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The major information compiled from an analysis of this sequence is:
•Point of Reference (initial): 12:00
•Point of Reference (fixed): 12:00
•Point of Reference (fluid): 12:00
•it demonstrates using both an upper and lower body strike simultaneously (Defensive Offense)
•it demonstrates using a strike to manipulate opponent positioning (and distance)
•it demonstrates "breaking the waist" of the opponent (leveraging) forward
•it demonstrates Purposeful Aggression
•it demonstrates "floating" as a form of cocking (the body)
•it demonstrates using a push to achieve the same effect as a pull
Major Principles / Theories / Concepts:
Defensive Offense
Economy of Motion
Float
Gauging (depth)
Grabbing (counter)
Offensive Offense
Outer Rim
Point of Origin
Power (Back-up Mass / Gravitational Marriage / Torque)
Pushing
Major Physical Reverses / Opposites / Categories:
Destructive Twins |
▪Zone of Obscurity: foot (right - low) / hand (right - low) ▪strike - count: double - single (right) / double - single (left) (right) ▪strike (double) - weapon height zones: high (right) + low (right) (front) / high (front + rear) ▪strike (double) - target height zone: high + low (arm + leg) / high + low (face + groin) ▪strike (double) - direction: horizontal (forward + inward) / horizontal (forward) ▪strike - weapon contact point (double): ball (bottom) + forearm (edge) / knuckles (front) ▪opponent - manipulation (pull - strike): one (1) arm (right) / two (2) arms (left - right) ▪strike - range: long - short / long ▪grab (offense) - reaction: maintained (pin) / discontinued (break off) ▪foot maneuver - motion economy (right step forward): indirect / direct |
Crashing Wings |
▪strike - count: double (right) - single (right) / double (left) (right) - single (left) (right) ▪strike - weapon height zones (double): high + low (right) / high (left + right) ▪strike - target height zone (double): high + low (right) / low ▪opponent - manipulation: pull forward (right) / push backward (left) ▪strike - count (to forearm): single (right) / double ▪step - direction: toward (forward) right (from front) / parallel (flank) right (from rear) ▪foot maneuver - direction: right step forward (covering) / right (flank) - left (forward) step (maneuvering) |
Twirling Wings |
▪grab (offense) - target height zone: middle (body) / high (body) ▪grab (offense) - reaction: maintained (pin) / discontinued (break off) ▪strike (elbow) - direction: downward (right) - upward (right) / inward (left) ▪strike - count: double (right) - single (right) / single (left) ▪opponent - manipulation: pull forward (right) / push backward (right) ▪strike - to: extremities (+ head) / body ▪step - direction: toward (forward) right (from front) / toward (backward) right (from rear) ▪foot maneuver - direction: right step forward (covering) / right step backward (covering) |
Circling Wing |
▪weapon - cock (how) (right elbow): float / step - cover ▪strike (to forearm) - purpose: change range (maintain grab) / break grab ▪strike - path: reverse circle (heel-palm claw) / continue circle (hammer-fist) ▪strike - count: double (right) (right) - single (right) / single (left) (right) ▪opponent - manipulation (pull forward): right (strike) / left (step) ▪step - weapon side: right (toward) / left (away) ▪foot maneuver - direction: right step forward (indirect) / left (away) (direct) - cover |
Crossing Talon |
▪grab (defense) - weapon side: left / right (+ left) ▪grab (defense) - to: left (hand) / right (wrist) (+ hand) ▪weapon - purpose (elbow): Offensive Offense (right) (striking) / Defensive Offense (left) (pushing) ▪weapon - contact point (arm): edge (forearm) (right) / tip (elbow) (left) ▪weapon - contact point (arm): tip (elbow) right (vertical) / tip (hand) (left) (horizontal) ▪strike (elbow) - direction: downward (right) / outward (left) ▪strike (elbow) - direction: upward (right) / downward (left) ▪power - generation method (elbow): gravitational marriage (right) / opposing forces (left) ▪opponent - manipulation: strike downward (right) (forearm) / push downward (left) (elbow) ▪strike - range: long - short / short ▪strike - count: single (right) (high) - double (high + low) / single (left) (high) ▪grab (offense) - reaction: maintained (pin) / countered (break off) ▪Zone of Obscurity: foot (right - in front) / hand (left - behind) ▪foot maneuver - direction: right step forward (indirect) / left step forward (direct) |
Scraping Hoof |
▪strike (to head) - with: extremity (elbow) (right) (forward) / head (backward) ▪strike - contact point (on leg): front / side ▪strike - count: single - double / single ▪strike (vertical) - timing: pull then strike / pull with strike ▪strike (vertical) (right) - direction: down - up / up - down ▪opponent - manipulation (high): pull forward (arm) / push backward (head) ▪step - purpose: expand base (right) / contract base (left) ▪step - direction: toward (forward) right (from front) / parallel (flank) left (from rear) ▪foot maneuver - direction: right step forward (covering) / left step (flank) - right step (flank) |
Fatal Cross |
▪strike - count: double (right) (right) - single (right) / double ▪strike (double) - weapon height zones: high (arm) + low (foot) / high (hands) ▪strike (double) - orientation: vertical / horizontal ▪strike - target height zones: low - high / low - middle - high ▪strike (to head) - with: elbow (right) (forward) / hands (forward) ▪strike - direction: vertical (single) / horizontal (diagonal) (double) ▪opponent - manipulation: pull forward (high) (arm) / push backward (low) (abdomen) ▪opponent - manipulation (purpose): pull (for weapon to target) (chin) / push (for target to weapon) (head) ▪foot maneuver - direction (right) (indirect): forward then down / back then forward |
Grip of Death |
▪grab (offense) - weapon side: left (hand) / left (head) ▪weapon (elbow) (right) - purpose: Offensive Offense (striking) / Defensive Offense (leveraging) ▪weapon - contact point (elbow) (right): tip / edge (forearm) ▪weapon - contact point (arm): tip (elbow) right (vertical) / tip (hand) (left) (horizontal) ▪strike (double) - direction: horizontal (forward + inward) / vertical (upward + downward) ▪strike (double) - weapon height zones: high + low (front + front) / high + high (front + back) ▪opponent - manipulation (right) (elbow): striking (pushing) (forward) (bend) / leveraging (backward) (unbend) ▪opponent - manipulation (right) (elbow): close gap (for strike) (vertical) (right) / create gap (for strike) (horizontal) (left) ▪strike - range: long - short / long (to short) - long ▪strike - count: double (high + low) - single (right) / double (high + high) - single (left) ▪Zone of Obscurity: foot (right - in front) / hand (right - behind) ▪foot maneuver - direction: right step forward (indirect) / left step forward (direct) |
Locked Wing |
▪strike (double) (right + right) - direction: horizontal / vertical ▪strike (double) - direction: diversified directions / opposing directions ▪strike (double) - contact points: forearm (edge) + foot (point) / hand (edge) + knee (point) ▪opponent - manipulation (direction): forward (push) right (elbow) / backward (push) (left) (hand) ▪opponent - manipulation (bend forward) (striking): elbow (right) / inner elbow (left) ▪Zone of Obscurity: front (foot) (low) / rear (hand) (high) ▪step - direction: forward (toward) right / backward (toward) (left) ▪foot maneuver - direction: right step forward (indirect) / right step backward (direct) ▪maneuver - who: self (in front of opponent) / both (in front of defender) |
Crossed Twigs |
▪strike (double) (left + right) - direction: horizontal / vertical ▪strike (double) - direction: diversified directions / same direction ▪strike (double) - contact points: forearm (edge) + foot (point) / hands (heel) ▪strike (elbow) - direction: upward / downward ▪strike (leg) - direction: forward / upward ▪weapon - contact point (leg): foot / knee ▪weapon - contact point (arm): forearm - elbow - hand / elbow - hand ▪strike (elbow) - to: arm (extremity) / back (body) ▪opponent - manipulation (direction) (forward) (right): push (elbow) / pull (wrist) ▪Zone of Obscurity: front (foot) (low) / rear (elbow - hands) (high) ▪step (forward) - direction: toward right / away (left) ▪foot maneuver - direction: right step forward (indirect) / left step forward (direct) ▪maneuver - who: self (from front) / both (from behind) ▪opponent - manipulation (pull to elbow strike (right): vertical / horizontal |
Wings of Silk |
▪strike (double) (right + right) - direction: horizontal / vertical ▪strike (elbow) (right) (vertical) - direction: downward - upward (front) / upward (rear) ▪weapon - contact point (elbow) (right) (upward): edge (front) / tip (rear) ▪weapon - contact point (arm) (right): edge (forearm) (inward) / tip (elbow) (upward) ▪weapon - contact point (arm) (right) (tip): palm (claw) (downward) / elbow (upward) ▪weapon - contact point (foot): ball (right) (horizontal) / heel (left - right) (vertical) ▪opponent - manipulation (with strike) (direction) (right): downward / forward ▪strike - range: long - short / short ▪grab (offense) - reaction: maintained (pin) / discontinued (slipped) ▪Zone of Obscurity (low): front / rear ▪step (with double strikes) - direction: forward (toward) / flank (away) ▪foot maneuver: right step forward (indirect) / right spin flank (direct) |
Conquering Shield |
▪strike - direction: horizontal (double) / vertical (right) ▪strike (elbow) (right) - direction: downward / upward ▪weapon - contact point (elbow) (right): tip / edge ▪weapon - contact point (arm) (right): edge (forearm) (horizontal) / tip (elbow) (vertical) ▪weapon - contact point (arm) (right) (tip): elbow (downward - upward) / palm (claw) (downward) ▪opponent - manipulation (with strike) (direction) (right): forward (foot) / downward (elbow) ▪opponent - manipulation (with strike): keep distance (kick + forearm) / close distance (elbow) ▪strike - range: long - middle - short (long to short) |
Striking Serpents Head |
▪strike - direction: horizontal - vertical (right) / horizontal - horizontal (left - right) ▪strike - body relation (opponent): front (right) / rear (left) - front (right) ▪weapon - contact point (arm) (right) (tip): elbow (upward) / half-knuckle (forward) ▪weapon - contact point (hand): palm (right) (open) / knuckles (left) (closed) ▪weapon - contact point (hand) (right): palm (open) / half-knuckles (partially open) ▪grab (offense) - reaction: maintained / discontinued (indirect) (opponent manipulation) (left) ▪Zone of Obscurity: front (low) (right) / rear (high) (left) ▪step (right) - direction: forward (toward) / backward (away) ▪foot maneuver - direction (right): step forward (indirect) / step backward (direct) |
Major Conceptual Reverses / Opposites / Categories:
Destructive Twins |
▪Purposeful Aggression / Purposeful Compliance ▪Depth Zone control (using): high - low / high - high |
Crashing Wings |
▪Stabilize base (self) / Destabilize opponent ▪Cocking (double): Point of Origin / re-positioned ▪Purposeful Aggression: horizontal (double) / vertical (double) |
Twirling Wings |
▪grab: retain / break (clear) ▪Dimensional Zone control: pulling (striking) (arm) / pushing (arm) ▪Purposeful Aggression / Purposeful Compliance ▪Cocking (elbow): re-positioned (right) / Point of Origin (left) |
Circling Wing |
▪reverse (path) (to strike) (right): line (downward) / circle (upward) ▪Purposeful Aggression / Purposeful Defiance ▪Cocking (double): Point of Origin / re-positioned |
Crossing Talon |
▪Stabilize base: delayed / immediately ▪Zone control (Pushing arm downward): right / left ▪elbow (left): Offensive Offense / Defensive Offense ▪Zone of Obscurity: front (right) (foot) / rear (left) (elbow) ▪Purposeful Aggression / Purposeful Manipulation ▪Cocking (elbow) (re-positioned): right / left |
Scraping Hoof |
▪Gravitational Marriage (down) / Gravitational Opposition (up) ▪gap: close / maintain ▪Zone of Obscurity / Object Obscurity ▪Purposeful Aggression: horizontal (right) (double) / vertical (single) ▪Cocking: Point of Origin (right) / shifting (alignment) (right) ▪Cocking: re-positioned (right) / shifting (alignment) (right) |
Fatal Cross |
▪Height Zone control (Pushing): vertical (from top) (arm) / horizontal (from bottom) (abdomen) ▪Purposeful Aggression / Purposeful Deflection ▪Cocking: Point of Origin (right) / shifting (alignment) (double) ▪Cocking: re-positioned (right) / shifting (alignment) (double) |
Grip of Death |
▪gap: close (right) / maintain (left) ▪Gravitational Marriage: aided by self (float) / aided by opponent ▪Stabilize base: delayed / immediately ▪Height Zone control (right): Pushing (arm) (downward) / Pulling (head) (backward) ▪Height Zone control (with) (right): elbow / hand ▪Zone of Obscurity (right): foot (low) / hand (behind) ▪Purposeful Aggression / Compelled Compliance ▪Cocking (right) (re-positioned): arm (elbow) / hand |
Locked Wing |
▪Height Zone control (from top) (Pushing): downward (right) / forward (left) ▪Depth Zone control (using): double / left ▪Gauging (close gap): forward / backward ▪Zone of Obscurity: low / high ▪range: long / short ▪Cocking: Point of Origin (left + right) / Point of Origin (left) |
Crossed Twigs |
▪Height Zone control (from top) (downward) (right): pushing / pulling ▪Depth Zone control (using): double / right ▪Gauging: close gap (toward) / open gap (away) ▪Zone of Obscurity: low / high ▪range: long / short |
Wings of Silk |
▪Depth Zone control (using): high - low (right + right) / high (right) ▪Depth Zone control (on opponent): front / rear ▪range: long / short ▪Power (Gravitaional Marriage) (using): right (elbow) / left (foot) |
Conquering Shield |
▪Depth Zone control (using): high + low (right + right) / high (right) ▪range: long + middle / short (long to short) ▪Power: Back-up Mass - Gravitational Marriage - Torque |
Striking Serpents Head |
▪Gauging: close gap / open gap ▪Cocking (re-positioned): arm (right) / hand (left) ▪Cocking: Point of Origin (right) / re-positioned (left) ▪Power (Back-up mass): behind weapon / in-front-of weapon |
•Point of Reference (initial): 12:00
•Point of Reference (fixed): 12:00
•Point of Reference (fluid): 12:00
•it demonstrates a long range attack (from front) (high)
•it demonstrates grabbing (offensive) (high)
•it demonstrates aggression with a single hand (left) (from front) (high)
•it demonstrates a degree of grabbing (using a single hand) (left) (front)
Major Principles / Theories / Concepts:
Grabbing (offensive) (high zone)
Dead Hand Attack (single) (left)
Web of Knowledge - Grabs & Tackles (grab)
Major Physical Reverses / Opposites / Categories:
Destructive Twins |
▪attack - type: grab / choke ▪grab - count: single (high) (left) / double (high) ▪grab - to: clothing (lapel) (with left) / neck (double) |
Crashing Wings |
▪attack - type: grab / hug ▪attack - direction: front / rear ▪attack - degree of (completion): fully / partially ▪grab - height: middle / low ▪grab - range: long / short ▪grab - count: single (left) / double ▪grab - with: hand (left) / arms ▪grab - to: clothing (lapel) / body |
Twirling Wings |
▪attack - direction: front / rear ▪grab - count: single (left) / double |
Circling Wing |
▪attack - type: grab / choke ▪attack - direction: front / rear ▪grab - height: middle / high ▪grab - count: single (left) / double ▪grab - to: clothing (lapel) / neck |
Crossing Talon |
▪attack - direction: front / front-flank (right) (with right) ▪attack - type: grab / choke ▪grab - count: single (high) (left) / double (high) ▪grab - to: clothing (lapel) (left) / wrist (right) |
Scraping Hoof |
▪attack - type: grab / lock ▪attack - direction: front / rear ▪attack - degree of (completion): fully / partially ▪grab - range: long / short ▪grab - count: single (left) / double ▪grab - with: hand (left) / arms ▪grab - to: clothing (lapel) / arms |
Fatal Cross |
▪attack - type: grab / push ▪attack - count: left / double ▪attack - degree of (completion): fully / averted (re-directed) |
Grip of Death |
▪attack - direction: front / flank (right) (with left) ▪attack - type: grab (to body) / lock (to neck) ▪attack - degree of (completion): fully / mostly ▪grab - direction: front / flank (right) ▪grab - range: long / short ▪grab - with: hand (left) / arm (left) ▪grab - to: clothing (lapel) (left) / neck (left) |
Locked Wing |
▪attack - type: grab / lock ▪attack - direction: front / rear ▪attack - degree of (completion): fully / mostly ▪grab - height (right): high / low ▪grab - range: long / short ▪grab - to: clothing (lapel) / wrist |
Crossed Twigs |
▪attack - direction: front / rear ▪grab - height (right): high / low ▪grab - range: long / short ▪grab - to: clothing (lapel) / wrists |
Wings of Silk |
▪attack - direction: front / rear ▪attack - type: grab / lock ▪attack - degree of (completion): fully / partially ▪grab - height: high (left) / middle (double) ▪grab - to: clothing (lapel) / arms |
Striking Serpents Head |
▪attack - type: grab / hug ▪attack - degree of (completion): fully / partially ▪grab - height: high (left) / middle (double) ▪grab - to: clothing (lapel) / body |
Major Conceptual Reverses / Opposites / Categories:
Other grab techniques |
▪Degree of Grabbing: what [clothes...person], how [single..double / cross...direct], why [hold...choke], where [range..height...position], etc... |
Destructive Twins |
▪Web of Knowledge: Grabs & Tackles / Locks & Chokes |
Crashing Wings |
▪Web of Knowledge: Grabs & Tackles / Hugs & Holds |
Twirling Wings |
▪Web of Knowledge: Grabs & Tackles (grab) (single) (front) (left) / Grabs & Tackles (grab) (double) (rear) |
Circling Wing |
▪Web of Knowledge: Grabs & Tackles / Locks & Chokes |
Crossing Talon |
▪Web of Knowledge: Grabs & Tackles (grab) (left) / Grabs & Tackles (grab) (right) |
Scraping Hoof |
▪Web of Knowledge: Grabs & Tackles / Locks & Chokes |
Fatal Cross |
▪Web of Knowledge: Grabs & Tackles / Pushes ▪attack (threat): Dead Hand (applied) / Semi-Live (potential) |
Grip of Death |
▪Web of Knowledge: Grabs & Tackles / Locks & Chokes |
Locked Wing |
▪Web of Knowledge: Grabs & Tackles / Locks & Chokes |
Crossed Twigs |
▪Web of Knowledge: Grabs & Tackles (grab) (single) (right) / Grabs & Tackles (grab) (double) |
Wings of Silk |
▪Web of Knowledge: Grabs & Tackles / Locks & Chokes |
Striking Serpents Head |
▪Web of Knowledge: Grabs & Tackles / Hugs & Holds |
Defense
•Point of Reference (form): 1:30
•Point of Reference (maneuver): 1:30
•it advances
•it demonstrates a defense against a single handed attack from the front (dead hand) (grab)
•it demonstrates only one side of the sequence
•it demonstrates manipulating opponent distance for aiding defensive strikes with defensive strikes
•it demonstrates a 90-degree shift of attention
•it demonstrates stepping 90-degrees forward (right) (indirect)
•it utilizes the neutral bow and horse stance
•it utilizes both double and single defensive maneuvers
•it utilizes both arms and legs as defensive weapons
•it utilizes defensive weapons only on the right side
•it introduces floating to cock a defensive weapon
Offense
•Point of Reference (form): 7:30
•it demonstrates an elementary attack
Major Principles / Theories / Concepts:
Depth Zone Cancellation
Pivot Point
Range (Far / Close)
Reverse Motion
Major Physical Reverses / Opposites / Categories:
Destructive Twins |
▪Zone of Action: on top of left arm / between arms (partially) ▪Zone of Action: on top of left arm / outside left arm (partially) ▪foot position - initial: natural - left forward (natural) / natural - natural ▪foot position - primary: right forward - left forward (natural) / right forward - natural ▪offense - sophistication: elementary (grab) / sophisticated (choke with pull) ▪defense - initial (offense prior to defense): upper + lower extremity / upper extremities ▪defense - change (opponent) range (by pulling): elbow / arm ▪defense - grip counter: sustained (at beginning) / temporary (at end) ▪defense - grip discontinued: never / delayed ▪defense - strike height zones: middle + low - high / high + low - middle |
Crashing Wings |
▪Zone of Action: on top of left arm / between arms ▪foot position - initial: natural - left forward (natural) / left forward - natural ▪foot position - primary: right forward - left forward (natural) / left forward - natural ▪offense - direction: front / unknown (rear) ▪offense - sophistication: elementary (grab) / elementary (hug) ▪defense - final position (opponent): left standing / taken down ▪defense - weapon height zones: high + low / high ▪defense - strike height zones: middle + low - high / high - low ▪defense - grip counter: sustained (at beginning) / temporary (in middle) ▪defense - grip discontinued: never / immediately |
Twirling Wings |
▪Zone of Action: on top of left arm / outside right arm ▪foot position - initial: natural - left forward (natural) / right forward - natural ▪foot position - primary: right forward - left forward (natural) / right forward - natural ▪offense - direction: front / unknown (rear) ▪offense - sophistication: elementary (grab) / sophisticated (grab with pull) ▪defense - weapon height zones: high + low / high ▪defense - strike height zones: middle + low - high / middle ▪defense - count: double - single / single ▪defense - grip counter: sustained (at beginning) / none ▪defense - primary weapon direction: vertical / horizontal ▪defense - grip discontinued: never / immediately |
Circling Wing |
▪Zone of Action: on top of left arm / on top of right arm ▪foot position - initial: natural - left forward (natural) / right forward - natural ▪foot position - primary: right forward - left forward (natural) / left forward - left forward ▪offense - sophistication: elementary (grab) / elementary (choke) ▪offense - direction: front / unknown (rear) ▪defense - initial: move toward (left) with offense (right) (horizontal) / move away (left) - then offense (right) (vertical) ▪defense - strike height zones: middle + low - high / high - low ▪defense - grip (counter): sustained (at beginning) / temporary (in middle) ▪defense - grip discontinued: never / immediately |
Crossing Talon |
▪Zone of Action: on top of right arm / under right arm (on top of) ▪foot position - initial: natural - left forward (natural) / right forward - natural ▪foot position - primary: right forward - left forward (natural) / left forward - right forward ▪offense - direction: front / front-flank (right) ▪offense - sophistication: elementary (grab) (left) / elementary (grab) (right) ▪defense - initial: offense prior to defense / defense then offense ▪defense - change (opponent) range (by pulling): elbow / arm (wrist) ▪defense - strike height zones: middle + low - high / high - middle ▪defense - grip discontinued: never / delayed |
Scraping Hoof |
▪Zone of Action: on top of left arm / between arms ▪foot position - initial: natural - left forward (natural) / natural - natural ▪foot position - primary: right forward - left forward (natural) / natural - natural ▪offense - direction: front / unknown (rear) ▪offense - sophistication: elementary (grab) / elementary (lock - attempted) ▪defense - final position (opponent): left standing / taken down ▪defense - weapon height zones: high + low / high ▪defense - strike height zones: middle + low - high / high - low ▪defense - grip (counter): sustained (at beginning) (front) / sustained (at beginning) (rear) ▪defense - grip discontinued: never / immediately |
Fatal Cross |
▪Zone of Action: on top of left arm / between arms ▪foot position - initial: natural - left forward (natural) / natural (right forward) - natural ▪foot position - primary: right forward - left forward (natural) / right forward - right forward ▪offense - sophistication: elementary (grab) / elementary (push) ▪defense - weapon height zones: high + low / high ▪defense - strike height zones: middle + low - high / low - middle - high ▪defense - count: double - single / double |
Grip of Death |
▪Zone of Action: on top of right arm / between arms ▪foot position - initial: natural - left forward (natural) / right forward - natural ▪foot position - primary: right forward - left forward (natural) / left forward - natural (left forward) ▪step - initial (advance): toward opponent / with opponent (parallel) ▪offense - direction: front / peripheral angle (flank) (right) ▪offense - sophistication: elementary (grab) (left) / sophisticated (lock with forced bend) ▪defense - initial: offense prior to defense (front) / offense prior to defense (flank) ▪defense - change (opponent) range (by pulling): elbow / arm (wrist) ▪defense - count: double (high + low) - single / double (high + high) - single ▪defense - strike height zones: low + high - high / low - high ▪defense - grip discontinued: never / delayed (end) |
Locked Wing |
▪Zone of Action: on top of left arm / between arms ▪offense - attack sophistication: elementary (grab) / elementary (lock) ▪defense - initial (offense prior to defense): upper + lower extremity / upper extremities ▪defense - change (opponent) range (by): striking / stepping ▪defense - grip discontinued: never (countered) / never (maintained) |
Crossed Twigs |
▪Zone of Action (at end): on top of left arm / outside right arm ▪move - who: defender / both ▪step - initial: toward opponent (right) / advance away from opponent (left) ▪defense - initial (offense prior to defense): upper + lower extremity / upper extremities ▪offense - sophistication (grab): elementary (front) / elementary (rear) ▪defense - change (opponent) range (by): striking / stepping ▪defense - grip discontinued: never / delayed ▪defense - count: double - single / single - double |
Wings of Silk |
▪Zone of Action: on top of left arm / between arms (outside left arm) ▪move - who: opponent / defender ▪offense - sophistication: elementary (grab) / elementary (lock) ▪defense - initial (offense prior to defense): upper + lower extremity (front) / lower extremity (rear) ▪defense - change (opponent) range (by): maneuvering (elbow) / stepping (spinning) ▪defense - grip discontinued: never / delayed ▪defense - count: double - single / single - double - single |
Conquering Shield |
▪Zone of Action: on left arm (at beginning) / on top of left arm ▪move - who: defender / opponent ▪defense - change (opponent) range (by): stepping / striking (maneuvering) (elbow) ▪defense - count: double - single ▪defense - strike direction(s): horizontal - vertical |
Striking Serpent's Head |
▪Zone of Action: on top of left arm / between arms ▪offense - sophistication: elementary (grab) / elementary (hug) ▪defense - range (initial) (offense prior to defense) (front): long range (double) / short range (single) (left) ▪defense - strike (Defensive Offense) contact point: leg + arm / back of head ▪defense - count: double - single / single |
Major Conceptual Reverses / Opposites / Categories:
Destructive Twins |
▪Leveraging (defensive - to opponent) (bend forward): striking (with elbow) (right) / pulling (with hand) (left) ▪Torque: vertical / horizontal |
Crashing Wings |
▪Leveraging (defensive - to opponent): bend forward (striking - pushing) / bend sideways (shifting - pulling) |
Twirling Wings |
▪Leveraging (defensive - to opponent): bend forward (striking - pushing) / rotate sideways (pushing) (right) ▪Torque: vertical / horizontal |
Circling Wing |
▪Leveraging (defensive - to opponent): bend forward (striking - pushing) / bend forward (stepping maneuver - left) |
Crossing Talon |
▪Leveraging (defensive - to opponent) (bend forward): striking (with elbow) (right) / pushing (with elbow) (left) |
Scraping Hoof |
▪Leveraging (offensive - to opponent): pushing (downward) (arm) (right) / pushing (backward) (head) ▪Leveraging (defensive - to opponent): bend forward (striking - pushing) / bend sideways (with stance shifting) |
Fatal Cross |
▪Leveraging (offensive - to opponent): pushing (downward) (arm) (right) / pushing (backward) (abdomen) ▪Leveraging (defensive - to opponent): bend forward (striking - pushing) / bend forward (striking - pushing) |
Grip of Death |
▪Leveraging (defensive - to opponent): bend forward (striking) (right) (with elbow) / bend backward (pulling) (right) (by pressure point) |
Locked Wing |
▪Leveraging (defensive - to opponent): bend forward (pushing) (right) / bend backward (pushing) (left) ▪Leveraging (defensive - to opponent) (bend forward): striking (with elbow) (right) / pushing (with inner elbow) (left) |
Crossed Twigs |
▪Leveraging (defensive - to opponent) (bend forward): pushing (right) / pulling (double) ▪Leveraging (defensive - to opponent) (bend forward): pushing (right) / pulling (right) |
Wings of Silk |
▪Leveraging (defensive - to opponent) (right) (striking): striking (with elbow) (vertical) (right) / bend backward (with inner elbow) (horizontal) |
Conquering Shield |
▪Leveraging (defensive - to opponent) (right) (striking): isolate (horizontal) (double) - bend forward (vertical) |
Striking Serpent's Head |
▪Leveraging (defensive - to opponent): pushing (arm + leg) (right) / pulling (hair or eye socket) (left) ▪Leveraging (defensive - to opponent): bend forward (pushing) (arm) (right) / bend backward (pulling) (hair or eye socket) (left) ▪Back-up Mass: behind / in-front-of (weapon) |