Crashing Wings

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Crashing Wings

crashing_wings-double_downward_elbows

form_pattern_crashing_wings

 

The major information compiled from an analysis of this sequence is:

 

First Person:

Point of Reference (initial): 6:00

Point of Reference (fixed): 6:00 - 3:00 - 7:30 - 9:00

Point of Reference (fluid): 6:00 - 3:00 - 7:30 - 12:00

it demonstrates being out of position (for an attack)

it demonstrates using strike continuation to break grabs (sophisticated) (Offensive Offense)

it demonstrates using the both arms simultaneously (offensively) (backward)

it demonstrates pulling with the body

it demonstrates using your body to hide your weapon(s) (Object Obscurity) (high)

it demonstrates "grabbing" with your arm (right)

it demonstrates "breaking the waist" of opponent (leveraging) sideways (right)

it introduces pushing using friction (Frictional Push)

it introduces taking the opponent to the ground (via upper and lower body) (Destabilize)

it introduces "cat around" foot maneuver

it demonstrates Purposeful Aggression (with Purposeful Manipulation)

 

Major Principles / Theories / Concepts:

Brace Angle

Buckle

Cat Around ("V" step)

Contact Manipulation

Contour (opponent)

Defensive Offense

Destabilize (Take-Down)

Economy of Motion

Frictional Push

Object Obscurity

Obscure Zone (Zone of Obscurity)

Offensive Offense

Outer Rim

Power (Gravitational Marriage / Torque)

Pinning (Grabbing) (Checking) (defensively)

Pulling

Settle

 

Major Physical Reverse / Opposites / Categories:

Destructive Twins

strike (double) - contact point (on tip arms): bottom / top

maneuver - range: short / long

strike - weapon height zones: low / high (in sequence / simultaneous)

strike (double) - to: arms / body + head

strike (double) - range: short / long

strike (double) - orientation: horizontal / vertical

strike (double) - direction: vertical (backward) / horizontal (forward)

grab (offense) (discontinued) - body relation (defender): rear / front

grab (offense) - discontinued timing: simultaneous / sequenced

grab (offense) (discontinued) - with: elbows (tip) / arms (edge)

pin - type: press (right) / grab (left)

opponent - manipulation (with left arm): push backward (elbow) / pull forward (hand)

Zone of Obscurity: left (elbow) / right (hand)

step - direction: forward (toward) flank (parallel) right (rear) / right (front)

foot maneuver - weapon side: right (flank) - left (forward) step (maneuvering) / right step forward (facing)

maneuver (self) - direction: away - toward / toward - away

Crashing Wings

weapon - contact point (on arms): bottom / edge

maneuver - range: short / long (to short)

strike - weapon height zones: high (left) / low (right)

strike - range: short (to short) / long (to short)

strike - direction: upward diagonal (left) (elbow) / downward diagonal (right) (hammer-fist)

step - weapon side: right (direct) / left (indirect)

Twirling Wings

rotation (horizontal) - direction: counter-clockwise / clockwise

strike (left elbow) - direction: outward / inward

strike - count: double - single (left) (right) / single (left)

strike - direction: double (vertical) - single (outward) (diagonal) - single (downward) (diagonal) / single (inward) (horizontal)

grab (offense) (discontinued) - count: double / single

step (right) - direction: parallel (flank) / toward (backward)

foot maneuver - weapon side: left (forward) step (indirect) (maneuvering) / right (backward) step (direct) (covering)

maneuver - who: self (behind opponent) / self (in front of opponent)

Circling Wing

grab (defense) - with: arm (low) / other (high)

pin (right) - direction: horizontal / vertical

strike - range (for high / low):  short (left) - long (right) / right (short - long)

strike - count: double - single (left) (right) / single (left) (right)

strike - direction: downward (double) - upward (diagonal) (left) / downward (right) - upward (right)

opponent - manipulation: push backward / pull forward

strike - count (to forearm): double / single (right)

rotation - orientation: horizontal / vertical

step - direction: flank (parallel) right / forward (away) left

foot maneuver (left) - direction: step toward (indirect) (maneuvering) / step away (direct) (covering)

Crossing Talon

strike - count: double - single (left) (right) / single (left)

strike - direction: downward (double) / downward (left)

strike - direction: upward (diagonal) left) / downward (left)

pin (press) - weapon side: right (arm) / left (hand)

pin (right) - type: press (arm) / grab (hand)

opponent - manipulation: pull flank (right) - push backward (left) / push forward (left) - pull flank (right)

step - direction: parallel (flank) right (from rear) / toward (forward) left (from front)

step (maneuvering) (left) - body relation (opponent): behind (indirect) / in-front (direct)

Scraping Hoof

strike - count: double - single (left) (right) / single (right)

strike - direction: downward (double) (arms) / single (right) (foot)

pin - count (with arms): single (horizontal) / double (vertical)

opponent - manipulation (force weight distribution): right / left

Object Obscurity: high / low

step - purpose: expand base (right) / contract base (left)

step (rear) (flank) (parallel) - weapon side: right / left

foot maneuver - weapon side: right (flank) + left (forward) step (indirect) (maneuvering) / left step (flank) + right (indirect) (flank) step

Fatal Cross

maneuver (initial) (double) - purpose: break-out (stop active) / prevent (potential)

strike (double) - contact point (on tip of arms): bottom / top

strike (double) - to: arms / body - head

strike (double) - method: non-contouring / contouring (self)

strike - count: double (downward) (backward) - single (left) (right) / double (forward) (upward) (diagonal)

step (right) - direction: parallel (flank) (from rear) / toward (forward) (from front)

step (forward) (indirect) (maneuvering) - weapon side: left / right

Grip of Death

strike (double) - to: arms (front) / body (front + rear)

strike - count: double - single (left) (right) / double - single (left)

pin (right) - type: press (with arm) / grab (with hand)

step - direction: flank right / forward left

step (parallel) - direction: flank right (from rear) / forward left (from flank)

step (maneuvering) (left) - body relation (opponent): behind (indirect) / in-front (direct)

Locked Wing

pin (right) - type: press (arm) / grab (hand)

pin - type: press (right) / entwine (left)

strike - count: double (downward) - single (left) (right) / single (left) - double (upward) (downward)

weapon - contact point (left) (arm): elbow / inside of elbow

opponent - manipulation (push range) (left) (bend backward): short (elbow) / long (hand)

opponent - manipulation (short range push) (left): backward / forward

step - direction: parallel (flank) right (from rear) / backward (toward) left (from rear)

foot maneuver - weapon side: right (away) - left (toward) / left (toward) - right (away)

maneuver - who: self (behind opponent) / both (in front of defender)

Crossed Twigs

strike - count: double - single (left) (right) / single (right) - double - single (left)

strike (double) - contact point (on tip of arms): bottom / top

strike (double) - range: short / long

strike (double) - body relation (opponent): front / rear

grab (vice-like) (defense) - count: single (arm) (right) / double (hand)

grab (defense) (single) (right) - with: arm / hand

pin - type: press (right) / grab (double)

opponent - manipulation: push backward (left) / pull forward (right)

step (rear) - direction: parallel (flank) right / away (forward) left

foot maneuver (left) - direction: step toward (indirect) (maneuvering) / step away (direct) (covering)

Wings of Silk

strike - count: double - single (left) (right) / single (left) - double (right) - single (right)

strike (double) - weapon height zones: low (downward) / high + low (right - upward)

strike (to arm) - count: double / single (right)

grab (defense) - with: right (arm) / left (hand)

pin - type: press (right) / grab (left)

step (right) (parallel) (flank) - direction: right / left

foot maneuver - weapon side: right (flank) - left (forward) / right (flank) - left (flank)

Conquering Shield

strike - count: double (left) (right) - single (left) (right) / double (right) - single (right)

strike (double) - weapon height zones: low / high + low (right)

opponent - manipulation: push backward (left) / pull forward (right)

strike (to forearm) - count: double / single (right)

step (with double strikes) - weapon height zones: high (left - right) / high - low (right)

step - direction: parallel (flank) right (from rear) / toward (forward) right (from front)

foot maneuver - weapon side: right (flank) - left (forward) step (maneuvering) / right step forward (covering)

Striking Serpents Head

strike - count: double - single (left) (right) / single (left) (right)

pin - type: press (right) / grab (left)

step - direction: parallel (flank) right (rear) / away (backward) right (front)

foot maneuver - weapon side: right (flank) - left (forward) step (maneuvering) / left step backward

contour - body relation (opponent): front / rear

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

blocking (maneuver type): checking (left) / clearing (double)

clear weapon (position): vertical (right) / horizontal (left)

Defensive Defense / Defensive Offensive

Offensive Offense / Defensive Offense

grab (by): defender / opponent

Offensive Offense / Offensive Defense

Gauging: open gap / close gap

Crashing Wings

Defensive Offensive / Offensive Offense

Gauging: close gap / open gap

Twirling Wings

Destabilize opponent / Stabilize base (self)

Purposeful Aggression / Purposeful Compliance

Cocking: re-positioned / Point of Origin (left)

Circling Wing

Destabilize opponent / Stabilize base (self)

Purposeful Aggression / Purposeful Defiance

Cocking (re-positioned): double / right

Crossing Talon

Height Zone control (top) (to) (pushing: face / elbow

maneuver (move / position): self / opponent

Destabilize opponent / Stabilize base (self)

Purposeful Aggression / Purposeful Manipulation

Cocking (re-positioned): double / left

Scraping Hoof

Gravitational Marriage (down) / Gravitational Opposition (up)

Grab (pin) (with arms): single / double

Object Obscurity / Zone of Obscurity

Stabilize base: outward (right) / inward (left)

Destabilize opponent - with: top + bottom / bottom

Purposeful Aggression (vertical): down / up

Cocking (double): re-positioned / Point of Origin

Fatal Cross

respond to contact / respond to prevent contact

offense prior to defense / defense prior to offense

Stabilize base: immediately / delayed

Destabilize opponent / Stabilize base (self)

Purposeful Aggression / Purposeful Deflection

Cocking (double): with step / with defense

Grip of Death

Height Zone control (from top): Pushing (face) / Pulling (head)

grab (short range): double / single (left)

grab (break): directly (with strike) / indirectly (with pull)

Object Obscurity / Zone of Obscurity

Destabilize opponent / Stabilize base (self)

Purposeful Aggression / Compelled Compliance

Cocking (double - re-positioned): up / up - down

Locked Wing

Height Zone control (from top): Pushing (face) / Pushing (shoulder)

Zone Isolation - to: front / rear

maneuver (move / position): self (cat around) / both (step-through reverse)

Destabilize opponent / Stabilize base (self)

Purposeful Aggression: vertical / diagonal (left)

Cocking (double) / Point of Origin (left)

Crossed Twigs

Height Zone control (from top): Pushing (face) / Pulling (arm)

Destabilize opponent / Stabilize base (self)

Purposeful Aggression: vertical / diagonal (right)

Cocking (double): up (to strike down) / down (to strike up) (with pull)

Wings of Silk

grab: break / slip

Object Obscurity / Zone of Obscurity

Destabilize opponent / Stabilize base (self)

maneuver (move / position): self (right) / self (left)

Purposeful Aggression (vertical): double / left

Cocking (double): re-positioned / Point of Origin

Conquering Shield

Destabilize opponent / Stabilize base (self)

Cocking (double): re-positioned / Point of Origin

Purposeful Aggression: vertical (double) / horizontal (double)

Striking Serpents Head

grab (break): directly / indirectly

close range (from): rear / front

Object Obscurity / Zone of Obscurity (low / high) (front / rear)

Stabilize base stepping: flank / reverse

Destabilize opponent / Stabilize base (self)

Purposeful Aggression: vertical (double) / horizontal (left)

Cocking: vertical (double) / horizontal (left)

Second Person:

Point of Reference (initial): 12:00

Point of Reference (fixed): 12:00 - 3:00 - 12:00

Point of Reference (fluid): 12:00 - 3:00 - 12:00

it demonstrates an attack from a Zone of Obscurity (from rear) (low)

it introduces hugging (from rear) (low)

it demonstrates a short range attack (from rear) (low)

it demonstrates aggression with both arms simultaneously (from rear) (low)

it demonstrates a degree of grabbing (using both arms)(hugging) (body) (rear)

 

Major Principles / Theories / Concepts:

Grabbing (offensively) (middle zone)

Dead Hand Attack (double)

Web of Knowledge - Hugs & Holds (hug)

 

Major Physical Reverse / Opposites / Categories:

Destructive Twins

attack - direction: rear / front

attack - degree of (completion): partially / fully

attack - type: hug / choke

grab - height: low / high

grab - direction: rear / front

grab - range: short / long

grab - with: arms / hands

grab - to: body / neck

Twirling Wings

attack - type: hug / grab

attack - degree of (completion): partially / fully

grab - height: low / high

grab - range: short / long

grab - with: arms / hands

grab - to: body / neck

Circling Wing

attack - type: hug / choke

attack - degree of (completion): partially / fully

grab - height: low / high

grab - range: short / long

grab - with: arms / hands

grab - to: body / neck

Crossing Talon

attack - type: hug / grab

attack - degree of (completion): partially / fully

attack - direction: rear (with double) / front-flank (right) (with right)

grab - range: short / long

grab - with: arms / hand

grab - to: body / wrist (extremity) (right)

grab - count: double / single (right)

Scraping Hoof

attack - type: hug / lock (attempted)

grab - height: low / high

grab - to: body / arms (extremities)

Fatal Cross

attack - type: hug / push

attack - degree of (completion): partially / averted (re-directed)

attack - direction: rear / front

attack - range: short / long

attack - with: arms / hands

Grip of Death

attack - type: hug / choke + lock

attack - degree of (completion): partially / mostly

attack - direction: rear / flank (right) (with left)

attack - height: low / high

grab - to: body / neck (head)

grab - count: double / single (left)

Locked Wing

attack - type: hug / lock

attack - degree of (completion): partially / mostly

grab - range: short / long (to short)

grab - with: arms / hands

grab - to: body / arms (extremities)

Crossed Twigs

attack - type: hug / grab

attack - degree of (completion): partially / fully

grab - range: short / long

grab - with: arms / hands

grab - to: body / arms (extremities)

Wings of Silk

attack - type: hug / lock (attempted)

grab - height: low / middle

grab - range: short / middle

grab - to: body / arms (extremities)

Conquering Shield

attack - type: hug / grab

attack - degree of (completion): partially / fully

attack - direction: rear / front

grab - height: low / middle

grab - range: short / long

grab - count: double / single (left)

grab - with: arms / hand (left)

grab - to: body / clothing (lapel)

Striking Serpents Head

attack - direction: rear / front

grab - height: low / high

Major Conceptual Reverses / Opposites / Categories:

Other grab techniques

Degree of Grabbing: what [clothes...person], how [single..double / cross...direct], why [hold...choke], where [range..height...position], etc...

Destructive Twins

Web of Knowledge: Hugs & Holds / Locks & Chokes

Twirling Wings

Web of Knowledge: Hugs & Holds / Grabs & Tackles

Circling Wing

Web of Knowledge: Hugs & Holds / Locks & Chokes

Crossing Talon

Web of Knowledge: Hugs & Holds / Grabs & Tackles

Scraping Hoof

Web of Knowledge: Hugs & Holds / Locks & Chokes

Fatal Cross

Web of Knowledge: Hugs & Holds / Pushes

attack (threat): Dead Hand (applied) / Semi-Live (potential)

Grip of Death

Web of Knowledge: Hugs & Holds / Locks & Chokes

Locked Wing

Web of Knowledge: Hugs & Holds / Locks & Chokes

Crossed Twigs

Web of Knowledge: Hugs & Holds / Grabs & Tackles

Wings of Silk

Web of Knowledge: Hugs & Holds / Locks & Chokes

Conquering Shield

Web of Knowledge: Hugs & Holds / Grabs & Tackles

Striking Serpents Head

Web of Knowledge: Hugs & Holds (hug) (rear) (low) / Hugs & Holds (hug) (front) (high)

 

Third Person:

Defense

Point of Reference (form): 6:00 - 3:00 - 7:30 - 9:00

Point of Reference (maneuver): 6:00 - 3:00 - 7:30 - 9:00

it advances (backward)

it demonstrates a Zone of Action between the arms

it demonstrates only one side of the sequence

it demonstrates a 180-degree shift of attention

it demonstrates a foot position of left forward (to natural - neither forward)

it demonstrates stepping 45-degrees backward (right) (indirect)

it demonstrates stepping 45-degrees backward (left) (indirect)

it demonstrates a 90-degree cover (counter-clockwise)

it demonstrates defense prior to full completion of attack

it demonstrates a timing of 2 (left + right) - 1 ((left) - 1 (right)

it utilizes the horse, cat, reverse bow, neutral bow, forward bow stances

it utilizes both arms simultaneously (but not front / rear)

 

Offense

Point of Reference (form): 12:00

it re-introduces an elementary attack

 

Major Principles / Theories / Concepts:

Range (Close)

 

Major Physical Reverse / Opposites / Categories:

Destructive Twins

Zone of Action: between arms / outside left arm (partially)

foot position - initial: left forward - natural / natural - natural

foot position - primary: left forward - natural / right forward - natural

offense - direction: unknown (rear) / front

offense - sophistication: elementary (hug) / sophisticated (choke with pull)

defense - initial (offense prior to defense): rear (vertical) / front (horizontal)

defense - final position (opponent): taken down / left standing

defense - weapon height zones: high - low / high

defense - strike height zones: high - low / high + low - middle

defense - grip (counter): temporary (in middle) / temporary (at end)

defense - grip discontinued: immediately / delayed

Crashing Wings

foot position: right forward - natural (initial) / left forward - natural (primary)

defense - weapons - direction: vertical (downward) (double) (right) / diagonal (upward - outward) (left)

defense - position (orientation) (opponent): standing (initial) (vertical) / taken down (at end) (horizontal)

defense - count: double / single

Twirling Wings

Zone of Action: between arms / outside right arm

foot position - initial: left forward - natural / right forward - natural

foot position - primary: left forward - natural / right forward - natural

offense - sophistication: elementary (hug) / sophisticated (choke with pull)

defense - final position (opponent): taken down / left standing

defense - count: double - single / single

defense - strike height zones: high - low / middle

defense - grip (counter): temporary (in middle) / none

defense - height zone: primarily high (with left) / middle (with left)

Circling Wing

Zone of Action: between arms / on top of right arm

foot position - initial: left forward - natural / right forward - natural

foot position - primary: left forward - natural / left forward - left forward

offense - sophistication: elementary (hug) / elementary (choke)

defense - final position (opponent): taken down / left standing

defense - count: double - single / single

defense - strike height zones: high - low / high - low

defense - grip (counter): temporary (in middle) / temporary (at beginning)

defense - grip discontinued: immediately / delayed

defense - stance sequence: reverse - neutral (horse) - forward / forward - neutral (horse) - reverse

Crossing Talon

Zone of Action: between arms / outside right arm

foot position - initial: left forward - natural / right forward - natural

foot position - primary: left forward - natural / left forward - right forward

offense - direction: unknown (rear) / front-flank (right)

offense - sophistication: elementary (hug) / elementary (grab)

defense - final position (opponent): taken down / left standing

defense - count: double - single / single

defense - strike height zones: high - low / high - middle

defense - grip (counter): temporary (in middle) / sustained (at beginning)

defense - grip discontinued: immediately / delayed

Scraping Hoof

foot position - initial: left forward - natural / natural - natural

foot position - primary: left forward - natural / natural (right forward) - natural

offense - sophistication: elementary (hug) / elementary (lock - attempted)

defense - final position (opponent): taken down / left standing

defense - count: double - single / single

defense - weapon height zones: high / high - low

defense - strike height zones: high - low / high - low

defense - grip (counter): temporary (in middle) / sustained (at beginning)

defense - height zone: primarily high (with left) / primarily low (with right)

Fatal Cross

foot position - initial: left forward - natural / natural (right forward) - natural

foot position - primary: left forward - natural / right forward - right forward

offense - direction: unknown (rear) / front

offense - sophistication: elementary (hug) / elementary (push)

defense - final position (opponent): taken down / left standing

defense - count: double - single / double

defense - strike height zones: high - low / low - middle - high

defense - grip (counter): temporary (in middle) / none

Grip of Death

foot position - initial: left forward - natural / right forward - natural

foot position - primary: left forward - natural / left forward - natural (left forward)

offense - direction: unknown (rear) / peripheral angle (flank) (right)

offense - sophistication: elementary (hug) / sophisticated (lock with forced bend)

defense - final position (opponent): taken down / left standing

defense - grip (counter): temporary (in middle) (to arm) / temporary (at end) (to head)

defense - grip discontinued: immediately / delayed

defense - strike height zones: high - low / low - high

Locked Wing

foot position - initial: left forward - natural / right forward - natural

foot position - primary: left forward - natural / left forward - natural (left forward)

offense - sophistication: elementary (hug) / elementary (lock)

defense - final position (opponent): taken down / left standing

defense - weapon height zones: high / high - low

defense - strike height zones: high - low / high - middle

defense - grip (counter): temporary (in middle) / sustained (in middle)

defense - grip discontinued: immediately / never

defense - when (double strike sequence): beginning / end

Crossed Twigs

Zone of Action: between arms / outside right arm

foot position - initial: left forward - natural / left forward - natural

foot position - primary: left forward - natural / right forward - left forward (natural)

offense - sophistication: elementary (hug) / elementary (grab)

defense - final positioning (opponent): taken down / left standing

defense - weapon height zones: high / high - low

defense - count: double - single / single - double - single

defense - strike height zones: high - low / high - middle - low

defense - grip (counter): temporary (in middle) / temporary (but maintained) (at beginning)

defense - grip discontinued: immediately / delayed

defense - strikes to (opponent): front / front - rear

Wings of Silk

Zone of Action: between arms / outside left arm

foot position - initial: left forward - natural / natural - natural

foot position - primary: left forward - natural / right forward - natural

offense - sophistication: elementary (hug) / elementary (lock)

defense - final position (opponent): taken down / left standing

defense - weapon height zones: high / high + low

defense - count: double - single / single

defense - strike height zones: high - low / low - high + low - middle

defense - grip (counter): temporary (in middle) / temporary (at end)

defense - grip discontinued: immediately / delayed

Conquering Shield

Zone of Action: between arms / on top of left arm

foot position - initial: left forward - natural / natural - left forward (natural)

foot position - primary: left forward - natural / right forward - left forward (natural)

offense - direction: unknown (rear) / front

offense - sophistication: elementary (hug) / elementary (grab)

defense - final position (opponent): taken down / left standing

defense - weapon height zones: high / high + low

defense - strike height zones: high - low / middle + low - high

defense - grip (counter): temporary (in middle) / sustained (at beginning)

defense - grip discontinued: immediately / never

Striking Serpent's Head

foot position - initial: left forward - natural / right forward - natural

foot position - primary: left forward - natural / left forward - natural

offense - direction: unknown (rear) / front

offense - sophistication: elementary (hug) / elementary (grab)

defense - final position (opponent): taken down / left standing

defense - count: double - single / single

defense - strike height zones: high - low / high

defense - grip (counter): temporary (in middle) (to arm) / temporary (at end) (to head)

defense - grip discontinued: immediately / delayed

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

Leveraging (defensive - to opponent) (pulling): bend sideways (with stance shifting) (right) / bend forward (with hand) (left)

Leveraging (offensive - to defender): lifting (with elbow) / pulling (with hand)

Twirling Wings

Leveraging (defensive - to opponent) (right): bend sideways (shifting - pulling) / rotate sideways (pressing - pushing)

Leveraging (offensive - to opponent): lifting / pulling

Torque (horizontal): counter-clockwise / clockwise

Circling Wing

Leveraging (defensive - to opponent): bend sideways (shifting maneuver) (right) / bend forward (stepping maneuver) (left)

Leveraging (defensive - to opponent): bend sideways (shifting maneuver) (right) / bend forward (pulling maneuver) (right)

Torque: horizontal / vertical

Crossing Talon

Leveraging (defensive - to opponent): bend sideways (shifting - pulling) / bend forward (levering - pushing)

Scraping Hoof

Leveraging (defensive - to opponent) (bend sideways - shifting): right / left

Gravitational Marriage: downard / upward

Fatal Cross

Leveraging (defensive - to opponent): bend sideways (shifting - pulling) / bend forward (striking - pushing)

Grip of Death

Leveraging (defensive - to opponent): bend sideways (shifting - pulling (flank) / bend backward (levering - pulling) (rear)

Leveraging (offensive - to opponent): lifting / pushing

Locked Wing

Leveraging (defensive - to opponent): bend sideways (shifting - pulling) / bend forward (levering - pushing)

Torque (horizontal): counter-clockwise / clockwise

Crossed Twigs

Leveraging (defensive - to opponent) (right): bend sideways (shifting - pulling (linear) / bend forward (pulling) (circular)

Wings of Silk

Leveraging (defensive - to opponent): bend sideways (shifting) / none

Conquering Shield

Leveraging (defensive - to opponent): bend sideways (shifting - pulling) / bend forward (striking - pushing)

Striking Serpents Head

Leveraging (defensive - to opponent): bend sideways (shifting - pulling (left) / bend backward (levering - pulling (left)