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The major information compiled from an analysis of this sequence is:
First Person
•Point of Reference (fixed): front (12:00)
•Focal Point (fluid - primary): front (12;00)
•it demonstrates a (transitory) shift of (fixed) Focal Point 45-degrees (to front flank) (1:30 / 10:30)
•it demonstrates a (transitory) shift of (fluid) Focal Point 45-degrees (to front flank) (1:30 / 10:30)
•it demonstrates a shift in both stance and Focal Point
•it demonstrates both sides of a self-defense technique
•it demonstrates redirecting in-flight aggressions
•it demonstrates offense with multiple weapons (open weapons)
•it demonstrates striking with both upper and lower limbs (simultaneously)
•it demonstrates grabbing and pulling (simultaneously with offensive)
•it demonstrates the use of three (3) weapons simultaneously
•it demonstrates Purposeful Deflection (followed by Purposeful Aggression)
•it demonstrates a foot maneuver using distance with rotation
Major Principles / Theories / Concepts:
Alignment
Angle of Cancellation
Angle of Deflection
Angle of Incidence
Defensive Defense
Economy of Motion
Margin for Error
Offensive Offense
Opposing Forces
Outer Rim
Parry
Point of Origin
Power (Back-up Mass)
Pull
Purposeful Aggression
Purposeful Deflection
Purposeful Manipulation
Strike
Major Physical Reverses / Opposites / Categories:
Protecting Fans |
▪Side: right / left ▪Maneuver - intent: defense / offense ▪Maneuver - double: offset (defense) / simultaneous (offense) ▪Maneuver - range: long / close ▪Maneuver (travel): path of travel (circular) (defense) / line of travel (linear) (offense) ▪Maneuver (offense) - method: pushing / pulling |
Isolation Sequence #1 |
▪Attention (points): single / multiple ▪Reference (points): multiple / single ▪Maneuver - count: double-single / double ▪Step - direction: forward (toward) / none |
Darting Leaves |
▪Reference Point (initial) - direction: front / front flank ▪Maneuver (initial) - count: double (offset) / single ▪Maneuver (defense) - direction: inward-outward / inward ▪Maneuver (defense) - type: parry / block ▪Maneuver (defense) - travel: circular / linear ▪Maneuver (offense) - count: double-single / double ▪Maneuver (offense) - range: long-close / long ▪Maneuver (offense) - method: pulling+pushing / pushing ▪Step (initial) - direction: forward (toward) / backward (away) |
Unfurling Crane |
▪Maneuver (defense) - direction: inward-outward / outward-downward ▪Maneuver (defense) - type: parry / block ▪Maneuver (offense) - count: double-single / single ▪Maneuver (offense) - degree of open: open / closed-open ▪Maneuver (offense) - range: long-close / long ▪Maneuver (offense) - method: pulling+pushing / pushing ▪Step (initial) - direction: forward (toward) / backward (away) ▪Step - elements: distance+rotation / rotation (distance) |
Destructive Kneel |
▪Maneuver (initial) - intent: defense / defensive+offensive ▪Maneuver (defense) - count: double (offset) / single ▪Maneuver (defense) - direction: inward-outward / outward ▪Maneuver (offense) - count: double-single / single-double-triple ▪Maneuver (offense) - degree of open: open / closed-open ▪Maneuver (offense) - method: pulling+pushing / pushing ▪Step (initial) - direction: forward (toward) / backward (away) |
Flashing Wings |
▪Maneuver (initial) - count: double (offset) / single ▪Maneuver (defense) - direction: inward-outward / upward ▪Maneuver (defense) - type: parry / block ▪Maneuver (offense) - count: double-single / single ▪Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (height+width) ▪Maneuver (offense) - method: pulling+pushing / pushing ▪Maneuver (offense) - range: long / close-long ▪Step (initial) - method: distance-rotation / rotation-distance |
Gathering Clouds |
▪Maneuver (initial) - intent: defense / defensive+offensive ▪Maneuver (defense) - count: double (offset) / single ▪Maneuver (defense) - direction: inward-outward / inward ▪Maneuver (offense) - count: double-single / single ▪Maneuver (offense) - method: pulling+pushing / pushing ▪Step (initial) - direction: forward / sideways ▪Step - elements: distance+rotation / distance (rotation+distance) |
Circles of Protection |
▪Maneuver (initial) - count: double (offset) / single ▪Maneuver (defense) - direction: inward-outward / upward ▪Maneuver (defense) - type: parry / block ▪Maneuver (offense) - count: double-single / single ▪Maneuver (offense) - degree of open: open / open-closed ▪Maneuver (offense) - range: long-close / long ▪Step - elements: distance+rotation / distance+rotation (distance) |
Dance of Darkness |
▪Maneuver (defense) - direction: inward-outward / downward-inward ▪Maneuver (offense) - degree of open: open / closed-partially open ▪Maneuver (offense) - method: pulling+pushing / pushing ▪Step (initial) - direction: forward (toward) / backward (away) ▪Step (initial) - method: distance+rotation / distance |
Thundering Hammers |
▪Maneuver (initial) - count: double (offset) / single ▪Maneuver (defense) - direction: inward-outward / inward ▪Maneuver (defense) - type: parry / block ▪Maneuver (offense) - count: double-single / single ▪Maneuver (offense) - degree of open: open / closed-open ▪Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height) ▪Maneuver (offense) - method: pulling+pushing / pushing |
Unwinding Pendulum |
▪Maneuver (defense) - direction: inward-outward / downward-inward ▪Maneuver (defense) - type: parry / parrying block-block ▪Maneuver (offense) - count: double-single / single ▪Maneuver (offense) - degree of open: open / open-partially open ▪Maneuver (offense) - method: pulling+pushing / pushing ▪Step (initial) - direction: forward (toward) / backward (away) ▪Step - elements: distance+rotation / distance-rotation (distance) |
Reversing Circles |
▪Maneuver (defense) - direction: inward-outward / inward+downward-upward ▪Maneuver (defense) - type: parry / block ▪Maneuver (offense) - count: double-single / single ▪Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (depth+height) ▪Maneuver (offense) - range: long-close / long ▪Maneuver (offense) - method: pulling+pushing / pushing |
Snaking Talon |
▪Maneuver (initial) - count: double (offset) / double (simultaneous) ▪Maneuver (defense) - direction: inward-outward / inward-extended outward ▪Maneuver (defense) - type: parry / block ▪Maneuver (offense) - count: double-single / single ▪Maneuver (offense) - range: long-close / long ▪Step (initial) - direction: forward (toward) / backward (away) |
Circling Fans |
▪Maneuver (defense) - direction: inward-outward / downward-downward ▪Maneuver (offense) - count: double-single / single ▪Maneuver (offense) - degree of open: open / open-closed ▪Maneuver (offense) - range: long-close / long ▪Maneuver (offense) - method: pulling+pushing / pushing ▪Step (initial) - direction: forward (toward) / backward (away) ▪Step - elements: distance+rotation / distance |
Isolation Sequence #2 |
▪Reference (points): single / multiple ▪Maneuver (offense) - count: double-single / single ▪Step - direction: forward (toward) / none |
Defensive Cross |
▪Maneuver (initial) - count: double (offset) / double (simultaneous) ▪Maneuver (defense) - direction: inward-outward / downward+downward ▪Maneuver (defense) - type: parry / block ▪Maneuver (offense) - count: double-single / single ▪Maneuver (offense) - range: long-close / long ▪Maneuver (offense) - method: pulling+pushing / pushing ▪Step (initial) - direction: forward (toward) / backward (away) ▪Step - elements: distance+rotation / distance-rotation |
Bowing to Buddha |
▪Maneuver (initial) - count: double (offset) / single ▪Maneuver (defense) - direction: inward-outward / inward (anchoring) ▪Maneuver (defense) - type: parry / block ▪Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height) ▪Maneuver (offense) - count: double-single / single ▪Maneuver (offense) - range: long-close / close ▪Maneuver (offense) - method: pulling+pushing / pushing ▪Step (initial) - direction: forward (toward) / downward (maintain) ▪Step (initial) - method: distance+rotation / height (no distance)-rotation (no distance) |
Prance of the Tiger |
▪Reference Point (initial) - direction: front / front flank ▪Maneuver (initial) - intent: defense / defensive+offensive ▪Maneuver (defense) - count: double (offset) / single ▪Maneuver (defense) - direction: inward-outward / downward ▪Maneuver (offense) - count: double-single / single-triple-double ▪Maneuver (offense) - range: long-close / long ▪Maneuver (offense) - method: pulling+pushing / pushing ▪Step (initial) - direction: forward (toward) / backward (away) ▪Step - elements: distance+rotation / distance |
Shield and Mace |
▪Maneuver (initial) - intent: defense / defensive+offensive ▪Maneuver (initial) - count: double (offset) / double (simultaneous) ▪Maneuver (defense) - direction: inward-outward / outward ▪Maneuver (offense) - count: double-single / single ▪Maneuver (offense) - method: pulling+pushing / pushing |
Five Swords |
▪Maneuver (initial) - count: double (offset) / single ▪Maneuver (defense) - direction: inward-outward / downward-inward ▪Maneuver (defense) - type: parry / block ▪Maneuver (offense) - count: double-single / single ▪Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (height+depth) ▪Maneuver (offense) - method: pulling+pushing / pushing |
Twirling Hammers |
▪Maneuver (initial) - count: double (offset) / single ▪Maneuver (defense) - direction: inward-outward / extended outward ▪Maneuver (defense) - type: parry / block ▪Maneuver (offense) - range: long-close / close ▪Maneuver (offense) - method: pulling+pushing / pulling-pushing ▪Step (initial) - direction: forward (toward) / sideways ▪Step (initial) - method: distance+rotation / distance (rotation+distance) |
Major Conceptual Reverses / Opposites / Categories:
Protecting Fans |
▪Attention Points: multiple / single ▪Circular / Linear ▪Defensive Defense / Offensive Offense ▪Pull (Opposing Forces) / Push ▪Stabilize Self / Destabilize Opponent ▪Striking / Grabbing |
Isolation Sequence #1 |
▪Gauging: Close Gap / Maintain Gap ▪Mobility: unconstrained (non-stationary) / constrained (isolation) ▪Opposing Forces / Isolated (power) ▪Read Time (potentially): divert (in-flight) / respond (after application) |
Darting Leaves |
▪Destabilize Opponent / Stabilize Self ▪Gauging: Close Gap / Open Gap (Close Gap) ▪Opposing Forces / Isolated (power) ▪Ride (parry) / Block (oppose) |
Unfurling Crane |
▪Circular / Linear ▪Contact Penetration / Surface Contact ▪Destabilize Opponent / Stabilize Self ▪Gauging: Close Gap / Open Gap (Close Gap) ▪Grabbing / Striking ▪Opposing Forces / Directional Harmony ▪Ride (parry) / Block (oppose) |
Destructive Kneel |
▪Gauging: Close Gap / Open Gap (Close Gap) ▪Opposing Forces / Directional Harmony ▪Purposeful Deflection / Purposeful Deflection + Purposeful Aggression ▪Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense) ▪Striking / Grabbing ▪Zone of Visibility / Zone of Obscurity |
Flashing Wings |
▪Destabilize Opponent / Stabilize Self ▪Gauging: Close Gap / Maintain Gap (Close Gap) ▪Grabbing / Striking ▪Opposing Forces / Directional Harmony ▪Ride (parry) / Block (oppose) ▪Zone of Visibility / Zone of Obscurity |
Gathering Clouds |
▪Destabilize Opponent / Stabilize Self ▪Gauging: Close Gap / Maintain Gap (Close Gap) ▪Grabbing / Striking ▪Opposing Forces / Directional Harmony ▪Purposeful Deflection / Purposeful Deflection + Purposeful Aggression ▪Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense) |
Circles of Protection |
▪Destabilize Opponent / Stabilize Self ▪Grabbing / Striking ▪Opposing Forces / Directional Harmony ▪Pull / Push ▪Ride (parry) / Block (oppose) |
Dance of Darkness |
▪Gauging: Close Gap / Open Gap (Close Gap) ▪Grabbing / Striking ▪Directional Harmony / Vise-like Maneuver (Opposing Forces) ▪Stabilize Self / Destabilize Opponent ▪Zone of Visibility / Zone of Obscurity |
Thundering Hammers |
▪Destabilize Opponent / Stabilize Self ▪Grabbing / Striking ▪Opposing Forces / Directional Harmony ▪Pull / Push ▪Ride (parry) / Block (oppose) ▪Zone of Visibility / Zone of Obscurity |
Unwinding Pendulum |
▪Gauging: Close Gap / Open Gap (Close Gap) ▪Grabbing / Striking ▪Opposing Forces / Directional Harmony ▪Pull / Push ▪Ride (parry) / Ride (parrying block) ▪Zone of Visibility / Zone of Obscurity |
Reversing Circles |
▪Destabilize Opponent / Stabilize Self ▪Grabbing / Striking ▪Opposing Forces / Directional Harmony ▪Push / Pull ▪Ride (parry) / Block (oppose) |
Snaking Talon |
▪Gauging: Open Gap / Open Gap |
Circling Fans |
▪Destabilize Opponent / Stabilize Self ▪Gauging: Close Gap / Open Gap ▪Grabbing / Striking ▪Opposing Forces / Directional Harmony ▪Pull / Push |
Isolation Sequence #2 |
▪Gauging: Close Gap / Maintain Gap ▪Mobility: unconstrained (non-stationary) / constrained (isolation) ▪Grabbing / Striking ▪Opposing Forces / Isolated (power) ▪Purposeful Deflection / Purposeful Deflection + Purposeful Aggression |
Defensive Cross |
▪Blocking Parry (oppose) / Parrying Block (ride) ▪Contact Penetration / Surface Contact ▪Gauging: Close Gap / Open Gap ▪Opposing Forces / Vise-like Maneuver ▪Ride (parry) / Ride (parrying block) |
Bowing to Buddha |
▪Gauging: Close Gap / Maintain Gap (Close Gap) ▪Grabbing / Striking ▪Opposing Forces / Vise-like Maneuver ▪Pull / Push ▪Ride (parry) / Block (oppose) ▪Zone of Visibility / Zone of Obscurity |
Prance of the Tiger |
▪Destabilize Opponent / Stabilize Self ▪Frictional Pull / Pull ▪Gauging: Close Gap / Open Gap ▪Grabbing / Striking ▪Pull / Push ▪Purposeful Deflection / Purposeful Deflection + Purposeful Aggression ▪Ride (parry) / Block (oppose) |
Shield and Mace |
▪Grabbing / Striking ▪Opposing Forces / Directional Harmony ▪Pull / Push ▪Purposeful Deflection / Purposeful Deflection + Purposeful Aggression ▪Ride (parry) / Block (oppose) ▪Zone of Visibility / Zone of Obscurity |
Five Swords |
▪Destabilize Opponent / Stabilize Self ▪Grabbing / Striking ▪Opposing Forces / Directional Harmony ▪Pull / Push ▪Ride (parry) / Block (oppose) ▪Zone of Visibility / Zone of Obscurity |
Twirling Hammers |
▪Destabilize Opponent / Stabilize Self ▪Grabbing / Striking ▪Ride (parry) / Block (oppose) ▪Zone of Visibility / Zone of Obscurity |
Second Person
•Point of Reference (initial): front (12:00)
•Point of Reference (fixed): front (12:00)
•Point of Reference (fluid): front (12:00)
•it demonstrates multiple elementary attacks (offset timing)
•it demonstrates major attacks from front (12:00)
•it demonstrates in-flight attacks (punches) from a single direction (offset timing)
•it demonstrates long range (major) attacks
•it demonstrates aggression (punches) with two hands (offset timing)
•it demonstrates aggression (punches) on linear paths
•it demonstrates an attack from a single potential attacker
Major Principles / Theories / Concepts:
In-Flight Major Attack (double - offset timing)
Punching (offensive) (high zone)
Web of Knowledge - Punches
Major Physical Reverses / Opposites / Categories:
Protecting Fans |
▪Attack - side: right / left |
Isolation Sequence #1 |
▪Attack: fully defined / partially defined ▪Attack - count: singular (double - offset) / multiple ▪Attack - direction: front / rear-front- flank ▪Attack - type: in-flight / applied |
Darting Leaves |
▪Attack: fully defined / partially defined ▪Attack - count: double (offset timing) / single |
Unfurling Crane |
▪Attack - path: linear / circular |
Destructive Kneel |
▪Attack - count: double (offset timing) / single |
Flashing Wings |
▪Attack - count: double (offset timing) / single |
Gathering Clouds |
▪Attack - count: double (offset timing) / single |
Circles of Protection |
▪Attack - count: double (offset timing) / single ▪Attack - path: linear / circular ▪Attack - direction: front / upper front |
Dance of Darkness |
▪Attack - height zone: high / low-high |
Thundering Hammers |
▪Attack - count: double (offset timing) / single |
Unwinding Pendulum |
▪Attack - height zone: high / low-high |
Reversing Circles |
▪Attack - height zone: high / low-high ▪Attack - path: linear / circular-linear |
Snaking Talon |
▪Attack: fully defined / partially defined ▪Attack - height zone: high / low-high |
Circling Fans |
|
Isolation Sequence #2 |
▪Attack: fully defined / partially defined ▪Attack - count: singular (double - offset timing) / multiple (potentially) |
Defensive Cross |
▪Attack - count: double (offset timing) / single ▪Attack - height zone: high / low |
Bowing to Buddha |
▪Attack - count: double (offset timing) / single ▪Attack - height zone: high / low |
Prance of the Tiger |
▪Attack - direction: front / front flank ▪Attack - count: double (offset timing) / single |
Shield and Mace |
▪Attack - count: double (offset timing) / single |
Five Swords |
▪Attack - height zone: high / low-high |
Twirling Hammers |
▪Attack - count: double (offset timing) / single |
Major Conceptual Reverses / Opposites / Categories:
Protecting Fans |
|
Isolation Sequence #1 |
▪Intent: major / minor (potentially) |
Darting Leaves |
▪Intent: major / minor (potentially) |
Unfurling Crane |
|
Destructive Kneel |
|
Flashing Wings |
|
Gathering Clouds |
|
Circles of Protection |
|
Dance of Darkness |
▪Web of Knowledge: Punches / Kicks - Punches |
Thundering Hammers |
▪Web of Knowledge: Punches / Kicks - Punches |
Unwinding Pendulum |
▪Web of Knowledge: Punches / Kicks - Punches |
Reversing Circles |
▪Web of Knowledge: Punches / Kicks - Punches |
Snaking Talon |
▪Intent: major / minor (potentially) |
Circling Fans |
|
Isolation Sequence #2 |
|
Defensive Cross |
▪Web of Knowledge: Punches / Kicks |
Bowing to Buddha |
▪Web of Knowledge: Punches / Kicks |
Prance of the Tiger |
|
Shield and Mace |
|
Five Swords |
▪Web of Knowledge: Punches / Kicks - Punches |
Twirling Hammers |
Third Person
Defense
•Point of Reference (form): front (12:00)
•Point of Reference (stance): front (12:00)
•Point of Reference (maneuver): front (12:00) and front flank (transitory) (1:30 / 10:30)
•it demonstrates a circle cut in half horizontally
•it demonstrates a Zone of Action outside the arms
•it demonstrates a defense against multiple attacks (in-flight majors)
•it demonstrates simultaneous major offensive maneuvers (poke + kick)
•it demonstrates 2-in-1 (defensive) / 3-in-1 (offensive) / 1-in-1 (offensive) timings
•it demonstrates both sides of the sequence
•it demonstrates a (transitory) shift of focus 45-degrees
•it demonstrates stepping forward
•it utilizes long range and short range weapons
•it utilizes open weapons
•it utilizes the neutral bow and horse stance
•it utilizes both the top and bottom weapon of opposite sides
•it utilizes both ends of a weapon (arm)
•it demonstrates combining circular motions to form a 'figure 8'
•it demonstrates defensive intersecting circular motions (aka figure 8) with both hands (parries)
•it demonstrates intersecting circular motions (aka figure 8) with both hands traveling in the same direction (inward / outward)
•it demonstrates intersecting circular motions (aka figure 8) at different widths (offset in time)
•it demonstrates intersecting circular motions (aka figure 8) with vertical paths parallel to the body
Offense
•Point of Reference (global): rear (6:00)
•it demonstrates defense against multiple elementary attacks (punches)
Major Principles / Theories / Concepts:
Continuous Motion
Figure 8
Range (Attack) (Far)
Major Physical Reverses / Opposites / Categories:
Protecting Fans |
▪Defense - maneuver (count): double (offset timing) / triple (simultaneous) / single ▪Defense - pattern: figure 8 (circle) / line ▪Defense - weapon height zone - usage: upper / lower
▪Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): width(+height) / width(+height) ▪Defense - pattern - figure 8 (direction): inward / outward ▪Defense - pattern - figure 8 (height zones): high / high ▪Defense - pattern - figure 8 (intent): defensive / defense ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body) / vertical (parallel to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) |
Isolation Sequence #1 |
▪Attack: fully defined / partially defined ▪Defense - direction: forward / forward - flank - rear ▪Defense - foot maneuver: forward / none ▪Defense - weapon height zone - usage: upper-lower / upper
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)+depth(+height) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (backward-forward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive+offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)+vertical (perpendicular to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)
▪Defense - pattern - figure 8 (boundaries): inside outer rim / outside outer rim ▪Defense - pattern - figure 8 (dimension [primary]): width(+height)-width(+height) / width(+height)+width(+height) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (outward+outward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive+offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to sides body+vertical (parallel to sides body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous) |
Darting Leaves |
▪Attack: fully defined / partially defined ▪Attack - count: double (offset) / single ▪Defense - foot maneuver: forward / backward(+cover) |
Unfurling Crane |
▪Attack: fully defined / partially defined ▪Attack - count: double / multiple ▪Attack - path: linear / circular ▪Defense - foot maneuver: forward / cover-forward ▪Defense - weapon height zone - usage: upper-lower / upper
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+height)+width(+height) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (outward+downward) ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to front of body)+vertical (parallel to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)
▪Defense - pattern - figure 8 (dimension [primary]): width(+height)-width(+height) / width(+height)+depth(+height) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (outward+forward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / defensive+offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to front of body)+vertical (perpendicular to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)-depth(+height) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (forward-forward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body) |
Destructive Kneel |
▪Attack - count: double (offset) / single ▪Defense - foot maneuver: forward / backward-forward-shift
▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / inside outer rim+outside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+height)+depth(+width) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (outward+inward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / defensive+offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to side of body)+horizontal (perpendicular to side of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)
▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / varies with body orientation (outside outer rim and inside outer rim) ▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)+depth(+height) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (forward+forward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive+offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (varies with body orientation [side and to front]) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous) |
Flashing Wings |
▪Attack - count: double (offset) / single ▪Defense - foot maneuver: forward / cover-forward-shift ▪Defense - weapon height zone - usage: upper-lower / upper |
Gathering Clouds |
▪Attack - count: double (offset) / single ▪Defense - foot maneuver: forward / cover-forward ▪Defense - weapon height zone - usage: upper-lower / upper
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+depth)+width(+depth) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (inward / inward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / defensive+offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous) |
Circles of Protection |
▪Attack - angle (from front): direct / offset (height) ▪Attack - count: double (offset) / single ▪Attack - path: linear / circular ▪Defense - foot maneuver: forward / cover-forward ▪Defense - weapon height zone - usage: upper-lower / upper
▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim+inside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+height)+depth(+height) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (outward [forward]+upward [backward]) ▪Defense - pattern - figure 8 (intent): defensive-defense / offensive+offense ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to front of body)+vertical (perpendicular to side of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous) |
Dance of Darkness |
▪Attack - dimension (height): high / low-high ▪Attack - weapon height zone - usage: upper / lower-upper ▪Defense - foot maneuver: forward / backward-forward-shift-crossover
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)+depth(+height) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (downward+inward) ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to side of body)+vertical (perpendicular to side of body)
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)-depth(+height) ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to front of body) / vertical (perpendicular to side of body)-vertical (perpendicular to side of body)
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)+depth(+height) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (forward+forward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive+offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)+vertical (perpendicular to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)
▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / inside outer rim+outside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+height)-width(+height) ▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel offset to front of body)-vertical (parallel offset to front of body) ▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing - with inserted maneuver) |
Thundering Hammers |
▪Attack - count: double (offset) / single ▪Defense - foot maneuver: forward / forward-shift(-spin) ▪Defense - weapon height zone - usage: upper-lower / upper
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+width)-height(+width) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (downward-downward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)
▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / inside outer rim+outside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+depth)-height(+depth) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (outward+backward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / positional+offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / horizontal (parallel to bottom of body)+vertical (parallel to side of body) |
Unwinding Pendulum |
▪Attack - dimension (height): high / low-high ▪Attack - weapon height zone - usage: upper / lower-upper ▪Defense - foot maneuver: forward / backward(+cover)-rotate-crossover
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)-depth(+height) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (backward-forward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / defensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to front of body)-vertical (parallel to front body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single (offset timing - with inserted maneuver [kick]) |
Reversing Circles |
▪Attack - angle (from front): direct / offset (width)-direct ▪Attack - dimension (height): high / low-high ▪Attack - path: linear / circular-linear ▪Attack - weapon height zone - usage: upper / lower-upper ▪Defense - foot maneuver: forward / forward(+cover)
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-height(+depth) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (downward [diagonal]-downward [diagonal]) ▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body) |
Snaking Talon |
▪Attack: fully defined / partially defined ▪Attack - dimension (height): high / low-high ▪Attack - weapon height zone - usage: upper / lower-upper ▪Defense - foot maneuver: forward / backward(+cover)
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)+depth(+height) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (downward+inward) ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to side of body)+vertical (parallel to side of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)
▪Defense - pattern - figure 8 (direction): same (inward-outward) / continuous (inward-extended outward) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single (offset timing) |
Circling Fans |
▪Defense - foot maneuver: forward / backward(+cover) ▪ ▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-height(+depth) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (downward-downward) ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body) |
Isolation Sequence #2 |
▪Attack: fully defined / partially defined ▪Attack - count: single (double - offset) / multiple (potentially) ▪Defense - foot maneuver: forward / none ▪Defense - weapon height zone - usage: upper-lower / upper
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)+width(+depth) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (upward+inward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / defensive+offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)+horizontal (perpendicular to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+height)+width(+height) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (inward+inward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive+offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to front of body)+vertical (parallel to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous) |
Defensive Cross |
▪Attack - count: double (offset) / single ▪Attack - weapon height zone - usage: upper / lower ▪Defense - foot maneuver: forward / backward(step-thru)
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-height(+depth) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (downward-downward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front body)-vertical (perpendicular to front body)
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-height(+depth) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (upward-upward) ▪Defense - pattern - figure 8 (height zones): upper-upper / lower-upper ▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front body)-vertical (perpendicular to front body) |
Bowing to Buddha |
▪Attack - count: double (offset) / single ▪Attack - weapon height zone - usage: upper / lower ▪Defense - foot maneuver: forward / downward(-switch) ▪Defense - weapon height zone - usage: upper-lower / upper
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-height(+depth) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (upward-downward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body) |
Prance of the Tiger |
▪Attack - angle (from front): direct / offset (width+height[low]) ▪Attack - count: double (offset) / single ▪Defense - foot maneuver: forward / backward
▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim-inside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+width)-width(+height) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (upward-inward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel offset to front of body)-vertical (parallel to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single (offset timing) |
Shield and Mace |
▪Attack - count: double (offset) / single ▪Defense - foot maneuver: forward / forward(+cover)
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+width)-height(+width) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (inward-inward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive-defensive ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous) |
Five Swords |
▪Attack - weapon height zone - usage: upper / lower-upper ▪Defense - foot maneuver: forward / forward(+cover) ▪Defense - weapon height zone - usage: upper-lower / upper |
Twirling Hammers |
▪Attack - count: double (offset) / single ▪Defense - foot maneuver: forward / crossover(sideways)-forward ▪Defense - weapon height zone - usage: upper-lower / upper
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+width)+depth(+width) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (inward+inward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / positional+positional ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / horizontal (parallel to bottom of body)+horizontal (perpendicular to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)
▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)-depth(+height) [spiral] ▪Defense - pattern - figure 8 (direction): same (inward-outward) /same (backward-inward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / horizontal ([relatively] parallel to top of body)-horizontal (parallel to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single (offset timing - with inserted maneuver [elbow]) |
Major Conceptual Reverses / Opposites / Categories:
Protecting Fans |
▪Directional Zone: front / front flank ▪Focal Points: singular / multiple ▪Zone of Action (defense): inside the arm (left / right) / outside the arm (right / left) / on top of arms |
Isolation Sequence #1 |
▪Directional Zones: singular / multiple ▪Purpose (primary): establish - articulate / expound - complete - preview |
Darting Leaves |
▪Focal Points: multiple / singular ▪Zone of Action (defense) (primary): on top of arms / outside the arm (right / left) ▪Zone of Action (defense) (primary): on top of arms / (potentially ) inside the arm (left / right) |
Unfurling Crane |
▪Focal Points: multiple / singular ▪Zone of Action (defense) (primary): on top of arms / between the arms |
Destructive Kneel |
▪Zone of Action (defense) (primary): on top of arms / outside the arm (right / left) |
Flashing Wings |
▪Focal Points: multiple / singular ▪Zone of Action (defense) (primary): on top of arms / outside the arm (right / left) |
Gathering Clouds |
▪Focal Points: multiple / singular ▪Zone of Action (defense) (primary): on top of arms / on the arm (right / left) |
Circles of Protection |
▪Focal Points: multiple / singular ▪Zone of Action (defense) (primary): on top of arms / underneath the arm (right / left) |
Dance of Darkness |
▪Focal Points: multiple / singular ▪Zone of Action (defense) (primary): on top of arms / outside the (leg) arm (right / left) |
Thundering Hammers |
▪Focal Points: multiple / singular ▪Zone of Action (defense) (primary): on top of arms / outside the arm (right / left) |
Unwinding Pendulum |
▪Focal Points: multiple / singular ▪Zone of Action (defense) (primary): on top of arms / outside the (leg) arm (right / left) |
Reversing Circles |
▪Focal Points: multiple / singular ▪Zone of Action (defense) (primary): on top of arms / inside the leg (left / right) - underneath the arms |
Snaking Talon |
▪Focal Points: multiple / singular ▪Zone of Action (defense) (primary): on top of arms / inside the leg (left / right) - on top of the arms |
Circling Fans |
▪Focal Points: multiple / singular ▪Zone of Action (defense) (primary): on top of arms / on top of the arms |
Isolation Sequence #2 |
▪Purpose (primary): establish - articulate / expound - complete - preview |
Defensive Cross |
▪Focal Points: multiple / singular ▪Zone of Action (defense) (primary): on top of arms / inside the leg (right / left) (between the arms) |
Bowing to Buddha |
▪Focal Points: multiple / singular ▪Zone of Action (defense) (primary): on top of arms / inside the leg (right / left) (between the arms) |
Prance of the Tiger |
▪Directional Zone: front / front flank ▪Zone of Action (defense) (primary): on top of arms / inside the arm (right / left) |
Shield and Mace |
▪Focal Points: multiple / singular ▪Zone of Action (defense) (primary): on top of arms / outside the arm (right / left) |
Five Swords |
▪Focal Points: multiple / singular ▪Zone of Action (defense) (primary): on top of arms / inside the leg (right / left) - inside the arm (right / left) |
Twirling Hammers |
▪Focal Points: multiple / singular ▪Zone of Action (defense) (primary): on top of arms / outside the arm (left / right) |