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The major information compiled from an analysis of this sequence is:
•Point of Reference (initial): 4:30
•Point of Reference (fixed): 4:30 - 10:30 - 4:30
•Point of Reference (fluid): 4:30 - 10:30 - 12:00
•it demonstrates using stepping to pull opponent
•it demonstrates "grabbing" with your arm (right)
•it demonstrates using primarily only one arm (for defense / offense)
•it demonstrates torque (vertically)
•it demonstrates "breaking the waist" of opponent (forward) pulling
•it demonstrates pulling using the rotation of your body (horizontally)
•it demonstrates Purposeful Defiance
Major Principles / Theories / Concepts:
Contact Manipulation
Defensive Defense
Economy of Motion
Object Obscurity
Obscure Zone (Zone of Obscurity)
Defensive Offense
Offensive Offense
Opposing Forces
Outer Rim
Pinning (Grabbing) (Checking) (defensively)
Power (Torque / Back-up Mass)
Pressing (Checking) (defensively)
Pushing
Settle
Major Physical Reverse / Opposites / Categories:
Destructive Twins |
▪grab (offense) (double) (discontinued) - count: single / double ▪grab (defense) - with: other / hand ▪strike - count: single (left) (right) / double - single (left) (right) ▪pin - type: press (right) / grab (left) ▪clear - with: hand / arm ▪Zone of Obscurity: rear (right - low) / front (right - high) ▪step - direction: forward (away) left (from rear) / forward (toward) right (from front) ▪foot maneuver - direction: left step away (covering) / right step forward (facing) |
Crashing Wings |
▪grab (defense) - with: other (high) / arm (low) ▪pin (right) - direction: vertical / horizontal ▪strike - weapon side (for high / low): right / left - right ▪strike - range (for high / low): short (right) - long (right) / short (left) - long (right) ▪strike - count: single (left) (right) / double - single (left) (right) ▪strike - direction: downward (right) - upward (right) / downward (double) - upward (diagonal) (left) ▪opponent - manipulation: pull forward / push backward ▪strike - count (to forearm): single (right) / double ▪rotation - orientation: vertical / horizontal ▪step - direction: forward (away) left / flank (parallel) right ▪foot maneuver (left) - direction: step away (direct) (covering) / step toward (indirect) (maneuvering) |
Twirling Wings |
▪strike - weapon height zones: high (left) (right) - low (right) / middle (left) ▪strike (elbow) - weapon side: right / left ▪opponent - manipulation: pull / push ▪forearm (contact) - purpose: offensive / defensive ▪rotation - orientation: vertical / horizontal ▪grab (offense) (double) (discontinued) - direction: vertical / horizontal ▪step - direction: forward left / backward right ▪foot maneuver (covering) - weapon side: left step away / right step toward |
Circling Wing |
▪strike - weapon side: left (high) / right (high) (low) ▪strike (elbow) - direction: down / up ▪weapon - contact point (hand): tip / edge (range: long / middle) ▪strike - degree of (open hand): open hand / closed hand ▪strike - range: short / long / middle ▪pin - count: double / single ▪pin - with: shoulders + head / arm |
Crossing Talon |
▪strike (elbow) - weapon side: right (high) (vertical) / left (high) (horizontal) ▪strike (elbow) - direction: downward (right) - upward (right) / outward (left) ▪strike (elbow) - direction: upward (right) / inward-overhead (downward) (left) ▪grab (offense) - reaction: discontinued (break off) / countered (with hand) ▪pin (press) - count: double (shoulders + head) / left (hand) ▪pin (type) - with: press (shoulders + head) (double) / grab (hand) (left) ▪opponent - manipulation: pull forward (left) / push forward (left) - pull sideways (right) ▪foot maneuver - direction (left step forward): away (covering) / toward |
Scraping Hoof |
▪strike - weapon side: left (high) / right (low) ▪strike (right) - direction: vertical - horizontal / horizontal - vertical ▪strike - relation: to head / with head ▪pin (double) - with: shoulders + head / arms ▪opponent - manipulation (force weight distribution) (left): forward / sideways ▪step (left) - purpose: expand base / contract base ▪step (from rear) (left) - direction: away / parallel (flank) ▪foot maneuver - weapon side: left (away) - cover / left step (flank) - right (indirect) (flank) step |
Fatal Cross |
▪defense (initial) - purpose: break-out (stop active) / prevent (potential) ▪strike - count: single / double ▪strike - target height zones: high - low / middle - high ▪weapon - contact point (tip of arm): bottom (right) / top (double) ▪step - weapon side: left (away) (from rear) / right (toward) (from front) ▪foot maneuver - direction: left (away) - cover / right (step forward) (indirect) (maneuvering) |
Grip of Death |
▪grab (offense) (break with) (right) - direction: downward (direct) / backward (indirect) ▪grab (defense) (double) - purpose: pull (to maintain) / pull (to break) ▪strike - body relation (opponent): front / front + rear ▪strike (left) - contact point (hand): tip (fingers) / tip (heel-palm) ▪strike - with: sequence (right) (down - up) / double (down + up) ▪strike (right) - contact point (arm): tip (elbow) / edge (hammer-fist) ▪strike - count: single (left) (right) / double - single (left) ▪pin - type (with): press (shoulders + head) (double) / grab (hand) (right) ▪pin (right) - type (with): press (arm) / grab (hand) ▪step (forward) (left) - direction: away (from rear) / in front (from flank) ▪step (left) (relative to opponent) - direction: away - cover / in-front - cover |
Locked Wing |
▪strike - count: single (left) (right) / single (left) - double (right) (right) ▪pin - type (with): press (shoulders + head) (double) / grab (hand) (right) - entwine (arm) (left) ▪pin (right) - type(with): press (arm) / grab (hand) ▪pin (arm) - type: press (right) / entwine (left) ▪weapon - contact point (arm): elbow (right) / inside of elbow (left) ▪Opposing Forces (pin + push) (from): front / behind ▪opponent - manipulation (bend forward) (left): pull / push ▪opponent - manipulation (bend) (at): neck (backward) / waist (forward) ▪step (left) - direction: forward (away) / backward (toward) ▪step (left) (relative to opponent) - direction: away - cover / toward - right (away) ▪maneuver - who: self (in front of opponent) / both (in front of defender) |
Crossed Twigs |
▪pin (double) - with: shoulders + head / hands ▪pin - type: press (right) / grab (double) ▪strike - count: single (left) (right) / single (right) - double (left) (right) - single (left) ▪strike(s) - body relation (opponent): front / front + rear ▪strike(s) (path) (circle) - body relation (opponent): front / rear ▪Opposing Forces (pin + push) (from): front / behind ▪Opposing Forces (pin + strike) - with: right + left / left + right ▪opponent - manipulation (pull forward): left / right |
Wings of Silk |
▪strike (right) (elbow) (upward) - body relation (defender): front / behind ▪strike (to arm) (right) - direction: downward / forward (upward) ▪strike - weapon side: left (high) - right (high) (low) / left (low) - right (high + low) (middle) ▪strike - count: single (left) (right) / single (left) (right) - double (right) (right) ▪strike - direction: upward (right) (arm) / downward (left) (foot) ▪grab (defense) - with: shoulders + head / left (hand) ▪pin - type: press (right) / grab (left) ▪step - with: left (away) / right (parallel) ▪foot maneuver - weapon side: left (forward) - cover / right (flank) - left (flank) ▪foot maneuver - cover: 180-degree (left) (clockwise) / 360-degree (right) (left) (counter clockwise) |
Conquering Shield |
▪cock (right elbow) - with: step - cover / float ▪strike (to forearm) - purpose: break grab / change range (maintain grab) ▪strike - path: continue circle (hammer-fist) / reverse circle (heel-palm claw) ▪strike - count: single (left) (right) / double (right) (right) - single (right) ▪opponent - manipulation (pull forward): left (step) / right (strike) ▪step - weapon side: left (away) / right (toward) ▪foot maneuver - weapon side: left (away) (direct) - cover / right step forward (indirect) |
Striking Serpents Head |
▪strike - weapon height zone: high (left) (right) - low (right) / high (left) (right) ▪pin - type: press (right) / grab (left) ▪step (away) - weapon side: left (forward) (from rear) / right (backward) (from front) ▪foot maneuver (step) - weapon side: left (forward - cover) / right (backward) |
Major Conceptual Reverses / Opposites / Categories:
Destructive Twins |
▪Object Obscurity (rear) / Zone of Obscurity (front) ▪Purposeful Defiance (rear) / Purposeful Compliance (front) ▪Cocking: re-positioned (right) / Point of Origin (double) |
Crashing Wings |
▪Stabilize base (self) / Destabilize opponent ▪Purposeful Defiance / Purposeful Aggression ▪Cocking (re-positioned): right / double |
Twirling Wings |
▪grab: retain / break (clear) ▪Cocking: re-positioned (right) / Point of Origin (left) ▪Purposeful Defiance / Purposeful Compliance |
Circling Wing |
▪reverse circle / continue circle ▪Defensive Defense / Offensive Offense ▪Object Obscurity / Zone of Obscurity ▪pinning / checking |
Crossing Talon |
▪Height Zone control (from top): pulling / pushing ▪maneuver (move / position): self + opponent / self ▪Purposeful Defiance / Purposeful Manipulation ▪Cocking (re-positioned): right / left |
Scraping Hoof |
▪Gravitational Marriage (down) / Gravitational Opposition (up) ▪Grab (pin) (with arms): single / double ▪Object Obscurity (upper body) / Zone of Obscurity (lower body) ▪Stabilize base (step): expand (left) / contract (left) ▪Purposeful Defiance / Purposeful Aggression ▪Cocking (double) (hands) / Point of Origin (foot) |
Fatal Cross |
▪respond to contact / respond to prevent contact ▪Stabilize base: immediately / delayed ▪Purposeful Defiance / Purposeful Deflection ▪Cocking (double) - with: step / defense |
Grip of Death |
▪Height Zone control (from top): Pulling (arms) / Pulling (head) ▪grab - range: long (double) / short (left) ▪grab (break): directly (with strike) / indirectly (with lever) ▪Object Obscurity / Zone of Obscurity ▪Cocking (double - re-positioned): down (together) / up - down (apart) ▪Purposeful Defiance / Compelled Compliance ▪Power Principle (major): torque / gravitational marriage |
Locked Wing |
▪Height Zone control (from top): Pulling (arms) (double) / Pushing (shoulder) (left) ▪Zone Isolation - to: front / rear ▪maneuver (move / re-position) (who): both (step forward) (left) / both (step-through reverse) (right) ▪Purposeful Defiance / Purposeful Aggression |
Crossed Twigs |
▪Height Zone control (from top) (Pulling) (double): high / low ▪Cocking (double) (to strike): left (long range) / right (short range) ▪Cocking (double) (to strike) (right elbow): downward / outward ▪Purposeful Defiance / Purposeful Aggression ▪reverse (path) (to strike) (right): circle (upward) / line (outward) ▪continue circle (to strike): outward / downward |
Wings of Silk |
▪grab: break / slip ▪Object Obscurity / Zone of Obscurity ▪Purposeful Defiance / Purposeful Aggression ▪maneuver (move /re- position) (who): both (with pull) (left) / self (with slip) (left) ▪Cocking (double): re-positioned / Point of Origin |
Conquering Shield |
▪reverse (path) (to strike) (right): circle (upward) / line (downward) ▪Purposeful Defiance / Purposeful Aggression ▪Cocking (double): re-positioned / Point of Origin |
Striking Serpents Head |
▪break grab: directly / indirectly ▪range (from): long (rear) / close (front) ▪Object Obscurity / Zone of Obscurity (low / high) (front / rear) ▪Purposeful Defiance / Purposeful Aggression ▪Stabilize base (stepping) (away): forward (left) / reverse (right) ▪Cocking: double / left |
•Point of Reference (initial): 12:00
•Point of Reference (fixed): 12:00
•Point of Reference (fluid): 12:00
•it demonstrates an attack from a Zone of Obscurity (from rear)
•it demonstrates grabbing (choking) (from rear) (high)
•it demonstrates a long range attack (from rear) (high)
•it demonstrates aggression with both hands simultaneously (from rear) (high)
•it demonstrates a degree of grabbing (using both arms) (choking) (neck) (rear)
Major Principles / Theories / Concepts:
Choking (Grabbing) (offensively) (high zone)
Dead Hand Attack (double)
Web of Knowledge - Locks & Chokes (choke)
Major Physical Reverse / Opposites / Categories:
Destructive Twins |
▪attack - direction: rear / front ▪grab - direction: rear / front |
Crashing Wings |
▪attack - type: choke / hug ▪attack - degree of (completion): fully / partially ▪grab - height: high / low ▪grab - range: long / short ▪grab - with: hands / arms ▪grab - to: neck / body |
Twirling Wings |
▪attack - type: choke / grab ▪grab - rear: without pull / with pull ▪grab - to: neck / body |
Crossing Talon |
▪attack - direction: rear / front-flank (right) (with right) ▪attack - type: choke / grab ▪grab - height: high / low ▪grab - to: neck / wrist (extremity) (right) ▪grab - count: double / single (right) |
Scraping Hoof |
▪attack - degree of (completion): fully / partially ▪attack - type: choke / lock (attempted) ▪attack - range: long / short ▪attack - with: hands / arms ▪grab - height: high / middle ▪grab - to: neck / arms (extremities) |
Fatal Cross |
▪attack - degree of (completion): fully / averted (re-directed) ▪attack - direction: rear / front ▪attack - type: choke / push ▪attack - height: high / low |
Grip of Death |
▪attack - degree of (completion): fully / mostly ▪attack - range: long / short ▪attack - with: hands / arm (left) ▪attack - direction: rear / flank (right) (with left) ▪attack - type: choke / lock ▪grab - to: neck (rear) / neck (head) (side) ▪grab - count: double / single (left) |
Locked Wing |
▪attack - degree of (completion): fully / mostly ▪attack - type: choke / lock ▪grab - range: long / long (to short) ▪grab - height: high / low ▪grab - to: neck / arms (extremities) |
Crossed Twigs |
▪attack - type: choke / grab ▪grab - height: high / low ▪grab - to: neck / arms (extremities) |
Wings of Silk |
▪attack - type: choke / lock (attempted) ▪attack - degree of (completion): fully / partially ▪grab - height: high / middle ▪grab - range: long / middle ▪grab - with: hands / arms ▪grab - to: neck / arms (extremities) |
Conquering Shield |
▪attack - type: choke / grab ▪attack - direction: rear / front ▪grab - height: high / middle ▪grab - count: double / single (left) ▪grab - to: neck / clothing (lapel) |
Striking Serpents Head |
▪attack - degree of (completion): fully / partially ▪attack - direction: rear / front ▪attack - type: choke / hug ▪grab - to: neck / body |
Major Conceptual Reverses / Opposites / Categories:
Other grab techniques |
▪Degree of Grabbing: what [clothes...person], how [single..double / cross...direct], why [hold...choke], where [range..height...position], etc... |
Destructive Twins |
▪Web of Knowledge: Locks & Chokes (choke) (rear) / Locks & Chokes (choke) (front) |
Crashing Wings |
▪Web of Knowledge: Locks & Chokes / Hugs & Holds |
Twirling Wings |
▪Web of Knowledge: Locks & Chokes / Hugs & Holds |
Crossing Talon |
▪Web of Knowledge: Locks & Chokes / Grabs & Tackles |
Scraping Hoof |
▪Web of Knowledge: Locks & Chokes (choke) / Locks & Chokes (lock) |
Fatal Cross |
▪Web of Knowledge: Locks & Chokes / Pushes ▪attack (threat): Dead Hand (applied) / Semi-Live (potential) |
Grip of Death |
▪Web of Knowledge: Locks & Chokes (choke) (rear) / Locks & Chokes (lock) (flank) |
Locked Wing |
▪Web of Knowledge: Locks & Chokes (choke) / Locks & Chokes (lock) |
Crossed Twigs |
▪Web of Knowledge: Locks & Chokes / Grabs & Tackles |
Wings of Silk |
▪Web of Knowledge: Locks & Chokes (choke) / Locks & Chokes (lock) |
Conquering Shield |
▪Web of Knowledge: Locks & Chokes / Grabs & Tackles |
Striking Serpents Head |
▪Web of Knowledge: Locks & Chokes / Hugs & Holds |
Defense
•Point of Reference (form): 1:30 - 7:30
•Point of Reference (maneuver): 7:30 - 1:30 - 7:30
•it retreats (forward)
•it demonstrates a Zone of Action on top of the right arm
•it demonstrates only one side of the sequence
•it demonstrates establishing base prior to execution
•it demonstrates a 90-degree shift of attention
•it demonstrates a foot position of right forward (to left forward)
•it demonstrates stepping 135-degrees forward (left)
•it demonstrates a 180-degree cover (clockwise)
•it demonstrates a timing of 2 (right - left) - 1 (right) - 1 (right)
•it utilizes the reverse bow, forward bow, and fighting horse stances
•it utilizes primarily the right arm
Offense
•Point of Reference (form): 1:30
•it demonstrates an elementary attack
Major Principles / Theories / Concepts:
Range (Long)
Major Physical Reverses / Opposites / Categories:
Destructive Twins |
▪Zone of Action: on top of right arm / between arms (partially) ▪Zone of Action: on top of right arm / outside left arm (partially) ▪foot position - initial: right forward (natural) - natural (from rear) / natural - natural (from front) ▪foot position - primary: right forward - left forward / right forward - natural ▪offense - direction: unknown (rear) / front ▪offense - sophistication: elementary (choke) / sophisticated (choke with pull) ▪defense - initial: defense with offense (left - offense / right defense) (vertical) / offense prior to defense (horizontal) ▪defense - maneuver: retreat / advance ▪defense - grip (counter): temporary (at beginning) / temporary (at end) ▪defense - strike height zones: high - low / high + low - middle ▪defense - count: single / double - single |
Crashing Wings |
▪Zone of Action: on top of right arm / between arms ▪foot position - initial: right forward - natural / left forward - natural ▪foot position - primary: left forward - left forward / left forward - natural ▪offense - sophistication: elementary (choke) / elementary (hug) ▪offense - grip discontinued: delayed / immediately ▪defense - final position (opponent): left standing / opponent taken down ▪defense - count: single / double - single ▪defense - strike height zones: high - low / high - low ▪defense - grip (counter): temporary (at beginning) / temporary (in middle) ▪defense - stance sequence: forward - neutral (horse) - reverse / reverse - neutral (horse) - forward |
Twirling Wings |
▪Zone of Action: on top of right arm / outside right arm ▪foot position - initial: right forward - natural / right forward - natural ▪foot position - primary: left forward - left forward / right forward - natural ▪offense - grip discontinued: delayed / immediately ▪offense - sophistication: elementary (choke) / sophisticated (grab with pull) ▪defense - primary weapon direction: vertical / horizontal ▪defense - strike height zones: high - low / middle ▪defense - grip (counter): temporary (in middle) / none |
Circling Wing |
▪Zone of Action: on top of right arm (primary) / under right arm (at end) ▪defense - primary weapon (right) (high) - direction: vertical (circular) / horizontal (linear) ▪defense - count: single (only) |
Crossing Talon |
▪Zone of Action: on top of right arm / outside right arm ▪foot position - initial: right forward - natural / right forward - natural ▪foot position - primary: left forward - left forward / left forward - right forward ▪offense - direction: unknown (rear) / front-flank (right) ▪defense - initial: move away as defense (left) / move toward with defense (left) ▪defense - primary weapon(s): right / left ▪defense - grab (pin): for pulling (shoulder + head) / for pushing (hand) (right) ▪defense - grab (pin): with offense (elbow) (right) / with defense (hand) (left) ▪defense - count: single (both hands) / single (left) ▪defense - strike height zones: high - low / high - middle ▪defense - grip (counter): temporary (in middle) / sustained (at beginning) ▪defense - stance(s): always changing / non-changing |
Scraping Hoof |
▪Zone of Action: on top of right arm / between arms ▪foot position - initial: right forward - natural / natural - natural ▪foot position - primary: left forward - left forward / natural (right forward) - natural ▪offense - sophistication: elementary (choke) / elementary (lock - attempted) ▪defense - height zone: primarily high (right) / primarily low (right) ▪defense - grab (pin): right (for left counter) / double (for right counter) ▪defense - weapon path: primarily circular / primarily linear ▪defense - strike height zones: high - low / high - low ▪defense - grip (counter): temporary (in middle) / sustained (at beginning) |
Fatal Cross |
▪Zone of Action: on top of right arm / between arms ▪foot position - initial: right forward - natural / natural (right forward) - natural ▪foot position - primary: left forward - left forward / right forward - right forward ▪offense - direction: unknown (rear) / front ▪defense initial: pinning (moving away) / deflecting (moving toward) ▪defense - count: single (both hands) / double ▪defense - strike height zones: high - low / low - middle - high ▪defense - grip (counter): temporary (in middle) / none |
Grip of Death |
▪Zone of Action: on top of right arm / between arms ▪foot position - initial: right forward - natural / right forward - natural ▪foot position - primary: left forward - left forward / left forward - natural (left forward) ▪attacker forced to bend / defender forced to bend ▪offense - direction: unknown (rear) / peripheral angle (flank) (right) ▪offense - sophistication: elementary (choke) / sophisticated (lock with forced bend) ▪defense - initial: move away as defense (horizontal) / move with attack (vertical) ▪defense - strike height zones: high - low / low - high ▪defense - grip (counter): temporary (in middle) / temporary (at end) |
Locked Wing |
▪Zone of Action: on top of right arm / between arms ▪foot position - initial: right forward - natural / right forward - natural ▪foot position - primary: left forward - left forward / left forward - natural (left forward) ▪offense - sophistication: elementary (choke) / elementary (lock) ▪defense initial: move away (left) / move toward (left) ▪defense - strike height zones: high - low / high ▪defense - grip (counter): temporary (in middle) / sustained (in middle) ▪defense - grip discontinued: delayed / never |
Crossed Twigs |
▪Zone of Action: on top of right arm / between arms (partially) ▪Zone of Action: on top of right arm / outside right arm (partially) ▪foot position - initial: right forward - natural / left forward - natural ▪foot position - primary: left forward - left forward / right forward - left forward (natural) ▪offense - sophistication: elementary (choke) / elementary (grab) ▪defense - initial: move away (left) - then offense (right) (vertical) / move away (left) with offense (right) (horizontal) ▪defense - strikes to (opponent): front / front - rear ▪defense - grip (counter): temporary (in middle) / temporary (but maintained) (at beginning) ▪defense - count: single / single - double - single ▪defense - strike height zones: high - low / high - middle - low ▪defense - weapon (path): continue circle to hit front / rear (of opponent) ▪defense - pull opponent (into strike): (with) right (arm) - (delivering) left / (with) left (hand) - (delivering) right |
Wings of Silk |
▪Zone of Action: on top of right arm / between arms (partially) ▪Zone of Action: on top of right arm / outside left arm (partially) ▪foot position - initial: right forward - natural / natural - natural ▪foot position - primary: left forward - left forward / right forward - natural ▪offense - sophistication: elementary (choke) / elementary (lock) ▪defense - initial: move horizontal / move vertical ▪defense - strike height zones: high - low / low - high + low - middle ▪defense - grip (counter): temporary (in middle) / temporary (at end) |
Conquering Shield |
▪Zone of Action: on top of right arm / on top of left arm ▪foot position - initial: right forward - natural / natural - left forward (natural) ▪foot position - primary: left forward - left forward / right forward - left forward (natural) ▪offense - sophistication: elementary (choke) / elementary (grab) ▪offense - direction: unknown (rear) / front ▪defense - initial: move away (left) - then offense (right) (vertical) / move toward (left) with offense (right) (horizontal) ▪defense - strike height zones: high - low / middle + low - high ▪defense - grip (counter): temporary (in middle) / sustained (at beginning) ▪defense - grip discontinued: immediately / never |
Striking Serpent's Head |
▪Zone of Action: on top of right arm / between arms ▪foot position - initial: right forward - natural / right forward - natural ▪foot position - primary: left forward - left forward / left forward - natural ▪offense - direction: unknown (rear) / front ▪offense - sophistication: elementary (choke) / elementary (hug) ▪defense - initial: move away (left) - then offense (right) (vertical) / move away (right) with offense (left) (horizontal) ▪defense - strike height zones: high - low / high ▪defense - grip (counter): temporary (in middle) / temporary (at end) |
Major Conceptual Reverses / Opposites / Categories:
Destructive Twins |
▪Leveraging (defensive - to opponent) (bend forward) (pulling): with step (foot maneuver) (rear) (left) / with hand (front) (left) ▪Leveraging (defensive - to opponent) (bend forward) (pulling): with arm (right) / with hand (left) ▪Torque: vertical / horizontal |
Crashing Wings |
▪Leveraging (defensive - to opponent): bend forward (stepping maneuver) (left) / bend sideways (shifting maneuver) (right) ▪Leveraging (defensive - to opponent): bend forward (pulling maneuver) (right) / bend sideways (shifting maneuver) (right) ▪Torque: vertical / horizontal |
Twirling Wings |
▪Leveraging (defensive - to opponent): bend forward (stepping maneuver) (left) / rotate sideways (pushing) (right) ▪Leveraging (defensive - to opponent): bend forward (pulling) (right) / rotate sideways (pushing) (right) ▪Torque: vertical / horizontal |
Circling Wing |
▪rotation (vertical): downward / upward ▪rotation (vertical): reversed / continued |
Crossing Talon |
▪Leveraging (defensive - to opponent): bend forward (stepping maneuver - left) / bend forward (levering - pushing - left) ▪Leveraging (offensive - to opponent): pulling / pushing |
Scraping Hoof |
▪Leveraging (defensive - to opponent): bend forward (stepping maneuver - left) / bend sideways (shifting - left) ▪Leveraging (offensive - to opponent): pulling / pulling (shifting) |
Fatal Cross |
▪Leveraging (defensive - to opponent): bend forward (stepping maneuver - left) / bend forward (striking - pushing - double) ▪Leveraging (offensive - to opponent): pulling / pushing |
Grip of Death |
▪Leveraging (defensive - to opponent): bend forward (stepping maneuver - left) / bend backward (levering - pulling - rear - right) ▪Leveraging (offensive - to opponent): pulling / pushing |
Locked Wing |
▪Leveraging (defensive - to opponent): bend forward (stepping maneuver - left) / bend forward (levering - pushing - left) |
Crossed Twigs |
▪Leveraging (defensive - to opponent): bend forward (stepping maneuver - left) / bend forward (pulling - circular - left) ▪Leveraging (offensive - to opponent) (right): pulling (with arm) / pulling (with hand) |
Wings of Silk |
▪Leveraging (defensive - to opponent): bend forward (stepping maneuver - left) / none ▪Torque: vertical / horizontal |
Conquering Shield |
▪Leveraging (defensive - to opponent): bend forward (stepping maneuver - left) / bend forward (striking - pushing) |
Striking Serpents Head |
▪Leveraging (defensive - to opponent): bend forward (stepping maneuver - left) / bend backward (levering - pulling - left) |