Crashing Wings

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Crashing Wings

crashing_wings-double_downward_elbows

form_pattern_crashing_wings

 

The major information compiled from an analysis of this sequence is:

 

First Person:

•Point of Reference (initial): 6:00

•Point of Reference (fixed): 6:00 - 3:00 - 7:30 - 9:00

•Point of Reference (fluid): 6:00 - 3:00 - 7:30 - 12:00

•it demonstrates being out of position (for an attack)

•it demonstrates using strike continuation to break grabs (sophisticated) (Offensive Offense)

•it demonstrates using the both arms simultaneously (offensively) (backward)

•it demonstrates pulling with the body

•it demonstrates using your body to hide your weapon(s) (Object Obscurity) (high)

•it demonstrates "grabbing" with your arm (right)

•it demonstrates "breaking the waist" of opponent (leveraging) sideways (right)

•it introduces pushing using friction (Frictional Push)

•it introduces taking the opponent to the ground (via upper and lower body) (Destabilize)

•it introduces "cat around" foot maneuver

•it demonstrates Purposeful Aggression (with Purposeful Manipulation)

 

Major Principles / Theories / Concepts:

Brace Angle

Buckle

Cat Around ("V" step)

Contact Manipulation

Contour (opponent)

Defensive Offense

Destabilize (Take-Down)

Economy of Motion

Frictional Push

Object Obscurity

Obscure Zone (Zone of Obscurity)

Offensive Offense

Outer Rim

Power (Gravitational Marriage / Torque)

Pinning (Grabbing) (Checking) (defensively)

Pulling

Settle

 

Major Physical Reverse / Opposites / Categories:

Destructive Twins

▪strike (double) - contact point (on tip arms): bottom / top

▪maneuver - range: short / long

▪strike - weapon height zones: low / high (in sequence / simultaneous)

▪strike (double) - to: arms / body + head

▪strike (double) - range: short / long

▪strike (double) - orientation: horizontal / vertical

▪strike (double) - direction: vertical (backward) / horizontal (forward)

▪grab (offense) (discontinued) - body relation (defender): rear / front

▪grab (offense) - discontinued timing: simultaneous / sequenced

▪grab (offense) (discontinued) - with: elbows (tip) / arms (edge)

▪pin - type: press (right) / grab (left)

▪opponent - manipulation (with left arm): push backward (elbow) / pull forward (hand)

▪Zone of Obscurity: left (elbow) / right (hand)

▪step - direction: forward (toward) flank (parallel) right (rear) / right (front)

▪foot maneuver - weapon side: right (flank) - left (forward) step (maneuvering) / right step forward (facing)

▪maneuver (self) - direction: away - toward / toward - away

Crashing Wings

▪weapon - contact point (on arms): bottom / edge

▪maneuver - range: short / long (to short)

▪strike - weapon height zones: high (left) / low (right)

▪strike - range: short (to short) / long (to short)

▪strike - direction: upward diagonal (left) (elbow) / downward diagonal (right) (hammer-fist)

▪step - weapon side: right (direct) / left (indirect)

Twirling Wings

▪rotation (horizontal) - direction: counter-clockwise / clockwise

▪strike (left elbow) - direction: outward / inward

▪strike - count: double - single (left) (right) / single (left)

▪strike - direction: double (vertical) - single (outward) (diagonal) - single (downward) (diagonal) / single (inward) (horizontal)

▪grab (offense) (discontinued) - count: double / single

▪step (right) - direction: parallel (flank) / toward (backward)

▪foot maneuver - weapon side: left (forward) step (indirect) (maneuvering) / right (backward) step (direct) (covering)

▪maneuver - who: self (behind opponent) / self (in front of opponent)

Circling Wing

▪grab (defense) - with: arm (low) / other (high)

▪pin (right) - direction: horizontal / vertical

▪strike - range (for high / low):  short (left) - long (right) / right (short - long)

▪strike - count: double - single (left) (right) / single (left) (right)

▪strike - direction: downward (double) - upward (diagonal) (left) / downward (right) - upward (right)

▪opponent - manipulation: push backward / pull forward

▪strike - count (to forearm): double / single (right)

▪rotation - orientation: horizontal / vertical

▪step - direction: flank (parallel) right / forward (away) left

▪foot maneuver (left) - direction: step toward (indirect) (maneuvering) / step away (direct) (covering)

Crossing Talon

▪strike - count: double - single (left) (right) / single (left)

▪strike - direction: downward (double) / downward (left)

▪strike - direction: upward (diagonal) left) / downward (left)

▪pin (press) - weapon side: right (arm) / left (hand)

▪pin (right) - type: press (arm) / grab (hand)

▪opponent - manipulation: pull flank (right) - push backward (left) / push forward (left) - pull flank (right)

▪step - direction: parallel (flank) right (from rear) / toward (forward) left (from front)

▪step (maneuvering) (left) - body relation (opponent): behind (indirect) / in-front (direct)

Scraping Hoof

▪strike - count: double - single (left) (right) / single (right)

▪strike - direction: downward (double) (arms) / single (right) (foot)

▪pin - count (with arms): single (horizontal) / double (vertical)

▪opponent - manipulation (force weight distribution): right / left

▪Object Obscurity: high / low

▪step - purpose: expand base (right) / contract base (left)

▪step (rear) (flank) (parallel) - weapon side: right / left

▪foot maneuver - weapon side: right (flank) + left (forward) step (indirect) (maneuvering) / left step (flank) + right (indirect) (flank) step

Fatal Cross

▪maneuver (initial) (double) - purpose: break-out (stop active) / prevent (potential)

▪strike (double) - contact point (on tip of arms): bottom / top

▪strike (double) - to: arms / body - head

▪strike (double) - method: non-contouring / contouring (self)

▪strike - count: double (downward) (backward) - single (left) (right) / double (forward) (upward) (diagonal)

▪step (right) - direction: parallel (flank) (from rear) / toward (forward) (from front)

▪step (forward) (indirect) (maneuvering) - weapon side: left / right

Grip of Death

▪strike (double) - to: arms (front) / body (front + rear)

▪strike - count: double - single (left) (right) / double - single (left)

▪pin (right) - type: press (with arm) / grab (with hand)

▪step - direction: flank right / forward left

▪step (parallel) - direction: flank right (from rear) / forward left (from flank)

▪step (maneuvering) (left) - body relation (opponent): behind (indirect) / in-front (direct)

Locked Wing

▪pin (right) - type: press (arm) / grab (hand)

▪pin - type: press (right) / entwine (left)

▪strike - count: double (downward) - single (left) (right) / single (left) - double (upward) (downward)

▪weapon - contact point (left) (arm): elbow / inside of elbow

▪opponent - manipulation (push range) (left) (bend backward): short (elbow) / long (hand)

▪opponent - manipulation (short range push) (left): backward / forward

▪step - direction: parallel (flank) right (from rear) / backward (toward) left (from rear)

▪foot maneuver - weapon side: right (away) - left (toward) / left (toward) - right (away)

▪maneuver - who: self (behind opponent) / both (in front of defender)

Crossed Twigs

▪strike - count: double - single (left) (right) / single (right) - double - single (left)

▪strike (double) - contact point (on tip of arms): bottom / top

▪strike (double) - range: short / long

▪strike (double) - body relation (opponent): front / rear

▪grab (vice-like) (defense) - count: single (arm) (right) / double (hand)

▪grab (defense) (single) (right) - with: arm / hand

▪pin - type: press (right) / grab (double)

▪opponent - manipulation: push backward (left) / pull forward (right)

▪step (rear) - direction: parallel (flank) right / away (forward) left

▪foot maneuver (left) - direction: step toward (indirect) (maneuvering) / step away (direct) (covering)

Wings of Silk

▪strike - count: double - single (left) (right) / single (left) - double (right) - single (right)

▪strike (double) - weapon height zones: low (downward) / high + low (right - upward)

▪strike (to arm) - count: double / single (right)

▪grab (defense) - with: right (arm) / left (hand)

▪pin - type: press (right) / grab (left)

▪step (right) (parallel) (flank) - direction: right / left

▪foot maneuver - weapon side: right (flank) - left (forward) / right (flank) - left (flank)

Conquering Shield

▪strike - count: double (left) (right) - single (left) (right) / double (right) - single (right)

▪strike (double) - weapon height zones: low / high + low (right)

▪opponent - manipulation: push backward (left) / pull forward (right)

▪strike (to forearm) - count: double / single (right)

▪step (with double strikes) - weapon height zones: high (left - right) / high - low (right)

▪step - direction: parallel (flank) right (from rear) / toward (forward) right (from front)

▪foot maneuver - weapon side: right (flank) - left (forward) step (maneuvering) / right step forward (covering)

Striking Serpents Head

▪strike - count: double - single (left) (right) / single (left) (right)

▪pin - type: press (right) / grab (left)

▪step - direction: parallel (flank) right (rear) / away (backward) right (front)

▪foot maneuver - weapon side: right (flank) - left (forward) step (maneuvering) / left step backward

▪contour - body relation (opponent): front / rear

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

▪blocking (maneuver type): checking (left) / clearing (double)

▪clear weapon (position): vertical (right) / horizontal (left)

▪Defensive Defense / Defensive Offensive

▪Offensive Offense / Defensive Offense

▪grab (by): defender / opponent

▪Offensive Offense / Offensive Defense

▪Gauging: open gap / close gap

Crashing Wings

▪Defensive Offensive / Offensive Offense

▪Gauging: close gap / open gap

Twirling Wings

▪Destabilize opponent / Stabilize base (self)

▪Purposeful Aggression / Purposeful Compliance

▪Cocking: re-positioned / Point of Origin (left)

Circling Wing

▪Destabilize opponent / Stabilize base (self)

▪Purposeful Aggression / Purposeful Defiance

▪Cocking (re-positioned): double / right

Crossing Talon

▪Height Zone control (top) (to) (pushing: face / elbow

▪maneuver (move / position): self / opponent

▪Destabilize opponent / Stabilize base (self)

▪Purposeful Aggression / Purposeful Manipulation

▪Cocking (re-positioned): double / left

Scraping Hoof

▪Gravitational Marriage (down) / Gravitational Opposition (up)

▪Grab (pin) (with arms): single / double

▪Object Obscurity / Zone of Obscurity

▪Stabilize base: outward (right) / inward (left)

▪Destabilize opponent - with: top + bottom / bottom

▪Purposeful Aggression (vertical): down / up

▪Cocking (double): re-positioned / Point of Origin

Fatal Cross

▪respond to contact / respond to prevent contact

▪offense prior to defense / defense prior to offense

▪Stabilize base: immediately / delayed

▪Destabilize opponent / Stabilize base (self)

▪Purposeful Aggression / Purposeful Deflection

▪Cocking (double): with step / with defense

Grip of Death

▪Height Zone control (from top): Pushing (face) / Pulling (head)

▪grab (short range): double / single (left)

▪grab (break): directly (with strike) / indirectly (with pull)

▪Object Obscurity / Zone of Obscurity

▪Destabilize opponent / Stabilize base (self)

▪Purposeful Aggression / Compelled Compliance

▪Cocking (double - re-positioned): up / up - down

Locked Wing

▪Height Zone control (from top): Pushing (face) / Pushing (shoulder)

▪Zone Isolation - to: front / rear

▪maneuver (move / position): self (cat around) / both (step-through reverse)

▪Destabilize opponent / Stabilize base (self)

▪Purposeful Aggression: vertical / diagonal (left)

▪Cocking (double) / Point of Origin (left)

Crossed Twigs

▪Height Zone control (from top): Pushing (face) / Pulling (arm)

▪Destabilize opponent / Stabilize base (self)

▪Purposeful Aggression: vertical / diagonal (right)

▪Cocking (double): up (to strike down) / down (to strike up) (with pull)

Wings of Silk

▪grab: break / slip

▪Object Obscurity / Zone of Obscurity

▪Destabilize opponent / Stabilize base (self)

▪maneuver (move / position): self (right) / self (left)

▪Purposeful Aggression (vertical): double / left

▪Cocking (double): re-positioned / Point of Origin

Conquering Shield

▪Destabilize opponent / Stabilize base (self)

▪Cocking (double): re-positioned / Point of Origin

▪Purposeful Aggression: vertical (double) / horizontal (double)

Striking Serpents Head

▪grab (break): directly / indirectly

▪close range (from): rear / front

▪Object Obscurity / Zone of Obscurity (low / high) (front / rear)

▪Stabilize base stepping: flank / reverse

▪Destabilize opponent / Stabilize base (self)

▪Purposeful Aggression: vertical (double) / horizontal (left)

▪Cocking: vertical (double) / horizontal (left)

Second Person:

•Point of Reference (initial): 12:00

•Point of Reference (fixed): 12:00 - 3:00 - 12:00

•Point of Reference (fluid): 12:00 - 3:00 - 12:00

•it demonstrates an attack from a Zone of Obscurity (from rear) (low)

•it introduces hugging (from rear) (low)

•it demonstrates a short range attack (from rear) (low)

•it demonstrates aggression with both arms simultaneously (from rear) (low)

•it demonstrates a degree of grabbing (using both arms)(hugging) (body) (rear)

 

Major Principles / Theories / Concepts:

Grabbing (offensively) (middle zone)

Dead Hand Attack (double)

Web of Knowledge - Hugs & Holds (hug)

 

Major Physical Reverse / Opposites / Categories:

Destructive Twins

▪attack - direction: rear / front

▪attack - degree of (completion): partially / fully

▪attack - type: hug / choke

▪grab - height: low / high

▪grab - direction: rear / front

▪grab - range: short / long

▪grab - with: arms / hands

▪grab - to: body / neck

Twirling Wings

▪attack - type: hug / grab

▪attack - degree of (completion): partially / fully

▪grab - height: low / high

▪grab - range: short / long

▪grab - with: arms / hands

▪grab - to: body / neck

Circling Wing

▪attack - type: hug / choke

▪attack - degree of (completion): partially / fully

▪grab - height: low / high

▪grab - range: short / long

▪grab - with: arms / hands

▪grab - to: body / neck

Crossing Talon

▪attack - type: hug / grab

▪attack - degree of (completion): partially / fully

▪attack - direction: rear (with double) / front-flank (right) (with right)

▪grab - range: short / long

▪grab - with: arms / hand

▪grab - to: body / wrist (extremity) (right)

▪grab - count: double / single (right)

Scraping Hoof

▪attack - type: hug / lock (attempted)

▪grab - height: low / high

▪grab - to: body / arms (extremities)

Fatal Cross

▪attack - type: hug / push

▪attack - degree of (completion): partially / averted (re-directed)

▪attack - direction: rear / front

▪attack - range: short / long

▪attack - with: arms / hands

Grip of Death

▪attack - type: hug / choke + lock

▪attack - degree of (completion): partially / mostly

▪attack - direction: rear / flank (right) (with left)

▪attack - height: low / high

▪grab - to: body / neck (head)

▪grab - count: double / single (left)

Locked Wing

▪attack - type: hug / lock

▪attack - degree of (completion): partially / mostly

▪grab - range: short / long (to short)

▪grab - with: arms / hands

▪grab - to: body / arms (extremities)

Crossed Twigs

▪attack - type: hug / grab

▪attack - degree of (completion): partially / fully

▪grab - range: short / long

▪grab - with: arms / hands

▪grab - to: body / arms (extremities)

Wings of Silk

▪attack - type: hug / lock (attempted)

▪grab - height: low / middle

▪grab - range: short / middle

▪grab - to: body / arms (extremities)

Conquering Shield

▪attack - type: hug / grab

▪attack - degree of (completion): partially / fully

▪attack - direction: rear / front

▪grab - height: low / middle

▪grab - range: short / long

▪grab - count: double / single (left)

▪grab - with: arms / hand (left)

▪grab - to: body / clothing (lapel)

Striking Serpents Head

▪attack - direction: rear / front

▪grab - height: low / high

Major Conceptual Reverses / Opposites / Categories:

Other grab techniques

▪Degree of Grabbing: what [clothes...person], how [single..double / cross...direct], why [hold...choke], where [range..height...position], etc...

Destructive Twins

▪Web of Knowledge: Hugs & Holds / Locks & Chokes

Twirling Wings

▪Web of Knowledge: Hugs & Holds / Grabs & Tackles

Circling Wing

▪Web of Knowledge: Hugs & Holds / Locks & Chokes

Crossing Talon

▪Web of Knowledge: Hugs & Holds / Grabs & Tackles

Scraping Hoof

▪Web of Knowledge: Hugs & Holds / Locks & Chokes

Fatal Cross

▪Web of Knowledge: Hugs & Holds / Pushes

▪attack (threat): Dead Hand (applied) / Semi-Live (potential)

Grip of Death

▪Web of Knowledge: Hugs & Holds / Locks & Chokes

Locked Wing

▪Web of Knowledge: Hugs & Holds / Locks & Chokes

Crossed Twigs

▪Web of Knowledge: Hugs & Holds / Grabs & Tackles

Wings of Silk

▪Web of Knowledge: Hugs & Holds / Locks & Chokes

Conquering Shield

▪Web of Knowledge: Hugs & Holds / Grabs & Tackles

Striking Serpents Head

▪Web of Knowledge: Hugs & Holds (hug) (rear) (low) / Hugs & Holds (hug) (front) (high)

 

Third Person:

Defense

•Point of Reference (form): 6:00 - 3:00 - 7:30 - 9:00

•Point of Reference (maneuver): 6:00 - 3:00 - 7:30 - 9:00

•it advances (backward)

•it demonstrates a Zone of Action between the arms

•it demonstrates only one side of the sequence

•it demonstrates a 180-degree shift of attention

•it demonstrates a foot position of left forward (to natural - neither forward)

•it demonstrates stepping 45-degrees backward (right) (indirect)

•it demonstrates stepping 45-degrees backward (left) (indirect)

•it demonstrates a 90-degree cover (counter-clockwise)

•it demonstrates defense prior to full completion of attack

•it demonstrates a timing of 2 (left + right) - 1 ((left) - 1 (right)

•it utilizes the horse, cat, reverse bow, neutral bow, forward bow stances

•it utilizes both arms simultaneously (but not front / rear)

 

Offense

•Point of Reference (form): 12:00

•it re-introduces an elementary attack

 

Major Principles / Theories / Concepts:

Range (Close)

 

Major Physical Reverse / Opposites / Categories:

Destructive Twins

▪Zone of Action: between arms / outside left arm (partially)

▪foot position - initial: left forward - natural / natural - natural

▪foot position - primary: left forward - natural / right forward - natural

▪offense - direction: unknown (rear) / front

▪offense - sophistication: elementary (hug) / sophisticated (choke with pull)

▪defense - initial (offense prior to defense): rear (vertical) / front (horizontal)

▪defense - final position (opponent): taken down / left standing

▪defense - weapon height zones: high - low / high

▪defense - strike height zones: high - low / high + low - middle

▪defense - grip (counter): temporary (in middle) / temporary (at end)

▪defense - grip discontinued: immediately / delayed

Crashing Wings

▪foot position: right forward - natural (initial) / left forward - natural (primary)

▪defense - weapons - direction: vertical (downward) (double) (right) / diagonal (upward - outward) (left)

▪defense - position (orientation) (opponent): standing (initial) (vertical) / taken down (at end) (horizontal)

▪defense - count: double / single

Twirling Wings

▪Zone of Action: between arms / outside right arm

▪foot position - initial: left forward - natural / right forward - natural

▪foot position - primary: left forward - natural / right forward - natural

▪offense - sophistication: elementary (hug) / sophisticated (choke with pull)

▪defense - final position (opponent): taken down / left standing

▪defense - count: double - single / single

▪defense - strike height zones: high - low / middle

▪defense - grip (counter): temporary (in middle) / none

▪defense - height zone: primarily high (with left) / middle (with left)

Circling Wing

▪Zone of Action: between arms / on top of right arm

▪foot position - initial: left forward - natural / right forward - natural

▪foot position - primary: left forward - natural / left forward - left forward

▪offense - sophistication: elementary (hug) / elementary (choke)

▪defense - final position (opponent): taken down / left standing

▪defense - count: double - single / single

▪defense - strike height zones: high - low / high - low

▪defense - grip (counter): temporary (in middle) / temporary (at beginning)

▪defense - grip discontinued: immediately / delayed

▪defense - stance sequence: reverse - neutral (horse) - forward / forward - neutral (horse) - reverse

Crossing Talon

▪Zone of Action: between arms / outside right arm

▪foot position - initial: left forward - natural / right forward - natural

▪foot position - primary: left forward - natural / left forward - right forward

▪offense - direction: unknown (rear) / front-flank (right)

▪offense - sophistication: elementary (hug) / elementary (grab)

▪defense - final position (opponent): taken down / left standing

▪defense - count: double - single / single

▪defense - strike height zones: high - low / high - middle

▪defense - grip (counter): temporary (in middle) / sustained (at beginning)

▪defense - grip discontinued: immediately / delayed

Scraping Hoof

▪foot position - initial: left forward - natural / natural - natural

▪foot position - primary: left forward - natural / natural (right forward) - natural

▪offense - sophistication: elementary (hug) / elementary (lock - attempted)

▪defense - final position (opponent): taken down / left standing

▪defense - count: double - single / single

▪defense - weapon height zones: high / high - low

▪defense - strike height zones: high - low / high - low

▪defense - grip (counter): temporary (in middle) / sustained (at beginning)

▪defense - height zone: primarily high (with left) / primarily low (with right)

Fatal Cross

▪foot position - initial: left forward - natural / natural (right forward) - natural

▪foot position - primary: left forward - natural / right forward - right forward

▪offense - direction: unknown (rear) / front

▪offense - sophistication: elementary (hug) / elementary (push)

▪defense - final position (opponent): taken down / left standing

▪defense - count: double - single / double

▪defense - strike height zones: high - low / low - middle - high

▪defense - grip (counter): temporary (in middle) / none

Grip of Death

▪foot position - initial: left forward - natural / right forward - natural

▪foot position - primary: left forward - natural / left forward - natural (left forward)

▪offense - direction: unknown (rear) / peripheral angle (flank) (right)

▪offense - sophistication: elementary (hug) / sophisticated (lock with forced bend)

▪defense - final position (opponent): taken down / left standing

▪defense - grip (counter): temporary (in middle) (to arm) / temporary (at end) (to head)

▪defense - grip discontinued: immediately / delayed

▪defense - strike height zones: high - low / low - high

Locked Wing

▪foot position - initial: left forward - natural / right forward - natural

▪foot position - primary: left forward - natural / left forward - natural (left forward)

▪offense - sophistication: elementary (hug) / elementary (lock)

▪defense - final position (opponent): taken down / left standing

▪defense - weapon height zones: high / high - low

▪defense - strike height zones: high - low / high - middle

▪defense - grip (counter): temporary (in middle) / sustained (in middle)

▪defense - grip discontinued: immediately / never

▪defense - when (double strike sequence): beginning / end

Crossed Twigs

▪Zone of Action: between arms / outside right arm

▪foot position - initial: left forward - natural / left forward - natural

▪foot position - primary: left forward - natural / right forward - left forward (natural)

▪offense - sophistication: elementary (hug) / elementary (grab)

▪defense - final positioning (opponent): taken down / left standing

▪defense - weapon height zones: high / high - low

▪defense - count: double - single / single - double - single

▪defense - strike height zones: high - low / high - middle - low

▪defense - grip (counter): temporary (in middle) / temporary (but maintained) (at beginning)

▪defense - grip discontinued: immediately / delayed

▪defense - strikes to (opponent): front / front - rear

Wings of Silk

▪Zone of Action: between arms / outside left arm

▪foot position - initial: left forward - natural / natural - natural

▪foot position - primary: left forward - natural / right forward - natural

▪offense - sophistication: elementary (hug) / elementary (lock)

▪defense - final position (opponent): taken down / left standing

▪defense - weapon height zones: high / high + low

▪defense - count: double - single / single

▪defense - strike height zones: high - low / low - high + low - middle

▪defense - grip (counter): temporary (in middle) / temporary (at end)

▪defense - grip discontinued: immediately / delayed

Conquering Shield

▪Zone of Action: between arms / on top of left arm

▪foot position - initial: left forward - natural / natural - left forward (natural)

▪foot position - primary: left forward - natural / right forward - left forward (natural)

▪offense - direction: unknown (rear) / front

▪offense - sophistication: elementary (hug) / elementary (grab)

▪defense - final position (opponent): taken down / left standing

▪defense - weapon height zones: high / high + low

▪defense - strike height zones: high - low / middle + low - high

▪defense - grip (counter): temporary (in middle) / sustained (at beginning)

▪defense - grip discontinued: immediately / never

Striking Serpent's Head

▪foot position - initial: left forward - natural / right forward - natural

▪foot position - primary: left forward - natural / left forward - natural

▪offense - direction: unknown (rear) / front

▪offense - sophistication: elementary (hug) / elementary (grab)

▪defense - final position (opponent): taken down / left standing

▪defense - count: double - single / single

▪defense - strike height zones: high - low / high

▪defense - grip (counter): temporary (in middle) (to arm) / temporary (at end) (to head)

▪defense - grip discontinued: immediately / delayed

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

▪Leveraging (defensive - to opponent) (pulling): bend sideways (with stance shifting) (right) / bend forward (with hand) (left)

▪Leveraging (offensive - to defender): lifting (with elbow) / pulling (with hand)

Twirling Wings

▪Leveraging (defensive - to opponent) (right): bend sideways (shifting - pulling) / rotate sideways (pressing - pushing)

▪Leveraging (offensive - to opponent): lifting / pulling

▪Torque (horizontal): counter-clockwise / clockwise

Circling Wing

▪Leveraging (defensive - to opponent): bend sideways (shifting maneuver) (right) / bend forward (stepping maneuver) (left)

▪Leveraging (defensive - to opponent): bend sideways (shifting maneuver) (right) / bend forward (pulling maneuver) (right)

▪Torque: horizontal / vertical

Crossing Talon

▪Leveraging (defensive - to opponent): bend sideways (shifting - pulling) / bend forward (levering - pushing)

Scraping Hoof

▪Leveraging (defensive - to opponent) (bend sideways - shifting): right / left

▪Gravitational Marriage: downard / upward

Fatal Cross

▪Leveraging (defensive - to opponent): bend sideways (shifting - pulling) / bend forward (striking - pushing)

Grip of Death

▪Leveraging (defensive - to opponent): bend sideways (shifting - pulling (flank) / bend backward (levering - pulling) (rear)

▪Leveraging (offensive - to opponent): lifting / pushing

Locked Wing

▪Leveraging (defensive - to opponent): bend sideways (shifting - pulling) / bend forward (levering - pushing)

▪Torque (horizontal): counter-clockwise / clockwise

Crossed Twigs

▪Leveraging (defensive - to opponent) (right): bend sideways (shifting - pulling (linear) / bend forward (pulling) (circular)

Wings of Silk

▪Leveraging (defensive - to opponent): bend sideways (shifting) / none

Conquering Shield

▪Leveraging (defensive - to opponent): bend sideways (shifting - pulling) / bend forward (striking - pushing)

Striking Serpents Head

▪Leveraging (defensive - to opponent): bend sideways (shifting - pulling (left) / bend backward (levering - pulling (left)