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The major information compiled from an analysis of this sequence is:
First Person
•Point of Reference (fixed): front (12:00)
•Focal Point (fluid - primary): front (12;00)
•it demonstrates a shift of (fixed) Focal Point 180-degrees (to rear) (12:00), (transition) 135-degrees (to rear flank) (7:30 / 4:30), (transitional) 45-degrees (to front flank) (6:00), and 180-degrees (to rear) (12:00)
•it demonstrates a shift of (fluid) Focal Point 180-degrees (to rear) (6:00), (transition) 135-degrees (to rear flank) (7:30 / 4:30), (transitional) 45-degrees (to front flank) (1:30 / 10:30), and 180-degrees (to rear) (12:00)
•it demonstrates a (transitional) shift of attention 135 and 180-degrees (to rear flank - rear) (7:30 - 4:30 / 6:00)
•it demonstrates a shift in both stance and Focal Point
•it demonstrates both sides of a self-defense technique
•it demonstrates redirecting an in-flight aggression
•it demonstrates offense with single weapons (open-closed weapons)
•it demonstrates striking with only upper limbs
•it demonstrates Purposeful Deflection (followed by Purposeful Aggression)
•it demonstrates using isolated pivot points on the limbs (shoulder - elbow)
•it demonstrates using multiple dimensions at the same time (diagonal)
•it demonstrates a foot maneuver using rotation then distance
Major Principles / Theories / Concepts:
Angle of Deflection
Angle of Incidence
Block
Borrowed Force
Defensive Defense
Economy of Motion
Line
Offensive Offense
Outer Rim
Path
Point of Origin
Power (Back-up Mass / Gravitational Marriage / Torque)
Pushing
Purposeful Deflection
Major Physical Reverses / Opposites / Categories:
Protecting Fans |
▪Refer to Protecting Fans / Flashing Wings analysis |
Isolation Sequence #1 |
▪Refer to Isolation Sequence #1 / Flashing Wings analysis |
Darting Leaves |
▪Refer to Darting Leaves / Flashing Wings analysis |
Unfurling Crane |
▪Refer to Unfurling Crane / Flashing Wings analysis |
Destructive Kneel |
▪Refer to Destructive Kneel / Flashing Wings analysis |
Flashing Wings |
▪Side: right / left ▪Maneuver - intent: defense / offense ▪Maneuver (offense) - degree of open: closed / open ▪Maneuver (offense) - range: close / long ▪Maneuver (offense) - contact point: tip / edge ▪Maneuver (travel): path of travel (defense) / line of travel (offense) ▪Step - direction: forward (toward) / backward (toward) ▪Step - elements: rotation (without distance) / distance (without rotation) / distance+rotation |
Gathering Clouds |
▪Maneuver (initial) - intent: defensive+offensive / defense ▪Maneuver (defense) - direction: upward (extended outward) / inward ▪Maneuver (defense) - type: block / parry ▪Maneuver (offense) - degree of open: closed-open / partially open-open ▪Maneuver (offense) - range: close-long / middle-long-close ▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / horizontal (depth) ▪Step (initial) - direction: forward / sideways ▪Step - elements: rotation-distance (distance+rotation) / distance (distance+rotation) |
Circles of Protection |
▪Maneuver (defense) - direction: upward (extended outward) / upward (outward) ▪Maneuver (offense) - range: close-long / long ▪Step - elements: rotation-distance (distance+rotation) / distance (distance+rotation) |
Dance of Darkness |
▪Maneuver (defense) - direction: upward (extended outward) / downward-inward ▪Maneuver (defense) - count: single / double (offset timing) ▪Maneuver (defense) - type: block / parry ▪Maneuver (offense) - count: single / single-double ▪Maneuver (offense) - degree of open: closed-open / partially open-closed ▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / horizontal (depth) ▪Step (initial) - direction: forward (toward) / backward (away) ▪Step (initial) - method: rotation-distance / distance |
Thundering Hammers |
▪Maneuver (defense) - direction: upward (extended outward) / inward ▪Maneuver (offense) - range: close-long / middle-long-close ▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / vertical (height) ▪Step (initial) - method: rotation-distance / distance+rotation |
Unwinding Pendulum |
▪Maneuver (defense) - direction: upward (extended outward) / downward-inward ▪Maneuver (defense) - count: single / double (offset timing) ▪Maneuver (defense) - type: block / parrying block-block ▪Maneuver (offense) - degree of open: closed-open / open-partially open ▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / horizontal (depth) - vertical (height) ▪Step (initial) - direction: forward (toward) / backward (away) ▪Step - elements: rotation-distance (distance+rotation) / distance-rotation (distance) |
Reversing Circles |
▪Maneuver (defense) - direction: upward (extended outward) / downward+inward ▪Maneuver (defense) - count: single / double (simultaneous) ▪Maneuver (offense) - degree of open: closed-open / open ▪Maneuver (offense) - range: close-long / long ▪Step (initial) - method: rotation-distance / distance+rotation |
Snaking Talon |
▪Maneuver (defense) - direction: upward (extended outward) / downward+inward ▪Maneuver (defense) - direction: upward (extended outward) / inward-extended outward ▪Maneuver (defense) - count: single / double ▪Maneuver (defense) - type: block / parry (block) ▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / horizontal (depth) ▪Maneuver (offense) - range: close-long / long ▪Step (initial) - direction: forward (toward) / backward (away) ▪Step (initial) - method: rotation-distance / distance+rotation |
Circling Fans |
▪Maneuver (defense) - direction: upward (extended outward) / downward-downward (offset timing) ▪Maneuver (defense) - count: single / double (offset timing) ▪Maneuver (defense) - type: block / parry ▪Maneuver (offense) - range: close-long / long ▪Step (initial) - direction: forward (toward) / backward (away) ▪Step (initial) - method: rotation-distance / distance |
Isolation Sequence #2 |
▪Reference (points): single / multiple ▪Maneuver (defense) - direction: upward (extended outward) / upward ▪Maneuver (defense) - type: block / parry ▪Step (initial) - direction: forward (toward) / none |
Defensive Cross |
▪Maneuver (defense) - direction: upward (extended outward) / downward+downward (simultaneous) ▪Maneuver (defense) - count: single / double (simultaneous) ▪Maneuver (defense) - type: block / parrying block ▪Maneuver (offense) - range: close-long / long ▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / vertical (height) ▪Step (initial) - direction: forward (toward) / backward (away) ▪Step (initial) - method: rotation-distance / distance-rotation |
Bowing to Buddha |
▪Maneuver (defense) - direction: upward (extended outward) / inward (anchoring) ▪Maneuver (defense) - type: block / block (anchoring) ▪Maneuver (offense) - range: close-long / close ▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / vertical (height) ▪Step (initial) - direction: forward (toward) / downward (maintain) ▪Step (initial) - method: rotation-distance / height (no distance)-rotation (no distance) |
Prance of the Tiger |
▪Reference Point (initial) - direction: front (rear) / front flank ▪Maneuver (defense) - direction: upward (extended outward) / downward (push-down) ▪Maneuver (offense) - count: single / single-triple-double ▪Maneuver (offense) - dimension (primary): diagonal (depth+height) / diagonal (width+height) ▪Step (initial) - direction: forward (toward) / backward (away) ▪Step - elements: rotation-distance (distance+rotation) / distance |
Shield and Mace |
▪Maneuver (defense) - direction: upward (extended outward) / outward ▪Maneuver (offense) - range: close-long / long-close ▪Step (initial) - method: rotation-distance / height (no distance)-rotation (no distance) |
Five Swords |
▪Maneuver (defense) - direction: upward (extended outward) / downward-inward ▪Maneuver (defense) - count: single / double (offset timing) ▪Maneuver (offense) - degree of open: closed-open / open-closed ▪Maneuver (offense) - range: close-long / long ▪Step - elements: rotation-distance (distance+rotation) / distance+rotation |
Twirling Hammers |
▪Maneuver (defense) - direction: upward (extended outward) / extended outward ▪Maneuver (offense) - degree of open: closed-open / closed ▪Maneuver (offense) - count: single / double-single ▪Maneuver (offense) - range: long-close / close ▪Maneuver (offense) - method: pushing / pulling-pushing ▪Step (initial) - direction: forward (toward) / sideways ▪Step - elements: rotation-distance (distance+rotation) / distance (distance+rotation) |
Major Conceptual Reverses / Opposites / Categories:
Protecting Fans |
▪Refer to Protecting Fans / Flashing Wings analysis |
Isolation Sequence #1 |
▪Refer to Isolation Sequence #1 / Flashing Wings analysis |
Darting Leaves |
▪Refer to Darting Leaves / Flashing Wings analysis |
Unfurling Crane |
▪Refer to Unfurling Crane / Flashing Wings analysis |
Destructive Kneel |
▪Refer to Destructive Kneel / Flashing Wings analysis |
Flashing Wings |
▪Block / Strike ▪Defensive Defense / Offensive Offense ▪Gauging: Maintain Gap / Close Gap ▪Purposeful Deflection / Purposeful Aggression ▪Zone of Visibility / Zone of Obscurity |
Gathering Clouds |
▪Block (oppose) / Ride (parry) ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression ▪Strategy (primary): counter them (defense) - counter them (offense) / counter them (defense) + counter them (offense) |
Circles of Protection |
▪Gauging: Maintain Gap (Close Gap) / Close Gap ▪Striking / Clawing - Grabbing ▪Zone of Obscurity / Zone of Visibility |
Dance of Darkness |
▪Directional Harmony / Vise-like Maneuver (Opposing Forces) ▪Gauging: Maintain Gap (Close Gap) / Open Gap (Close Gap) ▪Stabilize Self / Destabilize Opponent ▪Strike / Sweep |
Thundering Hammers |
▪Gauging: Maintain Gap (Close Gap) / Close Gap |
Unwinding Pendulum |
▪Block (oppose) / Ride (parrying block) ▪Gauging: Maintain Gap (Close Gap) / Open Gap (Close Gap) ▪Stabilize Self / Destabilize Opponent ▪Strike / Sweep |
Reversing Circles |
▪Gauging: Maintain Gap (Close Gap) / Close Gap ▪Zone of Obscurity / Zone of Visibility |
Snaking Talon |
▪Gauging: Maintain Gap (Close Gap) / Open Gap ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation ▪Zone of Obscurity / Zone of Visibility |
Circling Fans |
▪Gauging: Maintain Gap (Close Gap) / Open Gap ▪Zone of Obscurity / Zone of Visibility |
Isolation Sequence #2 |
▪Block (oppose) / Ride (parrying block) ▪Gauging: Maintain Gap (Close Gap) / Maintain Gap ▪Mobility: unconstrained (non-stationary) / constrained (isolation) ▪Opposing Forces / Isolated (power) |
Defensive Cross |
▪Block (oppose) / Ride (parrying block) ▪Directional Harmony / Vise-like Maneuver (Opposing Forces) ▪Gauging: Maintain Gap (Close Gap) / Open Gap ▪Stabilize Self / Destabilize Opponent ▪Zone of Obscurity / Zone of Visibility |
Bowing to Buddha |
▪Directional Harmony / Vise-like Maneuver (Opposing Forces) ▪Striking / Vise-like Maneuver |
Prance of the Tiger |
▪Gauging: Maintain Gap (Close Gap) / Open Gap ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression ▪Push / Frictional Pull ▪Zone of Obscurity / Zone of Visibility |
Shield and Mace |
▪Gauging: Maintain Gap (Close Gap) / Close Gap ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression |
Five Swords |
▪Gauging: Maintain Gap (Close Gap) / Close Gap ▪Zone of Obscurity / Zone of Visibility |
Twirling Hammers |
▪Gauging: Maintain Gap (Close Gap) / Close Gap ▪Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression ▪Push / Pull |
Second Person
•Point of Reference (initial): front (12:00)
•Point of Reference (fixed): front (12:00)
•Point of Reference (fluid): front (12:00)
•it demonstrates an elementary attack
•it demonstrates an attack from front (12:00)
•it demonstrates an in-flight major attack (punch)
•it demonstrates punching
•it demonstrates a long range (major) attack
•it demonstrates aggression with a single weapon
•it demonstrates aggression (punch) on a linear path
•it demonstrates an attack from a single potential attacker
Major Principles / Theories / Concepts:
In-Flight Major Attack (single)
Punching (offensive) (high zone)
Web of Knowledge - Punches
Major Physical Reverses / Opposites / Categories:
Protecting Fans |
▪Refer to Protecting Fans / Flashing Wings analysis |
Isolation Sequence #1 |
▪Refer to Isolation Sequence #1 / Flashing Wings analysis |
Darting Leaves |
▪Refer to Darting Leaves / Flashing Wings analysis |
Unfurling Crane |
▪Refer to Unfurling Crane / Flashing Wings analysis |
Destructive Kneel |
▪Refer to Destructive Kneel / Flashing Wings analysis |
Flashing Wings |
|
Gathering Clouds |
|
Circles of Protection |
▪Attack - direction: front / upper front |
Dance of Darkness |
▪Attack - height zone: high / low-high |
Thundering Hammers |
▪Attack - height zone: high / low-high |
Unwinding Pendulum |
▪Attack - count: single / double (offset timing) ▪Attack - height zone: high / low-high |
Reversing Circles |
▪Attack - path: linear / circular-linear ▪Attack - height zone: high / low-high |
Snaking Talon |
▪Attack: fully defined / partially defined ▪Attack - dimension (height): high / low-high |
Circling Fans |
▪Attack - count: single / double (offset timing) |
Isolation Sequence #2 |
▪Attack: fully defined / partially defined ▪Attack - count: singular / multiple (potentially) |
Defensive Cross |
▪Attack - dimension (height): high / low |
Bowing to Buddha |
▪Attack - dimension (height): high / low |
Prance of the Tiger |
▪Attack - direction: front / front flank ▪Attack - dimension (height): high / middle |
Shield and Mace |
|
Five Swords |
▪Attack - count: single / double (offset timing) ▪Attack - dimension (height): high / low-high |
Twirling Hammers |
Major Conceptual Reverses / Opposites / Categories:
Protecting Fans |
▪Refer to Protecting Fans / Flashing Wings analysis |
Isolation Sequence #1 |
▪Refer to Isolation Sequence #1 / Flashing Wings analysis |
Darting Leaves |
▪Refer to Darting Leaves / Flashing Wings analysis |
Unfurling Crane |
▪Refer to Unfurling Crane / Flashing Wings analysis |
Destructive Kneel |
▪Refer to Destructive Kneel / Flashing Wings analysis |
Flashing Wings |
|
Gathering Clouds |
|
Circles of Protection |
|
Dance of Darkness |
▪Web of Knowledge: Punches / Kicks - Punches |
Thundering Hammers |
▪Web of Knowledge: Punches / Kicks - Punches |
Unwinding Pendulum |
▪Web of Knowledge: Punches / Kicks - Punches |
Reversing Circles |
▪Web of Knowledge: Punches / Kicks - Punches |
Snaking Talon |
▪Intent: major / minor (potentially) |
Circling Fans |
|
Isolation Sequence #2 |
|
Defensive Cross |
▪Web of Knowledge: Punches / Kicks |
Bowing to Buddha |
▪Web of Knowledge: Punches / Kicks |
Prance of the Tiger |
|
Shield and Mace |
|
Five Swords |
▪Web of Knowledge: Punches / Kicks - Punches |
Twirling Hammers |
Third Person
Defense
•Point of Reference (form): front (12:00)
•Point of Reference (stance): front - rear flank (12:00 / 4:30-7:30)
•Point of Reference (maneuver): front - rear flank - rear (12:00 / 4:30-7:30 / 6:00)
•it demonstrates predominantly linear maneuvers
•it demonstrates a Zone of Action outside the arms
•it demonstrates a defense against a single attack (in-flight majors)
•it demonstrates repeated singular major offensive maneuvers
•it demonstrates 1-in-1 (offensive) timing
•it demonstrates both sides of the sequence
•it demonstrates a shift of focus of 135 and 180-degrees
•it utilizes the twist, neutral bow, horse, and close kneel stance
•it demonstrates stepping forward
•it demonstrates push-dragging forward
•it utilizes both long and short range weapons
•it utilizes (primarily) open weapons
•it utilizes both the front and rear hand (not simultaneously)
•it utilizes both the tip and edge of a weapon (arm)
Offense
•Point of Reference (global): rear (6:00)
•it demonstrates defense against a single elementary attack (punch)
Major Principles / Theories / Concepts:
Ratcheting
Range (Attack) (Far) / Defense (Close / Far)
Major Physical Reverses / Opposites / Categories:
Protecting Fans |
▪Refer to Protecting Fans / Flashing Wings |
Isolation Sequence #1 |
▪Refer to Isolation Sequence #1 / Flashing Wings |
Darting Leaves |
▪Refer to Darting Leaves / Flashing Wings |
Unfurling Crane |
▪Refer to Unfurling Crane / Flashing Wings |
Destructive Kneel |
▪Refer to Destructive Kneel / Flashing Wings |
Flashing Wings |
▪Defense - foot maneuver: twist (rotation / step (forward) / push-drag (forward) |
Gathering Clouds |
▪Defense - foot maneuver: twist-forward-push-drag / cover-forward ▪Defense - maneuver (count): single / double-single |
Circles of Protection |
▪Attack - angle (from front): direct / offset (height) ▪Attack - path: linear / circular ▪Defense - foot maneuver: twist-forward (step / push-drag) / cover-forward |
Dance of Darkness |
▪Attack - count: single / double (offset) ▪Attack - dimension (height): high / low-high ▪Attack - weapon height zone - usage: upper / lower-upper ▪Defense - block maneuver (count): single / double (offset timing) ▪Defense - foot maneuver: twist-forward (step / push-drag) / backward-forward-shift-crossover ▪Defense - maneuver (count): single / double-single |
Thundering Hammers |
▪Defense - foot maneuver: twist-forward (step / push-drag) / forward-shift(-spin) |
Unwinding Pendulum |
▪Attack - dimension (height): high / low-high ▪Attack - weapon height zone - usage: upper / lower-upper ▪Defense - block maneuver (count): single / double (offset timing) ▪Defense - foot maneuver: twist-forward (step / push-drag) / backward(+cover)-rotate-crossover ▪Defense - weapon height zone - usage: upper / upper-lower |
Reversing Circles |
▪Attack - angle (from front): direct / offset (width)-direct ▪Attack - count: single / double (offset) ▪Attack - dimension (height): high / low-high ▪Attack - path: linear / circular-linear ▪Attack - weapon height zone - usage: upper / lower-upper ▪Defense - block maneuver (count): single / double (simultaneous)-single ▪Defense - foot maneuver: twist-forward (step / push-drag) / forward(+cover) ▪Defense - maneuver (count): single / double-single |
Snaking Talon |
▪Attack: fully defined / partially defined ▪Attack - dimension (height): high / low-high ▪Attack - weapon height zone - usage: upper / lower-upper ▪Defense - block maneuver (count): single / double (simultaneous)-single ▪Defense - foot maneuver: twist-forward (step / push-drag) / backward ▪Defense - maneuver (count): single / double-single |
Circling Fans |
▪Attack - count: single / double (offset) ▪Defense - block maneuver (count): single / double (offset timing) ▪Defense - foot maneuver: twist-forward (step / push-drag) / backward |
Isolation Sequence #2 |
▪Attack: fully defined / partially defined ▪Attack - count: single / multiple (potentially) ▪Defense - foot maneuver: twist-forward (step / push-drag) / none |
Defensive Cross |
▪Attack - weapon height zone - usage: upper / lower ▪Defense - block maneuver (count): single / double (simultaneous) ▪Defense - foot maneuver: twist-forward (step / push-drag) / backward(step-thru) ▪Defense - weapon height zone - usage: upper / upper-lower |
Bowing to Buddha |
▪Attack - weapon height zone - usage: upper / lower ▪Defense - foot maneuver: twist-forward (step / push-drag) / downward(-switch) |
Prance of the Tiger |
▪Attack - angle (from front): direct / offset (width)-direct ▪Defense - foot maneuver: twist-forward (step / push-drag) / backward ▪Defense - weapon height zone - usage: upper / upper-lower |
Shield and Mace |
▪Defense - foot maneuver: twist-forward (step / push-drag) / forward(+cover) ▪Defense - maneuver (count): single / double-single ▪Defense - weapon height zone - usage: upper / upper-lower |
Five Swords |
▪Attack - count: single / double (offset) ▪Attack - dimension (height): high / low-high ▪Attack - weapon height zone - usage: upper / lower-upper ▪Defense - block maneuver (count): single / double (offset timing) ▪Defense - foot maneuver: twist-forward (step / push-drag) / forward(+cover) |
Twirling Hammers |
▪Defense - foot maneuver: twist-forward (step / push-drag) / crossover(sideways)-forward |
Major Conceptual Reverses / Opposites / Categories:
Protecting Fans |
▪Refer to Protecting Fans / Flashing Wings |
Isolation Sequence #1 |
▪Refer to Isolation Sequence #1 / Flashing Wings |
Darting Leaves |
▪Refer to Darting Leaves / Flashing Wings |
Unfurling Crane |
▪Refer to Unfurling Crane / Flashing Wings |
Destructive Kneel |
▪Refer to Destructive Kneel / Flashing Wings |
Flashing Wings |
▪Directional Zone: front / rear flank / rear ▪Zone of Action (defense): outside the arm (right / left) / behind (between the arms) |
Gathering Clouds |
▪Zone of Action (defense) (primary): outside the arm (right / left) / on the arm (right / left) |
Circles of Protection |
▪Zone of Action (defense) (primary): outside the arm (right / left) / underneath the arm (right / left) |
Dance of Darkness |
▪Zone of Action (defense) (primary): outside the arm (right / left) / outside the arm (right / left) |
Thundering Hammers |
▪Zone of Action (defense) (primary): outside the arm (right / left) / outside the arm (right / left) |
Unwinding Pendulum |
▪Zone of Action (defense) (primary): outside the arm (right / left) / outside the (leg) arm (right / left) |
Reversing Circles |
▪Zone of Action (defense) (primary): outside the arm (right / left) / inside the leg (left / right) - underneath the arms |
Snaking Talon |
▪Focal Points: singular / multiple ▪Zone of Action (defense) (primary): outside the arm (right / left) / inside the leg (left / right) - on top of the arms |
Circling Fans |
▪Zone of Action (defense) (primary): outside the arm (right / left) / on top of the arms |
Isolation Sequence #2 |
▪Purpose (primary): establish - articulate / expound - complete - preview |
Defensive Cross |
▪Zone of Action (defense) (primary): outside the arm (right / left) / inside the leg (right / left) (between the arms) |
Bowing to Buddha |
▪Zone of Action (defense) (primary): outside the arm (right / left) / inside the leg (right / left) |
Prance of the Tiger |
▪Focal Points: singular / multiple ▪Zone of Action (defense) (primary): outside the arm (right / left) / inside the arm (right / left) |
Shield and Mace |
▪Zone of Action (defense) (primary): outside the arm (right / left) / outside the arm (left / right) |
Five Swords |
▪Zone of Action (defense) (primary): outside the arm (right / left) / inside the leg (right / left) - inside the arm (right / left) |
Twirling Hammers |
▪Zone of Action (defense) (primary): outside the arm (right / left) / outside the arm (left / right) |