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The major information compiled from an analysis of this sequence is:
•Point of Reference (initial): 6:00
•Point of Reference (fixed): 6:00
•Point of Reference (fluid): 6:00 - 3:00
•it introduces using both an upper and lower body strike simultaneously (Defensive Offense)
•it introduces spinning
•it demonstrates a Zone of Action that starts between both the left and right, then transitions to outside of the left
•it demonstrates a foot position of natural (to natural - neither forward)
•it demonstrates "slipping" an attack with counter strikes
•it demonstrates using a strike to manipulate opponent positioning
•it demonstrates "breaking the waist" of the opponent (leveraging) backward
•it demonstrates Purposeful Aggression
Major Principles / Theories / Concepts:
Defensive Offense
Economy of Motion
Gauging (depth / width)
Grabbing (counter)
Offensive Offense
Offset Timing
Outer Rim
Point of Origin
Power (Back-up Mass / Torque)
Pushing
Spinning
Major Physical Reverses / Opposites / Categories:
Destructive Twins |
▪strike - count: single (left) - double (right) (right) - single (left) / double (left) (right) - single (left) (right) ▪strike (double) - weapon height zone: high (right) + low (right) / high (left + right) ▪strike (double) - target height zones: high + low (right) / high + low (right + left) ▪strike (double) - direction: vertical / horizontal ▪grab (offense) - discontinued: indirect (slip out) / direct (break off) ▪grab (defense) - action intention: break (anchor point) / pull ▪strike - weapon contact point (arms): bottom / top ▪strike - range: short / long ▪step - direction: flank (away) right (from rear) / forward (toward) right (from front) |
Crashing Wings |
▪strike - count: single (left) - double (right) - single (right) / double - single (left) (right) ▪strike (double) - weapon height zone: high + low (right - upward) / low (downward) ▪strike (to arm) - count: single (right) / double ▪grab (defense) - weapon side: left (hand) / right (arm) ▪pin - type: grab (left) / press (right) ▪step (with right) (parallel) (flank) - direction: left / right ▪foot maneuver - weapon side: right (flank) - left (flank) / right (flank) - left (forward) |
Twirling Wings |
▪strike (elbow) - direction: vertical (upward) (right) / horizontal (inward) (left) ▪strike - count: single (left) (right) - double (right) / single (left) ▪strike (left) - direction: vertical (downward) / horizontal (inward) ▪strike - weapon side: right (forward) / left (inward) ▪strike - target height zone: low (left) - low (right) + high (right) - middle (right) / middle (arm) (left) ▪grab (offense) - with (double): arms / hands ▪grab (offense) - discontinued: indirect (slip out) / direct (break off) ▪step (with right) - direction: parallel (flank) to left / backward (toward) right ▪foot maneuver - cover (right): 360-degree (flank) / 180-degree (backward) |
Circling Wing |
▪strike (upward elbow) (right) - body relation (defender): behind / front ▪strike (to arm) (right) - direction: forward (upward) / downward ▪strike - weapon side: left (low) - right (high + low) (middle) / left (high) - right (high) (low) ▪strike - count: single (left) (right) - double (right) (right) / single (left) (right) ▪strike - direction: downward (left) (foot) / upward (right) (arm) ▪grab (defense) - with: left (hand) / shoulders + head ▪pin - type: grab (left) / press (right) ▪step - weapon side: right (parallel) / left (away) ▪foot maneuver - direction: right (flank) - left (flank) / left (forward) - cover ▪foot maneuver - cover: 360-degree (right) (left) (counter clockwise) / 180-degree (left) (clockwise) |
Crossing Talon |
▪maneuver (vice-like) - using: foot (self) + ground (environment) (left) / hands (self) (double) ▪grab (offense) - reaction: slipped / countered ▪grab (defense) - intent: (offense) break (anchor point) (strike) (left) / (defense) push (counter) (manipulate) (double) ▪strike (elbow) - weapon side: right (vertical) / left (horizontal) ▪elbow (vertical) - body relation (defender): rear (right) / front (left) ▪strike - count: double (high + low) / single (high) ▪strike - contact point (elbow): inside (right) / outside (left) ▪weapon - range: long to short / short to short ▪step - direction: flank (away) right (from rear) / forward (toward) left (from front) |
Scraping Hoof |
▪strike (stomp) - weapon side: left (beginning) / right (end) ▪strike - count: double / single ▪strike (to head) - with: extremity (elbow) (right) / head ▪grab (defense) - with: hand (left) / arms (double) ▪pin - type: grab (left) / press (double) ▪opponent - manipulation zone (push backward): low (hip) / high (head) ▪step (parallel) (flank) - direction: left / right ▪step - purpose: maneuver base / contract base ▪foot maneuver - weapon side: right (flank) - left (flank) / left (flank) - right flank (forward) ▪contour - what (on opponent): body / leg |
Fatal Cross |
▪strike - count: single (left) - double (right) (right) - single (right) / double ▪strike - weapon height zones: low (foot) / high (head) ▪maneuver (vice-like) - method: grabbing (pinching) (left) / scissor ▪maneuver (vice-like) - method: vice (downward) / scissor (left + right) ▪maneuver (vice-like) - direction: vertical (vice) / horizontal (scissor) ▪maneuver (vice-like) - using: body (self) + ground (environment) / body (self) ▪opponent - manipulation zone (push forward): high (arm) / low (abdomen) ▪opponent - manipulation direction (bend): backward (push top) / forward (push bottom) ▪foot maneuver - direction: flank (parallel) (right) (left) / forward (toward) (right) ▪contour - what (on opponent): leg / arms |
Grip of Death |
▪maneuver (vice-like) - using: foot (self) + ground (environment) (left) / hands (self) (double) ▪grab (offense) - reaction: slipped (move you) / leveraged (off) (move opponent) ▪weapon (elbow) (right) - purpose: Offensive Offense (striking) / Defensive Offense (leveraging) ▪strike (double) - body relation (defender): rear / front ▪strike - count: double - single (right) / double - single (left) ▪strike (double) - height zone: high + low (front + front) / high + high (front + back) ▪strike (double) (vertical) - direction: downward / Opposing Forces (upward + downward) ▪strike (vertical) - method: Vicing (upward) / Sandwiching (upward + downward) ▪weapon - contact point (elbow): inside / edge (forearm) ▪Zone of Obscurity: hand + foot (right - in front) / hand (right - behind) ▪step - direction: right (parallel) (flank) (from rear) / left (parallel) (forward) (from flank) ▪foot maneuver - cover: 360-degree (right) / 180-degree (left) |
Locked Wing |
▪strike (double) (high + low) (right + right) - weapon position: rear (short + long) / front (long + long) ▪strike (double) - direction: same direction / opposite direction ▪grab (offense) - reaction: slipped / countered ▪grab (defense) - intent: break (anchor point) / pull ▪weapon - contact point (arm): elbow (short) - inner elbow (short) / elbow (short) - hand (long) ▪strike (elbow) (inner) - weapon side: right (aggressive) (upward) / left (manipulative) (downward) ▪strike (inner elbow) - effect (on opponent): bend backward / bend forward ▪strike - contact point (leg): heel (left) (downward) / knee (right) (upward) ▪strike - contact point (leg) (right) (upward): heel (rear) / knee (front) ▪step - direction: backward (toward) flank (away) right / left ▪spin - gauge (counter clockwise): open gap (right foot - left foot) (360-degrees) / close gap (left foot) (180-degrees) ▪spin - direction (foot maneuver): counter-clockwise (360-degrees) / clockwise (180-degrees) ▪foot maneuver - direction: right step flank (360-degrees) / right step through (backward) (180-degrees) ▪maneuver - who: self (to outside of opponent) / both (in front of defender) |
Crossed Twigs |
▪strike (double) - body relation (defender): rear (right + right) / front (left + right) ▪strike (double) - direction: upward / downward ▪strike (elbow) (right) - direction: upward / outward - downward ▪weapon - contact point (leg): foot (right) (rear) (long) / knee (left) (front) (short) ▪weapon - contact point (arm): elbow (short) - inner elbow (short) / elbow (short) - hand (long) ▪grab (offense) - reaction: slipped / countered ▪grab (defense) - intent: break (anchor point) / pull ▪step - direction: forward (away) flank (away) right / left ▪spin - direction (foot maneuver): counter-clockwise (360-degrees) / clockwise (180-degrees) ▪foot maneuver - direction: right step flank (360-degrees) / left step (forward) (180-degrees) ▪maneuver - who: self / both ▪opponent - manipulation: push (left) (backward) / pull (right) (forward) ▪Zone of Obscurity: front (elbow - foot) (low) / rear (elbow - hands) (high) |
Wings of Silk |
▪strike - count: single (low - high) (left - right) / double (low + high) (right + right) ▪strike - direction: vertical (left - right) / horizontal (right) ▪strike - weapon height zone (with): high (elbow) (right) / low (foot) (left - right) ▪strike (foot) - direction: downward (left) / upward (right) ▪weapon - contact point (elbow) (right): outside / inside ▪weapon - contact point (heel): bottom (left) / back (right) ▪step - weapon side: right / left |
Conquering Shield |
▪strike (double) (right + right) - direction: vertical / horizontal ▪strike (elbow) (right) (vertical) - direction: upward (rear) / downward - upward (front) ▪weapon - contact point (elbow) (right) (upward): tip (rear) / edge (front) ▪weapon - contact point (arm) (right): tip (elbow) (upward) / edge (forearm) (inward) ▪weapon - contact point (arm) (right) (tip): elbow (upward) / palm (claw) (downward) ▪weapon - contact point (foot): heel (left - right) (vertical) / ball (right) (horizontal) ▪opponent - manipulation direction (with strike) (right): forward / downward ▪strike - range: short / long - short ▪grab (offense) - reaction: discontinued (slipped) / maintained (pin) ▪Zone of Obscurity (low): rear / front ▪step - direction (with double strikes): flank (away) / forward (toward) ▪foot maneuver - direction: right spin flank (direct) / right step forward (indirect) |
Striking Serpents Head |
▪strike - direction: vertical (left - right) / horizontal (left - right) ▪weapon - contact point (arm) (right) (tip): elbow (upward) / half-knuckle (forward) ▪grab (offense) - discontinued: direct (slip) / indirect (opponent manipulation) (left) ▪grab (defense) (left) - purpose: anchor / lever ▪Zone of Obscurity: front (low) (left - right) / rear (high) (left) ▪step (right) - direction: flank (away) (from rear) / backward (away) (from front) ▪foot maneuver - direction (right): spin (flank) (counter-clockwise) / step backward (clockwise) |
Major Conceptual Reverses / Opposites / Categories:
Destructive Twins |
▪Purposeful Aggression / Purposeful Compliance ▪Contour: opponent / self |
Crashing Wings |
▪grab: slip / break ▪Zone of Obscurity / Object Obscurity ▪Stabilize base (self) / Destabilize opponent ▪maneuver (move / position): self (left) / self (right) ▪Purposeful Aggression (vertical): left / double ▪Cocking (double): Point of Origin / re-positioned |
Twirling Wings |
▪grab: slip / break ▪maneuver (move / position): self (left) / self (right) ▪Purposeful Aggression / Purposeful Compliance ▪Cocking: Point of Origin (right) (upward) / Point of Origin (left) (inward) |
Circling Wing |
▪grab: slip / break ▪Zone of Obscurity / Object Obscurity ▪Purposeful Aggression / Purposeful Defiance ▪maneuver (move /re- position) (who): self (with slip) (left) / both (with pull) (left) ▪Cocking (double): Point of Origin / re-positioned |
Crossing Talon |
▪gap: open / close ▪power (Gravitational Marriage): upward / downward ▪Zone of Obscurity: rear (right) (elbow + foot) / front (left) (elbow) ▪Height Zone control (Pushing) (arm) (forward) - with: inner elbow (right) / elbow (left) ▪Purposeful Aggression / Purposeful Manipulation ▪Cocking (elbow): Point of Origin (right) / re-positioned (left) |
Scraping Hoof |
▪gap: open / maintain ▪grab: slip / maintain ▪Zone of Obscurity / Object Obscurity ▪Zone Isolation - to: rear / front ▪maneuver (move / position): self (left) / self (right) ▪Purposeful Aggression (vertical): down / up ▪Cocking: Point of Origin / shifting (alignment) (right) |
Fatal Cross |
▪gap: open / close ▪Zone Isolation - to: rear / front ▪maneuver (move / position): self (left) / self (right) ▪Purposeful Aggression / Purposeful Deflection ▪Cocking: Point of Origin / shifting (alignment) (double) |
Grip of Death |
▪gap: open / maintain ▪power (Gravitational Marriage): upward / downward ▪Zone of Obscurity (right): elbow + foot / hand ▪Height Zone control: Pushing (arm) (forward) (left) / Pulling (head) (backward) (right) ▪Height Zone control - with: inner elbow / hand ▪Purposeful Aggression / Compelled Compliance ▪Cocking (hand) (right): Point of Origin / re-positioned |
Locked Wing |
▪Zone control (Pushing) (arm) (diagonal forward) (with inner elbow): upward / downward ▪Directional Harmony / Opposing Forces ▪Gauging: open gap / close gap ▪Zone of Obscurity: low / high ▪Cocking: re-positioned (left) (foot) / Point of Origin (left) |
Crossed Twigs |
▪Zone control (with arm): pushing upward (left) / pulling downward (right) ▪Directional Harmony / Opposing Forces ▪Zone of Obscurity: low / high |
Wings of Silk |
▪range: long / short ▪Contour (opponent): leg / body ▪Power (Gravitational Marriage): downward (left) / upward (right) |
Conquering Shield |
▪Depth Zone control (using): high (right) / high - low (right + right) ▪Depth Zone control (on opponent): rear / front ▪range: short / long ▪Power (Gravitational Marriage) (using): left (foot) / right (elbow) |
Striking Serpents Head |
▪Cocking (re-positioned) (left): foot / hand ▪Cocking: Point of Origin (right) / re-positioned (left) ▪Power (Back-up mass): behind weapon / in-front-of weapon |
•Point of Reference (initial): 12:00
•Point of Reference (fixed): 12:00 - 9:00
•Point of Reference (fluid): 12:00 - 9:00
•it demonstrates a short range attack from the rear (middle)
•it demonstrates locking (grabbing) to both arms (offensive) (middle)
•it demonstrates aggression with both hands simultaneously (from rear) (middle)
•it demonstrates a degree of grabbing (using both arms) (locking) (arms) (rear)
Major Principles / Theories / Concepts:
Locking (Grabbing) (offensive) (middle zone)
Dead Hand Attack (double)
Web of Knowledge - Locks & Chokes (lock)
Major Physical Reverses / Opposites / Categories:
Destructive Twins |
▪attack - direction: rear / front ▪attack - type: lock (attempted) / choke ▪attack - degree of (completion): partially / fully ▪grab - height: middle / high ▪grab - range: middle / long ▪grab - with: arms / hands ▪grab - to: arms (extremities) / neck |
Crashing Wings |
▪attack - type: lock (attempted) / hug ▪grab - height: middle / low ▪grab - range: middle / short ▪grab - to: arms (extremities) / body |
Twirling Wings |
▪attack - type: lock (attempted) / grab ▪attack - degree of (completion): partially / fully ▪grab - height: middle / high ▪grab - range: middle / long ▪grab - with: arms / hands ▪grab - to: arms (extremities) / body |
Circling Wing |
▪attack - type: lock (attempted) / choke ▪attack - degree of (completion): partially / fully ▪grab - height: middle / high ▪grab - range: middle / long ▪grab - with: arms / hands ▪grab - to: arms (extremities) / neck |
Crossing Talon |
▪attack - direction: rear / front-flank (right) (with right) ▪attack - degree of (completion): partially / fully ▪attack - type: lock (attempted) / grab ▪grab - height: middle / low ▪grab - range: middle / long ▪grab - with: arms / hand (right) ▪grab - to: arms (extremities) / wrist (right) |
Scraping Hoof |
▪grab - range: middle / short ▪grab - to: arms (front to back) / arms (back to front) |
Fatal Cross |
▪attack - type: lock (attempted) / push ▪attack - degree of (completion): partially / averted (re-directed) ▪attack - direction: rear / front ▪attack - range: short / long |
Grip of Death |
▪attack - direction: rear / flank (right) (with left) ▪attack - degree of (completion): partially / mostly ▪attack - type: lock (to arms) / lock (to neck) ▪grab - height: middle / high ▪grab - range: middle / short ▪grab - with: arms (double) / arm (left) ▪grab - to: arms (extremities) / neck (head) |
Locked Wing |
▪attack - type: lock (attempted) / lock ▪attack - degree of (completion): partially / mostly ▪grab - height: middle / low ▪grab - range: middle / short ▪grab - count: double / single (right) ▪grab - with: arms / hand ▪grab - to: arms / wrist |
Crossed Twigs |
▪attack - type: lock (attempted) / grab ▪attack - degree of (completion): partially / fully ▪grab - height: middle / low ▪grab - range: middle / short ▪grab - with: arms / hands ▪grab - to: arms / wrists |
Conquering Shield |
▪attack - direction: rear / front ▪attack - type: lock / grab ▪attack - degree of (completion): partially / fully ▪grab - height: middle (double) / high (left) ▪grab - to: arms / clothing (lapel) |
Striking Serpents Head |
▪attack - direction: rear / front ▪attack - type: lock / hug ▪grab - to: arms / body |
Major Conceptual Reverses / Opposites / Categories:
Other grab techniques |
▪Degree of Grabbing: what [clothes...person], how [single..double / cross...direct], why [hold...choke], where [range..height...position], etc... |
Destructive Twins |
▪Web of Knowledge: Locks & Chokes (lock) / Locks & Chokes (choke) |
Crashing Wings |
▪Web of Knowledge: Locks & Chokes / Hugs & Holds |
Twirling Wings |
▪Web of Knowledge: Locks & Chokes / Grabs & Tackles |
Circling Wing |
▪Web of Knowledge: Locks & Chokes (lock) / Locks & Chokes (choke) |
Crossing Talon |
▪Web of Knowledge: Locks & Chokes (lock) / Grabs & Tackles |
Scraping Hoof |
▪Web of Knowledge (arm entangle): Locks & Chokes (lock) (front to back) / Locks & Chokes (lock) (back to front) |
Fatal Cross |
▪Web of Knowledge: Locks & Chokes (rear) / Pushes (front) ▪attack (threat): Dead Hand (applied) / Semi-Live (potential) |
Grip of Death |
▪Web of Knowledge: Locks & Chokes (lock) (double) (arms) / Locks & Chokes (lock) (left) (neck) |
Locked Wing |
▪Web of Knowledge: Locks & Chokes (lock) (entwined - at elbow) / Locks & Chokes (lock) |
Crossed Twigs |
▪Web of Knowledge: Locks & Chokes / Grabs & Tackles |
Conquering Shield |
▪Web of Knowledge: Locks & Chokes / Grabs & Tackles |
Striking Serpents Head |
▪Web of Knowledge: Locks & Chokes / Hugs & Holds |
Defense
•Point of Reference (form): 10:30
•Point of Reference (maneuver): 7:30 - 10:30 - 1:30
•it neither advances nor retreats (flank maneuvering) (right - left)
•it demonstrates using all four (4) weapons to defend
•it demonstrates a defense against a two-armed attack from behind (dead hand) (lock)
•it demonstrates only one side of the sequence
•it demonstrates a 90-degree shift of attention
•it demonstrates stomping (left)
•it demonstrates stepping 360-degrees (flank) (counter-clockwise) (partially indirect)
•it demonstrates a 360-degree cover (spin)
•it demonstrates a timing of 1 (left) - 2 (right + right) - 1 (right)
•it utilizes the horse stance
•it utilizes both single and double defensive maneuvers
•it utilizes both arms and legs as defensive weapons
•it utilizes both feet (differently) as defensive weapons
•it introduces slipping out of an attack
Offense
•Point of Reference (form): 1:30
•it demonstrates an elementary attack
Major Principles / Theories / Concepts:
3-On-Line
Depth Zone Cancellation
Foot Maneuver (Spinning)
Range (Close)
Major Physical Reverses / Opposites / Categories:
Destructive Twins |
▪Zone of Action: outside left (partially) / between arms (partially) ▪Zone of Action: between arms (partially) / outside left arm (partially) ▪foot position - initial: natural - natural / natural - natural ▪foot position - primary: right forward - natural / right forward - natural ▪offense - direction: unknown (rear) / front ▪offense - sophistication: elementary (lock) / sophisticated (choke with pull) ▪defense - initial (offense prior to defense): rear (vertical) (upper + lower extremity) / front (horizontal) (upper extremities) ▪defense - direction (primarily): vertical / horizontal ▪defense - count: double - single (rear) / double - single (front) ▪defense - strike height zones: low - high + low - middle / high + low - middle |
Crashing Wings |
▪Zone of Action: outside left arm / between arms ▪foot position - initial: natural - natural / left forward - natural ▪foot position - primary: right forward - natural / left forward - natural ▪offense - sophistication: elementary (lock) / elementary (hug) ▪defense - final position (opponent): left standing / taken down ▪defense - weapon height zones: high + low / high ▪defense - strike height zones: low - high + low - middle / high - low ▪defense - count: single / double - single ▪defense - grip (counter): temporary (at end) / temporary (in middle) ▪defense - grip discontinued: delayed / immediately |
Twirling Wings |
▪Zone of Action: between arms (partially) / outside right arm ▪Zone of Action: outside left arm (partially) / outside right arm ▪foot position - initial: natural - natural / right forward - natural ▪foot position - primary: right forward - natural / right forward - natural ▪offense - sophistication: elementary (lock) / sophisticated (grab with pull) ▪defense - weapon height zones: high - low / high ▪defense - strike height zones: low - high + low - middle / middle ▪defense - count: single - double / single ▪defense - grip (counter): temporary (at end) / none ▪defense - grip discontinued: delayed / immediately |
Circling Wing |
▪Zone of Action: between arms (partially) / on top of right arm ▪Zone of Action: outside left arm (partially) / on top of right arm ▪foot position - initial: natural - natural / right forward - natural ▪foot position - primary: right forward - natural / left forward - left forward ▪offense - sophistication: elementary (lock) / elementary (choke) ▪defense - direction (initial): vertical / horizontal ▪defense - strike height zones: low - high + low - middle . high - low ▪defense - grip (counter): temporary (at end) / temporary (in middle) |
Crossing Talon |
▪Zone of Action: between arms (partially) / under right arm (on top of) ▪Zone of Action: outside left arm (partially) / under right arm (on top of) ▪foot position - initial: natural - natural / right forward - natural ▪foot position - primary: right forward - natural / left forward - right forward ▪offense - direction: unknown (rear) / front-flank (right) ▪offense - sophistication: elementary (lock) / elementary (grab) ▪defense - initial: offense prior to defense (rear) / defense then offense (counter) (front-flank) ▪defense - grip (counter): temporary (at end) / sustained (at beginning) ▪defense - strike direction (primarily): vertical / horizontal - vertical ▪defense - count: double - single / single ▪defense - strike height zones: low - high + low - middle / high - middle ▪defense - grip discontinued: delayed middle (slipped) / delayed (middle) (countered) |
Scraping Hoof |
▪Zone of Action: outside left arm / between arms ▪foot position - initial: natural - natural / natural - natural ▪foot position - primary: right forward - natural / natural - natural ▪defense - final position (opponent): left standing / taken down ▪defense - weapon height zones: high + low / high ▪defense - strike height zones: low - high + low - middle / high - low ▪defense - count: single / double + single ▪defense - grip (counter): temporary (at end) / sustained (at beginning) ▪defense - grip discontinued: delayed / immediately |
Fatal Cross |
▪Zone of Action: outside left arm / between arms ▪foot position - initial: natural - natural / natural (right forward) - natural ▪foot position - primary: right forward - natural / right forward - right forward ▪offense - sophistication: elementary (lock) / elementary (hug) ▪defense - weapon height zones: high - low / high ▪defense - strike height zones: low - high + low - middle / low - middle - high ▪defense - count: single - double / double |
Grip of Death |
▪Zone of Action: outside left arm (partially) / between arms ▪foot position - initial: natural - natural / right forward - natural ▪foot position - primary: right forward - natural / left forward - natural (left forward) ▪offense - direction: unknown (rear) / peripheral angle (flank) (right) ▪offense - sophistication: elementary (lock) / sophisticated (lock with forced bend) ▪defense - initial: offense prior to defense (rear) / offense prior to defense (flank) ▪defense - direction (advance): away from opponent (parallel) (without opponent) / with opponent (parallel) ▪defense - grip (counter): temporary (at end) (to arm) / temporary (at end) (to head) ▪defense - strike direction (primarily): vertical / horizontal - vertical ▪defense - count: double (high + low) - single / double (high + high) - single ▪defense - strike height zones: low - high + low - middle / low - high ▪defense - grip discontinued: delayed middle (slipped) / delayed (end) |
Locked Wing |
▪Zone of Action (at end): outside left / between arms ▪defense - zone (initial strike): low / high ▪defense - sophistication: elementary (lock) (with arms) (double) / elementary (lock) (with hand) (single) ▪defense - count: double - single / single - double ▪defense - grip discontinued: immediately (slipped) / never (countered) |
Crossed Twigs |
▪Zone of Action (at end): outside left / outside right ▪move - who: defender / both ▪offense - sophistication (elementary) (double): lock (with arms) / grab (with hands) ▪defense - zone (initial strike): low / high ▪defense - count: double - single / single - double ▪defense - grip discontinued: immediately (slipped) / delayed (countered) |
Wings of Silk |
▪Zone of Action: between arms (behind) (at beginning) / outside left (beside) ▪grab - by: opponent (offense) / defender (defense) ▪defense - strike direction(s): vertical - horizontal ▪defense - count: single / double / single |
Conquering Shield |
▪Zone of Action: between arms (outside left arm) / on top of left arm ▪move - who: defender / opponent ▪offense - sophistication: elementary (lock) / elementary (grab) ▪defense - initial (offense prior to defense): lower extremity (rear) / upper + lower extremity (front) ▪defense - change (opponent) range (by): stepping (spinning) / maneuvering (elbow) ▪defense - grip discontinued: delayed / never ▪defense - count: single - double - single / double - single |
Striking Serpent's Head |
▪Zone of Action: between arms (outside left arm) / between arms ▪offense - sophistication: elementary (lock) / elementary (hug) ▪defense - initial (offense prior to defense): short range (double) (rear) / short range (single) (left) (front) ▪defense - contact point (Defensive Offense): foot / back of head ▪defense - count: single - double - single / single |
Major Conceptual Reverses / Opposites / Categories:
Destructive Twins |
▪Leveraging (defensive - to opponent): bend from bottom (push) / bend from top (pull) |
Crashing Wings |
▪Leveraging (defensive - to opponent): none / bend sideways (shifting) |
Twirling Wings |
▪Leveraging (defensive - to opponent): none / rotate sideways (pushing) (right) ▪Torque (horizontal): counter-clockwise / clockwise |
Circling Wing |
▪Leveraging (defensive - to opponent): none / bend forward (stepping maneuver - left) ▪Torque: horizontal / vertical |
Crossing Talon |
▪Leveraging (defensive - to opponent): bend from bottom (with inner elbow) (right) bend from top (with elbow) (left) |
Scraping Hoof |
▪Leveraging (offensive - to opponent): pushing (forward) (upward) (arm) (right) / pushing (backward) (head) ▪Leveraging (defensive - to opponent): none / bend sideways (with stance shifting) |
Fatal Cross |
▪Leveraging (offensive - to opponent): pushing (forward) (upward) (arm) (right) / pushing (backward) (abdomen) ▪Leveraging (defensive - to opponent): none / bend forward (striking - pushing) ▪3-on-line: feet (moving) / hands (not moving) |
Grip of Death |
▪Leveraging (defensive - to opponent): bend backward (pushing) (from bottom) (right) (with inner elbow) / bend backward (pulling) (from top) (right) (by pressure point) |
Locked Wing |
▪Leveraging (defensive - to opponent) (bend backward) (pushing): right / left ▪Leveraging (defensive - to opponent) (pushing) (with inner elbow): upward (right) / downward (left) |
Crossed Twigs |
▪Leveraging (defensive - to opponent) (right): bend backward (pushing) / bend forward (pulling) |
Conquering Shield |
▪Leveraging (defensive - to opponent) (right) (striking): bend backward (with inner elbow) (horizontal) / striking (with elbow) (vertical) (right) |
Striking Serpent's Head |
▪Leveraging (defensive - to opponent) (bend backward): pushing (arm) (right) / pulling (hair or eye socket) (left) |