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The major information compiled from an analysis of this sequence is:
•Point of Reference (initial): 6:00
•Point of Reference (fixed): 6:00 - 3:00 - 7:30 - 9:00
•Point of Reference (fluid): 6:00 - 3:00 - 7:30 - 12:00
•it demonstrates being out of position (for an attack)
•it demonstrates using strike continuation to break grabs (sophisticated) (Offensive Offense)
•it demonstrates using the both arms simultaneously (offensively) (backward)
•it demonstrates pulling with the body
•it demonstrates using your body to hide your weapon(s) (Object Obscurity) (high)
•it demonstrates "grabbing" with your arm (right)
•it demonstrates "breaking the waist" of opponent (leveraging) sideways (right)
•it introduces pushing using friction (Frictional Push)
•it introduces taking the opponent to the ground (via upper and lower body) (Destabilize)
•it introduces "cat around" foot maneuver
•it demonstrates Purposeful Aggression (with Purposeful Manipulation)
Major Principles / Theories / Concepts:
Brace Angle
Buckle
Cat Around ("V" step)
Contact Manipulation
Contour (opponent)
Defensive Offense
Destabilize (Take-Down)
Economy of Motion
Frictional Push
Object Obscurity
Obscure Zone (Zone of Obscurity)
Offensive Offense
Outer Rim
Power (Gravitational Marriage / Torque)
Pinning (Grabbing) (Checking) (defensively)
Pulling
Settle
Major Physical Reverse / Opposites / Categories:
Destructive Twins |
▪strike (double) - contact point (on tip arms): bottom / top ▪maneuver - range: short / long ▪strike - weapon height zones: low / high (in sequence / simultaneous) ▪strike (double) - to: arms / body + head ▪strike (double) - range: short / long ▪strike (double) - orientation: horizontal / vertical ▪strike (double) - direction: vertical (backward) / horizontal (forward) ▪grab (offense) (discontinued) - body relation (defender): rear / front ▪grab (offense) - discontinued timing: simultaneous / sequenced ▪grab (offense) (discontinued) - with: elbows (tip) / arms (edge) ▪pin - type: press (right) / grab (left) ▪opponent - manipulation (with left arm): push backward (elbow) / pull forward (hand) ▪Zone of Obscurity: left (elbow) / right (hand) ▪step - direction: forward (toward) flank (parallel) right (rear) / right (front) ▪foot maneuver - weapon side: right (flank) - left (forward) step (maneuvering) / right step forward (facing) ▪maneuver (self) - direction: away - toward / toward - away |
Crashing Wings |
▪weapon - contact point (on arms): bottom / edge ▪maneuver - range: short / long (to short) ▪strike - weapon height zones: high (left) / low (right) ▪strike - range: short (to short) / long (to short) ▪strike - direction: upward diagonal (left) (elbow) / downward diagonal (right) (hammer-fist) ▪step - weapon side: right (direct) / left (indirect) |
Twirling Wings |
▪rotation (horizontal) - direction: counter-clockwise / clockwise ▪strike (left elbow) - direction: outward / inward ▪strike - count: double - single (left) (right) / single (left) ▪strike - direction: double (vertical) - single (outward) (diagonal) - single (downward) (diagonal) / single (inward) (horizontal) ▪grab (offense) (discontinued) - count: double / single ▪step (right) - direction: parallel (flank) / toward (backward) ▪foot maneuver - weapon side: left (forward) step (indirect) (maneuvering) / right (backward) step (direct) (covering) ▪maneuver - who: self (behind opponent) / self (in front of opponent) |
Circling Wing |
▪grab (defense) - with: arm (low) / other (high) ▪pin (right) - direction: horizontal / vertical ▪strike - range (for high / low): short (left) - long (right) / right (short - long) ▪strike - count: double - single (left) (right) / single (left) (right) ▪strike - direction: downward (double) - upward (diagonal) (left) / downward (right) - upward (right) ▪opponent - manipulation: push backward / pull forward ▪strike - count (to forearm): double / single (right) ▪rotation - orientation: horizontal / vertical ▪step - direction: flank (parallel) right / forward (away) left ▪foot maneuver (left) - direction: step toward (indirect) (maneuvering) / step away (direct) (covering) |
Crossing Talon |
▪strike - count: double - single (left) (right) / single (left) ▪strike - direction: downward (double) / downward (left) ▪strike - direction: upward (diagonal) left) / downward (left) ▪pin (press) - weapon side: right (arm) / left (hand) ▪pin (right) - type: press (arm) / grab (hand) ▪opponent - manipulation: pull flank (right) - push backward (left) / push forward (left) - pull flank (right) ▪step - direction: parallel (flank) right (from rear) / toward (forward) left (from front) ▪step (maneuvering) (left) - body relation (opponent): behind (indirect) / in-front (direct) |
Scraping Hoof |
▪strike - count: double - single (left) (right) / single (right) ▪strike - direction: downward (double) (arms) / single (right) (foot) ▪pin - count (with arms): single (horizontal) / double (vertical) ▪opponent - manipulation (force weight distribution): right / left ▪Object Obscurity: high / low ▪step - purpose: expand base (right) / contract base (left) ▪step (rear) (flank) (parallel) - weapon side: right / left ▪foot maneuver - weapon side: right (flank) + left (forward) step (indirect) (maneuvering) / left step (flank) + right (indirect) (flank) step |
Fatal Cross |
▪maneuver (initial) (double) - purpose: break-out (stop active) / prevent (potential) ▪strike (double) - contact point (on tip of arms): bottom / top ▪strike (double) - to: arms / body - head ▪strike (double) - method: non-contouring / contouring (self) ▪strike - count: double (downward) (backward) - single (left) (right) / double (forward) (upward) (diagonal) ▪step (right) - direction: parallel (flank) (from rear) / toward (forward) (from front) ▪step (forward) (indirect) (maneuvering) - weapon side: left / right |
Grip of Death |
▪strike (double) - to: arms (front) / body (front + rear) ▪strike - count: double - single (left) (right) / double - single (left) ▪pin (right) - type: press (with arm) / grab (with hand) ▪step - direction: flank right / forward left ▪step (parallel) - direction: flank right (from rear) / forward left (from flank) ▪step (maneuvering) (left) - body relation (opponent): behind (indirect) / in-front (direct) |
Locked Wing |
▪pin (right) - type: press (arm) / grab (hand) ▪pin - type: press (right) / entwine (left) ▪strike - count: double (downward) - single (left) (right) / single (left) - double (upward) (downward) ▪weapon - contact point (left) (arm): elbow / inside of elbow ▪opponent - manipulation (push range) (left) (bend backward): short (elbow) / long (hand) ▪opponent - manipulation (short range push) (left): backward / forward ▪step - direction: parallel (flank) right (from rear) / backward (toward) left (from rear) ▪foot maneuver - weapon side: right (away) - left (toward) / left (toward) - right (away) ▪maneuver - who: self (behind opponent) / both (in front of defender) |
Crossed Twigs |
▪strike - count: double - single (left) (right) / single (right) - double - single (left) ▪strike (double) - contact point (on tip of arms): bottom / top ▪strike (double) - range: short / long ▪strike (double) - body relation (opponent): front / rear ▪grab (vice-like) (defense) - count: single (arm) (right) / double (hand) ▪grab (defense) (single) (right) - with: arm / hand ▪pin - type: press (right) / grab (double) ▪opponent - manipulation: push backward (left) / pull forward (right) ▪step (rear) - direction: parallel (flank) right / away (forward) left ▪foot maneuver (left) - direction: step toward (indirect) (maneuvering) / step away (direct) (covering) |
Wings of Silk |
▪strike - count: double - single (left) (right) / single (left) - double (right) - single (right) ▪strike (double) - weapon height zones: low (downward) / high + low (right - upward) ▪strike (to arm) - count: double / single (right) ▪grab (defense) - with: right (arm) / left (hand) ▪pin - type: press (right) / grab (left) ▪step (right) (parallel) (flank) - direction: right / left ▪foot maneuver - weapon side: right (flank) - left (forward) / right (flank) - left (flank) |
Conquering Shield |
▪strike - count: double (left) (right) - single (left) (right) / double (right) - single (right) ▪strike (double) - weapon height zones: low / high + low (right) ▪opponent - manipulation: push backward (left) / pull forward (right) ▪strike (to forearm) - count: double / single (right) ▪step (with double strikes) - weapon height zones: high (left - right) / high - low (right) ▪step - direction: parallel (flank) right (from rear) / toward (forward) right (from front) ▪foot maneuver - weapon side: right (flank) - left (forward) step (maneuvering) / right step forward (covering) |
Striking Serpents Head |
▪strike - count: double - single (left) (right) / single (left) (right) ▪pin - type: press (right) / grab (left) ▪step - direction: parallel (flank) right (rear) / away (backward) right (front) ▪foot maneuver - weapon side: right (flank) - left (forward) step (maneuvering) / left step backward ▪contour - body relation (opponent): front / rear |
Major Conceptual Reverses / Opposites / Categories:
Destructive Twins |
▪blocking (maneuver type): checking (left) / clearing (double) ▪clear weapon (position): vertical (right) / horizontal (left) ▪Defensive Defense / Defensive Offensive ▪Offensive Offense / Defensive Offense ▪grab (by): defender / opponent ▪Offensive Offense / Offensive Defense ▪Gauging: open gap / close gap |
Crashing Wings |
▪Defensive Offensive / Offensive Offense ▪Gauging: close gap / open gap |
Twirling Wings |
▪Destabilize opponent / Stabilize base (self) ▪Purposeful Aggression / Purposeful Compliance ▪Cocking: re-positioned / Point of Origin (left) |
Circling Wing |
▪Destabilize opponent / Stabilize base (self) ▪Purposeful Aggression / Purposeful Defiance ▪Cocking (re-positioned): double / right |
Crossing Talon |
▪Height Zone control (top) (to) (pushing: face / elbow ▪maneuver (move / position): self / opponent ▪Destabilize opponent / Stabilize base (self) ▪Purposeful Aggression / Purposeful Manipulation ▪Cocking (re-positioned): double / left |
Scraping Hoof |
▪Gravitational Marriage (down) / Gravitational Opposition (up) ▪Grab (pin) (with arms): single / double ▪Object Obscurity / Zone of Obscurity ▪Stabilize base: outward (right) / inward (left) ▪Destabilize opponent - with: top + bottom / bottom ▪Purposeful Aggression (vertical): down / up ▪Cocking (double): re-positioned / Point of Origin |
Fatal Cross |
▪respond to contact / respond to prevent contact ▪offense prior to defense / defense prior to offense ▪Stabilize base: immediately / delayed ▪Destabilize opponent / Stabilize base (self) ▪Purposeful Aggression / Purposeful Deflection ▪Cocking (double): with step / with defense |
Grip of Death |
▪Height Zone control (from top): Pushing (face) / Pulling (head) ▪grab (short range): double / single (left) ▪grab (break): directly (with strike) / indirectly (with pull) ▪Object Obscurity / Zone of Obscurity ▪Destabilize opponent / Stabilize base (self) ▪Purposeful Aggression / Compelled Compliance ▪Cocking (double - re-positioned): up / up - down |
Locked Wing |
▪Height Zone control (from top): Pushing (face) / Pushing (shoulder) ▪Zone Isolation - to: front / rear ▪maneuver (move / position): self (cat around) / both (step-through reverse) ▪Destabilize opponent / Stabilize base (self) ▪Purposeful Aggression: vertical / diagonal (left) ▪Cocking (double) / Point of Origin (left) |
Crossed Twigs |
▪Height Zone control (from top): Pushing (face) / Pulling (arm) ▪Destabilize opponent / Stabilize base (self) ▪Purposeful Aggression: vertical / diagonal (right) ▪Cocking (double): up (to strike down) / down (to strike up) (with pull) |
Wings of Silk |
▪grab: break / slip ▪Object Obscurity / Zone of Obscurity ▪Destabilize opponent / Stabilize base (self) ▪maneuver (move / position): self (right) / self (left) ▪Purposeful Aggression (vertical): double / left ▪Cocking (double): re-positioned / Point of Origin |
Conquering Shield |
▪Destabilize opponent / Stabilize base (self) ▪Cocking (double): re-positioned / Point of Origin ▪Purposeful Aggression: vertical (double) / horizontal (double) |
Striking Serpents Head |
▪grab (break): directly / indirectly ▪close range (from): rear / front ▪Object Obscurity / Zone of Obscurity (low / high) (front / rear) ▪Stabilize base stepping: flank / reverse ▪Destabilize opponent / Stabilize base (self) ▪Purposeful Aggression: vertical (double) / horizontal (left) ▪Cocking: vertical (double) / horizontal (left) |
•Point of Reference (initial): 12:00
•Point of Reference (fixed): 12:00 - 3:00 - 12:00
•Point of Reference (fluid): 12:00 - 3:00 - 12:00
•it demonstrates an attack from a Zone of Obscurity (from rear) (low)
•it introduces hugging (from rear) (low)
•it demonstrates a short range attack (from rear) (low)
•it demonstrates aggression with both arms simultaneously (from rear) (low)
•it demonstrates a degree of grabbing (using both arms)(hugging) (body) (rear)
Major Principles / Theories / Concepts:
Grabbing (offensively) (middle zone)
Dead Hand Attack (double)
Web of Knowledge - Hugs & Holds (hug)
Major Physical Reverse / Opposites / Categories:
Destructive Twins |
▪attack - direction: rear / front ▪attack - degree of (completion): partially / fully ▪attack - type: hug / choke ▪grab - height: low / high ▪grab - direction: rear / front ▪grab - range: short / long ▪grab - with: arms / hands ▪grab - to: body / neck |
Twirling Wings |
▪attack - type: hug / grab ▪attack - degree of (completion): partially / fully ▪grab - height: low / high ▪grab - range: short / long ▪grab - with: arms / hands ▪grab - to: body / neck |
Circling Wing |
▪attack - type: hug / choke ▪attack - degree of (completion): partially / fully ▪grab - height: low / high ▪grab - range: short / long ▪grab - with: arms / hands ▪grab - to: body / neck |
Crossing Talon |
▪attack - type: hug / grab ▪attack - degree of (completion): partially / fully ▪attack - direction: rear (with double) / front-flank (right) (with right) ▪grab - range: short / long ▪grab - with: arms / hand ▪grab - to: body / wrist (extremity) (right) ▪grab - count: double / single (right) |
Scraping Hoof |
▪attack - type: hug / lock (attempted) ▪grab - height: low / high ▪grab - to: body / arms (extremities) |
Fatal Cross |
▪attack - type: hug / push ▪attack - degree of (completion): partially / averted (re-directed) ▪attack - direction: rear / front ▪attack - range: short / long ▪attack - with: arms / hands |
Grip of Death |
▪attack - type: hug / choke + lock ▪attack - degree of (completion): partially / mostly ▪attack - direction: rear / flank (right) (with left) ▪attack - height: low / high ▪grab - to: body / neck (head) ▪grab - count: double / single (left) |
Locked Wing |
▪attack - type: hug / lock ▪attack - degree of (completion): partially / mostly ▪grab - range: short / long (to short) ▪grab - with: arms / hands ▪grab - to: body / arms (extremities) |
Crossed Twigs |
▪attack - type: hug / grab ▪attack - degree of (completion): partially / fully ▪grab - range: short / long ▪grab - with: arms / hands ▪grab - to: body / arms (extremities) |
Wings of Silk |
▪attack - type: hug / lock (attempted) ▪grab - height: low / middle ▪grab - range: short / middle ▪grab - to: body / arms (extremities) |
Conquering Shield |
▪attack - type: hug / grab ▪attack - degree of (completion): partially / fully ▪attack - direction: rear / front ▪grab - height: low / middle ▪grab - range: short / long ▪grab - count: double / single (left) ▪grab - with: arms / hand (left) ▪grab - to: body / clothing (lapel) |
Striking Serpents Head |
▪attack - direction: rear / front ▪grab - height: low / high |
Major Conceptual Reverses / Opposites / Categories:
Other grab techniques |
▪Degree of Grabbing: what [clothes...person], how [single..double / cross...direct], why [hold...choke], where [range..height...position], etc... |
Destructive Twins |
▪Web of Knowledge: Hugs & Holds / Locks & Chokes |
Twirling Wings |
▪Web of Knowledge: Hugs & Holds / Grabs & Tackles |
Circling Wing |
▪Web of Knowledge: Hugs & Holds / Locks & Chokes |
Crossing Talon |
▪Web of Knowledge: Hugs & Holds / Grabs & Tackles |
Scraping Hoof |
▪Web of Knowledge: Hugs & Holds / Locks & Chokes |
Fatal Cross |
▪Web of Knowledge: Hugs & Holds / Pushes ▪attack (threat): Dead Hand (applied) / Semi-Live (potential) |
Grip of Death |
▪Web of Knowledge: Hugs & Holds / Locks & Chokes |
Locked Wing |
▪Web of Knowledge: Hugs & Holds / Locks & Chokes |
Crossed Twigs |
▪Web of Knowledge: Hugs & Holds / Grabs & Tackles |
Wings of Silk |
▪Web of Knowledge: Hugs & Holds / Locks & Chokes |
Conquering Shield |
▪Web of Knowledge: Hugs & Holds / Grabs & Tackles |
Striking Serpents Head |
▪Web of Knowledge: Hugs & Holds (hug) (rear) (low) / Hugs & Holds (hug) (front) (high) |
Defense
•Point of Reference (form): 6:00 - 3:00 - 7:30 - 9:00
•Point of Reference (maneuver): 6:00 - 3:00 - 7:30 - 9:00
•it advances (backward)
•it demonstrates a Zone of Action between the arms
•it demonstrates only one side of the sequence
•it demonstrates a 180-degree shift of attention
•it demonstrates a foot position of left forward (to natural - neither forward)
•it demonstrates stepping 45-degrees backward (right) (indirect)
•it demonstrates stepping 45-degrees backward (left) (indirect)
•it demonstrates a 90-degree cover (counter-clockwise)
•it demonstrates defense prior to full completion of attack
•it demonstrates a timing of 2 (left + right) - 1 ((left) - 1 (right)
•it utilizes the horse, cat, reverse bow, neutral bow, forward bow stances
•it utilizes both arms simultaneously (but not front / rear)
Offense
•Point of Reference (form): 12:00
•it re-introduces an elementary attack
Major Principles / Theories / Concepts:
Range (Close)
Major Physical Reverse / Opposites / Categories:
Destructive Twins |
▪Zone of Action: between arms / outside left arm (partially) ▪foot position - initial: left forward - natural / natural - natural ▪foot position - primary: left forward - natural / right forward - natural ▪offense - direction: unknown (rear) / front ▪offense - sophistication: elementary (hug) / sophisticated (choke with pull) ▪defense - initial (offense prior to defense): rear (vertical) / front (horizontal) ▪defense - final position (opponent): taken down / left standing ▪defense - weapon height zones: high - low / high ▪defense - strike height zones: high - low / high + low - middle ▪defense - grip (counter): temporary (in middle) / temporary (at end) ▪defense - grip discontinued: immediately / delayed |
Crashing Wings |
▪foot position: right forward - natural (initial) / left forward - natural (primary) ▪defense - weapons - direction: vertical (downward) (double) (right) / diagonal (upward - outward) (left) ▪defense - position (orientation) (opponent): standing (initial) (vertical) / taken down (at end) (horizontal) ▪defense - count: double / single |
Twirling Wings |
▪Zone of Action: between arms / outside right arm ▪foot position - initial: left forward - natural / right forward - natural ▪foot position - primary: left forward - natural / right forward - natural ▪offense - sophistication: elementary (hug) / sophisticated (choke with pull) ▪defense - final position (opponent): taken down / left standing ▪defense - count: double - single / single ▪defense - strike height zones: high - low / middle ▪defense - grip (counter): temporary (in middle) / none ▪defense - height zone: primarily high (with left) / middle (with left) |
Circling Wing |
▪Zone of Action: between arms / on top of right arm ▪foot position - initial: left forward - natural / right forward - natural ▪foot position - primary: left forward - natural / left forward - left forward ▪offense - sophistication: elementary (hug) / elementary (choke) ▪defense - final position (opponent): taken down / left standing ▪defense - count: double - single / single ▪defense - strike height zones: high - low / high - low ▪defense - grip (counter): temporary (in middle) / temporary (at beginning) ▪defense - grip discontinued: immediately / delayed ▪defense - stance sequence: reverse - neutral (horse) - forward / forward - neutral (horse) - reverse |
Crossing Talon |
▪Zone of Action: between arms / outside right arm ▪foot position - initial: left forward - natural / right forward - natural ▪foot position - primary: left forward - natural / left forward - right forward ▪offense - direction: unknown (rear) / front-flank (right) ▪offense - sophistication: elementary (hug) / elementary (grab) ▪defense - final position (opponent): taken down / left standing ▪defense - count: double - single / single ▪defense - strike height zones: high - low / high - middle ▪defense - grip (counter): temporary (in middle) / sustained (at beginning) ▪defense - grip discontinued: immediately / delayed |
Scraping Hoof |
▪foot position - initial: left forward - natural / natural - natural ▪foot position - primary: left forward - natural / natural (right forward) - natural ▪offense - sophistication: elementary (hug) / elementary (lock - attempted) ▪defense - final position (opponent): taken down / left standing ▪defense - count: double - single / single ▪defense - weapon height zones: high / high - low ▪defense - strike height zones: high - low / high - low ▪defense - grip (counter): temporary (in middle) / sustained (at beginning) ▪defense - height zone: primarily high (with left) / primarily low (with right) |
Fatal Cross |
▪foot position - initial: left forward - natural / natural (right forward) - natural ▪foot position - primary: left forward - natural / right forward - right forward ▪offense - direction: unknown (rear) / front ▪offense - sophistication: elementary (hug) / elementary (push) ▪defense - final position (opponent): taken down / left standing ▪defense - count: double - single / double ▪defense - strike height zones: high - low / low - middle - high ▪defense - grip (counter): temporary (in middle) / none |
Grip of Death |
▪foot position - initial: left forward - natural / right forward - natural ▪foot position - primary: left forward - natural / left forward - natural (left forward) ▪offense - direction: unknown (rear) / peripheral angle (flank) (right) ▪offense - sophistication: elementary (hug) / sophisticated (lock with forced bend) ▪defense - final position (opponent): taken down / left standing ▪defense - grip (counter): temporary (in middle) (to arm) / temporary (at end) (to head) ▪defense - grip discontinued: immediately / delayed ▪defense - strike height zones: high - low / low - high |
Locked Wing |
▪foot position - initial: left forward - natural / right forward - natural ▪foot position - primary: left forward - natural / left forward - natural (left forward) ▪offense - sophistication: elementary (hug) / elementary (lock) ▪defense - final position (opponent): taken down / left standing ▪defense - weapon height zones: high / high - low ▪defense - strike height zones: high - low / high - middle ▪defense - grip (counter): temporary (in middle) / sustained (in middle) ▪defense - grip discontinued: immediately / never ▪defense - when (double strike sequence): beginning / end |
Crossed Twigs |
▪Zone of Action: between arms / outside right arm ▪foot position - initial: left forward - natural / left forward - natural ▪foot position - primary: left forward - natural / right forward - left forward (natural) ▪offense - sophistication: elementary (hug) / elementary (grab) ▪defense - final positioning (opponent): taken down / left standing ▪defense - weapon height zones: high / high - low ▪defense - count: double - single / single - double - single ▪defense - strike height zones: high - low / high - middle - low ▪defense - grip (counter): temporary (in middle) / temporary (but maintained) (at beginning) ▪defense - grip discontinued: immediately / delayed ▪defense - strikes to (opponent): front / front - rear |
Wings of Silk |
▪Zone of Action: between arms / outside left arm ▪foot position - initial: left forward - natural / natural - natural ▪foot position - primary: left forward - natural / right forward - natural ▪offense - sophistication: elementary (hug) / elementary (lock) ▪defense - final position (opponent): taken down / left standing ▪defense - weapon height zones: high / high + low ▪defense - count: double - single / single ▪defense - strike height zones: high - low / low - high + low - middle ▪defense - grip (counter): temporary (in middle) / temporary (at end) ▪defense - grip discontinued: immediately / delayed |
Conquering Shield |
▪Zone of Action: between arms / on top of left arm ▪foot position - initial: left forward - natural / natural - left forward (natural) ▪foot position - primary: left forward - natural / right forward - left forward (natural) ▪offense - direction: unknown (rear) / front ▪offense - sophistication: elementary (hug) / elementary (grab) ▪defense - final position (opponent): taken down / left standing ▪defense - weapon height zones: high / high + low ▪defense - strike height zones: high - low / middle + low - high ▪defense - grip (counter): temporary (in middle) / sustained (at beginning) ▪defense - grip discontinued: immediately / never |
Striking Serpent's Head |
▪foot position - initial: left forward - natural / right forward - natural ▪foot position - primary: left forward - natural / left forward - natural ▪offense - direction: unknown (rear) / front ▪offense - sophistication: elementary (hug) / elementary (grab) ▪defense - final position (opponent): taken down / left standing ▪defense - count: double - single / single ▪defense - strike height zones: high - low / high ▪defense - grip (counter): temporary (in middle) (to arm) / temporary (at end) (to head) ▪defense - grip discontinued: immediately / delayed |
Major Conceptual Reverses / Opposites / Categories:
Destructive Twins |
▪Leveraging (defensive - to opponent) (pulling): bend sideways (with stance shifting) (right) / bend forward (with hand) (left) ▪Leveraging (offensive - to defender): lifting (with elbow) / pulling (with hand) |
Twirling Wings |
▪Leveraging (defensive - to opponent) (right): bend sideways (shifting - pulling) / rotate sideways (pressing - pushing) ▪Leveraging (offensive - to opponent): lifting / pulling ▪Torque (horizontal): counter-clockwise / clockwise |
Circling Wing |
▪Leveraging (defensive - to opponent): bend sideways (shifting maneuver) (right) / bend forward (stepping maneuver) (left) ▪Leveraging (defensive - to opponent): bend sideways (shifting maneuver) (right) / bend forward (pulling maneuver) (right) ▪Torque: horizontal / vertical |
Crossing Talon |
▪Leveraging (defensive - to opponent): bend sideways (shifting - pulling) / bend forward (levering - pushing) |
Scraping Hoof |
▪Leveraging (defensive - to opponent) (bend sideways - shifting): right / left ▪Gravitational Marriage: downard / upward |
Fatal Cross |
▪Leveraging (defensive - to opponent): bend sideways (shifting - pulling) / bend forward (striking - pushing) |
Grip of Death |
▪Leveraging (defensive - to opponent): bend sideways (shifting - pulling (flank) / bend backward (levering - pulling) (rear) ▪Leveraging (offensive - to opponent): lifting / pushing |
Locked Wing |
▪Leveraging (defensive - to opponent): bend sideways (shifting - pulling) / bend forward (levering - pushing) ▪Torque (horizontal): counter-clockwise / clockwise |
Crossed Twigs |
▪Leveraging (defensive - to opponent) (right): bend sideways (shifting - pulling (linear) / bend forward (pulling) (circular) |
Wings of Silk |
▪Leveraging (defensive - to opponent): bend sideways (shifting) / none |
Conquering Shield |
▪Leveraging (defensive - to opponent): bend sideways (shifting - pulling) / bend forward (striking - pushing) |
Striking Serpents Head |
▪Leveraging (defensive - to opponent): bend sideways (shifting - pulling (left) / bend backward (levering - pulling (left) |