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The major information compiled from an analysis of this sequence is:
•Point of Reference (initial): 6:00
•Point of Reference (fixed): 6:00 - 7:30 - 6:00
•Point of Reference (fluid): 6:00 - 7:30 - 12:00
•it demonstrates stepping into the unknown (backward)
•it demonstrates using the both arms simultaneously (defensively / offensively)
•it demonstrates torque (with body)
•it demonstrates "breaking the waist" of opponent using rotation (left)
•it demonstrates Purposeful Aggression (with Purposeful Manipulation)
Major Principles / Theories / Concepts:
Brace Angle
Contact Manipulation
Defensive Defense
Economy of Motion
Obscure Zone (Zone of Obscurity)
Offensive Offense
Outer Rim
Power (Backup Mass / Torque)
Pressing (Checking) (defensively)
Pushing
Settle
Major Physical Reverse / Opposites / Categories:
Destructive Twins |
▪strikes - path: circular / linear ▪strike - target height zone: middle / high + low - high - middle ▪strike - count: single (left) / double - single (left) (right) ▪weapon - contact point (on arms): bottom / top ▪maneuver range: short / long ▪double maneuver - purpose: offense + defense / offense + offense ▪Zone of Obscurity: left (right side) / right (low) ▪grab (offense) (double) - body relation (defender): rear / front ▪grab (offense) (double) - count (discontinued): single / double ▪step - direction: backward (toward) right (from rear) / forward (toward) right (from front) ▪foot maneuver - weapon side: right step backward (covering) / right step forward (facing) |
Crashing Wings |
▪rotation (horizontal) - direction: clockwise / counter-clockwise ▪strike (left elbow) - direction: inward / outward ▪strike - count: single (left) / double - single (left) (right) ▪strike - direction: single (inward) (horizontal) / double (vertical) - single (outward) (diagonal) - single (downward) (diagonal) ▪grab (offense) (discontinued) - count: single / double ▪step - direction (right): toward (backward) / parallel (flank) ▪foot maneuver - weapon side: right (backward) step (direct) (covering) / left (forward) step (indirect) (maneuvering) ▪maneuver - who: self (in front of opponent) / self (behind opponent) |
Twirling Wings |
▪maneuver - contact point (on arms): edge (forearm) / tip (elbow) ▪maneuver - range: middle / short ▪maneuver - intent: defense / offense |
Circling Wing |
▪strike - target height zone: middle (left) / high (left) (right) - low (right) ▪strike (elbow) - weapon side: left / right ▪opponent - manipulation: push / pull ▪forearm (contact) - purpose: defensive / offensive ▪rotation - direction: horizontal / vertical ▪grab (offense) (double) (discontinued) - direction: horizontal / vertical ▪step - direction: backward right / forward left ▪foot maneuver (cover) - weapon side: right step toward / left step away |
Crossing Talon
|
▪strike - weapon side: left (middle) (inward) / left (high) (outward) (downward) ▪grab (offense) - count: double (high) / single (low) ▪grab (offense) - reaction: discontinued (break off) / countered (with hand) ▪opponent - manipulation (push): rotation (horizontal) / rotation (vertical) ▪step (toward) - direction: backward right / forward left ▪step - weapon side: right (from rear) / left (from front) |
Scraping Hoof |
▪strike - weapon side: left (middle) / right (low) ▪strike (right) - direction: horizontal (inward) / vertical (downward) ▪strike (right) - direction: inward (arm) / outward (foot) ▪grab (offense) (double) - reaction: discontinued (break off) / maintained (pinned) ▪check - count (press with arms): single / double ▪Object Obscurity: middle / low ▪step - purpose: expand base (right) / contract base (left) ▪step - direction: backward (toward) right / step parallel (flank) left ▪foot maneuver - weapon side: right (backward) / left step (flank) - right (flank) step |
Fatal Cross |
▪grab (offense) (double) - reaction: break-out (stop active) / prevent (potential) ▪weapon - contact point (on tip of arm): top / bottom ▪strike - count: single (left) (middle) / double (low) (middle) (high) ▪strike - direction: inward / forward ▪step - direction: step toward (backward) right (from rear) / step toward (forward) right (from front) ▪foot maneuver - direction (right step): backward / forward |
Grip of Death |
▪strike - to: body (front) / body (rear - front) ▪strike - direction: horizontal (inward) / vertical (inward) (upward) (downward) ▪grab (offense) (high) - count: double (rear) / single (flank) ▪grab (offense) - discontinued: direct (break off) / indirect (opponent manipulation) (right) ▪step - direction: backward right / forward left ▪step - direction: toward right (from rear) / left parallel (forward) (from flank) ▪foot maneuver - direction: right step backward (covering) / left step forward (covering) |
Locked Wing |
▪strike - count: single (left) / single (left) - double (left) (right) ▪strike (left) - direction: inward (horizontal) (forward) / outward (diagonal) (backward) ▪grab (offense) - weapon height zone: high (body) / low (arm) ▪grab (offense) - reaction: discontinued (break off) / countered (with hand / arm) ▪opponent - manipulation: push backward (short range) / push forward (short range) ▪step - direction: backward (toward) right (from rear) / backward (toward) left (from rear) ▪foot maneuver - weapon side: right (covering) / left (covering) ▪maneuver - who: self (in front of opponent) / both (in front of defender) |
Crossed Twigs |
▪strike (elbow) - weapon side: left (inward) / right (downward) ▪strike - count: single (left) / single (right) - double - single (left) ▪strike (elbow) - body relation (opponent): front / rear ▪grab (offense) (double) - reaction: discontinued (break off) / countered (with hand) ▪opponent - manipulation: push backward (right) / pull forward (right) ▪positioning - zone: outside right (opponent vertical) / outside right (opponent bent) ▪step - direction: toward (backward) right (from rear) / away (forward) left (from rear) ▪foot maneuver - direction: right step backward (covering) / left step forward (covering) |
Wings of Silk |
▪strike (elbow) - direction: horizontal (inward) (left) / vertical (upward) (right) ▪strike - count: single (left) / single (left) (right) - double (right) ▪strike (left) - direction: horizontal (inward) / vertical (downward) ▪strike - weapon side: left (inward) / right (forward) ▪strike - weapon height zone: middle (arm) (left) / low (left) - low (right) + high (right) - middle (right) ▪grab (offense) (double) - with: hands / arms ▪grab (offense) - discontinued: direct (break off) / indirect (slip out) ▪step (with right) - direction: backward (toward) right / parallel (flank) to left ▪foot maneuver (right) - cover: 180-degree (backward) / 360-degree (flank) |
Conquering Shield |
▪grab (offense) - weapon height zone: high (body) / middle (body) ▪grab (offense) - reaction: discontinued (break off) / maintained (pin) ▪strike (elbow) - direction: inward (left) / downward (right) - upward (right) ▪strike - count: single (left) / double (right) - single (right) ▪opponent - manipulation: push backward (right) / pull forward (right) ▪strike - to: body / extremities (+ head) ▪step - direction: toward (backward) right (from rear) / toward (forward) right (from front) ▪foot maneuver - direction: right step backward (covering) / right step forward (covering) |
Striking Serpents Head |
▪grab (offense) - discontinued: direct (break off) / indirect (opponent manipulation) (left) ▪strike - body relation (opponent): front / rear ▪strike - direction: inward (horizontal) / backward (horizontal) / forward (diagonal) ▪step - direction: toward (backward) right (from rear) / away (backward) right (from front) ▪foot maneuver - weapon side: right step backward / left step backward |
Major Conceptual Reverses / Opposites / Categories:
Destructive Twins |
▪maneuver (move / position): opponent / self ▪Purposeful Compliance - direction: reverse / forward |
Crashing Wings |
▪Stabilize base (self) / Destabilize opponent ▪Purposeful Compliance / Purposeful Aggression ▪Cocking: Point of Origin (left) / re-positioned |
Twirling Wings |
▪Defensive Defense / Offensive Offense ▪Line of Travel / Path of Travel ▪Object Obscurity / Zone of Obscurity |
Circling Wing |
▪grab: break (clear) / retain ▪Cocking: Point of Origin (left) / re-positioned (right) ▪Purposeful Compliance / Purposeful Defiance |
Crossing Talon |
▪grab: break (clear) / retain ▪Dimensional Zone control (pushing): horizontal / vertical ▪maneuver (move / position): self / opponent ▪Stabilize base (self) / Destabilize opponent ▪Purposeful Compliance / Purposeful Manipulation ▪Cocking (left strike): Point of Origin / re-positioned |
Scraping Hoof |
▪grab: break (clear) / retain ▪Stabilize base: backward (right) / inward (left) ▪Purposeful Compliance / Purposeful Aggression |
Fatal Cross |
▪attack - degree: completed / averted (re-directed) ▪respond to contact / respond to prevent contact ▪defense with offense / defense prior to offense ▪Stabilize base: immediately / delayed ▪Purposeful Compliance / Purposeful Deflection ▪Cocking: Point of Origin (left) / re-positioned (double) |
Grip of Death |
▪Dimensional Zone control: Pushing (arm) / Pulling (head) ▪grab - range: double (long) / single (left) (short) ▪grab (break): directly (with clear) / indirectly (with pull) ▪Purposeful Compliance (horizontal) (rear) / Compelled Compliance vertical (flank) ▪Cocking: Point of Origin (left) / re-positioned (double) |
Locked Wing |
▪grab: break (clear) / retain ▪Dimensional Zone control: Pushing (arm) / Pushing (shoulder) ▪maneuver (move / position): self (step) / both (step-through reverse) ▪Purposeful Compliance / Purposeful Aggression |
Crossed Twigs |
▪grab: break (clear) / retain ▪Dimensional Zone control: Pushing (arm) / Pulling (arm) ▪Purposeful Compliance / Purposeful Aggression ▪Cocking: Point of Origin (left) / re-positioned (down) (to strike up) (with pull) (right) |
Wings of Silk |
▪grab: break / slip ▪maneuver (move / position): self (right) / self (left) ▪Purposeful Compliance / Purposeful Aggression ▪Cocking: Point of Origin (left) (inward) / Point of Origin (right) (upward) |
Conquering Shield |
▪grab: break (clear) / retain ▪Dimensional Zone control: pushing (arm) / pulling (striking) (arm) ▪Purposeful Compliance / Purposeful Aggression ▪Cocking (elbow): Point of Origin (left) / re-positioned (right) |
Striking Serpents Head |
▪Dimensional Zone control (from): front / rear ▪grab (break): directly / indirectly ▪Back-up Mass: forward / reverse ▪Stabilize base (stepping): forward / reverse ▪Purposeful Compliance / Purposeful Aggression ▪Cocking (left): Point of Origin / re-positioned |
•Point of Reference (initial): 12:00
•Point of Reference (fixed): 12:00
•Point of Reference (fluid): 12:00
•it demonstrates an attack from a Zone of Obscurity (from rear) (high)
•it demonstrates grabbing (from rear) (high)
•it demonstrates a long range attack (from rear) (high)
•it demonstrates pulling (from rear - to rear) (offensive) (high)
•it demonstrates aggression with both hands simultaneously (from rear) (high)
•it demonstrates a degree of grabbing (using both arms) (grabbing) (shoulders) (rear)
•it demonstrates a degree of Compelled Compliance to the defender
Major Principles / Theories / Concepts:
Grabbing (offensively) (high zone)
Dead Hand Attack (double)
Web of Knowledge - Grabs & Tackles (grab)
Major Physical Reverse / Opposites / Categories:
Destructive Twins |
▪attack - direction: rear / front ▪attack - type: grab / choke ▪grab - direction: rear / front ▪grab - to: body / neck ▪pulling - opponent direction: reverse / forward |
Crashing Wings |
▪attack - type: grab / hug ▪attack - degree of (completion): fully / partially ▪grab - height: high / low ▪grab - range: long / short ▪grab - with: hands / arms ▪grab - to: neck / body |
Circling Wing |
▪attack - type: grab / choke ▪grab - rear: with pull / without pull ▪grab - to: body / neck |
Crossing Talon |
▪attack - direction: rear / front-flank (right) (with right) ▪grab - count: double / single (right) ▪grab - to: body / extremity (wrist) (right) |
Scraping Hoof |
▪attack - degree of (completion): fully / partially ▪attack - type: grab / lock (attempted) ▪grab - with: hands / arms ▪grab - range: long / short ▪grab - to: body / extremities (arms) |
Fatal Cross |
▪attack - degree of (completion): fully / averted (re-directed) ▪attack - direction: rear / front ▪attack - height: high / low ▪attack - type: grab / push |
Grip of Death |
▪attack - degree of (completion): fully / mostly ▪attack - direction: rear / flank (right) (with left) ▪attack - type: grab / choke ▪grab - direction: rear / flank (with left) ▪grab - count: double / single (left) ▪grab - with: hands / arm (left) ▪grab - to: body / neck (head) |
Locked Wing |
▪attack - degree of (completion): fully / mostly ▪attack - type: grab / lock ▪grab - height: high / low ▪grab - to: body / extremities (wrists) |
Crossed Twigs |
▪grab - height: high / low ▪grab - to: body / extremities (wrists) |
Wings of Silk |
▪attack - type: grab / lock (attempted) ▪attack - degree of (completion): fully / partially ▪grab - height: high / middle ▪grab - range: long / middle ▪grab - with: hands / arms ▪grab - to: body / arms (extremities) |
Conquering Shield |
▪attack - direction: rear / front ▪grab - count: double / single (left) |
Striking Serpents Head |
▪attack - degree of (completion): fully / partially ▪attack - direction: rear / front ▪attack - type: grab / hug ▪grab - with: hands / arms ▪grab - to (body): rear (with hands) (high) / front (with arms) (middle) |
Major Conceptual Reverses / Opposites / Categories:
Other grab techniques |
▪Degree of Grabbing: what [clothes...person], how [single..double / cross...direct], why [hold...choke], where [range..height...position], etc... |
Destructive Twins |
▪Web of Knowledge: Grabs & Tackles / Locks & Chokes |
Crashing Wings |
▪Web of Knowledge: Grabs & Tackles / Hugs & Holds |
Circling Wing |
▪Web of Knowledge: Grabs & Tackles / Locks & Chokes |
Crossing Talon |
▪Web of Knowledge: Grabs & Tackles (grab) (double) (rear) / Grabs & Tackles (grab) (single) (front) (right) |
Scraping Hoof |
▪Web of Knowledge: Grabs & Tackles / Locks & Chokes |
Fatal Cross |
▪Web of Knowledge: Grabs & Tackles / Pushes ▪attack (threat): Dead Hand (applied) / Semi-Live (potential) |
Grip of Death |
▪Web of Knowledge: Grabs & Tackles / Locks & Chokes |
Locked Wing |
▪Web of Knowledge: Grabs & Tackles / Locks & Chokes |
Crossed Twigs |
▪Web of Knowledge: Grabs & Tackles (grab) (double) (high) / Grabs & Tackles (grab) (double) (low) |
Wings of Silk |
▪Web of Knowledge: Grabs & Tackles / Locks & Chokes |
Conquering Shield |
▪Web of Knowledge: Grabs & Tackles (grab) (double) (rear) / Grabs & Tackles (grab) (single) (front) (left) |
Striking Serpents Head |
▪Web of Knowledge: Grabs & Tackles / Hugs & Holds |
Defense
•Point of Reference (form): 3:00
•Point of Reference (maneuver): 3:00 - 4:30 - 3:00
•it advances (backward)
•it demonstrates a Zone of Action outside the right arm
•it demonstrates only one side of the sequence
•it demonstrates establishing base prior to execution
•it demonstrates a 180-degree shift of attention
•it demonstrates a foot position of right forward (to natural - neither forward)
•it demonstrates stepping backward 45-degrees (right)
•it demonstrates a 180-degree cover (clockwise)
•it demonstrates a timing of 2 (right + left)
•it utilizes the twist, forward bow stances
•it utilizes both arms simultaneously (for both defense and offense)
Offense
•Point of Reference (form): 9:00
•it demonstrates a sophisticated attack (grab + pull)
Major Principles / Theories / Concepts:
Range (Close)
Major Physical Reverse / Opposites / Categories:
Destructive Twins |
▪Zone of Action: outside of right arm / between arms (partially) ▪Zone of Action: outside of right arm / outside of left arm (partially) ▪foot position - initial: right forward - natural (from rear) / natural - natural (from front) ▪foot position - primary: right forward - natural / right forward - natural ▪offense - direction: unknown (rear) / front ▪offense - sophistication: sophisticated (choke with pull - backward) / sophisticated (choke with pull - forward) ▪defense - initial: defense with offense (left - offense / right - defense) / offense prior to defense (double) ▪defense - grip discontinued - with: one (1) arm / two (2) arms ▪defense - grip discontinued: immediately / delayed ▪defense - grip (counter): none / temporary (at end) ▪defense - strike height zones: middle / high + low - middle ▪defense - primarily height zone: (primarily) middle / high ▪defense - count: single / double - single |
Crashing Wings |
▪Zone of Action: outside right arm / between arms ▪foot position - initial: right forward - natural / left forward - natural ▪foot position - primary: right forward - natural / left forward - natural ▪offense - sophistication: sophisticated (choke with pull) / elementary (hug) ▪defense - final position (opponent): left standing / taken down ▪defense - count: single / double - single ▪defense - strike height zones: middle / high - low ▪defense - grip (counter): none / temporary (in middle) ▪defense - height zone: middle (with left) / primarily high (with left) |
Twirling Wings |
▪Zone of Action: between arms (initial) / outside right arm (primary) ▪foot position: left forward - natural (initial) / right forward - natural (primary) ▪defense - weapon side (orientation): right (vertical) (defense) / left (horizontal) (offense) |
Circling Wing |
▪Zone of Action: outside right arm / on top of right arm ▪foot position - initial: right forward - natural / right forward - natural ▪foot position - primary: right forward - natural / left forward - left forward ▪offense - sophistication: sophisticated (grab with pull) / elementary (choke) ▪defense - primary weapon direction: horizontal / vertical ▪defense - grip discontinued: immediately / delayed ▪defense - strike height zones: middle / high - low ▪defense - grip (counter): none / temporary (in middle) |
Crossing Talon |
▪Zone of Action: outside right arm / under right arm (on top of) ▪foot position - initial: right forward - natural / right forward - natural ▪foot position - primary: right forward - natural / left forward - right forward ▪offense - direction: unknown / front ▪offense - sophistication: sophisticated (grab with pull) / elementary (grab) ▪defense - final position (opponent): rotated / bent over ▪defense - grip (counter): none / sustained (at beginning) ▪defense - grip discontinued: immediately / delayed ▪defense - strike height zones: middle / high - middle |
Scraping Hoof |
▪Zone of Action: outside right arm / between arms ▪foot position - initial: right forward - natural / natural - natural ▪foot position - primary: right forward - natural / natural (right forward) - natural ▪offense - sophistication: sophisticated (grab with pull) / elementary (lock - attempted) ▪defense - weapon height zones: high / high - low ▪defense - strike height zones: middle / high - low ▪defense - grip (counter): none / sustained (at beginning) ▪defense - height zone: primarily high / primarily low |
Fatal Cross |
▪Zone of Action: outside right arm / between arms ▪foot position - initial: right forward - natural / natural (right forward) - natural ▪foot position - primary: right forward - natural / right forward - right forward ▪offense - direction: unknown (rear) / front ▪offense - sophistication: sophisticated (grab with pull) / elementary (push) ▪defense - count: single / double ▪defense - strike height zones: middle / low - middle - high |
Grip of Death |
▪Zone of Action: outside right arm / between arms ▪foot position - initial: right forward - natural / right forward - natural ▪foot position - primary: right forward - natural / left forward - natural (left forward) ▪offense - direction: unknown (rear) / peripheral angle (flank) (right) ▪offense - sophistication: sophisticated (grab with pull) / sophisticated (lock with forced bend) ▪defense - count: single / double - single ▪defense - strike height zones: middle / low - high ▪defense - grip (counter): none / temporary (at end) ▪defense - grip discontinued: immediately / delayed |
Locked Wing |
▪Zone of Action: outside right arm / between arms ▪foot position - initial: right forward - natural / right forward - natural ▪foot position - primary: right forward - natural / left forward - natural (left forward) ▪offense - sophistication: sophisticated (grab with pull) / elementary (lock) ▪defense - weapon height zones: high / high - low ▪defense - count: single / single - double ▪defense - strike height zones: middle / high - middle ▪defense - grip (counter): none / sustained (in middle) ▪defense - grip discontinued: immediately / never |
Crossed Twigs |
▪Zone of Action: outside right arm / between arms (partially) ▪foot position - initial: right forward - natural / left forward - natural ▪foot position - primary: right forward - natural / right forward - left forward (natural) ▪offense - sophistication: sophisticated (grab with pull) / elementary (grab) ▪defense - weapon height zones: high / high + low ▪defense - count: single / single - double - single ▪defense - strike height zones: middle / high - middle - low ▪defense - grip (counter): none / temporary (but maintained) (at beginning) ▪defense - primary weapon direction: horizontal / vertical ▪defense - grip discontinued: immediately / delayed ▪defense - strikes to (opponent): front / front - rear |
Wings of Silk
|
▪Zone of Action: outside right arm / between arms (partially) ▪Zone of Action: outside right arm / outside left arm (partially) ▪foot position - initial: right forward - natural / natural - natural ▪foot position - primary: right forward - natural / right forward - natural ▪offense - sophistication: sophisticated (grab with pull) / elementary (lock) ▪defense - weapon height zones: high / high - low ▪defense - count: single / single - double ▪defense - strike height zones: middle / low - high + low - middle ▪defense - grip (counter): none / temporary (at end) ▪defense - grip discontinued: immediately / delayed |
Conquering Shield |
▪Zone of Action: outside right arm / on top of left arm ▪foot position - initial: right forward - natural / natural - left forward (natural) ▪foot position - primary: right forward - natural / right forward - left forward (natural) ▪offense - direction: unknown (rear) / front ▪offense - sophistication: sophisticated (grab with pull) / elementary (grab) ▪defense - weapon height zones: high / high + low ▪defense - count: single / double - single ▪defense - strike height zones: middle / middle + low - high ▪defense - grip (counter): none / sustained (at beginning) ▪defense - primary weapon direction: horizontal / vertical ▪defense - grip discontinued: immediately / never |
Striking Serpent's Head |
▪Zone of Action: outside right arm / between arms ▪foot position - initial: right forward - natural / right forward - natural ▪foot position - primary: right forward - natural / left forward - natural ▪offense - direction: unknown (rear) / front ▪offense - sophistication: sophisticated (grab with pull) / elementary (grab) ▪defense - grip discontinued: immediately / delayed ▪defense - strike height zones: middle / high ▪defense - grip (counter): none / temporary (at end) |
Major Conceptual Reverses / Opposites / Categories:
Destructive Twins |
▪Leveraging (defensive - to opponent): rotate sideways (pushing - pressing) (right) / bend forward (pulling) (left) ▪Leveraging (offensive - to defender): pulling (backward) / pulling (forward) ▪Torque (horizontal): clockwise / counter-clockwise |
Crashing Wings |
▪Leveraging (defensive - to opponent) (right): rotate sideways (pressing - pushing) / bend sideways (shifting - pulling) ▪Leveraging (offensive - to opponent): pulling / lifting ▪Torque (horizontal): clockwise / counter-clockwise |
Circling Wing |
▪Leveraging (defensive - to opponent): rotate sideways (pushing) (right) / bend forward (stepping maneuver) (left) ▪Leveraging (defensive - to opponent): rotate sideways (pushing) (right) / bend forward (pulling) (right) ▪Torque: horizontal / vertical |
Crossing Talon |
▪Leveraging (defensive - to opponent): rotate sideways (pushing) (right) / bend forward (levering - pushing - left) |
Scraping Hoof |
▪Leveraging (defensive - to opponent): rotate sideways (pushing) (right) / bend sideways (shifting - left) |
Fatal Cross |
▪Leveraging (defensive - to opponent): rotate sideways (pushing) (right) / bend forward (striking - pushing - double) |
Grip of Death |
▪Leveraging (defensive - to opponent): rotate sideways (pushing) (right) / bend backward (levering - pulling - rear - right) |
Locked Wing |
▪Leveraging (defensive - to opponent): rotate sideways (pushing) (right) / bend forward (levering - pushing - left) |
Crossed Twigs |
▪Leveraging (defensive - to opponent) (right): rotate sideways (pushing) / bend forward (pulling - circular) |
Wings of Silk |
▪Leveraging (defensive - to opponent): rotate sideways (pushing) (right) / none ▪Torque (horizontal): clockwise / counter-clockwise |
Conquering Shield |
▪Leveraging (defensive - to opponent): rotate sideways (pushing) (right) / bend forward (striking - pushing) ▪Torque: horizontal / vertical |
Striking Serpents Head |
▪Leveraging (defensive - to opponent): rotate sideways (pushing) (right) / bend backward (levering - pulling - left) |