4:30)

it demonstrates a defense against a single elementary attack (punch)

it demonstrates a defense against a not fully defined attack (punch - push - attempted grab)

 

Major Principles / Theories / Concepts:

Range (Attack) (Far)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Darting Leaves analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Darting Leaves analysis

Darting Leaves

Defense - maneuver (count): single / double (simultaneous)

Defense - weapon height zone - usage: upper / lower

Unfurling Crane

Attack - count: single / multiple

Attack - path: linear / circular

Defense - foot maneuver: backward(+cover) / cover-forward

Defense - weapon height zone - usage: upper+lower / upper

Destructive Kneel

Attack: partially defined / fully defined

Defense - foot maneuver: backward(+cover) / backward-forward-shift

Defense - maneuver (count): single-double / double-triple

Flashing Wings

Attack: partially defined / fully defined

Defense - weapon height zone - usage: upper-lower / upper

Defense - foot maneuver: backward(+cover) / cover-forward-shift

Defense - maneuver (count): single-double / single

Gathering Clouds

Attack: partially defined / fully defined

Defense - foot maneuver: backward(+cover) / cover-forward

Defense - maneuver (count): single-double / double-single

Defense - weapon height zone - usage: upper+lower / upper

Circles of Protection

Attack: partially defined / fully defined

Attack - path: linear / circular

Defense - foot maneuver: backward(+cover) / cover-forward

Defense - maneuver (count): single-double / single

Defense - weapon height zone - usage: upper+lower / upper

Dance of Darkness

Attack: partially defined / fully defined

Attack - count: single / double (offset)

Attack - dimension (height): high / low-high

Attack - weapon height zone - usage: upper / lower-upper

Defense - foot maneuver: backward(+cover) / backward-forward-shift-crossover

Defense - maneuver (count): single-double / double-single

Thundering Hammers

Attack: partially defined / fully defined

Defense - foot maneuver: backward(+cover) / forward-shift(-spin)

Defense - maneuver (count): single-double / single

Unwinding Pendulum

Attack: partially defined / fully defined

Attack - dimension (height): high / low-high

Attack - weapon height zone - usage: upper / lower-upper

Defense - foot maneuver: backward(+cover) / backward(+cover)-rotate-crossover

Defense - weapon height zone - usage: upper+lower / upper

Reversing Circles

Attack: partially defined / fully defined

Attack - count: single / double (offset)

Attack - dimension (height): high / low-high

Attack - path: linear / circular-linear

Attack - weapon height zone - usage: upper / lower-upper

Defense - foot maneuver: backward(+cover) / forward(+cover)

Defense - maneuver (count): single-double / double-single

Defense - weapon height zone - usage: upper+lower / upper

Snaking Talon

Attack - count: single / double (offset)

Attack - dimension (height): high / low-high

Attack - weapon height zone - usage: upper / lower-upper

Defense - maneuver (count): single-double / double-single

Circling Fans

Attack: partially defined / fully defined

Attack - count: single / double (offset)

Defense - maneuver (count): single-double / single

Isolation Sequence #2

Attack - count: single / multiple (potentially)

Defense - foot maneuver: backward(+cover) / none

Defense - weapon height zone - usage: upper+lower / upper

Defensive Cross

Attack: partially defined / fully defined

Attack - weapon height zone - usage: upper / lower

Defense - foot maneuver: backward(+cover) / backward(step-thru)

Bowing to Buddha

Attack: partially defined / fully defined

Attack - weapon height zone - usage: upper / lower

Defense - weapon height zone - usage: upper+lower / upper

Defense - foot maneuver: backward(+cover) / downward(-switch)

Prance of the Tiger

Attack: partially defined / fully defined

Attack - angle (from front): direct / offset

Defense - foot maneuver: backward(+cover) / backward

Shield and Mace

Attack: partially defined / fully defined

Defense - foot maneuver: backward(+cover) / forward(+cover)

Defense - maneuver (count): single-double / double-single

Five Swords

Attack: partially defined / fully defined

Attack - count: single / double (offset)

Attack - dimension (height): high / low-high

Attack - weapon height zone - usage: upper / lower-upper

Defense - foot maneuver: backward(+cover) / forward(+cover)

Defense - weapon height zone - usage: upper+lower / upper

Twirling Hammers

Attack: partially defined / fully defined

Defense - foot maneuver: backward(+cover) / crossover(sideways)-forward

Defense - weapon height zone - usage: upper+lower / upper

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Darting Leaves analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Darting Leaves analysis

Darting Leaves

Focal Points: singular / multiple

Zone of Action (defense): inside the arm / (potentially) outside the arm

Unfurling Crane

Zone of Action (defense) (primary): inside the arm / between the arms

Destructive Kneel

Focal Points: multiple / singular

Zone of Action (defense) (primary): inside the arm / outside the arm (right / left)

Flashing Wings

Focal Points: multiple / singular

Zone of Action (defense) (primary): inside the arm / outside the arm (right / left)

Gathering Clouds

Focal Points: multiple / singular

Zone of Action (defense) (primary): inside the arm / on the arm (right / left)

Circles of Protection

Focal Points: multiple / singular

Zone of Action (defense) (primary): inside the arm / underneath the arm (right / left)

Dance of Darkness

Focal Points: multiple / singular

Zone of Action (defense) (primary): inside the arm / outside the (leg) arm (right / left)

Thundering Hammers

Focal Points: multiple / singular

Zone of Action (defense) (primary): inside the arm / outside the arm (right / left)

Unwinding Pendulum

Focal Points: multiple / singular

Zone of Action (defense) (primary): inside the arm / outside the (leg) arm (right / left)

Reversing Circles

Focal Points: multiple / singular

Zone of Action (defense) (primary): inside the arm / inside the leg (left / right) - underneath the arms

Snaking Talon

Focal Points: multiple / singular

Zone of Action (defense) (primary): inside the arm / inside the leg (left / right) - on top of the arms

Circling Fans

Focal Points: multiple / singular

Zone of Action (defense) (primary): inside the arm / on top of the arms

Isolation Sequence #2

Purpose (primary): establish - articulate / expound - complete - preview

Defensive Cross

Focal Points: multiple / singular

Zone of Action (defense) (primary): inside the arm / inside the leg (right / left) (between the arms)

Bowing to Buddha

Focal Points: multiple / singular

Zone of Action (defense) (primary): inside the arm / inside the leg (right / left) (between the arms)

Prance of the Tiger

Directional Zone: front / front flank

Zone of Action (defense) (primary): inside the arm / on top of the arm

Shield and Mace

Focal Points: multiple / singular

Zone of Action (defense) (primary): inside the arm / outside the arm (right / left)

Five Swords

Focal Points: multiple / singular

Zone of Action (defense) (primary): inside the arm / inside the leg (right / left) - inside the arm (right / left)

Twirling Hammers

Focal Points: multiple / singular

Zone of Action (defense) (primary): inside the arm / outside the arm (left / right)