Isolation Sequence #1

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Isolation Sequence #1

isolation 1 on yantra

isolation_1a_double_inward_punches

 

The major information compiled from an analysis of this sequence is:

First Person

Point of Reference (fixed): rear - front - flanks (6:00 - 12:00 - 3:00 - 9:00)

Point of Reference (fluid): rear - front - flanks (6:00 - 12:00 - 3:00 - 9:00)

Focal Points (fluid - primary): rear - front - flank (6:00 - 12:00 - 3:00 - 9:00)

it demonstrates a shift in Focal Point without a shift in stance

it introduces extending an isolation sequence (on a single side)

it continues to expand upon information presented in previous isolation sequences (previous forms)

it introduces new information

it demonstrates missing information

it demonstrates attention to both a single and multiple focal points (front - rear - flank)

it demonstrates maneuvers against a single potential opponent

it demonstrates maneuvers against multiple potential opponents (simultaneously)

it demonstrates maneuvers to multiple directions simultaneously

it demonstrates maneuvers against (potentially) applied and in-flight aggressions

it demonstrates maneuvers to various depth ranges (long / middle / close) (simultaneously)

it demonstrates using the both arms in a single direction simultaneously (offensively)

it demonstrates using the both arms in multiple directions simultaneously (offensively)

it demonstrates striking with various parts of the upper extremities (hand / arm / elbow)

it demonstrates breaking with various parts of the upper extremities (arm / elbow)

it demonstrates Purposeful Aggression

 

Major Principles / Theories / Concepts:

Angle of Incidence

Break

Contour

Economy of Motion

Margin for Error

Offensive Defense

Offensive Offense

Outer Rim

Purposeful Aggression

Purposeful Manipulation

Strike

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Isolation Sequence #1 analysis

Isolation Sequence #1

Attention (points): single / multiple

Reference (points): single / multiple

Maneuver (defense) - range: close / middle / long

Maneuver (defense) - purpose: strike / break

Maneuver (offense) - degree of open: open / closed

Maneuver (offense) - range: close / long

Maneuver (defense) - direction: front / rear / flank

Darting Leaves

Reference Point (initial) - direction: rear / front flank

Maneuver (defense) - intent (initial): strike (offensive) / block (defensive)

Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

Maneuver (offense) - range: close-long / long

Step (initial) - direction: none / backward (away)

Unfurling Crane

Reference Point (initial) - direction: rear / front flank

Maneuver (defense) - intent (initial): strike (offensive) / block (defensive)

Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

Maneuver (offense) - count: double / single

Maneuver (offense) - range: close-long / long

Step (initial) - direction: none / backward (away)

Destructive Kneel

Reference Point (initial) - direction: rear / front

Maneuver (defense) - intent (initial): strike (offensive) / parry (defensive) + strike (offensive)

Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

Maneuver (offense) - count: double / single-double-triple

Step (initial) - direction: none / backward (away)

Flashing Wings

Reference Point (initial) - direction: rear / front (rear)

Maneuver (defense) - intent (initial): strike (offensive) / block (defensive)

Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

Maneuver (offense) - count: double / single

Step (initial) - direction: none / forward (toward)

Gathering Clouds

Reference Point (initial) - direction: rear / front (flank)

Maneuver (defense) - intent (initial): strike (offensive) / parry (defensive) + strike (offensive)

Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

Maneuver (offense) - count: double / single

Step (initial) - direction: none / sideways (flank)

Circles of Protection

Reference Point (initial) - direction: rear / front (rear)

Maneuver (defense) - intent (initial): strike (offensive) / parry (defensive)

Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

Maneuver (offense) - count: double / single

Maneuver (offense) - range: close-long / long

Step (initial) - direction: none / forward (toward)

Dance of Darkness

Reference Point (initial) - direction: rear / front

Maneuver (defense) - intent (initial): strike (offensive) / parry (defensive)

Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

Step (initial) - direction: none / backward (away)

Thundering Hammers

Reference Point (initial) - direction: rear / front

Maneuver (defense) - intent (initial): strike (offensive) / block (defensive)

Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

Maneuver (offense) - count: double / single

Step (initial) - direction: none / forward (toward)

Unwinding Pendulum

Reference Point (initial) - direction: rear / front (flank)

Maneuver (defense) - intent (initial): strike (offensive) / parry (defensive)

Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

Maneuver (offense) - count: double / single

Step (initial) - direction: none / backward (away)

Reversing Circles

Reference Point (initial) - direction: rear / front (flank)

Maneuver (defense) - intent (initial): strike (offensive) / block (defensive)

Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

Maneuver (offense) - count: double / single

Maneuver (offense) - range: close - long / long

Step (initial) - direction: none / forward (toward)

Snaking Talon

Reference Point (initial) - direction: rear / front (flank)

Maneuver (defense) - intent (initial): strike (offensive) / parry (defensive)

Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

Maneuver (offense) - count: double / single

Maneuver (offense) - range: close-long / long

Step (initial) - direction: none / backward (away)

Circling Fans

Reference Point (initial) - direction: rear / front (flank)

Maneuver (defense) - intent (initial): strike (offensive) / parry (defensive)

Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

Maneuver (offense) - count: double / single

Maneuver (offense) - range: close-long / long

Step (initial) - direction: none / backward (away)

Isolation Sequence #2

Reference Point (initial) - direction: rear / front

Reference (points): multiple / single

Maneuver (defense) - purpose: break / strike

Maneuver (offense) - count: double / single

Maneuver (offense) - degree of open: open-closed / open-partially open-closed

Maneuver (defense) - direction: front-rear-flank / front

Defensive Cross

Reference Point (initial) - direction: rear / front

Maneuver (defense) - intent (initial): strike (offensive) / block (defensive)

Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

Maneuver (offense) - count: double / single

Maneuver (offense) - range: close-long / long

Step (initial) - direction: none / backward (away)

Bowing to Buddha

Reference Point (initial) - direction: rear / front

Maneuver (defense) - intent (initial): strike (offensive) / block (defensive)

Maneuver (defense) - direction: multiple (front - rear - flank) / single (front)

Maneuver (offense) - count: double / single

Maneuver (offense) - range: close-long / close

Step (initial) - direction: none / downward (maintain)

Prance of the Tiger

Reference Point (initial) - direction: rear / front flank

Maneuver (defense) - intent (initial): strike (offensive) / blocking parry (defensive) + strike (offensive)

Maneuver (defense) - direction: multiple (front-rear-flank) / single (front flank)

Maneuver (offense) - count: double / single-triple-double

Step (initial) - direction: none / backward (away)

Shield and Mace

Reference Point (initial) - direction: rear / front (rear)

Maneuver (defense) - intent (initial): strike (offensive) / block (defensive) + strike (offensive)

Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

Step (initial) - direction: none / forward (toward)

Five Swords

Reference Point (initial) - direction: rear / front (flank)

Maneuver (defense) - intent (initial): strike (offensive) / block (defensive)

Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

Maneuver (offense) - count: double / single

Step (initial) - direction: none / forward (toward)

Twirling Hammers

Reference Point (initial) - direction: rear / front (flank)

Maneuver (defense) - intent (initial): strike (offensive) / block (defensive)

Maneuver (defense) - direction: multiple (front-rear-flank) / single (front)

Maneuver (offense) - count: double / double-single

Maneuver (offense) - range: close-long / close

Step (initial) - direction: none / sideways (flank)

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Isolation Sequence #1 analysis

Isolation Sequence #1

Circular / Linear

Offensive Offense / Offensive Defense

Strike / Break

Darting Leaves

Gauging: Maintain Gap / Open Gap

Mobility: constrained (isolation) / unconstrained (non-stationary)

Offensive Offense / Defensive Defense

Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Read Time (potentially): respond (after application) / divert (in-flight)

Unfurling Crane

Gauging: Maintain Gap / Open Gap (Close Gap)

Mobility: constrained (isolation) / unconstrained (non-stationary)

Offensive Offense / Defensive Defense

Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Read Time (potentially): respond (after application) / divert (in-flight)

Destructive Kneel

Gauging: Maintain Gap / Open Gap (Close Gap)

Mobility: constrained (isolation) / unconstrained (non-stationary)

Offensive Offense / Defensive Defense + Offensive Offense

Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Read Time (potentially): respond (after application) / divert (in-flight)

Flashing Wings

Gauging: Maintain Gap / Maintain Gap (Close Gap)

Mobility: constrained (isolation) / unconstrained (non-stationary)

Offensive Offense / Defensive Defense

Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Read Time (potentially): respond (after application) / divert (in-flight)

Gathering Clouds

Gauging: Maintain Gap / Maintain Gap (Close Gap)

Mobility: constrained (isolation) / unconstrained (non-stationary)

Offensive Offense / Defensive Defense + Offensive Offense

Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Read Time (potentially): respond (after application) / divert (in-flight)

Circles of Protection

Gauging: Maintain Gap / Close Gap

Mobility: constrained (isolation) / unconstrained (non-stationary)

Offensive Offense / Defensive Defense

Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Read Time (potentially): respond (after application) / divert (in-flight)

Dance of Darkness

Gauging: Maintain Gap / Open Gap (Close Gap)

Mobility: constrained (isolation) / unconstrained (non-stationary)

Offensive Offense / Defensive Defense

Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Read Time (potentially): respond (after application) / divert (in-flight)

Thundering Hammers

Gauging: Maintain Gap / Close Gap

Mobility: constrained (isolation) / unconstrained (non-stationary)

Offensive Offense / Defensive Defense

Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Read Time (potentially): respond (after application) / divert (in-flight)

Unwinding Pendulum

Gauging: Maintain Gap / Open Gap (Close Gap)

Mobility: constrained (isolation) / unconstrained (non-stationary)

Offensive Offense / Defensive Defense

Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Read Time (potentially): respond (after application) / divert (in-flight)

Reversing Circles

Gauging: Maintain Gap / Close Gap

Mobility: constrained (isolation) / unconstrained (non-stationary)

Offensive Offense / Defensive Defense

Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Read Time (potentially): respond (after application) / divert (in-flight)

Snaking Talon

Gauging: Maintain Gap / Open Gap

Mobility: constrained (isolation) / unconstrained (non-stationary)

Offensive Offense / Defensive Defense

Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Read Time (potentially): respond (after application) / divert (in-flight)

Circling Fans

Gauging: Maintain Gap / Open Gap (Close Gap)

Mobility: constrained (isolation) / unconstrained (non-stationary)

Offensive Offense / Defensive Defense

Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Read Time (potentially): respond (after application) / divert (in-flight)

Isolation Sequence #2

Offensive Offense / Defensive Defense + Offensive Offense

Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Defensive Cross

Gauging: Maintain Gap / Open gap

Mobility: constrained (isolation) / unconstrained (non-stationary)

Offensive Offense / Defensive Defense

Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Read Time (potentially): respond (after application) / divert (in-flight)

Bowing to Buddha

Gauging: Maintain Gap / Maintain Gap (Close Gap)

Mobility: constrained (isolation) / unconstrained (non-stationary)

Offensive Offense / Defensive Defense

Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Read Time (potentially): respond (after application) / divert (in-flight)

Prance of the Tiger

Gauging: Maintain Gap / Open Gap

Mobility: constrained (isolation) / unconstrained (non-stationary)

Offensive Offense / Defensive Defense + Offensive Offense

Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Read Time (potentially): respond (after application) / divert (in-flight)

Shield and Mace

Gauging: Maintain Gap / Close Gap

Mobility: constrained (isolation) / unconstrained (non-stationary)

Offensive Offense / Defensive Defense + Offensive Offense

Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Read Time (potentially): respond (after application) / divert (in-flight)

Five Swords

Gauging: Maintain Gap / Close Gap

Mobility: constrained (isolation) / unconstrained (non-stationary)

Offensive Offense / Defensive Defense

Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Read Time (potentially): respond (after application) / divert (in-flight)

Twirling Hammers

Gauging: Maintain Gap / Close Gap

Mobility: constrained (isolation) / unconstrained (non-stationary)

Offensive Offense / Defensive Defense

Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Read Time (potentially): respond (after application) / divert (in-flight)

 

Second Person

Point of Reference (initial): front (12:00)

Point of Reference (fixed): front / flank (12:00 / 9:00 / 3:00)

Point of Reference (fluid): front / flank (12:00 / 9:00 / 3:00)

it demonstrates (multiple) elementary attacks

it demonstrates potential attacks from rear / front / flank (6:00 / 12:00 / 3:00 / 9:00)

it demonstrates not-fully-defined attacks from single and multiple directions (simultaneously)

it demonstrates single / multiple range (minor) attacks

it demonstrates aggression with both a single weapon and multiple weapons

it demonstrates aggression from single and multiple potential attackers

 

Major Principles / Theories / Concepts:

Applied Attack(s) (single / double)

Minor Attack (single / double)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Isolation Sequence #1 analysis

Isolation Sequence #1

Attack - count: single / multiple

Attack - direction: rear / front / flank

Darting Leaves

Attack: partially defined / fully defined

Attack - direction: rear-front-flank / front

Attack - count: multiple / singular

Attack - type: applied / in-flight

Unfurling Crane

Attack: partially defined / fully defined

Attack - direction: rear-front-flank / front

Attack - count: multiple / singular (double - offset timing)

Attack - type: applied / in-flight

Destructive Kneel

Attack: partially defined / fully defined

Attack - direction: rear-front-flank / front

Attack - count: multiple / singular

Attack - type: applied / in-flight

Flashing Wings

Attack: partially defined / fully defined

Attack - direction: rear-front-flank / front

Attack - count: multiple / singular

Attack - type: applied / in-flight

Gathering Clouds

Attack: partially defined / fully defined

Attack - direction: rear-front-flank / front

Attack - count: multiple / singular

Attack - type: applied / in-flight

Circles of Protection

Attack: partially defined / fully defined

Attack - direction: rear-front-flank / front

Attack - count: multiple / singular

Attack - type: applied / in-flight

Dance of Darkness

Attack: partially defined / fully defined

Attack - direction: rear-front-flank / front

Attack - count: multiple / singular (double - offset timing)

Attack - type: applied / in-flight

Attack - height zone: high / low-high

Thundering Hammers

Attack: partially defined / fully defined

Attack - direction: rear-front-flank / front

Attack - count: multiple / single

Attack - type: applied / in-flight

Attack - height zone: high / low-high

Unwinding Pendulum

Attack: partially defined / fully defined

Attack - direction: rear-front-flank / front

Attack - count: multiple / singular (double - offset timing)

Attack - type: applied / in-flight

Attack - height zone: high / low-high

Reversing Circles

Attack: partially defined / fully defined

Attack - direction: rear-front-flank / front

Attack - count: multiple / singular (double - offset timing)

Attack - type: applied / in-flight

Attack - height zone: high / low-high

Snaking Talon

Attack: partially defined / fully defined

Attack - direction: rear-front-flank / front

Attack - count: multiple / singular (double)

Attack - type: applied / in-flight

Attack - height zone: high / low-high

Circling Fans

Attack: partially defined / fully defined

Attack - direction: rear-front-flank / front

Attack - count: multiple / singular (double - offset timing)

Attack - type: applied / in-flight

Isolation Sequence #2

Attack - direction: rear-front-flank / front

Attack - type: applied / in-flight (potentially)

Defensive Cross

Attack: partially defined / fully defined

Attack - direction: rear-front-flank / front

Attack - count: multiple / singular

Attack - type: applied / in-flight

Attack - height zone: high / low

Bowing to Buddha

Attack: partially defined / fully defined

Attack - direction: rear-front-flank / front

Attack - count: multiple / singular

Attack - type: applied / in-flight

Attack - height zone: high / low

Prance of the Tiger

Attack: partially defined / fully defined

Attack - direction: rear-front-flank / front flank

Attack - count: multiple / singular

Attack - type: applied / in-flight

Attack - height zone: high / middle

Shield and Mace

Attack: partially defined / fully defined

Attack - direction: rear-front-flank / front

Attack - count: multiple / singular

Attack - type: applied / in-flight

Five Swords

Attack: partially defined / fully defined

Attack - direction: rear-front-flank / front

Attack - count: multiple / singular (double - offset timing)

Attack - type: applied / in-flight

Attack - height zone: high / low-high

Twirling Hammers

Attack: partially defined / fully defined

Attack - direction: rear-front-flank / front

Attack - count: multiple / singular

Attack - type: applied / in-flight

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Isolation Sequence #1 analysis

Isolation Sequence #1

Web of Knowledge (potentially): Grabs & Tackles (grab) / Hugs & Holds / Locks & Chokes

Darting Leaves

Intent: minor (applied) (potentially) / major (in-flight)

Unfurling Crane

Intent: minor (applied) (potentially) / major (in-flight)

Destructive Kneel

Intent: minor (applied) (potentially) / major (in-flight)

Flashing Wings

Intent: minor (applied) (potentially) / major (in-flight)

Gathering Clouds

Intent: minor (applied) (potentially) / major (in-flight)

Circles of Protection

Intent: minor (applied) (potentially) / major (in-flight)

Dance of Darkness

Intent: minor (applied) (potentially) / major (in-flight)

Thundering Hammers

Intent: minor (applied) (potentially) / major (in-flight)

Unwinding Pendulum

Intent: minor (applied) (potentially) / major (in-flight)

Reversing Circles

Intent: minor (applied) (potentially) / major (in-flight)

Snaking Talon

Intent: minor (applied) (potentially) / major (in-flight)

Circling Fans

Intent: minor (applied) (potentially) / major (in-flight)

Isolation Sequence #2

Intent: minor (applied) (potentially) / major (in-flight)

Defensive Cross

Intent: minor (applied) (potentially) / major (in-flight)

Bowing to Buddha

Intent: minor (applied) (potentially) / major (in-flight)

Prance of the Tiger

Intent: minor (applied) (potentially) / major (in-flight)

Shield and Mace

Intent: minor (applied) (potentially) / major (in-flight)

Five Swords

Intent: minor (applied) (potentially) / major (in-flight)

Twirling Hammers

Intent: minor (applied) (potentially) / major (in-flight)

 

Third Person

Defense

Point of Reference (form): rear - front (6:00 - 12:00) and flanks (3:00 - 9:00)

Point of Reference (stance): front (12:00)

Point of Reference (maneuver): rear - front (6:00 - 12:00) and flanks (3:00 - 9:00)

it demonstrates maneuvers from a stationary position (isolation sequence)

it demonstrates an extended version of the base sequence (on side #1)

it utilizes both arms simultaneously (but not front / rear) (for all maneuvers of the sequence)

it demonstrates combining ranges with both arms (simultaneously) (close-close / far-far / far-close / close-close)

it demonstrates combining linear and circular maneuvers with both arms (simultaneously) (line-line / line-circle / circle-circle)

it demonstrates elementary maneuvers

it utilizes open weapons and closed weapons

it utilizes the horse stance

it demonstrates combining circular motions to form a 'figure 8'

 

it demonstrates offensive intersecting circular motions (aka figure 8) with both hands (break)

it demonstrates intersecting circular motions (aka figure 8) with both arms traveling in opposite directions (forward / backward)

it demonstrates intersecting circular motions (aka figure 8) at different widths (simultaneous)

it demonstrates intersecting circular motions (aka figure 8) with vertical paths perpendicular to the body

 

(side #1) it demonstrates offensive intersecting circular motions (aka figure 8) with both hands (claws)

(side #1) it demonstrates intersecting circular motions (aka figure 8) with both arms traveling in opposite directions (flank outward / flank outward)

(side #1) it demonstrates intersecting circular motions (aka figure 8) at different widths (simultaneous)

(side #1) it demonstrates intersecting circular motions (aka figure 8) with vertical paths parallel) to the body

 

Offense

Point of Reference (form): front - rear (12:00 - 6:00) and flanks (9:00 - 3:00)

Point of Reference (attack): front (12:00) and flanks (9:00 - 3:00)

it demonstrates (potentially) multiple attacks (simultaneously)

it demonstrates (potentially) multiple elementary attacks

it demonstrates (potentially) attacks from multiple directions (simultaneously)

it demonstrates (potentially) attacks from multiple attackers (simultaneously)

it demonstrates maneuvers against not fully defined attacks

 

Major Principles / Theories / Concepts:

Figure 8

Range (Close-Middle-Far)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Isolation Sequence #1 analysis

Isolation Sequence #1

Attack - direction: rear / front+rear / flank(+flank)

Defense - weapon range: close-long-middle

 

Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): depth(+height) / depth(+height)

Defense - pattern - figure 8 (direction): forward / backward

Defense - pattern - figure 8 (height zones): high / high

Defense - pattern - figure 8 (intent): offensive / offensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body) / vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous)

 

Defense - pattern - figure 8 (boundaries): outside outer rim / outside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height) / width(+height)

Defense - pattern - figure 8 (direction): flank / flank

Defense - pattern - figure 8 (height zones): high / high

Defense - pattern - figure 8 (intent): offensive / offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body) / vertical (parallel to side of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous)

Darting Leaves

Attack - count: (potentially) multiple / single

Defense - weapon count: double (upper) / double (upper+lower)

Defense - weapon height zone - usage: upper / upper-lower

Unfurling Crane

Attack - count: (potentially) multiple / single

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+height)+width(+height)

Defense - pattern - figure 8 (direction): opposite (forward+backward) / opposite (outward+downward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive+defensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel to front of body)+vertical (parallel to front of body)

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+height)+depth(+height)

Defense - pattern - figure 8 (direction): opposite (forward+backward) / opposite (outward+forward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive+offensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel to front of body)+vertical (perpendicular to front of body)

 

Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / depth(+height)-depth(+height)

Defense - pattern - figure 8 (direction): opposite (outward+outward) / same (forward-forward)

Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to sides of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Destructive Kneel

Attack: partially defined / fully defined

Attack - count: (potentially) multiple / single

Defense - weapon height zone - usage: upper / upper-lower

Defense - weapon count: double / double-triple

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+height)+width(+depth)

Defense - pattern - figure 8 (direction): opposite (forward-backward) / opposite (outward+inward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive+offensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel to front of body)+horizontal (perpendicular to front of body)

 

Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / varies with body orientation (outside outer rim and inside outer rim)

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / depth(+height)+depth(+height)

Defense - pattern - figure 8 (direction): opposite (outward+outward) / same (forward+forward)

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to side of body) / vertical (varies with body orientation [side and to front])

Flashing Wings

Attack: partially defined / fully defined

Attack - count: (potentially) multiple / single

Defense - weapon count: double / single

Gathering Clouds

Attack: partially defined / fully defined

Attack - count: (potentially) multiple / single

Defense - weapon count: double / double-single

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+depth)+width(+depth)

Defense - pattern - figure 8 (direction): opposite (forward+backward) / opposite (inward+inward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive+offensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body)

 

Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim+inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / width(+depth)+width(+depth)

Defense - pattern - figure 8 (direction): opposite (outward+outward) / opposite (inward+inward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive+offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to side of body) / horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body)

Circles of Protection

Attack: partially defined / fully defined

Attack - count: (potentially) multiple / single

Defense - weapon count: double / single

 

Defense - pattern - figure 8 (boundaries): inside outer rim+inside outer rim / outside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+height)+depth(+height)

Defense - pattern - figure 8 (direction): opposite (forward+backward) / opposite (outward+backward)

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel to front of body)+vertical (perpendicular to side of body)

 

Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / outside outer rim+inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / width(+height)+depth(+height)

Defense - pattern - figure 8 (direction): opposite (outward+outward) / opposite (outward+backward)

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to side of body) / vertical (parallel to front of body)+vertical (perpendicular to side of body)

Dance of Darkness

Attack: partially defined / fully defined

Attack - count: (potentially) multiple / single

Attack - weapon height zone - usage: upper / lower-upper

Defense - weapon count: double / double-single

Defense - weapon height zone - usage: upper / upper-lower

 

Defense - pattern - figure 8 (direction): opposite (forward+backward) / opposite (downward+inward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive+offensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (perpendicular to side of body)+vertical (perpendicular to side of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim+inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / depth(+height)-depth(+height)

Defense - pattern - figure 8 (direction): opposite (outward+outward) / same (inward+outward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive+offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to side of body) / vertical (perpendicular to side of body)+vertical (perpendicular to side of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (direction): opposite (forward-backward) / same (forward+forward)

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body+perpendicular to front of body) / vertical (perpendicular to front of body+vertical (perpendicular to front of body)

 

Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim+outside outer rim

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to side of body) / vertical (parallel offset to front of body-vertical (parallel offset to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing - with inserted maneuver)

Thundering Hammers

Attack: partially defined / fully defined

Attack - count: (potentially) multiple / single

Defense - weapon count: double / single

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+width)-height(+width)

Defense - pattern - figure 8 (direction): opposite (forward+backward) / same (downward-downward)

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel int-front of body+vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim+outside outer rim

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) /width(+depth)+height(+depth)

Defense - pattern - figure 8 (direction): opposite (outward+outward) / opposite (outward+backward)

Defense - pattern - figure 8 (intent): offensive+offensive / positional+offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to side of body) / horizontal (parallel to bottom of body)-vertical (parallel to side of body)

Unwinding Pendulum

Attack: partially defined / fully defined

Attack - count: (potentially) multiple / single

Attack - weapon height zone - usage: upper / lower-upper

Defense - pattern - circle (weapon count): double / single

Defense - weapon count: double / single

Defense - weapon height zone - usage: upper / upper-lower

 

Defense - pattern - figure 8 (direction): same (forward-backward) / opposite (downward-inward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive+defensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body+vertical (perpendicular to front of body) / vertical (diagonal to side of body)-vertical (diagonal to front body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / depth(+height)-depth(+height)

Defense - pattern - figure 8 (direction): opposite (outward-outward) / opposite (backward-forward)

Defense - pattern - figure 8 (intent): defensive-defensive / defensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to side of body) / vertical (perpendicular to side of body+vertical (perpendicular to side of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / single (offset timing - with inserted maneuver [kick])

Reversing Circles

Attack: partially defined / fully defined

Attack - count: (potentially) multiple / single

Attack - weapon height zone - usage: upper / lower-upper

Defense - weapon count: double / double-single

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+width)+height(+width)

Defense - pattern - figure 8 (direction): same (forward-backward) / same (downward+inward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive+defensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front to body)+vertical (perpendicular to front of body) / vertical (diagonal to front of body)+vertical (diagonal to front of body)

 

Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim+inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (outward-outward) / same (downward [diagonal]-downward [diagonal])

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Snaking Talon

Attack - count: (potentially) multiple / single

Attack - weapon height zone - usage: upper / lower-upper (potentially)

Defense - weapon height zone - usage: upper / upper-lower

 

Defense - pattern - figure 8 (direction): same (forward+backward) / same (downward+inward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive+defensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel to side of body)+vertical (parallel to side of body)

 

Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim+inside outer rim

Defense - pattern - figure 8 (direction): opposite (outward-outward) / continuous (inward-extended outward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive+defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to side of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / single (offset timing)

Circling Fans

Attack: partially defined / fully defined

Attack - count: (potentially) multiple / single

Defense - weapon height zone - usage: upper / upper-lower

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (forward+backward) / same (downward-downward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive+defensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim+inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): opposite (outward+outward) / same (downward-downward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive-defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Isolation Sequence #2

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+depth)+width(+depth)

Defense - pattern - figure 8 (direction): opposite (forward+backward) / opposite (upward+inward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive+offensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (perpendicular to front of body)+horizontal (perpendicular to front of body)

 

Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim+inside outer rim

Defense - pattern - figure 8 (direction): opposite (outward+outward) / opposite (inward+inward)

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to side of body) / vertical (parallel to front of body)+vertical (parallel to front of body)

Defensive Cross

Attack: partially defined / fully defined

Attack - count: (potentially) multiple / single

Attack - weapon height zone - usage: upper / lower

Defense - weapon count: double / double-single

Defense - weapon height zone - usage: upper / upper-lower

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): opposite (forward+backward) / opposite (downward-downward)

Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (perpendicular to front body)-vertical (perpendicular to front body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim+inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (outward+outward) / opposite (upward-upward)

Defense - pattern - figure 8 (height zones): upper-upper / lower-upper

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to side of body) / vertical (perpendicular to front body)-vertical (perpendicular to front body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Bowing to Buddha

Attack: partially defined / fully defined

Attack - count: (potentially) multiple / single

Attack - weapon height zone - usage: upper / lower

Defense - weapon count: double / single

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): opposite (forward+backward) / opposite (upward-downward)

Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim+inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (outward+outward) / opposite (upward-downward)

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Prance of the Tiger

Attack: partially defined / fully defined

Attack - angle (from front-rear-flank): direct / offset

Attack - count: (potentially) multiple / single

Defense - weapon count: double / single-triple-double

Defense - weapon height zone - usage: upper / upper-lower

 

Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+width)-width(+height)

Defense - pattern - figure 8 (direction): opposite (forward+backward) / opposite (upward-inward)

Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel offset to front of body)-vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / single (offset timing)

 

Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / outside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / height(+width)-width(+height)

Defense - pattern - figure 8 (direction): same (outward+outward) / opposite (upward-inward)

Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to side of body) / vertical (parallel offset to front of body)-vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / single (offset timing)

Shield and Mace

Attack: partially defined / fully defined

Attack - count: (potentially) multiple / single

Defense - weapon count: double / single

Defense - weapon height zone - usage: upper / upper-lower

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+width)-height(+width)

Defense - pattern - figure 8 (direction): opposite (forward+backward) / opposite (inward-inward)

Defense - pattern - figure 8 (intent): offensive+offensive / offensive-defensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim+inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+width(+height) / height(+width)-height(+depth)

Defense - pattern - figure 8 (direction): opposite (outward+outward) / opposite (inward-inward)

Defense - pattern - figure 8 (intent): offensive+offensive / offensive-defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to side of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Five Swords

Attack: partially defined / fully defined

Attack - count: (potentially) multiple / single

Attack - weapon height zone - usage: upper / lower

Defense - weapon count: double / single

Twirling Hammers

Attack: partially defined / fully defined

Attack - count: (potentially) multiple / single

Defense - weapon count: double / single

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / depth(+width)-depth(+width)

Defense - pattern - figure 8 (direction): opposite (forward+backward) / same (inward+inward)

Defense - pattern - figure 8 (intent): offensive+offensive / positional+positional

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / horizontal (parallel to bottom of body)+horizontal (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (simultaneous)

 

Defense - pattern - figure 8 (boundaries): outside outer rim+outside outer rim / inside outer rim+inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)-depth(+height) [spiral]

Defense - pattern - figure 8 (direction): opposite (outward+outward) / same (backward-inward)

Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)+vertical (parallel to side of body) / horizontal ([relatively] parallel to top of body)-horizontal (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / single (offset timing - with inserted maneuver [elbow])

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Isolation Sequence #1 analysis

Isolation Sequence #1

Directional Zones: rear / rear+front / front / flanks

Darting Leaves

Directional Zones: multiple / singular

Purpose (primary): expound - complete - preview / establish - articulate

Unfurling Crane

Directional Zones: multiple / singular

Purpose (primary): expound - complete - preview / establish - articulate

Destructive Kneel

Directional Zones: multiple / singular

Purpose (primary): expound - complete - preview / establish - articulate

Flashing Wings

Directional Zones: multiple / singular

Purpose (primary): expound - complete - preview / establish - articulate

Gathering Clouds

Directional Zones: multiple / singular

Purpose (primary): expound - complete - preview / establish - articulate

Circles of Protection

Directional Zones: multiple / singular

Purpose (primary): expound - complete - preview / establish - articulate

Dance of Darkness

Directional Zones: multiple / singular

Purpose (primary): expound - complete - preview / establish - articulate

Thundering Hammers

Directional Zones: multiple / singular

Purpose (primary): expound - complete - preview / establish - articulate

Unwinding Pendulum

Directional Zones: multiple / singular

Purpose (primary): expound - complete - preview / establish - articulate

Reversing Circles

Directional Zones: multiple / singular

Purpose (primary): expound - complete - preview / establish - articulate

Snaking Talon

Directional Zones: multiple / singular

Purpose (primary): expound - complete - preview / establish - articulate

Circling Fans

Directional Zones: multiple / singular

Purpose (primary): expound - complete - preview / establish - articulate

Isolation Sequence #2

Directional Zones: multiple / singular

Defensive Cross

Directional Zones: multiple / singular

Purpose (primary): expound - complete - preview / establish - articulate

Bowing to Buddha

Directional Zones: multiple / singular

Purpose (primary): expound - complete - preview / establish - articulate

Prance of the Tiger

Directional Zones: multiple / singular

Purpose (primary): expound - complete - preview / establish - articulate

Shield and Mace

Directional Zones: multiple / singular

Purpose (primary): expound - complete - preview / establish - articulate

Five Swords

Directional Zones: multiple / singular

Purpose (primary): expound - complete - preview / establish - articulate

Twirling Hammers

Directional Zones: multiple / singular

Purpose (primary): expound - complete - preview / establish - articulate