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The major information compiled from an analysis of this sequence is:
•Point of Reference (initial): 6:00
•Point of Reference (fixed): 6:00
•Point of Reference (fixed): 6:00 - 12:00
•it introduces pinching (squeezing) (with both hands) (grabbing offensively)
•it demonstrates moving forward to "open the gap" with an opponent
•it demonstrates using a counter grab with a strike (elbow) to control the opponent's height zone
•it demonstrates leveraging with a pull (double) (right)
•it demonstrates using three weapons at the same time (Offensive Offense)
•it demonstrates vicing to the front of the opponent (with leg) (backing with hands) (vertically)
•it demonstrates "breaking the waist" of the opponent (leveraging) forward
•it demonstrates moving both the defender and the attacker
•it demonstrates Purposeful Aggression
Major Principles / Theories / Concepts:
Brace Angle
Contact Manipulation
Economy of Motion
Gauging (depth)
Grabbing (counter)
Obscure Zone (Zone of Obscurity)
Offensive Offense
Opposing Forces (high / low)
Outer Rim
Pinching
Point of Origin
Power (Back-up Mass / Gravitational Marriage / Torque)
Vicing
Zone Isolation
Major Physical Reverses / Opposites / Categories:
Destructive Twins |
▪defense (double) - effect: pull / push ▪grab (double) (offense) - reaction: countered (with hand) / discontinued (break off) ▪grab (defense) - count: double / single (left) ▪grab (defense) - relation: release to hit (right) / grab to hit (left) ▪strike - count: single (right) - double - single (left) / double - single (left) (right) ▪strike (double) - direction: vertical / horizontal ▪strike (double) - contact point (hand): heel-palm (bottom) / knuckles (front) ▪strike (double) - body relation (opponent): rear / front ▪pin - type: grab (double) (offensive) / grab (left) (defensive) ▪weapon - contact point (hands): bottom / top ▪pull - count: double (rear) / single (left) (front) ▪opponent - manipulation (to create bend): (right arm) to right / (left arm) to left ▪Zone of Obscurity: rear (right + double) / front (right) ▪step - direction: forward (away) left (from rear) / forward (toward) right (from front) ▪foot maneuver - direction: left step forward (covering) / right step forward (facing) |
Crashing Wings |
▪weapon (double) - contact point (arms): top / bottom ▪strike - count: single (right) - double - single (left) / double - single (left) (right) ▪strike (double) - range: long / short ▪strike (double) - body relation (opponent): rear / front ▪grab (vice-like) (defense) - count: double / single (right) ▪grab (defense) - with (single) (right): hand / arm ▪pin - type: grab (double) / press (right) ▪opponent - manipulation: pull forward (right) / push backward (left) ▪step (from rear) - direction: away (forward) left / parallel (flank) right ▪foot maneuver - direction (left): step away (direct) (covering) / step toward (indirect) (maneuvering) |
Twirling Wings |
▪strike (elbow) - weapon side: right (downward) / left (inward) ▪strike count: single (right) - double - single (left) / single (left) ▪strike(s) - body relation (opponent): rear / front ▪grab (double) (offense) - reaction: countered (with hand) / discontinued (break off) ▪opponent - manipulation: pull forward (right) / push backward (right) ▪positioning - zone: outside right (opponent bent) / outside right (opponent vertical) ▪step - direction: away (forward) left (from rear) / toward (backward) right (from rear) ▪foot maneuver - direction: left step forward (covering) / right step backward (covering) |
Circling Wing |
▪pin (double) - with: hands / shoulders + head ▪pin - type: grab (double) / press (right) ▪strike - count: single (right) - double (left) (right) - single (left) / single (left) (right) ▪strike(s) - body relation (opponent): front + rear / front ▪strike(s) - path relation (opponent) (circle): rear / front ▪Opposing Forces (pin + push) - from: behind / front ▪Opposing Forces (pin + strike) - with: left + right / right + left ▪opponent - manipulation (side) (h) (pull forward): right / left |
Crossing Talon |
▪grab (offense) - body relation (defender): rear (double) / front (single) ▪grab (defense) (double) - to: both wrists ( 2 to 2) / right wrist (2 to 1) ▪grab (defense) (double) - purpose: to create pull / to create lock ▪defense - effect: pull (double) / push (left) ▪weapon (elbow) - purpose: Offensive Offense (right) (striking) / Defensive Offense (left) (pushing) ▪strike (elbow) (with opposing forces) - weapon side: right / left ▪strike (elbow) (vertical) - weapon side: right / left ▪strike - count (heel-palm): double (vertical) (body) / left (horizontal) (head) ▪strike - count: single (right) (high) - double (high) - single (left) (low) / single (left) (high) ▪opponent - manipulation (side) (h) (to create bend): (right arm) pulling downward / (left elbow) pushing downward ▪step (forward) (left) - purpose: to open gap (away) / to close gap (toward) ▪step (forward) (left) - purpose: to create pull / to create push ▪foot maneuver - direction: left step forward (covering) / left step forward (facing) |
Scraping Hoof |
▪strike - weapon height zones: high (arms) - low (knee) / high (head) - low (foot) ▪strike (vertical) (vicing) - direction: upward (left) / downward (right) ▪strike (to head) - with: extremity (elbow) (right) (front) / head (bottom) ▪strike - count: single - double - single / single ▪maneuver (vice-like) - purpose: offense (injure) / defense (pin) (arms) ▪maneuver (vice-like) - using: body (self) / body (self) + ground (environment) ▪maneuver (vice-like) - direction (method): upward (vice) / downward (vice) ▪weapon - contact point (leg): top (knee) (left) / bottom (foot) (right) ▪grab (defense) (vice-like) (double) - with: hand / arm ▪pin (double) - type: grab / press ▪opponent - manipulation: pull forward / push backward ▪step (left) - purpose: expand base / contract base ▪step (from rear) - direction: away (forward) left / parallel (flank) left ▪foot maneuver (left) - direction: step away (covering) / step flank (maneuvering) |
Fatal Cross |
▪strike - weapon height zones: high (arms) - low (knee) / high (head) - low (foot) ▪strike (vertical) (vicing) - direction: upward (left) / downward (right) ▪strike (to head) - with: extremity (elbow) (right) (front) / head (bottom) ▪strike - count: single - double - single / single ▪maneuver (vice-like) - purpose: offense (injure) / defense (pin) (arms) ▪maneuver (vice-like) - using: body (self) / body (self) + ground (environment) ▪maneuver (vice-like) - direction (method): vice (upward) / vice (downward) ▪weapon - contact point (leg): top (knee) (left) / bottom (foot) (right) ▪grab (defense) (vice-like) (double) - with: hand / arm ▪pin (double) - type: grab / press ▪opponent - manipulation: pull forward / push backward ▪step (left) - purpose: expand base / contract base ▪step (from rear) - direction: away (forward) left / parallel (flank) left ▪foot maneuver (left) - direction: step away (covering) / step flank (maneuvering) |
Grip of Death |
▪grab (offense) (right) - body relation (defender): rear / front ▪grab (defense) - purpose: to create pull / to create lever (lock) ▪weapon (elbow) (usage) - purpose: strike (right) / lever (left) ▪defense (double) - initial maneuver: pull / strike ▪weapon (elbow) (right) - purpose: Offensive Offense (striking) / Defensive Offense (leveraging) ▪weapon - contact point (elbow) (right): inside / edge (forearm) ▪maneuver (vice-like) - timing: staggered / simultaneous ▪strike (heel-palm) - count: double (vertical) (body) / left (horizontal) (face) ▪cover - position (to hit with): right (elbow) (forward weapon) (Opposing Forces) / left (heel-palm) (rear weapon) (Positioned) ▪strike - count: single (right) - double (high) - single (low) (left) / double - single (left) ▪strike (double) - weapon height zones: high + high (back + back) / high + high (front + back) ▪strike (double) - direction (vertical): downward / Opposing Forces (upward + downward) ▪opponent - manipulation: pulling (right arm) (forward) (bend) / leveraging (right elbow) (backward) (unbend) ▪step (forward) (left) - reason: purposeful (open gap) / compelled (maintain gap) |
Locked Wing |
▪defense - effect: pull (double) / push (left) ▪grab (defense) - count: double / single (right) ▪pin - type: grab (double) / entwine (left) ▪pull (rear) - count: double / single (right) ▪strike (double) - direction: vertical (left + right) / vertical (right + right) ▪strike (double) - weapon height zones: high (left) + high (right) / high (right) + low (right) ▪strike - count: single (right) - double (high + high) - single (low) (left) / single (left) - double (high + low) ▪strike (horizontal elbow) - weapon side: right / left ▪strike (elbow) - direction: vertical (right) / horizontal (left) ▪strike (elbow) - contact point: outside (right) / inside (left) ▪strike (hand) - closing purpose: squeezing (offense) (double) / grabbing (defense) (right) ▪strike (vice-like) (high + low) - timing: staggered (double + left) / simultaneous (right + right) ▪strike (knee) - weapon side: left / right ▪opponent manipulation (to create bend): (pull) double (forward) / (push) left (backward) ▪opponent - manipulation (weapon side) (to create bend) (forward): (pull) right / (push) left ▪Zone of Obscurity (count) (with hands): double / single (right) ▪step - direction: forward (away) right / backward (toward) left ▪foot maneuver - direction: left step forward (covering) / left step backward (covering) - right step through (backward) ▪maneuver - who: self (to face opponent) / both (in front of defender) |
Crossed Twigs |
▪grab (double) - to: wrist (defensive) / body (offensive) ▪pull - count: double / single (right) ▪strike (right) (elbow) - direction: horizontal / vertical ▪strike - weapon height zones: high (elbow) (right) / low (knee) (left) ▪strike - contact point: elbow / hand ▪strike - direction: downward (elbow) (right) / upward (knee) (left) ▪strike (hand) (double) - closing purpose: grabbing (defense) / squeezing (offense) ▪opponent - manipulation (side) (h) (to create bend) (pull): double / right ▪Zone of Obscurity (count) (with hands): single (right) / double ▪maneuver (right) - purpose: defense (pull) / offense (strike) ▪maneuver - who: both (rear) / opponent (front) |
Wings of Silk |
▪strike (double) - body relation (defender): front / rear ▪strike (double) - weapon side: left + right / right + right ▪strike (double) - weapon height zones: high / high + low ▪strike (double) - direction: downward / upward ▪strike (elbow) (right) - direction: outward - downward / upward ▪weapon - contact point (leg): knee (left) (front) (short) / foot (right) (rear) (long) ▪weapon - contact point (arm): elbow (short) - hand (long) / elbow (short) - inner elbow (short) ▪grab (offense) - reaction: countered / slipped ▪grab (defense) - intent: pull / break (anchor point) ▪step - direction: forward (away) left / flank (away) right ▪foot maneuver - spin direction: clockwise (180-degrees) / counter-clockwise (360-degrees) ▪foot maneuver - weapon side: left step (forward) (180-degrees) / right step flank (360-degrees) ▪maneuver - who: both / self ▪opponent - manipulation: pull (right) (forward) / push (left) (backward) ▪Zone of Obscurity: rear (elbow - hands) (high) / front (elbow - foot) (low) |
Conquering Shield |
▪strike (double) (left + right) - direction: vertical / horizontal ▪strike (double) - direction: same direction / diversified directions ▪strike (double) - contact point: hands (heel) / forearm (edge) + foot (point) ▪strike (elbow) - direction: downward / upward ▪strike (leg) - direction: upward / forward ▪strike (elbow) - to: back (body) / arm (extremity) ▪weapon - contact point (leg): knee / foot ▪weapon - contact point (arm): elbow - hand / forearm - elbow - hand ▪opponent - manipulation (direction) (forward) (right): pull (wrist) / push (elbow) ▪Zone of Obscurity: rear (elbow - hands) (high) / front (foot) (low) ▪step - gauge (forward): away (left) / toward right ▪foot maneuver - weapon side: left step forward (direct) / right step forward (indirect) ▪maneuver - who: both (from behind) / self (from front) ▪opponent - manipulation (pull to elbow strike (right): horizontal / vertical |
Striking Serpents Head |
▪grab (offense) - discontinued: maintained / indirect (opponent manipulation) (left) ▪strike - contact point (hand): heel (fully open) (double) / back-knuckle (fully closed) (left) ▪strike - contact point (hand): heel (fully open) (double) / half-knuckle (partially open) (right) ▪opponent - manipulation (pull) (bend): forward (right) / backward (left) ▪step (away) - direction: forward left (from rear) / backward right (from front) ▪maneuver - who: both (from behind) / self (from front) |
Major Conceptual Reverses / Opposites / Categories:
Destructive Twins |
▪Borrowed Force (from): defender / opponent ▪Purposeful Aggression / Purposeful Compliance ▪Cocking (double): re-positioned / Point of Origin ▪Vicing (left) / Opposing Forces (right) |
Crashing Wings |
▪Height Zone control (from top): Pulling (arm) / Pushing (face) ▪Stabilize base (self) / Destabilize opponent ▪Purposeful Aggression: diagonal (right) / vertical ▪Cocking (double): down (to strike up) (with pull) / up (to strike down) |
Twirling Wings |
▪grab: retain / break (clear) ▪Dimensional Zone control: Pulling (arm) / Pushing (arm) ▪Purposeful Aggression / Purposeful Compliance ▪Cocking: re-positioned (down) (to strike up) (with pull) (right) / Point of Origin (left) |
Circling Wing |
▪Height Zone control (from top) (Pulling) (double): low / high ▪Cocking (double) (to strike): right (short range) / left (long range) ▪Cocking (double) (to strike) (right elbow): outward / downward ▪Purposeful Aggression / Purposeful Defiance ▪reverse (path) (to strike) (right): line (outward) / circle (upward) ▪continue circle (to strike): downward / outward |
Crossing Talon |
▪gap: open / close ▪Cocking: right / left ▪Opposing Forces: diagonal (right) / horizontal (left) ▪Opposing Forces (body relation): rear / front ▪Vicing (vertical) (left) / Opposing Forces (horizontal) (left) ▪Purposeful Aggression / Purposeful Manipulation |
Scraping Hoof |
▪Gravitational Marriage (down) / Gravitational Opposition (up) ▪gap: open / maintain ▪grab: double (hands) (long to short range) / double (arms) (short range) ▪Height Zone control (from top): Pulling (arm) (forward) / Pushing (face) (backward) ▪Zone of Obscurity / Object Obscurity ▪Opposing Forces: diagonal (right) / vertical ▪Purposeful Aggression: diagonal (right) / vertical ▪Cocking: re-positioned (right) / shifting (alignment) (right) ▪Vicing: upward / downward |
Fatal Cross |
▪gap: open / close ▪Height Zone control: Pulling (from top) (arm) (forward) / Pushing (from bottom) (abdomen) (backward) ▪Opposing Forces / Borrowed Force ▪Purposeful Aggression / Purposeful Deflection ▪Cocking: re-positioned (right) / shifting (alignment) (double) |
Grip of Death |
▪gap: open / maintain ▪Opposing Forces: diagonal (right) (self + opponent) / vertical (double) (self) ▪Opposing Forces (body relation): rear / front ▪Purposeful Aggression / Compelled Compliance ▪Vicing (vertical) / Sandwiching (vertical) |
Locked Wing |
▪Sandwiching (vertical) / Scissoring (vertical) ▪Height Zone control (from top): Pulling (arm) (forward) (double) / Pushing (face) (backward) (left) ▪Height Zone control (from top) (forward) - with: Pulling (arm / elbow) (right) / Pushing (arm) (left) ▪Gauging: open gap / close gap |
Crossed Twigs |
▪Height Zone control (from top) (pull): left / double |
Wings of Silk |
▪Zone control (with arm): pulling downward (right) / pushing upward (left) ▪Opposing Forces / Directional Harmony ▪Zone of Obscurity: high / low |
Conquering Shield |
▪Height Zone control (from top) (downward) (right): pulling / pushing ▪Depth Zone control (using): right / double ▪Gauging: open gap (away) / close gap (toward) ▪Zone of Obscurity: high / low ▪range: short / long |
Striking Serpents Head |
▪Gauging (open gap): forward / backward ▪Depth Zone control - to: rear / front ▪Zone control (from top) (pulling): arm (forward) / head (backward) ▪Cocking: Point of Origin / re-positioned ▪Power (Back-up mass): behind weapon / in-front-of weapon |
•Point of Reference (initial): 12:00
•Point of Reference (fixed): 12:00
•Point of Reference (fluid): 12:00
•it demonstrates an attack from the rear (short range) (low)
•it demonstrates grabbing (double) (offensive) (low)
•it demonstrates a short range attack (using long range weapons) (from rear) (low)
•it demonstrates a degree of grabbing (wrists) (double) (rear)
Major Principles / Theories / Concepts:
Dead Hand Attack (right)
Grabbing (offensive) (low zone)
Web of Knowledge - Grabs & Tackles
Major Physical Reverses / Opposites / Categories:
Destructive Twins |
▪attack - direction: rear / front-flank (right) ▪attack - type: grab / choke ▪grab - height: low / high ▪grab - to: wrists (extremities) / neck |
Crashing Wings |
▪attack - type: grab / hug ▪attack - degree of (completion): fully / partially ▪grab - range: long / short ▪grab - with: hands / arms ▪grab - to: arms (extremities) / body |
Twirling Wings |
▪grab - height: low / high ▪grab - to: extremities (wrists) / body |
Circling Wing |
▪attack - type: grab / choke ▪grab - height: low / high ▪grab - to: arms (extremities) / neck |
Crossing Talon |
▪attack - direction: rear / front-flank (right) (with right) ▪attack - type (grab): double / single (right) ▪grab - direction: rear / front ▪grab - range: short / long ▪grab - with: hands (double) / hand (right) ▪grab - to: wrists (double) / wrist (right) |
Scraping Hoof |
▪attack - type: grab / lock ▪attack - degree of (completion): fully / partially ▪grab - range: long / short ▪grab - with: hands / arms ▪grab - to: wrists / arms |
Fatal Cross |
▪attack - type: grab / push ▪attack - degree of (completion): fully / averted (re-directed) ▪attack - direction: rear / front ▪attack - range: short / long |
Grip of Death |
▪attack - direction: rear / flank (right) (with left) ▪attack - degree of (completion): fully / mostly ▪attack - type: grab (to wrists) (double) / lock (to neck) (left) ▪grab - height: low / high ▪grab - direction: rear / flank (left) ▪grab - with: hands (double) / arm (left) ▪grab - to: wrists (double) / neck (head) (left) |
Locked Wing |
▪attack - type: grab / lock ▪attack - degree: fully / mostly ▪grab - count: double / single (right) |
Wings of Silk |
▪attack - type: grab / lock (attempted) ▪attack - degree of (completion): fully / partially ▪grab - height: low / middle ▪grab - range: short / middle ▪grab - with: hands / arms ▪grab - to: wrists / arms |
Conquering Shield |
▪attack - direction: rear / front ▪grab - height (right): low / high ▪grab - range: short / long ▪grab - to: wrists / clothing (lapel) |
Striking Serpents Head |
▪attack - type: grab / hug ▪attack - degree of (completion): fully / partially ▪grab - height (right): low / high ▪grab - with: hands / arms ▪grab - to: wrists / body |
Major Conceptual Reverses / Opposites / Categories:
Other grab techniques |
▪Degree of Grabbing: what [clothes...person], how [single..double / cross...direct], why [hold...choke], where [range..height...position], etc... |
Destructive Twins |
▪Web of Knowledge: Grabs & Tackles / Locks & Chokes |
Crashing Wings |
▪Web of Knowledge: Grabs & Tackles / Hugs & Holds |
Twirling Wings |
▪Web of Knowledge: Grabs & Tackles (grab) (double) (low) / Grabs & Tackles (grab) (double) (high) |
Circling Wing |
▪Web of Knowledge: Grabs & Tackles / Locks & Chokes |
Crossing Talon |
▪Web of Knowledge: Grabs & Tackles (grab) (double) / Grabs & Tackles (grab) (right) |
Scraping Hoof |
▪Web of Knowledge: Grabs & Tackles / Locks & Chokes |
Fatal Cross |
▪Web of Knowledge: Grabs & Tackles (rear) / Pushes (front) ▪attack (threat): Dead Hand (applied) / Semi-Live (potential) |
Grip of Death |
▪Web of Knowledge: Grabs & Tackles (double) / Locks & Chokes (left) (neck) |
Locked Wing |
▪Web of Knowledge: Grabs & Tackles / Locks & Chokes |
Wings of Silk |
▪Web of Knowledge: Grabs & Tackles / Locks & Chokes |
Conquering Shield |
▪Web of Knowledge: Grabs & Tackles (grab) (double) / Grabs & Tackles (grab) (single) (right) |
Striking Serpents Head |
▪Web of Knowledge: Grabs & Tackles / Hugs & Holds |
Defense
•Point of Reference (form): 10:30
•Point of Reference (maneuver): 10:30 - 4:30
•it retreats (forward)
•it demonstrates a Zone of Action between the arms (but ending outside of the right arm)
•it demonstrates a foot position of right forward (to natural - neither forward)
•it demonstrates a defense against a rear grab to both wrists (dead hand) (grab)
•it demonstrates only one side of the sequence
•it demonstrates a 180-degree shift of attention
•it demonstrates stepping 180-degrees forward (left)
•it demonstrates a 180-degree cover (clockwise)
•it demonstrates closing the hands as an offensive maneuver
•it demonstrates multiple vice-like maneuvers (to opponent) (hands) (- leg)
•it demonstrates a timing of 2 (counter) - 1 (right) - 1 (right) - 2 (left + right) - 1 (left) (3 weapons)
•it utilizes the reverse bow, horse, and wide kneel (neutral bow) stances
•it utilizes both the front and rear weapons
•it utilizes both closed and open hands
Offense
•Point of Reference (form): 10:30
•it demonstrates an elementary attack
Major Principles / Theories / Concepts:
Height Zone Cancellation
Opposite Motion
Opposing Forces
Range (Close)
Sandwich
Major Physical Reverses / Opposites / Categories:
Destructive Twins |
▪Zone of Action: outside right (partially) / between arms (partially) ▪Zone of Action: between arms (partially) / outside left arm (partially) ▪foot position - initial: left forward - natural / natural - natural ▪foot position - primary: right forward - left forward (natural) / right forward - natural ▪offense - direction: unknown (rear) / front ▪offense - sophistication: elementary (grab) / sophisticated (choke with pull) ▪defense - initial: defense with offense (right - offense / left defense) (rear) / offense prior to defense (front) (double) ▪defense - strikes to (opponent): front - rear / front ▪defense - grip (counter): temporary (but maintained) (at beginning) / temporary (at end) ▪defense - count: single - double - single / double - single ▪defense - strike height zones: high - middle - low / high + low - middle |
Crashing Wings |
▪Zone of Action: outside right arm / between arms ▪foot position - initial: left forward - natural / left forward - natural ▪foot position - primary: right forward - left forward (natural) / left forward - natural ▪offense - sophistication: elementary (grab) / elementary (hug) ▪defense - final position (opponent): left standing / taken down ▪defense - weapon height zones: high - low / high ▪defense - strike height zones: high - middle - low / high - low ▪defense - count: single - double - single / double - single ▪defense - grip (counter): temporary (but maintained) (at beginning) / temporary (in middle) ▪defense - grip discontinued: delayed / immediately ▪defense - strikes to (opponent): front - rear / front |
Twirling Wings |
▪Zone of Action: between arms (partially) / outside right arm ▪foot position - initial: left forward - natural / right forward - natural ▪foot position - primary: right forward - left forward (natural) / right forward - natural ▪offense - sophistication: elementary (grab) / sophisticated (grab with pull) ▪defense - weapon height zones: high + low / high ▪defense - strike height zones: high - middle - low / middle ▪defense - count: single - double - single / single ▪defense - grip (counter): temporary (but maintained) (at beginning) / none ▪defense - weapon direction (primary): vertical / horizontal ▪defense - grip discontinued: delayed / immediately ▪defense - strikes to (opponent): front - rear / front |
Circling Wing |
▪Zone of Action: between arms (partially) / on top of right arm ▪Zone of Action: outside right arm (partially) / on top of right arm ▪foot position - initial: left forward - natural / right forward - natural ▪foot position - primary: right forward - left forward (natural) / left forward - left forward ▪offense - sophistication: elementary (grab) / elementary (choke) ▪defense - initial: move away (left) with offense (right) (horizontal) / move away (left) - then offense (right) (vertical) ▪defense - strike relation (to opponent): front - rear / front ▪defense - grip (counter): temporary (but maintained) (at beginning) / temporary (in middle) ▪defense - count: single - double - single / single ▪defense - strike height zones: high - middle - low / high - low ▪defense - weapon (path): rear (of opponent) / continue circle to hit front ▪defense - weapon side (pull opponent into strike: left (hand) - (delivering) right / right (arm) - (delivering) left |
Crossing Talon |
▪Zone of Action: between arms (partially) / under right arm (on top of) ▪Zone of Action: outside right arm (partially) / under right arm (on top of) ▪foot position - initial: left forward - natural / right forward - natural ▪foot position - primary: right forward - left forward (natural) / left forward - right forward ▪offense - direction: unknown (rear) / front-flank (right) ▪offense - sophistication: elementary (grab) (double) / elementary (grab) (right) ▪defense - initial: defense with offense (right - offense / left defense) (rear) / defense then offense (counter) (front-flank) ▪defense - grip (counter): temporary (but maintained) (at beginning) / sustained (at beginning) ▪defense - count: single - double - single / single - double ▪defense - strike height zones: high - middle - low / high + low - middle |
Scraping Hoof |
▪Zone of Action: outside right arm / between arms ▪foot position - initial: left forward - natural / natural - natural ▪foot position - primary: right forward - left forward (natural) / natural - natural ▪offense - sophistication: elementary (grab) / elementary (lock - attempted) ▪defense - final position (opponent): left standing / taken down ▪defense - weapon height zones: high - low / high ▪defense - strike height zones: high - middle - low / high - low ▪defense - count: single - double - single / double - single ▪defense - grip (counter): temporary (but maintained) (at beginning) / sustained (at beginning) ▪defense - grip discontinued: delayed / immediately ▪defense - strikes to (opponent): front - rear / front |
Fatal Cross |
▪foot position - initial: left forward - natural / natural (right forward) - natural ▪foot position - primary: right forward - left forward (natural) / right forward - right forward ▪offense - sophistication: elementary (grab) / elementary (push) ▪defense - weapon height zones: high - low / high ▪defense - strike height zones: high - middle - low / low - middle - high ▪defense - count: single - single / double ▪defense - strikes to (opponent): front - rear / front |
Grip of Death |
▪Zone of Action: outside right arm (partially) / between arms ▪foot position - initial: left forward - natural / right forward - natural ▪foot position - primary: right forward - left forward (natural) / left forward - natural (left forward) ▪offense - direction: unknown (rear) / peripheral angle (flank) (right) ▪offense - sophistication: elementary (grab) (double) / sophisticated (lock with forced bend) ▪defense - initial: defense with offense (right - offense / left defense) (rear) / offense prior to defense (flank) ▪defense - range direction: away from opponent / with opponent (parallel) ▪defense - grip (counter): temporary (but maintained) (at beginning) / temporary (at end) (to head) ▪defense - grip discontinued: delayed (middle) / delayed (end) ▪defense - count: single - double - single / double - single ▪defense - strike height zones: high - middle - low / low - high |
Locked Wing |
▪Zone of Action (at end): outside right arm / between arms ▪offense - sophistication: elementary (grab) / elementary (lock) ▪defense - initial: step then strike (with cover) / step (cover) with strike ▪defense - count: single - double - single / single - double |
Crossed Twigs |
▪Zone of Action: between arms (at beginning) / outside right arm ▪move - who: both / opponent ▪defense - count: single / double / single ▪defense - weapon height zones: high (primary) / low |
Wings of Silk |
▪Zone of Action (at end): outside right arm / outside left arm ▪move - who: both / defender ▪offense - attack (elementary) (double): grab (with hands) / lock (with arms) ▪defense - height zone (initial strike): high / low ▪defense - count: single - double / double - single ▪defense - grip discontinued: delayed (countered) / immediately (slipped) |
Conquering Shield |
▪Zone of Action (at end): outside right arm / on top of left arm ▪move (who): both / defender ▪offense - sophistication (grab): elementary (rear) / elementary (front) ▪defense - range: advance away from opponent (left) / toward opponent (right) ▪defense - initial (offense prior to defense): upper extremities / upper + lower extremity ▪defense - range change (to opponent) by: stepping / striking ▪defense - grip discontinued: delayed / never ▪defense - count: single - double / double - single |
Striking Serpent's Head |
▪Zone of Action (at end): outside right arm / between arms ▪offense - sophistication: elementary (grab) / elementary (hug) ▪defense - weapon side (advance away from opponent): left / right ▪defense - initial (offense prior to defense) (short range) (from): rear (right) / front (left) ▪defense - strike (Defensive Offense) to: face / back of head ▪defense - count: single - double / single |
Major Conceptual Reverses / Opposites / Categories:
Destructive Twins |
▪Leveraging (defensive - to opponent) (bend forward - pulling): right (rear) / left (front) |
Crashing Wings |
▪Leveraging (defensive - to opponent) (right): bend forward (pulling) (circular) / bend sideways (shifting - pulling (linear) |
Twirling Wings |
▪Leveraging (defensive - to opponent) (right): bend forward (pulling - circular) / rotate sideways (pushing) |
Circling Wing |
▪Leveraging (defensive - to opponent): bend forward (pulling - circular - left) / bend forward (stepping maneuver - left) ▪Leveraging (offensive - to opponent) (right): pulling (with hand) / pulling (with arm) |
Crossing Talon |
▪Leveraging (defensive - to opponent) (bend forward): pulling (with hand) right (rear) / pushing (levering) (with elbow) left (front) |
Scraping Hoof |
▪Leveraging (offensive - to opponent): pulling (forward) (arm) (right) / pushing (backward) (head) ▪Leveraging (defensive - to opponent): bend forward (pulling) / bend sideways (with stance shifting) |
Fatal Cross |
▪Leveraging (offensive - to opponent): pulling (forward) (arm) (right) / pushing (backward) (abdomen) ▪Leveraging (defensive - to opponent): bend forward (pulling) / bend forward (striking - pushing) |
Grip of Death |
▪Leveraging (defensive - to opponent): bend backward (pulling) (with hand) (right) (rear) / bend backward (pulling) (right) (by pressure point) |
Locked Wing |
▪Leveraging (defensive - to opponent) (bend backward): pulling (double) / pushing (left) ▪Leveraging (defensive - to opponent) (bend forward): pulling (right) / pushing (left) |
Crossed Twigs |
▪Leveraging (defensive - to opponent) (bend forward): pulling (double) / pulling (right) |
Wings of Silk |
▪Leveraging (defensive - to opponent) (right): bend forward (pulling) / bend backward (pushing) |
Conquering Shield |
▪Leveraging (defensive - to opponent) (bend forward): pulling (double) / pushing (right) ▪Leveraging (defensive - to opponent) (bend forward): pulling (right) / pushing (right) |
Striking Serpent's Head |
▪Leveraging (defensive - to opponent) (pulling): bend forward (double) / bend backward (leveraging) (left) ▪Leveraging (defensive - to opponent) (pulling): bend forward (right) / bend backward (leveraging) (left) ▪Back-up Mass: behind / in-front-of (weapon) |