Flashing Wings

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Flashing Wings

flashing wings on yantra

flashing_wings_r_transition

 

The major information compiled from an analysis of this sequence is:

First Person

•Point of Reference (fixed): front (12:00)

•Focal Point (fluid - primary): front (12;00)

•it demonstrates a shift of (fixed) Focal Point 180-degrees (to rear) (12:00), (transition) 135-degrees (to rear flank) (7:30 / 4:30), (transitional) 45-degrees (to front flank) (6:00), and 180-degrees (to rear) (12:00)

•it demonstrates a shift of (fluid) Focal Point 180-degrees (to rear) (6:00), (transition) 135-degrees (to rear flank) (7:30 / 4:30), (transitional) 45-degrees (to front flank) (1:30 / 10:30), and 180-degrees (to rear) (12:00)

•it demonstrates a (transitional) shift of attention 135 and 180-degrees (to rear flank - rear) (7:30 - 4:30 / 6:00)

•it demonstrates a shift in both stance and Focal Point

•it demonstrates both sides of a self-defense technique

•it demonstrates redirecting an in-flight aggression

•it demonstrates offense with single weapons (open-closed weapons)

•it demonstrates striking with only upper limbs

•it demonstrates Purposeful Deflection (followed by Purposeful Aggression)

•it demonstrates using isolated pivot points on the limbs (shoulder - elbow)

•it demonstrates using multiple dimensions at the same time (diagonal)

•it demonstrates a foot maneuver using rotation then distance

 

Major Principles / Theories / Concepts:

Angle of Deflection

Angle of Incidence

Block

Borrowed Force

Defensive Defense

Economy of Motion

Line

Offensive Offense

Outer Rim

Path

Point of Origin

Power (Back-up Mass / Gravitational Marriage / Torque)

Pushing

Purposeful Deflection

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Flashing Wings analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Flashing Wings analysis

Darting Leaves

▪Refer to Darting Leaves / Flashing Wings analysis

Unfurling Crane

▪Refer to Unfurling Crane / Flashing Wings analysis

Destructive Kneel

▪Refer to Destructive Kneel / Flashing Wings analysis

Flashing Wings

▪Side: right / left

▪Maneuver - intent: defense / offense

▪Maneuver (offense) - degree of open: closed / open

▪Maneuver (offense) - range: close / long

▪Maneuver (offense) - contact point: tip / edge

▪Maneuver (travel): path of travel (defense) / line of travel (offense)

▪Step - direction: forward (toward) / backward (toward)

▪Step - elements: rotation (without distance) / distance (without rotation) / distance+rotation

Gathering Clouds

▪Maneuver (initial) - intent: defensive+offensive / defense

▪Maneuver (defense) - direction: upward (extended outward) / inward

▪Maneuver (defense) - type: block / parry

▪Maneuver (offense) - degree of open: closed-open / partially open-open

▪Maneuver (offense) - range: close-long / middle-long-close

▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / horizontal (depth)

▪Step (initial) - direction: forward / sideways

▪Step - elements: rotation-distance (distance+rotation) / distance (distance+rotation)

Circles of Protection

▪Maneuver (defense) - direction: upward (extended outward) / upward (outward)

▪Maneuver (offense) - range: close-long / long

▪Step - elements: rotation-distance (distance+rotation) / distance (distance+rotation)

Dance of Darkness

▪Maneuver (defense) - direction: upward (extended outward) / downward-inward

▪Maneuver (defense) - count: single / double (offset timing)

▪Maneuver (defense) - type: block / parry

▪Maneuver (offense) - count: single / single-double

▪Maneuver (offense) - degree of open: closed-open / partially open-closed

▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / horizontal (depth)

▪Step (initial) - direction: forward (toward) / backward (away)

▪Step (initial) - method: rotation-distance / distance

Thundering Hammers

▪Maneuver (defense) - direction: upward (extended outward) / inward

▪Maneuver (offense) - range: close-long / middle-long-close

▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / vertical (height)

▪Step (initial) - method: rotation-distance / distance+rotation

Unwinding Pendulum

▪Maneuver (defense) - direction: upward (extended outward) / downward-inward

▪Maneuver (defense) - count: single / double (offset timing)

▪Maneuver (defense) - type: block / parrying block-block

▪Maneuver (offense) - degree of open: closed-open / open-partially open

▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / horizontal (depth) - vertical (height)

▪Step (initial) - direction: forward (toward) / backward (away)

▪Step - elements: rotation-distance (distance+rotation) / distance-rotation (distance)

Reversing Circles

▪Maneuver (defense) - direction: upward (extended outward) / downward+inward

▪Maneuver (defense) - count: single / double (simultaneous)

▪Maneuver (offense) - degree of open: closed-open / open

▪Maneuver (offense) - range: close-long / long

▪Step (initial) - method: rotation-distance / distance+rotation

Snaking Talon

▪Maneuver (defense) - direction: upward (extended outward) / downward+inward

▪Maneuver (defense) - direction: upward (extended outward) / inward-extended outward

▪Maneuver (defense) - count: single / double

▪Maneuver (defense) - type: block / parry (block)

▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / horizontal (depth)

▪Maneuver (offense) - range: close-long / long

▪Step (initial) - direction: forward (toward) / backward (away)

▪Step (initial) - method: rotation-distance / distance+rotation

Circling Fans

▪Maneuver (defense) - direction: upward (extended outward) / downward-downward (offset timing)

▪Maneuver (defense) - count: single / double (offset timing)

▪Maneuver (defense) - type: block / parry

▪Maneuver (offense) - range: close-long / long

▪Step (initial) - direction: forward (toward) / backward (away)

▪Step (initial) - method: rotation-distance / distance

Isolation Sequence #2

▪Reference (points): single / multiple

▪Maneuver (defense) - direction: upward (extended outward) / upward

▪Maneuver (defense) - type: block / parry

▪Step (initial) - direction: forward (toward) / none

Defensive Cross

▪Maneuver (defense) - direction: upward (extended outward) / downward+downward (simultaneous)

▪Maneuver (defense) - count: single / double (simultaneous)

▪Maneuver (defense) - type: block / parrying block

▪Maneuver (offense) - range: close-long / long

▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / vertical (height)

▪Step (initial) - direction: forward (toward) / backward (away)

▪Step (initial) - method: rotation-distance / distance-rotation

Bowing to Buddha

▪Maneuver (defense) - direction: upward (extended outward) / inward (anchoring)

▪Maneuver (defense) - type: block / block (anchoring)

▪Maneuver (offense) - range: close-long / close

▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / vertical (height)

▪Step (initial) - direction: forward (toward) / downward (maintain)

▪Step (initial) - method: rotation-distance / height (no distance)-rotation (no distance)

Prance of the Tiger

▪Reference Point (initial) - direction: front (rear) / front flank

▪Maneuver (defense) - direction: upward (extended outward) / downward (push-down)

▪Maneuver (offense) - count: single / single-triple-double

▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / diagonal (width+height)

▪Step (initial) - direction: forward (toward) / backward (away)

▪Step - elements: rotation-distance (distance+rotation) / distance

Shield and Mace

▪Maneuver (defense) - direction: upward (extended outward) / outward

▪Maneuver (offense) - range: close-long / long-close

▪Step (initial) - method: rotation-distance / height (no distance)-rotation (no distance)

Five Swords

▪Maneuver (defense) - direction: upward (extended outward) / downward-inward

▪Maneuver (defense) - count: single / double (offset timing)

▪Maneuver (offense) - degree of open: closed-open / open-closed

▪Maneuver (offense) - range: close-long / long

▪Step - elements: rotation-distance (distance+rotation) / distance+rotation

Twirling Hammers

▪Maneuver (defense) - direction: upward (extended outward) / extended outward

▪Maneuver (offense) - degree of open: closed-open / closed

▪Maneuver (offense) - count: single / double-single

▪Maneuver (offense) - range: long-close / close

▪Maneuver (offense) - method: pushing / pulling-pushing

▪Step (initial) - direction: forward (toward) / sideways

▪Step - elements: rotation-distance (distance+rotation) / distance (distance+rotation)

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Flashing Wings analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Flashing Wings analysis

Darting Leaves

▪Refer to Darting Leaves / Flashing Wings analysis

Unfurling Crane

▪Refer to Unfurling Crane / Flashing Wings analysis

Destructive Kneel

▪Refer to Destructive Kneel / Flashing Wings analysis

Flashing Wings

▪Block / Strike

▪Defensive Defense / Offensive Offense

▪Gauging: Maintain Gap / Close Gap

▪Purposeful Deflection / Purposeful Aggression

▪Zone of Visibility / Zone of Obscurity

Gathering Clouds

▪Block (oppose) / Ride (parry)

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense)

Circles of Protection

▪Gauging: Maintain Gap (Close Gap) / Close Gap

▪Striking / Clawing - Grabbing

▪Zone of Obscurity / Zone of Visibility

Dance of Darkness

▪Directional Harmony / Vise-like Maneuver (Opposing Forces)

▪Gauging: Maintain Gap (Close Gap) / Open Gap (Close Gap)

▪Stabilize Self / Destabilize Opponent

▪Strike / Sweep

Thundering Hammers

▪Gauging: Maintain Gap (Close Gap) / Close Gap

Unwinding Pendulum

▪Block (oppose) / Ride (parrying block)

▪Gauging: Maintain Gap (Close Gap) / Open Gap (Close Gap)

▪Stabilize Self / Destabilize Opponent

▪Strike / Sweep

Reversing Circles

▪Gauging: Maintain Gap (Close Gap) / Close Gap

▪Zone of Obscurity / Zone of Visibility

Snaking Talon

▪Gauging: Maintain Gap (Close Gap) / Open Gap

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

▪Zone of Obscurity / Zone of Visibility

Circling Fans

▪Gauging: Maintain Gap (Close Gap) / Open Gap

▪Zone of Obscurity / Zone of Visibility

Isolation Sequence #2

▪Block (oppose) / Ride (parrying block)

▪Gauging: Maintain Gap (Close Gap) / Maintain Gap

▪Mobility: unconstrained (non-stationary) / constrained (isolation)

▪Opposing Forces / Isolated (power)

Defensive Cross

▪Block (oppose) / Ride (parrying block)

▪Directional Harmony / Vise-like Maneuver (Opposing Forces)

▪Gauging: Maintain Gap (Close Gap) / Open Gap

▪Stabilize Self / Destabilize Opponent

▪Zone of Obscurity / Zone of Visibility

Bowing to Buddha

▪Directional Harmony / Vise-like Maneuver (Opposing Forces)

▪Striking / Vise-like Maneuver

Prance of the Tiger

▪Gauging: Maintain Gap (Close Gap) / Open Gap

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Push / Frictional Pull

▪Zone of Obscurity / Zone of Visibility

Shield and Mace

▪Gauging: Maintain Gap (Close Gap) / Close Gap

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Five Swords

▪Gauging: Maintain Gap (Close Gap) / Close Gap

▪Zone of Obscurity / Zone of Visibility

Twirling Hammers

▪Gauging: Maintain Gap (Close Gap) / Close Gap

▪Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

▪Push / Pull

 

Second Person

•Point of Reference (initial): front (12:00)

•Point of Reference (fixed): front (12:00)

•Point of Reference (fluid): front (12:00)

•it demonstrates an elementary attack

•it demonstrates an attack from front (12:00)

•it demonstrates an in-flight major attack (punch)

•it demonstrates punching

•it demonstrates a long range (major) attack

•it demonstrates aggression with a single weapon

•it demonstrates aggression (punch) on a linear path

•it demonstrates an attack from a single potential attacker

 

Major Principles / Theories / Concepts:

In-Flight Major Attack (single)

Punching (offensive) (high zone)

Web of Knowledge - Punches

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Flashing Wings analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Flashing Wings analysis

Darting Leaves

▪Refer to Darting Leaves / Flashing Wings analysis

Unfurling Crane

▪Refer to Unfurling Crane / Flashing Wings analysis

Destructive Kneel

▪Refer to Destructive Kneel / Flashing Wings analysis

Flashing Wings


Gathering Clouds


Circles of Protection

▪Attack - direction: front / upper front

Dance of Darkness

▪Attack - height zone: high / low-high

Thundering Hammers

▪Attack - height zone: high / low-high

Unwinding Pendulum

▪Attack - count: single / double (offset timing)

▪Attack - height zone: high / low-high

Reversing Circles

▪Attack - path: linear / circular-linear

▪Attack - height zone: high / low-high

Snaking Talon

▪Attack: fully defined / partially defined

▪Attack - dimension (height): high / low-high

Circling Fans

▪Attack - count: single / double (offset timing)

Isolation Sequence #2

▪Attack: fully defined / partially defined

▪Attack - count: singular / multiple (potentially)

Defensive Cross

▪Attack - dimension (height): high / low

Bowing to Buddha

▪Attack - dimension (height): high / low

Prance of the Tiger

▪Attack - direction: front / front flank

▪Attack - dimension (height): high / middle

Shield and Mace


Five Swords

▪Attack - count: single / double (offset timing)

▪Attack - dimension (height): high / low-high

Twirling Hammers


 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Flashing Wings analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Flashing Wings analysis

Darting Leaves

▪Refer to Darting Leaves / Flashing Wings analysis

Unfurling Crane

▪Refer to Unfurling Crane / Flashing Wings analysis

Destructive Kneel

▪Refer to Destructive Kneel / Flashing Wings analysis

Flashing Wings


Gathering Clouds


Circles of Protection


Dance of Darkness

▪Web of Knowledge: Punches / Kicks - Punches

Thundering Hammers

▪Web of Knowledge: Punches / Kicks - Punches

Unwinding Pendulum

▪Web of Knowledge: Punches / Kicks - Punches

Reversing Circles

▪Web of Knowledge: Punches / Kicks - Punches

Snaking Talon

▪Intent: major / minor (potentially)

Circling Fans


Isolation Sequence #2


Defensive Cross

▪Web of Knowledge: Punches / Kicks

Bowing to Buddha

▪Web of Knowledge: Punches / Kicks

Prance of the Tiger


Shield and Mace


Five Swords

▪Web of Knowledge: Punches / Kicks - Punches

Twirling Hammers


 

Third Person

Defense

•Point of Reference (form): front (12:00)

•Point of Reference (stance): front - rear flank (12:00 / 4:30-7:30)

•Point of Reference (maneuver): front - rear flank - rear (12:00 / 4:30-7:30 / 6:00)

•it demonstrates predominantly linear maneuvers

•it demonstrates a Zone of Action outside the arms

•it demonstrates a defense against a single attack (in-flight majors)

•it demonstrates repeated singular major offensive maneuvers

•it demonstrates 1-in-1 (offensive) timing

•it demonstrates both sides of the sequence

•it demonstrates a shift of focus of 135 and 180-degrees

•it utilizes the twist, neutral bow, horse, and close kneel stance

•it demonstrates stepping forward

•it demonstrates push-dragging forward

•it utilizes both long and short range weapons

•it utilizes (primarily) open weapons

•it utilizes both the front and rear hand (not simultaneously)

•it utilizes both the tip and edge of a weapon (arm)

 

Offense

•Point of Reference (global): rear (6:00)

•it demonstrates defense against a single elementary attack (punch)

 

Major Principles / Theories / Concepts:

Ratcheting

Range (Attack) (Far) / Defense (Close / Far)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Flashing Wings

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Flashing Wings

Darting Leaves

▪Refer to Darting Leaves / Flashing Wings

Unfurling Crane

▪Refer to Unfurling Crane / Flashing Wings

Destructive Kneel

▪Refer to Destructive Kneel / Flashing Wings

Flashing Wings

▪Defense - foot maneuver: twist (rotation / step (forward) / push-drag (forward)

Gathering Clouds

▪Defense - foot maneuver: twist-forward-push-drag / cover-forward

▪Defense - maneuver (count): single / double-single

Circles of Protection

▪Attack - angle (from front): direct / offset (height)

▪Attack - path: linear / circular

▪Defense - foot maneuver: twist-forward (step / push-drag) / cover-forward

Dance of Darkness

▪Attack - count: single / double (offset)

▪Attack - dimension (height): high / low-high

▪Attack - weapon height zone - usage: upper / lower-upper

▪Defense - block maneuver (count): single / double (offset timing)

▪Defense - foot maneuver: twist-forward (step / push-drag) / backward-forward-shift-crossover

▪Defense - maneuver (count): single / double-single

Thundering Hammers

▪Defense - foot maneuver: twist-forward (step / push-drag) / forward-shift(-spin)

Unwinding Pendulum

▪Attack - dimension (height): high / low-high

▪Attack - weapon height zone - usage: upper / lower-upper

▪Defense - block maneuver (count): single / double (offset timing)

▪Defense - foot maneuver: twist-forward (step / push-drag) / backward(+cover)-rotate-crossover

▪Defense - weapon height zone - usage: upper / upper-lower

Reversing Circles

▪Attack - angle (from front): direct / offset (width)-direct

▪Attack - count: single / double (offset)

▪Attack - dimension (height): high / low-high

▪Attack - path: linear / circular-linear

▪Attack - weapon height zone - usage: upper / lower-upper

▪Defense - block maneuver (count): single / double (simultaneous)-single

▪Defense - foot maneuver: twist-forward (step / push-drag) / forward(+cover)

▪Defense - maneuver (count): single / double-single

Snaking Talon

▪Attack: fully defined / partially defined

▪Attack - dimension (height): high / low-high

▪Attack - weapon height zone - usage: upper / lower-upper

▪Defense - block maneuver (count): single / double (simultaneous)-single

▪Defense - foot maneuver: twist-forward (step / push-drag) / backward

▪Defense - maneuver (count): single / double-single

Circling Fans

▪Attack - count: single / double (offset)

▪Defense - block maneuver (count): single / double (offset timing)

▪Defense - foot maneuver: twist-forward (step / push-drag) / backward

Isolation Sequence #2

▪Attack: fully defined / partially defined

▪Attack - count: single / multiple (potentially)

▪Defense - foot maneuver: twist-forward (step / push-drag) / none

Defensive Cross

▪Attack - weapon height zone - usage: upper / lower

▪Defense - block maneuver (count): single / double (simultaneous)

▪Defense - foot maneuver: twist-forward (step / push-drag) / backward(step-thru)

▪Defense - weapon height zone - usage: upper / upper-lower

Bowing to Buddha

▪Attack - weapon height zone - usage: upper / lower

▪Defense - foot maneuver: twist-forward (step / push-drag) / downward(-switch)

Prance of the Tiger

▪Attack - angle (from front): direct / offset (width)-direct

▪Defense - foot maneuver: twist-forward (step / push-drag) / backward

▪Defense - weapon height zone - usage: upper / upper-lower

Shield and Mace

▪Defense - foot maneuver: twist-forward (step / push-drag) / forward(+cover)

▪Defense - maneuver (count): single / double-single

▪Defense - weapon height zone - usage: upper / upper-lower

Five Swords

▪Attack - count: single / double (offset)

▪Attack - dimension (height): high / low-high

▪Attack - weapon height zone - usage: upper / lower-upper

▪Defense - block maneuver (count): single / double (offset timing)

▪Defense - foot maneuver: twist-forward (step / push-drag) / forward(+cover)

Twirling Hammers

▪Defense - foot maneuver: twist-forward (step / push-drag) / crossover(sideways)-forward

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Flashing Wings

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Flashing Wings

Darting Leaves

▪Refer to Darting Leaves / Flashing Wings

Unfurling Crane

▪Refer to Unfurling Crane / Flashing Wings

Destructive Kneel

▪Refer to Destructive Kneel / Flashing Wings

Flashing Wings

▪Directional Zone: front / rear flank / rear

▪Zone of Action (defense): outside the arm (right / left) / behind (between the arms)

Gathering Clouds

▪Zone of Action (defense) (primary): outside the arm (right / left) / on the arm (right / left)

Circles of Protection

▪Zone of Action (defense) (primary): outside the arm (right / left) / underneath the arm (right / left)

Dance of Darkness

▪Zone of Action (defense) (primary): outside the arm (right / left) / outside the arm (right / left)

Thundering Hammers

▪Zone of Action (defense) (primary): outside the arm (right / left) / outside the arm (right / left)

Unwinding Pendulum

▪Zone of Action (defense) (primary): outside the arm (right / left) / outside the (leg) arm (right / left)

Reversing Circles

▪Zone of Action (defense) (primary): outside the arm (right / left) / inside the leg (left / right) - underneath the arms

Snaking Talon

▪Focal Points: singular / multiple

▪Zone of Action (defense) (primary): outside the arm (right / left) / inside the leg (left / right) - on top of the arms

Circling Fans

▪Zone of Action (defense) (primary): outside the arm (right / left) / on top of the arms

Isolation Sequence #2

▪Purpose (primary): establish - articulate / expound - complete - preview

Defensive Cross

▪Zone of Action (defense) (primary): outside the arm (right / left) / inside the leg (right / left) (between the arms)

Bowing to Buddha

▪Zone of Action (defense) (primary): outside the arm (right / left) / inside the leg (right / left)

Prance of the Tiger

▪Focal Points: singular / multiple

▪Zone of Action (defense) (primary): outside the arm (right / left) / inside the arm (right / left)

Shield and Mace

▪Zone of Action (defense) (primary): outside the arm (right / left) / outside the arm (left / right)

Five Swords

▪Zone of Action (defense) (primary): outside the arm (right / left) / inside the leg (right / left) - inside the arm (right / left)

Twirling Hammers

▪Zone of Action (defense) (primary): outside the arm (right / left) / outside the arm (left / right)