Protecting Fans

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Protecting Fans

protecting fans on yantra

protecting_fans_r_inward_parry

 

The major information compiled from an analysis of this sequence is:

First Person

Point of Reference (fixed): front (12:00)

Focal Point (fluid - primary): front (12;00)

it demonstrates a (transitory) shift of (fixed) Focal Point 45-degrees (to front flank) (1:30 / 10:30)

it demonstrates a (transitory) shift of (fluid) Focal Point 45-degrees (to front flank) (1:30 / 10:30)

it demonstrates a shift in both stance and Focal Point

it demonstrates both sides of a self-defense technique

it demonstrates redirecting in-flight aggressions

it demonstrates offense with multiple weapons (open weapons)

it demonstrates striking with both upper and lower limbs (simultaneously)

it demonstrates grabbing and pulling (simultaneously with offensive)

it demonstrates the use of three (3) weapons simultaneously

it demonstrates Purposeful Deflection (followed by Purposeful Aggression)

it demonstrates a foot maneuver using distance with rotation

 

Major Principles / Theories / Concepts:

Alignment

Angle of Cancellation

Angle of Deflection

Angle of Incidence

Defensive Defense

Economy of Motion

Margin for Error

Offensive Offense

Opposing Forces

Outer Rim

Parry

Point of Origin

Power (Back-up Mass)

Pull

Purposeful Aggression

Purposeful Deflection

Purposeful Manipulation

Strike

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Side: right / left

Maneuver - intent: defense / offense

Maneuver - double: offset (defense) / simultaneous (offense)

Maneuver - range: long / close

Maneuver (travel): path of travel (circular) (defense) / line of travel (linear) (offense)

Maneuver (offense) - method: pushing / pulling

Isolation Sequence #1

Attention (points): single / multiple

Reference (points): multiple / single

Maneuver - count: double-single / double

Step - direction: forward (toward) / none

Darting Leaves

Reference Point (initial) - direction: front / front flank

Maneuver (initial) - count: double (offset) / single

Maneuver (defense) - direction: inward-outward / inward

Maneuver (defense) - type: parry / block

Maneuver (defense) - travel: circular / linear

Maneuver (offense) - count: double-single / double

Maneuver (offense) - range: long-close / long

Maneuver (offense) - method: pulling+pushing / pushing

Step (initial) - direction: forward (toward) / backward (away)

Unfurling Crane

Maneuver (defense) - direction: inward-outward / outward-downward

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: double-single / single

Maneuver (offense) - degree of open: open / closed-open

Maneuver (offense) - range: long-close / long

Maneuver (offense) - method: pulling+pushing / pushing

Step (initial) - direction: forward (toward) / backward (away)

Step - elements: distance+rotation / rotation (distance)

Destructive Kneel

Maneuver (initial) - intent: defense / defensive+offensive

Maneuver (defense) - count: double (offset) / single

Maneuver (defense) - direction: inward-outward / outward

Maneuver (offense) - count: double-single / single-double-triple

Maneuver (offense) - degree of open: open / closed-open

Maneuver (offense) - method: pulling+pushing / pushing

Step (initial) - direction: forward (toward) / backward (away)

Flashing Wings

Maneuver (initial) - count: double (offset) / single

Maneuver (defense) - direction: inward-outward / upward

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: double-single / single

Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (height+width)

Maneuver (offense) - method: pulling+pushing / pushing

Maneuver (offense) - range: long / close-long

Step (initial) - method: distance-rotation / rotation-distance

Gathering Clouds

Maneuver (initial) - intent: defense / defensive+offensive

Maneuver (defense) - count: double (offset) / single

Maneuver (defense) - direction: inward-outward / inward

Maneuver (offense) - count: double-single / single

Maneuver (offense) - method: pulling+pushing / pushing

Step (initial) - direction: forward / sideways

Step - elements: distance+rotation / distance (rotation+distance)

Circles of Protection

Maneuver (initial) - count: double (offset) / single

Maneuver (defense) - direction: inward-outward / upward

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: double-single / single

Maneuver (offense) - degree of open: open / open-closed

Maneuver (offense) - range: long-close / long

Step - elements: distance+rotation / distance+rotation (distance)

Dance of Darkness

Maneuver (defense) - direction: inward-outward / downward-inward

Maneuver (offense) - degree of open: open / closed-partially open

Maneuver (offense) - method: pulling+pushing / pushing

Step (initial) - direction: forward (toward) / backward (away)

Step (initial) - method: distance+rotation / distance

Thundering Hammers

Maneuver (initial) - count: double (offset) / single

Maneuver (defense) - direction: inward-outward / inward

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: double-single / single

Maneuver (offense) - degree of open: open / closed-open

Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

Maneuver (offense) - method: pulling+pushing / pushing

Unwinding Pendulum

Maneuver (defense) - direction: inward-outward / downward-inward

Maneuver (defense) - type: parry / parrying block-block

Maneuver (offense) - count: double-single / single

Maneuver (offense) - degree of open: open / open-partially open

Maneuver (offense) - method: pulling+pushing / pushing

Step (initial) - direction: forward (toward) / backward (away)

Step - elements: distance+rotation / distance-rotation (distance)

Reversing Circles

Maneuver (defense) - direction: inward-outward / inward+downward-upward

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: double-single / single

Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (depth+height)

Maneuver (offense) - range: long-close / long

Maneuver (offense) - method: pulling+pushing / pushing

Snaking Talon

Maneuver (initial) - count: double (offset) / double (simultaneous)

Maneuver (defense) - direction: inward-outward / inward-extended outward

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: double-single / single

Maneuver (offense) - range: long-close / long

Step (initial) - direction: forward (toward) / backward (away)

Circling Fans

Maneuver (defense) - direction: inward-outward / downward-downward

Maneuver (offense) - count: double-single / single

Maneuver (offense) - degree of open: open / open-closed

Maneuver (offense) - range: long-close / long

Maneuver (offense) - method: pulling+pushing / pushing

Step (initial) - direction: forward (toward) / backward (away)

Step - elements: distance+rotation / distance

Isolation Sequence #2

Reference (points): single / multiple

Maneuver (offense) - count: double-single / single

Step - direction: forward (toward) / none

Defensive Cross

Maneuver (initial) - count: double (offset) / double (simultaneous)

Maneuver (defense) - direction: inward-outward / downward+downward

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: double-single / single

Maneuver (offense) - range: long-close / long

Maneuver (offense) - method: pulling+pushing / pushing

Step (initial) - direction: forward (toward) / backward (away)

Step - elements: distance+rotation / distance-rotation

Bowing to Buddha

Maneuver (initial) - count: double (offset) / single

Maneuver (defense) - direction: inward-outward / inward (anchoring)

Maneuver (defense) - type: parry / block

Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

Maneuver (offense) - count: double-single / single

Maneuver (offense) - range: long-close / close

Maneuver (offense) - method: pulling+pushing / pushing

Step (initial) - direction: forward (toward) / downward (maintain)

Step (initial) - method: distance+rotation / height (no distance)-rotation (no distance)

Prance of the Tiger

Reference Point (initial) - direction: front / front flank

Maneuver (initial) - intent: defense / defensive+offensive

Maneuver (defense) - count: double (offset) / single

Maneuver (defense) - direction: inward-outward / downward

Maneuver (offense) - count: double-single / single-triple-double

Maneuver (offense) - range: long-close / long

Maneuver (offense) - method: pulling+pushing / pushing

Step (initial) - direction: forward (toward) / backward (away)

Step - elements: distance+rotation / distance

Shield and Mace

Maneuver (initial) - intent: defense / defensive+offensive

Maneuver (initial) - count: double (offset) / double (simultaneous)

Maneuver (defense) - direction: inward-outward / outward

Maneuver (offense) - count: double-single / single

Maneuver (offense) - method: pulling+pushing / pushing

Five Swords

Maneuver (initial) - count: double (offset) / single

Maneuver (defense) - direction: inward-outward / downward-inward

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: double-single / single

Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (height+depth)

Maneuver (offense) - method: pulling+pushing / pushing

Twirling Hammers

Maneuver (initial) - count: double (offset) / single

Maneuver (defense) - direction: inward-outward / extended outward

Maneuver (defense) - type: parry / block

Maneuver (offense) - range: long-close / close

Maneuver (offense) - method: pulling+pushing / pulling-pushing

Step (initial) - direction: forward (toward) / sideways

Step (initial) - method: distance+rotation / distance (rotation+distance)

 

Major Conceptual Reverses / Opposites / Categories:

 

Protecting Fans

Attention Points: multiple / single

Circular / Linear

Defensive Defense / Offensive Offense

Pull (Opposing Forces) / Push

Stabilize Self / Destabilize Opponent

Striking / Grabbing

Isolation Sequence #1

Gauging: Close Gap / Maintain Gap

Mobility: unconstrained (non-stationary) / constrained (isolation)

Opposing Forces / Isolated (power)

Read Time (potentially): divert (in-flight) / respond (after application)

Darting Leaves

Destabilize Opponent / Stabilize Self

Gauging: Close Gap / Open Gap (Close Gap)

Opposing Forces / Isolated (power)

Ride (parry) / Block (oppose)

Unfurling Crane

Circular / Linear

Contact Penetration / Surface Contact

Destabilize Opponent / Stabilize Self

Gauging: Close Gap / Open Gap (Close Gap)

Grabbing / Striking

Opposing Forces / Directional Harmony

Ride (parry) / Block (oppose)

Destructive Kneel

Gauging: Close Gap / Open Gap (Close Gap)

Opposing Forces / Directional Harmony

Purposeful Deflection / Purposeful Deflection + Purposeful Aggression

Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense)

Striking / Grabbing

Zone of Visibility / Zone of Obscurity

Flashing Wings

Destabilize Opponent / Stabilize Self

Gauging: Close Gap / Maintain Gap (Close Gap)

Grabbing / Striking

Opposing Forces / Directional Harmony

Ride (parry) / Block (oppose)

Zone of Visibility / Zone of Obscurity

Gathering Clouds

Destabilize Opponent / Stabilize Self

Gauging: Close Gap / Maintain Gap (Close Gap)

Grabbing / Striking

Opposing Forces / Directional Harmony

Purposeful Deflection / Purposeful Deflection + Purposeful Aggression

Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense)

Circles of Protection

Destabilize Opponent / Stabilize Self

Grabbing / Striking

Opposing Forces / Directional Harmony

Pull / Push

Ride (parry) / Block (oppose)

Dance of Darkness

Gauging: Close Gap / Open Gap (Close Gap)

Grabbing / Striking

Directional Harmony / Vise-like Maneuver (Opposing Forces)

Stabilize Self / Destabilize Opponent

Zone of Visibility / Zone of Obscurity

Thundering Hammers

Destabilize Opponent / Stabilize Self

Grabbing / Striking

Opposing Forces / Directional Harmony

Pull / Push

Ride (parry) / Block (oppose)

Zone of Visibility / Zone of Obscurity

Unwinding Pendulum

Gauging: Close Gap / Open Gap (Close Gap)

Grabbing / Striking

Opposing Forces / Directional Harmony

Pull / Push

Ride (parry) / Ride (parrying block)

Zone of Visibility / Zone of Obscurity

Reversing Circles

Destabilize Opponent / Stabilize Self

Grabbing / Striking

Opposing Forces / Directional Harmony

Push / Pull

Ride (parry) / Block (oppose)

Snaking Talon

Gauging: Open Gap / Open Gap

Circling Fans

Destabilize Opponent / Stabilize Self

Gauging: Close Gap / Open Gap

Grabbing / Striking

Opposing Forces / Directional Harmony

Pull / Push

Isolation Sequence #2

Gauging: Close Gap / Maintain Gap

Mobility: unconstrained (non-stationary) / constrained (isolation)

Grabbing / Striking

Opposing Forces / Isolated (power)

Purposeful Deflection / Purposeful Deflection + Purposeful Aggression

Defensive Cross

Blocking Parry (oppose) / Parrying Block (ride)

Contact Penetration / Surface Contact

Gauging: Close Gap / Open Gap

Opposing Forces / Vise-like Maneuver

Ride (parry) / Ride (parrying block)

Bowing to Buddha

Gauging: Close Gap / Maintain Gap (Close Gap)

Grabbing / Striking

Opposing Forces / Vise-like Maneuver

Pull / Push

Ride (parry) / Block (oppose)

Zone of Visibility / Zone of Obscurity

Prance of the Tiger

Destabilize Opponent / Stabilize Self

Frictional Pull / Pull

Gauging: Close Gap / Open Gap

Grabbing / Striking

Pull / Push

Purposeful Deflection / Purposeful Deflection + Purposeful Aggression

Ride (parry) / Block (oppose)

Shield and Mace

Grabbing / Striking

Opposing Forces / Directional Harmony

Pull / Push

Purposeful Deflection / Purposeful Deflection + Purposeful Aggression

Ride (parry) / Block (oppose)

Zone of Visibility / Zone of Obscurity

Five Swords

Destabilize Opponent / Stabilize Self

Grabbing / Striking

Opposing Forces / Directional Harmony

Pull / Push

Ride (parry) / Block (oppose)

Zone of Visibility / Zone of Obscurity

Twirling Hammers

Destabilize Opponent / Stabilize Self

Grabbing / Striking

Ride (parry) / Block (oppose)

Zone of Visibility / Zone of Obscurity

 

Second Person

Point of Reference (initial): front (12:00)

Point of Reference (fixed): front (12:00)

Point of Reference (fluid): front (12:00)

it demonstrates multiple elementary attacks (offset timing)

it demonstrates major attacks from front (12:00)

it demonstrates in-flight attacks (punches) from a single direction (offset timing)

it demonstrates long range (major) attacks

it demonstrates aggression (punches) with two hands (offset timing)

it demonstrates aggression (punches) on linear paths

it demonstrates an attack from a single potential attacker

 

Major Principles / Theories / Concepts:

In-Flight Major Attack (double - offset timing)

Punching (offensive) (high zone)

Web of Knowledge - Punches

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Attack - side: right / left

Isolation Sequence #1

Attack: fully defined / partially defined

Attack - count: singular (double - offset) / multiple

Attack - direction: front / rear-front- flank

Attack - type: in-flight / applied

Darting Leaves

Attack: fully defined / partially defined

Attack - count: double (offset timing) / single

Unfurling Crane

Attack - path: linear / circular

Destructive Kneel

Attack - count: double (offset timing) / single

Flashing Wings

Attack - count: double (offset timing) / single

Gathering Clouds

Attack - count: double (offset timing) / single

Circles of Protection

Attack - count: double (offset timing) / single

Attack - path: linear / circular

Attack - direction: front / upper front

Dance of Darkness

Attack - height zone: high / low-high

Thundering Hammers

Attack - count: double (offset timing) / single

Unwinding Pendulum

Attack - height zone: high / low-high

Reversing Circles

Attack - height zone: high / low-high

Attack - path: linear / circular-linear

Snaking Talon

Attack: fully defined / partially defined

Attack - height zone: high / low-high

Circling Fans


Isolation Sequence #2

Attack: fully defined / partially defined

Attack - count: singular (double - offset timing) / multiple (potentially)

Defensive Cross

Attack - count: double (offset timing) / single

Attack - height zone: high / low

Bowing to Buddha

Attack - count: double (offset timing) / single

Attack - height zone: high / low

Prance of the Tiger

Attack - direction: front / front flank

Attack - count: double (offset timing) / single

Shield and Mace

Attack - count: double (offset timing) / single

Five Swords

Attack - height zone: high / low-high

Twirling Hammers

Attack - count: double (offset timing) / single

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans


Isolation Sequence #1

Intent: major / minor (potentially)

Darting Leaves

Intent: major / minor (potentially)

Unfurling Crane


Destructive Kneel


Flashing Wings


Gathering Clouds


Circles of Protection


Dance of Darkness

Web of Knowledge: Punches / Kicks - Punches

Thundering Hammers

Web of Knowledge: Punches / Kicks - Punches

Unwinding Pendulum

Web of Knowledge: Punches / Kicks - Punches

Reversing Circles

Web of Knowledge: Punches / Kicks - Punches

Snaking Talon

Intent: major / minor (potentially)

Circling Fans


Isolation Sequence #2


Defensive Cross

Web of Knowledge: Punches / Kicks

Bowing to Buddha

Web of Knowledge: Punches / Kicks

Prance of the Tiger


Shield and Mace


Five Swords

Web of Knowledge: Punches / Kicks - Punches

Twirling Hammers


 

Third Person

Defense

Point of Reference (form): front (12:00)

Point of Reference (stance): front (12:00)

Point of Reference (maneuver): front (12:00) and front flank (transitory) (1:30 / 10:30)

it demonstrates a circle cut in half horizontally

it demonstrates a Zone of Action outside the arms

it demonstrates a defense against multiple attacks (in-flight majors)

it demonstrates simultaneous major offensive maneuvers (poke + kick)

it demonstrates 2-in-1 (defensive) / 3-in-1 (offensive) / 1-in-1 (offensive) timings

it demonstrates both sides of the sequence

it demonstrates a (transitory) shift of focus 45-degrees

it demonstrates stepping forward

it utilizes long range and short range weapons

it utilizes open weapons

it utilizes the neutral bow and horse stance

it utilizes both the top and bottom weapon of opposite sides

it utilizes both ends of a weapon (arm)

it demonstrates combining circular motions to form a 'figure 8'

 

it demonstrates defensive intersecting circular motions (aka figure 8) with both hands (parries)

it demonstrates intersecting circular motions (aka figure 8) with both hands traveling in the same direction (inward / outward)

it demonstrates intersecting circular motions (aka figure 8) at different widths (offset in time)

it demonstrates intersecting circular motions (aka figure 8) with vertical paths parallel to the body

 

Offense

Point of Reference (global): rear (6:00)

it demonstrates defense against multiple elementary attacks (punches)

 

Major Principles / Theories / Concepts:

Continuous Motion

Figure 8

Range (Attack) (Far)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Defense - maneuver (count): double (offset timing) / triple (simultaneous) / single

Defense - pattern: figure 8 (circle) / line

Defense - weapon height zone - usage: upper / lower

 

Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height) / width(+height)

Defense - pattern - figure 8 (direction): inward / outward

Defense - pattern - figure 8 (height zones): high / high

Defense - pattern - figure 8 (intent): defensive / defense

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body) / vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing)

Isolation Sequence #1

Attack: fully defined / partially defined

Defense - direction: forward / forward - flank - rear

Defense - foot maneuver: forward / none

Defense - weapon height zone - usage: upper-lower / upper

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)+depth(+height)

Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (backward-forward)

Defense - pattern - figure 8 (intent): defensive-defensive / offensive+offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)+vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

Defense - pattern - figure 8 (boundaries): inside outer rim / outside outer rim

Defense - pattern - figure 8 (dimension [primary]): width(+height)-width(+height) / width(+height)+width(+height)

Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (outward+outward)

Defense - pattern - figure 8 (intent): defensive-defensive / offensive+offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to sides body+vertical (parallel to sides body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

Darting Leaves

Attack: fully defined / partially defined

Attack - count: double (offset) / single

Defense - foot maneuver: forward / backward(+cover)

Unfurling Crane

Attack: fully defined / partially defined

Attack - count: double / multiple

Attack - path: linear / circular

Defense - foot maneuver: forward / cover-forward

Defense - weapon height zone - usage: upper-lower / upper

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+height)+width(+height)

Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (outward+downward)

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to front of body)+vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

Defense - pattern - figure 8 (dimension [primary]): width(+height)-width(+height) / width(+height)+depth(+height)

Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (outward+forward)

Defense - pattern - figure 8 (intent): defensive-defensive / defensive+offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to front of body)+vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)-depth(+height)

Defense - pattern - figure 8 (direction): same (inward-outward) / same (forward-forward)

Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Destructive Kneel

Attack - count: double (offset) / single

Defense - foot maneuver: forward / backward-forward-shift

 

Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / inside outer rim+outside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+height)+depth(+width)

Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (outward+inward)

Defense - pattern - figure 8 (intent): defensive-defensive / defensive+offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to side of body)+horizontal (perpendicular to side of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / varies with body orientation (outside outer rim and inside outer rim)

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)+depth(+height)

Defense - pattern - figure 8 (direction): same (inward-outward) / same (forward+forward)

Defense - pattern - figure 8 (intent): defensive-defensive / offensive+offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (varies with body orientation [side and to front])

Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

Flashing Wings

Attack - count: double (offset) / single

Defense - foot maneuver: forward / cover-forward-shift

Defense - weapon height zone - usage: upper-lower / upper

Gathering Clouds

Attack - count: double (offset) / single

Defense - foot maneuver: forward / cover-forward

Defense - weapon height zone - usage: upper-lower / upper

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+depth)+width(+depth)

Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (inward / inward)

Defense - pattern - figure 8 (intent): defensive-defensive / defensive+offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

Circles of Protection

Attack - angle (from front): direct / offset (height)

Attack - count: double (offset) / single

Attack - path: linear / circular

Defense - foot maneuver: forward / cover-forward

Defense - weapon height zone - usage: upper-lower / upper

 

Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim+inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+height)+depth(+height)

Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (outward [forward]+upward [backward])

Defense - pattern - figure 8 (intent): defensive-defense / offensive+offense

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to front of body)+vertical (perpendicular to side of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

Dance of Darkness

Attack - dimension (height): high / low-high

Attack - weapon height zone - usage: upper / lower-upper

Defense - foot maneuver: forward / backward-forward-shift-crossover

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)+depth(+height)

Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (downward+inward)

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to side of body)+vertical (perpendicular to side of body)

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)-depth(+height)

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to front of body) / vertical (perpendicular to side of body)-vertical (perpendicular to side of body)

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)+depth(+height)

Defense - pattern - figure 8 (direction): same (inward-outward) / same (forward+forward)

Defense - pattern - figure 8 (intent): defensive-defensive / offensive+offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)+vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / inside outer rim+outside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+height)-width(+height)

Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel offset to front of body)-vertical (parallel offset to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing - with inserted maneuver)

Thundering Hammers

Attack - count: double (offset) / single

Defense - foot maneuver: forward / forward-shift(-spin)

Defense - weapon height zone - usage: upper-lower / upper

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+width)-height(+width)

Defense - pattern - figure 8 (direction): same (inward-outward) / same (downward-downward)

Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

 

Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / inside outer rim+outside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (outward+backward)

Defense - pattern - figure 8 (intent): defensive-defensive / positional+offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / horizontal (parallel to bottom of body)+vertical (parallel to side of body)

Unwinding Pendulum

Attack - dimension (height): high / low-high

Attack - weapon height zone - usage: upper / lower-upper

Defense - foot maneuver: forward / backward(+cover)-rotate-crossover

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)-depth(+height)

Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (backward-forward)

Defense - pattern - figure 8 (intent): defensive-defensive / defensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to front of body)-vertical (parallel to front body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / single (offset timing - with inserted maneuver [kick])

Reversing Circles

Attack - angle (from front): direct / offset (width)-direct

Attack - dimension (height): high / low-high

Attack - path: linear / circular-linear

Attack - weapon height zone - usage: upper / lower-upper

Defense - foot maneuver: forward / forward(+cover)

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (inward-outward) / same (downward [diagonal]-downward [diagonal])

Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Snaking Talon

Attack: fully defined / partially defined

Attack - dimension (height): high / low-high

Attack - weapon height zone - usage: upper / lower-upper

Defense - foot maneuver: forward / backward(+cover)

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)+depth(+height)

Defense - pattern - figure 8 (direction): same (inward-outward) / same (downward+inward)

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to side of body)+vertical (parallel to side of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

Defense - pattern - figure 8 (direction): same (inward-outward) / continuous (inward-extended outward)

Defense - pattern - figure 8 (weapon count): double (offset timing) / single (offset timing)

Circling Fans

Defense - foot maneuver: forward / backward(+cover)

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (inward-outward) / same (downward-downward)

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Isolation Sequence #2

Attack: fully defined / partially defined

Attack - count: single (double - offset) / multiple (potentially)

Defense - foot maneuver: forward / none

Defense - weapon height zone - usage: upper-lower / upper

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)+width(+depth)

Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (upward+inward)

Defense - pattern - figure 8 (intent): defensive-defensive / defensive+offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)+horizontal (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+height)+width(+height)

Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (inward+inward)

Defense - pattern - figure 8 (intent): defensive-defensive / offensive+offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to front of body)+vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

Defensive Cross

Attack - count: double (offset) / single

Attack - weapon height zone - usage: upper / lower

Defense - foot maneuver: forward / backward(step-thru)

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (downward-downward)

Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front body)-vertical (perpendicular to front body)

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (inward-outward) / same (upward-upward)

Defense - pattern - figure 8 (height zones): upper-upper / lower-upper

Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front body)-vertical (perpendicular to front body)

Bowing to Buddha

Attack - count: double (offset) / single

Attack - weapon height zone - usage: upper / lower

Defense - foot maneuver: forward / downward(-switch)

Defense - weapon height zone - usage: upper-lower / upper

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (upward-downward)

Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Prance of the Tiger

Attack - angle (from front): direct / offset (width+height[low])

Attack - count: double (offset) / single

Defense - foot maneuver: forward / backward

 

Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+width)-width(+height)

Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (upward-inward)

Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel offset to front of body)-vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / single (offset timing)

Shield and Mace

Attack - count: double (offset) / single

Defense - foot maneuver: forward / forward(+cover)

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+width)-height(+width)

Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (inward-inward)

Defense - pattern - figure 8 (intent): defensive-defensive / offensive-defensive

Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

Five Swords

Attack - weapon height zone - usage: upper / lower-upper

Defense - foot maneuver: forward / forward(+cover)

Defense - weapon height zone - usage: upper-lower / upper

Twirling Hammers

Attack - count: double (offset) / single

Defense - foot maneuver: forward / crossover(sideways)-forward

Defense - weapon height zone - usage: upper-lower / upper

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+width)+depth(+width)

Defense - pattern - figure 8 (direction): same (inward-outward) / same (inward+inward)

Defense - pattern - figure 8 (intent): defensive-defensive / positional+positional

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / horizontal (parallel to bottom of body)+horizontal (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)-depth(+height) [spiral]

Defense - pattern - figure 8 (direction): same (inward-outward) /same (backward-inward)

Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / horizontal ([relatively] parallel to top of body)-horizontal (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / single (offset timing - with inserted maneuver [elbow])

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Directional Zone: front / front flank

Focal Points: singular / multiple

Zone of Action (defense): inside the arm (left / right) / outside the arm (right / left) / on top of arms

Isolation Sequence #1

Directional Zones: singular / multiple

Purpose (primary): establish - articulate / expound - complete - preview

Darting Leaves

Focal Points: multiple / singular

Zone of Action (defense) (primary): on top of arms / outside the arm (right / left)

Zone of Action (defense) (primary): on top of arms / (potentially ) inside the arm (left / right)

Unfurling Crane

Focal Points: multiple / singular

Zone of Action (defense) (primary): on top of arms / between the arms

Destructive Kneel

Zone of Action (defense) (primary): on top of arms / outside the arm (right / left)

Flashing Wings

Focal Points: multiple / singular

Zone of Action (defense) (primary): on top of arms / outside the arm (right / left)

Gathering Clouds

Focal Points: multiple / singular

Zone of Action (defense) (primary): on top of arms / on the arm (right / left)

Circles of Protection

Focal Points: multiple / singular

Zone of Action (defense) (primary): on top of arms / underneath the arm (right / left)

Dance of Darkness

Focal Points: multiple / singular

Zone of Action (defense) (primary): on top of arms / outside the (leg) arm (right / left)

Thundering Hammers

Focal Points: multiple / singular

Zone of Action (defense) (primary): on top of arms / outside the arm (right / left)

Unwinding Pendulum

Focal Points: multiple / singular

Zone of Action (defense) (primary): on top of arms / outside the (leg) arm (right / left)

Reversing Circles

Focal Points: multiple / singular

Zone of Action (defense) (primary): on top of arms / inside the leg (left / right) - underneath the arms

Snaking Talon

Focal Points: multiple / singular

Zone of Action (defense) (primary): on top of arms / inside the leg (left / right) - on top of the arms

Circling Fans

Focal Points: multiple / singular

Zone of Action (defense) (primary): on top of arms / on top of the arms

Isolation Sequence #2

Purpose (primary): establish - articulate / expound - complete - preview

Defensive Cross

Focal Points: multiple / singular

Zone of Action (defense) (primary): on top of arms / inside the leg (right / left) (between the arms)

Bowing to Buddha

Focal Points: multiple / singular

Zone of Action (defense) (primary): on top of arms / inside the leg (right / left) (between the arms)

Prance of the Tiger

Directional Zone: front / front flank

Zone of Action (defense) (primary): on top of arms / inside the arm (right / left)

Shield and Mace

Focal Points: multiple / singular

Zone of Action (defense) (primary): on top of arms / outside the arm (right / left)

Five Swords

Focal Points: multiple / singular

Zone of Action (defense) (primary): on top of arms / inside the leg (right / left) - inside the arm (right / left)

Twirling Hammers

Focal Points: multiple / singular

Zone of Action (defense) (primary): on top of arms / outside the arm (left / right)