Isolation Sequence #1

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Isolation Sequence #1

isolation 1 on yantra

isolation_1a_double_inward_punches

 

The major information compiled from an analysis of this sequence is:

First Person

•Point of Reference (fixed): rear - front - flanks (6:00 - 12:00 - 3:00 - 9:00)

•Point of Reference (fluid): rear - front - flanks (6:00 - 12:00 - 3:00 - 9:00)

•Focal Points (fluid - primary): rear - front - flank (6:00 - 12:00 - 3:00 - 9:00)

•it demonstrates a shift in Focal Point without a shift in stance

•it introduces extending an isolation sequence (on a single side)

•it continues to expand upon information presented in previous isolation sequences (previous forms)

•it introduces new information

•it demonstrates missing information

•it demonstrates attention to both a single and multiple focal points (front - rear - flank)

•it demonstrates maneuvers against a single potential opponent

•it demonstrates maneuvers against multiple potential opponents (simultaneously)

•it demonstrates maneuvers to multiple directions simultaneously

•it demonstrates maneuvers against (potentially) applied and in-flight aggressions

•it demonstrates maneuvers to various depth ranges (long / middle / close) (simultaneously)

•it demonstrates using the both arms in a single direction simultaneously (offensively)

•it demonstrates using the both arms in multiple directions simultaneously (offensively)

•it demonstrates striking with various parts of the upper extremities (hand / arm / elbow)

•it demonstrates breaking with various parts of the upper extremities (arm / elbow)

•it demonstrates Purposeful Aggression

 

Major Principles / Theories / Concepts:

Angle of Incidence

Break

Contour

Economy of Motion

Margin for Error

Offensive Defense

Offensive Offense

Outer Rim

Purposeful Aggression

Purposeful Manipulation

Strike

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Isolation Sequence #1 analysis

Isolation Sequence #1

▪Attention (points): single / multiple

▪Reference (points): single / multiple

▪Maneuver (defense) - range: close / middle / long

▪Maneuver (defense) - purpose: strike / break

▪Maneuver (offense) - degree of open: open / closed

▪Maneuver (offense) - range: close / long

▪Maneuver (defense) - direction: front / rear / flank

Darting Leaves

▪Reference Point (initial) - direction: rear / front flank

▪Maneuver (defense) - intent (initial): strike (offensive) / block (defensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

▪Maneuver (offense) - range: close-long / long

▪Step (initial) - direction: none / backward (away)

Unfurling Crane

▪Reference Point (initial) - direction: rear / front flank

▪Maneuver (defense) - intent (initial): strike (offensive) / block (defensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - range: close-long / long

▪Step (initial) - direction: none / backward (away)

Destructive Kneel

▪Reference Point (initial) - direction: rear / front

▪Maneuver (defense) - intent (initial): strike (offensive) / parry (defensive) + strike (offensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

▪Maneuver (offense) - count: double / single-double-triple

▪Step (initial) - direction: none / backward (away)

Flashing Wings

▪Reference Point (initial) - direction: rear / front (rear)

▪Maneuver (defense) - intent (initial): strike (offensive) / block (defensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

▪Maneuver (offense) - count: double / single

▪Step (initial) - direction: none / forward (toward)

Gathering Clouds

▪Reference Point (initial) - direction: rear / front (flank)

▪Maneuver (defense) - intent (initial): strike (offensive) / parry (defensive) + strike (offensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

▪Maneuver (offense) - count: double / single

▪Step (initial) - direction: none / sideways (flank)

Circles of Protection

▪Reference Point (initial) - direction: rear / front (rear)

▪Maneuver (defense) - intent (initial): strike (offensive) / parry (defensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - range: close-long / long

▪Step (initial) - direction: none / forward (toward)

Dance of Darkness

▪Reference Point (initial) - direction: rear / front

▪Maneuver (defense) - intent (initial): strike (offensive) / parry (defensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

▪Step (initial) - direction: none / backward (away)

Thundering Hammers

▪Reference Point (initial) - direction: rear / front

▪Maneuver (defense) - intent (initial): strike (offensive) / block (defensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

▪Maneuver (offense) - count: double / single

▪Step (initial) - direction: none / forward (toward)

Unwinding Pendulum

▪Reference Point (initial) - direction: rear / front (flank)

▪Maneuver (defense) - intent (initial): strike (offensive) / parry (defensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

▪Maneuver (offense) - count: double / single

▪Step (initial) - direction: none / backward (away)

Reversing Circles

▪Reference Point (initial) - direction: rear / front (flank)

▪Maneuver (defense) - intent (initial): strike (offensive) / block (defensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - range: close - long / long

▪Step (initial) - direction: none / forward (toward)

Snaking Talon

▪Reference Point (initial) - direction: rear / front (flank)

▪Maneuver (defense) - intent (initial): strike (offensive) / parry (defensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - range: close-long / long

▪Step (initial) - direction: none / backward (away)

Circling Fans

▪Reference Point (initial) - direction: rear / front (flank)

▪Maneuver (defense) - intent (initial): strike (offensive) / parry (defensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - range: close-long / long

▪Step (initial) - direction: none / backward (away)

Isolation Sequence #2

▪Reference Point (initial) - direction: rear / front

▪Reference (points): multiple / single

▪Maneuver (defense) - purpose: break / strike

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - degree of open: open-closed / open-partially open-closed

▪Maneuver (defense) - direction: front-rear-flank / front

Defensive Cross

▪Reference Point (initial) - direction: rear / front

▪Maneuver (defense) - intent (initial): strike (offensive) / block (defensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - range: close-long / long

▪Step (initial) - direction: none / backward (away)

Bowing to Buddha

▪Reference Point (initial) - direction: rear / front

▪Maneuver (defense) - intent (initial): strike (offensive) / block (defensive)

▪Maneuver (defense) - direction: multiple (front - rear - flank) / single (front)

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - range: close-long / close

▪Step (initial) - direction: none / downward (maintain)

Prance of the Tiger

▪Reference Point (initial) - direction: rear / front flank

▪Maneuver (defense) - intent (initial): strike (offensive) / blocking parry (defensive) + strike (offensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front flank)

▪Maneuver (offense) - count: double / single-triple-double

▪Step (initial) - direction: none / backward (away)

Shield and Mace

▪Reference Point (initial) - direction: rear / front (rear)

▪Maneuver (defense) - intent (initial): strike (offensive) / block (defensive) + strike (offensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

▪Step (initial) - direction: none / forward (toward)

Five Swords

▪Reference Point (initial) - direction: rear / front (flank)

▪Maneuver (defense) - intent (initial): strike (offensive) / block (defensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

▪Maneuver (offense) - count: double / single

▪Step (initial) - direction: none / forward (toward)

Twirling Hammers

▪Reference Point (initial) - direction: rear / front (flank)

▪Maneuver (defense) - intent (initial): strike (offensive) / block (defensive)

▪Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

▪Maneuver (offense) - count: double / double-single

▪Maneuver (offense) - range: close-long / close

▪Step (initial) - direction: none / sideways (flank)

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Isolation Sequence #1 analysis

Isolation Sequence #1

▪Circular / Linear

▪Offensive Offense / Offensive Defense

▪Strike / Break

Darting Leaves

▪Gauging: Maintain Gap / Open Gap

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Unfurling Crane

▪Gauging: Maintain Gap / Open Gap (Close Gap)

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Destructive Kneel

▪Gauging: Maintain Gap / Open Gap (Close Gap)

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense + Offensive Offense

▪Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Flashing Wings

▪Gauging: Maintain Gap / Maintain Gap (Close Gap)

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Gathering Clouds

▪Gauging: Maintain Gap / Maintain Gap (Close Gap)

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense + Offensive Offense

▪Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Circles of Protection

▪Gauging: Maintain Gap / Close Gap

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Dance of Darkness

▪Gauging: Maintain Gap / Open Gap (Close Gap)

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Thundering Hammers

▪Gauging: Maintain Gap / Close Gap

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Unwinding Pendulum

▪Gauging: Maintain Gap / Open Gap (Close Gap)

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Reversing Circles

▪Gauging: Maintain Gap / Close Gap

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Snaking Talon

▪Gauging: Maintain Gap / Open Gap

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Circling Fans

▪Gauging: Maintain Gap / Open Gap (Close Gap)

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Isolation Sequence #2

▪Offensive Offense / Defensive Defense + Offensive Offense

▪Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Defensive Cross

▪Gauging: Maintain Gap / Open gap

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Bowing to Buddha

▪Gauging: Maintain Gap / Maintain Gap (Close Gap)

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Prance of the Tiger

▪Gauging: Maintain Gap / Open Gap

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense + Offensive Offense

▪Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Shield and Mace

▪Gauging: Maintain Gap / Close Gap

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense + Offensive Offense

▪Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Five Swords

▪Gauging: Maintain Gap / Close Gap

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

Twirling Hammers

▪Gauging: Maintain Gap / Close Gap

▪Mobility: constrained (isolation) / unconstrained (non-stationary)

▪Offensive Offense / Defensive Defense

▪Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time (potentially): respond (after application) / divert (in-flight)

 

Second Person

•Point of Reference (initial): front (12:00)

•Point of Reference (fixed): front / flank (12:00 / 9:00 / 3:00)

•Point of Reference (fluid): front / flank (12:00 / 9:00 / 3:00)

•it demonstrates (multiple) elementary attacks

•it demonstrates potential attacks from rear / front / flank (6:00 / 12:00 / 3:00 / 9:00)

•it demonstrates not-fully-defined attacks from single and multiple directions (simultaneously)

•it demonstrates single / multiple range (minor) attacks

•it demonstrates aggression with both a single weapon and multiple weapons

•it demonstrates aggression from single and multiple potential attackers

 

Major Principles / Theories / Concepts:

Applied Attack(s) (single / double)

Minor Attack (single / double)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Isolation Sequence #1 analysis

Isolation Sequence #1

▪Attack - count: single / multiple

▪Attack - direction: rear / front / flank

Darting Leaves

▪Attack: partially defined / fully defined

▪Attack - direction: rear-front-flank / front

▪Attack - count: multiple / singular

▪Attack - type: applied / in-flight

Unfurling Crane

▪Attack: partially defined / fully defined

▪Attack - direction: rear-front-flank / front

▪Attack - count: multiple / singular (double - offset timing)

▪Attack - type: applied / in-flight

Destructive Kneel

▪Attack: partially defined / fully defined

▪Attack - direction: rear-front-flank / front

▪Attack - count: multiple / singular

▪Attack - type: applied / in-flight

Flashing Wings

▪Attack: partially defined / fully defined

▪Attack - direction: rear-front-flank / front

▪Attack - count: multiple / singular

▪Attack - type: applied / in-flight

Gathering Clouds

▪Attack: partially defined / fully defined

▪Attack - direction: rear-front-flank / front

▪Attack - count: multiple / singular

▪Attack - type: applied / in-flight

Circles of Protection

▪Attack: partially defined / fully defined

▪Attack - direction: rear-front-flank / front

▪Attack - count: multiple / singular

▪Attack - type: applied / in-flight

Dance of Darkness

▪Attack: partially defined / fully defined

▪Attack - direction: rear-front-flank / front

▪Attack - count: multiple / singular (double - offset timing)

▪Attack - type: applied / in-flight

▪Attack - height zone: high / low-high

Thundering Hammers

▪Attack: partially defined / fully defined

▪Attack - direction: rear-front-flank / front

▪Attack - count: multiple / single

▪Attack - type: applied / in-flight

▪Attack - height zone: high / low-high

Unwinding Pendulum

▪Attack: partially defined / fully defined

▪Attack - direction: rear-front-flank / front

▪Attack - count: multiple / singular (double - offset timing)

▪Attack - type: applied / in-flight

▪Attack - height zone: high / low-high

Reversing Circles

▪Attack: partially defined / fully defined

▪Attack - direction: rear-front-flank / front

▪Attack - count: multiple / singular (double - offset timing)

▪Attack - type: applied / in-flight

▪Attack - height zone: high / low-high

Snaking Talon

▪Attack: partially defined / fully defined

▪Attack - direction: rear-front-flank / front

▪Attack - count: multiple / singular (double)

▪Attack - type: applied / in-flight

▪Attack - height zone: high / low-high

Circling Fans

▪Attack: partially defined / fully defined

▪Attack - direction: rear-front-flank / front

▪Attack - count: multiple / singular (double - offset timing)

▪Attack - type: applied / in-flight

Isolation Sequence #2

▪Attack - direction: rear-front-flank / front

▪Attack - type: applied / in-flight (potentially)

Defensive Cross

▪Attack: partially defined / fully defined

▪Attack - direction: rear-front-flank / front

▪Attack - count: multiple / singular

▪Attack - type: applied / in-flight

▪Attack - height zone: high / low

Bowing to Buddha

▪Attack: partially defined / fully defined

▪Attack - direction: rear-front-flank / front

▪Attack - count: multiple / singular

▪Attack - type: applied / in-flight

▪Attack - height zone: high / low

Prance of the Tiger

▪Attack: partially defined / fully defined

▪Attack - direction: rear-front-flank / front flank

▪Attack - count: multiple / singular

▪Attack - type: applied / in-flight

▪Attack - height zone: high / middle

Shield and Mace

▪Attack: partially defined / fully defined

▪Attack - direction: rear-front-flank / front

▪Attack - count: multiple / singular

▪Attack - type: applied / in-flight

Five Swords

▪Attack: partially defined / fully defined

▪Attack - direction: rear-front-flank / front

▪Attack - count: multiple / singular (double - offset timing)

▪Attack - type: applied / in-flight

▪Attack - height zone: high / low-high

Twirling Hammers

▪Attack: partially defined / fully defined

▪Attack - direction: rear-front-flank / front

▪Attack - count: multiple / singular

▪Attack - type: applied / in-flight

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Isolation Sequence #1 analysis

Isolation Sequence #1

▪Web of Knowledge (potentially): Grabs & Tackles (grab) / Hugs & Holds / Locks & Chokes

Darting Leaves

▪Intent: minor (applied) (potentially) / major (in-flight)

Unfurling Crane

▪Intent: minor (applied) (potentially) / major (in-flight)

Destructive Kneel

▪Intent: minor (applied) (potentially) / major (in-flight)

Flashing Wings

▪Intent: minor (applied) (potentially) / major (in-flight)

Gathering Clouds

▪Intent: minor (applied) (potentially) / major (in-flight)

Circles of Protection

▪Intent: minor (applied) (potentially) / major (in-flight)

Dance of Darkness

▪Intent: minor (applied) (potentially) / major (in-flight)

Thundering Hammers

▪Intent: minor (applied) (potentially) / major (in-flight)

Unwinding Pendulum

▪Intent: minor (applied) (potentially) / major (in-flight)

Reversing Circles

▪Intent: minor (applied) (potentially) / major (in-flight)

Snaking Talon

▪Intent: minor (applied) (potentially) / major (in-flight)

Circling Fans

▪Intent: minor (applied) (potentially) / major (in-flight)

Isolation Sequence #2

▪Intent: minor (applied) (potentially) / major (in-flight)

Defensive Cross

▪Intent: minor (applied) (potentially) / major (in-flight)

Bowing to Buddha

▪Intent: minor (applied) (potentially) / major (in-flight)

Prance of the Tiger

▪Intent: minor (applied) (potentially) / major (in-flight)

Shield and Mace

▪Intent: minor (applied) (potentially) / major (in-flight)

Five Swords

▪Intent: minor (applied) (potentially) / major (in-flight)

Twirling Hammers

▪Intent: minor (applied) (potentially) / major (in-flight)

 

Third Person

Defense

•Point of Reference (form): rear - front (6:00 - 12:00) and flanks (3:00 - 9:00)

•Point of Reference (stance): front (12:00)

•Point of Reference (maneuver): rear - front (6:00 - 12:00) and flanks (3:00 - 9:00)

•it demonstrates maneuvers from a stationary position (isolation sequence)

•it demonstrates an extended version of the base sequence (on side #1)

•it utilizes both arms simultaneously (but not front / rear) (for all maneuvers of the sequence)

•it demonstrates combining ranges with both arms (simultaneously) (close-close / far-far / far-close / close-close)

•it demonstrates combining linear and circular maneuvers with both arms (simultaneously) (line-line / line-circle / circle-circle)

•it demonstrates elementary maneuvers

•it utilizes open weapons and closed weapons

•it utilizes the horse stance

•it demonstrates combining circular motions to form a 'figure 8'

 

•it demonstrates offensive intersecting circular motions (aka figure 8) with both hands (break)

•it demonstrates intersecting circular motions (aka figure 8) with both arms traveling in opposite directions (forward / backward)

•it demonstrates intersecting circular motions (aka figure 8) at different widths (simultaneous)

•it demonstrates intersecting circular motions (aka figure 8) with vertical paths perpendicular to the body

 

•(side #1) it demonstrates offensive intersecting circular motions (aka figure 8) with both hands (claws)

•(side #1) it demonstrates intersecting circular motions (aka figure 8) with both arms traveling in opposite directions (flank outward / flank outward)

•(side #1) it demonstrates intersecting circular motions (aka figure 8) at different widths (simultaneous)

•(side #1) it demonstrates intersecting circular motions (aka figure 8) with vertical paths parallel) to the body

 

Offense

•Point of Reference (form): front - rear (12:00 - 6:00) and flanks (9:00 - 3:00)

•Point of Reference (attack): front (12:00) and flanks (9:00 - 3:00)

•it demonstrates (potentially) multiple attacks (simultaneously)

•it demonstrates (potentially) multiple elementary attacks

•it demonstrates (potentially) attacks from multiple directions (simultaneously)

•it demonstrates (potentially) attacks from multiple attackers (simultaneously)

•it demonstrates maneuvers against not fully defined attacks

 

Major Principles / Theories / Concepts:

Figure 8

Range (Close-Middle-Far)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Isolation Sequence #1 analysis

Isolation Sequence #1

▪Attack - direction: rear / front+rear / flank(+flank)

▪Defense - weapon range: close-long-middle

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height) / depth(+height)

▪Defense - pattern - figure 8 (direction): forward / backward

▪Defense - pattern - figure 8 (height zones): high / high

▪Defense - pattern - figure 8 (intent): offensive / offensive

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body) / vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous)

 

▪Defense - pattern - figure 8 (boundaries): outside outer rim / outside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height) / width(+height)

▪Defense - pattern - figure 8 (direction): flank / flank

▪Defense - pattern - figure 8 (height zones): high / high

▪Defense - pattern - figure 8 (intent): offensive / offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body) / vertical (parallel to side of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous)

Darting Leaves

▪Attack - count: (potentially) multiple / single

▪Defense - weapon count: double (upper) / double (upper+lower)

▪Defense - weapon height zone - usage: upper / upper-lower

Unfurling Crane

▪Attack - count: (potentially) multiple / single

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+height)+width(+height)

▪Defense - pattern - figure 8 (direction): opposite (forward+backward) / opposite (outward+downward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive+defensive

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel to front of body)+vertical (parallel to front of body)

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+height)+depth(+height)

▪Defense - pattern - figure 8 (direction): opposite (forward+backward) / opposite (outward+forward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel to front of body)+vertical (perpendicular to front of body)

 

▪Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / depth(+height)-depth(+height)

▪Defense - pattern - figure 8 (direction): opposite (outward+outward) / same (forward-forward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to sides of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Destructive Kneel

▪Attack: partially defined / fully defined

▪Attack - count: (potentially) multiple / single

▪Defense - weapon height zone - usage: upper / upper-lower

▪Defense - weapon count: double / double-triple

▪

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+height)+width(+depth)

▪Defense - pattern - figure 8 (direction): opposite (forward-backward) / opposite (outward+inward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel to front of body)+horizontal (perpendicular to front of body)

 

▪Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / varies with body orientation (outside outer rim and inside outer rim)

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / depth(+height)+depth(+height)

▪Defense - pattern - figure 8 (direction): opposite (outward+outward) / same (forward+forward)

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to side of body) / vertical (varies with body orientation [side and to front])

Flashing Wings

▪Attack: partially defined / fully defined

▪Attack - count: (potentially) multiple / single

▪Defense - weapon count: double / single

Gathering Clouds

▪Attack: partially defined / fully defined

▪Attack - count: (potentially) multiple / single

▪Defense - weapon count: double / double-single

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+depth)+width(+depth)

▪Defense - pattern - figure 8 (direction): opposite (forward+backward) / opposite (inward+inward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body)

 

▪Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim+inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / width(+depth)+width(+depth)

▪Defense - pattern - figure 8 (direction): opposite (outward+outward) / opposite (inward+inward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to side of body) / horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body)

Circles of Protection

▪Attack: partially defined / fully defined

▪Attack - count: (potentially) multiple / single

▪Defense - weapon count: double / single

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+inside outer rim / outside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+height)+depth(+height)

▪Defense - pattern - figure 8 (direction): opposite (forward+backward) / opposite (outward+backward)

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel to front of body)+vertical (perpendicular to side of body)

 

▪Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / outside outer rim+inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / width(+height)+depth(+height)

▪Defense - pattern - figure 8 (direction): opposite (outward+outward) / opposite (outward+backward)

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to side of body) / vertical (parallel to front of body)+vertical (perpendicular to side of body)

Dance of Darkness

▪Attack: partially defined / fully defined

▪Attack - count: (potentially) multiple / single

▪Attack - weapon height zone - usage: upper / lower-upper

▪Defense - weapon count: double / double-single

▪Defense - weapon height zone - usage: upper / upper-lower

 

▪Defense - pattern - figure 8 (direction): opposite (forward+backward) / opposite (downward+inward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (perpendicular to side of body)+vertical (perpendicular to side of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

▪Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim+inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / depth(+height)-depth(+height)

▪Defense - pattern - figure 8 (direction): opposite (outward+outward) / same (inward+outward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to side of body) / vertical (perpendicular to side of body)+vertical (perpendicular to side of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

▪Defense - pattern - figure 8 (direction): opposite (forward-backward) / same (forward+forward)

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body+perpendicular to front of body) / vertical (perpendicular to front of body+vertical (perpendicular to front of body)

 

▪Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim+outside outer rim

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to side of body) / vertical (parallel offset to front of body-vertical (parallel offset to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing - with inserted maneuver)

Thundering Hammers

▪Attack: partially defined / fully defined

▪Attack - count: (potentially) multiple / single

▪Defense - weapon count: double / single

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+width)-height(+width)

▪Defense - pattern - figure 8 (direction): opposite (forward+backward) / same (downward-downward)

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel int-front of body+vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

▪Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim+outside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) /width(+depth)+height(+depth)

▪Defense - pattern - figure 8 (direction): opposite (outward+outward) / opposite (outward+backward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / positional+offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to side of body) / horizontal (parallel to bottom of body)-vertical (parallel to side of body)

Unwinding Pendulum

▪Attack: partially defined / fully defined

▪Attack - count: (potentially) multiple / single

▪Attack - weapon height zone - usage: upper / lower-upper

▪Defense - pattern - circle (weapon count): double / single

▪Defense - weapon count: double / single

▪Defense - weapon height zone - usage: upper / upper-lower

 

▪Defense - pattern - figure 8 (direction): same (forward-backward) / opposite (downward-inward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive+defensive

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body+vertical (perpendicular to front of body) / vertical (diagonal to side of body)-vertical (diagonal to front body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / depth(+height)-depth(+height)

▪Defense - pattern - figure 8 (direction): opposite (outward-outward) / opposite (backward-forward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / defensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to side of body) / vertical (perpendicular to side of body+vertical (perpendicular to side of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / single (offset timing - with inserted maneuver [kick])

Reversing Circles

▪Attack: partially defined / fully defined

▪Attack - count: (potentially) multiple / single

▪Attack - weapon height zone - usage: upper / lower-upper

▪Defense - weapon count: double / double-single

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+width)+height(+width)

▪Defense - pattern - figure 8 (direction): same (forward-backward) / same (downward+inward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive+defensive

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front to body)+vertical (perpendicular to front of body) / vertical (diagonal to front of body)+vertical (diagonal to front of body)

 

▪Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim+inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): same (outward-outward) / same (downward [diagonal]-downward [diagonal])

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Snaking Talon

▪Attack - count: (potentially) multiple / single

▪Attack - weapon height zone - usage: upper / lower-upper (potentially)

▪Defense - weapon height zone - usage: upper / upper-lower

 

▪Defense - pattern - figure 8 (direction): same (forward+backward) / same (downward+inward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive+defensive

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel to side of body)+vertical (parallel to side of body)

 

▪Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim+inside outer rim

▪Defense - pattern - figure 8 (direction): opposite (outward-outward) / continuous (inward-extended outward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive+defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to side of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / single (offset timing)

Circling Fans

▪Attack: partially defined / fully defined

▪Attack - count: (potentially) multiple / single

▪Defense - weapon height zone - usage: upper / upper-lower

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): same (forward+backward) / same (downward-downward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive+defensive

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

▪Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim+inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): opposite (outward+outward) / same (downward-downward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive-defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Isolation Sequence #2

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+depth)+width(+depth)

▪Defense - pattern - figure 8 (direction): opposite (forward+backward) / opposite (upward+inward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (perpendicular to front of body)+horizontal (perpendicular to front of body)

 

▪Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim+inside outer rim

▪Defense - pattern - figure 8 (direction): opposite (outward+outward) / opposite (inward+inward)

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to side of body) / vertical (parallel to front of body)+vertical (parallel to front of body)

Defensive Cross

▪Attack: partially defined / fully defined

▪Attack - count: (potentially) multiple / single

▪Attack - weapon height zone - usage: upper / lower

▪Defense - weapon count: double / double-single

▪Defense - weapon height zone - usage: upper / upper-lower

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): opposite (forward+backward) / opposite (downward-downward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (perpendicular to front body)-vertical (perpendicular to front body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

▪Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim+inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): same (outward+outward) / opposite (upward-upward)

▪Defense - pattern - figure 8 (height zones): upper-upper / lower-upper

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to side of body) / vertical (perpendicular to front body)-vertical (perpendicular to front body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Bowing to Buddha

▪Attack: partially defined / fully defined

▪Attack - count: (potentially) multiple / single

▪Attack - weapon height zone - usage: upper / lower

▪Defense - weapon count: double / single

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): opposite (forward+backward) / opposite (upward-downward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

▪Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim+inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): same (outward+outward) / opposite (upward-downward)

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Prance of the Tiger

▪Attack: partially defined / fully defined

▪Attack - angle (from front-rear-flank): direct / offset

▪Attack - count: (potentially) multiple / single

▪Defense - weapon count: double / single-triple-double

▪Defense - weapon height zone - usage: upper / upper-lower

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+width)-width(+height)

▪Defense - pattern - figure 8 (direction): opposite (forward+backward) / opposite (upward-inward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel offset to front of body)-vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / single (offset timing)

 

▪Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / outside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / height(+width)-width(+height)

▪Defense - pattern - figure 8 (direction): same (outward+outward) / opposite (upward-inward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to side of body) / vertical (parallel offset to front of body)-vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / single (offset timing)

Shield and Mace

▪Attack: partially defined / fully defined

▪Attack - count: (potentially) multiple / single

▪Defense - weapon count: double / single

▪Defense - weapon height zone - usage: upper / upper-lower

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+width)-height(+width)

▪Defense - pattern - figure 8 (direction): opposite (forward+backward) / opposite (inward-inward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive-defensive

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

▪Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim+inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / height(+width)-height(+depth)

▪Defense - pattern - figure 8 (direction): opposite (outward+outward) / opposite (inward-inward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive-defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to side of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Five Swords

▪Attack: partially defined / fully defined

▪Attack - count: (potentially) multiple / single

▪Attack - weapon height zone - usage: upper / lower

▪Defense - weapon count: double / single

Twirling Hammers

▪Attack: partially defined / fully defined

▪Attack - count: (potentially) multiple / single

▪Defense - weapon count: double / single

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / depth(+width)-depth(+width)

▪Defense - pattern - figure 8 (direction): opposite (forward+backward) / same (inward+inward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / positional+positional

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / horizontal (parallel to bottom of body)+horizontal (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (simultaneous)

 

▪Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim+inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)-depth(+height) [spiral]

▪Defense - pattern - figure 8 (direction): opposite (outward+outward) / same (backward-inward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to side of body) / horizontal ([relatively] parallel to top of body)-horizontal (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / single (offset timing - with inserted maneuver [elbow])

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Isolation Sequence #1 analysis

Isolation Sequence #1

▪Directional Zones: rear / rear+front / front / flanks

Darting Leaves

▪Directional Zones: multiple / singular

▪Purpose (primary): expound - complete - preview / establish - articulate

Unfurling Crane

▪Directional Zones: multiple / singular

▪Purpose (primary): expound - complete - preview / establish - articulate

Destructive Kneel

▪Directional Zones: multiple / singular

▪Purpose (primary): expound - complete - preview / establish - articulate

Flashing Wings

▪Directional Zones: multiple / singular

▪Purpose (primary): expound - complete - preview / establish - articulate

Gathering Clouds

▪Directional Zones: multiple / singular

▪Purpose (primary): expound - complete - preview / establish - articulate

Circles of Protection

▪Directional Zones: multiple / singular

▪Purpose (primary): expound - complete - preview / establish - articulate

Dance of Darkness

▪Directional Zones: multiple / singular

▪Purpose (primary): expound - complete - preview / establish - articulate

Thundering Hammers

▪Directional Zones: multiple / singular

▪Purpose (primary): expound - complete - preview / establish - articulate

Unwinding Pendulum

▪Directional Zones: multiple / singular

▪Purpose (primary): expound - complete - preview / establish - articulate

Reversing Circles

▪Directional Zones: multiple / singular

▪Purpose (primary): expound - complete - preview / establish - articulate

Snaking Talon

▪Directional Zones: multiple / singular

▪Purpose (primary): expound - complete - preview / establish - articulate

Circling Fans

▪Directional Zones: multiple / singular

▪Purpose (primary): expound - complete - preview / establish - articulate

Isolation Sequence #2

▪Directional Zones: multiple / singular

Defensive Cross

▪Directional Zones: multiple / singular

▪Purpose (primary): expound - complete - preview / establish - articulate

Bowing to Buddha

▪Directional Zones: multiple / singular

▪Purpose (primary): expound - complete - preview / establish - articulate

Prance of the Tiger

▪Directional Zones: multiple / singular

▪Purpose (primary): expound - complete - preview / establish - articulate

Shield and Mace

▪Directional Zones: multiple / singular

▪Purpose (primary): expound - complete - preview / establish - articulate

Five Swords

▪Directional Zones: multiple / singular

▪Purpose (primary): expound - complete - preview / establish - articulate

Twirling Hammers

▪Directional Zones: multiple / singular

▪Purpose (primary): expound - complete - preview / establish - articulate