Circles of Protection

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Circles of Protection

circles of protection on yantra

circles_of_protection_r_outward_claw

 

The major information compiled from an analysis of this sequence is:

First Person

•Point of Reference (fixed): left front flank (10:30) - right rear flank (7:30)

•Focal Point (fluid - primary): front (12;00)

•it demonstrates a shift of (fixed) Focal Point 135-degrees (to rear flank) (10:30) and 180-degrees (to rear) (7:30)

•it demonstrates a shift of (fluid) Focal Point 135-degrees (to flank) (4:30) and 180-degrees (to rear) (6:00)

•it demonstrates a shift (initially) in both stance and Focal Point

•it demonstrates both sides of a self-defense technique

•it demonstrates redirecting and in-flight aggression

•it demonstrates offense with multiple weapons (open-closed weapons)

•it demonstrates striking with only upper limbs

•it demonstrates grabbing, pulling, and striking

•it demonstrates the use of single weapons

•it demonstrates Purposeful Deflection (followed by Purposeful Aggression)

•it demonstrates a foot maneuver using distance with rotation and distance without rotation

 

Major Principles / Theories / Concepts:

Alignment

Angle of Cancellation

Angle of Disturbance

Angle of Incidence

Block

Circle

Defensive Defense

Economy of Motion

Line

Margin for Error

Offensive Offense

Opposing Forces

Outer Rim

Path

Point of Origin

Power (Back-up Mass / Torque)

Pull

Purposeful Aggression

Purposeful Deflection

Strike

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Circles of Protection analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Circles of Protection analysis

Darting Leaves

▪Refer to Darting Leaves / Circles of Protection analysis

Unfurling Crane

▪Refer to Unfurling Crane / Circles of Protection analysis

Destructive Kneel

▪Refer to Destructive Kneel / Circles of Protection analysis

Flashing Wings

▪Refer to Flashing Wings / Circles of Protection analysis

Gathering Clouds

▪Refer to Gathering Clouds / Circles of Protection analysis

Circles of Protection

▪Side: right / left

▪Maneuver - intent: defense / offense

▪Maneuver (travel): path of travel (defense) / line of travel (offense)

▪Maneuver (offense) - degree of open: open / closed

▪Maneuver (offense) - method: pushing / pulling

▪Step - elements: distance+rotation / distance (without rotation)

Dance of Darkness

▪Maneuver (defense) - direction: upward (outward) / downward-inward

▪Maneuver (defense) - count: single / double (offset timing)

▪Maneuver (defense) - type: block / parry

▪Maneuver (offense) - count: single / double-single

▪Maneuver (offense) - degree of open: open-closed / partially open-closed

▪Maneuver (offense) - range: long / long-close

▪Step (initial) - direction: forward / backward

▪Step - elements: distance+rotation (distance) / distance (distance+rotation) (rotation)

Thundering Hammers

▪Maneuver (defense) - direction: upward (outward) / inward

▪Maneuver (defense) - type: block / parry

▪Maneuver (offense) - range: long / middle-long-close

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step (initial) - method: distance (side #2) / distance+rotation

Unwinding Pendulum

▪Maneuver (defense) - direction: upward (outward) / downward-inward

▪Maneuver (defense) - count: single / double (offset timing)

▪Maneuver (defense) - type: block / parrying block-block

▪Maneuver (offense) - degree of open: open-closed / open-partially open

▪Maneuver (offense) - range: long / long-close

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step (initial) - direction: forward / backward

▪Step - elements: distance+rotation (distance) / distance-rotation (distance)

Reversing Circles

▪Maneuver (defense) - direction: upward (outward) / downward-+inward

▪Maneuver (defense) - count: single / double (simultaneous)

▪Maneuver (offense) - degree of open: open-closed / open

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step - elements: distance+rotation (distance) / distance+rotation

Snaking Talon

▪Maneuver (defense) - direction: upward (outward) / downward-+inward

▪Maneuver (defense) - direction: upward (outward) / inward-extended outward

▪Maneuver (defense) - count: single / double (simultaneous)

▪Maneuver (defense) - type: block / parry (block)

▪Step (initial) - direction: forward / backward

▪Step - elements: distance+rotation (distance) / distance+rotation

Circling Fans

▪Maneuver (defense) - direction: upward (outward) / downward-downward

▪Maneuver (defense) - type: block / parry

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step (initial) - direction: forward / backward

▪Step - elements: distance+rotation (distance) / distance

Isolation Sequence #2

▪Reference (points): single / multiple

▪Maneuver (defense) - direction: upward (outward) / upward

▪Maneuver (defense) - type: block / parry

▪Maneuver (offense) - range: long / long-close

▪Step - direction: forward / none

Defensive Cross

▪Maneuver (defense) - direction: upward (outward) / downward-+downward

▪Maneuver (defense) - count: single / double (simultaneous)

▪Maneuver (defense) - type: block / parrying block

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step (initial) - direction: forward / backward

▪Step - elements: distance+rotation (distance) / distance-rotation

Bowing to Buddha

▪Maneuver (defense) - direction: upward (outward) / inward (anchoring)

▪Maneuver (defense) - type: block / block (anchoring)

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step (initial) - direction: forward / downward (maintain)

▪Step (initial) - method: distance+rotation (distance) / height (no distance)-rotation (no distance)

Prance of the Tiger

▪Reference Point (initial) - direction: front (rear) / front flank

▪Maneuver (defense) - direction: upward (outward) / downward (push-down)

▪Maneuver (offense) - count: single / single-triple-double

▪Step (initial) - direction: forward / backward

▪Step - elements: distance+rotation (distance) / distance

Shield and Mace

▪Maneuver (defense) - direction: upward (outward) / outward

▪Maneuver (offense) - range: long / long - close

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step - elements: distance+rotation (distance) / distance+rotation

Five Swords

▪Maneuver (defense) - direction: upward (outward) / downward-inward

▪Maneuver (offense) - range: long / long-close

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step - elements: distance+rotation (distance) / distance+rotation

Twirling Hammers

▪Maneuver (defense) - direction: upward (outward) / extended outward

▪Maneuver (offense) - count: single / double-single

▪Maneuver (offense) - degree of open: open-closed / closed

▪Maneuver (offense) - range: long / close

▪Maneuver (offense) - method: pulling+pushing / pulling-pushing

▪Step (initial) - direction: forward (toward) / sideways

▪Step - elements: distance+rotation (distance) / distance (distance+rotation)

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Circles of Protection analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Circles of Protection analysis

Darting Leaves

▪Refer to Darting Leaves / Circles of Protection analysis

Unfurling Crane

▪Refer to Unfurling Crane / Circles of Protection analysis

Destructive Kneel

▪Refer to Destructive Kneel / Circles of Protection analysis

Flashing Wings

▪Refer to Flashing Wings / Circles of Protection analysis

Gathering Clouds

▪Refer to Gathering Clouds / Circles of Protection analysis

Circles of Protection

▪Block / Strike / Grab

▪Defensive Defense / Offensive Offense

▪Purposeful Deflection / Purposeful Aggression

Dance of Darkness

▪Gauging: Close Gap / Open Gap (Close Gap)

▪Opposing Forces / Vise-like Maneuver

▪Stabilize Self / Destabilize Opponent

▪Strike-Grab / Sweep

▪Zone of Visibility / Zone of Obscurity

Thundering Hammers

▪Gauging: Close Gap / Close Gap

▪Grab / Strike

▪Opposing Forces / Directional Harmony

▪Zone of Visibility / Zone of Obscurity

Unwinding Pendulum

▪Block (oppose) / Ride (parrying block)

▪Gauging: Close Gap / Open Gap (Close Gap)

▪Stabilize Self / Destabilize Opponent

▪Strike / Sweep

▪Zone of Visibility / Zone of Obscurity

Reversing Circles

▪Grab / Strike

▪Opposing Forces / Directional Harmony

Snaking Talon

▪Gauging: Close Gap / Open Gap

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

Circling Fans

▪Gauging: Close Gap / Open Gap

▪Grab / Strike

▪Opposing Forces / Directional Harmony

▪Zone of Obscurity / Zone of Visibility

Isolation Sequence #2

▪Block (oppose) / Ride (parrying block)

▪Gauging: Close Gap / Maintain Gap

▪Mobility: unconstrained (non-stationary) / constrained (isolation)

▪Opposing Forces / Isolated (power)

Defensive Cross

▪Block (oppose) / Ride (parrying block)

▪Gauging: Close Gap / Open Gap

▪Opposing Forces / Vise-like Maneuver

▪Stabilize Self / Destabilize Opponent

Bowing to Buddha

▪Gauging: Close Gap / Maintain Gap (Close Gap)

▪Opposing Forces / Vise-like Maneuver

▪Zone of Visibility / Zone of Obscurity

Prance of the Tiger

▪Gauging: Close Gap / Open Gap

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Grab / Strike

▪Pull / Frictional Pull

Shield and Mace

▪Grab / Strike

▪Opposing Forces / Directional Harmony

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Zone of Visibility / Zone of Obscurity

Five Swords

▪Grab / Strike

▪Opposing Forces / Directional Harmony

Twirling Hammers

▪Grab / Strike

▪Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

▪Push / Pull

▪Zone of Visibility / Zone of Obscurity

 

Second Person

•Point of Reference (initial): front (12:00)

•Point of Reference (fixed): front (12:00)

•Point of Reference (fluid): front (12:00)

•it demonstrates an elementary attack

•it demonstrates an attack from upper front (12:00)

•it demonstrates an in-flight major attack (punch)

•it demonstrates punching

•it demonstrates a long range attack

•it demonstrates an aggression from an offset angle (from upper front)

•it demonstrates aggression with a single weapon

•it demonstrates an attack from a single potential attacker

 

Major Principles / Theories / Concepts:

In-Flight Major Attack (single)

Punching (offensive) (high zone)

Web of Knowledge - Punches

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Circles of Protection analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Circles of Protection analysis

Darting Leaves

▪Refer to Darting Leaves / Circles of Protection analysis

Unfurling Crane

▪Refer to Unfurling Crane / Circles of Protection analysis

Destructive Kneel

▪Refer to Destructive Kneel / Circles of Protection analysis

Flashing Wings

▪Refer to Flashing Wings / Circles of Protection analysis

Gathering Clouds

▪Refer to Gathering Clouds / Circles of Protection analysis

Circles of Protection


Dance of Darkness

▪Attack - direction: upper front / front

▪Attack - count: single / double (offset timing)

▪Attack - path: circular / linear

▪Attack - height zone: high / low-high

Thundering Hammers

▪Attack - direction: upper front / front

▪Attack - path: circular / linear

▪Attack - height zone: high / low-high

Unwinding Pendulum

▪Attack - direction: upper front / front

▪Attack - count: single / double (offset timing)

▪Attack - path: circular / linear

▪Attack - height zone: high / low-high

Reversing Circles

▪Attack - direction: upper front / front

▪Attack - count: single / double (offset timing)

▪Attack - path: circular / circular-linear

▪Attack - height zone: high / low-high

Snaking Talon

▪Attack: fully defined / partially defined

▪Attack - direction: upper front / front

▪Attack - path: circular / linear

▪Attack - dimension (height): high / low-high

Circling Fans

▪Attack - direction: upper front / front

▪Attack - count: single / double (offset timing)

▪Attack - path: circular / linear

Isolation Sequence #2

▪Attack - direction: upper front / front

▪Attack: fully defined / partially defined

▪Attack - count: singular / multiple (potentially)

Defensive Cross

▪Attack - direction: upper front / front

▪Attack - dimension (height): high / low

▪Attack - path: circular / linear

Bowing to Buddha

▪Attack - direction: upper front / front

▪Attack - dimension (height): high / low

▪Attack - path: circular / linear

Prance of the Tiger

▪Attack - direction: upper front / lower front flank

▪Attack - dimension (height): high / middle

Shield and Mace

▪Attack - direction: upper front / front

▪Attack - path: circular / linear

Five Swords

▪Attack - direction: upper front / front

▪Attack - count: single / double (offset timing)

▪Attack - dimension (height): high / low-high

▪Attack - path: circular / linear-circular

Twirling Hammers

▪Attack - direction: upper front / front

▪Attack - path: circular / linear

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Circles of Protection analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Circles of Protection analysis

Darting Leaves

▪Refer to Darting Leaves / Circles of Protection analysis

Unfurling Crane

▪Refer to Unfurling Crane / Circles of Protection analysis

Destructive Kneel

▪Refer to Destructive Kneel / Circles of Protection analysis

Flashing Wings

▪Refer to Flashing Wings / Circles of Protection analysis

Gathering Clouds

▪Refer to Gathering Clouds / Circles of Protection analysis

Circles of Protection


Dance of Darkness

▪Web of Knowledge: Punches / Kicks - Punches

Thundering Hammers

▪Web of Knowledge: Punches / Kicks - Punches

Unwinding Pendulum

▪Web of Knowledge: Punches / Kicks - Punches

Reversing Circles

▪Web of Knowledge: Punches / Kicks - Punches

Snaking Talon

▪Intent: major / minor (potentially)

Circling Fans


Isolation Sequence #2


Defensive Cross

▪Web of Knowledge: Punches / Kicks

Bowing to Buddha

▪Web of Knowledge: Punches / Kicks

Prance of the Tiger


Shield and Mace


Five Swords

▪Web of Knowledge: Punches / Kicks - Punches

Twirling Hammers


 

Third Person

Defense

•Point of Reference (form): front and rear flank (10:30 / 4:30)

•Point of Reference (stance): front (12:00)

•Point of Reference (maneuver): front (12:00)

•it demonstrates a Zone of Action underneath the arm and between the arms

•it demonstrates a defense against a single attack (in-flight major)

•it demonstrates singular major offensive maneuvers simultaneous with minor maneuvers

•it demonstrates 1-in-1 (defensive) / 2-in-1 (offensive) / 1-in-1 (offensive) timings

•it demonstrates both sides of the sequence

•it demonstrates a shift of focus 180-degrees

•it demonstrates stepping forward

•it demonstrates a front cross-over maneuver

•it demonstrates grabbing (and pulling) (offensively)

•it utilizes long range weapons

•it utilizes open and closed weapons

•it utilizes the neutral bow, horse, and reverse bow stance

•it utilizes only top weapons

•it demonstrates combining circular motions to form a 'figure 8'

 

•it demonstrates offensive intersecting circular motions (aka figure 8) with a both hands (pin-heel-palm)

•it demonstrates intersecting circular motions (aka figure 8) with both hands traveling in opposite directions (outward / backward)

•it demonstrates intersecting circular motions (aka figure 8) at different widths and depths (simultaneously)

•it demonstrates intersecting circular motions (aka figure 8) with vertical paths parallel to front of the body and parallel to the side of the body

•it demonstrates intersecting circular motions (aka figure 8) both inside and outside the outer rim (simultaneously)

 

Offense

•Point of Reference (global): rear and front flank (4:30 / 10:30)

•it demonstrates defense against single elementary attack (punch)

 

Major Principles / Theories / Concepts:

Figure 8

Range (Attack) (Far)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Circles of Protection

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Circles of Protection

Darting Leaves

▪Refer to Darting Leaves / Circles of Protection

Unfurling Crane

▪Refer to Unfurling Crane / Circles of Protection

Destructive Kneel

▪Refer to Destructive Kneel / Circles of Protection

Flashing Wings

▪Refer to Flashing Wings / Circles of Protection

Gathering Clouds

▪Refer to Gathering Clouds / Circles of Protection

Circles of Protection

▪Defense - pattern: figure 8 (circle) / line

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim / outside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height) / depth(+height)

▪Defense - pattern - figure 8 (direction): outward / backward

▪Defense - pattern - figure 8 (height zones): high / high

▪Defense - pattern - figure 8 (intent): offensive / offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body) / vertical (parallel to side of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous)

Dance of Darkness

▪Attack - angle (from front): offset (height) / direct

▪Attack - count: single / double (offset timing)

▪Attack - weapon height zone - usage: upper/ lower-upper

▪Defense - foot maneuver: forward / backward

▪Defense - weapon count: double / double-single

▪Defense - weapon height zone - usage: upper / upper-lower

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / depth(+height)-depth(+height)

▪Defense - pattern - figure 8 (direction): opposite (outward+backward) / same (downward-inward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive-defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / vertical (parallel to side of body)-vertical (parallel to side of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / depth(+height)-depth(+height)

▪Defense - pattern - figure 8 (direction): opposite (outward+backward) / same (inward-outward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive-defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / vertical (parallel to side of body)-vertical (parallel to side of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / depth(+height)+depth(+height)

▪Defense - pattern - figure 8 (direction): opposite (outward+backward) / same (forward+forward)opposite (outward+backward)

▪Defense - pattern - figure 8 (orientation):vertical (parallel to front of body)+vertical (parallel to side of body) / vertical (perpendicular to front of body)+vertical (perpendicular to front of body)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-outside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / width(+height)-width(+height)

▪Defense - pattern - figure 8 (direction): opposite (outward+backward) / same (inward-outward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset])

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing - with inserted maneuver)

Thundering Hammers

▪Attack - angle (from front): offset (height) / direct

▪Defense - weapon count: double / single

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / height(+width)-height(+width)

▪Defense - pattern - figure 8 (direction): opposite (outward+backward) / same (downward-downward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / single

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim+outside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / width(+depth)+height(+depth)

▪Defense - pattern - figure 8 (direction): opposite (outward+backward) / opposite (outward+backward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / positional+offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / horizontal (parallel to bottom of body)+vertical (parallel to side of body)

Unwinding Pendulum

▪Attack - angle (from front): offset (height) / offset (width)-direct

▪Attack - count: single / double (offset timing)

▪Attack - weapon height zone - usage: upper/ lower-upper

▪Defense - foot maneuver: forward / backward

▪Defense - weapon count: double / single

▪Defense - weapon height zone - usage: upper / upper-lower

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / width(+height)-width(+height)

▪Defense - pattern - figure 8 (direction): opposite (outward+backward) / opposite (backward-forward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / single

Reversing Circles

▪Attack - angle (from front): offset (height) / offset (width)-direct

▪Attack - count: single / double (offset timing)

▪Attack - weapon height zone - usage: upper / lower-upper

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): opposite (outward+backward) / same (downward[+upward]-downward[+upward])

▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive(+defensive)-offensive(+defensive)

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Snaking Talon

▪Attack: fully defined / partially defined

▪Attack - angle (from front): offset (height) / direct

▪Attack - count: single / double (simultaneous)

▪Defense - weapon count: double / double-single

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim+inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / depth(+height)+depth(+height)

▪Defense - pattern - figure 8 (direction): opposite (outward+backward) / same (downward+inward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive+defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / vertical (parallel to side of body)+vertical (parallel to side of body)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / width(+height)-width(+height)

▪Defense - pattern - figure 8 (direction): opposite (outward+backward) / opposite (inward-extended outward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive-defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / single

Circling Fans

▪Attack - angle (from front): offset (height) / direct

▪Attack - count: single / double (offset timing)

▪Defense - foot maneuver: forward / backward

▪Defense - weapon count: double / single

▪Defense - weapon height zone - usage: upper / upper-lower

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): opposite (outward+backward) / same (downward-downward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive-defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Isolation Sequence #2

▪Attack: fully defined / partially defined

▪Attack - angle (from front): offset (height) / direct

▪Attack - count: single / (potentially) multiple

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / depth(+height)+width(+depth)

▪Defense - pattern - figure 8 (direction): opposite (outward+backward) / opposite (upward+inward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / horizontal ([relatively]parallel to top of body)+horizontal ([relatively]perpendicular to front of body)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / width(+height)+width(+height)

▪Defense - pattern - figure 8 (direction): opposite (outward+backward) / opposite (inward+inward)

▪Defense - pattern - figure 8 (height zones): high-high / high-low

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / vertical (parallel to front of body)+vertical (parallel to front of body)

Defensive Cross

▪Attack - angle (from front): offset (height) / direct

▪Attack - weapon height zone - usage: upper / lower

▪Defense - block maneuver (count): single / double

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): opposite (outward+backward) / same (downward-downward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): opposite (outward+backward) / same (upward-upward)

▪Defense - pattern - figure 8 (height zones): upper-upper / lower-upper

▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Bowing to Buddha

▪Attack - weapon height zone - usage: upper / lower

▪Defense - stance: standing / kneeling

▪Defense - foot maneuver: forward / in-place

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / width(+height)-depth(+height)

▪Defense - pattern - figure 8 (direction): opposite (outward+backward) / opposite (inward-upward-downward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / vertical (parallel to front of body)-vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / single

Prance of the Tiger

▪Attack - angle (from front): offset (height[high]) / offset (width+height[low])

▪Defense - maneuver (count): double (simultaneous) / triple (simultaneous) - double (simultaneous)

▪Defense - weapon height zone - usage: upper / upper-lower

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / outside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / height(+width)-width(+height)

▪Defense - pattern - figure 8 (direction): opposite (outward+backward) / opposite (upward+inward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / vertical (parallel to front of body[offset])+vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / single

Shield and Mace

▪Attack - angle (from front): offset (height[high]) / direct

▪Defense - weapon height zone - usage: upper / upper-lower

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / height(+width)+height(+width)

▪Defense - pattern - figure 8 (direction): opposite (outward+backward) / same (inward+inward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive+defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / vertical (parallel to front of body)+vertical (parallel to front of body)

Five Swords

▪Attack - angle (from front): offset (height[high]) / direct

▪Attack - count: single / double (offset timing)

▪Defense - block maneuver (count): single / double (offset timing)

▪Defense - maneuver (count): double / single

Twirling Hammers

▪Attack - angle (from front): offset (height[high]) / direct

▪Defense - maneuver (count): double / single-double

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / depth(+width)+depth(+width)

▪Defense - pattern - figure 8 (direction): opposite (outward+backward) / same (inward+inward)

▪Defense - pattern - figure 8 (intent): defensive+offensive / positional+positional

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / horizontal (parallel to bottom of body)+horizontal (perpendicular to front of body)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / depth(+height)-depth(+height) [spiral]

▪Defense - pattern - figure 8 (direction): opposite (outward+backward) / same (backward-inward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / horizontal ([relatively] parallel to top of body)-horizontal (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single (offset timing - with inserted maneuver [elbow])

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Circles of Protection

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Circles of Protection

Darting Leaves

▪Refer to Darting Leaves / Circles of Protection

Unfurling Crane

▪Refer to Unfurling Crane / Circles of Protection

Destructive Kneel

▪Refer to Destructive Kneel / Circles of Protection

Flashing Wings

▪Refer to Flashing Wings / Circles of Protection

Gathering Clouds

▪Refer to Gathering Clouds / Circles of Protection

Circles of Protection

▪Zone of Action (defense): underneath the arm (right / left) / between the arms

Dance of Darkness

▪Zone of Action (defense) (primary): underneath the arm (right / left) / outside the arm (right / left)

Thundering Hammers

▪Zone of Action (defense) (primary): underneath the arm (right / left) / outside the arm (right / left)

Unwinding Pendulum

▪Zone of Action (defense) (primary): underneath the arm (right / left) / outside the (leg) arm (right / left)

Reversing Circles

▪Zone of Action (defense) (primary): underneath the arm (right / left) / inside the leg (left / right) - underneath the arms

Snaking Talon

▪Zone of Action (defense) (primary): underneath the arm (right / left) / inside the leg (left / right) - on top of the arms

Circling Fans

▪Zone of Action (defense) (primary): underneath the arm (right / left) / on top of the arms

Isolation Sequence #2

▪Purpose (primary): establish - articulate / expound - complete - preview

Defensive Cross

▪Zone of Action (defense) (primary): underneath the arm (right / left) / inside the leg (right / left) (between the arms)

Bowing to Buddha

▪Zone of Action (defense) (primary): underneath the arm (right / left) / inside the leg (right / left)

Prance of the Tiger

▪Focal Points: singular / multiple

▪Zone of Action (defense) (primary): underneath the arm (right / left) / inside the arm (right / left)

Shield and Mace

▪Zone of Action (defense) (primary): underneath the arm (right / left) / outside the arm (left / right)

Five Swords

▪Zone of Action (defense) (primary): underneath the arm (right / left) / inside the leg (right / left) - inside the arm (right / left)

Twirling Hammers

▪Zone of Action (defense) (primary): underneath the arm (right / left) / outside the arm (left / right)