Circling Wing

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Circling Wing

circling_wing-horse_with_right_upward_elbow

form_pattern_circling_wing

 

The major information compiled from an analysis of this sequence is:

 

First Person:

Point of Reference (initial): 4:30

Point of Reference (fixed): 4:30 - 10:30 - 4:30

Point of Reference (fluid): 4:30 - 10:30 - 12:00

it demonstrates using stepping to pull opponent

it demonstrates "grabbing" with your arm (right)

it demonstrates using primarily only one arm (for defense / offense)

it demonstrates torque (vertically)

it demonstrates "breaking the waist" of opponent (forward) pulling

it demonstrates pulling using the rotation of your body (horizontally)

it demonstrates Purposeful Defiance

 

Major Principles / Theories / Concepts:

Contact Manipulation

Defensive Defense

Economy of Motion

Object Obscurity

Obscure Zone (Zone of Obscurity)

Defensive Offense

Offensive Offense

Opposing Forces

Outer Rim

Pinning (Grabbing) (Checking) (defensively)

Power (Torque / Back-up Mass)

Pressing (Checking) (defensively)

Pushing

Settle

 

Major Physical Reverse / Opposites / Categories:

Destructive Twins

grab (offense) (double) (discontinued) - count: single / double

grab (defense) - with: other / hand

strike - count: single (left) (right) / double - single (left) (right)

pin - type: press (right) / grab (left)

clear - with: hand / arm

Zone of Obscurity: rear (right - low) / front (right - high)

step - direction: forward (away) left (from rear) / forward (toward) right (from front)

foot maneuver - direction: left step away (covering) / right step forward (facing)

Crashing Wings

grab (defense) - with: other (high) / arm (low)

pin (right) - direction: vertical / horizontal

strike - weapon side  (for high / low): right / left - right

strike - range (for high / low): short (right) - long (right) / short (left) - long (right)

strike - count: single (left) (right) / double - single (left) (right)

strike - direction: downward (right) - upward (right) / downward (double) - upward (diagonal) (left)

opponent - manipulation: pull forward / push backward

strike - count (to forearm): single (right) / double

rotation - orientation: vertical / horizontal

step - direction: forward (away) left / flank (parallel) right

foot maneuver (left) - direction: step away (direct) (covering) / step toward (indirect) (maneuvering)

Twirling Wings

strike - weapon height zones: high (left) (right) - low (right) / middle (left)

strike (elbow) - weapon side: right / left

opponent - manipulation: pull / push

forearm (contact) - purpose: offensive / defensive

rotation - orientation: vertical / horizontal

grab (offense) (double) (discontinued) - direction: vertical / horizontal

step - direction: forward left / backward right

foot maneuver (covering) - weapon side: left step away / right step toward

Circling Wing

strike - weapon side: left (high) / right (high) (low)

strike (elbow) - direction: down / up

weapon - contact point (hand): tip / edge (range: long / middle)

strike - degree of (open hand): open hand / closed hand

strike - range: short / long / middle

pin - count: double / single

pin - with: shoulders + head / arm

Crossing Talon

strike (elbow) - weapon side: right (high) (vertical) / left (high) (horizontal)

strike (elbow) - direction: downward (right) - upward (right) / outward (left)

strike (elbow) - direction: upward (right) / inward-overhead (downward) (left)

grab (offense) - reaction: discontinued (break off) / countered (with hand)

pin (press) - count: double (shoulders + head) / left (hand)

pin (type) - with: press (shoulders + head) (double) / grab (hand) (left)

opponent - manipulation: pull forward (left) / push forward (left) - pull sideways (right)

foot maneuver - direction (left step forward): away (covering) / toward

Scraping Hoof

strike - weapon side: left (high) / right (low)

strike (right) - direction: vertical - horizontal / horizontal - vertical

strike - relation: to head / with head

pin (double) - with: shoulders + head / arms

opponent - manipulation (force weight distribution) (left): forward / sideways

step (left) - purpose: expand base / contract base

step (from rear) (left) - direction: away / parallel (flank)

foot maneuver - weapon side: left (away) - cover / left step (flank) - right (indirect) (flank) step

Fatal Cross

defense (initial) - purpose: break-out (stop active) / prevent (potential)

strike - count: single / double

strike - target height zones: high - low / middle - high

weapon - contact point (tip of arm): bottom (right) / top (double)

step - weapon side: left (away) (from rear) / right (toward) (from front)

foot maneuver - direction: left (away) - cover / right (step forward) (indirect) (maneuvering)

Grip of Death

grab (offense) (break with) (right) - direction: downward (direct) / backward (indirect)

grab (defense) (double) - purpose: pull (to maintain) / pull (to break)

strike - body relation (opponent): front / front + rear

strike (left) - contact point (hand): tip (fingers) / tip (heel-palm)

strike - with: sequence (right) (down - up) / double (down + up)

strike (right) - contact point (arm): tip (elbow) / edge (hammer-fist)

strike - count: single (left) (right) / double - single (left)

pin - type (with): press (shoulders + head) (double) / grab (hand) (right)

pin (right) - type (with): press (arm) / grab (hand)

step (forward) (left) - direction: away (from rear) / in front (from flank)

step (left) (relative to opponent) - direction: away - cover / in-front - cover

Locked Wing

strike - count: single (left) (right) / single (left) - double (right) (right)

pin - type (with): press (shoulders + head) (double) / grab (hand) (right) - entwine (arm) (left)

pin (right) - type(with): press (arm) / grab (hand)

pin (arm) - type: press (right) / entwine (left)

weapon - contact point (arm): elbow (right) / inside of elbow (left)

Opposing Forces (pin + push) (from): front / behind

opponent - manipulation (bend forward) (left): pull / push

opponent - manipulation (bend) (at): neck (backward) / waist (forward)

step (left) - direction: forward (away) / backward (toward)

step (left) (relative to opponent) - direction: away - cover / toward - right (away)

maneuver - who: self (in front of opponent) / both (in front of defender)

Crossed Twigs

pin (double) - with: shoulders + head / hands

pin - type: press (right) / grab (double)

strike - count: single (left) (right) / single (right) - double (left) (right) - single (left)

strike(s) - body relation (opponent): front / front + rear

strike(s) (path) (circle) - body relation (opponent): front / rear

Opposing Forces (pin + push) (from): front / behind

Opposing Forces (pin + strike) - with: right + left / left + right

opponent - manipulation (pull forward): left / right

Wings of Silk

strike (right) (elbow) (upward) - body relation (defender): front / behind

strike (to arm) (right) - direction: downward / forward (upward)

strike - weapon side: left (high) - right (high) (low) / left (low) - right (high + low) (middle)

strike - count: single (left) (right) / single (left) (right) - double (right) (right)

strike - direction: upward (right) (arm) / downward (left) (foot)

grab (defense) - with: shoulders + head / left (hand)

pin - type: press (right) / grab (left)

step - with: left (away) / right (parallel)

foot maneuver - weapon side: left (forward) - cover / right (flank) - left (flank)

foot maneuver - cover: 180-degree (left) (clockwise) / 360-degree (right) (left) (counter clockwise)

Conquering Shield

cock (right elbow) - with: step - cover / float

strike (to forearm) - purpose: break grab / change range (maintain grab)

strike - path: continue circle (hammer-fist) / reverse circle (heel-palm claw)

strike - count: single (left) (right) / double (right) (right) - single (right)

opponent - manipulation (pull forward): left (step) / right (strike)

step - weapon side: left (away) / right (toward)

foot maneuver - weapon side: left (away) (direct) - cover  / right step forward (indirect)

Striking Serpents Head

strike - weapon height zone: high (left) (right) - low (right) / high (left) (right)

pin - type: press (right) / grab (left)

step (away) - weapon side: left (forward) (from rear) / right (backward) (from front)

foot maneuver (step) - weapon side: left (forward - cover) / right (backward)

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

Object Obscurity (rear) / Zone of Obscurity (front)

Purposeful Defiance (rear) / Purposeful Compliance (front)

Cocking: re-positioned (right) / Point of Origin (double)

Crashing Wings

Stabilize base (self) / Destabilize opponent

Purposeful Defiance / Purposeful Aggression

Cocking (re-positioned): right / double

Twirling Wings

grab: retain / break (clear)

Cocking: re-positioned (right) / Point of Origin (left)

Purposeful Defiance / Purposeful Compliance

Circling Wing

reverse circle / continue circle

Defensive Defense / Offensive Offense

Object Obscurity / Zone of Obscurity

pinning / checking

Crossing Talon

Height Zone control (from top): pulling / pushing

maneuver (move / position): self + opponent / self

Purposeful Defiance / Purposeful Manipulation

Cocking (re-positioned): right / left

Scraping Hoof

Gravitational Marriage (down) / Gravitational Opposition (up)

Grab (pin) (with arms): single / double

Object Obscurity (upper body) / Zone of Obscurity (lower body)

Stabilize base (step): expand (left) / contract (left)

Purposeful Defiance / Purposeful Aggression

Cocking (double) (hands) / Point of Origin (foot)

Fatal Cross

respond to contact / respond to prevent contact

Stabilize base: immediately / delayed

Purposeful Defiance / Purposeful Deflection

Cocking (double) - with: step / defense

Grip of Death

Height Zone control (from top): Pulling (arms) / Pulling (head)

grab - range: long (double) / short (left)

grab (break): directly (with strike) / indirectly (with lever)

Object Obscurity / Zone of Obscurity

Cocking (double - re-positioned): down (together) / up - down (apart)

Purposeful Defiance / Compelled Compliance

Power Principle (major): torque / gravitational marriage

Locked Wing

Height Zone control (from top): Pulling (arms) (double) / Pushing (shoulder) (left)

Zone Isolation - to: front / rear

maneuver (move / re-position) (who): both (step forward) (left) / both (step-through reverse) (right)

Purposeful Defiance / Purposeful Aggression

Crossed Twigs

Height Zone control (from top) (Pulling) (double): high / low

Cocking (double) (to strike): left (long range) / right (short range)

Cocking (double) (to strike) (right elbow): downward / outward

Purposeful Defiance / Purposeful Aggression

reverse (path) (to strike) (right): circle (upward) / line (outward)

continue circle (to strike): outward / downward

Wings of Silk

grab: break / slip

Object Obscurity / Zone of Obscurity

Purposeful Defiance / Purposeful Aggression

maneuver (move /re- position) (who): both (with pull) (left) / self (with slip) (left)

Cocking (double): re-positioned / Point of Origin

Conquering Shield

reverse (path) (to strike) (right): circle (upward) / line (downward)

Purposeful Defiance / Purposeful Aggression

Cocking (double): re-positioned / Point of Origin

Striking Serpents Head

break grab: directly / indirectly

range (from): long (rear) / close (front)

Object Obscurity / Zone of Obscurity (low / high) (front / rear)

Purposeful Defiance / Purposeful Aggression

Stabilize base (stepping) (away): forward (left) / reverse (right)

Cocking: double / left

 

Second Person:

Point of Reference (initial): 12:00

Point of Reference (fixed): 12:00

Point of Reference (fluid): 12:00

it demonstrates an attack from a Zone of Obscurity (from rear)

it demonstrates grabbing (choking) (from rear) (high)

it demonstrates a long range attack (from rear) (high)

it demonstrates aggression with both hands simultaneously (from rear) (high)

it demonstrates a degree of grabbing (using both arms) (choking) (neck) (rear)

 

Major Principles / Theories / Concepts:

Choking (Grabbing) (offensively) (high zone)

Dead Hand Attack (double)

Web of Knowledge - Locks & Chokes (choke)

 

Major Physical Reverse / Opposites / Categories:

Destructive Twins

attack - direction: rear / front

grab - direction: rear / front

Crashing Wings

attack - type: choke / hug

attack - degree of (completion): fully / partially

grab - height: high / low

grab - range: long / short

grab - with: hands / arms

grab - to: neck / body

Twirling Wings

attack - type: choke / grab

grab - rear: without pull / with pull

grab - to: neck / body

Crossing Talon

attack - direction: rear / front-flank (right) (with right)

attack - type: choke / grab

grab - height: high / low

grab - to: neck / wrist (extremity) (right)

grab - count: double / single (right)

Scraping Hoof

attack - degree of (completion): fully / partially

attack - type: choke / lock (attempted)

attack - range: long / short

attack - with: hands / arms

grab - height: high / middle

grab - to: neck / arms (extremities)

Fatal Cross

attack - degree of (completion): fully / averted (re-directed)

attack - direction: rear / front

attack - type: choke / push

attack - height: high / low

Grip of Death

attack - degree of (completion): fully / mostly

attack - range: long / short

attack - with: hands / arm (left)

attack - direction: rear / flank (right) (with left)

attack - type: choke / lock

grab - to: neck (rear) / neck (head) (side)

grab - count: double / single (left)

Locked Wing

attack - degree of (completion): fully / mostly

attack - type: choke / lock

grab - range: long / long (to short)

grab - height: high / low

grab - to: neck / arms (extremities)

Crossed Twigs

attack - type: choke / grab

grab - height: high / low

grab - to: neck / arms (extremities)

Wings of Silk

attack - type: choke / lock (attempted)

attack - degree of (completion): fully / partially

grab - height: high / middle

grab - range: long / middle

grab - with: hands / arms

grab - to: neck / arms (extremities)

Conquering Shield

attack - type: choke / grab

attack - direction: rear / front

grab - height: high / middle

grab - count: double / single (left)

grab - to: neck / clothing (lapel)

Striking Serpents Head

attack - degree of (completion): fully / partially

attack - direction: rear / front

attack - type: choke / hug

grab - to: neck / body

 

Major Conceptual Reverses / Opposites / Categories:

Other grab techniques

Degree of Grabbing: what [clothes...person], how [single..double / cross...direct], why [hold...choke], where [range..height...position], etc...

Destructive Twins

Web of Knowledge: Locks & Chokes (choke) (rear) / Locks & Chokes (choke) (front)

Crashing Wings

Web of Knowledge: Locks & Chokes / Hugs & Holds

Twirling Wings

Web of Knowledge: Locks & Chokes / Hugs & Holds

Crossing Talon

Web of Knowledge: Locks & Chokes / Grabs & Tackles

Scraping Hoof

Web of Knowledge: Locks & Chokes (choke) / Locks & Chokes (lock)

Fatal Cross

Web of Knowledge: Locks & Chokes / Pushes

attack (threat): Dead Hand (applied) / Semi-Live (potential)

Grip of Death

Web of Knowledge: Locks & Chokes (choke) (rear) / Locks & Chokes (lock) (flank)

Locked Wing

Web of Knowledge: Locks & Chokes (choke) / Locks & Chokes (lock)

Crossed Twigs

Web of Knowledge: Locks & Chokes / Grabs & Tackles

Wings of Silk

Web of Knowledge: Locks & Chokes (choke) / Locks & Chokes (lock)

Conquering Shield

Web of Knowledge: Locks & Chokes / Grabs & Tackles

Striking Serpents Head

Web of Knowledge: Locks & Chokes / Hugs & Holds

 

Third Person:

Defense

Point of Reference (form): 1:30 - 7:30

Point of Reference (maneuver): 7:30 - 1:30 - 7:30

it retreats (forward)

it demonstrates a Zone of Action on top of the right arm

it demonstrates only one side of the sequence

it demonstrates establishing base prior to execution

it demonstrates a 90-degree shift of attention

it demonstrates a foot position of right forward (to left forward)

it demonstrates stepping 135-degrees forward (left)

it demonstrates a 180-degree cover (clockwise)

it demonstrates a timing of 2 (right - left) - 1 (right) - 1 (right)

it utilizes the reverse bow, forward bow, and fighting horse stances

it utilizes primarily the right arm

 

Offense

Point of Reference (form): 1:30

it demonstrates an elementary attack

 

Major Principles / Theories / Concepts:

Range (Long)

 

Major Physical Reverses / Opposites / Categories:

Destructive Twins

Zone of Action: on top of right arm / between arms (partially)

Zone of Action: on top of right arm / outside left arm (partially)

foot position - initial: right forward (natural) - natural (from rear) / natural - natural (from front)

foot position - primary: right forward - left forward / right forward - natural

offense - direction: unknown (rear) / front

offense - sophistication: elementary (choke) / sophisticated (choke with pull)

defense - initial: defense with offense (left - offense / right defense) (vertical) / offense prior to defense (horizontal)

defense - maneuver: retreat / advance

defense - grip (counter): temporary (at beginning) / temporary (at end)

defense - strike height zones: high - low / high + low - middle

defense - count: single / double - single

Crashing Wings

Zone of Action: on top of right arm / between arms

foot position - initial: right forward - natural / left forward - natural

foot position - primary: left forward - left forward / left forward - natural

offense - sophistication: elementary (choke) / elementary (hug)

offense - grip discontinued: delayed / immediately

defense - final position (opponent): left standing / opponent taken down

defense - count: single / double - single

defense - strike height zones: high - low / high - low

defense - grip (counter): temporary (at beginning) / temporary (in middle)

defense - stance sequence: forward - neutral (horse) - reverse / reverse - neutral (horse) - forward

Twirling Wings

Zone of Action: on top of right arm / outside right arm

foot position - initial: right forward - natural / right forward - natural

foot position - primary: left forward - left forward / right forward - natural

offense - grip discontinued: delayed / immediately

offense - sophistication: elementary (choke) / sophisticated (grab with pull)

defense - primary weapon direction: vertical / horizontal

defense - strike height zones: high - low / middle

defense - grip (counter): temporary (in middle) / none

Circling Wing

Zone of Action: on top of right arm (primary) / under right arm (at end)

defense - primary weapon (right) (high) - direction: vertical (circular) / horizontal (linear)

defense - count: single (only)

Crossing Talon

Zone of Action: on top of right arm / outside right arm

foot position - initial: right forward - natural / right forward - natural

foot position - primary: left forward - left forward / left forward - right forward

offense - direction: unknown (rear) / front-flank (right)

defense - initial: move away as defense (left) / move toward with defense (left)

defense - primary weapon(s): right / left

defense - grab (pin): for pulling (shoulder + head) / for pushing (hand) (right)

defense - grab (pin): with offense (elbow) (right) / with defense (hand) (left)

defense - count: single (both hands) / single (left)

defense - strike height zones: high - low / high - middle

defense - grip (counter): temporary (in middle) / sustained (at beginning)

defense - stance(s): always changing / non-changing

Scraping Hoof

Zone of Action: on top of right arm / between arms

foot position - initial: right forward - natural / natural - natural

foot position - primary: left forward - left forward / natural (right forward) - natural

offense - sophistication: elementary (choke) / elementary (lock - attempted)
defense initial: move away as defense (horizontal) / defense with offense (vertical)

defense - height zone: primarily high (right) / primarily low (right)

defense - grab (pin): right (for left counter) / double (for right counter)

defense - weapon path: primarily circular / primarily linear

defense - strike height zones: high - low / high - low

defense - grip (counter): temporary (in middle) / sustained (at beginning)

Fatal Cross

Zone of Action: on top of right arm / between arms

foot position - initial: right forward - natural / natural (right forward) - natural

foot position - primary: left forward - left forward / right forward - right forward

offense - direction: unknown (rear) / front

defense initial: pinning (moving away) / deflecting (moving toward)

defense - count: single (both hands) / double

defense - strike height zones: high - low / low - middle - high

defense - grip (counter): temporary (in middle) / none

Grip of Death

Zone of Action: on top of right arm / between arms

foot position - initial: right forward - natural / right forward - natural

foot position - primary: left forward - left forward / left forward - natural (left forward)

attacker forced to bend / defender forced to bend

offense - direction: unknown (rear) / peripheral angle (flank) (right)

offense - sophistication: elementary (choke) / sophisticated (lock with forced bend)

defense - initial: move away as defense (horizontal) / move with attack (vertical)

defense - strike height zones: high - low / low - high

defense - grip (counter): temporary (in middle) / temporary (at end)

Locked Wing

Zone of Action: on top of right arm / between arms

foot position - initial: right forward - natural / right forward - natural

foot position - primary: left forward - left forward / left forward - natural (left forward)

offense - sophistication: elementary (choke) / elementary (lock)

defense initial: move away (left) / move toward (left)

defense - strike height zones: high - low / high

defense - grip (counter): temporary (in middle) / sustained (in middle)

defense - grip discontinued: delayed / never

Crossed Twigs

Zone of Action: on top of right arm / between arms (partially)

Zone of Action: on top of right arm / outside right arm (partially)

foot position - initial: right forward - natural / left forward - natural

foot position - primary: left forward - left forward / right forward - left forward (natural)

offense - sophistication: elementary (choke) / elementary (grab)

defense - initial: move away (left) - then offense (right) (vertical) / move away (left) with offense (right) (horizontal)

defense - strikes to (opponent): front / front - rear

defense - grip (counter): temporary (in middle) / temporary (but maintained) (at beginning)

defense - count: single / single - double - single

defense - strike height zones: high - low / high - middle - low

defense - weapon (path): continue circle to hit front / rear (of opponent)

defense - pull opponent (into strike): (with) right (arm) - (delivering) left / (with) left (hand) - (delivering) right

Wings of Silk

Zone of Action: on top of right arm / between arms (partially)

Zone of Action: on top of right arm / outside left arm (partially)

foot position - initial: right forward - natural / natural - natural

foot position - primary: left forward - left forward / right forward - natural

offense - sophistication: elementary (choke) / elementary (lock)

defense - initial: move horizontal / move vertical

defense - strike height zones: high - low / low - high + low - middle

defense - grip (counter): temporary (in middle) / temporary (at end)

Conquering Shield

Zone of Action: on top of right arm / on top of left arm

foot position - initial: right forward - natural / natural - left forward (natural)

foot position - primary: left forward - left forward / right forward - left forward (natural)

offense - sophistication: elementary (choke) / elementary (grab)

offense - direction: unknown (rear) / front

defense - initial: move away (left) - then offense (right) (vertical) / move toward (left) with offense (right) (horizontal)

defense - strike height zones: high - low / middle + low - high

defense - grip (counter): temporary (in middle) / sustained (at beginning)

defense - grip discontinued: immediately / never

Striking Serpent's Head

Zone of Action: on top of right arm / between arms

foot position - initial: right forward - natural / right forward - natural

foot position - primary: left forward - left forward / left forward - natural

offense - direction: unknown (rear) / front

offense - sophistication: elementary (choke) / elementary (hug)

defense - initial: move away (left) - then offense (right) (vertical) / move away (right) with offense (left) (horizontal)

defense - strike height zones: high - low / high

defense - grip (counter): temporary (in middle) / temporary (at end)

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

Leveraging (defensive - to opponent) (bend forward) (pulling): with step (foot maneuver) (rear) (left) / with hand (front) (left)

Leveraging (defensive - to opponent) (bend forward) (pulling): with arm (right) / with hand (left)

Torque: vertical / horizontal

Crashing Wings

Leveraging (defensive - to opponent): bend forward (stepping maneuver) (left) / bend sideways (shifting maneuver) (right)

Leveraging (defensive - to opponent): bend forward (pulling maneuver) (right) / bend sideways (shifting maneuver) (right)

Torque: vertical / horizontal

Twirling Wings

Leveraging (defensive - to opponent): bend forward (stepping maneuver) (left) / rotate sideways (pushing) (right)

Leveraging (defensive - to opponent): bend forward (pulling) (right) / rotate sideways (pushing) (right)

Torque: vertical / horizontal

Circling Wing

rotation (vertical): downward / upward

rotation (vertical): reversed / continued

Crossing Talon

Leveraging (defensive - to opponent): bend forward (stepping maneuver - left) / bend forward (levering - pushing - left)

Leveraging (offensive - to opponent):  pulling / pushing

Scraping Hoof

Leveraging (defensive - to opponent): bend forward (stepping maneuver - left) / bend sideways (shifting - left)

Leveraging (offensive - to opponent): pulling / pulling (shifting)

Fatal Cross

Leveraging (defensive - to opponent): bend forward (stepping maneuver - left) / bend forward (striking - pushing - double)

Leveraging (offensive - to opponent): pulling / pushing

Grip of Death

Leveraging (defensive - to opponent): bend forward (stepping maneuver - left) / bend backward (levering - pulling - rear - right)

Leveraging (offensive - to opponent): pulling / pushing

Locked Wing

Leveraging (defensive - to opponent): bend forward (stepping maneuver - left) / bend forward (levering - pushing - left)

Crossed Twigs

Leveraging (defensive - to opponent): bend forward (stepping maneuver - left) / bend forward (pulling - circular - left)

Leveraging (offensive - to opponent) (right):  pulling (with arm) / pulling (with hand)

Wings of Silk

Leveraging (defensive - to opponent): bend forward (stepping maneuver - left) / none

Torque: vertical / horizontal

Conquering Shield

Leveraging (defensive - to opponent): bend forward (stepping maneuver - left) / bend forward (striking - pushing)

Striking Serpents Head

Leveraging (defensive - to opponent): bend forward (stepping maneuver - left) / bend backward (levering - pulling - left)