Wings of Silk

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Wings of Silk

wings_of_silk-right_scoop_with_right_upward_elbow

form_pattern_wings_of_silk

 

The major information compiled from an analysis of this sequence is:

 

First Person:

Point of Reference (initial): 6:00

Point of Reference (fixed): 6:00

Point of Reference (fluid): 6:00 - 3:00

it introduces using both an upper and lower body strike simultaneously (Defensive Offense)

it introduces spinning

it demonstrates a Zone of Action that starts between both the left and right, then transitions to outside of the left

it demonstrates a foot position of natural (to natural - neither forward)

it demonstrates "slipping" an attack with counter strikes

it demonstrates using a strike to manipulate opponent positioning

it demonstrates "breaking the waist" of the opponent (leveraging) backward

it demonstrates Purposeful Aggression

 

Major Principles / Theories / Concepts:

Defensive Offense

Economy of Motion

Gauging (depth / width)

Grabbing (counter)

Offensive Offense

Offset Timing

Outer Rim

Point of Origin

Power (Back-up Mass / Torque)

Pushing

Spinning

 

Major Physical Reverses / Opposites / Categories:

Destructive Twins

strike - count: single (left) - double (right) (right) - single (left) / double (left) (right) - single (left) (right)

strike (double) - weapon height zone: high (right) + low (right) / high (left + right)

strike (double) - target height zones: high + low (right) / high + low (right + left)

strike (double) - direction: vertical / horizontal

grab (offense) - discontinued: indirect (slip out) / direct (break off)

grab (defense) - action intention: break (anchor point) / pull

strike - weapon contact point (arms): bottom / top

strike - range: short / long

step - direction: flank (away) right (from rear) / forward (toward) right (from front)

Crashing Wings

strike - count: single (left) - double (right) - single (right) / double - single (left) (right)

strike (double) - weapon height zone: high + low (right - upward) / low (downward)

strike (to arm) - count: single (right) / double

grab (defense) - weapon side: left (hand) / right (arm)

pin - type: grab (left) / press (right)

step (with right) (parallel) (flank) - direction: left / right

foot maneuver - weapon side: right (flank) - left (flank) / right (flank) - left (forward)

Twirling Wings

strike (elbow) - direction: vertical (upward) (right) / horizontal (inward) (left)

strike - count: single (left) (right) - double (right) / single (left)

strike (left) - direction: vertical (downward) / horizontal (inward)

strike - weapon side: right (forward) / left (inward)

strike - target height zone: low (left) - low (right) + high (right) - middle (right) / middle (arm) (left)

grab (offense) - with (double): arms / hands

grab (offense) - discontinued: indirect (slip out) / direct (break off)

step (with right) - direction: parallel (flank) to left / backward (toward) right

foot maneuver - cover (right): 360-degree (flank) / 180-degree (backward)

Circling Wing

strike (upward elbow) (right) - body relation (defender): behind / front

strike (to arm) (right) - direction: forward (upward) / downward

strike - weapon side: left (low) - right (high + low) (middle) / left (high) - right (high) (low)

strike - count: single (left) (right) - double (right) (right) / single (left) (right)

strike - direction: downward (left) (foot) / upward (right) (arm)

grab (defense) - with: left (hand) / shoulders + head

pin - type: grab (left) / press (right)

step - weapon side: right (parallel) / left (away)

foot maneuver - direction: right (flank) - left (flank) / left (forward) - cover

foot maneuver - cover: 360-degree (right) (left) (counter clockwise) / 180-degree (left) (clockwise)

Crossing Talon

maneuver (vice-like) - using: foot (self) + ground (environment) (left) / hands (self) (double)

grab (offense) - reaction: slipped / countered

grab (defense) - intent: (offense) break (anchor point) (strike) (left) / (defense) push (counter) (manipulate) (double)

strike (elbow) - weapon side: right (vertical) / left (horizontal)

elbow (vertical) - body relation (defender): rear (right) / front (left)

strike - count: double (high + low) / single (high)

strike - contact point (elbow): inside (right) / outside (left)

weapon - range: long to short / short to short

step - direction: flank (away) right (from rear) / forward (toward) left (from front)

Scraping Hoof

strike (stomp) - weapon side: left (beginning) / right (end)

strike - count: double / single

strike (to head) - with: extremity (elbow) (right) / head

grab (defense) - with: hand (left) / arms (double)

pin - type: grab (left) / press (double)

opponent - manipulation zone (push backward): low (hip) / high (head)

step (parallel) (flank) - direction: left / right

step - purpose: maneuver base / contract base

foot maneuver - weapon side: right (flank) - left (flank) / left (flank) - right flank (forward)

contour - what (on opponent): body / leg

Fatal Cross

strike - count: single (left) - double (right) (right) - single (right) / double

strike - weapon height zones: low (foot) / high (head)

maneuver (vice-like) - method: grabbing (pinching) (left) / scissor

maneuver (vice-like) - method: vice (downward) / scissor (left + right)

maneuver (vice-like) - direction: vertical (vice) / horizontal (scissor)

maneuver (vice-like) - using: body (self) + ground (environment) / body (self)

opponent - manipulation zone (push forward): high (arm) / low (abdomen)

opponent - manipulation direction (bend): backward (push top) / forward (push bottom)

foot maneuver - direction: flank (parallel) (right) (left) / forward (toward) (right)

contour - what (on opponent): leg / arms

Grip of Death

maneuver (vice-like) - using: foot (self) + ground (environment) (left) / hands (self) (double)

grab (offense) - reaction: slipped (move you) / leveraged (off) (move opponent)

weapon (elbow) (right) - purpose: Offensive Offense (striking) / Defensive Offense (leveraging)

strike (double) - body relation (defender): rear / front

strike - count: double - single (right) / double - single (left)

strike (double) - height zone: high + low (front + front) / high + high (front + back)

strike (double) (vertical) - direction: downward / Opposing Forces (upward + downward)

strike (vertical) - method: Vicing (upward) / Sandwiching (upward + downward)

weapon - contact point (elbow): inside / edge (forearm)

Zone of Obscurity: hand + foot (right - in front) / hand (right - behind)

step - direction: right (parallel) (flank) (from rear) / left (parallel) (forward) (from flank)

foot maneuver - cover: 360-degree (right) / 180-degree (left)

Locked Wing

strike (double) (high + low) (right + right) - weapon position: rear (short + long) / front (long + long)

strike (double) - direction: same direction / opposite direction

grab (offense) - reaction: slipped / countered

grab (defense) - intent: break (anchor point) / pull

weapon - contact point (arm): elbow (short) - inner elbow (short) / elbow (short) - hand (long)

strike (elbow) (inner) - weapon side: right (aggressive) (upward) / left (manipulative) (downward)

strike (inner elbow) - effect (on opponent): bend backward / bend forward

strike - contact point (leg): heel (left) (downward) / knee (right) (upward)

strike - contact point (leg) (right) (upward): heel (rear) / knee (front)

step - direction: backward (toward) flank (away) right / left

spin - gauge (counter clockwise): open gap (right foot - left foot) (360-degrees) / close gap (left foot) (180-degrees)

spin - direction (foot maneuver): counter-clockwise (360-degrees) / clockwise (180-degrees)

foot maneuver - direction: right step flank (360-degrees) / right step through (backward) (180-degrees)

maneuver - who: self (to outside of opponent) / both (in front of defender)

Crossed Twigs

strike (double) - body relation (defender): rear (right + right) / front (left + right)

strike (double) - direction: upward / downward

strike (elbow) (right) - direction: upward / outward - downward

weapon - contact point (leg): foot (right) (rear) (long) / knee (left) (front) (short)

weapon - contact point (arm): elbow (short) - inner elbow (short) / elbow (short) - hand (long)

grab (offense) - reaction: slipped / countered

grab (defense) - intent: break (anchor point) / pull

step - direction: forward (away) flank (away) right / left

spin - direction (foot maneuver): counter-clockwise (360-degrees) / clockwise (180-degrees)

foot maneuver - direction: right step flank (360-degrees) / left step (forward) (180-degrees)

maneuver - who: self / both

opponent - manipulation: push (left) (backward) / pull (right) (forward)

Zone of Obscurity: front (elbow - foot) (low) / rear (elbow - hands) (high)

Wings of Silk

strike - count: single (low - high) (left - right) / double (low + high) (right + right)

strike - direction: vertical (left - right) / horizontal (right)

strike - weapon height zone (with): high (elbow) (right) / low (foot) (left - right)

strike (foot) - direction: downward (left) / upward (right)

weapon - contact point (elbow) (right): outside / inside

weapon - contact point (heel): bottom (left) / back (right)

step - weapon side: right / left

Conquering Shield

strike (double) (right + right) - direction: vertical / horizontal

strike (elbow) (right) (vertical) - direction: upward (rear) / downward - upward (front)

weapon - contact point (elbow) (right) (upward): tip (rear) / edge (front)

weapon - contact point (arm) (right): tip (elbow) (upward) / edge (forearm) (inward)

weapon - contact point (arm) (right) (tip): elbow (upward) / palm (claw) (downward)

weapon - contact point (foot): heel (left - right) (vertical) / ball (right) (horizontal)

opponent - manipulation direction (with strike) (right): forward / downward

strike - range: short / long - short

grab (offense) - reaction: discontinued (slipped) / maintained (pin)

Zone of Obscurity (low): rear / front

step - direction (with double strikes): flank (away) / forward (toward)

foot maneuver - direction: right spin flank (direct) / right step forward (indirect)

Striking Serpents Head

strike - direction: vertical (left - right) / horizontal (left - right)

weapon - contact point (arm) (right) (tip): elbow (upward) / half-knuckle (forward)

grab (offense) - discontinued: direct (slip) / indirect (opponent manipulation) (left)

grab (defense) (left) - purpose: anchor / lever

Zone of Obscurity: front (low) (left - right) / rear (high) (left)

step (right) - direction: flank (away) (from rear) / backward (away) (from front)

foot maneuver - direction (right): spin (flank) (counter-clockwise) / step backward (clockwise)

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

Purposeful Aggression / Purposeful Compliance

Contour: opponent / self

Crashing Wings

grab: slip / break

Zone of Obscurity / Object Obscurity

Stabilize base (self) / Destabilize opponent

maneuver (move / position): self (left) / self (right)

Purposeful Aggression (vertical): left / double

Cocking (double): Point of Origin / re-positioned

Twirling Wings

grab: slip / break

maneuver (move / position): self (left) / self (right)

Purposeful Aggression / Purposeful Compliance

Cocking: Point of Origin (right) (upward) / Point of Origin (left) (inward)

Circling Wing

grab: slip / break

Zone of Obscurity / Object Obscurity

Purposeful Aggression / Purposeful Defiance

maneuver (move /re- position) (who): self (with slip) (left) / both (with pull) (left)

Cocking (double): Point of Origin / re-positioned

Crossing Talon

gap: open / close

power (Gravitational Marriage): upward / downward

Zone of Obscurity: rear (right) (elbow + foot) / front (left) (elbow)

Height Zone control (Pushing) (arm) (forward) - with: inner elbow (right) / elbow (left)

Purposeful Aggression / Purposeful Manipulation

Cocking (elbow): Point of Origin (right) / re-positioned (left)

Scraping Hoof

gap: open / maintain

grab: slip / maintain

Zone of Obscurity / Object Obscurity

Zone Isolation - to: rear / front

maneuver (move / position): self (left) / self (right)

Purposeful Aggression (vertical): down / up

Cocking: Point of Origin / shifting (alignment) (right)

Fatal Cross

gap: open / close

Zone Isolation - to: rear / front

maneuver (move / position): self (left) / self (right)

Purposeful Aggression / Purposeful Deflection

Cocking: Point of Origin / shifting (alignment) (double)

Grip of Death

gap: open / maintain

power (Gravitational Marriage): upward / downward

Zone of Obscurity (right): elbow + foot / hand

Height Zone control: Pushing (arm) (forward) (left) / Pulling (head) (backward) (right)

Height Zone control - with: inner elbow / hand

Purposeful Aggression / Compelled Compliance

Cocking (hand) (right): Point of Origin / re-positioned

Locked Wing

Zone control (Pushing) (arm) (diagonal forward) (with inner elbow): upward / downward

Directional Harmony / Opposing Forces

Gauging: open gap / close gap

Zone of Obscurity: low / high

Cocking: re-positioned (left) (foot) / Point of Origin (left)

Crossed Twigs

Zone control (with arm): pushing upward (left) / pulling downward (right)

Directional Harmony / Opposing Forces

Zone of Obscurity: low / high

Wings of Silk

range: long / short

Contour (opponent): leg / body

Power (Gravitational Marriage): downward (left) / upward (right)

Conquering Shield

Depth Zone control (using): high (right) / high - low (right + right)

Depth Zone control (on opponent): rear / front

range: short / long

Power (Gravitational Marriage) (using): left (foot) / right (elbow)

Striking Serpents Head

Cocking (re-positioned) (left): foot / hand

Cocking: Point of Origin (right) / re-positioned (left)

Power (Back-up mass): behind weapon / in-front-of weapon

 

Second Person:

Point of Reference (initial): 12:00

Point of Reference (fixed): 12:00 - 9:00

Point of Reference (fluid): 12:00 - 9:00

it demonstrates a short range attack from the rear (middle)

it demonstrates locking (grabbing) to both arms (offensive) (middle)

it demonstrates aggression with both hands simultaneously (from rear) (middle)

it demonstrates a degree of grabbing (using both arms) (locking) (arms) (rear)

 

Major Principles / Theories / Concepts:

Locking (Grabbing) (offensive) (middle zone)

Dead Hand Attack (double)

Web of Knowledge - Locks & Chokes (lock)

 

Major Physical Reverses / Opposites / Categories:

Destructive Twins

attack - direction: rear / front

attack - type: lock (attempted) / choke

attack -  degree of (completion): partially / fully

grab - height: middle / high

grab - range: middle / long

grab - with: arms / hands

grab - to: arms (extremities) / neck

Crashing Wings

attack - type: lock (attempted) / hug

grab - height: middle / low

grab - range: middle / short

grab - to: arms (extremities) / body

Twirling Wings

attack - type: lock (attempted) / grab

attack -  degree of (completion): partially / fully

grab - height: middle / high

grab - range: middle / long

grab - with: arms / hands

grab - to: arms (extremities) / body

Circling Wing

attack - type: lock (attempted) / choke

attack -  degree of (completion): partially / fully

grab - height: middle / high

grab - range: middle / long

grab - with: arms / hands

grab - to: arms (extremities) / neck

Crossing Talon

attack - direction: rear / front-flank (right) (with right)

attack -  degree of (completion): partially / fully

attack - type: lock (attempted) / grab

grab - height: middle / low

grab - range: middle / long

grab - with: arms / hand (right)

grab - to: arms (extremities) / wrist (right)

Scraping Hoof

grab - range: middle / short

grab - to: arms (front to back) / arms (back to front)

Fatal Cross

attack - type: lock (attempted) / push

attack -  degree of (completion): partially / averted (re-directed)

attack - direction: rear / front

attack - range: short / long

Grip of Death

attack - direction: rear / flank (right) (with left)

attack -  degree of (completion): partially / mostly

attack - type: lock (to arms) / lock (to neck)

grab - height: middle / high

grab - range: middle / short

grab - with: arms (double) / arm (left)

grab - to: arms (extremities) / neck (head)

Locked Wing

attack - type: lock (attempted) / lock

attack -  degree of (completion): partially / mostly

grab - height: middle / low

grab - range: middle / short

grab - count: double / single (right)

grab - with: arms / hand

grab - to: arms / wrist

Crossed Twigs

attack - type: lock (attempted) / grab

attack -  degree of (completion): partially / fully

grab - height: middle / low

grab - range: middle / short

grab - with: arms / hands

grab - to: arms / wrists

Conquering Shield

attack - direction: rear / front

attack - type: lock / grab

attack -  degree of (completion): partially / fully

grab - height: middle (double) / high (left)

grab - to: arms / clothing (lapel)

Striking Serpents Head

attack - direction: rear / front

attack - type: lock / hug

grab - to: arms / body

Major Conceptual Reverses / Opposites / Categories:

Other grab techniques

Degree of Grabbing: what [clothes...person], how [single..double / cross...direct], why [hold...choke], where [range..height...position], etc...

Destructive Twins

Web of Knowledge: Locks & Chokes (lock) / Locks & Chokes (choke)

Crashing Wings

Web of Knowledge: Locks & Chokes / Hugs & Holds

Twirling Wings

Web of Knowledge: Locks & Chokes / Grabs & Tackles

Circling Wing

Web of Knowledge: Locks & Chokes (lock) / Locks & Chokes (choke)

Crossing Talon

Web of Knowledge: Locks & Chokes (lock) / Grabs & Tackles

Scraping Hoof

Web of Knowledge (arm entangle): Locks & Chokes (lock) (front to back) / Locks & Chokes (lock) (back to front)

Fatal Cross

Web of Knowledge: Locks & Chokes (rear) / Pushes (front)

attack (threat): Dead Hand (applied) / Semi-Live (potential)

Grip of Death

Web of Knowledge: Locks & Chokes (lock) (double) (arms) / Locks & Chokes (lock) (left) (neck)

Locked Wing

Web of Knowledge: Locks & Chokes (lock) (entwined - at elbow) / Locks & Chokes (lock)

Crossed Twigs

Web of Knowledge: Locks & Chokes / Grabs & Tackles

Conquering Shield

Web of Knowledge: Locks & Chokes / Grabs & Tackles

Striking Serpents Head

Web of Knowledge: Locks & Chokes / Hugs & Holds

 

Third Person:

Defense

Point of Reference (form): 10:30

Point of Reference (maneuver): 7:30 - 10:30 - 1:30

it neither advances nor retreats (flank maneuvering) (right - left)

it demonstrates using all four (4) weapons to defend

it demonstrates a defense against a two-armed attack from behind (dead hand) (lock)

it demonstrates only one side of the sequence

it demonstrates a 90-degree shift of attention

it demonstrates stomping (left)

it demonstrates stepping 360-degrees (flank) (counter-clockwise) (partially indirect)

it demonstrates a 360-degree cover (spin)

it demonstrates a timing of 1 (left) - 2 (right + right) - 1 (right)

it utilizes the horse stance

it utilizes both single and double defensive maneuvers

it utilizes both arms and legs as defensive weapons

it utilizes both feet (differently) as defensive weapons

it introduces slipping out of an attack

 

Offense

Point of Reference (form): 1:30

it demonstrates an elementary attack

 

Major Principles / Theories / Concepts:

3-On-Line

Depth Zone Cancellation

Foot Maneuver (Spinning)

Range (Close)

 

Major Physical Reverses / Opposites / Categories:

Destructive Twins

Zone of Action: outside left (partially) / between arms (partially)

Zone of Action: between arms (partially) / outside left arm (partially)

foot position - initial: natural - natural / natural - natural

foot position - primary: right forward - natural / right forward - natural

offense - direction: unknown (rear) / front

offense - sophistication: elementary (lock) / sophisticated (choke with pull)

defense - initial (offense prior to defense): rear (vertical) (upper + lower extremity) / front (horizontal) (upper extremities)

defense - direction (primarily): vertical / horizontal

defense - count: double - single (rear) / double - single (front)

defense - strike height zones: low - high + low - middle / high + low - middle

Crashing Wings

Zone of Action: outside left arm / between arms

foot position - initial: natural - natural / left forward - natural

foot position - primary: right forward - natural / left forward - natural

offense - sophistication: elementary (lock) / elementary (hug)

defense - final position (opponent): left standing / taken down

defense - weapon height zones: high + low / high

defense - strike height zones: low - high + low - middle / high - low

defense - count: single / double - single

defense - grip (counter): temporary (at end) / temporary (in middle)

defense - grip discontinued: delayed / immediately

Twirling Wings

Zone of Action: between arms (partially) / outside right arm

Zone of Action: outside left arm (partially) / outside right arm

foot position - initial: natural - natural / right forward - natural

foot position - primary: right forward - natural / right forward - natural

offense - sophistication: elementary (lock) / sophisticated (grab with pull)

defense - weapon height zones: high - low / high

defense - strike height zones: low - high + low - middle / middle

defense - count: single - double / single

defense - grip (counter): temporary (at end) / none

defense - grip discontinued: delayed / immediately

Circling Wing

Zone of Action: between arms (partially) / on top of right arm

Zone of Action: outside left arm (partially) / on top of right arm

foot position - initial: natural - natural / right forward - natural

foot position - primary: right forward - natural / left forward - left forward

offense - sophistication: elementary (lock) / elementary (choke)

defense - direction (initial): vertical / horizontal

defense - strike height zones: low - high + low - middle . high - low

defense - grip (counter): temporary (at end) / temporary (in middle)

Crossing Talon

Zone of Action: between arms (partially) / under right arm (on top of)

Zone of Action: outside left arm (partially) / under right arm (on top of)

foot position - initial: natural - natural / right forward - natural

foot position - primary: right forward - natural / left forward - right forward

offense - direction: unknown (rear) / front-flank (right)

offense - sophistication: elementary (lock) / elementary (grab)

defense - initial: offense prior to defense (rear) / defense then offense (counter) (front-flank)

defense - grip (counter): temporary (at end) / sustained (at beginning)

defense - strike direction (primarily): vertical / horizontal - vertical

defense - count: double - single / single

defense - strike height zones: low - high + low - middle / high - middle

defense - grip discontinued: delayed middle (slipped) / delayed (middle) (countered)

Scraping Hoof

Zone of Action: outside left arm / between arms

foot position - initial: natural - natural / natural - natural

foot position - primary: right forward - natural / natural - natural

defense - final position (opponent): left standing / taken down

defense - weapon height zones: high + low / high

defense - strike height zones: low - high + low - middle / high - low

defense - count: single / double + single

defense - grip (counter): temporary (at end) / sustained (at beginning)

defense - grip discontinued: delayed / immediately

Fatal Cross

Zone of Action: outside left arm / between arms

foot position - initial: natural - natural / natural (right forward) - natural

foot position - primary: right forward - natural / right forward - right forward

offense - sophistication: elementary (lock) / elementary (hug)

defense - weapon height zones: high - low / high

defense - strike height zones: low - high + low - middle / low - middle - high

defense - count: single - double / double

Grip of Death

Zone of Action: outside left arm (partially) / between arms

foot position - initial: natural - natural / right forward - natural

foot position - primary: right forward - natural / left forward - natural (left forward)

offense - direction: unknown (rear) / peripheral angle (flank) (right)

offense - sophistication: elementary (lock) / sophisticated (lock with forced bend)

defense - initial: offense prior to defense (rear) / offense prior to defense (flank)

defense - direction (advance): away from opponent (parallel) (without opponent) / with opponent (parallel)

defense - grip (counter): temporary (at end) (to arm) / temporary (at end) (to head)

defense - strike direction (primarily): vertical / horizontal - vertical

defense - count: double (high + low) - single / double (high + high) - single

defense - strike height zones: low - high + low - middle / low - high

defense - grip discontinued: delayed middle (slipped) / delayed (end)

Locked Wing

Zone of Action (at end): outside left / between arms

defense - zone (initial strike): low / high

defense - sophistication: elementary (lock) (with arms) (double) / elementary (lock) (with hand) (single)

defense - count: double - single / single - double

defense - grip discontinued: immediately (slipped) / never (countered)

Crossed Twigs

Zone of Action (at end): outside left / outside right

move - who: defender / both

offense - sophistication (elementary) (double): lock (with arms) / grab (with hands)

defense - zone (initial strike): low / high

defense - count: double - single / single - double

defense - grip discontinued: immediately (slipped) / delayed (countered)

Wings of Silk

Zone of Action: between arms (behind) (at beginning) / outside left (beside)

grab - by: opponent (offense) / defender (defense)

defense - strike direction(s): vertical - horizontal

defense - count: single / double / single

Conquering Shield

Zone of Action: between arms (outside left arm) / on top of left arm

move - who: defender / opponent

offense - sophistication: elementary (lock) / elementary (grab)

defense - initial (offense prior to defense): lower extremity (rear) / upper + lower extremity (front)

defense - change (opponent) range (by): stepping (spinning) / maneuvering (elbow)

defense - grip discontinued: delayed / never

defense - count: single - double - single / double - single

Striking Serpent's Head

Zone of Action: between arms (outside left arm) / between arms

offense - sophistication: elementary (lock) / elementary (hug)

defense - initial (offense prior to defense): short range (double) (rear) / short range (single) (left) (front)

defense - contact point (Defensive Offense): foot / back of head

defense - count: single - double - single / single

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

Leveraging (defensive - to opponent): bend from bottom (push) / bend from top (pull)

Crashing Wings

Leveraging (defensive - to opponent): none / bend sideways (shifting)

Twirling Wings

Leveraging (defensive - to opponent): none / rotate sideways (pushing) (right)

Torque (horizontal): counter-clockwise / clockwise

Circling Wing

Leveraging (defensive - to opponent): none / bend forward (stepping maneuver - left)

Torque: horizontal / vertical

Crossing Talon

Leveraging (defensive - to opponent): bend from bottom (with inner elbow) (right)  bend from top (with elbow) (left)

Scraping Hoof

Leveraging (offensive - to opponent): pushing (forward) (upward) (arm) (right) / pushing (backward) (head)

Leveraging (defensive - to opponent): none / bend sideways (with stance shifting)

Fatal Cross

Leveraging (offensive - to opponent): pushing (forward) (upward) (arm) (right) / pushing (backward) (abdomen)

Leveraging (defensive - to opponent): none / bend forward (striking - pushing)

3-on-line: feet (moving) / hands (not moving)

Grip of Death

Leveraging (defensive - to opponent): bend backward (pushing) (from bottom) (right) (with inner elbow) / bend backward (pulling) (from top) (right) (by pressure point)

Locked Wing

Leveraging (defensive - to opponent) (bend backward) (pushing): right / left

Leveraging (defensive - to opponent) (pushing) (with inner elbow): upward (right) / downward (left)

Crossed Twigs

Leveraging (defensive - to opponent) (right): bend backward (pushing) / bend forward (pulling)

Conquering Shield

Leveraging (defensive - to opponent) (right) (striking): bend backward (with inner elbow) (horizontal) / striking (with elbow) (vertical) (right)

Striking Serpent's Head

Leveraging (defensive - to opponent) (bend backward): pushing (arm) (right) / pulling (hair or eye socket) (left)