Protecting Fans

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Protecting Fans

protecting fans on yantra

protecting_fans_r_inward_parry

 

The major information compiled from an analysis of this sequence is:

First Person

•Point of Reference (fixed): front (12:00)

•Focal Point (fluid - primary): front (12;00)

•it demonstrates a (transitory) shift of (fixed) Focal Point 45-degrees (to front flank) (1:30 / 10:30)

•it demonstrates a (transitory) shift of (fluid) Focal Point 45-degrees (to front flank) (1:30 / 10:30)

•it demonstrates a shift in both stance and Focal Point

•it demonstrates both sides of a self-defense technique

•it demonstrates redirecting in-flight aggressions

•it demonstrates offense with multiple weapons (open weapons)

•it demonstrates striking with both upper and lower limbs (simultaneously)

•it demonstrates grabbing and pulling (simultaneously with offensive)

•it demonstrates the use of three (3) weapons simultaneously

•it demonstrates Purposeful Deflection (followed by Purposeful Aggression)

•it demonstrates a foot maneuver using distance with rotation

 

Major Principles / Theories / Concepts:

Alignment

Angle of Cancellation

Angle of Deflection

Angle of Incidence

Defensive Defense

Economy of Motion

Margin for Error

Offensive Offense

Opposing Forces

Outer Rim

Parry

Point of Origin

Power (Back-up Mass)

Pull

Purposeful Aggression

Purposeful Deflection

Purposeful Manipulation

Strike

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Side: right / left

▪Maneuver - intent: defense / offense

▪Maneuver - double: offset (defense) / simultaneous (offense)

▪Maneuver - range: long / close

▪Maneuver (travel): path of travel (circular) (defense) / line of travel (linear) (offense)

▪Maneuver (offense) - method: pushing / pulling

Isolation Sequence #1

▪Attention (points): single / multiple

▪Reference (points): multiple / single

▪Maneuver - count: double-single / double

▪Step - direction: forward (toward) / none

Darting Leaves

▪Reference Point (initial) - direction: front / front flank

▪Maneuver (initial) - count: double (offset) / single

▪Maneuver (defense) - direction: inward-outward / inward

▪Maneuver (defense) - type: parry / block

▪Maneuver (defense) - travel: circular / linear

▪Maneuver (offense) - count: double-single / double

▪Maneuver (offense) - range: long-close / long

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step (initial) - direction: forward (toward) / backward (away)

Unfurling Crane

▪Maneuver (defense) - direction: inward-outward / outward-downward

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - degree of open: open / closed-open

▪Maneuver (offense) - range: long-close / long

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step (initial) - direction: forward (toward) / backward (away)

▪Step - elements: distance+rotation / rotation (distance)

Destructive Kneel

▪Maneuver (initial) - intent: defense / defensive+offensive

▪Maneuver (defense) - count: double (offset) / single

▪Maneuver (defense) - direction: inward-outward / outward

▪Maneuver (offense) - count: double-single / single-double-triple

▪Maneuver (offense) - degree of open: open / closed-open

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step (initial) - direction: forward (toward) / backward (away)

Flashing Wings

▪Maneuver (initial) - count: double (offset) / single

▪Maneuver (defense) - direction: inward-outward / upward

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (height+width)

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Maneuver (offense) - range: long / close-long

▪Step (initial) - method: distance-rotation / rotation-distance

Gathering Clouds

▪Maneuver (initial) - intent: defense / defensive+offensive

▪Maneuver (defense) - count: double (offset) / single

▪Maneuver (defense) - direction: inward-outward / inward

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step (initial) - direction: forward / sideways

▪Step - elements: distance+rotation / distance (rotation+distance)

Circles of Protection

▪Maneuver (initial) - count: double (offset) / single

▪Maneuver (defense) - direction: inward-outward / upward

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - degree of open: open / open-closed

▪Maneuver (offense) - range: long-close / long

▪Step - elements: distance+rotation / distance+rotation (distance)

Dance of Darkness

▪Maneuver (defense) - direction: inward-outward / downward-inward

▪Maneuver (offense) - degree of open: open / closed-partially open

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step (initial) - direction: forward (toward) / backward (away)

▪Step (initial) - method: distance+rotation / distance

Thundering Hammers

▪Maneuver (initial) - count: double (offset) / single

▪Maneuver (defense) - direction: inward-outward / inward

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - degree of open: open / closed-open

▪Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

▪Maneuver (offense) - method: pulling+pushing / pushing

Unwinding Pendulum

▪Maneuver (defense) - direction: inward-outward / downward-inward

▪Maneuver (defense) - type: parry / parrying block-block

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - degree of open: open / open-partially open

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step (initial) - direction: forward (toward) / backward (away)

▪Step - elements: distance+rotation / distance-rotation (distance)

Reversing Circles

▪Maneuver (defense) - direction: inward-outward / inward+downward-upward

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (depth+height)

▪Maneuver (offense) - range: long-close / long

▪Maneuver (offense) - method: pulling+pushing / pushing

Snaking Talon

▪Maneuver (initial) - count: double (offset) / double (simultaneous)

▪Maneuver (defense) - direction: inward-outward / inward-extended outward

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - range: long-close / long

▪Step (initial) - direction: forward (toward) / backward (away)

Circling Fans

▪Maneuver (defense) - direction: inward-outward / downward-downward

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - degree of open: open / open-closed

▪Maneuver (offense) - range: long-close / long

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step (initial) - direction: forward (toward) / backward (away)

▪Step - elements: distance+rotation / distance

Isolation Sequence #2

▪Reference (points): single / multiple

▪Maneuver (offense) - count: double-single / single

▪Step - direction: forward (toward) / none

Defensive Cross

▪Maneuver (initial) - count: double (offset) / double (simultaneous)

▪Maneuver (defense) - direction: inward-outward / downward+downward

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - range: long-close / long

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step (initial) - direction: forward (toward) / backward (away)

▪Step - elements: distance+rotation / distance-rotation

Bowing to Buddha

▪Maneuver (initial) - count: double (offset) / single

▪Maneuver (defense) - direction: inward-outward / inward (anchoring)

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - range: long-close / close

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step (initial) - direction: forward (toward) / downward (maintain)

▪Step (initial) - method: distance+rotation / height (no distance)-rotation (no distance)

Prance of the Tiger

▪Reference Point (initial) - direction: front / front flank

▪Maneuver (initial) - intent: defense / defensive+offensive

▪Maneuver (defense) - count: double (offset) / single

▪Maneuver (defense) - direction: inward-outward / downward

▪Maneuver (offense) - count: double-single / single-triple-double

▪Maneuver (offense) - range: long-close / long

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step (initial) - direction: forward (toward) / backward (away)

▪Step - elements: distance+rotation / distance

Shield and Mace

▪Maneuver (initial) - intent: defense / defensive+offensive

▪Maneuver (initial) - count: double (offset) / double (simultaneous)

▪Maneuver (defense) - direction: inward-outward / outward

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - method: pulling+pushing / pushing

Five Swords

▪Maneuver (initial) - count: double (offset) / single

▪Maneuver (defense) - direction: inward-outward / downward-inward

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (height+depth)

▪Maneuver (offense) - method: pulling+pushing / pushing

Twirling Hammers

▪Maneuver (initial) - count: double (offset) / single

▪Maneuver (defense) - direction: inward-outward / extended outward

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - range: long-close / close

▪Maneuver (offense) - method: pulling+pushing / pulling-pushing

▪Step (initial) - direction: forward (toward) / sideways

▪Step (initial) - method: distance+rotation / distance (rotation+distance)

 

Major Conceptual Reverses / Opposites / Categories:

 

Protecting Fans

▪Attention Points: multiple / single

▪Circular / Linear

▪Defensive Defense / Offensive Offense

▪Pull (Opposing Forces) / Push

▪Stabilize Self / Destabilize Opponent

▪Striking / Grabbing

Isolation Sequence #1

▪Gauging: Close Gap / Maintain Gap

▪Mobility: unconstrained (non-stationary) / constrained (isolation)

▪Opposing Forces / Isolated (power)

▪Read Time (potentially): divert (in-flight) / respond (after application)

Darting Leaves

▪Destabilize Opponent / Stabilize Self

▪Gauging: Close Gap / Open Gap (Close Gap)

▪Opposing Forces / Isolated (power)

▪Ride (parry) / Block (oppose)

Unfurling Crane

▪Circular / Linear

▪Contact Penetration / Surface Contact

▪Destabilize Opponent / Stabilize Self

▪Gauging: Close Gap / Open Gap (Close Gap)

▪Grabbing / Striking

▪Opposing Forces / Directional Harmony

▪Ride (parry) / Block (oppose)

Destructive Kneel

▪Gauging: Close Gap / Open Gap (Close Gap)

▪Opposing Forces / Directional Harmony

▪Purposeful Deflection / Purposeful Deflection + Purposeful Aggression

▪Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense)

▪Striking / Grabbing

▪Zone of Visibility / Zone of Obscurity

Flashing Wings

▪Destabilize Opponent / Stabilize Self

▪Gauging: Close Gap / Maintain Gap (Close Gap)

▪Grabbing / Striking

▪Opposing Forces / Directional Harmony

▪Ride (parry) / Block (oppose)

▪Zone of Visibility / Zone of Obscurity

Gathering Clouds

▪Destabilize Opponent / Stabilize Self

▪Gauging: Close Gap / Maintain Gap (Close Gap)

▪Grabbing / Striking

▪Opposing Forces / Directional Harmony

▪Purposeful Deflection / Purposeful Deflection + Purposeful Aggression

▪Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense)

Circles of Protection

▪Destabilize Opponent / Stabilize Self

▪Grabbing / Striking

▪Opposing Forces / Directional Harmony

▪Pull / Push

▪Ride (parry) / Block (oppose)

Dance of Darkness

▪Gauging: Close Gap / Open Gap (Close Gap)

▪Grabbing / Striking

▪Directional Harmony / Vise-like Maneuver (Opposing Forces)

▪Stabilize Self / Destabilize Opponent

▪Zone of Visibility / Zone of Obscurity

Thundering Hammers

▪Destabilize Opponent / Stabilize Self

▪Grabbing / Striking

▪Opposing Forces / Directional Harmony

▪Pull / Push

▪Ride (parry) / Block (oppose)

▪Zone of Visibility / Zone of Obscurity

Unwinding Pendulum

▪Gauging: Close Gap / Open Gap (Close Gap)

▪Grabbing / Striking

▪Opposing Forces / Directional Harmony

▪Pull / Push

▪Ride (parry) / Ride (parrying block)

▪Zone of Visibility / Zone of Obscurity

Reversing Circles

▪Destabilize Opponent / Stabilize Self

▪Grabbing / Striking

▪Opposing Forces / Directional Harmony

▪Push / Pull

▪Ride (parry) / Block (oppose)

Snaking Talon

▪Gauging: Open Gap / Open Gap

Circling Fans

▪Destabilize Opponent / Stabilize Self

▪Gauging: Close Gap / Open Gap

▪Grabbing / Striking

▪Opposing Forces / Directional Harmony

▪Pull / Push

Isolation Sequence #2

▪Gauging: Close Gap / Maintain Gap

▪Mobility: unconstrained (non-stationary) / constrained (isolation)

▪Grabbing / Striking

▪Opposing Forces / Isolated (power)

▪Purposeful Deflection / Purposeful Deflection + Purposeful Aggression

Defensive Cross

▪Blocking Parry (oppose) / Parrying Block (ride)

▪Contact Penetration / Surface Contact

▪Gauging: Close Gap / Open Gap

▪Opposing Forces / Vise-like Maneuver

▪Ride (parry) / Ride (parrying block)

Bowing to Buddha

▪Gauging: Close Gap / Maintain Gap (Close Gap)

▪Grabbing / Striking

▪Opposing Forces / Vise-like Maneuver

▪Pull / Push

▪Ride (parry) / Block (oppose)

▪Zone of Visibility / Zone of Obscurity

Prance of the Tiger

▪Destabilize Opponent / Stabilize Self

▪Frictional Pull / Pull

▪Gauging: Close Gap / Open Gap

▪Grabbing / Striking

▪Pull / Push

▪Purposeful Deflection / Purposeful Deflection + Purposeful Aggression

▪Ride (parry) / Block (oppose)

Shield and Mace

▪Grabbing / Striking

▪Opposing Forces / Directional Harmony

▪Pull / Push

▪Purposeful Deflection / Purposeful Deflection + Purposeful Aggression

▪Ride (parry) / Block (oppose)

▪Zone of Visibility / Zone of Obscurity

Five Swords

▪Destabilize Opponent / Stabilize Self

▪Grabbing / Striking

▪Opposing Forces / Directional Harmony

▪Pull / Push

▪Ride (parry) / Block (oppose)

▪Zone of Visibility / Zone of Obscurity

Twirling Hammers

▪Destabilize Opponent / Stabilize Self

▪Grabbing / Striking

▪Ride (parry) / Block (oppose)

▪Zone of Visibility / Zone of Obscurity

 

Second Person

•Point of Reference (initial): front (12:00)

•Point of Reference (fixed): front (12:00)

•Point of Reference (fluid): front (12:00)

•it demonstrates multiple elementary attacks (offset timing)

•it demonstrates major attacks from front (12:00)

•it demonstrates in-flight attacks (punches) from a single direction (offset timing)

•it demonstrates long range (major) attacks

•it demonstrates aggression (punches) with two hands (offset timing)

•it demonstrates aggression (punches) on linear paths

•it demonstrates an attack from a single potential attacker

 

Major Principles / Theories / Concepts:

In-Flight Major Attack (double - offset timing)

Punching (offensive) (high zone)

Web of Knowledge - Punches

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Attack - side: right / left

Isolation Sequence #1

▪Attack: fully defined / partially defined

▪Attack - count: singular (double - offset) / multiple

▪Attack - direction: front / rear-front- flank

▪Attack - type: in-flight / applied

Darting Leaves

▪Attack: fully defined / partially defined

▪Attack - count: double (offset timing) / single

Unfurling Crane

▪Attack - path: linear / circular

Destructive Kneel

▪Attack - count: double (offset timing) / single

Flashing Wings

▪Attack - count: double (offset timing) / single

Gathering Clouds

▪Attack - count: double (offset timing) / single

Circles of Protection

▪Attack - count: double (offset timing) / single

▪Attack - path: linear / circular

▪Attack - direction: front / upper front

Dance of Darkness

▪Attack - height zone: high / low-high

Thundering Hammers

▪Attack - count: double (offset timing) / single

Unwinding Pendulum

▪Attack - height zone: high / low-high

Reversing Circles

▪Attack - height zone: high / low-high

▪Attack - path: linear / circular-linear

Snaking Talon

▪Attack: fully defined / partially defined

▪Attack - height zone: high / low-high

Circling Fans


Isolation Sequence #2

▪Attack: fully defined / partially defined

▪Attack - count: singular (double - offset timing) / multiple (potentially)

Defensive Cross

▪Attack - count: double (offset timing) / single

▪Attack - height zone: high / low

Bowing to Buddha

▪Attack - count: double (offset timing) / single

▪Attack - height zone: high / low

Prance of the Tiger

▪Attack - direction: front / front flank

▪Attack - count: double (offset timing) / single

Shield and Mace

▪Attack - count: double (offset timing) / single

Five Swords

▪Attack - height zone: high / low-high

Twirling Hammers

▪Attack - count: double (offset timing) / single

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans


Isolation Sequence #1

▪Intent: major / minor (potentially)

Darting Leaves

▪Intent: major / minor (potentially)

Unfurling Crane


Destructive Kneel


Flashing Wings


Gathering Clouds


Circles of Protection


Dance of Darkness

▪Web of Knowledge: Punches / Kicks - Punches

Thundering Hammers

▪Web of Knowledge: Punches / Kicks - Punches

Unwinding Pendulum

▪Web of Knowledge: Punches / Kicks - Punches

Reversing Circles

▪Web of Knowledge: Punches / Kicks - Punches

Snaking Talon

▪Intent: major / minor (potentially)

Circling Fans


Isolation Sequence #2


Defensive Cross

▪Web of Knowledge: Punches / Kicks

Bowing to Buddha

▪Web of Knowledge: Punches / Kicks

Prance of the Tiger


Shield and Mace


Five Swords

▪Web of Knowledge: Punches / Kicks - Punches

Twirling Hammers


 

Third Person

Defense

•Point of Reference (form): front (12:00)

•Point of Reference (stance): front (12:00)

•Point of Reference (maneuver): front (12:00) and front flank (transitory) (1:30 / 10:30)

•it demonstrates a circle cut in half horizontally

•it demonstrates a Zone of Action outside the arms

•it demonstrates a defense against multiple attacks (in-flight majors)

•it demonstrates simultaneous major offensive maneuvers (poke + kick)

•it demonstrates 2-in-1 (defensive) / 3-in-1 (offensive) / 1-in-1 (offensive) timings

•it demonstrates both sides of the sequence

•it demonstrates a (transitory) shift of focus 45-degrees

•it demonstrates stepping forward

•it utilizes long range and short range weapons

•it utilizes open weapons

•it utilizes the neutral bow and horse stance

•it utilizes both the top and bottom weapon of opposite sides

•it utilizes both ends of a weapon (arm)

•it demonstrates combining circular motions to form a 'figure 8'

 

•it demonstrates defensive intersecting circular motions (aka figure 8) with both hands (parries)

•it demonstrates intersecting circular motions (aka figure 8) with both hands traveling in the same direction (inward / outward)

•it demonstrates intersecting circular motions (aka figure 8) at different widths (offset in time)

•it demonstrates intersecting circular motions (aka figure 8) with vertical paths parallel to the body

 

Offense

•Point of Reference (global): rear (6:00)

•it demonstrates defense against multiple elementary attacks (punches)

 

Major Principles / Theories / Concepts:

Continuous Motion

Figure 8

Range (Attack) (Far)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Defense - maneuver (count): double (offset timing) / triple (simultaneous) / single

▪Defense - pattern: figure 8 (circle) / line

▪Defense - weapon height zone - usage: upper / lower

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height) / width(+height)

▪Defense - pattern - figure 8 (direction): inward / outward

▪Defense - pattern - figure 8 (height zones): high / high

▪Defense - pattern - figure 8 (intent): defensive / defense

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body) / vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing)

Isolation Sequence #1

▪Attack: fully defined / partially defined

▪Defense - direction: forward / forward - flank - rear

▪Defense - foot maneuver: forward / none

▪Defense - weapon height zone - usage: upper-lower / upper

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)+depth(+height)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (backward-forward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)+vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim / outside outer rim

▪Defense - pattern - figure 8 (dimension [primary]): width(+height)-width(+height) / width(+height)+width(+height)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (outward+outward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to sides body+vertical (parallel to sides body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

Darting Leaves

▪Attack: fully defined / partially defined

▪Attack - count: double (offset) / single

▪Defense - foot maneuver: forward / backward(+cover)

Unfurling Crane

▪Attack: fully defined / partially defined

▪Attack - count: double / multiple

▪Attack - path: linear / circular

▪Defense - foot maneuver: forward / cover-forward

▪Defense - weapon height zone - usage: upper-lower / upper

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+height)+width(+height)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (outward+downward)

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to front of body)+vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

▪Defense - pattern - figure 8 (dimension [primary]): width(+height)-width(+height) / width(+height)+depth(+height)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (outward+forward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / defensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to front of body)+vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)-depth(+height)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (forward-forward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Destructive Kneel

▪Attack - count: double (offset) / single

▪Defense - foot maneuver: forward / backward-forward-shift

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / inside outer rim+outside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+height)+depth(+width)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (outward+inward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / defensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to side of body)+horizontal (perpendicular to side of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / varies with body orientation (outside outer rim and inside outer rim)

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)+depth(+height)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (forward+forward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (varies with body orientation [side and to front])

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

Flashing Wings

▪Attack - count: double (offset) / single

▪Defense - foot maneuver: forward / cover-forward-shift

▪Defense - weapon height zone - usage: upper-lower / upper

Gathering Clouds

▪Attack - count: double (offset) / single

▪Defense - foot maneuver: forward / cover-forward

▪Defense - weapon height zone - usage: upper-lower / upper

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+depth)+width(+depth)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (inward / inward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / defensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

Circles of Protection

▪Attack - angle (from front): direct / offset (height)

▪Attack - count: double (offset) / single

▪Attack - path: linear / circular

▪Defense - foot maneuver: forward / cover-forward

▪Defense - weapon height zone - usage: upper-lower / upper

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim+inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+height)+depth(+height)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (outward [forward]+upward [backward])

▪Defense - pattern - figure 8 (intent): defensive-defense / offensive+offense

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to front of body)+vertical (perpendicular to side of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

Dance of Darkness

▪Attack - dimension (height): high / low-high

▪Attack - weapon height zone - usage: upper / lower-upper

▪Defense - foot maneuver: forward / backward-forward-shift-crossover

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)+depth(+height)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (downward+inward)

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to side of body)+vertical (perpendicular to side of body)

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)-depth(+height)

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to front of body) / vertical (perpendicular to side of body)-vertical (perpendicular to side of body)

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)+depth(+height)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (forward+forward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)+vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / inside outer rim+outside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+height)-width(+height)

▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel offset to front of body)-vertical (parallel offset to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing - with inserted maneuver)

Thundering Hammers

▪Attack - count: double (offset) / single

▪Defense - foot maneuver: forward / forward-shift(-spin)

▪Defense - weapon height zone - usage: upper-lower / upper

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+width)-height(+width)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (downward-downward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / inside outer rim+outside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (outward+backward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / positional+offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / horizontal (parallel to bottom of body)+vertical (parallel to side of body)

Unwinding Pendulum

▪Attack - dimension (height): high / low-high

▪Attack - weapon height zone - usage: upper / lower-upper

▪Defense - foot maneuver: forward / backward(+cover)-rotate-crossover

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)-depth(+height)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (backward-forward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / defensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to front of body)-vertical (parallel to front body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single (offset timing - with inserted maneuver [kick])

Reversing Circles

▪Attack - angle (from front): direct / offset (width)-direct

▪Attack - dimension (height): high / low-high

▪Attack - path: linear / circular-linear

▪Attack - weapon height zone - usage: upper / lower-upper

▪Defense - foot maneuver: forward / forward(+cover)

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (downward [diagonal]-downward [diagonal])

▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Snaking Talon

▪Attack: fully defined / partially defined

▪Attack - dimension (height): high / low-high

▪Attack - weapon height zone - usage: upper / lower-upper

▪Defense - foot maneuver: forward / backward(+cover)

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)+depth(+height)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (downward+inward)

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to side of body)+vertical (parallel to side of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

▪Defense - pattern - figure 8 (direction): same (inward-outward) / continuous (inward-extended outward)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single (offset timing)

Circling Fans

▪Defense - foot maneuver: forward / backward(+cover)

▪

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (downward-downward)

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Isolation Sequence #2

▪Attack: fully defined / partially defined

▪Attack - count: single (double - offset) / multiple (potentially)

▪Defense - foot maneuver: forward / none

▪Defense - weapon height zone - usage: upper-lower / upper

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)+width(+depth)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (upward+inward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / defensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)+horizontal (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+height)+width(+height)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (inward+inward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to front of body)+vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

Defensive Cross

▪Attack - count: double (offset) / single

▪Attack - weapon height zone - usage: upper / lower

▪Defense - foot maneuver: forward / backward(step-thru)

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (downward-downward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front body)-vertical (perpendicular to front body)

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (upward-upward)

▪Defense - pattern - figure 8 (height zones): upper-upper / lower-upper

▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front body)-vertical (perpendicular to front body)

Bowing to Buddha

▪Attack - count: double (offset) / single

▪Attack - weapon height zone - usage: upper / lower

▪Defense - foot maneuver: forward / downward(-switch)

▪Defense - weapon height zone - usage: upper-lower / upper

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (upward-downward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Prance of the Tiger

▪Attack - angle (from front): direct / offset (width+height[low])

▪Attack - count: double (offset) / single

▪Defense - foot maneuver: forward / backward

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+width)-width(+height)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (upward-inward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel offset to front of body)-vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single (offset timing)

Shield and Mace

▪Attack - count: double (offset) / single

▪Defense - foot maneuver: forward / forward(+cover)

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+width)-height(+width)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (inward-inward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive-defensive

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

Five Swords

▪Attack - weapon height zone - usage: upper / lower-upper

▪Defense - foot maneuver: forward / forward(+cover)

▪Defense - weapon height zone - usage: upper-lower / upper

Twirling Hammers

▪Attack - count: double (offset) / single

▪Defense - foot maneuver: forward / crossover(sideways)-forward

▪Defense - weapon height zone - usage: upper-lower / upper

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+width)+depth(+width)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (inward+inward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / positional+positional

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / horizontal (parallel to bottom of body)+horizontal (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)-depth(+height) [spiral]

▪Defense - pattern - figure 8 (direction): same (inward-outward) /same (backward-inward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / horizontal ([relatively] parallel to top of body)-horizontal (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single (offset timing - with inserted maneuver [elbow])

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Directional Zone: front / front flank

▪Focal Points: singular / multiple

▪Zone of Action (defense): inside the arm (left / right) / outside the arm (right / left) / on top of arms

Isolation Sequence #1

▪Directional Zones: singular / multiple

▪Purpose (primary): establish - articulate / expound - complete - preview

Darting Leaves

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): on top of arms / outside the arm (right / left)

▪Zone of Action (defense) (primary): on top of arms / (potentially ) inside the arm (left / right)

Unfurling Crane

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): on top of arms / between the arms

Destructive Kneel

▪Zone of Action (defense) (primary): on top of arms / outside the arm (right / left)

Flashing Wings

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): on top of arms / outside the arm (right / left)

Gathering Clouds

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): on top of arms / on the arm (right / left)

Circles of Protection

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): on top of arms / underneath the arm (right / left)

Dance of Darkness

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): on top of arms / outside the (leg) arm (right / left)

Thundering Hammers

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): on top of arms / outside the arm (right / left)

Unwinding Pendulum

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): on top of arms / outside the (leg) arm (right / left)

Reversing Circles

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): on top of arms / inside the leg (left / right) - underneath the arms

Snaking Talon

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): on top of arms / inside the leg (left / right) - on top of the arms

Circling Fans

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): on top of arms / on top of the arms

Isolation Sequence #2

▪Purpose (primary): establish - articulate / expound - complete - preview

Defensive Cross

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): on top of arms / inside the leg (right / left) (between the arms)

Bowing to Buddha

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): on top of arms / inside the leg (right / left) (between the arms)

Prance of the Tiger

▪Directional Zone: front / front flank

▪Zone of Action (defense) (primary): on top of arms / inside the arm (right / left)

Shield and Mace

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): on top of arms / outside the arm (right / left)

Five Swords

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): on top of arms / inside the leg (right / left) - inside the arm (right / left)

Twirling Hammers

▪Focal Points: multiple / singular

▪Zone of Action (defense) (primary): on top of arms / outside the arm (left / right)