Conquering Shield

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Conquering Shield

conquering_shield-right_downward_elbow_cock

form_pattern_conquering_shield

 

The major information compiled from an analysis of this sequence is:

 

First Person:

Point of Reference (initial): 12:00

Point of Reference (fixed): 12:00

Point of Reference (fluid): 12:00

it demonstrates using both an upper and lower body strike simultaneously (Defensive Offense)

it demonstrates using a strike to manipulate opponent positioning (and distance)

it demonstrates "breaking the waist" of the opponent (leveraging) forward

it demonstrates Purposeful Aggression

it demonstrates "floating" as a form of cocking (the body)

it demonstrates using a push to achieve the same effect as a pull

 

Major Principles / Theories / Concepts:

Defensive Offense

Economy of Motion

Float

Gauging (depth)

Grabbing (counter)

Offensive Offense

Outer Rim

Point of Origin

Power (Back-up Mass / Gravitational Marriage / Torque)

Pushing

 

Major Physical Reverses / Opposites / Categories:

Destructive Twins

Zone of Obscurity: foot (right - low) / hand (right - low)

strike - count: double - single (right) / double - single (left) (right)

strike (double) - weapon height zones: high (right) + low (right) (front) / high (front + rear)

strike (double) - target height zone: high + low (arm + leg)  / high + low (face + groin)

strike (double) - direction: horizontal (forward + inward) / horizontal (forward)

strike - weapon contact point (double): ball (bottom) + forearm (edge) / knuckles (front)

opponent - manipulation (pull - strike): one (1) arm (right) / two (2) arms (left - right)

strike - range: long - short / long

grab (offense) - reaction: maintained (pin) / discontinued (break off)

foot maneuver - motion economy (right step forward): indirect / direct

Crashing Wings

strike - count: double (right) - single (right) / double (left) (right) - single (left) (right)

strike - weapon height zones (double): high + low (right) / high (left + right)

strike - target height zone (double): high + low (right) / low

opponent - manipulation: pull forward (right) / push backward (left)

strike - count (to forearm): single (right) / double

step - direction: toward (forward) right (from front) / parallel (flank) right (from rear)

foot maneuver - direction: right step forward (covering) / right (flank) - left (forward) step (maneuvering)

Twirling Wings

grab (offense) - target height zone: middle (body) / high (body)

grab (offense) - reaction: maintained (pin) / discontinued (break off)

strike (elbow) - direction: downward (right) - upward (right) / inward (left)

strike - count: double (right) - single (right) / single (left)

opponent - manipulation: pull forward (right) / push backward (right)

strike - to: extremities (+ head) / body

step - direction: toward (forward) right (from front) / toward (backward) right (from rear)

foot maneuver - direction: right step forward (covering) / right step backward (covering)

Circling Wing

weapon - cock (how) (right elbow): float / step - cover

strike (to forearm) - purpose: change range (maintain grab) / break grab

strike - path: reverse circle (heel-palm claw) / continue circle (hammer-fist)

strike - count: double (right) (right) - single (right) / single (left) (right)

opponent - manipulation (pull forward): right (strike) / left (step)

step - weapon side: right (toward) / left (away)

foot maneuver - direction: right step forward (indirect) / left (away) (direct) - cover

Crossing Talon

grab (defense) - weapon side: left / right (+ left)

grab (defense) - to: left (hand) / right (wrist) (+ hand)

weapon - purpose (elbow): Offensive Offense (right) (striking) / Defensive Offense (left) (pushing)

weapon - contact point (arm): edge (forearm) (right) / tip (elbow) (left)

weapon - contact point (arm): tip (elbow) right (vertical) / tip (hand) (left) (horizontal)

strike (elbow) - direction: downward (right) / outward (left)

strike (elbow) - direction: upward (right) / downward (left)

power - generation method (elbow): gravitational marriage (right) / opposing forces (left)

opponent - manipulation: strike downward (right) (forearm) / push downward (left)  (elbow)

strike - range: long - short / short

strike - count: single (right) (high) - double (high + low) / single (left) (high)

grab (offense) - reaction: maintained (pin) / countered (break off)

Zone of Obscurity: foot (right - in front) / hand (left - behind)

foot maneuver - direction: right step forward (indirect) / left step forward (direct)

Scraping Hoof

strike (to head) - with: extremity (elbow) (right) (forward) / head (backward)

strike - contact point (on leg): front / side

strike - count: single - double / single

strike (vertical) - timing: pull then strike / pull with strike

strike (vertical) (right) - direction: down - up / up - down

opponent - manipulation (high): pull forward (arm) / push backward (head)

step - purpose: expand base (right) / contract base (left)

step - direction: toward (forward) right (from front) / parallel (flank) left (from rear)

foot maneuver - direction: right step forward (covering) / left step (flank) - right step (flank)

Fatal Cross

strike - count: double (right) (right) - single (right) / double

strike (double) - weapon height zones: high (arm) + low (foot) / high (hands)

strike (double) - orientation: vertical / horizontal

strike - target height zones: low - high / low - middle - high

strike (to head) - with: elbow (right) (forward) / hands (forward)

strike - direction: vertical (single) / horizontal (diagonal) (double)

opponent - manipulation: pull forward (high) (arm) / push backward (low) (abdomen)

opponent - manipulation (purpose): pull (for weapon to target) (chin) / push (for target to weapon) (head)

foot maneuver - direction (right) (indirect): forward then down / back then forward

Grip of Death

grab (offense) - weapon side: left (hand) / left (head)

weapon (elbow) (right) - purpose: Offensive Offense (striking) / Defensive Offense (leveraging)

weapon - contact point (elbow) (right): tip / edge (forearm)

weapon - contact point (arm): tip (elbow) right (vertical) / tip (hand) (left) (horizontal)

strike (double) - direction: horizontal (forward + inward) / vertical (upward + downward)

strike (double) - weapon height zones: high + low (front + front) / high + high (front + back)

opponent - manipulation (right) (elbow): striking (pushing) (forward) (bend) / leveraging (backward) (unbend)

opponent - manipulation (right) (elbow): close gap (for strike) (vertical) (right) / create gap (for strike) (horizontal) (left)

strike - range: long - short / long (to short) - long

strike - count: double (high + low) - single (right) / double (high + high) - single (left)

Zone of Obscurity: foot (right - in front) / hand (right - behind)

foot maneuver - direction: right step forward (indirect) / left step forward (direct)

Locked Wing

strike (double) (right + right) - direction: horizontal / vertical

strike (double) - direction: diversified directions / opposing directions

strike (double) - contact points: forearm (edge) + foot (point) / hand (edge) + knee (point)

opponent - manipulation (direction): forward (push) right (elbow) / backward (push) (left) (hand)

opponent - manipulation (bend forward) (striking): elbow (right) / inner elbow (left)

Zone of Obscurity: front (foot) (low) / rear (hand) (high)

step - direction: forward (toward) right / backward (toward) (left)

foot maneuver - direction: right step forward (indirect) / right step backward (direct)

maneuver - who: self (in front of opponent) / both (in front of defender)

Crossed Twigs

strike (double) (left + right) - direction: horizontal / vertical

strike (double) - direction: diversified directions / same direction

strike (double) - contact points: forearm (edge) + foot (point) / hands (heel)

strike (elbow) - direction: upward / downward

strike (leg) - direction: forward / upward

weapon - contact point (leg): foot / knee

weapon - contact point (arm): forearm - elbow - hand / elbow - hand

strike (elbow) - to: arm (extremity) / back (body)

opponent - manipulation (direction) (forward) (right): push (elbow) / pull (wrist)

Zone of Obscurity: front (foot) (low) / rear (elbow - hands) (high)

step (forward) - direction: toward right / away (left)

foot maneuver - direction: right step forward (indirect) / left step forward (direct)

maneuver - who: self (from front) / both (from behind)

opponent - manipulation (pull to elbow strike (right): vertical / horizontal

Wings of Silk

strike (double) (right + right) - direction: horizontal / vertical

strike (elbow) (right) (vertical) - direction: downward - upward (front) / upward (rear)

weapon - contact point (elbow) (right) (upward): edge (front) / tip (rear)

weapon - contact point (arm) (right): edge (forearm) (inward) / tip (elbow) (upward)

weapon - contact point (arm) (right) (tip): palm (claw) (downward) / elbow (upward)

weapon - contact point (foot): ball (right) (horizontal) / heel (left - right) (vertical)

opponent - manipulation (with strike) (direction) (right): downward / forward

strike - range: long - short / short

grab (offense) - reaction: maintained (pin) / discontinued (slipped)

Zone of Obscurity (low): front / rear

step (with double strikes) - direction: forward (toward) / flank (away)

foot maneuver: right step forward (indirect) / right spin flank (direct)

Conquering Shield

strike - direction: horizontal (double) / vertical (right)

strike (elbow) (right) - direction: downward / upward

weapon - contact point (elbow) (right): tip / edge

weapon - contact point (arm) (right): edge (forearm) (horizontal) / tip (elbow) (vertical)

weapon - contact point (arm) (right) (tip): elbow (downward - upward) / palm (claw) (downward)

opponent - manipulation (with strike) (direction) (right): forward (foot) / downward (elbow)

opponent - manipulation (with strike): keep distance (kick + forearm) / close distance (elbow)

strike - range: long - middle - short (long to short)

Striking Serpents Head

strike - direction: horizontal - vertical (right) / horizontal - horizontal (left - right)

strike - body relation (opponent): front (right) / rear (left) - front (right)

weapon - contact point (arm) (right) (tip): elbow (upward) / half-knuckle (forward)

weapon - contact point (hand): palm (right) (open) / knuckles (left) (closed)

weapon - contact point (hand) (right): palm (open) / half-knuckles (partially open)

grab (offense) - reaction: maintained / discontinued (indirect) (opponent manipulation) (left)

Zone of Obscurity: front (low) (right) / rear (high) (left)

step (right) - direction: forward (toward) / backward (away)

foot maneuver - direction (right): step forward (indirect) / step backward (direct)

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

Purposeful Aggression / Purposeful Compliance

Depth Zone control (using): high - low / high - high

Crashing Wings

Stabilize base (self) / Destabilize opponent

Cocking (double): Point of Origin / re-positioned

Purposeful Aggression: horizontal (double) / vertical (double)

Twirling Wings

grab: retain / break (clear)

Dimensional Zone control: pulling (striking) (arm) / pushing (arm)

Purposeful Aggression / Purposeful Compliance

Cocking (elbow): re-positioned (right) / Point of Origin (left)

Circling Wing

reverse (path) (to strike) (right): line (downward) / circle (upward)

Purposeful Aggression / Purposeful Defiance

Cocking (double): Point of Origin / re-positioned

Crossing Talon

Stabilize base: delayed / immediately

Zone control (Pushing arm downward): right / left

elbow (left): Offensive Offense / Defensive Offense

Zone of Obscurity: front (right) (foot) / rear (left) (elbow)

Purposeful Aggression / Purposeful Manipulation

Cocking (elbow) (re-positioned): right / left

Scraping Hoof

Gravitational Marriage (down) / Gravitational Opposition (up)

gap: close / maintain

Zone of Obscurity / Object Obscurity

Purposeful Aggression: horizontal (right) (double) / vertical (single)

Cocking: Point of Origin (right) / shifting (alignment) (right)

Cocking: re-positioned (right) / shifting (alignment) (right)

Fatal Cross

Height Zone control (Pushing): vertical (from top) (arm) / horizontal (from bottom) (abdomen)

Purposeful Aggression / Purposeful Deflection

Cocking: Point of Origin (right) / shifting (alignment) (double)

Cocking: re-positioned (right) / shifting (alignment) (double)

Grip of Death

gap: close (right) / maintain (left)

Gravitational Marriage: aided by self (float) / aided by opponent

Stabilize base: delayed / immediately

Height Zone control (right): Pushing (arm) (downward) / Pulling (head) (backward)

Height Zone control (with) (right): elbow / hand

Zone of Obscurity (right): foot (low) / hand (behind)

Purposeful Aggression / Compelled Compliance

Cocking (right) (re-positioned): arm (elbow) / hand

Locked Wing

Height Zone control (from top) (Pushing): downward (right) / forward (left)

Depth Zone control (using): double / left

Gauging (close gap): forward / backward

Zone of Obscurity: low / high

range: long / short

Cocking: Point of Origin (left + right) / Point of Origin (left)

Crossed Twigs

Height Zone control (from top) (downward) (right): pushing / pulling

Depth Zone control (using): double / right

Gauging: close gap (toward) / open gap (away)

Zone of Obscurity: low / high

range: long / short

Wings of Silk

Depth Zone control (using): high - low (right + right) / high (right)

Depth Zone control (on opponent): front / rear

range: long / short

Power (Gravitaional Marriage) (using): right (elbow) / left (foot)

Conquering Shield

Depth Zone control (using): high + low (right + right) / high (right)

range: long + middle / short (long to short)

Power: Back-up Mass - Gravitational Marriage - Torque

Striking Serpents Head

Gauging: close gap / open gap

Cocking (re-positioned): arm (right) / hand (left)

Cocking: Point of Origin (right) / re-positioned (left)

Power (Back-up mass): behind weapon / in-front-of weapon

 

Second Person:

Point of Reference (initial): 12:00

Point of Reference (fixed): 12:00

Point of Reference (fluid): 12:00

it demonstrates a long range attack (from front) (high)

it demonstrates grabbing (offensive) (high)

it demonstrates aggression with a single hand (left) (from front) (high)

it demonstrates a degree of grabbing (using a single hand) (left) (front)

 

Major Principles / Theories / Concepts:

Grabbing (offensive) (high zone)

Dead Hand Attack (single) (left)

Web of Knowledge - Grabs & Tackles (grab)

 

Major Physical Reverses / Opposites / Categories:

Destructive Twins

attack - type: grab / choke

grab - count: single (high) (left) / double (high)

grab - to: clothing (lapel) (with left) / neck (double)

Crashing Wings

attack - type: grab / hug

attack - direction: front / rear

attack - degree of (completion): fully / partially

grab - height: middle / low

grab - range: long / short

grab - count: single (left) / double

grab - with: hand (left) / arms

grab - to: clothing (lapel) / body

Twirling Wings

attack - direction: front / rear

grab - count: single (left) / double

Circling Wing

attack - type: grab / choke

attack - direction: front / rear

grab - height: middle / high

grab - count: single (left) / double

grab - to: clothing (lapel) / neck

Crossing Talon

attack - direction: front / front-flank (right) (with right)

attack - type: grab / choke

grab - count: single (high) (left) / double (high)

grab - to: clothing (lapel) (left) / wrist (right)

Scraping Hoof

attack - type: grab / lock

attack - direction: front / rear

attack - degree of (completion): fully / partially

grab - range: long / short

grab - count: single (left) / double

grab - with: hand (left) / arms

grab - to: clothing (lapel) / arms

Fatal Cross

attack - type: grab / push

attack - count: left / double

attack - degree of (completion): fully / averted (re-directed)

Grip of Death

attack - direction: front / flank (right) (with left)

attack - type: grab (to body) / lock (to neck)

attack - degree of (completion): fully / mostly

grab - direction: front / flank (right)

grab - range: long / short

grab - with: hand (left) / arm (left)

grab - to: clothing (lapel) (left) / neck (left)

Locked Wing

attack - type: grab / lock

attack - direction: front / rear

attack - degree of (completion): fully / mostly

grab - height (right): high / low

grab - range: long / short

grab - to: clothing (lapel) / wrist

Crossed Twigs

attack - direction: front / rear

grab - height (right): high / low

grab - range: long / short

grab - to: clothing (lapel) / wrists

Wings of Silk

attack - direction: front / rear

attack - type: grab / lock

attack - degree of (completion): fully / partially

grab - height: high (left) / middle (double)

grab - to: clothing (lapel) / arms

Striking Serpents Head

attack - type: grab / hug

attack - degree of (completion): fully / partially

grab - height: high (left) / middle (double)

grab - to: clothing (lapel) / body

Major Conceptual Reverses / Opposites / Categories:

Other grab techniques

Degree of Grabbing: what [clothes...person], how [single..double / cross...direct], why [hold...choke], where [range..height...position], etc...

Destructive Twins

Web of Knowledge: Grabs & Tackles / Locks & Chokes

Crashing Wings

Web of Knowledge: Grabs & Tackles / Hugs & Holds

Twirling Wings

Web of Knowledge: Grabs & Tackles (grab) (single) (front) (left) / Grabs & Tackles (grab) (double) (rear)

Circling Wing

Web of Knowledge: Grabs & Tackles / Locks & Chokes

Crossing Talon

Web of Knowledge: Grabs & Tackles (grab) (left) / Grabs & Tackles (grab) (right)

Scraping Hoof

Web of Knowledge: Grabs & Tackles / Locks & Chokes

Fatal Cross

Web of Knowledge: Grabs & Tackles / Pushes

attack (threat): Dead Hand (applied) / Semi-Live (potential)

Grip of Death

Web of Knowledge: Grabs & Tackles / Locks & Chokes

Locked Wing

Web of Knowledge: Grabs & Tackles / Locks & Chokes

Crossed Twigs

Web of Knowledge: Grabs & Tackles (grab) (single) (right) / Grabs & Tackles (grab) (double)

Wings of Silk

Web of Knowledge: Grabs & Tackles / Locks & Chokes

Striking Serpents Head

Web of Knowledge: Grabs & Tackles / Hugs & Holds

 

Third Person:

Defense

Point of Reference (form): 1:30

Point of Reference (maneuver): 1:30

it advances

it demonstrates a defense against a single handed attack from the front (dead hand) (grab)

it demonstrates only one side of the sequence

it demonstrates manipulating opponent distance for aiding defensive strikes with defensive strikes

it demonstrates a 90-degree shift of attention

it demonstrates stepping 90-degrees forward (right) (indirect)

it utilizes the neutral bow and horse stance

it utilizes both double and single defensive maneuvers

it utilizes both arms and legs as defensive weapons

it utilizes defensive weapons only on the right side

it introduces floating to cock a defensive weapon

 

Offense

Point of Reference (form): 7:30

it demonstrates an elementary attack

 

Major Principles / Theories / Concepts:

Depth Zone Cancellation

Pivot Point

Range (Far / Close)

Reverse Motion

 

Major Physical Reverses / Opposites / Categories:

Destructive Twins

Zone of Action: on top of left arm / between arms (partially)

Zone of Action: on top of left arm / outside left arm (partially)

foot position - initial: natural - left forward (natural) / natural - natural

foot position - primary: right forward - left forward (natural) / right forward - natural

offense - sophistication: elementary (grab) / sophisticated (choke with pull)

defense - initial (offense prior to defense): upper + lower extremity / upper extremities

defense - change (opponent) range (by pulling): elbow / arm

defense - grip counter: sustained (at beginning) / temporary (at end)

defense - grip discontinued: never / delayed

defense - strike height zones: middle + low - high / high + low - middle

Crashing Wings

Zone of Action: on top of left arm / between arms

foot position - initial: natural - left forward (natural) / left forward - natural

foot position - primary: right forward - left forward (natural) / left forward - natural

offense - direction: front / unknown (rear)

offense - sophistication: elementary (grab) / elementary (hug)

defense - final position (opponent): left standing / taken down

defense - weapon height zones: high + low / high

defense - strike height zones: middle + low - high / high - low

defense - grip counter: sustained (at beginning) / temporary (in middle)

defense - grip discontinued: never / immediately

Twirling Wings

Zone of Action: on top of left arm / outside right arm

foot position - initial: natural - left forward (natural) / right forward - natural

foot position - primary: right forward - left forward (natural) / right forward - natural

offense - direction: front / unknown (rear)

offense - sophistication: elementary (grab) / sophisticated (grab with pull)

defense - weapon height zones: high + low / high

defense - strike height zones: middle + low - high / middle

defense - count: double - single / single

defense - grip counter: sustained (at beginning) / none

defense - primary weapon direction: vertical / horizontal

defense - grip discontinued: never / immediately

Circling Wing

Zone of Action: on top of left arm / on top of right arm

foot position - initial: natural - left forward (natural) / right forward - natural

foot position - primary: right forward - left forward (natural) / left forward - left forward

offense - sophistication: elementary (grab) / elementary (choke)

offense - direction: front / unknown (rear)

defense - initial: move toward (left) with offense (right) (horizontal) / move away (left) - then offense (right) (vertical)

defense - strike height zones: middle + low - high / high - low

defense - grip (counter): sustained (at beginning) / temporary (in middle)

defense - grip discontinued: never / immediately

Crossing Talon

Zone of Action: on top of right arm / under right arm (on top of)

foot position - initial: natural - left forward (natural) / right forward - natural

foot position - primary: right forward - left forward (natural) / left forward - right forward

offense - direction: front / front-flank (right)

offense - sophistication: elementary (grab) (left) / elementary (grab) (right)

defense - initial: offense prior to defense / defense then offense

defense - change (opponent) range (by pulling): elbow / arm (wrist)

defense - strike height zones: middle + low - high / high - middle

defense - grip discontinued: never / delayed

Scraping Hoof

Zone of Action: on top of left arm / between arms

foot position - initial: natural - left forward (natural) / natural - natural

foot position - primary: right forward - left forward (natural) / natural - natural

offense - direction: front / unknown (rear)

offense - sophistication: elementary (grab) / elementary (lock - attempted)

defense - final position (opponent): left standing / taken down

defense - weapon height zones: high + low / high

defense - strike height zones: middle + low - high / high - low

defense - grip (counter): sustained (at beginning) (front) / sustained (at beginning) (rear)

defense - grip discontinued: never / immediately

Fatal Cross

Zone of Action: on top of left arm / between arms

foot position - initial: natural - left forward (natural) / natural (right forward) - natural

foot position - primary: right forward - left forward (natural) / right forward - right forward

offense - sophistication: elementary (grab) / elementary (push)

defense - weapon height zones: high + low / high

defense - strike height zones: middle + low - high / low - middle - high

defense - count: double - single / double

Grip of Death

Zone of Action: on top of right arm / between arms

foot position - initial: natural - left forward (natural) / right forward - natural

foot position - primary: right forward - left forward (natural) / left forward - natural (left forward)

step - initial (advance): toward opponent / with opponent (parallel)

offense - direction: front / peripheral angle (flank) (right)

offense - sophistication: elementary (grab) (left) / sophisticated (lock with forced bend)

defense - initial: offense prior to defense (front) / offense prior to defense (flank)

defense - change (opponent) range (by pulling): elbow / arm (wrist)

defense - count: double (high + low) - single / double (high + high) - single

defense - strike height zones: low + high - high / low - high

defense - grip discontinued: never / delayed (end)

Locked Wing

Zone of Action: on top of left arm / between arms

offense - attack sophistication: elementary (grab) / elementary (lock)

defense - initial (offense prior to defense): upper + lower extremity / upper extremities

defense - change (opponent) range (by): striking / stepping

defense - grip discontinued: never (countered) / never (maintained)

Crossed Twigs

Zone of Action (at end): on top of left arm / outside right arm

move - who: defender / both

step - initial: toward opponent (right) / advance away from opponent (left)

defense - initial (offense prior to defense): upper + lower extremity / upper extremities

offense - sophistication (grab): elementary (front) / elementary (rear)

defense - change (opponent) range (by): striking / stepping

defense - grip discontinued: never / delayed

defense - count: double - single / single - double

Wings of Silk

Zone of Action: on top of left arm / between arms (outside left arm)

move - who: opponent / defender

offense - sophistication: elementary (grab) / elementary (lock)

defense - initial (offense prior to defense): upper + lower extremity (front) / lower extremity (rear)

defense - change (opponent) range (by): maneuvering (elbow) / stepping (spinning)

defense - grip discontinued: never / delayed

defense - count: double - single / single - double - single

Conquering Shield

Zone of Action: on left arm (at beginning) / on top of left arm

move - who: defender / opponent

defense - change (opponent) range (by): stepping / striking (maneuvering) (elbow)

defense - count: double - single

defense - strike direction(s): horizontal - vertical

Striking Serpent's Head

Zone of Action: on top of left arm / between arms

offense - sophistication: elementary (grab) / elementary (hug)

defense - range (initial) (offense prior to defense) (front): long range (double) / short range (single) (left)

defense - strike (Defensive Offense) contact point: leg + arm / back of head

defense - count: double - single / single

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

Leveraging (defensive - to opponent) (bend forward): striking (with elbow) (right) / pulling (with hand) (left)

Torque: vertical / horizontal

Crashing Wings

Leveraging (defensive - to opponent): bend forward (striking - pushing) / bend sideways (shifting - pulling)

Twirling Wings

Leveraging (defensive - to opponent): bend forward (striking - pushing) / rotate sideways (pushing) (right)

Torque: vertical / horizontal

Circling Wing

Leveraging (defensive - to opponent): bend forward (striking - pushing) / bend forward (stepping maneuver - left)

Crossing Talon

Leveraging (defensive - to opponent) (bend forward): striking (with elbow) (right) / pushing (with elbow) (left)

Scraping Hoof

Leveraging (offensive - to opponent): pushing (downward) (arm) (right) / pushing (backward) (head)

Leveraging (defensive - to opponent): bend forward (striking - pushing) / bend sideways (with stance shifting)

Fatal Cross

Leveraging (offensive - to opponent): pushing (downward) (arm) (right) / pushing (backward) (abdomen)

Leveraging (defensive - to opponent): bend forward (striking - pushing) / bend forward (striking - pushing)

Grip of Death

Leveraging (defensive - to opponent): bend forward (striking) (right) (with elbow) / bend backward (pulling) (right) (by pressure point)

Locked Wing

Leveraging (defensive - to opponent): bend forward (pushing) (right) / bend backward (pushing) (left)

Leveraging (defensive - to opponent) (bend forward): striking (with elbow) (right) / pushing (with inner elbow) (left)

Crossed Twigs

Leveraging (defensive - to opponent) (bend forward): pushing (right) / pulling (double)

Leveraging (defensive - to opponent) (bend forward): pushing (right) / pulling (right)

Wings of Silk

Leveraging (defensive - to opponent) (right) (striking): striking (with elbow) (vertical) (right) / bend backward (with inner elbow) (horizontal)

Conquering Shield

Leveraging (defensive - to opponent) (right) (striking): isolate (horizontal) (double) - bend forward (vertical)

Striking Serpent's Head

Leveraging (defensive - to opponent): pushing (arm + leg) (right) / pulling (hair or eye socket) (left)

Leveraging (defensive - to opponent): bend forward (pushing) (arm) (right) / bend backward (pulling) (hair or eye socket) (left)

Back-up Mass: behind / in-front-of (weapon)