Gathering Clouds

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Gathering Clouds

gathering clouds on yantra

gathering_clouds_r_middle_knuckle

 

The major information compiled from an analysis of this sequence is:

First Person

Point of Reference (fixed): flanks (3;00 / 9:00)

Focal Point (fluid - primary): front (12;00)

it demonstrates a shift of (fixed) Focal Point 90-degrees (to flank) (3:00) and 180-degrees (to rear) (9:00)

it demonstrates a shift of (fluid) Focal Point 90-degrees (to flank) (3:00) and 180-degrees (to rear) (6:00)

it demonstrates a shift (initially) in both stance and Focal Point

it demonstrates both sides of a self-defense technique

it demonstrates redirecting an in-flight aggression (with an offensive maneuver)

it demonstrates offense with singular weapons (partially open-open weapons)

it demonstrates parrying and striking with both upper limbs (simultaneously)

it demonstrates Purposeful Deflection with Purposeful Aggression

it demonstrates a foot maneuver using (width) distance without rotation (then rotation with distance)

 

Major Principles / Theories / Concepts:

Angle of Cancellation

Angle of Deflection

Circle

Defensive Defense

Economy of Motion

Gauging (depth)

Line

Offensive Offense

Outer Rim

Point of Origin

Power (Back-up Mass)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Gathering Clouds analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Gathering Clouds analysis

Darting Leaves

Refer to Darting Leaves / Gathering Clouds analysis

Unfurling Crane

Refer to Unfurling Crane / Gathering Clouds analysis

Destructive Kneel

Refer to Destructive Kneel / Gathering Clouds analysis

Flashing Wings

Refer to Flashing Wings / Gathering Clouds analysis

Gathering Clouds

Side: right / left

Maneuver - intent: defense / offense

Maneuver - count: / double (defense+offense) / single (offense)

Maneuver - degree of open: open / partially open / closed

Maneuver (offense) - range: middle / long / close

Step - direction: sideways / forward (toward)

Step - elements: distance (width) / distance+rotation)

Circles of Protection

Maneuver (initial) - intent: defensive+offensive / defense

Maneuver (defense) - direction: inward / upward (outward)

Maneuver (defense) - type: parry / block

Maneuver (offense) - degree of open: partially open-open-closed / open

Maneuver (offense) - range: middle-long-close / long

Maneuver (offense) - method: pushing / pulling+pushing

Maneuver (offense) - purpose: strike / claw-strike-grab

Step (initial) - direction: sideways / forward

Step - elements: distance (distance+rotation) / distance+rotation (distance)

Dance of Darkness

Maneuver (initial) - intent: defensive+offensive / defense

Maneuver (defense) - direction: inward / downward-inward

Maneuver (defense) - count: single / double (offset timing)

Maneuver (offense) - count: single / double-single

Maneuver (offense) - degree of open: partially open-open-closed / partially open-closed

Step (initial) - direction: sideways / backward

Step (initial) - method: distance (width) / distance (depth)

Thundering Hammers

Maneuver (initial) - intent: defensive+offensive / defense

Maneuver (defense) - type: parry / block

Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

Step (initial) - direction: sideways / forward

Step - elements: distance (distance+rotation) / distance+rotation

Unwinding Pendulum

Maneuver (initial) - intent: defensive+offensive / defense

Maneuver (defense) - direction: inward / downward-inward

Maneuver (defense) - count: single / double (offset timing)

Maneuver (defense) - type: parry / parrying block-block

Maneuver (offense) - degree of open: partially open-open-closed / open-partially open

Maneuver (offense) - dimension (primary): horizontal (depth) / horizontal (depth) - vertical (height)

Step (initial) - direction: sideways / backward

Step - elements: distance (distance+rotation) / distance-rotation (distance)

Reversing Circles

Maneuver (initial) - intent: defensive+offensive / defense

Maneuver (defense) - direction: inward / downward+inward

Maneuver (defense) - count: single / double (simultaneous)

Maneuver (defense) - type: parry / block

Maneuver (offense) - degree of open: partially open-open-closed / open

Maneuver (offense) - range: middle-long-close / long

Step (initial) - direction: sideways / forward

Step - elements: distance (distance+rotation) / distance+rotation

Snaking Talon

Maneuver (initial) - intent: defensive+offensive / defense

Maneuver (defense) - direction: inward / downward+inward

Maneuver (defense) - direction: inward / inward-extended outward

Maneuver (defense) - count: single / double

Maneuver (defense) - type: parry / parry (block)

Maneuver (offense) - range: middle-long-close / long

Step (initial) - direction: sideways / forward

Step - elements: distance (distance+rotation) / distance+rotation

Circling Fans

Maneuver (initial) - intent: defensive+offensive / defense

Maneuver (defense) - direction: inward / downward-downward (offset timing)

Maneuver (defense) - count: single / double (offset timing)

Maneuver (offense) - range: middle-long-close / long

Step (initial) - direction: sideways / backward

Step - elements: distance (distance+rotation) / distance

Isolation Sequence #2

Reference (points): single / multiple

Maneuver (defense) - direction: inward / upward

Step (initial) - direction: sideways / none

Defensive Cross

Maneuver (initial) - intent: defensive+offensive / defense

Maneuver (defense) - direction: inward / downward+downward (simultaneous)

Maneuver (defense) - count: single / double (simultaneous)

Maneuver (defense) - type: parry / parrying block

Maneuver (offense) - range: middle-long-close / long

Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

Step (initial) - direction: sideways / backward

Step - elements: distance (distance+rotation) / distance-rotation

Bowing to Buddha

Maneuver (initial) - intent: defensive+offensive / defense

Maneuver (defense) - direction: inward / inward (anchoring)

Maneuver (defense) - type: parry / block (anchoring)

Maneuver (offense) - range: middle-long-close / close

Maneuver (offense) - dimension (primary): horizontal (depth) / vertical (height)

Step (initial) - direction: sideways / downward

Step (initial) - method: distance / height (no distance)-rotation (no distance)

Prance of the Tiger

Reference Point (initial) - direction: front (rear) / front flank

Maneuver (defense) - direction: inward / downward (push-down)

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: single / single-triple-double

Maneuver (offense) - dimension (primary): horizontal (depth) / diagonal (width+height)

Step (initial) - direction: sideways / backward

Step (initial) - method: distance / distance (depth)

Shield and Mace

Maneuver (defense) - direction: inward / outward

Maneuver (defense) - type: parry / block

Maneuver (offense) - range: middle-long-close / close-long

Step (initial) - direction: sideways / forward

Step - elements: distance (distance+rotation) / distance+rotation

Five Swords

Maneuver (defense) - direction: inward / downward-inward

Maneuver (defense) - count: single / double (offset timing)

Maneuver (defense) - type: parry / block

Maneuver (offense) - range: middle-long-close / long-close

Step (initial) - direction: sideways / forward

Step - elements: distance (distance+rotation) / distance+rotation

Twirling Hammers

Maneuver (defense) - direction: inward / extended outward

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: single / double-single

Maneuver (offense) - degree of open: partially open-open-closed / closed

Maneuver (offense) - range: long-close / close

Maneuver (offense) - method: pushing / pulling-pushing

Step (initial) - direction: sideways (open center line) / sideways (close center line)

Step (initial) - method: distance (width - open) / distance (width - cross over)

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Gathering Clouds analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Gathering Clouds analysis

Darting Leaves

Refer to Darting Leaves / Gathering Clouds analysis

Unfurling Crane

Refer to Unfurling Crane / Gathering Clouds analysis

Destructive Kneel

Refer to Destructive Kneel / Gathering Clouds analysis

Flashing Wings

Refer to Flashing Wings / Gathering Clouds analysis

Gathering Clouds

Block (Parry) / Strike

Defensive Defense / Offensive Offense

Gauging: Maintain Gap / Close Gap

Purposeful Deflection / Purposeful Aggression

Circles of Protection

Gauging: Maintain Gap (Close Gap) / Close Gap

Parry (ride) / Block (oppose)

Purposeful Deflection + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

Dance of Darkness

Gauging: Maintain Gap (Close Gap) / Open Gap (Close Gap)

Opposing Forces / Vise-like Maneuver

Purposeful Deflection + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

Stabilize Self / Destabilize Opponent

Zone of Visibility / Zone of Obscurity

Thundering Hammers

Gauging: Maintain Gap (Close Gap) / Close Gap

Parry (ride) / Block (oppose)

Purposeful Deflection + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Zone of Visibility / Zone of Obscurity

Unwinding Pendulum

Gauging: Maintain Gap (Close Gap) / Open Gap (Close Gap)

Parry (ride) / Parrying Block (ride)

Purposeful Deflection + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Strike / Sweep

Zone of Visibility / Zone of Obscurity

Reversing Circles

Gauging: Maintain Gap (Close Gap) / Close Gap

Parry (ride) / Block (oppose)

Purposeful Deflection + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Snaking Talon

Gauging: Maintain Gap (Close Gap) / Open Gap

Parry (ride) / Block (oppose)

Purposeful Deflection + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

Circling Fans

Gauging: Maintain Gap (Close Gap) / Open Gap

Purposeful Deflection + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Isolation Sequence #2

Gauging: Maintain Gap (Close Gap) / Maintain Gap

Mobility: unconstrained (non-stationary) / constrained (isolation)

Opposing Forces / Isolated (power)

Defensive Cross

Gauging: Maintain Gap (Close Gap) / Open Gap

Opposing Forces / Vise-like Maneuver

Parry (ride) / Parrying Block (ride)

Purposeful Deflection + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Bowing to Buddha

Opposing Forces / Vise-like Maneuver

Purposeful Deflection + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Striking / Vise-like Maneuver

Prance of the Tiger

Gauging: Maintain Gap (Close Gap) / Open Gap

Parry (ride) / Block (oppose)

Push / Frictional Pull

Shield and Mace

Gauging: Maintain Gap (Close Gap) / Close Gap

Parry (ride) / Block (oppose)

Zone of Visibility / Zone of Obscurity

Five Swords

Gauging: Maintain Gap (Close Gap) / Close Gap

Parry (ride) / Block (oppose)

Purposeful Deflection + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Twirling Hammers

Gauging: Maintain Gap (Close Gap) / Close Gap

Parry (ride) / Block (oppose)

Purposeful Deflection + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Zone of Visibility / Zone of Obscurity

 

Second Person

Point of Reference (initial): front (12:00)

Point of Reference (fixed): front (12:00)

Point of Reference (fluid): front (12:00)

it demonstrates an elementary attack

it demonstrates an attack from front (12:00)

it demonstrates an in-flight major attack (punch)

it demonstrates punching

it demonstrates a long range attack

it demonstrates aggression (punch) on a linear path

it demonstrates aggression with a single weapon

it demonstrates an attack from a single potential attacker

 

Major Principles / Theories / Concepts:

In-Flight Major Attack (single)

Punching (offensive) (high zone)

Web of Knowledge - Punches

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Gathering Clouds analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Gathering Clouds analysis

Darting Leaves

Refer to Darting Leaves / Gathering Clouds analysis

Unfurling Crane

Refer to Unfurling Crane / Gathering Clouds analysis

Destructive Kneel

Refer to Destructive Kneel / Gathering Clouds analysis

Flashing Wings

Refer to Flashing Wings / Gathering Clouds analysis

Gathering Clouds


Circles of Protection

Attack - direction: front / upper front

Dance of Darkness

Attack - count: single / double (offset timing)

Attack - height zone: high / low-high

Thundering Hammers

Attack - height zone: high / low-high

Unwinding Pendulum

Attack - count: single / double (offset timing)

Attack - height zone: high / low-high

Reversing Circles

Attack - path: linear / circular-linear

Attack - height zone: high / low-high

Snaking Talon

Attack: fully defined / partially defined

Attack - dimension (height): high / low-high

Circling Fans

Attack - count: single / double (offset timing)

Isolation Sequence #2

Attack: fully defined / partially defined

Attack - count: singular / multiple (potentially)

Defensive Cross

Attack - dimension (height): high / low

Bowing to Buddha

Attack - dimension (height): high / low

Prance of the Tiger

Attack - direction: front / front flank

Attack - dimension (height): high / middle

Shield and Mace


Five Swords

Attack - count: single / double (offset timing)

Attack - dimension (height): high / low-high

Twirling Hammers


 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Gathering Clouds analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Gathering Clouds analysis

Darting Leaves

Refer to Darting Leaves / Gathering Clouds analysis

Unfurling Crane

Refer to Unfurling Crane / Gathering Clouds analysis

Destructive Kneel

Refer to Destructive Kneel / Gathering Clouds analysis

Flashing Wings

Refer to Flashing Wings / Gathering Clouds analysis

Gathering Clouds


Circles of Protection


Dance of Darkness

Web of Knowledge: Punches / Kicks - Punches

Thundering Hammers

Web of Knowledge: Punches / Kicks - Punches

Unwinding Pendulum

Web of Knowledge: Punches / Kicks - Punches

Reversing Circles

Web of Knowledge: Punches / Kicks - Punches

Snaking Talon

Intent: major / minor (potentially)

Circling Fans


Isolation Sequence #2


Defensive Cross

Web of Knowledge: Punches / Kicks

Bowing to Buddha

Web of Knowledge: Punches / Kicks

Prance of the Tiger


Shield and Mace


Five Swords

Web of Knowledge: Punches / Kicks - Punches

Twirling Hammers


 

Third Person

Defense

Point of Reference (form): flank (3:00 / 9:00)

Point of Reference (stance): front (12:00)

Point of Reference (maneuver): front (12:00)

it demonstrates overlapping simultaneous circles with both hands

it demonstrates a Zone of Action on top of the arm

it demonstrates a defense against a single attack (in-flight majors)

it demonstrates singular major offensive maneuvers

it demonstrates 2-in-1 (defensive) 1-in-1 (offensive) timings

it demonstrates defense with offense

it demonstrates both sides of the sequence

it demonstrates stepping forward

it utilizes long and short range weapons

it utilizes open and partially open weapons

it utilizes the horse, 45-degree cat, and neutral bow stance

it utilizes only top bottom weapon from both sides

it demonstrates combining circular motions to form a 'figure 8'

 

it demonstrates defensive with offensive intersecting circular motions (aka figure 8) with both hands (parry / middle-knuckle)

it demonstrates intersecting circular motions (aka figure 8) with both hands traveling in opposite directions (inward)

it demonstrates intersecting circular motions (aka figure 8) at different widths (simultaneous)

it demonstrates intersecting circular motions (aka figure 8) with horizontal paths perpendicular to the body

 

Offense

Point of Reference (global): flank (9:00 / 3:00)

it demonstrates defense against a single elementary attack (punch)

 

Major Principles / Theories / Concepts:

Figure 8

Range (Attack) (Far)

Ratcheting

Reverse Motion

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Gathering Clouds

Isolation Sequence #1

Refer to Isolation Sequence #1 / Gathering Clouds

Darting Leaves

Refer to Darting Leaves / Gathering Clouds

Unfurling Crane

Refer to Unfurling Crane / Gathering Clouds

Destructive Kneel

Refer to Destructive Kneel / Gathering Clouds

Flashing Wings

Refer to Flashing Wings / Gathering Clouds

Gathering Clouds

Defense - maneuver (count): double (defense) / single (offense)

Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+depth) / width(+depth)

Defense - pattern - figure 8 (direction): inward / inward

Defense - pattern - figure 8 (height zones): high / high

Defense - pattern - figure 8 (intent): defensive / offensive

Defense - pattern - figure 8 (orientation): horizontal (perpendicular to front of body) / horizontal (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous)

Circles of Protection

Attack - angle (from front): direct / offset (height)

Defense - weapon count: double-single / double

 

Defense - pattern - figure 8 (boundaries): inside outer rim+inside outer rim / inside outer rim+outside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+depth)+width(+depth) / width(+height)+depth(+height)

Defense - pattern - figure 8 (direction): opposite (inward+inward) / opposite (outward+backward)

Defense - pattern - figure 8 (intent): defensive+offensive / offensive+offensive

Defense - pattern - figure 8 orientation: horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body) / vertical (parallel to front of body)+vertical (parallel to side of body)

Dance of Darkness

Attack - count: single / double (offset timing)

Attack - weapon height zone - usage: upper/ lower-upper

Defense - foot maneuver: forward / backward

Defense - weapon height zone - usage: upper / upper-lower

 

Defense - pattern - figure 8 (dimensions [primary]): width(+depth)+width(+depth) / depth(+height)-depth(+height)

Defense - pattern - figure 8 (direction): opposite (inward+inward) / same (downward-inward)

Defense - pattern - figure 8 (intent): defensive+offensive / defensive-defensive

Defense - pattern - figure 8 (orientation): horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body) / vertical (parallel to side of body)-vertical (parallel to side of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (dimensions [primary]): width(+depth)+width(+depth) / depth(+height)-depth(+height)

Defense - pattern - figure 8 (direction): opposite (inward+inward) / same (inward-outward)

Defense - pattern - figure 8 (intent): defensive+offensive / defensive-defensive

Defense - pattern - figure 8 (orientation): horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body) / vertical (parallel to side of body)-vertical (parallel to side of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (dimensions [primary]): width(+depth)+width(+depth) / depth(+height)+depth(+height)

Defense - pattern - figure 8 (direction): opposite (inward+inward) / same (forward+forward)opposite (outward+backward)

Defense - pattern - figure 8 (intent): defensive+offensive / offensive+offensive

Defense - pattern - figure 8 (orientation):horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body) / vertical (perpendicular to front of body)+vertical (perpendicular to front of body)

 

Defense - pattern - figure 8 (boundaries): inside outer rim+inside outer rim / inside outer rim-outside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+depth)+width(+depth) / width(+height)-width(+height)

Defense - pattern - figure 8 (direction): opposite (inward+inward) / same (inward-outward)

Defense - pattern - figure 8 (intent): defensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body) / vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset])

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing - with inserted maneuver)

Thundering Hammers

Defense - weapon count: double-single / single

 

Defense - pattern - figure 8 (dimensions [primary]): width(+depth)+width(+depth) / height(+width)-height(+width)

Defense - pattern - figure 8 (direction): opposite (inward+inward) / same (downward-downward)

Defense - pattern - figure 8 (intent): defensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / single

 

Defense - pattern - figure 8 (boundaries): inside outer rim+inside outer rim / inside outer rim+outside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+depth)+width(+depth) / width(+depth)+height(+depth)

Defense - pattern - figure 8 (direction): opposite (inward+inward) / opposite (outward+backward)

Defense - pattern - figure 8 (intent): defensive+offensive / positional+offensive

Defense - pattern - figure 8 (orientation): horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body) / horizontal (parallel to bottom of body)+vertical (parallel to side of body)

Unwinding Pendulum

Attack - count: single / double (offset timing)

Attack - weapon height zone - usage: upper/ lower-upper

Defense - foot maneuver: forward / backward

Defense - weapon count: double-single / single

Defense - weapon height zone - usage: upper / upper-lower

 

Defense - pattern - figure 8 (dimensions [primary]): width(+depth)+width(+depth) / width(+height)-width(+height)

Defense - pattern - figure 8 (direction): opposite (inward+inward) / opposite (backward-forward)

Defense - pattern - figure 8 (intent): defensive+offensive / defensive-offensive

Defense - pattern - figure 8 (orientation): horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / single

Reversing Circles

Attack - angle (from front): direct / offset (width)-direct

Attack - count: single / double (offset timing)

Attack - weapon height zone - usage: upper / lower-upper

 

Defense - pattern - figure 8 (dimensions [primary]): width(+depth)+width(+depth) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): opposite (inward+inward) / same (downward[+upward]-downward[+upward])

Defense - pattern - figure 8 (intent): defensive+offensive / offensive(+defensive)-offensive(+defensive)

Defense - pattern - figure 8 (orientation): horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Snaking Talon

Attack: fully defined / partially defined

Attack - count: single / double (simultaneous)

 

Defense - pattern - figure 8 (dimensions [primary]): width(+depth)+width(+depth) / depth(+height)+depth(+height)

Defense - pattern - figure 8 (direction): opposite (inward+inward) / same (downward+inward)

Defense - pattern - figure 8 (intent): defensive+offensive / defensive+defensive

Defense - pattern - figure 8 (orientation): horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body) / vertical (parallel to side of body)+vertical (parallel to side of body)

 

Defense - pattern - figure 8 (dimensions [primary]): width(+depth)+width(+depth) / width(+height)-width(+height)

Defense - pattern - figure 8 (direction): opposite (inward+inward) / opposite (inward-extended outward)

Defense - pattern - figure 8 (intent): offensive+defensive / defensive-defensive

Defense - pattern - figure 8 (orientation): horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / single

Circling Fans

Attack - count: single / double (offset timing)

Defense - foot maneuver: forward / backward

Defense - weapon count: double-single / single

Defense - weapon height zone - usage: upper / upper-lower

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): opposite (inward+inward) / same (downward-downward)

Defense - pattern - figure 8 (intent): defensive+offensive / defensive-defensive

Defense - pattern - figure 8 (orientation): horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Isolation Sequence #2

Attack: fully defined / partially defined

Attack - count: single / (potentially) multiple

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / depth(+height)+width(+depth)

Defense - pattern - figure 8 (direction): opposite (inward+inward) / opposite (upward+inward)

Defense - pattern - figure 8 (intent): defensive+offensive / defensive+offensive

Defense - pattern - figure 8 (orientation): horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body) / horizontal ([relatively]parallel to top of body)+horizontal ([relatively]perpendicular to front of body)

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / width(+height)+width(+height)

Defense - pattern - figure 8 (intent): defensive+offensive / offensive+offensive

Defense - pattern - figure 8 (orientation): horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body) / vertical (parallel to front of body)+vertical (parallel to front of body)

Defensive Cross

Attack - weapon height zone - usage: upper / lower

Defense - block maneuver (count): single / double

Defense - weapon count: double-single / single

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): opposite (inward+outward) / same (downward-downward)

Defense - pattern - figure 8 (intent): defensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): opposite (inward+inward) / same (upward-upward)

Defense - pattern - figure 8 (height zones): upper-upper / lower-upper

Defense - pattern - figure 8 (intent): defensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Bowing to Buddha

Attack - weapon height zone - usage: upper / lower

Defense - stance: standing / kneeling

Defense - foot maneuver: forward / in-place

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / width(+height)-depth(+height)

Defense - pattern - figure 8 (direction): opposite (inward+inward) / opposite (inward-upward-downward)

Defense - pattern - figure 8 (intent): defensive+offensive / defensive-offensive

Defense - pattern - figure 8 (orientation): horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body) / vertical (parallel to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / single

Prance of the Tiger

Attack - angle (from front): direct / offset (width+height[low])

Defense - maneuver (count): double-single / triple (simultaneous) - double (simultaneous)

Defense - weapon height zone - usage: upper / upper-lower

 

Defense - pattern - figure 8 (boundaries): inside outer rim+inside outer rim / outside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / height(+width)-width(+height)

Defense - pattern - figure 8 (direction): opposite (inward+inward) / opposite (upward+inward)

Defense - pattern - figure 8 (intent): defensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body) / vertical (parallel to front of body[offset])+vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / single

Shield and Mace

Defense - weapon height zone - usage: upper / upper-lower

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / height(+width)+height(+width)

Defense - pattern - figure 8 (direction): opposite (inward+inward) / same (inward+inward)

Defense - pattern - figure 8 (intent): defensive+offensive / offensive+defensive

Defense - pattern - figure 8 (orientation): horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body) / vertical (parallel to front of body)+vertical (parallel to front of body)

Five Swords

Attack - count: single / double (offset timing)

Defense - block maneuver (count): single / double (offset timing)

Defense - maneuver (count): double-single / single

Twirling Hammers

Defense - maneuver (count): double-single / single-double

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / depth(+width)+depth(+width)

Defense - pattern - figure 8 (intent): offensive+offensive / positional+positional

Defense - pattern - figure 8 (orientation): horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body) / horizontal (parallel to bottom of body)+horizontal (perpendicular to front of body)

 

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / depth(+height)-depth(+height) [spiral]

Defense - pattern - figure 8 (direction): opposite (inward+inward) / same (backward-inward)

Defense - pattern - figure 8 (intent): defensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): horizontal (perpendicular to front of body)+horizontal (perpendicular to front of body) / horizontal ([relatively] parallel to top of body)-horizontal (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / single (offset timing - with inserted maneuver [elbow])

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Gathering Clouds

Isolation Sequence #1

Refer to Isolation Sequence #1 / Gathering Clouds

Darting Leaves

Refer to Darting Leaves / Gathering Clouds

Unfurling Crane

Refer to Unfurling Crane / Gathering Clouds

Destructive Kneel

Refer to Destructive Kneel / Gathering Clouds

Flashing Wings

Refer to Flashing Wings / Gathering Clouds

Gathering Clouds

Zone of Action (defense): on the arm (right / left) / outside the arm (right / left)

Circles of Protection

Zone of Action (defense) (primary): on the arm (right / left) / underneath the arm (right / left)

Dance of Darkness

Zone of Action (defense) (primary): on the arm (right / left) / outside the arm (right / left)

Thundering Hammers

Zone of Action (defense) (primary): on the arm (right / left) / outside the arm (right / left)

Unwinding Pendulum

Zone of Action (defense) (primary): on the arm (right / left) / outside the (leg) arm (right / left)

Reversing Circles

Zone of Action (defense) (primary): on the arm (right / left) / inside the leg (left / right) - underneath the arms

Snaking Talon

Zone of Action (defense) (primary): on the arm (right / left) / inside the leg (left / right) - on top of the arms

Circling Fans

Zone of Action (defense) (primary): on the arm (right / left) / on top of the arms

Isolation Sequence #2

Purpose (primary): establish - articulate / expound - complete - preview

Defensive Cross

Zone of Action (defense) (primary): on the arm (right / left) / inside the leg (right / left) (between the arms)

Bowing to Buddha

Zone of Action (defense) (primary): on the arm (right / left) / inside the leg (right / left)

Prance of the Tiger

Focal Points: singular / multiple

Zone of Action (defense) (primary): on the arm (right / left) / inside the arm (right / left)

Shield and Mace

Zone of Action (defense) (primary): on the arm (right / left) / outside the arm (left / right)

Five Swords

Zone of Action (defense) (primary): on the arm (right / left) / inside the leg (right / left) - inside the arm (right / left)

Twirling Hammers

Zone of Action (defense) (primary): on the arm (right / left) / outside the arm (left / right)