Crossed Twigs

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Crossed Twigs

crossed_twigs-arms_down_and_behind

form_pattern_crossed_twigs

 

The major information compiled from an analysis of this sequence is:

 

First Person:

Point of Reference (initial): 6:00

Point of Reference (fixed): 6:00

Point of Reference (fixed): 6:00 - 12:00

it introduces pinching (squeezing) (with both hands) (grabbing offensively)

it demonstrates moving forward to "open the gap" with an opponent

it demonstrates using a counter grab with a strike (elbow) to control the opponent's height zone

it demonstrates leveraging with a pull (double) (right)

it demonstrates using three weapons at the same time (Offensive Offense)

it demonstrates vicing to the front of the opponent (with leg) (backing with hands) (vertically)

it demonstrates "breaking the waist" of the opponent (leveraging) forward

it demonstrates moving both the defender and the attacker

it demonstrates Purposeful Aggression

 

Major Principles / Theories / Concepts:

Brace Angle

Contact Manipulation

Economy of Motion

Gauging (depth)

Grabbing (counter)

Obscure Zone (Zone of Obscurity)

Offensive Offense

Opposing Forces (high / low)

Outer Rim

Pinching

Point of Origin

Power (Back-up Mass / Gravitational Marriage / Torque)

Vicing

Zone Isolation

 

Major Physical Reverses / Opposites / Categories:

Destructive Twins

defense (double) - effect: pull / push

grab (double) (offense) - reaction: countered (with hand) / discontinued (break off)

grab (defense) - count: double / single (left)

grab (defense) - relation: release to hit (right)  / grab to hit (left)

strike - count: single (right) - double - single (left) / double - single (left) (right)

strike (double) - direction: vertical / horizontal

strike (double) - contact point (hand): heel-palm (bottom) / knuckles (front)

strike (double) - body relation (opponent): rear / front

pin - type: grab (double) (offensive) / grab (left) (defensive)

weapon - contact point (hands): bottom / top

pull - count: double (rear) / single (left) (front)

opponent - manipulation (to create bend): (right arm) to right / (left arm) to left

Zone of Obscurity: rear (right + double) / front (right)

step - direction: forward (away) left (from rear) / forward (toward) right (from front)

foot maneuver - direction: left step forward (covering) / right step forward (facing)

Crashing Wings

weapon (double) - contact point (arms): top / bottom

strike - count: single (right) - double - single (left) / double - single (left) (right)

strike (double) - range: long / short

strike (double) - body relation (opponent): rear / front

grab (vice-like) (defense) - count: double / single (right)

grab (defense) - with (single) (right): hand / arm

pin - type: grab (double) / press (right)

opponent - manipulation: pull forward (right) / push backward (left)

step (from rear) - direction: away (forward) left / parallel (flank) right

foot maneuver - direction (left): step away (direct) (covering) / step toward (indirect) (maneuvering)

Twirling Wings

strike (elbow) - weapon side: right (downward) / left (inward)

strike count: single (right) - double - single (left) / single (left)

strike(s) - body relation (opponent): rear / front

grab (double) (offense) - reaction: countered (with hand) / discontinued (break off)

opponent - manipulation: pull forward (right) / push backward (right)

positioning - zone: outside right (opponent bent) / outside right (opponent vertical)

step - direction: away (forward) left (from rear) / toward (backward) right (from rear)

foot maneuver - direction: left step forward (covering) / right step backward (covering)

Circling Wing

pin (double) - with: hands / shoulders + head

pin - type: grab (double) / press (right)

strike - count: single (right) - double (left) (right) - single (left) / single (left) (right)

strike(s) - body relation (opponent): front + rear / front

strike(s) - path relation (opponent) (circle): rear / front

Opposing Forces (pin + push) - from: behind / front

Opposing Forces (pin + strike) - with: left + right / right + left

opponent - manipulation (side) (h) (pull forward): right / left

Crossing Talon

grab (offense) - body relation (defender): rear (double) / front (single)

grab (defense) (double) - to: both wrists ( 2 to 2) / right wrist (2 to 1)

grab (defense) (double) - purpose: to create pull / to create lock

defense - effect: pull (double) / push (left)

weapon (elbow) - purpose: Offensive Offense (right) (striking) / Defensive Offense (left) (pushing)

strike (elbow) (with opposing forces) - weapon side: right / left

strike (elbow) (vertical) - weapon side: right / left

strike - count (heel-palm): double (vertical) (body) / left (horizontal) (head)

strike - count: single (right) (high) - double (high) - single (left) (low) / single (left) (high)

opponent - manipulation (side) (h) (to create bend): (right arm) pulling downward / (left elbow) pushing downward

step (forward) (left) - purpose: to open gap (away) / to close gap (toward)

step (forward) (left) - purpose: to create pull / to create push

foot maneuver - direction: left step forward (covering) / left step forward (facing)

Scraping Hoof

strike - weapon height zones: high (arms) - low (knee) / high (head) - low (foot)

strike (vertical) (vicing) - direction: upward (left) / downward (right)

strike (to head) - with: extremity (elbow) (right) (front) / head (bottom)

strike - count: single - double - single / single

maneuver (vice-like) - purpose: offense (injure) / defense (pin) (arms)

maneuver (vice-like) - using: body (self) / body (self) + ground (environment)

maneuver (vice-like) - direction (method): upward (vice) / downward (vice)

weapon - contact point (leg): top (knee) (left) / bottom (foot) (right)

grab (defense) (vice-like) (double) - with: hand / arm

pin (double) - type: grab / press

opponent - manipulation: pull forward / push backward

step (left) - purpose: expand base / contract base

step (from rear) - direction: away (forward) left / parallel (flank) left

foot maneuver (left) - direction: step away (covering) / step flank (maneuvering)

Fatal Cross

strike - weapon height zones: high (arms) - low (knee) / high (head) - low (foot)

strike (vertical) (vicing) - direction: upward (left) / downward (right)

strike (to head) - with: extremity (elbow) (right) (front) / head (bottom)

strike - count: single - double - single / single

maneuver (vice-like) - purpose: offense (injure) / defense (pin) (arms)

maneuver (vice-like) - using: body (self) / body (self) + ground (environment)

maneuver (vice-like) - direction (method): vice (upward) / vice (downward)

weapon - contact point (leg): top (knee) (left) / bottom (foot) (right)

grab (defense) (vice-like) (double) - with: hand / arm

pin (double) - type: grab / press

opponent - manipulation: pull forward / push backward

step (left) - purpose: expand base / contract base

step (from rear) - direction: away (forward) left / parallel (flank) left

foot maneuver (left) - direction: step away (covering) / step flank (maneuvering)

Grip of Death

grab (offense) (right) - body relation (defender): rear / front

grab (defense) - purpose: to create pull / to create lever (lock)

weapon (elbow) (usage) - purpose: strike (right) / lever (left)

defense (double) - initial maneuver: pull / strike

weapon (elbow) (right) - purpose: Offensive Offense (striking) / Defensive Offense (leveraging)

weapon - contact point (elbow) (right): inside / edge (forearm)

maneuver (vice-like) - timing: staggered / simultaneous

strike (heel-palm) - count: double (vertical) (body) / left (horizontal) (face)

cover - position (to hit with): right (elbow) (forward weapon) (Opposing Forces) / left (heel-palm) (rear weapon) (Positioned)

strike - count: single (right) - double (high) - single (low) (left) / double - single (left)

strike (double) - weapon height zones: high + high (back + back) / high + high (front + back)

strike (double) - direction (vertical): downward / Opposing Forces (upward + downward)

opponent - manipulation: pulling (right arm) (forward) (bend) / leveraging (right elbow) (backward) (unbend)

step (forward) (left) - reason: purposeful (open gap) / compelled (maintain gap)

Locked Wing

defense - effect: pull (double) / push (left)

grab (defense) - count: double / single (right)

pin - type: grab (double) / entwine (left)

pull (rear) - count: double / single (right)

strike (double) - direction: vertical (left + right) / vertical (right + right)

strike (double) - weapon height zones: high (left) + high (right) / high (right) + low (right)

strike - count: single (right) - double (high + high) - single (low) (left) / single (left) - double (high + low)

strike (horizontal elbow) - weapon side: right / left

strike (elbow) - direction: vertical (right) / horizontal (left)

strike (elbow) - contact point: outside (right) / inside (left)

strike (hand) - closing purpose: squeezing (offense) (double) / grabbing (defense) (right)

strike (vice-like) (high + low) - timing: staggered (double + left) / simultaneous (right + right)

strike (knee) - weapon side: left / right

opponent manipulation (to create bend): (pull) double (forward) / (push) left (backward)

opponent - manipulation (weapon side) (to create bend) (forward): (pull) right / (push) left

Zone of Obscurity (count) (with hands): double / single (right)

step - direction: forward (away) right / backward (toward) left

foot maneuver - direction: left step forward (covering) / left step backward (covering) - right step through (backward)

maneuver - who: self (to face opponent) / both (in front of defender)

Crossed Twigs

grab (double) - to: wrist (defensive) / body (offensive)

pull - count: double / single (right)

strike (right) (elbow) - direction: horizontal / vertical

strike - weapon height zones: high (elbow) (right)  / low (knee) (left)

strike - contact point: elbow / hand

strike - direction: downward (elbow) (right) / upward (knee) (left)

strike (hand) (double) - closing purpose: grabbing (defense) / squeezing (offense)

opponent - manipulation (side) (h) (to create bend) (pull):  double / right

Zone of Obscurity (count) (with hands): single (right) / double

maneuver (right) - purpose: defense (pull) / offense (strike)

maneuver - who: both (rear) / opponent (front)

Wings of Silk

strike (double) - body relation (defender): front / rear

strike (double) - weapon side: left + right / right + right

strike (double) - weapon height zones: high / high + low

strike (double) - direction: downward / upward

strike (elbow) (right) - direction: outward - downward / upward

weapon - contact point (leg): knee (left) (front) (short) / foot (right) (rear) (long)

weapon - contact point (arm): elbow (short) - hand (long) / elbow (short) - inner elbow (short)

grab (offense) - reaction: countered / slipped

grab (defense) - intent: pull / break (anchor point)

step - direction: forward (away) left / flank (away) right

foot maneuver - spin direction: clockwise (180-degrees) / counter-clockwise (360-degrees)

foot maneuver - weapon side: left step (forward) (180-degrees) / right step flank (360-degrees)

maneuver - who: both / self

opponent - manipulation: pull (right) (forward) / push (left) (backward)

Zone of Obscurity: rear (elbow - hands) (high) / front (elbow - foot) (low)

Conquering Shield

strike (double) (left + right) - direction: vertical / horizontal

strike (double) - direction: same direction / diversified directions

strike (double) - contact point: hands (heel) / forearm (edge) + foot (point)

strike (elbow) - direction: downward / upward

strike (leg) - direction: upward / forward

strike (elbow) - to: back (body) / arm (extremity)

weapon - contact point (leg): knee / foot

weapon - contact point (arm): elbow - hand / forearm - elbow - hand

opponent - manipulation (direction) (forward) (right): pull (wrist) / push (elbow)

Zone of Obscurity: rear (elbow - hands) (high) / front (foot) (low)

step - gauge (forward): away (left) / toward right

foot maneuver - weapon side: left step forward (direct) / right step forward (indirect)

maneuver - who: both (from behind) / self (from front)

opponent - manipulation (pull to elbow strike (right): horizontal / vertical

Striking Serpents Head

grab (offense) - discontinued: maintained / indirect (opponent manipulation) (left)

strike - contact point (hand): heel (fully open) (double) / back-knuckle (fully closed) (left)

strike - contact point (hand): heel (fully open) (double) / half-knuckle (partially open) (right)

opponent - manipulation (pull) (bend): forward (right) / backward (left)

step (away) - direction: forward left (from rear) / backward right (from front)

maneuver - who: both (from behind) / self (from front)

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

Borrowed Force (from): defender / opponent

Purposeful Aggression / Purposeful Compliance

Cocking (double): re-positioned / Point of Origin

Vicing (left) / Opposing Forces (right)

Crashing Wings

Height Zone control (from top): Pulling (arm) / Pushing (face)

Stabilize base (self) / Destabilize opponent

Purposeful Aggression: diagonal (right) / vertical

Cocking (double): down (to strike up) (with pull) / up (to strike down)

Twirling Wings

grab: retain / break (clear)

Dimensional Zone control: Pulling (arm) / Pushing (arm)

Purposeful Aggression / Purposeful Compliance

Cocking: re-positioned (down) (to strike up) (with pull) (right) / Point of Origin (left)

Circling Wing

Height Zone control (from top) (Pulling) (double): low / high

Cocking (double) (to strike): right (short range) / left (long range)

Cocking (double) (to strike) (right elbow): outward / downward

Purposeful Aggression / Purposeful Defiance

reverse (path) (to strike) (right): line (outward) / circle (upward)

continue circle (to strike): downward / outward

Crossing Talon

gap: open / close

Cocking: right / left

Opposing Forces: diagonal (right) / horizontal (left)

Opposing Forces (body relation): rear / front

Vicing (vertical) (left) / Opposing Forces (horizontal) (left)

Purposeful Aggression / Purposeful Manipulation

Scraping Hoof

Gravitational Marriage (down) / Gravitational Opposition (up)

gap: open / maintain

grab: double (hands) (long to short range) / double (arms) (short range)

Height Zone control (from top): Pulling (arm) (forward) / Pushing (face) (backward)

Zone of Obscurity / Object Obscurity

Opposing Forces: diagonal (right) / vertical

Purposeful Aggression: diagonal (right) / vertical

Cocking: re-positioned (right) / shifting (alignment) (right)

Vicing: upward / downward

Fatal Cross

gap: open / close

Height Zone control: Pulling (from top) (arm) (forward) / Pushing (from bottom) (abdomen) (backward)

Opposing Forces / Borrowed Force

Purposeful Aggression / Purposeful Deflection

Cocking: re-positioned (right) / shifting (alignment) (double)

Grip of Death

gap: open / maintain

Opposing Forces: diagonal (right) (self + opponent) / vertical (double) (self)

Opposing Forces (body relation): rear / front

Purposeful Aggression / Compelled Compliance

Vicing (vertical) / Sandwiching (vertical)

Locked Wing

Sandwiching (vertical) / Scissoring (vertical)

Height Zone control (from top): Pulling (arm) (forward) (double) / Pushing (face) (backward) (left)

Height Zone control (from top) (forward) - with: Pulling (arm / elbow) (right) / Pushing (arm) (left)

Gauging: open gap / close gap

Crossed Twigs

Height Zone control (from top) (pull): left / double

Wings of Silk

Zone control (with arm): pulling downward (right) / pushing upward (left)

Opposing Forces / Directional Harmony

Zone of Obscurity: high / low

Conquering Shield

Height Zone control (from top) (downward) (right): pulling / pushing

Depth Zone control (using): right / double

Gauging: open gap (away) / close gap (toward)

Zone of Obscurity: high / low

range: short / long

Striking Serpents Head

Gauging (open gap): forward / backward

Depth Zone control - to: rear / front

Zone control (from top) (pulling): arm (forward) / head (backward)

Cocking: Point of Origin / re-positioned

Power (Back-up mass): behind weapon / in-front-of weapon

 

Second Person:

Point of Reference (initial): 12:00

Point of Reference (fixed): 12:00

Point of Reference (fluid): 12:00

it demonstrates an attack from the rear (short range) (low)

it demonstrates grabbing (double) (offensive) (low)

it demonstrates a short range attack (using long range weapons) (from rear) (low)

it demonstrates a degree of grabbing (wrists) (double) (rear)

 

Major Principles / Theories / Concepts:

Dead Hand Attack (right)

Grabbing (offensive) (low zone)

Web of Knowledge - Grabs & Tackles

 

Major Physical Reverses / Opposites / Categories:

Destructive Twins

attack - direction: rear / front-flank (right)

attack - type: grab / choke

grab - height: low / high

grab - to: wrists (extremities) / neck

Crashing Wings

attack - type: grab / hug

attack -  degree of (completion): fully / partially

grab - range: long / short

grab - with: hands / arms

grab - to: arms (extremities) / body

Twirling Wings

grab - height: low / high

grab - to: extremities (wrists) / body

Circling Wing

attack - type: grab / choke

grab - height: low / high

grab - to: arms (extremities) / neck

Crossing Talon

attack - direction: rear / front-flank (right) (with right)

attack - type (grab): double / single (right)

grab - direction: rear / front

grab - range: short / long

grab - with: hands (double) / hand (right)

grab - to: wrists (double) / wrist (right)

Scraping Hoof

attack - type: grab / lock

attack -  degree of (completion): fully / partially

grab - range: long / short

grab - with: hands / arms

grab - to: wrists / arms

Fatal Cross

attack - type: grab / push

attack -  degree of (completion): fully / averted (re-directed)

attack - direction: rear / front

attack - range: short / long

Grip of Death

attack - direction: rear / flank (right) (with left)

attack -  degree of (completion): fully / mostly

attack - type: grab (to wrists) (double) / lock (to neck) (left)

grab - height: low / high

grab - direction: rear / flank (left)

grab - with: hands (double) / arm (left)

grab - to: wrists (double) / neck (head) (left)

Locked Wing

attack - type: grab / lock

attack - degree: fully / mostly

grab - count: double / single (right)

Wings of Silk

attack - type: grab / lock (attempted)

attack -  degree of (completion): fully / partially

grab - height: low / middle

grab - range: short / middle

grab - with: hands / arms

grab - to: wrists / arms

Conquering Shield

attack - direction: rear / front

grab - height (right): low / high

grab - range: short / long

grab - to: wrists / clothing (lapel)

Striking Serpents Head

attack - type: grab / hug

attack -  degree of (completion): fully / partially

grab - height (right): low / high

grab - with: hands / arms

grab - to: wrists / body

Major Conceptual Reverses / Opposites / Categories:

Other grab techniques

Degree of Grabbing: what [clothes...person], how [single..double / cross...direct], why [hold...choke], where [range..height...position], etc...

Destructive Twins

Web of Knowledge: Grabs & Tackles / Locks & Chokes

Crashing Wings

Web of Knowledge: Grabs & Tackles / Hugs & Holds

Twirling Wings

Web of Knowledge: Grabs & Tackles (grab) (double) (low) / Grabs & Tackles (grab) (double) (high)

Circling Wing

Web of Knowledge: Grabs & Tackles / Locks & Chokes

Crossing Talon

Web of Knowledge: Grabs & Tackles (grab) (double) / Grabs & Tackles (grab) (right)

Scraping Hoof

Web of Knowledge: Grabs & Tackles / Locks & Chokes

Fatal Cross

Web of Knowledge: Grabs & Tackles (rear) / Pushes (front)

attack (threat): Dead Hand (applied) / Semi-Live (potential)

Grip of Death

Web of Knowledge: Grabs & Tackles (double) / Locks & Chokes (left) (neck)

Locked Wing

Web of Knowledge: Grabs & Tackles / Locks & Chokes

Wings of Silk

Web of Knowledge: Grabs & Tackles / Locks & Chokes

Conquering Shield

Web of Knowledge: Grabs & Tackles (grab) (double) / Grabs & Tackles (grab) (single) (right)

Striking Serpents Head

Web of Knowledge: Grabs & Tackles / Hugs & Holds

 

Third Person:

Defense

Point of Reference (form): 10:30

Point of Reference (maneuver): 10:30 - 4:30

it retreats (forward)

it demonstrates a Zone of Action between the arms (but ending outside of the right arm)

it demonstrates a foot position of right forward (to natural - neither forward)

it demonstrates a defense against a rear grab to both wrists (dead hand) (grab)

it demonstrates only one side of the sequence

it demonstrates a 180-degree shift of attention

it demonstrates stepping 180-degrees forward (left)

it demonstrates a 180-degree cover (clockwise)

it demonstrates closing the hands as an offensive maneuver

it demonstrates multiple vice-like maneuvers (to opponent) (hands) (- leg)

it demonstrates a timing of 2 (counter) - 1 (right) - 1 (right) - 2 (left + right) - 1 (left) (3 weapons)

it utilizes the reverse bow, horse, and wide kneel (neutral bow) stances

it utilizes both the front and rear weapons

it utilizes both closed and open hands

 

Offense

Point of Reference (form): 10:30

it demonstrates an elementary attack

 

Major Principles / Theories / Concepts:

Height Zone Cancellation

Opposite Motion

Opposing Forces

Range (Close)

Sandwich

 

Major Physical Reverses / Opposites / Categories:

Destructive Twins

Zone of Action: outside right (partially) / between arms (partially)

Zone of Action: between arms (partially) / outside left arm (partially)

foot position - initial: left forward - natural / natural - natural

foot position - primary: right forward - left forward (natural) / right forward - natural

offense - direction: unknown (rear) / front

offense - sophistication: elementary (grab) / sophisticated (choke with pull)

defense - initial: defense with offense (right - offense / left defense) (rear) / offense prior to defense (front) (double)

defense - strikes to (opponent): front - rear / front

defense - grip (counter): temporary (but maintained) (at beginning) / temporary (at end)

defense - count: single - double - single / double - single

defense - strike height zones: high - middle - low / high + low - middle

Crashing Wings

Zone of Action: outside right arm / between arms

foot position - initial: left forward - natural / left forward - natural

foot position - primary: right forward - left forward (natural) / left forward - natural

offense - sophistication: elementary (grab) / elementary (hug)

defense - final position (opponent): left standing / taken down

defense - weapon height zones: high - low / high

defense - strike height zones: high - middle - low / high - low

defense - count: single - double - single / double - single

defense - grip (counter): temporary (but maintained) (at beginning) / temporary (in middle)

defense - grip discontinued: delayed / immediately

defense - strikes to (opponent): front - rear / front

Twirling Wings

Zone of Action: between arms (partially) / outside right arm

foot position - initial: left forward - natural / right forward - natural

foot position - primary: right forward - left forward (natural) / right forward - natural

offense - sophistication: elementary (grab) / sophisticated (grab with pull)

defense - weapon height zones: high + low / high

defense - strike height zones: high - middle - low / middle

defense - count: single - double - single / single

defense - grip (counter): temporary (but maintained) (at beginning) / none

defense - weapon direction (primary): vertical / horizontal

defense - grip discontinued: delayed / immediately

defense - strikes to (opponent): front - rear / front

Circling Wing

Zone of Action: between arms (partially) / on top of right arm

Zone of Action: outside right arm (partially) / on top of right arm

foot position - initial: left forward - natural / right forward - natural

foot position - primary: right forward - left forward (natural) / left forward - left forward

offense - sophistication: elementary (grab) / elementary (choke)

defense - initial: move away (left) with offense (right) (horizontal) / move away (left) - then offense (right) (vertical)

defense - strike relation (to opponent): front - rear / front

defense - grip (counter): temporary (but maintained) (at beginning) / temporary (in middle)

defense - count: single - double - single / single

defense - strike height zones: high - middle - low / high - low

defense - weapon (path): rear (of opponent) / continue circle to hit front

defense - weapon side (pull opponent into strike: left (hand) - (delivering) right / right (arm) - (delivering) left

Crossing Talon

Zone of Action: between arms (partially) / under right arm (on top of)

Zone of Action: outside right arm (partially) / under right arm (on top of)

foot position - initial: left forward - natural / right forward - natural

foot position - primary: right forward - left forward (natural) / left forward - right forward

offense - direction: unknown (rear) / front-flank (right)

offense - sophistication: elementary (grab) (double) / elementary (grab) (right)

defense - initial: defense with offense (right - offense / left defense) (rear) / defense then offense (counter) (front-flank)

defense - grip (counter): temporary (but maintained) (at beginning) / sustained (at beginning)

defense - count: single - double - single / single - double

defense - strike height zones: high - middle - low / high + low - middle

Scraping Hoof

Zone of Action: outside right arm / between arms

foot position - initial: left forward - natural / natural - natural

foot position - primary: right forward - left forward (natural) / natural - natural

offense - sophistication: elementary (grab) / elementary (lock - attempted)

defense - final position (opponent): left standing / taken down

defense - weapon height zones: high - low / high

defense - strike height zones: high - middle - low / high - low

defense - count: single - double - single / double - single

defense - grip (counter): temporary (but maintained) (at beginning) / sustained (at beginning)

defense - grip discontinued: delayed / immediately

defense - strikes to (opponent): front - rear / front

Fatal Cross

foot position - initial: left forward - natural / natural (right forward) - natural

foot position - primary: right forward - left forward (natural) / right forward - right forward

offense - sophistication: elementary (grab) / elementary (push)

defense - weapon height zones: high - low / high

defense - strike height zones: high - middle - low / low - middle - high

defense - count: single - single / double

defense - strikes to (opponent): front - rear / front

Grip of Death

Zone of Action: outside right arm (partially) / between arms

foot position - initial: left forward - natural / right forward - natural

foot position - primary: right forward - left forward (natural) / left forward - natural (left forward)

offense - direction: unknown (rear) / peripheral angle (flank) (right)

offense - sophistication: elementary (grab) (double) / sophisticated (lock with forced bend)

defense - initial: defense with offense (right - offense / left defense) (rear) / offense prior to defense (flank)

defense - range direction: away from opponent / with opponent (parallel)

defense - grip (counter): temporary (but maintained) (at beginning) / temporary (at end) (to head)

defense - grip discontinued: delayed (middle) / delayed (end)

defense - count: single - double - single / double - single

defense - strike height zones: high - middle - low / low - high

Locked Wing

Zone of Action (at end): outside right arm / between arms

offense - sophistication: elementary (grab) / elementary (lock)

defense - initial: step then strike (with cover) / step (cover) with strike

defense - count: single - double - single / single - double

Crossed Twigs

Zone of Action: between arms (at beginning) / outside right arm

move - who: both / opponent

defense - count: single / double / single

defense - weapon height zones: high (primary) / low

Wings of Silk

Zone of Action (at end): outside right arm / outside left arm

move - who: both / defender

offense - attack (elementary) (double): grab (with hands) / lock (with arms)

defense - height zone (initial strike): high / low

defense - count: single - double / double - single

defense - grip discontinued: delayed (countered) / immediately (slipped)

Conquering Shield

Zone of Action (at end): outside right arm / on top of left arm

move (who): both / defender

offense - sophistication (grab): elementary (rear) / elementary (front)

defense - range: advance away from opponent (left) / toward opponent (right)

defense - initial (offense prior to defense): upper extremities / upper + lower extremity

defense - range change (to opponent) by: stepping / striking

defense - grip discontinued: delayed / never

defense - count: single - double / double - single

Striking Serpent's Head

Zone of Action (at end): outside right arm / between arms

offense - sophistication: elementary (grab) / elementary (hug)

defense - weapon side (advance away from opponent): left / right

defense - initial (offense prior to defense) (short range) (from): rear (right) / front (left)

defense - strike (Defensive Offense) to: face / back of head

defense - count: single - double / single

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

Leveraging (defensive - to opponent) (bend forward - pulling): right (rear) / left (front)

Crashing Wings

Leveraging (defensive - to opponent) (right): bend forward (pulling) (circular) / bend sideways (shifting - pulling (linear)

Twirling Wings

Leveraging (defensive - to opponent) (right): bend forward (pulling - circular) / rotate sideways (pushing)

Circling Wing

Leveraging (defensive - to opponent): bend forward (pulling - circular - left) / bend forward (stepping maneuver - left)

Leveraging (offensive - to opponent) (right):  pulling (with hand) / pulling (with arm)

Crossing Talon

Leveraging (defensive - to opponent) (bend forward): pulling (with hand) right (rear) / pushing (levering) (with elbow) left (front)

Scraping Hoof

Leveraging (offensive - to opponent): pulling (forward) (arm) (right) / pushing (backward) (head)

Leveraging (defensive - to opponent): bend forward (pulling) / bend sideways (with stance shifting)

Fatal Cross

Leveraging (offensive - to opponent): pulling (forward) (arm) (right) / pushing (backward) (abdomen)

Leveraging (defensive - to opponent): bend forward (pulling) / bend forward (striking - pushing)

Grip of Death

Leveraging (defensive - to opponent): bend backward (pulling) (with hand) (right) (rear) / bend backward (pulling) (right) (by pressure point)

Locked Wing

Leveraging (defensive - to opponent) (bend backward): pulling (double) / pushing (left)

Leveraging (defensive - to opponent) (bend forward): pulling (right) / pushing (left)

Crossed Twigs

Leveraging (defensive - to opponent) (bend forward): pulling (double) / pulling (right)

Wings of Silk

Leveraging (defensive - to opponent) (right): bend forward (pulling) / bend backward (pushing)

Conquering Shield

Leveraging (defensive - to opponent) (bend forward): pulling (double) / pushing (right)

Leveraging (defensive - to opponent) (bend forward): pulling (right) / pushing (right)

Striking Serpent's Head

Leveraging (defensive - to opponent) (pulling): bend forward (double) / bend backward (leveraging) (left)

Leveraging (defensive - to opponent) (pulling): bend forward (right) / bend backward (leveraging) (left)

Back-up Mass: behind / in-front-of (weapon)