Twirling Wings

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Twirling Wings

twirling_wings-right_forward_with_left_inward_elbow

form_pattern_crashing_wings

 

The major information compiled from an analysis of this sequence is:

 

First Person:

•Point of Reference (initial):  6:00

•Point of Reference (fixed):  6:00 - 7:30 - 6:00

•Point of Reference (fluid):  6:00 - 7:30 - 12:00

•it demonstrates stepping into the unknown (backward)

•it demonstrates using the both arms simultaneously (defensively / offensively)

•it demonstrates torque (with body)

•it demonstrates "breaking the waist" of opponent using rotation (left)

•it demonstrates Purposeful Aggression (with Purposeful Manipulation)

 

Major Principles / Theories / Concepts:

Brace Angle

Contact Manipulation

Defensive Defense

Economy of Motion

Obscure Zone (Zone of Obscurity)

Offensive Offense

Outer Rim

Power (Backup Mass / Torque)

Pressing (Checking) (defensively)

Pushing

Settle

 

Major Physical Reverse / Opposites / Categories:

Destructive Twins

▪strikes - path: circular / linear

▪strike - target height zone: middle / high + low - high - middle

▪strike - count: single (left) / double - single (left) (right)

▪weapon - contact point (on arms): bottom / top

▪maneuver range: short / long

▪double maneuver - purpose: offense + defense / offense + offense

▪Zone of Obscurity: left (right side) / right (low)

▪grab (offense) (double) - body relation (defender): rear / front

▪grab (offense) (double) - count (discontinued): single / double

▪step - direction: backward (toward) right (from rear) / forward (toward) right (from front)

▪foot maneuver - weapon side: right step backward (covering) / right step forward (facing)

Crashing Wings

▪rotation (horizontal) - direction: clockwise / counter-clockwise

▪strike (left elbow) - direction: inward / outward

▪strike - count: single (left) / double - single (left) (right)

▪strike - direction: single (inward) (horizontal) / double (vertical) - single (outward) (diagonal) - single (downward) (diagonal)

▪grab (offense) (discontinued) - count: single / double

▪step - direction (right): toward (backward) / parallel (flank)

▪foot maneuver - weapon side: right (backward) step (direct) (covering) / left (forward) step (indirect) (maneuvering)

▪maneuver - who: self (in front of opponent) / self (behind opponent)

Twirling Wings

▪maneuver - contact point (on arms): edge (forearm) / tip (elbow)

▪maneuver - range: middle / short

▪maneuver - intent: defense / offense

Circling Wing

▪strike - target height zone: middle (left) / high (left) (right) - low (right)

▪strike (elbow) - weapon side: left / right

▪opponent - manipulation: push / pull

▪forearm (contact) - purpose: defensive / offensive

▪rotation - direction: horizontal / vertical

▪grab (offense) (double) (discontinued) - direction: horizontal / vertical

▪step - direction: backward right / forward left

▪foot maneuver (cover) - weapon side: right step toward / left step away

Crossing Talon

 

▪strike - weapon side: left (middle) (inward) / left (high) (outward) (downward)

▪grab (offense) - count: double (high) / single (low)

▪grab (offense) - reaction: discontinued (break off) / countered (with hand)

▪opponent - manipulation (push): rotation (horizontal) / rotation (vertical)

▪step (toward) - direction: backward right / forward left

▪step - weapon side: right (from rear) / left (from front)

Scraping Hoof

▪strike - weapon side: left (middle) / right (low)

▪strike (right) - direction: horizontal (inward) / vertical (downward)

▪strike (right) - direction: inward (arm) / outward (foot)

▪grab (offense) (double) - reaction: discontinued (break off) / maintained (pinned)

▪check - count (press with arms): single / double

▪Object Obscurity: middle / low

▪step - purpose: expand base (right) / contract base (left)

▪step - direction: backward (toward) right / step parallel (flank) left

▪foot maneuver - weapon side: right (backward) / left step (flank) - right (flank) step

Fatal Cross

▪grab (offense) (double) - reaction: break-out (stop active) / prevent (potential)

▪weapon - contact point (on tip of arm): top / bottom

▪strike - count: single (left) (middle) / double (low) (middle) (high)

▪strike - direction: inward / forward

▪step - direction: step toward (backward) right (from rear) / step toward (forward) right (from front)

▪foot maneuver - direction (right step): backward / forward

Grip of Death

▪strike - to: body (front) / body (rear - front)

▪strike - direction: horizontal (inward) / vertical (inward) (upward) (downward)

▪grab (offense) (high) - count: double (rear) / single (flank)

▪grab (offense) - discontinued: direct (break off) / indirect (opponent manipulation) (right)

▪step - direction: backward right / forward left

▪step - direction: toward right (from rear) / left parallel (forward) (from flank)

▪foot maneuver - direction: right step backward (covering) / left step forward (covering)

Locked Wing

▪strike - count: single (left) / single (left) - double (left) (right)

▪strike (left) - direction: inward (horizontal) (forward) / outward (diagonal) (backward)

▪grab (offense) - weapon height zone: high (body) / low (arm)

▪grab (offense) - reaction: discontinued (break off) / countered (with hand / arm)

▪opponent - manipulation: push backward (short range) / push forward (short range)

▪step - direction: backward (toward) right (from rear) / backward (toward) left (from rear)

▪foot maneuver - weapon side: right (covering) / left (covering)

▪maneuver - who: self (in front of opponent) / both (in front of defender)

Crossed Twigs

▪strike (elbow) - weapon side: left (inward) / right (downward)

▪strike - count: single (left) / single (right) - double - single (left)

▪strike (elbow) - body relation (opponent): front / rear

▪grab (offense) (double) - reaction: discontinued (break off) / countered (with hand)

▪opponent - manipulation: push backward (right) / pull forward (right)

▪positioning - zone: outside right (opponent vertical) / outside right (opponent bent)

▪step - direction: toward (backward) right (from rear) / away (forward) left (from rear)

▪foot maneuver - direction: right step backward (covering) / left step forward (covering)

Wings of Silk

▪strike (elbow) - direction: horizontal (inward) (left) / vertical (upward) (right)

▪strike - count: single (left) / single (left) (right) - double (right)

▪strike (left) - direction: horizontal (inward) / vertical (downward)

▪strike - weapon side: left (inward) / right (forward)

▪strike - weapon height zone: middle (arm) (left) / low (left) - low (right) + high (right) - middle (right)

▪grab (offense) (double) - with: hands / arms

▪grab (offense) - discontinued: direct (break off) / indirect (slip out)

▪step (with right) - direction: backward (toward) right  / parallel (flank) to left

▪foot maneuver (right) - cover: 180-degree (backward) / 360-degree (flank)

Conquering Shield

▪grab (offense) - weapon height zone: high (body) / middle (body)

▪grab (offense) - reaction: discontinued (break off) / maintained (pin)

▪strike (elbow) - direction: inward (left) / downward (right) - upward (right)

▪strike - count: single (left) / double (right) - single (right)

▪opponent - manipulation: push backward (right) / pull forward (right)

▪strike - to: body / extremities (+ head)

▪step - direction: toward (backward) right (from rear) / toward (forward) right (from front)

▪foot maneuver - direction: right step backward (covering) / right step forward (covering)

Striking Serpents Head

▪grab (offense) - discontinued: direct (break off) / indirect (opponent manipulation) (left)

▪strike - body relation (opponent): front / rear

▪strike - direction: inward (horizontal) / backward (horizontal) / forward (diagonal)

▪step - direction: toward (backward) right (from rear) / away (backward) right (from front)

▪foot maneuver - weapon side: right step backward / left step backward

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

▪maneuver (move / position): opponent / self

▪Purposeful Compliance - direction: reverse / forward

Crashing Wings

▪Stabilize base (self) / Destabilize opponent

▪Purposeful Compliance / Purposeful Aggression

▪Cocking: Point of Origin (left) / re-positioned

Twirling Wings

▪Defensive Defense / Offensive Offense

▪Line of Travel / Path of Travel

▪Object Obscurity / Zone of Obscurity

Circling Wing

▪grab: break (clear) / retain

▪Cocking: Point of Origin (left) / re-positioned (right)

▪Purposeful Compliance / Purposeful Defiance

Crossing Talon

▪grab: break (clear) / retain

▪Dimensional Zone control (pushing): horizontal / vertical

▪maneuver (move / position): self / opponent

▪Stabilize base (self) / Destabilize opponent

▪Purposeful Compliance / Purposeful Manipulation

▪Cocking (left strike): Point of Origin / re-positioned

Scraping Hoof

▪grab: break (clear) / retain

▪Stabilize base: backward (right) / inward (left)

▪Purposeful Compliance / Purposeful Aggression

Fatal Cross

▪attack - degree: completed / averted (re-directed)

▪respond to contact / respond to prevent contact

▪defense with offense / defense prior to offense

▪Stabilize base: immediately / delayed

▪Purposeful Compliance / Purposeful Deflection

▪Cocking: Point of Origin (left) / re-positioned (double)

Grip of Death

▪Dimensional Zone control: Pushing (arm) / Pulling (head)

▪grab - range: double (long) / single (left) (short)

▪grab (break): directly (with clear) / indirectly (with pull)

▪Purposeful Compliance (horizontal) (rear) / Compelled Compliance vertical (flank)

▪Cocking: Point of Origin (left) / re-positioned (double)

Locked Wing

▪grab: break (clear) / retain

▪Dimensional Zone control: Pushing (arm) / Pushing (shoulder)

▪maneuver (move / position): self (step) / both (step-through reverse)

▪Purposeful Compliance / Purposeful Aggression

Crossed Twigs

▪grab: break (clear) / retain

▪Dimensional Zone control: Pushing (arm) / Pulling (arm)

▪Purposeful Compliance / Purposeful Aggression

▪Cocking: Point of Origin (left) / re-positioned (down) (to strike up) (with pull) (right)

Wings of Silk

▪grab: break / slip

▪maneuver (move / position): self (right) / self (left)

▪Purposeful Compliance / Purposeful Aggression

▪Cocking: Point of Origin (left) (inward) / Point of Origin (right) (upward)

Conquering Shield

▪grab: break (clear) / retain

▪Dimensional Zone control: pushing (arm) / pulling (striking) (arm)

▪Purposeful Compliance / Purposeful Aggression

▪Cocking (elbow): Point of Origin (left) / re-positioned (right)

Striking Serpents Head

▪Dimensional Zone control (from): front / rear

▪grab (break): directly / indirectly

▪Back-up Mass: forward / reverse

▪Stabilize base (stepping): forward / reverse

▪Purposeful Compliance / Purposeful Aggression

▪Cocking (left): Point of Origin / re-positioned

 

Second Person:

•Point of Reference (initial): 12:00

•Point of Reference (fixed): 12:00

•Point of Reference (fluid): 12:00

•it demonstrates an attack from a Zone of Obscurity (from rear) (high)

•it demonstrates grabbing (from rear) (high)

•it demonstrates a long range attack (from rear) (high)

•it demonstrates pulling (from rear - to rear) (offensive) (high)

•it demonstrates aggression with both hands simultaneously (from rear) (high)

•it demonstrates a degree of grabbing (using both arms) (grabbing) (shoulders) (rear)

•it demonstrates a degree of Compelled Compliance to the defender

 

Major Principles / Theories / Concepts:

Grabbing (offensively) (high zone)

Dead Hand Attack (double)

Web of Knowledge - Grabs & Tackles (grab)

 

Major Physical Reverse / Opposites / Categories:

Destructive Twins

▪attack - direction: rear / front

▪attack - type: grab / choke

▪grab - direction: rear / front

▪grab - to: body / neck

▪pulling - opponent direction: reverse / forward

Crashing Wings

▪attack - type: grab / hug

▪attack - degree of (completion): fully / partially

▪grab - height: high / low

▪grab - range: long / short

▪grab - with: hands / arms

▪grab - to: neck / body

Circling Wing

▪attack - type: grab / choke

▪grab - rear: with pull / without pull

▪grab - to: body / neck

Crossing Talon

▪attack - direction: rear / front-flank (right) (with right)

▪grab - count: double / single (right)

▪grab - to: body / extremity (wrist) (right)

Scraping Hoof

▪attack - degree of (completion): fully / partially

▪attack - type: grab / lock (attempted)

▪grab - with: hands / arms

▪grab - range: long / short

▪grab - to: body / extremities (arms)

Fatal Cross

▪attack - degree of (completion): fully / averted (re-directed)

▪attack - direction: rear / front

▪attack - height: high / low

▪attack - type: grab / push

Grip of Death

▪attack - degree of (completion): fully / mostly

▪attack - direction: rear / flank (right) (with left)

▪attack - type: grab / choke

▪grab - direction: rear / flank (with left)

▪grab - count: double / single (left)

▪grab - with: hands / arm (left)

▪grab - to: body / neck (head)

Locked Wing

▪attack - degree of (completion): fully / mostly

▪attack - type: grab / lock

▪grab - height: high / low

▪grab - to: body / extremities (wrists)

Crossed Twigs

▪grab - height: high / low

▪grab - to: body / extremities (wrists)

Wings of Silk

▪attack - type: grab / lock (attempted)

▪attack - degree of (completion): fully / partially

▪grab - height: high / middle

▪grab - range: long / middle

▪grab - with: hands / arms

▪grab - to: body / arms (extremities)

Conquering Shield

▪attack - direction: rear / front

▪grab - count: double / single (left)

Striking Serpents Head

▪attack - degree of (completion): fully / partially

▪attack - direction: rear / front

▪attack - type: grab / hug

▪grab - with: hands / arms

▪grab - to (body): rear (with hands) (high) / front (with arms) (middle)

 

Major Conceptual Reverses / Opposites / Categories:

Other grab techniques

▪Degree of Grabbing: what [clothes...person], how [single..double / cross...direct], why [hold...choke], where [range..height...position], etc...

Destructive Twins

▪Web of Knowledge: Grabs & Tackles / Locks & Chokes

Crashing Wings

▪Web of Knowledge: Grabs & Tackles / Hugs & Holds

Circling Wing

▪Web of Knowledge: Grabs & Tackles / Locks & Chokes

Crossing Talon

▪Web of Knowledge: Grabs & Tackles (grab) (double) (rear) / Grabs & Tackles (grab) (single) (front) (right)

Scraping Hoof

▪Web of Knowledge: Grabs & Tackles / Locks & Chokes

Fatal Cross

▪Web of Knowledge: Grabs & Tackles / Pushes

▪attack (threat): Dead Hand (applied) / Semi-Live (potential)

Grip of Death

▪Web of Knowledge: Grabs & Tackles / Locks & Chokes

Locked Wing

▪Web of Knowledge: Grabs & Tackles / Locks & Chokes

Crossed Twigs

▪Web of Knowledge: Grabs & Tackles (grab) (double) (high) / Grabs & Tackles (grab) (double) (low)

Wings of Silk

▪Web of Knowledge: Grabs & Tackles / Locks & Chokes

Conquering Shield

▪Web of Knowledge: Grabs & Tackles (grab) (double) (rear) / Grabs & Tackles (grab) (single) (front) (left)

Striking Serpents Head

▪Web of Knowledge: Grabs & Tackles / Hugs & Holds

 

Third Person:

Defense

•Point of Reference (form): 3:00

•Point of Reference (maneuver): 3:00 - 4:30 - 3:00

•it advances (backward)

•it demonstrates a Zone of Action outside the right arm

•it demonstrates only one side of the sequence

•it demonstrates establishing base prior to execution

•it demonstrates a 180-degree shift of attention

•it demonstrates a foot position of right forward (to natural - neither forward)

•it demonstrates stepping backward 45-degrees (right)

•it demonstrates a 180-degree cover (clockwise)

•it demonstrates a timing of 2 (right + left)

•it utilizes the twist, forward bow stances

•it utilizes both arms simultaneously (for both defense and offense)

 

Offense

•Point of Reference (form): 9:00

•it demonstrates a sophisticated attack (grab + pull)

 

Major Principles / Theories / Concepts:

Range (Close)

 

Major Physical Reverse / Opposites / Categories:

Destructive Twins

▪Zone of Action: outside of right arm / between arms (partially)

▪Zone of Action: outside of right arm / outside of left arm (partially)

▪foot position - initial: right forward - natural (from rear) / natural - natural (from front)

▪foot position - primary: right forward - natural / right forward - natural

▪offense - direction: unknown (rear) / front

▪offense - sophistication: sophisticated (choke with pull - backward) / sophisticated (choke with pull - forward)

▪defense - initial: defense with offense (left - offense / right - defense) / offense prior to defense (double)

▪defense - grip discontinued - with: one (1) arm / two (2) arms

▪defense - grip discontinued: immediately / delayed

▪defense - grip (counter): none / temporary (at end)

▪defense - strike height zones: middle / high + low - middle

▪defense - primarily height zone: (primarily) middle / high

▪defense - count: single / double - single

Crashing Wings

▪Zone of Action: outside right arm / between arms

▪foot position - initial: right forward - natural / left forward - natural

▪foot position - primary: right forward - natural / left forward - natural

▪offense - sophistication: sophisticated (choke with pull) / elementary (hug)

▪defense - final position (opponent): left standing / taken down

▪defense - count: single / double - single

▪defense - strike height zones: middle / high - low

▪defense - grip (counter): none / temporary (in middle)

▪defense - height zone: middle (with left) / primarily high (with left)

Twirling Wings

▪Zone of Action: between arms (initial) / outside right arm (primary)

▪foot position: left forward - natural (initial) / right forward - natural (primary)

▪defense - weapon side (orientation): right (vertical) (defense) / left (horizontal) (offense)

Circling Wing

▪Zone of Action: outside right arm / on top of right arm

▪foot position - initial: right forward - natural / right forward - natural

▪foot position - primary: right forward - natural / left forward - left forward

▪offense - sophistication: sophisticated (grab with pull) / elementary (choke)

▪defense - primary weapon direction: horizontal / vertical

▪defense - grip discontinued: immediately / delayed

▪defense - strike height zones: middle / high - low

▪defense - grip (counter): none / temporary (in middle)

Crossing Talon

▪Zone of Action: outside right arm / under right arm (on top of)

▪foot position - initial: right forward - natural / right forward - natural

▪foot position - primary: right forward - natural / left forward - right forward

▪offense - direction: unknown / front

▪offense - sophistication: sophisticated (grab with pull) / elementary (grab)

▪defense - final position (opponent): rotated / bent over

▪defense - grip (counter): none / sustained (at beginning)

▪defense - grip discontinued: immediately / delayed

▪defense - strike height zones: middle / high - middle

Scraping Hoof

▪Zone of Action: outside right arm / between arms

▪foot position - initial: right forward - natural / natural - natural

▪foot position - primary: right forward - natural / natural (right forward) - natural

▪offense - sophistication: sophisticated (grab with pull) / elementary (lock - attempted)

▪defense - weapon height zones: high / high - low

▪defense - strike height zones: middle / high - low

▪defense - grip (counter): none / sustained (at beginning)

▪defense - height zone: primarily high / primarily low

Fatal Cross

▪Zone of Action: outside right arm / between arms

▪foot position - initial: right forward - natural / natural (right forward) - natural

▪foot position - primary: right forward - natural / right forward - right forward

▪offense - direction: unknown (rear) / front

▪offense - sophistication: sophisticated (grab with pull) / elementary (push)

▪defense - count: single / double

▪defense - strike height zones: middle / low - middle - high

Grip of Death

▪Zone of Action: outside right arm / between arms

▪foot position - initial: right forward - natural / right forward - natural

▪foot position - primary: right forward - natural / left forward - natural (left forward)

▪offense - direction: unknown (rear) / peripheral angle (flank) (right)

▪offense - sophistication: sophisticated (grab with pull) / sophisticated (lock with forced bend)

▪defense - count: single / double - single

▪defense - strike height zones: middle / low - high

▪defense - grip (counter): none / temporary (at end)

▪defense - grip discontinued: immediately / delayed

Locked Wing

▪Zone of Action: outside right arm / between arms

▪foot position - initial: right forward - natural / right forward - natural

▪foot position - primary: right forward - natural / left forward - natural (left forward)

▪offense - sophistication: sophisticated (grab with pull) / elementary (lock)

▪defense - weapon height zones: high / high - low

▪defense - count: single / single - double

▪defense - strike height zones: middle / high - middle

▪defense - grip (counter): none / sustained (in middle)

▪defense - grip discontinued: immediately / never

Crossed Twigs

▪Zone of Action: outside right arm / between arms (partially)

▪foot position - initial: right forward - natural / left forward - natural

▪foot position - primary: right forward - natural / right forward - left forward (natural)

▪offense - sophistication: sophisticated (grab with pull) / elementary (grab)

▪defense - weapon height zones: high / high + low

▪defense - count: single / single - double - single

▪defense - strike height zones: middle / high - middle - low

▪defense - grip (counter): none / temporary (but maintained) (at beginning)

▪defense - primary weapon direction: horizontal / vertical

▪defense - grip discontinued: immediately / delayed

▪defense - strikes to (opponent): front / front - rear

Wings of Silk

 

▪Zone of Action: outside right arm / between arms (partially)

▪Zone of Action: outside right arm / outside left arm (partially)

▪foot position - initial: right forward - natural / natural - natural

▪foot position - primary: right forward - natural / right forward - natural

▪offense - sophistication: sophisticated (grab with pull) / elementary (lock)

▪defense - weapon height zones: high / high - low

▪defense - count: single / single - double

▪defense - strike height zones: middle / low - high + low - middle

▪defense - grip (counter): none / temporary (at end)

▪defense - grip discontinued: immediately / delayed

Conquering Shield

▪Zone of Action: outside right arm / on top of left arm

▪foot position - initial: right forward - natural / natural - left forward (natural)

▪foot position - primary: right forward - natural / right forward - left forward (natural)

▪offense - direction: unknown (rear) / front

▪offense - sophistication: sophisticated (grab with pull) / elementary (grab)

▪defense - weapon height zones: high / high + low

▪defense - count: single / double - single

▪defense - strike height zones: middle / middle + low - high

▪defense - grip (counter): none / sustained (at beginning)

▪defense - primary weapon direction: horizontal / vertical

▪defense - grip discontinued: immediately / never

Striking Serpent's Head

▪Zone of Action: outside right arm / between arms

▪foot position - initial: right forward - natural / right forward - natural

▪foot position - primary: right forward - natural / left forward - natural

▪offense - direction: unknown (rear) / front

▪offense - sophistication: sophisticated (grab with pull) / elementary (grab)

▪defense - grip discontinued: immediately / delayed

▪defense - strike height zones: middle / high

▪defense - grip (counter): none / temporary (at end)

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

▪Leveraging (defensive - to opponent): rotate sideways (pushing - pressing) (right) / bend forward (pulling) (left)

▪Leveraging (offensive - to defender): pulling (backward) / pulling (forward)

▪Torque (horizontal): clockwise / counter-clockwise

Crashing Wings

▪Leveraging (defensive - to opponent) (right): rotate sideways (pressing - pushing) / bend sideways (shifting - pulling)

▪Leveraging (offensive - to opponent): pulling / lifting

▪Torque (horizontal): clockwise / counter-clockwise

Circling Wing

▪Leveraging (defensive - to opponent): rotate sideways (pushing) (right) / bend forward (stepping maneuver) (left)

▪Leveraging (defensive - to opponent): rotate sideways (pushing) (right) / bend forward (pulling) (right)

▪Torque: horizontal / vertical

Crossing Talon

▪Leveraging (defensive - to opponent): rotate sideways (pushing) (right) / bend forward (levering - pushing - left)

Scraping Hoof

▪Leveraging (defensive - to opponent): rotate sideways (pushing) (right) / bend sideways (shifting - left)

Fatal Cross

▪Leveraging (defensive - to opponent): rotate sideways (pushing) (right) / bend forward (striking - pushing - double)

Grip of Death

▪Leveraging (defensive - to opponent): rotate sideways (pushing) (right) / bend backward (levering - pulling - rear - right)

Locked Wing

▪Leveraging (defensive - to opponent): rotate sideways (pushing) (right) / bend forward (levering - pushing - left)

Crossed Twigs

▪Leveraging (defensive - to opponent) (right): rotate sideways (pushing) / bend forward (pulling - circular)

Wings of Silk

▪Leveraging (defensive - to opponent): rotate sideways (pushing) (right) / none

▪Torque (horizontal): clockwise / counter-clockwise

Conquering Shield

▪Leveraging (defensive - to opponent): rotate sideways (pushing) (right) / bend forward (striking - pushing)

▪Torque: horizontal / vertical

Striking Serpents Head

▪Leveraging (defensive - to opponent): rotate sideways (pushing) (right) / bend backward (levering - pulling - left)