Dance of Darkness

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Dance of Darkness

dance of darkness on yantra

dance_of_darkness_l_inward_parry

 

The major information compiled from an analysis of this sequence is:

First Person

•Point of Reference (fixed): left rear flank (4:30) - right front flank (1:30)

•Focal Point (fluid - primary): front (12;00)

•it demonstrates a shift of (fixed) Focal Point 90-degrees (to flank) (4:30 / 10:30 / 1:30) and 180-degrees (to rear) (1:30)

•it demonstrates a shift of (fluid) Focal Point 90-degrees (to flank) (3:00 / 9:00) and 180-degrees (to rear) (6:00)

•it demonstrates a shift in both stance and Focal Point

•it demonstrates redirecting in-flight aggressions

•it demonstrates offense with multiple weapons (closed-partially open)

•it demonstrates offense with both upper and lower limbs (offset timing)

•it demonstrates the use of two (2) weapons simultaneously

•it demonstrates grabbing (a degree of) and pulling (simultaneously with offensive)

•it demonstrates Purposeful Deflection (followed by Purposeful Aggression)

•it demonstrates Purposeful Manipulation (with both the upper and lower limbs)

•it demonstrates a foot maneuver using distance without rotation and distance with rotation

•it introduces sweeping

 

Major Principles / Theories / Concepts:

Alignment

Angle of Cancellation

Angle of Deflection

Angle of Incidence

Defensive Defense

Economy of Motion

Frictional Pull

Gauging (depth)

Grabbing

Margin for Error

Offensive Offense

Opposing Forces

Outer Rim

Parry

Point of Origin

Poke

Power (Back-up Mass - Gravitational Marriage - Torque)

Pull

Purposeful Aggression

Purposeful Deflection

Purposeful Manipulation

Strike

Sweep

Vice (Sandwich)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Dance of Darkness analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Dance of Darkness analysis

Darting Leaves

▪Refer to Darting Leaves / Dance of Darkness analysis

Unfurling Crane

▪Refer to Unfurling Crane / Dance of Darkness analysis

Destructive Kneel

▪Refer to Destructive Kneel / Dance of Darkness analysis

Flashing Wings

▪Refer to Flashing Wings / Dance of Darkness analysis

Gathering Clouds

▪Refer to Gathering Clouds / Dance of Darkness analysis

Circles of Protection

▪Refer to Circles of Protection / Dance of Darkness analysis

Dance of Darkness

▪Side: right / left

▪Maneuver - intent: defense / offense

▪Maneuver (travel): path of travel (defense) / line of travel (offense)

▪Maneuver (offense) - count: double / single

▪Maneuver (offense) - degree of open: closed / partially open

▪Maneuver (offense) - method: pushing / pulling

▪Step - direction: backward / forward

▪Step - elements: distance / distance+rotation / rotation

Thundering Hammers

▪Maneuver (defense) - direction: downward-inward (offset timing) / inward

▪Maneuver (defense) - count: double (offset timing) / single

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - degree of open: closed-partially open / closed-open

▪Maneuver (offense) - range: long / middle-long-close

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step (initial) - direction: backward / forward

▪Step (initial) - method: distance / distance+rotation

Unwinding Pendulum

▪Maneuver (defense) - type: parry / parrying block-block

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - degree of open: closed-partially open / open-partially open

▪Maneuver (offense) - range: long / long-close

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step (initial) - method: distance / distance-rotation

Reversing Circles

▪Maneuver (defense) - direction: downward-inward (offset timing) / downward+inward (simultaneous)

▪Maneuver (defense) - type: parry / block

▪Maneuver (defense) - count: double (offset timing) / double (simultaneous)

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - degree of open: closed-partially open / open

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step (initial) - direction: backward / forward

▪Step (initial) - method: distance / distance+rotation

Snaking Talon

▪Maneuver (defense) - direction: downward-inward (offset timing) / downward+inward (simultaneous)

▪Maneuver (defense) - direction: downward-inward (offset timing) / inward-extended outward (offset timing)

▪Maneuver (defense) - type: parry / parry (block)

▪Maneuver (offense) - count: double-single / single

▪Step (initial) - method: distance / distance+rotation

Circling Fans

▪Maneuver (defense) - direction: downward-inward (offset timing) / downward-downward (offset timing)

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step (initial) - method: distance (from front) / distance (from flank)

Isolation Sequence #2

▪Reference (points): single / multiple

▪Maneuver (defense) - direction: upward (outward) / upward

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - range: long / long-close

▪Step - direction: backward / none

Defensive Cross

▪Maneuver (defense) - direction: downward-inward (offset timing) / downward+downward (simultaneous)

▪Maneuver (defense) - type: parry / parrying block

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - degree of open: closed-partially open / closed-open

▪Maneuver (offense) - method: pulling+pushing / pulling-pushing

▪Step (initial) - method: distance / distance-rotation

Bowing to Buddha

▪Maneuver (defense) - direction: downward-inward / inward

▪Maneuver (defense) - count: double (offset timing) / single

▪Maneuver (defense) - type: parry / block (anchoring)

▪Maneuver (offense) - degree of open: closed-partially open / open-closed

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step (initial) - direction: backward / downward (maintain)

▪Step (initial) - method: distance / height (no distance)-rotation (no distance)

Prance of the Tiger

▪Reference Point (initial) - direction: front (rear) / front flank

▪Maneuver (defense) - direction: downward-inward (offset timing) / downward (push-down)

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - degree of open: closed-partially open / closed-open

▪Maneuver (offense) - count: double-single / single-triple-double

▪Step (initial) - method: distance (from front) / distance (from front flank)

Shield and Mace

▪Maneuver (defense) - direction: downward-inward (offset timing) / outward

▪Maneuver (defense) - count: double (offset timing) / single

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - degree of open: closed-partially open / closed-open

▪Maneuver (offense) - range: long / long - close

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step (initial) - direction: backward (away) / forward (toward)

▪Step (initial) - method: distance / distance+rotation

Five Swords

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - count: double-single / single

▪Maneuver (offense) - degree of open: closed-partially open / open-closed

▪Maneuver (offense) - range: long / long-close

▪Maneuver (offense) - method: pulling+pushing / pushing

▪Step (initial) - direction: backward (away) / forward (toward)

▪Step (initial) - method: distance / distance+rotation

Twirling Hammers

▪Maneuver (defense) - direction: downward-inward (offset timing) / extended outward

▪Maneuver (defense) - count: double (offset timing) / single

▪Maneuver (defense) - type: parry / block

▪Maneuver (offense) - degree of open: closed-partially open / closed

▪Maneuver (offense) - range: long / close

▪Maneuver (offense) - method: pulling+pushing / pulling-pushing

▪Step (initial) - direction: backward (away) / sideways

▪Step (initial) - method: distance (depth) / distance (width)

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Dance of Darkness analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Dance of Darkness analysis

Darting Leaves

▪Refer to Darting Leaves / Dance of Darkness analysis

Unfurling Crane

▪Refer to Unfurling Crane / Dance of Darkness analysis

Destructive Kneel

▪Refer to Destructive Kneel / Dance of Darkness analysis

Flashing Wings

▪Refer to Flashing Wings / Dance of Darkness analysis

Gathering Clouds

▪Refer to Gathering Clouds / Dance of Darkness analysis

Circles of Protection

▪Refer to Circles of Protection / Dance of Darkness analysis

Dance of Darkness

▪Block (Parry) / Strike (Poke) / Grab / Sweep

▪Defensive Defense / Offensive Offense

▪Gauging: Open Gap / Close Gap

▪Grab-Strike / Sweep

▪Purposeful Deflection / Purposeful Aggression

▪Stabilize Self / Destabilize Opponent

▪Vise-like Maneuver (Opposing Forces) / Directional Harmony

Thundering Hammers

▪Gauging: Open Gap (Close Gap) / Close Gap

▪Grab / Strike

▪Vise-like Maneuver (Opposing Forces) / Directional Harmony

Unwinding Pendulum

▪Block (oppose) / Ride (parrying block)

▪Gauging: close gap / close gap - close gap

▪Stabilize Self / Destabilize Opponent

▪Strike / Sweep

▪Vise-like Maneuver (Opposing Forces) / Directional Harmony

Reversing Circles

▪Gauging: Open Gap (Close Gap) / Close Gap

▪Grab / Strike

▪Vise-like Maneuver (Opposing Forces) / Directional Harmony

▪Zone of Obscurity / Zone of Visibility

Snaking Talon

▪Gauging: Open Gap (Close Gap) / Open Gap

▪Opposing Forces / Vise-like Maneuver

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

▪Zone of Obscurity / Zone of Visibility

Circling Fans

▪Gauging: Open Gap (Close Gap) / Open Gap

▪Grab / Strike

▪Opposing Forces / Directional Harmony

▪Vise-like Maneuver (Opposing Forces) / Directional Harmony

▪Zone of Obscurity / Zone of Visibility

Isolation Sequence #2

▪Block (oppose) / Ride (parrying block)

▪Gauging: Open Gap (Close Gap) / Maintain Gap

▪Mobility: unconstrained (non-stationary) / constrained (isolation)

▪Opposing Forces / Isolated (power)

▪Zone of Obscurity / Zone of Visibility

Defensive Cross

▪Block (oppose) / Ride (parrying block)

▪Gauging: Open Gap (Close Gap) / Open Gap

▪Stabilize Self / Destabilize Opponent

▪Zone of Obscurity / Zone of Visibility

Bowing to Buddha

▪Gauging: Open Gap (Close Gap) / Maintain Gap (Close Gap)

▪Striking / Vise-like Maneuver

Prance of the Tiger

▪Gauging: Open Gap (Close Gap) / Open Gap

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Grab / Strike

▪Pull / Frictional Pull

▪Vise-like Maneuver / Opposing Forces

▪Zone of Obscurity / Zone of Visibility

Shield and Mace

▪Gauging: Open Gap (Close Gap) / Close Gap

▪Grab / Strike

▪Opposing Forces / Directional Harmony

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Vise-like Maneuver (Opposing Forces) / Directional Harmony

Five Swords

▪Gauging: Open Gap (Close Gap) / Close Gap

▪Grab / Strike

▪Vise-like Maneuver (Opposing Forces) / Directional Harmony

▪Zone of Obscurity / Zone of Visibility

Twirling Hammers

▪Gauging: Open Gap (Close Gap) / Close Gap

▪Grab / Strike

▪Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

▪Push / Pull

▪Vise-like Maneuver / Opposing Forces

 

Second Person

•Point of Reference (initial): front (12:00)

•Point of Reference (fixed): front (12:00)

•Point of Reference (fluid): front (12:00)

•it demonstrates multiple elementary attacks (offset timing)

•it demonstrates major attacks from front (12:00)

•it demonstrates in-flight attacks (kick / punch) from a single direction (offset timing)

•it demonstrates long range (major) attacks

•it demonstrates aggression from both a low (kick) and high (punch) weapon (offset timing)

•it demonstrates aggression (kick / punch) with multiple weapons (foot / hand) (offset timing)

•it demonstrates aggression (kick / punch) on linear paths

•it demonstrates an attack from a single potential attacker

 

Major Principles / Theories / Concepts:

In-Flight Major Attack (double - offset timing)

Kicking (offensive) (low zone)

Punching (offensive) (high zone)

Web of Knowledge - Kicks & Punches

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Dance of Darkness analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Dance of Darkness analysis

Darting Leaves

▪Refer to Darting Leaves / Dance of Darkness analysis

Unfurling Crane

▪Refer to Unfurling Crane / Dance of Darkness analysis

Destructive Kneel

▪Refer to Destructive Kneel / Dance of Darkness analysis

Flashing Wings

▪Refer to Flashing Wings / Dance of Darkness analysis

Gathering Clouds

▪Refer to Gathering Clouds / Dance of Darkness analysis

Circles of Protection

▪Refer to Circles of Protection / Dance of Darkness analysis

Dance of Darkness

▪Attack - height zone: low / high

Thundering Hammers

▪Attack - count: double (offset timing) / single

▪Attack - dimension (height): low-high / high

Unwinding Pendulum


Reversing Circles

▪Attack - path: linear / circular-linear

Snaking Talon

▪Attack: fully defined / partially defined

Circling Fans

▪Attack - height zone: low-high / high

Isolation Sequence #2

▪Attack: fully defined / partially defined

▪Attack - count: singular (double - offset timing) / multiple (potentially)

▪Attack - height zone: low-high / high

Defensive Cross

▪Attack - count: double (offset timing) / single

▪Attack - height zone: low-high / low

Bowing to Buddha

▪Attack - count: double (offset timing) / single

▪Attack - height zone: low-high / low

Prance of the Tiger

▪Attack - direction: front / front flank

▪Attack - count: double (offset timing) / single

▪Attack - height zone: low-high / high

Shield and Mace

▪Attack - count: double (offset timing) / single

▪Attack - height zone: low-high / high

Five Swords


Twirling Hammers

▪Attack - count: double (offset timing) / single

▪Attack - height zone: low-high / high

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Dance of Darkness analysis

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Dance of Darkness analysis

Darting Leaves

▪Refer to Darting Leaves / Dance of Darkness analysis

Unfurling Crane

▪Refer to Unfurling Crane / Dance of Darkness analysis

Destructive Kneel

▪Refer to Destructive Kneel / Dance of Darkness analysis

Flashing Wings

▪Refer to Flashing Wings / Dance of Darkness analysis

Gathering Clouds

▪Refer to Gathering Clouds / Dance of Darkness analysis

Circles of Protection

▪Refer to Circles of Protection / Dance of Darkness analysis

Dance of Darkness


Thundering Hammers

▪Web of Knowledge: Kicks - Punches / Punches

Unwinding Pendulum


Reversing Circles


Snaking Talon

▪Intent: major / minor (potentially)

Circling Fans

▪Web of Knowledge: Kicks - Punches / Punches

Isolation Sequence #2

▪Web of Knowledge: Kicks - Punches / Punches

Defensive Cross

▪Web of Knowledge: Kicks - Punches / Kicks

Bowing to Buddha

▪Web of Knowledge: Kicks - Punches / Kicks

Prance of the Tiger

▪Web of Knowledge: Kicks - Punches / Punches

Shield and Mace

▪Web of Knowledge: Kicks - Punches / Punches

Five Swords


Twirling Hammers

▪Web of Knowledge: Kicks - Punches / Punches

 

Third Person

Defense

•Point of Reference (form): front flanks (1:30 / 7:30)

•Point of Reference (stance): front, flank, and rear (12:00 / 3:00 / 9:00 / 6:00)

•Point of Reference (maneuver): front and rear (12:00 / 6:00)

•it demonstrates reversed circular motion with a single hand

•it demonstrates a Zone of Action outside the leg and outside the arm

•it demonstrates a defense against multiple attacks (in-flight majors)

•it demonstrates singular major offensive maneuvers

•it demonstrates 2-in-1 (defensive / offensive) timings

•it demonstrates both sides of the sequence

•it demonstrates stepping backward

•it demonstrates a front cross-over foot maneuver (with kick)

•it utilizes only long range weapons

•it utilizes open, closed, and partially closed weapons

•it utilizes the twist, neutral bow, wide kneel and close kneel stance

•it utilizes both the top and bottom weapon of opposite sides

•it demonstrates combining circular motions to form a 'figure 8'

 

•it demonstrates defensive intersecting circular motions (aka figure 8) with a both hands

•it demonstrates intersecting circular motions (aka figure 8) with a both hand traveling in reverse directions (downward / inward)

•it demonstrates intersecting circular motions (aka figure 8) at different heights (simultaneously)

•it demonstrates intersecting circular motions (aka figure 8) with vertical paths parallel to the side of the body

•it utilizes open hands

 

•it demonstrates defensive intersecting circular motions (aka figure 8) with a both hands

•it demonstrates intersecting circular motions (aka figure 8) with a both hand traveling in the same direction (inward / outward)

•it demonstrates intersecting circular motions (aka figure 8) to the same dimensions (offset in time)

•it demonstrates intersecting circular motions (aka figure 8) with vertical paths parallel to the side of the body

•it utilizes open hands

 

•it demonstrates offensive intersecting circular motions (aka figure 8) with a both hands

•it demonstrates intersecting circular motions (aka figure 8) with a both hand traveling in the same direction (inward / outward)

•it demonstrates intersecting circular motions (aka figure 8) to different height zones (simultaneously)

•it demonstrates intersecting circular motions (aka figure 8) with vertical paths parallel to the body

•it utilizes both open and closed hands

 

•it demonstrates offensive intersecting circular motions (aka figure 8) with a both hands

•it demonstrates intersecting circular motions (aka figure 8) with a both hand traveling in the same direction (outward / outward)

•it demonstrates intersecting circular motions (aka figure 8) to the same dimensions (offset in time)

•it demonstrates intersecting circular motions (aka figure 8) with vertical paths parallel to the body

•it demonstrates intersecting circular motions (aka figure 8) both inside and outside the outer rim (offset to front of body)

•it utilizes partially open hands

 

Offense

•Point of Reference (global): rear and front flank (7:30 / 1:30)

•it demonstrates defense against multiple elementary attacks (kick / punch)

 

Major Principles / Theories / Concepts:

Continuous Motion

Figure 8

Range (Attack) (Far)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Dance of Darkness

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Dance of Darkness

Darting Leaves

▪Refer to Darting Leaves / Dance of Darkness

Unfurling Crane

▪Refer to Unfurling Crane / Dance of Darkness

Destructive Kneel

▪Refer to Destructive Kneel / Dance of Darkness

Flashing Wings

▪Refer to Flashing Wings / Dance of Darkness

Gathering Clouds

▪Refer to Gathering Clouds / Dance of Darkness

Circles of Protection

▪Refer to Circles of Protection / Dance of Darkness

Dance of Darkness

▪Defense - foot maneuver: backward / forward / cross-over / twist (unwind)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height) / depth(+height)

▪Defense - pattern - figure 8 (direction): downward / inward

▪Defense - pattern - figure 8 (height zones): high / high

▪Defense - pattern - figure 8 (intent): defensive / defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body) / vertical (parallel to side of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height) / depth(+height)

▪Defense - pattern - figure 8 (direction): inward / outward

▪Defense - pattern - figure 8 (height zones): high / high

▪Defense - pattern - figure 8 (intent): defensive / defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body) / vertical (parallel to side of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height) / depth(+height)

▪Defense - pattern - figure 8 (direction): forward / forward

▪Defense - pattern - figure 8 (height zones): high / high

▪Defense - pattern - figure 8 (intent): offensive / offensive

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to from of body) / vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim / outside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height) / width(+height)

▪Defense - pattern - figure 8 (direction): inward / outward

▪Defense - pattern - figure 8 (height zones): high / high

▪Defense - pattern - figure 8 (intent): offensive / offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset]) / vertical (parallel to front of body[offset])

▪Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver)

Thundering Hammers

▪Attack - count: double (offset timing) / single

▪Attack - weapon height zone - usage: lower-upper / upper

▪Defense - block maneuver (count): double (offset timing) / single

▪Defense - foot maneuver: backward / forward

▪Defense - weapon height zone - usage: upper-lower / upper

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+width)-height(+width)

▪Defense - pattern - figure 8 (direction): same (downward-inward) / same (downward-downward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / width(+depth)+depth(+height)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (outward+backward)

▪Defense - pattern - figure 8 (height zones): high-high / low+high

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / horizontal (parallel to bottom of body)+vertical (parallel to side of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+width)-height(+width)

▪Defense - pattern - figure 8 (direction): same (forward+forward) / same (downward-downward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / inside outer rim+outside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+depth)+depth(+height)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (outward+backward)

▪Defense - pattern - figure 8 (intent): offensive-offensive / positional+offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / horizontal (parallel to bottom of body)+vertical (parallel to side of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / double (simultaneous)

Unwinding Pendulum

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / width(+height)-width(+height)

▪Defense - pattern - figure 8 (direction): same (downward-inward) / opposite (backward-forward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / defensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / width(+height)-width(+height)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (backward-forward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / defensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+height)-width(+height)

▪Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (backward-forward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / single

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+height)-width(+height)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (backward-forward)

▪Defense - pattern - figure 8 (intent): offensive-offensive / defensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / vertical (parallel to front of body)-vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / single

Reversing Circles

▪Attack - angle (from front): direct / offset (width)-direct

▪Defense - foot maneuver: backward / forward

▪Defense - block maneuver (count): double (offset timing) / double (simultaneous)-single

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): same (downward-inward) / same (downward-downward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive(+defensive)-offensive(+defensive)

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (downward-downward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive(+defensive)-offensive(+defensive)

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): same (forward+forward) / same (downward-downward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive(+defensive)-offensive(+defensive)

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (downward-downward)

▪Defense - pattern - figure 8 (intent): offensive-offensive / offensive(+defensive)-offensive(+defensive)

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / double (offset timing)

Snaking Talon

▪Attack: fully defined / partially defined

▪Attack - count: double (offset timing) / double (simultaneous)

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / depth(+height)+depth(+height)

▪Defense - pattern - figure 8 (direction): same (downward-inward) / same (inward+downward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / defensive+defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to side of body)+vertical (parallel to side of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / width(+height)-width(+height)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (inward-extended outward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / defensive-defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / depth(+height)+depth(+height)

▪Defense - pattern - figure 8 (direction): same (forward+forward) / same (inward+downward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive+defensive

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel to side of body)+vertical (parallel to side of body)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+height)-width(+height)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (inward-extended outward)

▪Defense - pattern - figure 8 (intent): offensive-offensive / defensive-defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / vertical (parallel to front of body)-vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / single

Circling Fans

▪Attack - weapon height zone - usage: lower-upper / upper-upper

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): same (downward-inward) / same (downward-downward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / defensive-defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (downward-downward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / defensive-defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): same (forward+forward) / same (downward-downward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive-defensive

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (downward-downward)

▪Defense - pattern - figure 8 (intent): offensive-offensive / defensive-defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / double (offset timing)

Isolation Sequence #2

▪Attack: fully defined / partially defined

▪Attack - count: double (offset timing) / (potentially) multiple

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / depth(+height)+width(+depth)

▪Defense - pattern - figure 8 (direction): same (downward-inward) / opposite (backward+inward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / defensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / horizontal ([relatively]perpendicular to top of body)+horizontal ([relatively]perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / width(+height)+width(+height)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (inward+inward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body)+vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / depth(+height)+width(+depth)

▪Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (backward+inward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / horizontal ([relatively]perpendicular to top of body)+horizontal ([relatively]perpendicular to front of body)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+height)+width(+height)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (inward+inward)

▪Defense - pattern - figure 8 (intent): offensive-offensive / offensive+offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / vertical (parallel to front of body)+vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / double (simultaneous)

Defensive Cross

▪Attack - count: double (offset timing) / single

▪Attack - weapon height zone - usage: lower-upper / lower

▪Defense - block maneuver (count): double (offset timing) / double (simultaneous)

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): same (downward-inward) / same (downward-downward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / defensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (upward-upward)

▪Defense - pattern - figure 8 (height zones): upper-upper / lower-upper

▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): same (forward+forward) / same (downward-downward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-height(+depth)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (upward-upward)

▪Defense - pattern - figure 8 (height zones): upper-upper / lower-upper

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / double (offset timing)

Bowing to Buddha

▪Attack - count: double (offset timing) / single

▪Attack - weapon height zone - usage: lower-upper / lower

▪Defense - block maneuver (count): double (offset timing) / single

▪Defense - foot maneuver: backward / in-place

▪Defense - stance: standing / kneeling

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / width(+height)-depth(+height)

▪Defense - pattern - figure 8 (direction): same (downward-inward) / opposite (inward-upward-downward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / defensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body)-vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / width(+height)-depth(+height)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (inward-upward-downward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / defensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body)-vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+height)-depth(+height)

▪Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (inward-upward-downward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel to front of body)-vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / single

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+height)-depth(+height)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (inward-upward-downward)

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / vertical (parallel to front of body)-vertical (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / single

Prance of the Tiger

▪Attack - angle (from front): direct / offset

▪Attack - count: double (offset timing) / single

▪Attack - weapon height zone - usage: lower-upper / upper

▪Defense - block maneuver (count): double (offset timing) / single

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+width)-width(+height)

▪Defense - pattern - figure 8 (direction): same (downward-inward) / opposite (upward-inward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body[offset]) / vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+width)-width(+height)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (upward-inward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body[offset]) / vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+width)-width(+height)

▪Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (upward-inward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel to front of body[offset]) / vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / single

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / outside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+width)-width(+height)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (upward-inward)

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / vertical (parallel to front of body[offset]) / vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / single

Shield and Mace

▪Attack - count: double (offset timing) / single

▪Attack - weapon height zone - usage: lower-upper / upper

▪Defense - block maneuver (count): double (offset timing) / single

▪Defense - foot maneuver: backward / forward

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+width)+height(+width)

▪Defense - pattern - figure 8 (direction): same (downward-inward) / opposite (inward+inward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive+defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body)+vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+width)+height(+width)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (inward+inward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive+defensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body)+vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+width)+height(+width)

▪Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (inward+inward)

▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive-defensive

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel to front of body)+vertical (parallel to front of body)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+width)+height(+width)

▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (inward+inward)

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / vertical (parallel to front of body)+vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / double (simultaneous)

Five Swords

▪Defense - foot maneuver: backward / forward

Twirling Hammers

▪Attack - count: double (offset timing) / single

▪Attack - weapon height zone - usage: lower-upper / upper

▪Defense - block maneuver (count): double (offset timing) / single

▪Defense - foot maneuver: backward / forward

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / depth(+width)+depth(+width)

▪Defense - pattern - figure 8 (direction): same (downward-inward) / same (inward+inward)

▪Defense - pattern - figure 8 (height zones): high-high / low+high

▪Defense - pattern - figure 8 (intent): defensive-defensive / positional+positional

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / horizontal (parallel to bottom of body)+horizontal (perpendicular to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / depth(+height)-depth(+height) [spiral]

▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (backward-inward)

▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive

▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body)+vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single (offset timing - with inserted maneuver)

 

▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / depth(+width)+depth(+width)

▪Defense - pattern - figure 8 (direction): same (forward+forward) / same (inward+inward)

▪Defense - pattern - figure 8 (height zones): high-high / low+high

▪Defense - pattern - figure 8 (intent): offensive+offensive / positional+positional

▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / horizontal (parallel to bottom of body)+horizontal (perpendicular to front of body)

 

▪Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / inside outer rim-inside outer rim

▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)-depth(+height) [spiral]

▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (backward-inward)

▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / vertical (parallel to front of body)+vertical (parallel to front of body)

▪Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / single (offset timing - with inserted maneuver)

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Refer to Protecting Fans / Dance of Darkness

Isolation Sequence #1

▪Refer to Isolation Sequence #1 / Dance of Darkness

Darting Leaves

▪Refer to Darting Leaves / Dance of Darkness

Unfurling Crane

▪Refer to Unfurling Crane / Dance of Darkness

Destructive Kneel

▪Refer to Destructive Kneel / Dance of Darkness

Flashing Wings

▪Refer to Flashing Wings / Dance of Darkness

Gathering Clouds

▪Refer to Gathering Clouds / Dance of Darkness

Circles of Protection

▪Refer to Circles of Protection / Dance of Darkness

Dance of Darkness

▪Zone of Action (defense): outside the leg (right / left) / outside the arm (right / left)

Thundering Hammers

▪Zone of Action (defense) (primary): outside the (leg) arm (right / left) / outside the arm (right / left)

Unwinding Pendulum

▪Zone of Action (defense) (primary): outside the (leg) arm (right / left) / outside the (leg) arm (right / left)

Reversing Circles

▪Zone of Action (defense) (primary): outside the (leg) arm (right / left) / inside the leg (left / right) - underneath the arms

Snaking Talon

▪Zone of Action (defense) (primary): outside the (leg) arm (right / left) / inside the leg (left / right) - on top of the arms

Circling Fans

▪Zone of Action (defense) (primary) (primary): outside the (leg) arm (right / left) / on top of the arms

Isolation Sequence #2

▪Purpose (primary): establish - articulate / expound - complete - preview

Defensive Cross

▪Zone of Action (defense) (primary): outside the (leg) arm (right / left) / inside the leg (right / left) (between the arms)

Bowing to Buddha

▪Zone of Action (defense) (primary): outside the (leg) arm (right / left) / inside the leg (right / left)

Prance of the Tiger

▪Focal Points: singular / multiple

▪Zone of Action (defense) (primary): outside the (leg) arm (right / left) / inside the arm (right / left)

Shield and Mace

▪Zone of Action (defense) (primary): outside the (leg) arm (right / left) / outside the arm (left / right)

Five Swords

▪Zone of Action (defense) (primary): outside the (leg) arm (right / left) / inside the leg (right / left) - inside the arm (right / left)

Twirling Hammers

▪Zone of Action (defense) (primary): outside the (leg) arm (right / left) / outside the arm (left / right)