Flashing Wings

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Flashing Wings

flashing wings on yantra

flashing_wings_r_transition

 

The major information compiled from an analysis of this sequence is:

First Person

Point of Reference (fixed): front (12:00)

Focal Point (fluid - primary): front (12;00)

it demonstrates a shift of (fixed) Focal Point 180-degrees (to rear) (12:00), (transition) 135-degrees (to rear flank) (7:30 / 4:30), (transitional) 45-degrees (to front flank) (6:00), and 180-degrees (to rear) (12:00)

it demonstrates a shift of (fluid) Focal Point 180-degrees (to rear) (6:00), (transition) 135-degrees (to rear flank) (7:30 / 4:30), (transitional) 45-degrees (to front flank) (1:30 / 10:30), and 180-degrees (to rear) (12:00)

it demonstrates a (transitional) shift of attention 135 and 180-degrees (to rear flank - rear) (7:30 - 4:30 / 6:00)

it demonstrates a shift in both stance and Focal Point

it demonstrates both sides of a self-defense technique

it demonstrates redirecting an in-flight aggression

it demonstrates offense with single weapons (open-closed weapons)

it demonstrates striking with only upper limbs

it demonstrates Purposeful Deflection (followed by Purposeful Aggression)

it demonstrates using isolated pivot points on the limbs (shoulder - elbow)

it demonstrates using multiple dimensions at the same time (diagonal)

it demonstrates a foot maneuver using rotation then distance

 

Major Principles / Theories / Concepts:

Angle of Deflection

Angle of Incidence

Block

Borrowed Force

Defensive Defense

Economy of Motion

Line

Offensive Offense

Outer Rim

Path

Point of Origin

Power (Back-up Mass / Gravitational Marriage / Torque)

Pushing

Purposeful Deflection

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Flashing Wings analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Flashing Wings analysis

Darting Leaves

Refer to Darting Leaves / Flashing Wings analysis

Unfurling Crane

Refer to Unfurling Crane / Flashing Wings analysis

Destructive Kneel

Refer to Destructive Kneel / Flashing Wings analysis

Flashing Wings

Side: right / left

Maneuver - intent: defense / offense

Maneuver (offense) - degree of open: closed / open

Maneuver (offense) - range: close / long

Maneuver (offense) - contact point: tip / edge

Maneuver (travel): path of travel (defense) / line of travel (offense)

Step - direction: forward (toward) / backward (toward)

Step - elements: rotation (without distance) / distance (without rotation) / distance+rotation

Gathering Clouds

Maneuver (initial) - intent: defensive+offensive / defense

Maneuver (defense) - direction: upward (extended outward) / inward

Maneuver (defense) - type: block / parry

Maneuver (offense) - degree of open: closed-open / partially open-open

Maneuver (offense) - range: close-long / middle-long-close

Maneuver (offense) - dimension (primary): diagonal (depth+height) / horizontal (depth)

Step (initial) - direction: forward / sideways

Step - elements: rotation-distance (distance+rotation) / distance (distance+rotation)

Circles of Protection

Maneuver (defense) - direction: upward (extended outward) / upward (outward)

Maneuver (offense) - range: close-long / long

Step - elements: rotation-distance (distance+rotation) / distance (distance+rotation)

Dance of Darkness

Maneuver (defense) - direction: upward (extended outward) / downward-inward

Maneuver (defense) - count: single / double (offset timing)

Maneuver (defense) - type: block / parry

Maneuver (offense) - count: single / single-double

Maneuver (offense) - degree of open: closed-open / partially open-closed

Maneuver (offense) - dimension (primary): diagonal (depth+height) / horizontal (depth)

Step (initial) - direction: forward (toward) / backward (away)

Step (initial) - method: rotation-distance / distance

Thundering Hammers

Maneuver (defense) - direction: upward (extended outward) / inward

Maneuver (offense) - range: close-long / middle-long-close

Maneuver (offense) - dimension (primary): diagonal (depth+height) / vertical (height)

Step (initial) - method: rotation-distance / distance+rotation

Unwinding Pendulum

Maneuver (defense) - direction: upward (extended outward) / downward-inward

Maneuver (defense) - count: single / double (offset timing)

Maneuver (defense) - type: block / parrying block-block

Maneuver (offense) - degree of open: closed-open / open-partially open

Maneuver (offense) - dimension (primary): diagonal (depth+height) / horizontal (depth) - vertical (height)

Step (initial) - direction: forward (toward) / backward (away)

Step - elements: rotation-distance (distance+rotation) / distance-rotation (distance)

Reversing Circles

Maneuver (defense) - direction: upward (extended outward) / downward+inward

Maneuver (defense) - count: single / double (simultaneous)

Maneuver (offense) - degree of open: closed-open / open

Maneuver (offense) - range: close-long / long

Step (initial) - method: rotation-distance / distance+rotation

Snaking Talon

Maneuver (defense) - direction: upward (extended outward) / downward+inward

Maneuver (defense) - direction: upward (extended outward) / inward-extended outward

Maneuver (defense) - count: single / double

Maneuver (defense) - type: block / parry (block)

Maneuver (offense) - dimension (primary): diagonal (depth+height) / horizontal (depth)

Maneuver (offense) - range: close-long / long

Step (initial) - direction: forward (toward) / backward (away)

Step (initial) - method: rotation-distance / distance+rotation

Circling Fans

Maneuver (defense) - direction: upward (extended outward) / downward-downward (offset timing)

Maneuver (defense) - count: single / double (offset timing)

Maneuver (defense) - type: block / parry

Maneuver (offense) - range: close-long / long

Step (initial) - direction: forward (toward) / backward (away)

Step (initial) - method: rotation-distance / distance

Isolation Sequence #2

Reference (points): single / multiple

Maneuver (defense) - direction: upward (extended outward) / upward

Maneuver (defense) - type: block / parry

Step (initial) - direction: forward (toward) / none

Defensive Cross

Maneuver (defense) - direction: upward (extended outward) / downward+downward (simultaneous)

Maneuver (defense) - count: single / double (simultaneous)

Maneuver (defense) - type: block / parrying block

Maneuver (offense) - range: close-long / long

Maneuver (offense) - dimension (primary): diagonal (depth+height) / vertical (height)

Step (initial) - direction: forward (toward) / backward (away)

Step (initial) - method: rotation-distance / distance-rotation

Bowing to Buddha

Maneuver (defense) - direction: upward (extended outward) / inward (anchoring)

Maneuver (defense) - type: block / block (anchoring)

Maneuver (offense) - range: close-long / close

Maneuver (offense) - dimension (primary): diagonal (depth+height) / vertical (height)

Step (initial) - direction: forward (toward) / downward (maintain)

Step (initial) - method: rotation-distance / height (no distance)-rotation (no distance)

Prance of the Tiger

Reference Point (initial) - direction: front (rear) / front flank

Maneuver (defense) - direction: upward (extended outward) / downward (push-down)

Maneuver (offense) - count: single / single-triple-double

Maneuver (offense) - dimension (primary): diagonal (depth+height) / diagonal (width+height)

Step (initial) - direction: forward (toward) / backward (away)

Step - elements: rotation-distance (distance+rotation) / distance

Shield and Mace

Maneuver (defense) - direction: upward (extended outward) / outward

Maneuver (offense) - range: close-long / long-close

Step (initial) - method: rotation-distance / height (no distance)-rotation (no distance)

Five Swords

Maneuver (defense) - direction: upward (extended outward) / downward-inward

Maneuver (defense) - count: single / double (offset timing)

Maneuver (offense) - degree of open: closed-open / open-closed

Maneuver (offense) - range: close-long / long

Step - elements: rotation-distance (distance+rotation) / distance+rotation

Twirling Hammers

Maneuver (defense) - direction: upward (extended outward) / extended outward

Maneuver (offense) - degree of open: closed-open / closed

Maneuver (offense) - count: single / double-single

Maneuver (offense) - range: long-close / close

Maneuver (offense) - method: pushing / pulling-pushing

Step (initial) - direction: forward (toward) / sideways

Step - elements: rotation-distance (distance+rotation) / distance (distance+rotation)

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Flashing Wings analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Flashing Wings analysis

Darting Leaves

Refer to Darting Leaves / Flashing Wings analysis

Unfurling Crane

Refer to Unfurling Crane / Flashing Wings analysis

Destructive Kneel

Refer to Destructive Kneel / Flashing Wings analysis

Flashing Wings

Block / Strike

Defensive Defense / Offensive Offense

Gauging: Maintain Gap / Close Gap

Purposeful Deflection / Purposeful Aggression

Zone of Visibility / Zone of Obscurity

Gathering Clouds

Block (oppose) / Ride (parry)

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense)

Circles of Protection

Gauging: Maintain Gap (Close Gap) / Close Gap

Striking / Clawing - Grabbing

Zone of Obscurity / Zone of Visibility

Dance of Darkness

Directional Harmony / Vise-like Maneuver (Opposing Forces)

Gauging: Maintain Gap (Close Gap) / Open Gap (Close Gap)

Stabilize Self / Destabilize Opponent

Strike / Sweep

Thundering Hammers

Gauging: Maintain Gap (Close Gap) / Close Gap

Unwinding Pendulum

Block (oppose) / Ride (parrying block)

Gauging: Maintain Gap (Close Gap) / Open Gap (Close Gap)

Stabilize Self / Destabilize Opponent

Strike / Sweep

Reversing Circles

Gauging: Maintain Gap (Close Gap) / Close Gap

Zone of Obscurity / Zone of Visibility

Snaking Talon

Gauging: Maintain Gap (Close Gap) / Open Gap

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

Zone of Obscurity / Zone of Visibility

Circling Fans

Gauging: Maintain Gap (Close Gap) / Open Gap

Zone of Obscurity / Zone of Visibility

Isolation Sequence #2

Block (oppose) / Ride (parrying block)

Gauging: Maintain Gap (Close Gap) / Maintain Gap

Mobility: unconstrained (non-stationary) / constrained (isolation)

Opposing Forces / Isolated (power)

Defensive Cross

Block (oppose) / Ride (parrying block)

Directional Harmony / Vise-like Maneuver (Opposing Forces)

Gauging: Maintain Gap (Close Gap) / Open Gap

Stabilize Self / Destabilize Opponent

Zone of Obscurity / Zone of Visibility

Bowing to Buddha

Directional Harmony / Vise-like Maneuver (Opposing Forces)

Striking / Vise-like Maneuver

Prance of the Tiger

Gauging: Maintain Gap (Close Gap) / Open Gap

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Push / Frictional Pull

Zone of Obscurity / Zone of Visibility

Shield and Mace

Gauging: Maintain Gap (Close Gap) / Close Gap

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Five Swords

Gauging: Maintain Gap (Close Gap) / Close Gap

Zone of Obscurity / Zone of Visibility

Twirling Hammers

Gauging: Maintain Gap (Close Gap) / Close Gap

Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

Push / Pull

 

Second Person

Point of Reference (initial): front (12:00)

Point of Reference (fixed): front (12:00)

Point of Reference (fluid): front (12:00)

it demonstrates an elementary attack

it demonstrates an attack from front (12:00)

it demonstrates an in-flight major attack (punch)

it demonstrates punching

it demonstrates a long range (major) attack

it demonstrates aggression with a single weapon

it demonstrates aggression (punch) on a linear path

it demonstrates an attack from a single potential attacker

 

Major Principles / Theories / Concepts:

In-Flight Major Attack (single)

Punching (offensive) (high zone)

Web of Knowledge - Punches

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Flashing Wings analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Flashing Wings analysis

Darting Leaves

Refer to Darting Leaves / Flashing Wings analysis

Unfurling Crane

Refer to Unfurling Crane / Flashing Wings analysis

Destructive Kneel

Refer to Destructive Kneel / Flashing Wings analysis

Flashing Wings


Gathering Clouds


Circles of Protection

Attack - direction: front / upper front

Dance of Darkness

Attack - height zone: high / low-high

Thundering Hammers

Attack - height zone: high / low-high

Unwinding Pendulum

Attack - count: single / double (offset timing)

Attack - height zone: high / low-high

Reversing Circles

Attack - path: linear / circular-linear

Attack - height zone: high / low-high

Snaking Talon

Attack: fully defined / partially defined

Attack - dimension (height): high / low-high

Circling Fans

Attack - count: single / double (offset timing)

Isolation Sequence #2

Attack: fully defined / partially defined

Attack - count: singular / multiple (potentially)

Defensive Cross

Attack - dimension (height): high / low

Bowing to Buddha

Attack - dimension (height): high / low

Prance of the Tiger

Attack - direction: front / front flank

Attack - dimension (height): high / middle

Shield and Mace


Five Swords

Attack - count: single / double (offset timing)

Attack - dimension (height): high / low-high

Twirling Hammers


 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Flashing Wings analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Flashing Wings analysis

Darting Leaves

Refer to Darting Leaves / Flashing Wings analysis

Unfurling Crane

Refer to Unfurling Crane / Flashing Wings analysis

Destructive Kneel

Refer to Destructive Kneel / Flashing Wings analysis

Flashing Wings


Gathering Clouds


Circles of Protection


Dance of Darkness

Web of Knowledge: Punches / Kicks - Punches

Thundering Hammers

Web of Knowledge: Punches / Kicks - Punches

Unwinding Pendulum

Web of Knowledge: Punches / Kicks - Punches

Reversing Circles

Web of Knowledge: Punches / Kicks - Punches

Snaking Talon

Intent: major / minor (potentially)

Circling Fans


Isolation Sequence #2


Defensive Cross

Web of Knowledge: Punches / Kicks

Bowing to Buddha

Web of Knowledge: Punches / Kicks

Prance of the Tiger


Shield and Mace


Five Swords

Web of Knowledge: Punches / Kicks - Punches

Twirling Hammers


 

Third Person

Defense

Point of Reference (form): front (12:00)

Point of Reference (stance): front - rear flank (12:00 / 4:30-7:30)

Point of Reference (maneuver): front - rear flank - rear (12:00 / 4:30-7:30 / 6:00)

it demonstrates predominantly linear maneuvers

it demonstrates a Zone of Action outside the arms

it demonstrates a defense against a single attack (in-flight majors)

it demonstrates repeated singular major offensive maneuvers

it demonstrates 1-in-1 (offensive) timing

it demonstrates both sides of the sequence

it demonstrates a shift of focus of 135 and 180-degrees

it utilizes the twist, neutral bow, horse, and close kneel stance

it demonstrates stepping forward

it demonstrates push-dragging forward

it utilizes both long and short range weapons

it utilizes (primarily) open weapons

it utilizes both the front and rear hand (not simultaneously)

it utilizes both the tip and edge of a weapon (arm)

 

Offense

Point of Reference (global): rear (6:00)

it demonstrates defense against a single elementary attack (punch)

 

Major Principles / Theories / Concepts:

Ratcheting

Range (Attack) (Far) / Defense (Close / Far)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Flashing Wings

Isolation Sequence #1

Refer to Isolation Sequence #1 / Flashing Wings

Darting Leaves

Refer to Darting Leaves / Flashing Wings

Unfurling Crane

Refer to Unfurling Crane / Flashing Wings

Destructive Kneel

Refer to Destructive Kneel / Flashing Wings

Flashing Wings

Defense - foot maneuver: twist (rotation / step (forward) / push-drag (forward)

Gathering Clouds

Defense - foot maneuver: twist-forward-push-drag / cover-forward

Defense - maneuver (count): single / double-single

Circles of Protection

Attack - angle (from front): direct / offset (height)

Attack - path: linear / circular

Defense - foot maneuver: twist-forward (step / push-drag) / cover-forward

Dance of Darkness

Attack - count: single / double (offset)

Attack - dimension (height): high / low-high

Attack - weapon height zone - usage: upper / lower-upper

Defense - block maneuver (count): single / double (offset timing)

Defense - foot maneuver: twist-forward (step / push-drag) / backward-forward-shift-crossover

Defense - maneuver (count): single / double-single

Thundering Hammers

Defense - foot maneuver: twist-forward (step / push-drag) / forward-shift(-spin)

Unwinding Pendulum

Attack - dimension (height): high / low-high

Attack - weapon height zone - usage: upper / lower-upper

Defense - block maneuver (count): single / double (offset timing)

Defense - foot maneuver: twist-forward (step / push-drag) / backward(+cover)-rotate-crossover

Defense - weapon height zone - usage: upper / upper-lower

Reversing Circles

Attack - angle (from front): direct / offset (width)-direct

Attack - count: single / double (offset)

Attack - dimension (height): high / low-high

Attack - path: linear / circular-linear

Attack - weapon height zone - usage: upper / lower-upper

Defense - block maneuver (count): single / double (simultaneous)-single

Defense - foot maneuver: twist-forward (step / push-drag) / forward(+cover)

Defense - maneuver (count): single / double-single

Snaking Talon

Attack: fully defined / partially defined

Attack - dimension (height): high / low-high

Attack - weapon height zone - usage: upper / lower-upper

Defense - block maneuver (count): single / double (simultaneous)-single

Defense - foot maneuver: twist-forward (step / push-drag) / backward

Defense - maneuver (count): single / double-single

Circling Fans

Attack - count: single / double (offset)

Defense - block maneuver (count): single / double (offset timing)

Defense - foot maneuver: twist-forward (step / push-drag) / backward

Isolation Sequence #2

Attack: fully defined / partially defined

Attack - count: single / multiple (potentially)

Defense - foot maneuver: twist-forward (step / push-drag) / none

Defensive Cross

Attack - weapon height zone - usage: upper / lower

Defense - block maneuver (count): single / double (simultaneous)

Defense - foot maneuver: twist-forward (step / push-drag) / backward(step-thru)

Defense - weapon height zone - usage: upper / upper-lower

Bowing to Buddha

Attack - weapon height zone - usage: upper / lower

Defense - foot maneuver: twist-forward (step / push-drag) / downward(-switch)

Prance of the Tiger

Attack - angle (from front): direct / offset (width)-direct

Defense - foot maneuver: twist-forward (step / push-drag) / backward

Defense - weapon height zone - usage: upper / upper-lower

Shield and Mace

Defense - foot maneuver: twist-forward (step / push-drag) / forward(+cover)

Defense - maneuver (count): single / double-single

Defense - weapon height zone - usage: upper / upper-lower

Five Swords

Attack - count: single / double (offset)

Attack - dimension (height): high / low-high

Attack - weapon height zone - usage: upper / lower-upper

Defense - block maneuver (count): single / double (offset timing)

Defense - foot maneuver: twist-forward (step / push-drag) / forward(+cover)

Twirling Hammers

Defense - foot maneuver: twist-forward (step / push-drag) / crossover(sideways)-forward

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Flashing Wings

Isolation Sequence #1

Refer to Isolation Sequence #1 / Flashing Wings

Darting Leaves

Refer to Darting Leaves / Flashing Wings

Unfurling Crane

Refer to Unfurling Crane / Flashing Wings

Destructive Kneel

Refer to Destructive Kneel / Flashing Wings

Flashing Wings

Directional Zone: front / rear flank / rear

Zone of Action (defense): outside the arm (right / left) / behind (between the arms)

Gathering Clouds

Zone of Action (defense) (primary): outside the arm (right / left) / on the arm (right / left)

Circles of Protection

Zone of Action (defense) (primary): outside the arm (right / left) / underneath the arm (right / left)

Dance of Darkness

Zone of Action (defense) (primary): outside the arm (right / left) / outside the arm (right / left)

Thundering Hammers

Zone of Action (defense) (primary): outside the arm (right / left) / outside the arm (right / left)

Unwinding Pendulum

Zone of Action (defense) (primary): outside the arm (right / left) / outside the (leg) arm (right / left)

Reversing Circles

Zone of Action (defense) (primary): outside the arm (right / left) / inside the leg (left / right) - underneath the arms

Snaking Talon

Focal Points: singular / multiple

Zone of Action (defense) (primary): outside the arm (right / left) / inside the leg (left / right) - on top of the arms

Circling Fans

Zone of Action (defense) (primary): outside the arm (right / left) / on top of the arms

Isolation Sequence #2

Purpose (primary): establish - articulate / expound - complete - preview

Defensive Cross

Zone of Action (defense) (primary): outside the arm (right / left) / inside the leg (right / left) (between the arms)

Bowing to Buddha

Zone of Action (defense) (primary): outside the arm (right / left) / inside the leg (right / left)

Prance of the Tiger

Focal Points: singular / multiple

Zone of Action (defense) (primary): outside the arm (right / left) / inside the arm (right / left)

Shield and Mace

Zone of Action (defense) (primary): outside the arm (right / left) / outside the arm (left / right)

Five Swords

Zone of Action (defense) (primary): outside the arm (right / left) / inside the leg (right / left) - inside the arm (right / left)

Twirling Hammers

Zone of Action (defense) (primary): outside the arm (right / left) / outside the arm (left / right)