Dance of Darkness

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Dance of Darkness

dance of darkness on yantra

dance_of_darkness_l_inward_parry

 

The major information compiled from an analysis of this sequence is:

First Person

Point of Reference (fixed): left rear flank (4:30) - right front flank (1:30)

Focal Point (fluid - primary): front (12;00)

it demonstrates a shift of (fixed) Focal Point 90-degrees (to flank) (4:30 / 10:30 / 1:30) and 180-degrees (to rear) (1:30)

it demonstrates a shift of (fluid) Focal Point 90-degrees (to flank) (3:00 / 9:00) and 180-degrees (to rear) (6:00)

it demonstrates a shift in both stance and Focal Point

it demonstrates redirecting in-flight aggressions

it demonstrates offense with multiple weapons (closed-partially open)

it demonstrates offense with both upper and lower limbs (offset timing)

it demonstrates the use of two (2) weapons simultaneously

it demonstrates grabbing (a degree of) and pulling (simultaneously with offensive)

it demonstrates Purposeful Deflection (followed by Purposeful Aggression)

it demonstrates Purposeful Manipulation (with both the upper and lower limbs)

it demonstrates a foot maneuver using distance without rotation and distance with rotation

it introduces sweeping

 

Major Principles / Theories / Concepts:

Alignment

Angle of Cancellation

Angle of Deflection

Angle of Incidence

Defensive Defense

Economy of Motion

Frictional Pull

Gauging (depth)

Grabbing

Margin for Error

Offensive Offense

Opposing Forces

Outer Rim

Parry

Point of Origin

Poke

Power (Back-up Mass - Gravitational Marriage - Torque)

Pull

Purposeful Aggression

Purposeful Deflection

Purposeful Manipulation

Strike

Sweep

Vice (Sandwich)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Dance of Darkness analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Dance of Darkness analysis

Darting Leaves

Refer to Darting Leaves / Dance of Darkness analysis

Unfurling Crane

Refer to Unfurling Crane / Dance of Darkness analysis

Destructive Kneel

Refer to Destructive Kneel / Dance of Darkness analysis

Flashing Wings

Refer to Flashing Wings / Dance of Darkness analysis

Gathering Clouds

Refer to Gathering Clouds / Dance of Darkness analysis

Circles of Protection

Refer to Circles of Protection / Dance of Darkness analysis

Dance of Darkness

Side: right / left

Maneuver - intent: defense / offense

Maneuver (travel): path of travel (defense) / line of travel (offense)

Maneuver (offense) - count: double / single

Maneuver (offense) - degree of open: closed / partially open

Maneuver (offense) - method: pushing / pulling

Step - direction: backward / forward

Step - elements: distance / distance+rotation / rotation

Thundering Hammers

Maneuver (defense) - direction: downward-inward (offset timing) / inward

Maneuver (defense) - count: double (offset timing) / single

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: double-single / single

Maneuver (offense) - degree of open: closed-partially open / closed-open

Maneuver (offense) - range: long / middle-long-close

Maneuver (offense) - method: pulling+pushing / pushing

Step (initial) - direction: backward / forward

Step (initial) - method: distance / distance+rotation

Unwinding Pendulum

Maneuver (defense) - type: parry / parrying block-block

Maneuver (offense) - count: double-single / single

Maneuver (offense) - degree of open: closed-partially open / open-partially open

Maneuver (offense) - range: long / long-close

Maneuver (offense) - method: pulling+pushing / pushing

Step (initial) - method: distance / distance-rotation

Reversing Circles

Maneuver (defense) - direction: downward-inward (offset timing) / downward+inward (simultaneous)

Maneuver (defense) - type: parry / block

Maneuver (defense) - count: double (offset timing) / double (simultaneous)

Maneuver (offense) - count: double-single / single

Maneuver (offense) - degree of open: closed-partially open / open

Maneuver (offense) - method: pulling+pushing / pushing

Step (initial) - direction: backward / forward

Step (initial) - method: distance / distance+rotation

Snaking Talon

Maneuver (defense) - direction: downward-inward (offset timing) / downward+inward (simultaneous)

Maneuver (defense) - direction: downward-inward (offset timing) / inward-extended outward (offset timing)

Maneuver (defense) - type: parry / parry (block)

Maneuver (offense) - count: double-single / single

Step (initial) - method: distance / distance+rotation

Circling Fans

Maneuver (defense) - direction: downward-inward (offset timing) / downward-downward (offset timing)

Maneuver (offense) - count: double-single / single

Maneuver (offense) - method: pulling+pushing / pushing

Step (initial) - method: distance (from front) / distance (from flank)

Isolation Sequence #2

Reference (points): single / multiple

Maneuver (defense) - direction: upward (outward) / upward

Maneuver (offense) - count: double-single / single

Maneuver (offense) - range: long / long-close

Step - direction: backward / none

Defensive Cross

Maneuver (defense) - direction: downward-inward (offset timing) / downward+downward (simultaneous)

Maneuver (defense) - type: parry / parrying block

Maneuver (offense) - count: double-single / single

Maneuver (offense) - degree of open: closed-partially open / closed-open

Maneuver (offense) - method: pulling+pushing / pulling-pushing

Step (initial) - method: distance / distance-rotation

Bowing to Buddha

Maneuver (defense) - direction: downward-inward / inward

Maneuver (defense) - count: double (offset timing) / single

Maneuver (defense) - type: parry / block (anchoring)

Maneuver (offense) - degree of open: closed-partially open / open-closed

Maneuver (offense) - method: pulling+pushing / pushing

Step (initial) - direction: backward / downward (maintain)

Step (initial) - method: distance / height (no distance)-rotation (no distance)

Prance of the Tiger

Reference Point (initial) - direction: front (rear) / front flank

Maneuver (defense) - direction: downward-inward (offset timing) / downward (push-down)

Maneuver (defense) - type: parry / block

Maneuver (offense) - degree of open: closed-partially open / closed-open

Maneuver (offense) - count: double-single / single-triple-double

Step (initial) - method: distance (from front) / distance (from front flank)

Shield and Mace

Maneuver (defense) - direction: downward-inward (offset timing) / outward

Maneuver (defense) - count: double (offset timing) / single

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: double-single / single

Maneuver (offense) - degree of open: closed-partially open / closed-open

Maneuver (offense) - range: long / long - close

Maneuver (offense) - method: pulling+pushing / pushing

Step (initial) - direction: backward (away) / forward (toward)

Step (initial) - method: distance / distance+rotation

Five Swords

Maneuver (defense) - type: parry / block

Maneuver (offense) - count: double-single / single

Maneuver (offense) - degree of open: closed-partially open / open-closed

Maneuver (offense) - range: long / long-close

Maneuver (offense) - method: pulling+pushing / pushing

Step (initial) - direction: backward (away) / forward (toward)

Step (initial) - method: distance / distance+rotation

Twirling Hammers

Maneuver (defense) - direction: downward-inward (offset timing) / extended outward

Maneuver (defense) - count: double (offset timing) / single

Maneuver (defense) - type: parry / block

Maneuver (offense) - degree of open: closed-partially open / closed

Maneuver (offense) - range: long / close

Maneuver (offense) - method: pulling+pushing / pulling-pushing

Step (initial) - direction: backward (away) / sideways

Step (initial) - method: distance (depth) / distance (width)

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Dance of Darkness analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Dance of Darkness analysis

Darting Leaves

Refer to Darting Leaves / Dance of Darkness analysis

Unfurling Crane

Refer to Unfurling Crane / Dance of Darkness analysis

Destructive Kneel

Refer to Destructive Kneel / Dance of Darkness analysis

Flashing Wings

Refer to Flashing Wings / Dance of Darkness analysis

Gathering Clouds

Refer to Gathering Clouds / Dance of Darkness analysis

Circles of Protection

Refer to Circles of Protection / Dance of Darkness analysis

Dance of Darkness

Block (Parry) / Strike (Poke) / Grab / Sweep

Defensive Defense / Offensive Offense

Gauging: Open Gap / Close Gap

Grab-Strike / Sweep

Purposeful Deflection / Purposeful Aggression

Stabilize Self / Destabilize Opponent

Vise-like Maneuver (Opposing Forces) / Directional Harmony

Thundering Hammers

Gauging: Open Gap (Close Gap) / Close Gap

Grab / Strike

Vise-like Maneuver (Opposing Forces) / Directional Harmony

Unwinding Pendulum

Block (oppose) / Ride (parrying block)

Gauging: close gap / close gap - close gap

Stabilize Self / Destabilize Opponent

Strike / Sweep

Vise-like Maneuver (Opposing Forces) / Directional Harmony

Reversing Circles

Gauging: Open Gap (Close Gap) / Close Gap

Grab / Strike

Vise-like Maneuver (Opposing Forces) / Directional Harmony

Zone of Obscurity / Zone of Visibility

Snaking Talon

Gauging: Open Gap (Close Gap) / Open Gap

Opposing Forces / Vise-like Maneuver

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation

Zone of Obscurity / Zone of Visibility

Circling Fans

Gauging: Open Gap (Close Gap) / Open Gap

Grab / Strike

Opposing Forces / Directional Harmony

Vise-like Maneuver (Opposing Forces) / Directional Harmony

Zone of Obscurity / Zone of Visibility

Isolation Sequence #2

Block (oppose) / Ride (parrying block)

Gauging: Open Gap (Close Gap) / Maintain Gap

Mobility: unconstrained (non-stationary) / constrained (isolation)

Opposing Forces / Isolated (power)

Zone of Obscurity / Zone of Visibility

Defensive Cross

Block (oppose) / Ride (parrying block)

Gauging: Open Gap (Close Gap) / Open Gap

Stabilize Self / Destabilize Opponent

Zone of Obscurity / Zone of Visibility

Bowing to Buddha

Gauging: Open Gap (Close Gap) / Maintain Gap (Close Gap)

Striking / Vise-like Maneuver

Prance of the Tiger

Gauging: Open Gap (Close Gap) / Open Gap

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Grab / Strike

Pull / Frictional Pull

Vise-like Maneuver / Opposing Forces

Zone of Obscurity / Zone of Visibility

Shield and Mace

Gauging: Open Gap (Close Gap) / Close Gap

Grab / Strike

Opposing Forces / Directional Harmony

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Vise-like Maneuver (Opposing Forces) / Directional Harmony

Five Swords

Gauging: Open Gap (Close Gap) / Close Gap

Grab / Strike

Vise-like Maneuver (Opposing Forces) / Directional Harmony

Zone of Obscurity / Zone of Visibility

Twirling Hammers

Gauging: Open Gap (Close Gap) / Close Gap

Grab / Strike

Purposeful Deflection - Purposeful Aggression - Purposeful Manipulation / Purposeful Deflection - Purposeful Aggression

Push / Pull

Vise-like Maneuver / Opposing Forces

 

Second Person

Point of Reference (initial): front (12:00)

Point of Reference (fixed): front (12:00)

Point of Reference (fluid): front (12:00)

it demonstrates multiple elementary attacks (offset timing)

it demonstrates major attacks from front (12:00)

it demonstrates in-flight attacks (kick / punch) from a single direction (offset timing)

it demonstrates long range (major) attacks

it demonstrates aggression from both a low (kick) and high (punch) weapon (offset timing)

it demonstrates aggression (kick / punch) with multiple weapons (foot / hand) (offset timing)

it demonstrates aggression (kick / punch) on linear paths

it demonstrates an attack from a single potential attacker

 

Major Principles / Theories / Concepts:

In-Flight Major Attack (double - offset timing)

Kicking (offensive) (low zone)

Punching (offensive) (high zone)

Web of Knowledge - Kicks & Punches

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Dance of Darkness analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Dance of Darkness analysis

Darting Leaves

Refer to Darting Leaves / Dance of Darkness analysis

Unfurling Crane

Refer to Unfurling Crane / Dance of Darkness analysis

Destructive Kneel

Refer to Destructive Kneel / Dance of Darkness analysis

Flashing Wings

Refer to Flashing Wings / Dance of Darkness analysis

Gathering Clouds

Refer to Gathering Clouds / Dance of Darkness analysis

Circles of Protection

Refer to Circles of Protection / Dance of Darkness analysis

Dance of Darkness

Attack - height zone: low / high

Thundering Hammers

Attack - count: double (offset timing) / single

Attack - dimension (height): low-high / high

Unwinding Pendulum


Reversing Circles

Attack - path: linear / circular-linear

Snaking Talon

Attack: fully defined / partially defined

Circling Fans

Attack - height zone: low-high / high

Isolation Sequence #2

Attack: fully defined / partially defined

Attack - count: singular (double - offset timing) / multiple (potentially)

Attack - height zone: low-high / high

Defensive Cross

Attack - count: double (offset timing) / single

Attack - height zone: low-high / low

Bowing to Buddha

Attack - count: double (offset timing) / single

Attack - height zone: low-high / low

Prance of the Tiger

Attack - direction: front / front flank

Attack - count: double (offset timing) / single

Attack - height zone: low-high / high

Shield and Mace

Attack - count: double (offset timing) / single

Attack - height zone: low-high / high

Five Swords


Twirling Hammers

Attack - count: double (offset timing) / single

Attack - height zone: low-high / high

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Dance of Darkness analysis

Isolation Sequence #1

Refer to Isolation Sequence #1 / Dance of Darkness analysis

Darting Leaves

Refer to Darting Leaves / Dance of Darkness analysis

Unfurling Crane

Refer to Unfurling Crane / Dance of Darkness analysis

Destructive Kneel

Refer to Destructive Kneel / Dance of Darkness analysis

Flashing Wings

Refer to Flashing Wings / Dance of Darkness analysis

Gathering Clouds

Refer to Gathering Clouds / Dance of Darkness analysis

Circles of Protection

Refer to Circles of Protection / Dance of Darkness analysis

Dance of Darkness


Thundering Hammers

Web of Knowledge: Kicks - Punches / Punches

Unwinding Pendulum


Reversing Circles


Snaking Talon

Intent: major / minor (potentially)

Circling Fans

Web of Knowledge: Kicks - Punches / Punches

Isolation Sequence #2

Web of Knowledge: Kicks - Punches / Punches

Defensive Cross

Web of Knowledge: Kicks - Punches / Kicks

Bowing to Buddha

Web of Knowledge: Kicks - Punches / Kicks

Prance of the Tiger

Web of Knowledge: Kicks - Punches / Punches

Shield and Mace

Web of Knowledge: Kicks - Punches / Punches

Five Swords


Twirling Hammers

Web of Knowledge: Kicks - Punches / Punches

 

Third Person

Defense

Point of Reference (form): front flanks (1:30 / 7:30)

Point of Reference (stance): front, flank, and rear (12:00 / 3:00 / 9:00 / 6:00)

Point of Reference (maneuver): front and rear (12:00 / 6:00)

it demonstrates reversed circular motion with a single hand

it demonstrates a Zone of Action outside the leg and outside the arm

it demonstrates a defense against multiple attacks (in-flight majors)

it demonstrates singular major offensive maneuvers

it demonstrates 2-in-1 (defensive / offensive) timings

it demonstrates both sides of the sequence

it demonstrates stepping backward

it demonstrates a front cross-over foot maneuver (with kick)

it utilizes only long range weapons

it utilizes open, closed, and partially closed weapons

it utilizes the twist, neutral bow, wide kneel and close kneel stance

it utilizes both the top and bottom weapon of opposite sides

it demonstrates combining circular motions to form a 'figure 8'

 

it demonstrates defensive intersecting circular motions (aka figure 8) with a both hands

it demonstrates intersecting circular motions (aka figure 8) with a both hand traveling in reverse directions (downward / inward)

it demonstrates intersecting circular motions (aka figure 8) at different heights (simultaneously)

it demonstrates intersecting circular motions (aka figure 8) with vertical paths parallel to the side of the body

it utilizes open hands

 

it demonstrates defensive intersecting circular motions (aka figure 8) with a both hands

it demonstrates intersecting circular motions (aka figure 8) with a both hand traveling in the same direction (inward / outward)

it demonstrates intersecting circular motions (aka figure 8) to the same dimensions (offset in time)

it demonstrates intersecting circular motions (aka figure 8) with vertical paths parallel to the side of the body

it utilizes open hands

 

it demonstrates offensive intersecting circular motions (aka figure 8) with a both hands

it demonstrates intersecting circular motions (aka figure 8) with a both hand traveling in the same direction (inward / outward)

it demonstrates intersecting circular motions (aka figure 8) to different height zones (simultaneously)

it demonstrates intersecting circular motions (aka figure 8) with vertical paths parallel to the body

it utilizes both open and closed hands

 

it demonstrates offensive intersecting circular motions (aka figure 8) with a both hands

it demonstrates intersecting circular motions (aka figure 8) with a both hand traveling in the same direction (outward / outward)

it demonstrates intersecting circular motions (aka figure 8) to the same dimensions (offset in time)

it demonstrates intersecting circular motions (aka figure 8) with vertical paths parallel to the body

it demonstrates intersecting circular motions (aka figure 8) both inside and outside the outer rim (offset to front of body)

it utilizes partially open hands

 

Offense

Point of Reference (global): rear and front flank (7:30 / 1:30)

it demonstrates defense against multiple elementary attacks (kick / punch)

 

Major Principles / Theories / Concepts:

Continuous Motion

Figure 8

Range (Attack) (Far)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Dance of Darkness

Isolation Sequence #1

Refer to Isolation Sequence #1 / Dance of Darkness

Darting Leaves

Refer to Darting Leaves / Dance of Darkness

Unfurling Crane

Refer to Unfurling Crane / Dance of Darkness

Destructive Kneel

Refer to Destructive Kneel / Dance of Darkness

Flashing Wings

Refer to Flashing Wings / Dance of Darkness

Gathering Clouds

Refer to Gathering Clouds / Dance of Darkness

Circles of Protection

Refer to Circles of Protection / Dance of Darkness

Dance of Darkness

Defense - foot maneuver: backward / forward / cross-over / twist (unwind)

 

Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): depth(+height) / depth(+height)

Defense - pattern - figure 8 (direction): downward / inward

Defense - pattern - figure 8 (height zones): high / high

Defense - pattern - figure 8 (intent): defensive / defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body) / vertical (parallel to side of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous)

 

Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): depth(+height) / depth(+height)

Defense - pattern - figure 8 (direction): inward / outward

Defense - pattern - figure 8 (height zones): high / high

Defense - pattern - figure 8 (intent): defensive / defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body) / vertical (parallel to side of body)

Defense - pattern - figure 8 (weapon count): double (offset timing)

 

Defense - pattern - figure 8 (boundaries): inside outer rim / inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): depth(+height) / depth(+height)

Defense - pattern - figure 8 (direction): forward / forward

Defense - pattern - figure 8 (height zones): high / high

Defense - pattern - figure 8 (intent): offensive / offensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to from of body) / vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous)

 

Defense - pattern - figure 8 (boundaries): inside outer rim / outside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height) / width(+height)

Defense - pattern - figure 8 (direction): inward / outward

Defense - pattern - figure 8 (height zones): high / high

Defense - pattern - figure 8 (intent): offensive / offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset]) / vertical (parallel to front of body[offset])

Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver)

Thundering Hammers

Attack - count: double (offset timing) / single

Attack - weapon height zone - usage: lower-upper / upper

Defense - block maneuver (count): double (offset timing) / single

Defense - foot maneuver: backward / forward

Defense - weapon height zone - usage: upper-lower / upper

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+width)-height(+width)

Defense - pattern - figure 8 (direction): same (downward-inward) / same (downward-downward)

Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / width(+depth)+depth(+height)

Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (outward+backward)

Defense - pattern - figure 8 (height zones): high-high / low+high

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / horizontal (parallel to bottom of body)+vertical (parallel to side of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+width)-height(+width)

Defense - pattern - figure 8 (direction): same (forward+forward) / same (downward-downward)

Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / inside outer rim+outside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+depth)+depth(+height)

Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (outward+backward)

Defense - pattern - figure 8 (intent): offensive-offensive / positional+offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / horizontal (parallel to bottom of body)+vertical (parallel to side of body)

Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / double (simultaneous)

Unwinding Pendulum

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / width(+height)-width(+height)

Defense - pattern - figure 8 (direction): same (downward-inward) / opposite (backward-forward)

Defense - pattern - figure 8 (intent): defensive-defensive / defensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / single

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / width(+height)-width(+height)

Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (backward-forward)

Defense - pattern - figure 8 (intent): defensive-defensive / defensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / single

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+height)-width(+height)

Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (backward-forward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive-offensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / single

 

Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+height)-width(+height)

Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (backward-forward)

Defense - pattern - figure 8 (intent): offensive-offensive / defensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / vertical (parallel to front of body)-vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / single

Reversing Circles

Attack - angle (from front): direct / offset (width)-direct

Defense - foot maneuver: backward / forward

Defense - block maneuver (count): double (offset timing) / double (simultaneous)-single

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (downward-inward) / same (downward-downward)

Defense - pattern - figure 8 (intent): defensive-defensive / offensive(+defensive)-offensive(+defensive)

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (inward-outward) / same (downward-downward)

Defense - pattern - figure 8 (intent): defensive-defensive / offensive(+defensive)-offensive(+defensive)

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (forward+forward) / same (downward-downward)

Defense - pattern - figure 8 (intent): offensive+offensive / offensive(+defensive)-offensive(+defensive)

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (inward-outward) / same (downward-downward)

Defense - pattern - figure 8 (intent): offensive-offensive / offensive(+defensive)-offensive(+defensive)

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / double (offset timing)

Snaking Talon

Attack: fully defined / partially defined

Attack - count: double (offset timing) / double (simultaneous)

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / depth(+height)+depth(+height)

Defense - pattern - figure 8 (direction): same (downward-inward) / same (inward+downward)

Defense - pattern - figure 8 (intent): defensive-defensive / defensive+defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to side of body)+vertical (parallel to side of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / width(+height)-width(+height)

Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (inward-extended outward)

Defense - pattern - figure 8 (intent): defensive-defensive / defensive-defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body)-vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / single

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / depth(+height)+depth(+height)

Defense - pattern - figure 8 (direction): same (forward+forward) / same (inward+downward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive+defensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel to side of body)+vertical (parallel to side of body)

 

Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+height)-width(+height)

Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (inward-extended outward)

Defense - pattern - figure 8 (intent): offensive-offensive / defensive-defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / vertical (parallel to front of body)-vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / single

Circling Fans

Attack - weapon height zone - usage: lower-upper / upper-upper

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (downward-inward) / same (downward-downward)

Defense - pattern - figure 8 (intent): defensive-defensive / defensive-defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (inward-outward) / same (downward-downward)

Defense - pattern - figure 8 (intent): defensive-defensive / defensive-defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (forward+forward) / same (downward-downward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive-defensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (inward-outward) / same (downward-downward)

Defense - pattern - figure 8 (intent): offensive-offensive / defensive-defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / double (offset timing)

Isolation Sequence #2

Attack: fully defined / partially defined

Attack - count: double (offset timing) / (potentially) multiple

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / depth(+height)+width(+depth)

Defense - pattern - figure 8 (direction): same (downward-inward) / opposite (backward+inward)

Defense - pattern - figure 8 (intent): defensive-defensive / defensive+offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / horizontal ([relatively]perpendicular to top of body)+horizontal ([relatively]perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / width(+height)+width(+height)

Defense - pattern - figure 8 (direction): same (inward-outward) / same (inward+inward)

Defense - pattern - figure 8 (intent): defensive-defensive / offensive+offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body)+vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / depth(+height)+width(+depth)

Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (backward+inward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive+offensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / horizontal ([relatively]perpendicular to top of body)+horizontal ([relatively]perpendicular to front of body)

 

Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+height)+width(+height)

Defense - pattern - figure 8 (direction): same (inward-outward) / same (inward+inward)

Defense - pattern - figure 8 (intent): offensive-offensive / offensive+offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / vertical (parallel to front of body)+vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / double (simultaneous)

Defensive Cross

Attack - count: double (offset timing) / single

Attack - weapon height zone - usage: lower-upper / lower

Defense - block maneuver (count): double (offset timing) / double (simultaneous)

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (downward-inward) / same (downward-downward)

Defense - pattern - figure 8 (intent): defensive-defensive / defensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (inward-outward) / same (upward-upward)

Defense - pattern - figure 8 (height zones): upper-upper / lower-upper

Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (forward+forward) / same (downward-downward)

Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / double (offset timing)

 

Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+depth)-height(+depth)

Defense - pattern - figure 8 (direction): same (inward-outward) / same (upward-upward)

Defense - pattern - figure 8 (height zones): upper-upper / lower-upper

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / vertical (perpendicular to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / double (offset timing)

Bowing to Buddha

Attack - count: double (offset timing) / single

Attack - weapon height zone - usage: lower-upper / lower

Defense - block maneuver (count): double (offset timing) / single

Defense - foot maneuver: backward / in-place

Defense - stance: standing / kneeling

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / width(+height)-depth(+height)

Defense - pattern - figure 8 (direction): same (downward-inward) / opposite (inward-upward-downward)

Defense - pattern - figure 8 (intent): defensive-defensive / defensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / single

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / width(+height)-depth(+height)

Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (inward-upward-downward)

Defense - pattern - figure 8 (intent): defensive-defensive / defensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / single

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / width(+height)-depth(+height)

Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (inward-upward-downward)

Defense - pattern - figure 8 (intent): offensive+offensive / defensive-offensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / single

 

Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / width(+height)-depth(+height)

Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (inward-upward-downward)

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / vertical (parallel to front of body)-vertical (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / single

Prance of the Tiger

Attack - angle (from front): direct / offset

Attack - count: double (offset timing) / single

Attack - weapon height zone - usage: lower-upper / upper

Defense - block maneuver (count): double (offset timing) / single

 

Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+width)-width(+height)

Defense - pattern - figure 8 (direction): same (downward-inward) / opposite (upward-inward)

Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body[offset]) / vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / single

 

Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+width)-width(+height)

Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (upward-inward)

Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body[offset]) / vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / single

 

Defense - pattern - figure 8 (boundaries): inside outer rim-inside outer rim / outside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+width)-width(+height)

Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (upward-inward)

Defense - pattern - figure 8 (intent): offensive+offensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel to front of body[offset]) / vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (simultaneous) / single

 

Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / outside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+width)-width(+height)

Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (upward-inward)

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / vertical (parallel to front of body[offset]) / vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / single

Shield and Mace

Attack - count: double (offset timing) / single

Attack - weapon height zone - usage: lower-upper / upper

Defense - block maneuver (count): double (offset timing) / single

Defense - foot maneuver: backward / forward

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+width)+height(+width)

Defense - pattern - figure 8 (direction): same (downward-inward) / opposite (inward+inward)

Defense - pattern - figure 8 (intent): defensive-defensive / offensive+defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body)+vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / height(+width)+height(+width)

Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (inward+inward)

Defense - pattern - figure 8 (intent): defensive-defensive / offensive+defensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body)+vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / height(+width)+height(+width)

Defense - pattern - figure 8 (direction): same (forward+forward) / opposite (inward+inward)

Defense - pattern - figure 8 (intent): offensive+offensive / offensive-defensive

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / vertical (parallel to front of body)+vertical (parallel to front of body)

 

Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / height(+width)+height(+width)

Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (inward+inward)

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / vertical (parallel to front of body)+vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / double (simultaneous)

Five Swords

Defense - foot maneuver: backward / forward

Twirling Hammers

Attack - count: double (offset timing) / single

Attack - weapon height zone - usage: lower-upper / upper

Defense - block maneuver (count): double (offset timing) / single

Defense - foot maneuver: backward / forward

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / depth(+width)+depth(+width)

Defense - pattern - figure 8 (direction): same (downward-inward) / same (inward+inward)

Defense - pattern - figure 8 (height zones): high-high / low+high

Defense - pattern - figure 8 (intent): defensive-defensive / positional+positional

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / horizontal (parallel to bottom of body)+horizontal (perpendicular to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / double (simultaneous)

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)-depth(+height) / depth(+height)-depth(+height) [spiral]

Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (backward-inward)

Defense - pattern - figure 8 (intent): defensive-defensive / offensive-offensive

Defense - pattern - figure 8 (orientation): vertical (parallel to side of body)-vertical (parallel to side of body) / vertical (parallel to front of body)+vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing) / single (offset timing - with inserted maneuver)

 

Defense - pattern - figure 8 (dimensions [primary]): depth(+height)+depth(+height) / depth(+width)+depth(+width)

Defense - pattern - figure 8 (direction): same (forward+forward) / same (inward+inward)

Defense - pattern - figure 8 (height zones): high-high / low+high

Defense - pattern - figure 8 (intent): offensive+offensive / positional+positional

Defense - pattern - figure 8 (orientation): vertical (perpendicular to front of body)+vertical (perpendicular to front of body) / horizontal (parallel to bottom of body)+horizontal (perpendicular to front of body)

 

Defense - pattern - figure 8 (boundaries): inside outer rim-outside outer rim / inside outer rim-inside outer rim

Defense - pattern - figure 8 (dimensions [primary]): width(+height)-width(+height) / depth(+height)-depth(+height) [spiral]

Defense - pattern - figure 8 (direction): same (inward-outward) / opposite (backward-inward)

Defense - pattern - figure 8 (orientation): vertical (parallel to front of body[offset])-vertical (parallel to front of body[offset]) / vertical (parallel to front of body)+vertical (parallel to front of body)

Defense - pattern - figure 8 (weapon count): double (offset timing - with inserted maneuver) / single (offset timing - with inserted maneuver)

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Refer to Protecting Fans / Dance of Darkness

Isolation Sequence #1

Refer to Isolation Sequence #1 / Dance of Darkness

Darting Leaves

Refer to Darting Leaves / Dance of Darkness

Unfurling Crane

Refer to Unfurling Crane / Dance of Darkness

Destructive Kneel

Refer to Destructive Kneel / Dance of Darkness

Flashing Wings

Refer to Flashing Wings / Dance of Darkness

Gathering Clouds

Refer to Gathering Clouds / Dance of Darkness

Circles of Protection

Refer to Circles of Protection / Dance of Darkness

Dance of Darkness

Zone of Action (defense): outside the leg (right / left) / outside the arm (right / left)

Thundering Hammers

Zone of Action (defense) (primary): outside the (leg) arm (right / left) / outside the arm (right / left)

Unwinding Pendulum

Zone of Action (defense) (primary): outside the (leg) arm (right / left) / outside the (leg) arm (right / left)

Reversing Circles

Zone of Action (defense) (primary): outside the (leg) arm (right / left) / inside the leg (left / right) - underneath the arms

Snaking Talon

Zone of Action (defense) (primary): outside the (leg) arm (right / left) / inside the leg (left / right) - on top of the arms

Circling Fans

Zone of Action (defense) (primary) (primary): outside the (leg) arm (right / left) / on top of the arms

Isolation Sequence #2

Purpose (primary): establish - articulate / expound - complete - preview

Defensive Cross

Zone of Action (defense) (primary): outside the (leg) arm (right / left) / inside the leg (right / left) (between the arms)

Bowing to Buddha

Zone of Action (defense) (primary): outside the (leg) arm (right / left) / inside the leg (right / left)

Prance of the Tiger

Focal Points: singular / multiple

Zone of Action (defense) (primary): outside the (leg) arm (right / left) / inside the arm (right / left)

Shield and Mace

Zone of Action (defense) (primary): outside the (leg) arm (right / left) / outside the arm (left / right)

Five Swords

Zone of Action (defense) (primary): outside the (leg) arm (right / left) / inside the leg (right / left) - inside the arm (right / left)

Twirling Hammers

Zone of Action (defense) (primary): outside the (leg) arm (right / left) / outside the arm (left / right)