<< Click to Display Table of Contents >> Dance of Darkness |
The major information compiled from an analysis of this sequence is:
First Person
•Point of Reference (fixed): left rear flank (4:30) - right front flank (1:30)
•Focal Point (fluid - primary): front (12;00)
•it demonstrates a shift of (fixed) Focal Point 90-degrees (to flank) (4:30 / 10:30 / 1:30) and 180-degrees (to rear) (1:30)
•it demonstrates a shift of (fluid) Focal Point 90-degrees (to flank) (3:00 / 9:00) and 180-degrees (to rear) (6:00)
•it demonstrates a shift in both stance and Focal Point
•it demonstrates redirecting in-flight aggressions
•it demonstrates offense with multiple weapons (closed-partially open)
•it demonstrates offense with both upper and lower limbs (offset timing)
•it demonstrates the use of two (2) weapons simultaneously
•it demonstrates grabbing (a degree of) and pulling (simultaneously with offensive)
•it demonstrates Purposeful Deflection (followed by Purposeful Aggression)
•it demonstrates Purposeful Manipulation (with both the upper and lower limbs)
•it demonstrates a foot maneuver using distance without rotation and distance with rotation
•it introduces sweeping
Major Principles / Theories / Concepts:
Alignment
Angle of Cancellation
Angle of Deflection
Angle of Incidence
Defensive Defense
Economy of Motion
Frictional Pull
Gauging (depth)
Grabbing
Margin for Error
Offensive Offense
Opposing Forces
Outer Rim
Parry
Point of Origin
Poke
Power (Back-up Mass - Gravitational Marriage - Torque)
Pull
Purposeful Aggression
Purposeful Deflection
Purposeful Manipulation
Strike
Sweep
Vice (Sandwich)
Major Physical Reverses / Opposites / Categories:
Protecting Fans |
▪Refer to Protecting Fans / Dance of Darkness analysis |
Isolation Sequence #1 |
▪Refer to Isolation Sequence #1 / Dance of Darkness analysis |
Darting Leaves |
▪Refer to Darting Leaves / Dance of Darkness analysis |
Unfurling Crane |
▪Refer to Unfurling Crane / Dance of Darkness analysis |
Destructive Kneel |
▪Refer to Destructive Kneel / Dance of Darkness analysis |
Flashing Wings |
▪Refer to Flashing Wings / Dance of Darkness analysis |
Gathering Clouds |
▪Refer to Gathering Clouds / Dance of Darkness analysis |
Circles of Protection |
▪Refer to Circles of Protection / Dance of Darkness analysis |
Dance of Darkness |
▪Side: right / left ▪Maneuver - intent: defense / offense ▪Maneuver (travel): path of travel (defense) / line of travel (offense) ▪Maneuver (offense) - count: double / single ▪Maneuver (offense) - degree of open: closed / partially open ▪Maneuver (offense) - method: pushing / pulling ▪Step - direction: backward / forward ▪Step - elements: distance / distance+rotation / rotation |
Thundering Hammers |
▪Maneuver (defense) - direction: downward-inward (offset timing) / inward ▪Maneuver (defense) - count: double (offset timing) / single ▪Maneuver (defense) - type: parry / block ▪Maneuver (offense) - count: double-single / single ▪Maneuver (offense) - degree of open: closed-partially open / closed-open ▪Maneuver (offense) - range: long / middle-long-close ▪Maneuver (offense) - method: pulling+pushing / pushing ▪Step (initial) - direction: backward / forward ▪Step (initial) - method: distance / distance+rotation |
Unwinding Pendulum |
▪Maneuver (defense) - type: parry / parrying block-block ▪Maneuver (offense) - count: double-single / single ▪Maneuver (offense) - degree of open: closed-partially open / open-partially open ▪Maneuver (offense) - range: long / long-close ▪Maneuver (offense) - method: pulling+pushing / pushing ▪Step (initial) - method: distance / distance-rotation |
Reversing Circles |
▪Maneuver (defense) - direction: downward-inward (offset timing) / downward+inward (simultaneous) ▪Maneuver (defense) - type: parry / block ▪Maneuver (defense) - count: double (offset timing) / double (simultaneous) ▪Maneuver (offense) - count: double-single / single ▪Maneuver (offense) - degree of open: closed-partially open / open ▪Maneuver (offense) - method: pulling+pushing / pushing ▪Step (initial) - direction: backward / forward ▪Step (initial) - method: distance / distance+rotation |
Snaking Talon |
▪Maneuver (defense) - direction: downward-inward (offset timing) / downward+inward (simultaneous) ▪Maneuver (defense) - direction: downward-inward (offset timing) / inward-extended outward (offset timing) ▪Maneuver (defense) - type: parry / parry (block) ▪Maneuver (offense) - count: double-single / single ▪Step (initial) - method: distance / distance+rotation |
Circling Fans |
▪Maneuver (defense) - direction: downward-inward (offset timing) / downward-downward (offset timing) ▪Maneuver (offense) - count: double-single / single ▪Maneuver (offense) - method: pulling+pushing / pushing ▪Step (initial) - method: distance (from front) / distance (from flank) |
Isolation Sequence #2 |
▪Reference (points): single / multiple ▪Maneuver (defense) - direction: upward (outward) / upward ▪Maneuver (offense) - count: double-single / single ▪Maneuver (offense) - range: long / long-close ▪Step - direction: backward / none |
Defensive Cross |
▪Maneuver (defense) - direction: downward-inward (offset timing) / downward+downward (simultaneous) ▪Maneuver (defense) - type: parry / parrying block ▪Maneuver (offense) - count: double-single / single ▪Maneuver (offense) - degree of open: closed-partially open / closed-open ▪Maneuver (offense) - method: pulling+pushing / pulling-pushing ▪Step (initial) - method: distance / distance-rotation |
Bowing to Buddha |
▪Maneuver (defense) - direction: downward-inward / inward ▪Maneuver (defense) - count: double (offset timing) / single ▪Maneuver (defense) - type: parry / block (anchoring) ▪Maneuver (offense) - degree of open: closed-partially open / open-closed ▪Maneuver (offense) - method: pulling+pushing / pushing ▪Step (initial) - direction: backward / downward (maintain) ▪Step (initial) - method: distance / height (no distance)-rotation (no distance) |
Prance of the Tiger |
▪Reference Point (initial) - direction: front (rear) / front flank ▪Maneuver (defense) - direction: downward-inward (offset timing) / downward (push-down) ▪Maneuver (defense) - type: parry / block ▪Maneuver (offense) - degree of open: closed-partially open / closed-open ▪Maneuver (offense) - count: double-single / single-triple-double ▪Step (initial) - method: distance (from front) / distance (from front flank) |
Shield and Mace |
▪Maneuver (defense) - direction: downward-inward (offset timing) / outward ▪Maneuver (defense) - count: double (offset timing) / single ▪Maneuver (defense) - type: parry / block ▪Maneuver (offense) - count: double-single / single ▪Maneuver (offense) - degree of open: closed-partially open / closed-open ▪Maneuver (offense) - range: long / long - close ▪Maneuver (offense) - method: pulling+pushing / pushing ▪Step (initial) - direction: backward (away) / forward (toward) ▪Step (initial) - method: distance / distance+rotation |
Five Swords |
▪Maneuver (defense) - type: parry / block ▪Maneuver (offense) - count: double-single / single ▪Maneuver (offense) - degree of open: closed-partially open / open-closed ▪Maneuver (offense) - range: long / long-close ▪Maneuver (offense) - method: pulling+pushing / pushing ▪Step (initial) - direction: backward (away) / forward (toward) ▪Step (initial) - method: distance / distance+rotation |
Twirling Hammers |
▪Maneuver (defense) - direction: downward-inward (offset timing) / extended outward ▪Maneuver (defense) - count: double (offset timing) / single ▪Maneuver (defense) - type: parry / block ▪Maneuver (offense) - degree of open: closed-partially open / closed ▪Maneuver (offense) - range: long / close ▪Maneuver (offense) - method: pulling+pushing / pulling-pushing ▪Step (initial) - direction: backward (away) / sideways ▪Step (initial) - method: distance (depth) / distance (width) |
Major Conceptual Reverses / Opposites / Categories:
Protecting Fans |
▪Refer to Protecting Fans / Dance of Darkness analysis |
Isolation Sequence #1 |
▪Refer to Isolation Sequence #1 / Dance of Darkness analysis |
Darting Leaves |
▪Refer to Darting Leaves / Dance of Darkness analysis |
Unfurling Crane |
▪Refer to Unfurling Crane / Dance of Darkness analysis |
Destructive Kneel |
▪Refer to Destructive Kneel / Dance of Darkness analysis |
Flashing Wings |
▪Refer to Flashing Wings / Dance of Darkness analysis |
Gathering Clouds |
▪Refer to Gathering Clouds / Dance of Darkness analysis |
Circles of Protection |
▪Refer to Circles of Protection / Dance of Darkness analysis |
Dance of Darkness |
▪Block (Parry) / Strike (Poke) / Grab / Sweep ▪Defensive Defense / Offensive Offense ▪Gauging: Open Gap / Close Gap ▪Grab-Strike / Sweep ▪Purposeful Deflection / Purposeful Aggression ▪Stabilize Self / Destabilize Opponent ▪Vise-like Maneuver (Opposing Forces) / Directional Harmony |
Thundering Hammers |
▪Gauging: Open Gap (Close Gap) / Close Gap ▪Grab / Strike ▪Vise-like Maneuver (Opposing Forces) / Directional Harmony |
Unwinding Pendulum |
▪Block (oppose) / Ride (parrying block) ▪Gauging: close gap / close gap - close gap ▪Stabilize Self / Destabilize Opponent ▪Strike / Sweep ▪Vise-like Maneuver (Opposing Forces) / Directional Harmony |
Reversing Circles |
▪Gauging: Open Gap (Close Gap) / Close Gap ▪Grab / Strike ▪Vise-like Maneuver (Opposing Forces) / Directional Harmony ▪Zone of Obscurity / Zone of Visibility |
Snaking Talon |
▪Gauging: Open Gap (Close Gap) / Open Gap ▪Opposing Forces / Vise-like Maneuver ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation ▪Zone of Obscurity / Zone of Visibility |
Circling Fans |
▪Gauging: Open Gap (Close Gap) / Open Gap ▪Grab / Strike ▪Opposing Forces / Directional Harmony ▪Vise-like Maneuver (Opposing Forces) / Directional Harmony ▪Zone of Obscurity / Zone of Visibility |
Isolation Sequence #2 |
▪Block (oppose) / Ride (parrying block) ▪Gauging: Open Gap (Close Gap) / Maintain Gap ▪Mobility: unconstrained (non-stationary) / constrained (isolation) ▪Opposing Forces / Isolated (power) ▪Zone of Obscurity / Zone of Visibility |
Defensive Cross |
▪Block (oppose) / Ride (parrying block) ▪Gauging: Open Gap (Close Gap) / Open Gap ▪Stabilize Self / Destabilize Opponent ▪Zone of Obscurity / Zone of Visibility |
Bowing to Buddha |
▪Gauging: Open Gap (Close Gap) / Maintain Gap (Close Gap) ▪Striking / Vise-like Maneuver |
Prance of the Tiger |
▪Gauging: Open Gap (Close Gap) / Open Gap ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression ▪Grab / Strike ▪Pull / Frictional Pull ▪Vise-like Maneuver / Opposing Forces ▪Zone of Obscurity / Zone of Visibility |
Shield and Mace |
▪Gauging: Open Gap (Close Gap) / Close Gap ▪Grab / Strike ▪Opposing Forces / Directional Harmony ▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression ▪Vise-like Maneuver (Opposing Forces) / Directional Harmony |
Five Swords |
▪Gauging: Open Gap (Close Gap) / Close Gap ▪Grab / Strike ▪Vise-like Maneuver (Opposing Forces) / Directional Harmony ▪Zone of Obscurity / Zone of Visibility |
Twirling Hammers |
▪Gauging: Open Gap (Close Gap) / Close Gap ▪Grab / Strike ▪Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression ▪Push / Pull ▪Vise-like Maneuver / Opposing Forces |
Second Person
•Point of Reference (initial): front (12:00)
•Point of Reference (fixed): front (12:00)
•Point of Reference (fluid): front (12:00)
•it demonstrates multiple elementary attacks (offset timing)
•it demonstrates major attacks from front (12:00)
•it demonstrates in-flight attacks (kick / punch) from a single direction (offset timing)
•it demonstrates long range (major) attacks
•it demonstrates aggression from both a low (kick) and high (punch) weapon (offset timing)
•it demonstrates aggression (kick / punch) with multiple weapons (foot / hand) (offset timing)
•it demonstrates aggression (kick / punch) on linear paths
•it demonstrates an attack from a single potential attacker
Major Principles / Theories / Concepts:
In-Flight Major Attack (double - offset timing)
Kicking (offensive) (low zone)
Punching (offensive) (high zone)
Web of Knowledge - Kicks & Punches
Major Physical Reverses / Opposites / Categories:
Protecting Fans |
▪Refer to Protecting Fans / Dance of Darkness analysis |
Isolation Sequence #1 |
▪Refer to Isolation Sequence #1 / Dance of Darkness analysis |
Darting Leaves |
▪Refer to Darting Leaves / Dance of Darkness analysis |
Unfurling Crane |
▪Refer to Unfurling Crane / Dance of Darkness analysis |
Destructive Kneel |
▪Refer to Destructive Kneel / Dance of Darkness analysis |
Flashing Wings |
▪Refer to Flashing Wings / Dance of Darkness analysis |
Gathering Clouds |
▪Refer to Gathering Clouds / Dance of Darkness analysis |
Circles of Protection |
▪Refer to Circles of Protection / Dance of Darkness analysis |
Dance of Darkness |
▪Attack - height zone: low / high |
Thundering Hammers |
▪Attack - count: double (offset timing) / single ▪Attack - dimension (height): low-high / high |
Unwinding Pendulum |
|
Reversing Circles |
▪Attack - path: linear / circular-linear |
Snaking Talon |
▪Attack: fully defined / partially defined |
Circling Fans |
▪Attack - height zone: low-high / high |
Isolation Sequence #2 |
▪Attack: fully defined / partially defined ▪Attack - count: singular (double - offset timing) / multiple (potentially) ▪Attack - height zone: low-high / high |
Defensive Cross |
▪Attack - count: double (offset timing) / single ▪Attack - height zone: low-high / low |
Bowing to Buddha |
▪Attack - count: double (offset timing) / single ▪Attack - height zone: low-high / low |
Prance of the Tiger |
▪Attack - direction: front / front flank ▪Attack - count: double (offset timing) / single ▪Attack - height zone: low-high / high |
Shield and Mace |
▪Attack - count: double (offset timing) / single ▪Attack - height zone: low-high / high |
Five Swords |
|
Twirling Hammers |
▪Attack - count: double (offset timing) / single ▪Attack - height zone: low-high / high |
Major Conceptual Reverses / Opposites / Categories:
Protecting Fans |
▪Refer to Protecting Fans / Dance of Darkness analysis |
Isolation Sequence #1 |
▪Refer to Isolation Sequence #1 / Dance of Darkness analysis |
Darting Leaves |
▪Refer to Darting Leaves / Dance of Darkness analysis |
Unfurling Crane |
▪Refer to Unfurling Crane / Dance of Darkness analysis |
Destructive Kneel |
▪Refer to Destructive Kneel / Dance of Darkness analysis |
Flashing Wings |
▪Refer to Flashing Wings / Dance of Darkness analysis |
Gathering Clouds |
▪Refer to Gathering Clouds / Dance of Darkness analysis |
Circles of Protection |
▪Refer to Circles of Protection / Dance of Darkness analysis |
Dance of Darkness |
|
Thundering Hammers |
▪Web of Knowledge: Kicks - Punches / Punches |
Unwinding Pendulum |
|
Reversing Circles |
|
Snaking Talon |
▪Intent: major / minor (potentially) |
Circling Fans |
▪Web of Knowledge: Kicks - Punches / Punches |
Isolation Sequence #2 |
▪Web of Knowledge: Kicks - Punches / Punches |
Defensive Cross |
▪Web of Knowledge: Kicks - Punches / Kicks |
Bowing to Buddha |
▪Web of Knowledge: Kicks - Punches / Kicks |
Prance of the Tiger |
▪Web of Knowledge: Kicks - Punches / Punches |
Shield and Mace |
▪Web of Knowledge: Kicks - Punches / Punches |
Five Swords |
|
Twirling Hammers |
▪Web of Knowledge: Kicks - Punches / Punches |
Third Person
Defense
•Point of Reference (form): front flanks (1:30 / 7:30)
•Point of Reference (stance): front, flank, and rear (12:00 / 3:00 / 9:00 / 6:00)
•Point of Reference (maneuver): front and rear (12:00 / 6:00)
•it demonstrates reversed circular motion with a single hand
•it demonstrates a Zone of Action outside the leg and outside the arm
•it demonstrates a defense against multiple attacks (in-flight majors)
•it demonstrates singular major offensive maneuvers
•it demonstrates 2-in-1 (defensive / offensive) timings
•it demonstrates both sides of the sequence
•it demonstrates stepping backward
•it demonstrates a front cross-over foot maneuver (with kick)
•it utilizes only long range weapons
•it utilizes open, closed, and partially closed weapons
•it utilizes the twist, neutral bow, wide kneel and close kneel stance
•it utilizes both the top and bottom weapon of opposite sides
•it demonstrates combining circular motions to form a 'figure 8'
•it demonstrates defensive intersecting circular motions (aka figure 8) with a both hands
•it demonstrates intersecting circular motions (aka figure 8) with a both hand traveling in reverse directions (downward / inward)
•it demonstrates intersecting circular motions (aka figure 8) at different heights (simultaneously)
•it demonstrates intersecting circular motions (aka figure 8) with vertical paths parallel to the side of the body
•it utilizes open hands
•it demonstrates defensive intersecting circular motions (aka figure 8) with a both hands
•it demonstrates intersecting circular motions (aka figure 8) with a both hand traveling in the same direction (inward / outward)
•it demonstrates intersecting circular motions (aka figure 8) to the same dimensions (offset in time)
•it demonstrates intersecting circular motions (aka figure 8) with vertical paths parallel to the side of the body
•it utilizes open hands
•it demonstrates offensive intersecting circular motions (aka figure 8) with a both hands
•it demonstrates intersecting circular motions (aka figure 8) with a both hand traveling in the same direction (inward / outward)
•it demonstrates intersecting circular motions (aka figure 8) to different height zones (simultaneously)
•it demonstrates intersecting circular motions (aka figure 8) with vertical paths parallel to the body
•it utilizes both open and closed hands
•it demonstrates offensive intersecting circular motions (aka figure 8) with a both hands
•it demonstrates intersecting circular motions (aka figure 8) with a both hand traveling in the same direction (outward / outward)
•it demonstrates intersecting circular motions (aka figure 8) to the same dimensions (offset in time)
•it demonstrates intersecting circular motions (aka figure 8) with vertical paths parallel to the body
•it demonstrates intersecting circular motions (aka figure 8) both inside and outside the outer rim (offset to front of body)
•it utilizes partially open hands
Offense
•Point of Reference (global): rear and front flank (7:30 / 1:30)
•it demonstrates defense against multiple elementary attacks (kick / punch)
Major Principles / Theories / Concepts:
Continuous Motion
Figure 8
Range (Attack) (Far)
Major Physical Reverses / Opposites / Categories:
Protecting Fans |
▪Refer to Protecting Fans / Dance of Darkness |
Isolation Sequence #1 |
▪Refer to Isolation Sequence #1 / Dance of Darkness |
Darting Leaves |
▪Refer to Darting Leaves / Dance of Darkness |
Unfurling Crane |
▪Refer to Unfurling Crane / Dance of Darkness |
Destructive Kneel |
▪Refer to Destructive Kneel / Dance of Darkness |
Flashing Wings |
▪Refer to Flashing Wings / Dance of Darkness |
Gathering Clouds |
▪Refer to Gathering Clouds / Dance of Darkness |
Circles of Protection |
▪Refer to Circles of Protection / Dance of Darkness |
Dance of Darkness |
▪Defense - foot maneuver: backward / forward / cross-over / twist (unwind)
▪Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height) / depth(+height) ▪Defense - pattern - figure 8 (direction): downward / inward ▪Defense - pattern - figure 8 (height zones): high / high ▪Defense - pattern - figure 8 (intent): defensive / defensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body) / vertical (parallel to side of body) ▪Defense - pattern - figure 8 (weapon count): double (simultaneous)
▪Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height) / depth(+height) ▪Defense - pattern - figure 8 (direction): inward / outward ▪Defense - pattern - figure 8 (height zones): high / high ▪Defense - pattern - figure 8 (intent): defensive / defensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body) / vertical (parallel to side of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing)
▪Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height) / depth(+height) ▪Defense - pattern - figure 8 (direction): forward / forward ▪Defense - pattern - figure 8 (height zones): high / high ▪Defense - pattern - figure 8 (intent): offensive / offensive ▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to from of body) / vertical (perpendicular to front of body) ▪Defense - pattern - figure 8 (weapon count): double (simultaneous)
▪Defense - pattern - figure 8 (boundaries): inside outer rim / outside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): width(+height) / width(+height) ▪Defense - pattern - figure 8 (direction): inward / outward ▪Defense - pattern - figure 8 (height zones): high / high ▪Defense - pattern - figure 8 (intent): offensive / offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset]) / vertical (parallel to front of body[offset]) ▪Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) |
Thundering Hammers |
▪Attack - count: double (offset timing) / single ▪Attack - weapon height zone - usage: lower-upper / upper ▪Defense - block maneuver (count): double (offset timing) / single ▪Defense - foot maneuver: backward / forward ▪Defense - weapon height zone - usage: upper-lower / upper
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+width)-height(+width) ▪Defense - pattern - figure 8 (direction): same (downward-inward) / same (downward-downward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body)-vertical (parallel to front of body)
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / width(+depth)+depth(+height) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (outward+backward) ▪Defense - pattern - figure 8 (height zones): high-high / low+high ▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / horizontal (parallel to bottom of body)+vertical (parallel to side of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+width)-height(+width) ▪Defense - pattern - figure 8 (direction): same (forward+forward) / same (downward-downward) ▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel to front of body)-vertical (parallel to front of body) ▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)
▪Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / inside outer rim+outside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+depth)+depth(+height) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (outward+backward) ▪Defense - pattern - figure 8 (intent): offensive-offensive / positional+offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / horizontal (parallel to bottom of body)+vertical (parallel to side of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / double (simultaneous) |
Unwinding Pendulum |
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / width(+height)-width(+height) ▪Defense - pattern - figure 8 (direction): same (downward-inward) / opposite (backward-forward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / defensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body)-vertical (parallel to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / width(+height)-width(+height) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (backward-forward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / defensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body)-vertical (parallel to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+height)-width(+height) ▪Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (backward-forward) ▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel to front of body)-vertical (parallel to front of body) ▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / single
▪Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / inside outer rim-inside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+height)-width(+height) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (backward-forward) ▪Defense - pattern - figure 8 (intent): offensive-offensive / defensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / vertical (parallel to front of body)-vertical (parallel to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / single |
Reversing Circles |
▪Attack - angle (from front): direct / offset (width)-direct ▪Defense - foot maneuver: backward / forward ▪Defense - block maneuver (count): double (offset timing) / double (simultaneous)-single
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+depth)-height(+depth) ▪Defense - pattern - figure 8 (direction): same (downward-inward) / same (downward-downward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive(+defensive)-offensive(+defensive) ▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+depth)-height(+depth) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (downward-downward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive(+defensive)-offensive(+defensive) ▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+depth)-height(+depth) ▪Defense - pattern - figure 8 (direction): same (forward+forward) / same (downward-downward) ▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive(+defensive)-offensive(+defensive) ▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body) ▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)
▪Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / inside outer rim-inside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-height(+depth) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (downward-downward) ▪Defense - pattern - figure 8 (intent): offensive-offensive / offensive(+defensive)-offensive(+defensive) ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / double (offset timing) |
Snaking Talon |
▪Attack: fully defined / partially defined ▪Attack - count: double (offset timing) / double (simultaneous)
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / depth(+height)+depth(+height) ▪Defense - pattern - figure 8 (direction): same (downward-inward) / same (inward+downward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / defensive+defensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to side of body)+vertical (parallel to side of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / width(+height)-width(+height) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (inward-extended outward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / defensive-defensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body)-vertical (parallel to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / depth(+height)+depth(+height) ▪Defense - pattern - figure 8 (direction): same (forward+forward) / same (inward+downward) ▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive+defensive ▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel to side of body)+vertical (parallel to side of body)
▪Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / inside outer rim-inside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+height)-width(+height) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (inward-extended outward) ▪Defense - pattern - figure 8 (intent): offensive-offensive / defensive-defensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / vertical (parallel to front of body)-vertical (parallel to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / single |
Circling Fans |
▪Attack - weapon height zone - usage: lower-upper / upper-upper
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+depth)-height(+depth) ▪Defense - pattern - figure 8 (direction): same (downward-inward) / same (downward-downward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / defensive-defensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+depth)-height(+depth) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (downward-downward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / defensive-defensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+depth)-height(+depth) ▪Defense - pattern - figure 8 (direction): same (forward+forward) / same (downward-downward) ▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive-defensive ▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body) ▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)
▪Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / inside outer rim-inside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-height(+depth) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (downward-downward) ▪Defense - pattern - figure 8 (intent): offensive-offensive / defensive-defensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / double (offset timing) |
Isolation Sequence #2 |
▪Attack: fully defined / partially defined ▪Attack - count: double (offset timing) / (potentially) multiple
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / depth(+height)+width(+depth) ▪Defense - pattern - figure 8 (direction): same (downward-inward) / opposite (backward+inward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / defensive+offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / horizontal ([relatively]perpendicular to top of body)+horizontal ([relatively]perpendicular to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / width(+height)+width(+height) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (inward+inward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive+offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body)+vertical (parallel to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / depth(+height)+width(+depth) ▪Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (backward+inward) ▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive+offensive ▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / horizontal ([relatively]perpendicular to top of body)+horizontal ([relatively]perpendicular to front of body)
▪Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / inside outer rim-inside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+height)+width(+height) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (inward+inward) ▪Defense - pattern - figure 8 (intent): offensive-offensive / offensive+offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / vertical (parallel to front of body)+vertical (parallel to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / double (simultaneous) |
Defensive Cross |
▪Attack - count: double (offset timing) / single ▪Attack - weapon height zone - usage: lower-upper / lower ▪Defense - block maneuver (count): double (offset timing) / double (simultaneous)
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+depth)-height(+depth) ▪Defense - pattern - figure 8 (direction): same (downward-inward) / same (downward-downward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / defensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+depth)-height(+depth) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (upward-upward) ▪Defense - pattern - figure 8 (height zones): upper-upper / lower-upper ▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+depth)-height(+depth) ▪Defense - pattern - figure 8 (direction): same (forward+forward) / same (downward-downward) ▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body) ▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)
▪Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / inside outer rim-inside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-height(+depth) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / same (upward-upward) ▪Defense - pattern - figure 8 (height zones): upper-upper / lower-upper ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / double (offset timing) |
Bowing to Buddha |
▪Attack - count: double (offset timing) / single ▪Attack - weapon height zone - usage: lower-upper / lower ▪Defense - block maneuver (count): double (offset timing) / single ▪Defense - foot maneuver: backward / in-place ▪Defense - stance: standing / kneeling
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / width(+height)-depth(+height) ▪Defense - pattern - figure 8 (direction): same (downward-inward) / opposite (inward-upward-downward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / defensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body)-vertical (perpendicular to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / width(+height)-depth(+height) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (inward-upward-downward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / defensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body)-vertical (perpendicular to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+height)-depth(+height) ▪Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (inward-upward-downward) ▪Defense - pattern - figure 8 (intent): offensive+offensive / defensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel to front of body)-vertical (perpendicular to front of body) ▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / single
▪Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / inside outer rim-inside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+height)-depth(+height) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (inward-upward-downward) ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / vertical (parallel to front of body)-vertical (perpendicular to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / single |
Prance of the Tiger |
▪Attack - angle (from front): direct / offset ▪Attack - count: double (offset timing) / single ▪Attack - weapon height zone - usage: lower-upper / upper ▪Defense - block maneuver (count): double (offset timing) / single
▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim-inside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+width)-width(+height) ▪Defense - pattern - figure 8 (direction): same (downward-inward) / opposite (upward-inward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body[offset]) / vertical (parallel to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single
▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim-inside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+width)-width(+height) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (upward-inward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body[offset]) / vertical (parallel to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single
▪Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim-inside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+width)-width(+height) ▪Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (upward-inward) ▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel to front of body[offset]) / vertical (parallel to front of body) ▪Defense - pattern - figure 8 (weapon count): double (simultaneous) / single
▪Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / outside outer rim-inside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+width)-width(+height) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (upward-inward) ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / vertical (parallel to front of body[offset]) / vertical (parallel to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / single |
Shield and Mace |
▪Attack - count: double (offset timing) / single ▪Attack - weapon height zone - usage: lower-upper / upper ▪Defense - block maneuver (count): double (offset timing) / single ▪Defense - foot maneuver: backward / forward
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+width)+height(+width) ▪Defense - pattern - figure 8 (direction): same (downward-inward) / opposite (inward+inward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive+defensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body)+vertical (parallel to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+width)+height(+width) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (inward+inward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive+defensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body)+vertical (parallel to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+width)+height(+width) ▪Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (inward+inward) ▪Defense - pattern - figure 8 (intent): offensive+offensive / offensive-defensive ▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel to front of body)+vertical (parallel to front of body)
▪Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / inside outer rim-inside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+width)+height(+width) ▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (inward+inward) ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / vertical (parallel to front of body)+vertical (parallel to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / double (simultaneous) |
Five Swords |
▪Defense - foot maneuver: backward / forward |
Twirling Hammers |
▪Attack - count: double (offset timing) / single ▪Attack - weapon height zone - usage: lower-upper / upper ▪Defense - block maneuver (count): double (offset timing) / single ▪Defense - foot maneuver: backward / forward
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / depth(+width)+depth(+width) ▪Defense - pattern - figure 8 (direction): same (downward-inward) / same (inward+inward) ▪Defense - pattern - figure 8 (height zones): high-high / low+high ▪Defense - pattern - figure 8 (intent): defensive-defensive / positional+positional ▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / horizontal (parallel to bottom of body)+horizontal (perpendicular to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / depth(+height)-depth(+height) [spiral] ▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (backward-inward) ▪Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive ▪Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body)+vertical (parallel to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing) / single (offset timing - with inserted maneuver)
▪Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / depth(+width)+depth(+width) ▪Defense - pattern - figure 8 (direction): same (forward+forward) / same (inward+inward) ▪Defense - pattern - figure 8 (height zones): high-high / low+high ▪Defense - pattern - figure 8 (intent): offensive+offensive / positional+positional ▪Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / horizontal (parallel to bottom of body)+horizontal (perpendicular to front of body)
▪Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / inside outer rim-inside outer rim ▪Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)-depth(+height) [spiral] ▪Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (backward-inward) ▪Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / vertical (parallel to front of body)+vertical (parallel to front of body) ▪Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / single (offset timing - with inserted maneuver) |
Major Conceptual Reverses / Opposites / Categories:
Protecting Fans |
▪Refer to Protecting Fans / Dance of Darkness |
Isolation Sequence #1 |
▪Refer to Isolation Sequence #1 / Dance of Darkness |
Darting Leaves |
▪Refer to Darting Leaves / Dance of Darkness |
Unfurling Crane |
▪Refer to Unfurling Crane / Dance of Darkness |
Destructive Kneel |
▪Refer to Destructive Kneel / Dance of Darkness |
Flashing Wings |
▪Refer to Flashing Wings / Dance of Darkness |
Gathering Clouds |
▪Refer to Gathering Clouds / Dance of Darkness |
Circles of Protection |
▪Refer to Circles of Protection / Dance of Darkness |
Dance of Darkness |
▪Zone of Action (defense): outside the leg (right / left) / outside the arm (right / left) |
Thundering Hammers |
▪Zone of Action (defense) (primary): outside the (leg) arm (right / left) / outside the arm (right / left) |
Unwinding Pendulum |
▪Zone of Action (defense) (primary): outside the (leg) arm (right / left) / outside the (leg) arm (right / left) |
Reversing Circles |
▪Zone of Action (defense) (primary): outside the (leg) arm (right / left) / inside the leg (left / right) - underneath the arms |
Snaking Talon |
▪Zone of Action (defense) (primary): outside the (leg) arm (right / left) / inside the leg (left / right) - on top of the arms |
Circling Fans |
▪Zone of Action (defense) (primary) (primary): outside the (leg) arm (right / left) / on top of the arms |
Isolation Sequence #2 |
▪Purpose (primary): establish - articulate / expound - complete - preview |
Defensive Cross |
▪Zone of Action (defense) (primary): outside the (leg) arm (right / left) / inside the leg (right / left) (between the arms) |
Bowing to Buddha |
▪Zone of Action (defense) (primary): outside the (leg) arm (right / left) / inside the leg (right / left) |
Prance of the Tiger |
▪Focal Points: singular / multiple ▪Zone of Action (defense) (primary): outside the (leg) arm (right / left) / inside the arm (right / left) |
Shield and Mace |
▪Zone of Action (defense) (primary): outside the (leg) arm (right / left) / outside the arm (left / right) |
Five Swords |
▪Zone of Action (defense) (primary): outside the (leg) arm (right / left) / inside the leg (right / left) - inside the arm (right / left) |
Twirling Hammers |
▪Zone of Action (defense) (primary): outside the (leg) arm (right / left) / outside the arm (left / right) |