Circling Wing

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Circling Wing

circling_wing-horse_with_right_upward_elbow

form_pattern_circling_wing

 

The major information compiled from an analysis of this sequence is:

 

First Person:

•Point of Reference (initial): 4:30

•Point of Reference (fixed): 4:30 - 10:30 - 4:30

•Point of Reference (fluid): 4:30 - 10:30 - 12:00

•it demonstrates using stepping to pull opponent

•it demonstrates "grabbing" with your arm (right)

•it demonstrates using primarily only one arm (for defense / offense)

•it demonstrates torque (vertically)

•it demonstrates "breaking the waist" of opponent (forward) pulling

•it demonstrates pulling using the rotation of your body (horizontally)

•it demonstrates Purposeful Defiance

 

Major Principles / Theories / Concepts:

Contact Manipulation

Defensive Defense

Economy of Motion

Object Obscurity

Obscure Zone (Zone of Obscurity)

Defensive Offense

Offensive Offense

Opposing Forces

Outer Rim

Pinning (Grabbing) (Checking) (defensively)

Power (Torque / Back-up Mass)

Pressing (Checking) (defensively)

Pushing

Settle

 

Major Physical Reverse / Opposites / Categories:

Destructive Twins

▪grab (offense) (double) (discontinued) - count: single / double

▪grab (defense) - with: other / hand

▪strike - count: single (left) (right) / double - single (left) (right)

▪pin - type: press (right) / grab (left)

▪clear - with: hand / arm

▪Zone of Obscurity: rear (right - low) / front (right - high)

▪step - direction: forward (away) left (from rear) / forward (toward) right (from front)

▪foot maneuver - direction: left step away (covering) / right step forward (facing)

Crashing Wings

▪grab (defense) - with: other (high) / arm (low)

▪pin (right) - direction: vertical / horizontal

▪strike - weapon side  (for high / low): right / left - right

▪strike - range (for high / low): short (right) - long (right) / short (left) - long (right)

▪strike - count: single (left) (right) / double - single (left) (right)

▪strike - direction: downward (right) - upward (right) / downward (double) - upward (diagonal) (left)

▪opponent - manipulation: pull forward / push backward

▪strike - count (to forearm): single (right) / double

▪rotation - orientation: vertical / horizontal

▪step - direction: forward (away) left / flank (parallel) right

▪foot maneuver (left) - direction: step away (direct) (covering) / step toward (indirect) (maneuvering)

Twirling Wings

▪strike - weapon height zones: high (left) (right) - low (right) / middle (left)

▪strike (elbow) - weapon side: right / left

▪opponent - manipulation: pull / push

▪forearm (contact) - purpose: offensive / defensive

▪rotation - orientation: vertical / horizontal

▪grab (offense) (double) (discontinued) - direction: vertical / horizontal

▪step - direction: forward left / backward right

▪foot maneuver (covering) - weapon side: left step away / right step toward

Circling Wing

▪strike - weapon side: left (high) / right (high) (low)

▪strike (elbow) - direction: down / up

▪weapon - contact point (hand): tip / edge (range: long / middle)

▪strike - degree of (open hand): open hand / closed hand

▪strike - range: short / long / middle

▪pin - count: double / single

▪pin - with: shoulders + head / arm

Crossing Talon

▪strike (elbow) - weapon side: right (high) (vertical) / left (high) (horizontal)

▪strike (elbow) - direction: downward (right) - upward (right) / outward (left)

▪strike (elbow) - direction: upward (right) / inward-overhead (downward) (left)

▪grab (offense) - reaction: discontinued (break off) / countered (with hand)

▪pin (press) - count: double (shoulders + head) / left (hand)

▪pin (type) - with: press (shoulders + head) (double) / grab (hand) (left)

▪opponent - manipulation: pull forward (left) / push forward (left) - pull sideways (right)

▪foot maneuver - direction (left step forward): away (covering) / toward

Scraping Hoof

▪strike - weapon side: left (high) / right (low)

▪strike (right) - direction: vertical - horizontal / horizontal - vertical

▪strike - relation: to head / with head

▪pin (double) - with: shoulders + head / arms

▪opponent - manipulation (force weight distribution) (left): forward / sideways

▪step (left) - purpose: expand base / contract base

▪step (from rear) (left) - direction: away / parallel (flank)

▪foot maneuver - weapon side: left (away) - cover / left step (flank) - right (indirect) (flank) step

Fatal Cross

▪defense (initial) - purpose: break-out (stop active) / prevent (potential)

▪strike - count: single / double

▪strike - target height zones: high - low / middle - high

▪weapon - contact point (tip of arm): bottom (right) / top (double)

▪step - weapon side: left (away) (from rear) / right (toward) (from front)

▪foot maneuver - direction: left (away) - cover / right (step forward) (indirect) (maneuvering)

Grip of Death

▪grab (offense) (break with) (right) - direction: downward (direct) / backward (indirect)

▪grab (defense) (double) - purpose: pull (to maintain) / pull (to break)

▪strike - body relation (opponent): front / front + rear

▪strike (left) - contact point (hand): tip (fingers) / tip (heel-palm)

▪strike - with: sequence (right) (down - up) / double (down + up)

▪strike (right) - contact point (arm): tip (elbow) / edge (hammer-fist)

▪strike - count: single (left) (right) / double - single (left)

▪pin - type (with): press (shoulders + head) (double) / grab (hand) (right)

▪pin (right) - type (with): press (arm) / grab (hand)

▪step (forward) (left) - direction: away (from rear) / in front (from flank)

▪step (left) (relative to opponent) - direction: away - cover / in-front - cover

Locked Wing

▪strike - count: single (left) (right) / single (left) - double (right) (right)

▪pin - type (with): press (shoulders + head) (double) / grab (hand) (right) - entwine (arm) (left)

▪pin (right) - type(with): press (arm) / grab (hand)

▪pin (arm) - type: press (right) / entwine (left)

▪weapon - contact point (arm): elbow (right) / inside of elbow (left)

▪Opposing Forces (pin + push) (from): front / behind

▪opponent - manipulation (bend forward) (left): pull / push

▪opponent - manipulation (bend) (at): neck (backward) / waist (forward)

▪step (left) - direction: forward (away) / backward (toward)

▪step (left) (relative to opponent) - direction: away - cover / toward - right (away)

▪maneuver - who: self (in front of opponent) / both (in front of defender)

Crossed Twigs

▪pin (double) - with: shoulders + head / hands

▪pin - type: press (right) / grab (double)

▪strike - count: single (left) (right) / single (right) - double (left) (right) - single (left)

▪strike(s) - body relation (opponent): front / front + rear

▪strike(s) (path) (circle) - body relation (opponent): front / rear

▪Opposing Forces (pin + push) (from): front / behind

▪Opposing Forces (pin + strike) - with: right + left / left + right

▪opponent - manipulation (pull forward): left / right

Wings of Silk

▪strike (right) (elbow) (upward) - body relation (defender): front / behind

▪strike (to arm) (right) - direction: downward / forward (upward)

▪strike - weapon side: left (high) - right (high) (low) / left (low) - right (high + low) (middle)

▪strike - count: single (left) (right) / single (left) (right) - double (right) (right)

▪strike - direction: upward (right) (arm) / downward (left) (foot)

▪grab (defense) - with: shoulders + head / left (hand)

▪pin - type: press (right) / grab (left)

▪step - with: left (away) / right (parallel)

▪foot maneuver - weapon side: left (forward) - cover / right (flank) - left (flank)

▪foot maneuver - cover: 180-degree (left) (clockwise) / 360-degree (right) (left) (counter clockwise)

Conquering Shield

▪cock (right elbow) - with: step - cover / float

▪strike (to forearm) - purpose: break grab / change range (maintain grab)

▪strike - path: continue circle (hammer-fist) / reverse circle (heel-palm claw)

▪strike - count: single (left) (right) / double (right) (right) - single (right)

▪opponent - manipulation (pull forward): left (step) / right (strike)

▪step - weapon side: left (away) / right (toward)

▪foot maneuver - weapon side: left (away) (direct) - cover  / right step forward (indirect)

Striking Serpents Head

▪strike - weapon height zone: high (left) (right) - low (right) / high (left) (right)

▪pin - type: press (right) / grab (left)

▪step (away) - weapon side: left (forward) (from rear) / right (backward) (from front)

▪foot maneuver (step) - weapon side: left (forward - cover) / right (backward)

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

▪Object Obscurity (rear) / Zone of Obscurity (front)

▪Purposeful Defiance (rear) / Purposeful Compliance (front)

▪Cocking: re-positioned (right) / Point of Origin (double)

Crashing Wings

▪Stabilize base (self) / Destabilize opponent

▪Purposeful Defiance / Purposeful Aggression

▪Cocking (re-positioned): right / double

Twirling Wings

▪grab: retain / break (clear)

▪Cocking: re-positioned (right) / Point of Origin (left)

▪Purposeful Defiance / Purposeful Compliance

Circling Wing

▪reverse circle / continue circle

▪Defensive Defense / Offensive Offense

▪Object Obscurity / Zone of Obscurity

▪pinning / checking

Crossing Talon

▪Height Zone control (from top): pulling / pushing

▪maneuver (move / position): self + opponent / self

▪Purposeful Defiance / Purposeful Manipulation

▪Cocking (re-positioned): right / left

Scraping Hoof

▪Gravitational Marriage (down) / Gravitational Opposition (up)

▪Grab (pin) (with arms): single / double

▪Object Obscurity (upper body) / Zone of Obscurity (lower body)

▪Stabilize base (step): expand (left) / contract (left)

▪Purposeful Defiance / Purposeful Aggression

▪Cocking (double) (hands) / Point of Origin (foot)

Fatal Cross

▪respond to contact / respond to prevent contact

▪Stabilize base: immediately / delayed

▪Purposeful Defiance / Purposeful Deflection

▪Cocking (double) - with: step / defense

Grip of Death

▪Height Zone control (from top): Pulling (arms) / Pulling (head)

▪grab - range: long (double) / short (left)

▪grab (break): directly (with strike) / indirectly (with lever)

▪Object Obscurity / Zone of Obscurity

▪Cocking (double - re-positioned): down (together) / up - down (apart)

▪Purposeful Defiance / Compelled Compliance

▪Power Principle (major): torque / gravitational marriage

Locked Wing

▪Height Zone control (from top): Pulling (arms) (double) / Pushing (shoulder) (left)

▪Zone Isolation - to: front / rear

▪maneuver (move / re-position) (who): both (step forward) (left) / both (step-through reverse) (right)

▪Purposeful Defiance / Purposeful Aggression

Crossed Twigs

▪Height Zone control (from top) (Pulling) (double): high / low

▪Cocking (double) (to strike): left (long range) / right (short range)

▪Cocking (double) (to strike) (right elbow): downward / outward

▪Purposeful Defiance / Purposeful Aggression

▪reverse (path) (to strike) (right): circle (upward) / line (outward)

▪continue circle (to strike): outward / downward

Wings of Silk

▪grab: break / slip

▪Object Obscurity / Zone of Obscurity

▪Purposeful Defiance / Purposeful Aggression

▪maneuver (move /re- position) (who): both (with pull) (left) / self (with slip) (left)

▪Cocking (double): re-positioned / Point of Origin

Conquering Shield

▪reverse (path) (to strike) (right): circle (upward) / line (downward)

▪Purposeful Defiance / Purposeful Aggression

▪Cocking (double): re-positioned / Point of Origin

Striking Serpents Head

▪break grab: directly / indirectly

▪range (from): long (rear) / close (front)

▪Object Obscurity / Zone of Obscurity (low / high) (front / rear)

▪Purposeful Defiance / Purposeful Aggression

▪Stabilize base (stepping) (away): forward (left) / reverse (right)

▪Cocking: double / left

 

Second Person:

•Point of Reference (initial): 12:00

•Point of Reference (fixed): 12:00

•Point of Reference (fluid): 12:00

•it demonstrates an attack from a Zone of Obscurity (from rear)

•it demonstrates grabbing (choking) (from rear) (high)

•it demonstrates a long range attack (from rear) (high)

•it demonstrates aggression with both hands simultaneously (from rear) (high)

•it demonstrates a degree of grabbing (using both arms) (choking) (neck) (rear)

 

Major Principles / Theories / Concepts:

Choking (Grabbing) (offensively) (high zone)

Dead Hand Attack (double)

Web of Knowledge - Locks & Chokes (choke)

 

Major Physical Reverse / Opposites / Categories:

Destructive Twins

▪attack - direction: rear / front

▪grab - direction: rear / front

Crashing Wings

▪attack - type: choke / hug

▪attack - degree of (completion): fully / partially

▪grab - height: high / low

▪grab - range: long / short

▪grab - with: hands / arms

▪grab - to: neck / body

Twirling Wings

▪attack - type: choke / grab

▪grab - rear: without pull / with pull

▪grab - to: neck / body

Crossing Talon

▪attack - direction: rear / front-flank (right) (with right)

▪attack - type: choke / grab

▪grab - height: high / low

▪grab - to: neck / wrist (extremity) (right)

▪grab - count: double / single (right)

Scraping Hoof

▪attack - degree of (completion): fully / partially

▪attack - type: choke / lock (attempted)

▪attack - range: long / short

▪attack - with: hands / arms

▪grab - height: high / middle

▪grab - to: neck / arms (extremities)

Fatal Cross

▪attack - degree of (completion): fully / averted (re-directed)

▪attack - direction: rear / front

▪attack - type: choke / push

▪attack - height: high / low

Grip of Death

▪attack - degree of (completion): fully / mostly

▪attack - range: long / short

▪attack - with: hands / arm (left)

▪attack - direction: rear / flank (right) (with left)

▪attack - type: choke / lock

▪grab - to: neck (rear) / neck (head) (side)

▪grab - count: double / single (left)

Locked Wing

▪attack - degree of (completion): fully / mostly

▪attack - type: choke / lock

▪grab - range: long / long (to short)

▪grab - height: high / low

▪grab - to: neck / arms (extremities)

Crossed Twigs

▪attack - type: choke / grab

▪grab - height: high / low

▪grab - to: neck / arms (extremities)

Wings of Silk

▪attack - type: choke / lock (attempted)

▪attack - degree of (completion): fully / partially

▪grab - height: high / middle

▪grab - range: long / middle

▪grab - with: hands / arms

▪grab - to: neck / arms (extremities)

Conquering Shield

▪attack - type: choke / grab

▪attack - direction: rear / front

▪grab - height: high / middle

▪grab - count: double / single (left)

▪grab - to: neck / clothing (lapel)

Striking Serpents Head

▪attack - degree of (completion): fully / partially

▪attack - direction: rear / front

▪attack - type: choke / hug

▪grab - to: neck / body

 

Major Conceptual Reverses / Opposites / Categories:

Other grab techniques

▪Degree of Grabbing: what [clothes...person], how [single..double / cross...direct], why [hold...choke], where [range..height...position], etc...

Destructive Twins

▪Web of Knowledge: Locks & Chokes (choke) (rear) / Locks & Chokes (choke) (front)

Crashing Wings

▪Web of Knowledge: Locks & Chokes / Hugs & Holds

Twirling Wings

▪Web of Knowledge: Locks & Chokes / Hugs & Holds

Crossing Talon

▪Web of Knowledge: Locks & Chokes / Grabs & Tackles

Scraping Hoof

▪Web of Knowledge: Locks & Chokes (choke) / Locks & Chokes (lock)

Fatal Cross

▪Web of Knowledge: Locks & Chokes / Pushes

▪attack (threat): Dead Hand (applied) / Semi-Live (potential)

Grip of Death

▪Web of Knowledge: Locks & Chokes (choke) (rear) / Locks & Chokes (lock) (flank)

Locked Wing

▪Web of Knowledge: Locks & Chokes (choke) / Locks & Chokes (lock)

Crossed Twigs

▪Web of Knowledge: Locks & Chokes / Grabs & Tackles

Wings of Silk

▪Web of Knowledge: Locks & Chokes (choke) / Locks & Chokes (lock)

Conquering Shield

▪Web of Knowledge: Locks & Chokes / Grabs & Tackles

Striking Serpents Head

▪Web of Knowledge: Locks & Chokes / Hugs & Holds

 

Third Person:

Defense

•Point of Reference (form): 1:30 - 7:30

•Point of Reference (maneuver): 7:30 - 1:30 - 7:30

•it retreats (forward)

•it demonstrates a Zone of Action on top of the right arm

•it demonstrates only one side of the sequence

•it demonstrates establishing base prior to execution

•it demonstrates a 90-degree shift of attention

•it demonstrates a foot position of right forward (to left forward)

•it demonstrates stepping 135-degrees forward (left)

•it demonstrates a 180-degree cover (clockwise)

•it demonstrates a timing of 2 (right - left) - 1 (right) - 1 (right)

•it utilizes the reverse bow, forward bow, and fighting horse stances

•it utilizes primarily the right arm

 

Offense

•Point of Reference (form): 1:30

•it demonstrates an elementary attack

 

Major Principles / Theories / Concepts:

Range (Long)

 

Major Physical Reverses / Opposites / Categories:

Destructive Twins

▪Zone of Action: on top of right arm / between arms (partially)

▪Zone of Action: on top of right arm / outside left arm (partially)

▪foot position - initial: right forward (natural) - natural (from rear) / natural - natural (from front)

▪foot position - primary: right forward - left forward / right forward - natural

▪offense - direction: unknown (rear) / front

▪offense - sophistication: elementary (choke) / sophisticated (choke with pull)

▪defense - initial: defense with offense (left - offense / right defense) (vertical) / offense prior to defense (horizontal)

▪defense - maneuver: retreat / advance

▪defense - grip (counter): temporary (at beginning) / temporary (at end)

▪defense - strike height zones: high - low / high + low - middle

▪defense - count: single / double - single

Crashing Wings

▪Zone of Action: on top of right arm / between arms

▪foot position - initial: right forward - natural / left forward - natural

▪foot position - primary: left forward - left forward / left forward - natural

▪offense - sophistication: elementary (choke) / elementary (hug)

▪offense - grip discontinued: delayed / immediately

▪defense - final position (opponent): left standing / opponent taken down

▪defense - count: single / double - single

▪defense - strike height zones: high - low / high - low

▪defense - grip (counter): temporary (at beginning) / temporary (in middle)

▪defense - stance sequence: forward - neutral (horse) - reverse / reverse - neutral (horse) - forward

Twirling Wings

▪Zone of Action: on top of right arm / outside right arm

▪foot position - initial: right forward - natural / right forward - natural

▪foot position - primary: left forward - left forward / right forward - natural

▪offense - grip discontinued: delayed / immediately

▪offense - sophistication: elementary (choke) / sophisticated (grab with pull)

▪defense - primary weapon direction: vertical / horizontal

▪defense - strike height zones: high - low / middle

▪defense - grip (counter): temporary (in middle) / none

Circling Wing

▪Zone of Action: on top of right arm (primary) / under right arm (at end)

▪defense - primary weapon (right) (high) - direction: vertical (circular) / horizontal (linear)

▪defense - count: single (only)

Crossing Talon

▪Zone of Action: on top of right arm / outside right arm

▪foot position - initial: right forward - natural / right forward - natural

▪foot position - primary: left forward - left forward / left forward - right forward

▪offense - direction: unknown (rear) / front-flank (right)

▪defense - initial: move away as defense (left) / move toward with defense (left)

▪defense - primary weapon(s): right / left

▪defense - grab (pin): for pulling (shoulder + head) / for pushing (hand) (right)

▪defense - grab (pin): with offense (elbow) (right) / with defense (hand) (left)

▪defense - count: single (both hands) / single (left)

▪defense - strike height zones: high - low / high - middle

▪defense - grip (counter): temporary (in middle) / sustained (at beginning)

▪defense - stance(s): always changing / non-changing

Scraping Hoof

▪Zone of Action: on top of right arm / between arms

▪foot position - initial: right forward - natural / natural - natural

▪foot position - primary: left forward - left forward / natural (right forward) - natural

▪offense - sophistication: elementary (choke) / elementary (lock - attempted)
defense initial: move away as defense (horizontal) / defense with offense (vertical)

▪defense - height zone: primarily high (right) / primarily low (right)

▪defense - grab (pin): right (for left counter) / double (for right counter)

▪defense - weapon path: primarily circular / primarily linear

▪defense - strike height zones: high - low / high - low

▪defense - grip (counter): temporary (in middle) / sustained (at beginning)

Fatal Cross

▪Zone of Action: on top of right arm / between arms

▪foot position - initial: right forward - natural / natural (right forward) - natural

▪foot position - primary: left forward - left forward / right forward - right forward

▪offense - direction: unknown (rear) / front

▪defense initial: pinning (moving away) / deflecting (moving toward)

▪defense - count: single (both hands) / double

▪defense - strike height zones: high - low / low - middle - high

▪defense - grip (counter): temporary (in middle) / none

Grip of Death

▪Zone of Action: on top of right arm / between arms

▪foot position - initial: right forward - natural / right forward - natural

▪foot position - primary: left forward - left forward / left forward - natural (left forward)

▪attacker forced to bend / defender forced to bend

▪offense - direction: unknown (rear) / peripheral angle (flank) (right)

▪offense - sophistication: elementary (choke) / sophisticated (lock with forced bend)

▪defense - initial: move away as defense (horizontal) / move with attack (vertical)

▪defense - strike height zones: high - low / low - high

▪defense - grip (counter): temporary (in middle) / temporary (at end)

Locked Wing

▪Zone of Action: on top of right arm / between arms

▪foot position - initial: right forward - natural / right forward - natural

▪foot position - primary: left forward - left forward / left forward - natural (left forward)

▪offense - sophistication: elementary (choke) / elementary (lock)

▪defense initial: move away (left) / move toward (left)

▪defense - strike height zones: high - low / high

▪defense - grip (counter): temporary (in middle) / sustained (in middle)

▪defense - grip discontinued: delayed / never

Crossed Twigs

▪Zone of Action: on top of right arm / between arms (partially)

▪Zone of Action: on top of right arm / outside right arm (partially)

▪foot position - initial: right forward - natural / left forward - natural

▪foot position - primary: left forward - left forward / right forward - left forward (natural)

▪offense - sophistication: elementary (choke) / elementary (grab)

▪defense - initial: move away (left) - then offense (right) (vertical) / move away (left) with offense (right) (horizontal)

▪defense - strikes to (opponent): front / front - rear

▪defense - grip (counter): temporary (in middle) / temporary (but maintained) (at beginning)

▪defense - count: single / single - double - single

▪defense - strike height zones: high - low / high - middle - low

▪defense - weapon (path): continue circle to hit front / rear (of opponent)

▪defense - pull opponent (into strike): (with) right (arm) - (delivering) left / (with) left (hand) - (delivering) right

Wings of Silk

▪Zone of Action: on top of right arm / between arms (partially)

▪Zone of Action: on top of right arm / outside left arm (partially)

▪foot position - initial: right forward - natural / natural - natural

▪foot position - primary: left forward - left forward / right forward - natural

▪offense - sophistication: elementary (choke) / elementary (lock)

▪defense - initial: move horizontal / move vertical

▪defense - strike height zones: high - low / low - high + low - middle

▪defense - grip (counter): temporary (in middle) / temporary (at end)

Conquering Shield

▪Zone of Action: on top of right arm / on top of left arm

▪foot position - initial: right forward - natural / natural - left forward (natural)

▪foot position - primary: left forward - left forward / right forward - left forward (natural)

▪offense - sophistication: elementary (choke) / elementary (grab)

▪offense - direction: unknown (rear) / front

▪defense - initial: move away (left) - then offense (right) (vertical) / move toward (left) with offense (right) (horizontal)

▪defense - strike height zones: high - low / middle + low - high

▪defense - grip (counter): temporary (in middle) / sustained (at beginning)

▪defense - grip discontinued: immediately / never

Striking Serpent's Head

▪Zone of Action: on top of right arm / between arms

▪foot position - initial: right forward - natural / right forward - natural

▪foot position - primary: left forward - left forward / left forward - natural

▪offense - direction: unknown (rear) / front

▪offense - sophistication: elementary (choke) / elementary (hug)

▪defense - initial: move away (left) - then offense (right) (vertical) / move away (right) with offense (left) (horizontal)

▪defense - strike height zones: high - low / high

▪defense - grip (counter): temporary (in middle) / temporary (at end)

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

▪Leveraging (defensive - to opponent) (bend forward) (pulling): with step (foot maneuver) (rear) (left) / with hand (front) (left)

▪Leveraging (defensive - to opponent) (bend forward) (pulling): with arm (right) / with hand (left)

▪Torque: vertical / horizontal

Crashing Wings

▪Leveraging (defensive - to opponent): bend forward (stepping maneuver) (left) / bend sideways (shifting maneuver) (right)

▪Leveraging (defensive - to opponent): bend forward (pulling maneuver) (right) / bend sideways (shifting maneuver) (right)

▪Torque: vertical / horizontal

Twirling Wings

▪Leveraging (defensive - to opponent): bend forward (stepping maneuver) (left) / rotate sideways (pushing) (right)

▪Leveraging (defensive - to opponent): bend forward (pulling) (right) / rotate sideways (pushing) (right)

▪Torque: vertical / horizontal

Circling Wing

▪rotation (vertical): downward / upward

▪rotation (vertical): reversed / continued

Crossing Talon

▪Leveraging (defensive - to opponent): bend forward (stepping maneuver - left) / bend forward (levering - pushing - left)

▪Leveraging (offensive - to opponent):  pulling / pushing

Scraping Hoof

▪Leveraging (defensive - to opponent): bend forward (stepping maneuver - left) / bend sideways (shifting - left)

▪Leveraging (offensive - to opponent): pulling / pulling (shifting)

Fatal Cross

▪Leveraging (defensive - to opponent): bend forward (stepping maneuver - left) / bend forward (striking - pushing - double)

▪Leveraging (offensive - to opponent): pulling / pushing

Grip of Death

▪Leveraging (defensive - to opponent): bend forward (stepping maneuver - left) / bend backward (levering - pulling - rear - right)

▪Leveraging (offensive - to opponent): pulling / pushing

Locked Wing

▪Leveraging (defensive - to opponent): bend forward (stepping maneuver - left) / bend forward (levering - pushing - left)

Crossed Twigs

▪Leveraging (defensive - to opponent): bend forward (stepping maneuver - left) / bend forward (pulling - circular - left)

▪Leveraging (offensive - to opponent) (right):  pulling (with arm) / pulling (with hand)

Wings of Silk

▪Leveraging (defensive - to opponent): bend forward (stepping maneuver - left) / none

▪Torque: vertical / horizontal

Conquering Shield

▪Leveraging (defensive - to opponent): bend forward (stepping maneuver - left) / bend forward (striking - pushing)

Striking Serpents Head

▪Leveraging (defensive - to opponent): bend forward (stepping maneuver - left) / bend backward (levering - pulling - left)