Circles of Protection

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Circles of Protection

circles of protection on yantra

circles_of_protection_r_outward_claw

 

The major information compiled from an analysis of this sequence is:

First Person

Point of Reference (fixed): left front flank (10:30) - right rear flank (7:30)

Focal Point (fluid - primary): front (12;00)

it demonstrates a shift of (fixed) Focal Point 135-degrees (to rear flank) (10:30) and 180-degrees (to rear) (7:30)

it demonstrates a shift of (fluid) Focal Point 135-degrees (to flank) (4:30) and 180-degrees (to rear) (6:00)

it demonstrates a shift (initially) in both stance and Focal Point

it demonstrates both sides of a self-defense technique

it demonstrates redirecting and in-flight aggression

it demonstrates offense with multiple weapons (open-closed weapons)

it demonstrates striking with only upper limbs

it demonstrates grabbing, pulling, and striking

it demonstrates the use of single weapons

it demonstrates Purposeful Deflection (followed by Purposeful Aggression)

it demonstrates a foot maneuver using distance with rotation and distance without rotation

 

Major Principles / Theories / Concepts:

Alignment

Angle of Cancellation

Angle of Disturbance

Angle of Incidence

Block

Circle

Defensive Defense

Economy of Motion

Line

Margin for Error

Offensive Offense

Opposing Forces

Outer Rim

Path

Point of Origin

Power (Back-up Mass / Torque)

Pull

Purposeful Aggression

Purposeful Deflection

Strike

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Circles of Protection analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Circles of Protection analysis

Darting Leaves

Refer to Darting Leaves / Circles of Protection analysis

Unfurling Crane

Refer to Unfurling Crane / Circles of Protection analysis

Destructive Kneel

Refer to Destructive Kneel / Circles of Protection analysis

Flashing Wings

Refer to Flashing Wings / Circles of Protection analysis

Gathering Clouds

Refer to Gathering Clouds / Circles of Protection analysis

Circles of Protection

Side: right / left

Maneuver - intent: defense / offense

Maneuver (travel): path of travel (defense) / line of travel (offense)

Maneuver (offense) - degree of open: open / closed

Maneuver (offense) - method: pushing / pulling

Step - elements: distance+rotation / distance (without rotation)

Dance of Darkness

Maneuver (defense) - direction: upward (outward) / downward-inward

Maneuver (defense) - count: single / double (offset timing)

Maneuver (defense) - type: block / parry

Maneuver (offense) - count: single / double-single

Maneuver (offense) - degree of open: open-closed / partially open-closed

Maneuver (offense) - range: long / long-close

Step (initial) - direction: forward / backward

Step - elements: distance+rotation (distance) / distance (distance+rotation) (rotation)

Thundering Hammers

Maneuver (defense) - direction: upward (outward) / inward

Maneuver (defense) - type: block / parry

Maneuver (offense) - range: long / middle-long-close

Maneuver (offense) - method: pulling+pushing / pushing

Step (initial) - method: distance (side #2) / distance+rotation

Unwinding Pendulum

Maneuver (defense) - direction: upward (outward) / downward-inward

Maneuver (defense) - count: single / double (offset timing)

Maneuver (defense) - type: block / parrying block-block

Maneuver (offense) - degree of open: open-closed / open-partially open

Maneuver (offense) - range: long / long-close

Maneuver (offense) - method: pulling+pushing / pushing

Step (initial) - direction: forward / backward

Step - elements: distance+rotation (distance) / distance-rotation (distance)

Reversing Circles

Maneuver (defense) - direction: upward (outward) / downward-+inward

Maneuver (defense) - count: single / double (simultaneous)

Maneuver (offense) - degree of open: open-closed / open

Maneuver (offense) - method: pulling+pushing / pushing

Step - elements: distance+rotation (distance) / distance+rotation

Snaking Talon

Maneuver (defense) - direction: upward (outward) / downward-+inward

Maneuver (defense) - direction: upward (outward) / inward-extended outward

Maneuver (defense) - count: single / double (simultaneous)

Maneuver (defense) - type: block / parry (block)

Step (initial) - direction: forward / backward

Step - elements: distance+rotation (distance) / distance+rotation

Circling Fans

Maneuver (defense) - direction: upward (outward) / downward-downward

Maneuver (defense) - type: block / parry

Maneuver (offense) - method: pulling+pushing / pushing

Step (initial) - direction: forward / backward

Step - elements: distance+rotation (distance) / distance

Isolation Sequence #2

Reference (points): single / multiple

Maneuver (defense) - direction: upward (outward) / upward

Maneuver (defense) - type: block / parry

Maneuver (offense) - range: long / long-close

Step - direction: forward / none

Defensive Cross

Maneuver (defense) - direction: upward (outward) / downward-+downward

Maneuver (defense) - count: single / double (simultaneous)

Maneuver (defense) - type: block / parrying block

Maneuver (offense) - method: pulling+pushing / pushing

Step (initial) - direction: forward / backward

Step - elements: distance+rotation (distance) / distance-rotation

Bowing to Buddha

Maneuver (defense) - direction: upward (outward) / inward (anchoring)

Maneuver (defense) - type: block / block (anchoring)

Maneuver (offense) - method: pulling+pushing / pushing

Step (initial) - direction: forward / downward (maintain)

Step (initial) - method: distance+rotation (distance) / height (no distance)-rotation (no distance)

Prance of the Tiger

Reference Point (initial) - direction: front (rear) / front flank

Maneuver (defense) - direction: upward (outward) / downward (push-down)

Maneuver (offense) - count: single / single-triple-double

Step (initial) - direction: forward / backward

Step - elements: distance+rotation (distance) / distance

Shield and Mace

Maneuver (defense) - direction: upward (outward) / outward

Maneuver (offense) - range: long / long - close

Maneuver (offense) - method: pulling+pushing / pushing

Step - elements: distance+rotation (distance) / distance+rotation

Five Swords

Maneuver (defense) - direction: upward (outward) / downward-inward

Maneuver (offense) - range: long / long-close

Maneuver (offense) - method: pulling+pushing / pushing

Step - elements: distance+rotation (distance) / distance+rotation

Twirling Hammers

Maneuver (defense) - direction: upward (outward) / extended outward

Maneuver (offense) - count: single / double-single

Maneuver (offense) - degree of open: open-closed / closed

Maneuver (offense) - range: long / close

Maneuver (offense) - method: pulling+pushing / pulling-pushing

Step (initial) - direction: forward (toward) / sideways

Step - elements: distance+rotation (distance) / distance (distance+rotation)

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Circles of Protection analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Circles of Protection analysis

Darting Leaves

Refer to Darting Leaves / Circles of Protection analysis

Unfurling Crane

Refer to Unfurling Crane / Circles of Protection analysis

Destructive Kneel

Refer to Destructive Kneel / Circles of Protection analysis

Flashing Wings

Refer to Flashing Wings / Circles of Protection analysis

Gathering Clouds

Refer to Gathering Clouds / Circles of Protection analysis

Circles of Protection

Block / Strike / Grab

Defensive Defense / Offensive Offense

Purposeful Deflection / Purposeful Aggression

Dance of Darkness

Gauging: Close Gap / Open Gap (Close Gap)

Opposing Forces / Vise-like Maneuver

Stabilize Self / Destabilize Opponent

Strike-Grab / Sweep

Zone of Visibility / Zone of Obscurity

Thundering Hammers

Gauging: Close Gap / Close Gap

Grab / Strike

Opposing Forces / Directional Harmony

Zone of Visibility / Zone of Obscurity

Unwinding Pendulum

Block (oppose) / Ride (parrying block)

Gauging: Close Gap / Open Gap (Close Gap)

Stabilize Self / Destabilize Opponent

Strike / Sweep

Zone of Visibility / Zone of Obscurity

Reversing Circles

Grab / Strike

Opposing Forces / Directional Harmony

Snaking Talon

Gauging: Close Gap / Open Gap

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

Circling Fans

Gauging: Close Gap / Open Gap

Grab / Strike

Opposing Forces / Directional Harmony

Zone of Obscurity / Zone of Visibility

Isolation Sequence #2

Block (oppose) / Ride (parrying block)

Gauging: Close Gap / Maintain Gap

Mobility: unconstrained (non-stationary) / constrained (isolation)

Opposing Forces / Isolated (power)

Defensive Cross

Block (oppose) / Ride (parrying block)

Gauging: Close Gap / Open Gap

Opposing Forces / Vise-like Maneuver

Stabilize Self / Destabilize Opponent

Bowing to Buddha

Gauging: Close Gap / Maintain Gap (Close Gap)

Opposing Forces / Vise-like Maneuver

Zone of Visibility / Zone of Obscurity

Prance of the Tiger

Gauging: Close Gap / Open Gap

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Grab / Strike

Pull / Frictional Pull

Shield and Mace

Grab / Strike

Opposing Forces / Directional Harmony

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Zone of Visibility / Zone of Obscurity

Five Swords

Grab / Strike

Opposing Forces / Directional Harmony

Twirling Hammers

Grab / Strike

Purposeful Deflection + Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

Push / Pull

Zone of Visibility / Zone of Obscurity

 

Second Person

Point of Reference (initial): front (12:00)

Point of Reference (fixed): front (12:00)

Point of Reference (fluid): front (12:00)

it demonstrates an elementary attack

it demonstrates an attack from upper front (12:00)

it demonstrates an in-flight major attack (punch)

it demonstrates punching

it demonstrates a long range attack

it demonstrates an aggression from an offset angle (from upper front)

it demonstrates aggression with a single weapon

it demonstrates an attack from a single potential attacker

 

Major Principles / Theories / Concepts:

In-Flight Major Attack (single)

Punching (offensive) (high zone)

Web of Knowledge - Punches

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Circles of Protection analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Circles of Protection analysis

Darting Leaves

Refer to Darting Leaves / Circles of Protection analysis

Unfurling Crane

Refer to Unfurling Crane / Circles of Protection analysis

Destructive Kneel

Refer to Destructive Kneel / Circles of Protection analysis

Flashing Wings

Refer to Flashing Wings / Circles of Protection analysis

Gathering Clouds

Refer to Gathering Clouds / Circles of Protection analysis

Circles of Protection


Dance of Darkness

Attack - direction: upper front / front

Attack - count: single / double (offset timing)

Attack - path: circular / linear

Attack - height zone: high / low-high

Thundering Hammers

Attack - direction: upper front / front

Attack - path: circular / linear

Attack - height zone: high / low-high

Unwinding Pendulum

Attack - direction: upper front / front

Attack - count: single / double (offset timing)

Attack - path: circular / linear

Attack - height zone: high / low-high

Reversing Circles

Attack - direction: upper front / front

Attack - count: single / double (offset timing)

Attack - path: circular / circular-linear

Attack - height zone: high / low-high

Snaking Talon

Attack: fully defined / partially defined

Attack - direction: upper front / front

Attack - path: circular / linear

Attack - dimension (height): high / low-high

Circling Fans

Attack - direction: upper front / front

Attack - count: single / double (offset timing)

Attack - path: circular / linear

Isolation Sequence #2

Attack - direction: upper front / front

Attack: fully defined / partially defined

Attack - count: singular / multiple (potentially)

Defensive Cross

Attack - direction: upper front / front

Attack - dimension (height): high / low

Attack - path: circular / linear

Bowing to Buddha

Attack - direction: upper front / front

Attack - dimension (height): high / low

Attack - path: circular / linear

Prance of the Tiger

Attack - direction: upper front / lower front flank

Attack - dimension (height): high / middle

Shield and Mace

Attack - direction: upper front / front

Attack - path: circular / linear

Five Swords

Attack - direction: upper front / front

Attack - count: single / double (offset timing)

Attack - dimension (height): high / low-high

Attack - path: circular / linear-circular

Twirling Hammers

Attack - direction: upper front / front

Attack - path: circular / linear

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Circles of Protection analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Circles of Protection analysis

Darting Leaves

Refer to Darting Leaves / Circles of Protection analysis

Unfurling Crane

Refer to Unfurling Crane / Circles of Protection analysis

Destructive Kneel

Refer to Destructive Kneel / Circles of Protection analysis

Flashing Wings

Refer to Flashing Wings / Circles of Protection analysis

Gathering Clouds

Refer to Gathering Clouds / Circles of Protection analysis

Circles of Protection


Dance of Darkness

Web of Knowledge: Punches / Kicks - Punches

Thundering Hammers

Web of Knowledge: Punches / Kicks - Punches

Unwinding Pendulum

Web of Knowledge: Punches / Kicks - Punches

Reversing Circles

Web of Knowledge: Punches / Kicks - Punches

Snaking Talon

Intent: major / minor (potentially)

Circling Fans


Isolation Sequence #2


Defensive Cross

Web of Knowledge: Punches / Kicks

Bowing to Buddha

Web of Knowledge: Punches / Kicks

Prance of the Tiger


Shield and Mace


Five Swords

Web of Knowledge: Punches / Kicks - Punches

Twirling Hammers


 

Third Person

Defense

Point of Reference (form): front and rear flank (10:30 / 4:30)

Point of Reference (stance): front (12:00)

Point of Reference (maneuver): front (12:00)

it demonstrates a Zone of Action underneath the arm and between the arms

it demonstrates a defense against a single attack (in-flight major)

it demonstrates singular major offensive maneuvers simultaneous with minor maneuvers

it demonstrates 1-in-1 (defensive) / 2-in-1 (offensive) / 1-in-1 (offensive) timings

it demonstrates both sides of the sequence

it demonstrates a shift of focus 180-degrees

it demonstrates stepping forward

it demonstrates a front cross-over maneuver

it demonstrates grabbing (and pulling) (offensively)

it utilizes long range weapons

it utilizes open and closed weapons

it utilizes the neutral bow, horse, and reverse bow stance

it utilizes only top weapons

it demonstrates combining circular motions to form a 'figure 8'

 

it demonstrates offensive intersecting circular motions (aka figure 8) with a both hands (pin-heel-palm)

it demonstrates intersecting circular motions (aka figure 8) with both hands traveling in opposite directions (outward / backward)

it demonstrates intersecting circular motions (aka figure 8) at different widths and depths (simultaneously)

it demonstrates intersecting circular motions (aka figure 8) with vertical paths parallel to front of the body and parallel to the side of the body

it demonstrates intersecting circular motions (aka figure 8) both inside and outside the outer rim (simultaneously)

 

Offense

Point of Reference (global): rear and front flank (4:30 / 10:30)

it demonstrates defense against single elementary attack (punch)

 

Major Principles / Theories / Concepts:

Figure 8

Range (Attack) (Far)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Circles of Protection

Isolation Sequence #1

Refer to Isolation Sequence #1 / Circles of Protection

Darting Leaves

Refer to Darting Leaves / Circles of Protection

Unfurling Crane

Refer to Unfurling Crane / Circles of Protection

Destructive Kneel

Refer to Destructive Kneel / Circles of Protection

Flashing Wings

Refer to Flashing Wings / Circles of Protection

Gathering Clouds

Refer to Gathering Clouds / Circles of Protection

Circles of Protection

Defense - pattern: figure 8 (circle) / line

 

Defense - pattern - figure 8 (boundaries): inside outer rim / outside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height) / depth(+height)

Defense - pattern - figure 8 (direction): outward / backward

Defense - pattern - figure 8 (height zones): high / high

Defense - pattern - figure 8 (intent): offensive / offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body) / vertical (parallel to side of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous)

Dance of Darkness

Attack - angle (from front): offset (height) / direct

Attack - count: single / double (offset timing)

Attack - weapon height zone - usage: upper/ lower-upper

Defense - foot maneuver: forward / backward

Defense - weapon count: double / double-single

Defense - weapon height zone - usage: upper / upper-lower

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / depth(+height)-depth(+height)

Defense - pattern - figure 8 (direction): opposite (outward+backward) / same (downward-inward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive-defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / vertical (parallel to side of body)-vertical (parallel to side of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / depth(+height)-depth(+height)

Defense - pattern - figure 8 (direction): opposite (outward+backward) / same (inward-outward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive-defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / vertical (parallel to side of body)-vertical (parallel to side of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / depth(+height)+depth(+height)

Defense - pattern - figure 8 (direction): opposite (outward+backward) / same (forward+forward)opposite (outward+backward)

Defense - pattern - figure 8 (orientation):vertical (parallel to front of body)+vertical (parallel to side of body) / vertical (perpendicular to front of body)+vertical (perpendicular to front of body)

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-outside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / width(+height)-width(+height)

Defense - pattern - figure 8 (direction): opposite (outward+backward) / same (inward-outward)

Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset])

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing - with inserted maneuver)

Thundering Hammers

Attack - angle (from front): offset (height) / direct

Defense - weapon count: double / single

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / height(+width)-height(+width)

Defense - pattern - figure 8 (direction): opposite (outward+backward) / same (downward-downward)

Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)-vertical (parallel to front of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / single

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim+outside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / width(+depth)+height(+depth)

Defense - pattern - figure 8 (direction): opposite (outward+backward) / opposite (outward+backward)

Defense - pattern - figure 8 (intent): offensive+offensive / positional+offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / horizontal (parallel to bottom of body)+vertical (parallel to side of body)

Unwinding Pendulum

Attack - angle (from front): offset (height) / offset (width)-direct

Attack - count: single / double (offset timing)

Attack - weapon height zone - usage: upper/ lower-upper

Defense - foot maneuver: forward / backward

Defense - weapon count: double / single

Defense - weapon height zone - usage: upper / upper-lower

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / width(+height)-width(+height)

Defense - pattern - figure 8 (direction): opposite (outward+backward) / opposite (backward-forward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / single

Reversing Circles

Attack - angle (from front): offset (height) / offset (width)-direct

Attack - count: single / double (offset timing)

Attack - weapon height zone - usage: upper / lower-upper

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): opposite (outward+backward) / same (downward[+upward]-downward[+upward])

Defense - pattern - figure 8 (intent): offensive+offensive / offensive(+defensive)-offensive(+defensive)

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Snaking Talon

Attack: fully defined / partially defined

Attack - angle (from front): offset (height) / direct

Attack - count: single / double (simultaneous)

Defense - weapon count: double / double-single

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim+inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / depth(+height)+depth(+height)

Defense - pattern - figure 8 (direction): opposite (outward+backward) / same (downward+inward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive+defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / vertical (parallel to side of body)+vertical (parallel to side of body)

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / width(+height)-width(+height)

Defense - pattern - figure 8 (direction): opposite (outward+backward) / opposite (inward-extended outward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive-defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / single

Circling Fans

Attack - angle (from front): offset (height) / direct

Attack - count: single / double (offset timing)

Defense - foot maneuver: forward / backward

Defense - weapon count: double / single

Defense - weapon height zone - usage: upper / upper-lower

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): opposite (outward+backward) / same (downward-downward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive-defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Isolation Sequence #2

Attack: fully defined / partially defined

Attack - angle (from front): offset (height) / direct

Attack - count: single / (potentially) multiple

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / depth(+height)+width(+depth)

Defense - pattern - figure 8 (direction): opposite (outward+backward) / opposite (upward+inward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive+offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / horizontal ([relatively]parallel to top of body)+horizontal ([relatively]perpendicular to front of body)

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / width(+height)+width(+height)

Defense - pattern - figure 8 (direction): opposite (outward+backward) / opposite (inward+inward)

Defense - pattern - figure 8 (height zones): high-high / high-low

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / vertical (parallel to front of body)+vertical (parallel to front of body)

Defensive Cross

Attack - angle (from front): offset (height) / direct

Attack - weapon height zone - usage: upper / lower

Defense - block maneuver (count): single / double

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): opposite (outward+backward) / same (downward-downward)

Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): opposite (outward+backward) / same (upward-upward)

Defense - pattern - figure 8 (height zones): upper-upper / lower-upper

Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

Bowing to Buddha

Attack - weapon height zone - usage: upper / lower

Defense - stance: standing / kneeling

Defense - foot maneuver: forward / in-place

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / width(+height)-depth(+height)

Defense - pattern - figure 8 (direction): opposite (outward+backward) / opposite (inward-upward-downward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / vertical (parallel to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / single

Prance of the Tiger

Attack - angle (from front): offset (height[high]) / offset (width+height[low])

Defense - maneuver (count): double (simultaneous) / triple (simultaneous) - double (simultaneous)

Defense - weapon height zone - usage: upper / upper-lower

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / outside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / height(+width)-width(+height)

Defense - pattern - figure 8 (direction): opposite (outward+backward) / opposite (upward+inward)

Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / vertical (parallel to front of body[offset])+vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / single

Shield and Mace

Attack - angle (from front): offset (height[high]) / direct

Defense - weapon height zone - usage: upper / upper-lower

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / height(+width)+height(+width)

Defense - pattern - figure 8 (direction): opposite (outward+backward) / same (inward+inward)

Defense - pattern - figure 8 (intent): offensive+offensive / offensive+defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / vertical (parallel to front of body)+vertical (parallel to front of body)

Five Swords

Attack - angle (from front): offset (height[high]) / direct

Attack - count: single / double (offset timing)

Defense - block maneuver (count): single / double (offset timing)

Defense - maneuver (count): double / single

Twirling Hammers

Attack - angle (from front): offset (height[high]) / direct

Defense - maneuver (count): double / single-double

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / depth(+width)+depth(+width)

Defense - pattern - figure 8 (direction): opposite (outward+backward) / same (inward+inward)

Defense - pattern - figure 8 (intent): defensive+offensive / positional+positional

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / horizontal (parallel to bottom of body)+horizontal (perpendicular to front of body)

 

Defense - pattern - figure 8 (boundaries): inside outer rim+outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)+depth(+height) / depth(+height)-depth(+height) [spiral]

Defense - pattern - figure 8 (direction): opposite (outward+backward) / same (backward-inward)

Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body)+vertical (parallel to side of body) / horizontal ([relatively] parallel to top of body)-horizontal (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / single (offset timing - with inserted maneuver [elbow])

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Circles of Protection

Isolation Sequence #1

Refer to Isolation Sequence #1 / Circles of Protection

Darting Leaves

Refer to Darting Leaves / Circles of Protection

Unfurling Crane

Refer to Unfurling Crane / Circles of Protection

Destructive Kneel

Refer to Destructive Kneel / Circles of Protection

Flashing Wings

Refer to Flashing Wings / Circles of Protection

Gathering Clouds

Refer to Gathering Clouds / Circles of Protection

Circles of Protection

Zone of Action (defense): underneath the arm (right / left) / between the arms

Dance of Darkness

Zone of Action (defense) (primary): underneath the arm (right / left) / outside the arm (right / left)

Thundering Hammers

Zone of Action (defense) (primary): underneath the arm (right / left) / outside the arm (right / left)

Unwinding Pendulum

Zone of Action (defense) (primary): underneath the arm (right / left) / outside the (leg) arm (right / left)

Reversing Circles

Zone of Action (defense) (primary): underneath the arm (right / left) / inside the leg (left / right) - underneath the arms

Snaking Talon

Zone of Action (defense) (primary): underneath the arm (right / left) / inside the leg (left / right) - on top of the arms

Circling Fans

Zone of Action (defense) (primary): underneath the arm (right / left) / on top of the arms

Isolation Sequence #2

Purpose (primary): establish - articulate / expound - complete - preview

Defensive Cross

Zone of Action (defense) (primary): underneath the arm (right / left) / inside the leg (right / left) (between the arms)

Bowing to Buddha

Zone of Action (defense) (primary): underneath the arm (right / left) / inside the leg (right / left)

Prance of the Tiger

Focal Points: singular / multiple

Zone of Action (defense) (primary): underneath the arm (right / left) / inside the arm (right / left)

Shield and Mace

Zone of Action (defense) (primary): underneath the arm (right / left) / outside the arm (left / right)

Five Swords

Zone of Action (defense) (primary): underneath the arm (right / left) / inside the leg (right / left) - inside the arm (right / left)

Twirling Hammers

Zone of Action (defense) (primary): underneath the arm (right / left) / outside the arm (left / right)