Scraping Hoof

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Scraping Hoof

scraping_hoof-head_butt

form_pattern_scraping_hoof

 

The major information compiled from an analysis of this sequence is:

 

First Person:

•Point of Reference (initial): 6:00

•Point of Reference (fixed): 6:00 - 1:30

•Point of Reference (fluid): 6:00 - 1:30

•it demonstrates simultaneous offense with defense

•it demonstrates using the both arms simultaneously (defensively) (downward)

•it demonstrates using your body to hide your weapon(s) (Object Obscurity) (lower)

•it demonstrates "breaking the waist" of opponent (leveraging) backward using (a) strike(s)

•it demonstrates "breaking the waist" of opponent (leveraging) sideways (left)

•it demonstrates "grabbing" (pinning) with your arms (double)

•it introduces using the head as an offensive weapon (back)

•it introduces using various parts of the foot as an offensive weapon (back) (side) (bottom)

•it introduces using Gravitational Opposition (reverse Gravitational Marriage)

•it introduces using the back stance

•it demonstrates Purposeful Aggression (with Purposeful Manipulation)

 

Major Principles / Theories / Concepts:

Contour (opponent)

Defensive Defense

Destabilize

Economy of Motion

Object Obscurity

Obscure Zone (Zone of Obscurity)

Offensive Offense

Opposing Forces (high / middle)

Outer Rim

Power (Gravitational Marriage / Back-up Mass)

Pinning (Grabbing) (Checking) (defensively)

Pulling

Settle

Vice

Weapon to Target

 

Major Physical Reverse / Opposites / Categories:

Destructive Twins

▪strike - weapon side: neither (head) - right / left + right - left - right

▪strike - weapon height zones: high (head) - low (foot) / high (arms)

▪strike - target height zones: high - low / high + low - middle - high

▪strike - direction (double): vertical (defensive) / horizontal (aggressive)

▪strike - count: single (right) / double - single (left) (right)

▪pin - type: press (double) / grab (left)

▪grab (double) (offense) - reaction: maintained (pinned) / discontinued (break off)

▪Zone of Obscurity (right): foot / hand

▪Zone Isolation: vertical / horizontal

▪step - purpose: contract base (left) / expand base (right)

▪step - direction: flank (parallel) right (from rear) / forward (toward) right (from front)

▪foot maneuver - direction: left shift (flank) - right step (flank) (not facing) / right step forward (facing)

Crashing Wings

▪strike - weapon side: neither (head) - right / left + right - left - right

▪strike - weapon height zones: high (head) - low (foot) / high (arms)

▪strike - target height zones: high - low / low - high - low

▪strike - count: single (right) / double - single (left) (right)

▪strike - direction: single (right) (foot) / downward (double) (arms)

▪pin - count (with arms): double (vertical) / single (horizontal)

▪opponent - manipulation (force weight distribution): left / right

▪Object Obscurity: low / high

▪step - purpose: contract base (left) / expand base (right)

▪step (from rear) (flank) (parallel) - weapon side: left / right

▪foot maneuver - direction: left step (flank) + right (indirect) (flank) step / right (flank) + left (forward) step (indirect) (maneuvering)

Twirling Wings

▪strike - weapon side: neither (head) - right / left

▪strike - weapon height zones: high (head) - low (foot) / high (arms)

▪strike - target height zones: high - low / middle

▪strike - direction (right): vertical (downward) / horizontal (inward)

▪strike - direction (right): outward (foot) / inward (arm)

▪grab (double) (offense) - discontinued: maintained (pinned) / discontinued (break off)

▪check - count (press with arms): double / single

▪Object Obscurity: low / middle

▪step - purpose: contract base (left) / expand base (right)

▪step - direction: step parallel (flank) left / backward (toward) right

▪foot maneuver - direction: left step (flank) - right (flank) step / right (backward)

Circling Wing

▪strike - weapon side: neither (head) - right / left - right

▪strike - weapon height zones: high (head) - low (foot) / high (arms)

▪strike - target height zones: high (head) - low (foot) / high (head) - low (groin)

▪strike - direction (right): horizontal - vertical / vertical - horizontal

▪strike - relation: with head / to head

▪pin - with (double): arms / shoulders + head

▪opponent - manipulation (force weight distribution) (left): sideways / forward

▪step - purpose (left): contract base / expand base

▪step - direction (from rear) (left): parallel (flank) / away

▪foot maneuver - direction: left step (flank) - right (indirect) (flank) step / left (away) - cover

Crossing Talon

▪strike - weapon side: neither (head) - right / left

▪strike - weapon height zones: high (head) - low (foot) / high (arms)

▪strike - target height zones: high - low / high - middle

▪pin - type: press (double) / grab (right)

▪pin (press) - count: double / left

▪maneuver - using (vice-like): foot (self) + ground (environment) / hands (self)

▪maneuver - purpose (vice-like): offense (strike) / defense (pin)

▪Zone of Obscurity: foot (right) / arm (left)

▪Zone Isolation (vertical) (pressing): pinning (head) (upward) (offensive) / bending (arm) (downward) (defensive)

▪step - direction: flank (parallel) right (from rear) / forward (toward) left (from flank)

▪foot maneuver - direction: left shift (flank) - right step (flank) (not facing) / left step forward (facing)

Scraping Hoof

▪strike - weapon side: neither (head) / right

▪strike - weapon height zones: high (head)  / low (foot)

▪strike - target height zones: high (head) / low (foot)

▪strike (knee) - target side: left / right

▪strikes - direction (vertical): upward (head) / downward (foot)

▪strike - range: short / long

▪step - purpose: contract base (left) / expand base (right)

▪contour - what (opponent): body / leg

Fatal Cross

▪strike - weapon side: neither (head) - right / left + right

▪strike - weapon height zones: high (head) - low (foot) / high (arms)

▪strike - target height zones: high - low / low - middle - high

▪attack - defense (double): prevent (stop attempted) / prevent (potential)

▪attack - prevent (by): pinning / diverting

▪strike - contact point (with head): back (weapon to target) / front (potential) (target to weapon)

▪strike - count: single / double

▪maneuver - using (vice-like): body (self) + ground (environment) / body (self)

▪strike - with (to head): head (bottom) / extremities (hands) (sides) (double)

▪maneuver - method (vice-like): vice (contour opponent) / sandwich (contour self)

▪step - purpose: contract base (left) / expand base (right)

▪step - direction: parallel (flank) (from rear) (left) / toward (forward) (from front) (right)

▪foot maneuver (right) (indirect step forward) (with offense) - weapon height zones: low / high

Grip of Death

▪strike - weapon side: neither (head) - right / left + right - left

▪strike - weapon height zones: high (head) - low (foot) / high (arms)

▪strike - target height zones: high - low / low - high

▪maneuver - purpose (vice-like): defense (pin) / offense (strike)

▪maneuver - direction (vice-like) (inward): flank (sides) / up + down (front + back)

▪maneuver - method (vice-like): vice (downward) / sandwiching (upward + downward)

▪maneuver - using (vice-like): body (self) + ground (environment) / body (self)

▪pin - type: press (with arms) (double) / grab (with hand) (right)

▪strike (to head) - with: head (bottom) / extremity (hand) (left) (front)

▪strike - count: single / single - double

▪step - purpose (left): contract base / expand base

▪step - direction (parallel) (left): flank (from rear) / forward (from flank)

▪contour - what (opponent): leg / back - head (right)

Locked Wing

▪strike - weapon side: neither (head) - right / left - left + right

▪strike - weapon height zones: high (head) - low (foot) / high (arms) - low (knee)

▪strike - target height zones: high - low / high

▪pin - type: press (arms) (double) / grab (hand) (right)

▪pin - purpose: prevent / counter

▪pin - type: press (arms) (double) / entwine (arm) (left)

▪strike - with (to head): head (bottom) / extremity (knee) (right) (front)

▪strike - count: single / single - double

▪maneuver - method (vice-like): vice (downward) / scissoring (shearing) (upward + downward)

▪maneuver - using (vice-like): body (self) + ground (environment) / body (self)

▪weapon - contact point (right) (leg): heel (bottom) (downward) / knee (top) (upward)

▪opponent - manipulation (push range) (bend backward): short (head) / long (hand)

▪opponent - manipulation (short range push): backward (head) / forward (inner elbow) (left)

▪step - purpose (left): contract base / expand base

▪step - direction: parallel (flank) left (from rear) / backward (toward) left (from rear)

▪foot maneuver - direction: left (parallel) - right (parallel) / left (toward) - right (away)

▪maneuver - who: self (reposition) / both (in front of defender)

Crossed Twigs

▪strike - weapon side: neither (head) - right / right - right + left - left

▪strike - weapon height zones: high (head) - low (foot) / high (arms) - low (knee)

▪strike - target height zones: high - low / high - middle

▪strikes - direction (vertical) (vicing): downward (right) / upward (left)

▪strike - with (to head): head (bottom) / extremity (elbow) (right) (front)

▪maneuver - purpose (vice-like): defense (pin) (arms) / offense (injure)

▪maneuver - using (vice-like): body (self) + ground (environment) / body (self)

▪maneuver - method (vice-like): vice (downward) / vice (upward)

▪weapon - contact point (leg): bottom (foot) (right) / top (knee) (left)

▪strike - count: single / single - double - single

▪grab (double) (vice-like) (defense) - with: arm / hand

▪pin - type (double): press / grab

▪opponent - manipulation: push backward / pull forward

▪step - purpose (left): contract base / expand base

▪step - direction (from rear): parallel (flank) left / away (forward) left

▪foot maneuver - direction (left): step flank (maneuvering) / step away (covering)

Wings of Silk

▪strike - weapon side: neither (head) - right / right

▪strike - weapon height zones: high (head) - low (foot) / high (arm) + low (foot) - high (arm)

▪strike - target height zones: high - low / high + low - middle

▪strike (stomp) - weapon side: right (end) / left (beginning)

▪strike - count: single / double

▪strike - with (to head): head / extremity (elbow) (right)

▪grab (defense) - with: arms (double) / hand (left)

▪pin - type: press (double) / grab (left)

▪opponent - manipulation (push backward): high (head) / low (hip)

▪step - direction (parallel) (flank): right / left

▪step - purpose: contract base / maneuver base

▪foot maneuver - weapon side: left (flank) - right flank (forward) / right (flank) - left (flank)

▪contour - what (opponent): leg / body

Conquering Shield

▪strike - weapon side: neither (head) - right / right

▪strike - weapon height zones: high (head) - low (foot) / high (arm) + low (foot) - high (arm)

▪strike - target height zones: high - low / high + low - high

▪strike - with (head): head (backward) / extremity (elbow) (right) (forward)

▪strike - contact point (leg): side / front

▪strike - count: single / single - double

▪strike - timing (vertical): pull with strike / pull then strike

▪strike - direction (vertical) (right): up - down / down - up

▪opponent - manipulation (high): push backward (head) / pull forward (arm)

▪step - purpose: contract base (left) / expand base (right)

▪step - direction: parallel (flank) left (from rear) / toward (forward) right (from front)

▪foot maneuver (step) - weapon side: left (flank) - right (flank) / right forward (covering)

Striking Serpents Head

▪strike - weapon side: neither (head) - right / left - right

▪strike - weapon height zones: high (head) - low (foot) / high (arms)

▪strike - target height zones: high - low / high

▪pin - type: press (double) / grab (left)

▪step - purpose: contract base (left) / expand base (right)

▪strike (to head) - with: head (bottom) / extremity (hand) (right) (back)

▪step - direction: parallel (flank) left (from rear) / away (backward) right (from front)

▪foot maneuver - weapon side: left (flank) - right (flank) (maneuvering) / left step backward (maneuvering)

▪contour - what (opponent): leg / head (left)

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

▪grab (action intention): defensive / offensive

▪Stabilize base: adjustment / with step

▪Purposeful Aggression / Purposeful Compliance

▪Object Obscurity (rear) / Zone of Obscurity (front)

▪Contour: opponent / self

Crashing Wings

▪Gravitational Opposition (up) / Gravitational Marriage (down)

▪Grab (pin) (with arms): double / single

▪Zone of Obscurity / Object Obscurity

▪Stabilize base: inward (left) / outward (right)

▪Destabilize opponent - with: bottom / top + bottom

▪Purposeful Aggression (vertical): up / down

▪Cocking (double): Point of Origin / re-positioned

Twirling Wings

▪grab: retain / break (clear)

▪Stabilize base: inward (left) / backward (right)

▪Purposeful Aggression / Purposeful Compliance

Circling Wing

▪Gravitational Opposition (up) / Gravitational Marriage (down)

▪Grab (pin) (with arms): double / single

▪Zone of Obscurity (lower body) / Object Obscurity (upper body)

▪Stabilize base (step): contract (left) / expand (left)

▪Purposeful Aggression / Purposeful Defiance

▪Point of Origin (foot) / Cocking (double) (hands)

Crossing Talon

▪Stabilize base: adjustment / with step

▪gap: maintain / close

▪Object Obscurity (rear) / Zone of Obscurity (front)

▪power (Gravitational Marriage): upward / downward

▪Opposing Forces: vertical / horizontal

▪Opposing Forces (body relation): rear / front

▪Purposeful Aggression / Purposeful Manipulation

▪Zone control (major): pinning arms + Shifting weight / pinning hand + Pushing (arm)

Scraping Hoof

▪Gravitational Opposition (up) / Gravitational Marriage (down)

▪Zone of Obscurity / Object Obscurity

▪Cocking: Point of Origin / shifting (alignment)

Fatal Cross

▪gap: maintain / close

▪respond to contact / respond to prevent contact

▪offense with defense / defense prior to offense

▪Stabilize base: immediately (contract - step) / delayed (step)

▪Purposeful Aggression / Purposeful Deflection

▪Cocking: shifting (alignment) (right) / re-positioned (double)

Grip of Death

▪Height Zone control (from top): Pushing (face) / Pulling (head)

▪grab (short range): double (arms) / single (hand) (left)

▪grab: maintained / break (indirectly) (with pull)

▪offense with defense (front) / offense prior to defense (front - back)

▪Object Obscurity / Zone of Obscurity

▪Opposing Forces (vertical) (using): self - opponent / self

▪Opposing Forces (body relation): rear / front

▪Purposeful Aggression / Compelled Compliance

▪Cocking: shifting (alignment) (right) / re-positioned (double)

Locked Wing

▪gap: maintain / close - open

▪Height Zone control (from top): Pushing (face) / Pushing (shoulder)

▪Zone Isolation - to: front / rear

▪maneuver (move / position): self (adjusting - stepping) / both (step-through reverse)

▪Opposing Forces: vertical / diagonal (left)

▪Purposeful Aggression: vertical / diagonal (left)

▪Cocking: shifting (alignment) (right) / Point of Origin (left)

Crossed Twigs

▪Gravitational Opposition (up) / Gravitational Marriage (down)

▪gap: maintain / open

▪grab: double (arms) (short range) / double (hands) (long to short range)

▪Height Zone control (from top): Pushing (face) (backward) / Pulling (arm) (forward)

▪Object Obscurity / Zone of Obscurity

▪Opposing Forces: vertical / diagonal (right)

▪Purposeful Aggression: vertical / diagonal (right)

▪Cocking: shifting (alignment) (right) / re-positioned (right)

▪Vicing: downward / upward

Wings of Silk

▪gap: maintain / open

▪grab: maintain / slip

▪Object Obscurity / Zone of Obscurity

▪Zone Isolation - to: front / rear

▪maneuver (move / position): self (right) / self (left)

▪Purposeful Aggression (vertical): up / down

▪Cocking: shifting (alignment) (right) / Point of Origin

Conquering Shield

▪Gravitational Opposition (up) / Gravitational Marriage (down)

▪gap: maintain / close

▪Object Obscurity / Zone of Obscurity

▪Purposeful Aggression: vertical (single) / horizontal (right) (double)

▪Cocking: shifting (alignment) (right) / Point of Origin (right)

▪Cocking: shifting (alignment) (right) / re-positioned (right)

Striking Serpents Head

▪gap: maintain / open

▪grab: maintain / break (indirectly)

▪close range (from): rear / front

▪Object Obscurity / Zone of Obscurity

▪Zone of Obscurity: front (low) / rear (high)

▪Stabilize base (stepping): flank / reverse

▪Purposeful Aggression: vertical / horizontal (left)

▪Cocking: shifting (alignment) (right) / re-positioned (left)

Second Person:

•Point of Reference (initial): 12:00

•Point of Reference (fixed): 12:00

•Point of Reference (fluid): 12:00

•it demonstrates an attack from a Zone of Obscurity (from rear) (middle)

•it introduces locking (from rear) (middle) (to both arms)

•it demonstrates a short range attack (from rear) (middle)

•it demonstrates aggression with both arms simultaneously (from rear) (middle)

•it demonstrates a degree of grabbing (using both arms) (locking) (arms) (rear)

 

Major Principles / Theories / Concepts:

Dead Hand Attack (double)

Locking (Grabbing) (offensively) (middle zone)

Web of Knowledge - Locks & Chokes (lock)

 

Major Physical Reverse / Opposites / Categories:

Destructive Twins

▪attack - direction: rear / front

▪attack - degree of (completion): partially / fully

▪attack - type: lock (attempted) / grab

▪grab - height: middle / high

▪grab - direction: rear / front

▪grab - range: short / long

▪grab - with: arms / hands

▪grab - to: arms (extremities) / neck

Crashing Wings

▪Gravitational Opposition (up) / Gravitational Marriage (down)

▪grab - pin (with arms): double / single

▪Zone of Obscurity / Object Obscurity

▪Stabilize base: inward (left) / outward (right)

▪Destabilize opponent - with: bottom / top + bottom

▪Purposeful Aggression (vertical): up / down

▪Cocking (double): Point of Origin / re-positioned

Twirling Wings

▪attack - degree of (completion): partially / fully

▪attack - type: lock (attempted) / grab

▪grab - with: arms / hands

▪grab - range: short / long

▪grab - to: extremities (arms) / body

Circling Wing

▪Gravitational Opposition (up) / Gravitational Marriage (down)

▪grab - pin (with arms): double / single

▪Zone of Obscurity (lower body) / Object Obscurity (upper body)

▪Stabilize base (step): contract (left) / expand (left)

▪Purposeful Aggression / Purposeful Defiance

▪Point of Origin (foot) / Cocking (double) (hands)

Crossing Talon

▪attack - direction: rear / front-flank (right) (with right)

▪attack - degree of (completion): partially / fully

▪attack - type: lock (attempted) / grab

▪grab - height: middle / low

▪grab - direction: rear / front

▪grab - range: short / long

▪grab - with: arms / hand

▪grab - to (extremities): arms / wrist (right)

Fatal Cross

▪attack - type: lock / push

▪attack - degree of (completion): partially / averted (re-directed)

▪attack - direction: rear / front

▪attack - range: short / long

▪attack - with: arms / hands

Grip of Death

▪attack - type: lock / choke + lock

▪attack - degree of (completion): partially / mostly

▪attack - direction: rear / flank (right) (with left)

▪attack - height: middle / high

▪grab - to: arms / neck (head)

▪grab - count: double / single (left)

Locked Wing

▪attack - degree of (completion): partially / mostly

▪grab - range: short / long (to short)

▪grab - with: arms / hands

▪grab - to: arms / wrists

Crossed Twigs

▪attack - type: lock / grab

▪attack - degree of (completion): partially / fully

▪grab - range: short / long

▪grab - with: arms / hands

▪grab - to: arms / wrists

Wings of Silk

▪grab - range: short / middle

▪grab - to: arms (back to front) / arms (front to back)

Conquering Shield

▪attack - type: lock / grab

▪attack - degree of (completion): partially / fully

▪attack - direction: rear / front

▪grab - range: short / long

▪grab - count: double / single (left)

▪grab - with: arms / hand (left)

▪grab - to: arms / clothing (lapel)

Striking Serpents Head

▪attack - type: lock / hug

▪attack - direction: rear / front

▪grab - height: middle / high

▪grab - to: arms / body

Major Conceptual Reverses / Opposites / Categories:

Other grab techniques

▪Degree of Grabbing: what [clothes...person], how [single..double / cross...direct], why [hold...choke], where [range..height...position], etc...

Destructive Twins

▪Web of Knowledge: Locks & Chokes (lock) / Locks & Chokes (choke)

Crashing Wings

▪Web of Knowledge: Locks & Chokes / Hugs & Holds

Twirling Wings

▪Web of Knowledge: Lockk & Chokes / Grabs & Tackles

Circling Wing

▪Web of Knowledge: Locks & Chokes (lock) / Locks & Chokes (choke)

Crossing Talon

▪Web of Knowledge: Locks & Chokes / Grabs & Tackles

Fatal Cross

▪Web of Knowledge: Locks & Chokes / Pushes

▪attack (threat): Dead Hand (applied) / Semi-Live (potential)

Grip of Death

▪Web of Knowledge: Locks & Chokes (lock) (rear) (double) / Locks & Chokes (lock) (front-flank) (left)

Locked Wing

▪Web of Knowledge: Locks & Chokes (lock) (double) / Locks & Chokes (lock) (right)

Crossed Twigs

▪Web of Knowledge: Locks & Chokes / Grabs & Tackles

Wings of Silk

▪Web of Knowledge (arm entangle): Locks & Chokes (lock) (back to front) / Locks & Chokes (lock) (front to back)

Conquering Shield

▪Web of Knowledge: Locks & Chokes / Grabs & Tackles

Striking Serpents Head

▪Web of Knowledge: Locks & Chokes / Hugs & Holds

 

Third Person:

Defense

•Point of Reference (form): 4:30 - 1:30

•Point of Reference (maneuver): 4:30 - 1:30 - 1:30

•it neither advances nor retreats (flank maneuvering) (left - right)

•it demonstrates a Zone of Action between the arms

•it demonstrates only one side of the sequence

•it demonstrates defense prior to full completion of attack (with offense)

•it demonstrates a 180-degree shift of attention

•it demonstrates a foot position of natural (to natural - neither forward)

•it demonstrates stepping 0-degrees (flank) (left)

•it demonstrates stepping 0-degrees (flank) (right - indirect)

•it demonstrates stomping (right)

•it demonstrates head butting (with back of head)

•it demonstrates a timing of 1 (head) - 1 (right) - 1 (right) - 1 (right)

•it demonstrates defense without the use of the arms

•it utilizes the modified attention, reverse bow, neutral bow stances

•it utilizes both arms simultaneously (but not front / rear)

 

Offense

•Point of Reference (form): 10:30

•it demonstrates an elementary attack

 

Major Principles / Theories / Concepts:

Diversified Angle of Retraction

Range (Close)

Return Motion

 

Major Physical Reverse / Opposites / Categories:

Destructive Twins

▪Zone of Action: outside left arm (partially) / between arms

▪foot position - initial: natural - natural / natural - natural

▪foot position - primary: right forward - natural / natural (right forward) - natural

▪offense - direction: front / unknown (rear)

▪offense - sophistication: elementary (lock - attempted) / sophisticated (choke with pull)

▪defense - initial: offense prior to defense (horizontal) / defense with offense (vertical)

▪defense - height zone: primarily high / primarily low

▪defense - grip (counter): temporary (at end) / sustained (at beginning)

▪defense - strike height zones: high - low / high + low - middle

Crashing Wings

▪foot position - initial: natural - natural / left forward - natural

▪foot position - primary: natural (right forward) - natural / left forward - natural

▪offense - sophistication: elementary (lock - attempted) / elementary (hug)

▪defense - final position (opponent): left standing / taken down

▪defense - count: single / double - single

▪defense - weapon height zones: high - low / high

▪defense - strike height zones: high - low / high - low

▪defense - grip (counter): sustained (at beginning) / temporary (in middle)

▪defense - height zone: primarily low (with right) / primarily high (with left)

Twirling Wings

▪Zone of Action: between arms / outside right arm

▪foot position - initial: natural - natural / right forward - natural

▪foot position - primary: natural (right forward) - natural / right forward - natural

▪offense - sophistication: elementary (lock - attempted) / sophisticated (grab with pull)

▪defense - weapon height zones: high - low / high

▪defense - strike height zones: high - low / middle

▪defense - grip (counter): sustained (at beginning) / none

▪defense - height zone: primarily low / primarily high

Circling Wing

▪Zone of Action: between arms / on top of right arm

▪foot position - initial: natural - natural / right forward - natural

▪foot position - primary: natural (right forward) - natural / left forward - left forward

▪offense - sophistication: elementary (lock - attempted) / elementary (choke)

▪defense - initial: defense with offense (vertical) / move away as defense (horizontal)

▪defense - height zone: primarily low (right) / primarily high (right)

▪defense - grab (pin): double (for right counter) / right (for left counter)

▪defense - weapon path: primarily linear / primarily circular

▪defense - strike height zones: high - low / high - low

▪defense - grip (counter): sustained (at beginning) / temporary (in middle)

Crossing Talon

▪Zone of Action: between arms / under right arm (on top of)

▪foot position - initial: natural - natural / right forward - natural

▪foot position - primary: natural (right forward) - natural / left forward - right forward

▪offense - direction: unknown (rear) / front-flank (right)

▪offense - sophistication: elementary (lock - attempted) / elementary (grab)

▪defense - height zone: primarily low / primarily high

▪defense - weapon side (primary weapon): right (foot) / left (arm)

▪defense - weapon side (primary weapon): right (low) / left (high)

▪defense - initial: defense with offense (vertical) / defense then offense (horizontal)

▪defense - grip (counter): sustained (at beginning) (to arms) (double) / sustained (at beginning) (to wrist) (right)

▪defense - strike height zones: high - low / high - middle

▪defense - grip discontinued: immediately / delayed

Scraping Hoof

▪strike - direction: vertical (upward - downward) / horizontal (inward - outward)

▪strike - with: foot (right) (primary) / head

▪defense - count: single (only)

Fatal Cross

▪foot position - primary: natural - natural / right forward - right forward

▪offense - direction: unknown (rear) / front

▪offense - sophistication: elementary (lock - attempted) / elementary (push)

▪defense - count: double - single / double

▪defense - strike height zones: high - low / low - middle - high

▪defense - grip (counter): sustained (at beginning) / none

Grip of Death

▪foot position - initial: natural - natural / right forward - natural

▪foot position - primary: natural - natural / left forward - natural (left forward)

▪offense - direction: unknown (rear) / peripheral angle (flank) (right)

▪offense - sophistication: elementary (lock - attempted) / sophisticated (lock with forced bend)

▪defense - grip (counter): sustained (at beginning) / temporary (at end) (to head)

▪defense - grip discontinued: never / delayed

▪defense - strike height zones: high - low / low - high

Locked Wing

▪foot position - initial: natural - natural / right forward - natural

▪foot position - primary: natural - natural / left forward - natural (left forward)

▪defense - weapon height zones: high + low / high - low

▪defense - strike height zones: high - low / high - middle

▪defense - grip (counter): sustained (at beginning) / sustained (in middle)

▪defense - grip discontinued: immediately / never

▪defense - when (double strike sequence): beginning / end

Crossed Twigs

▪Zone of Action: between arms / outside right arm

▪foot position - initial: natural - natural / left forward - natural

▪foot position - primary: natural - natural / right forward - left forward (natural)

▪offense - sophistication: elementary (lock - attempted) / elementary (grab)

▪defense - final position (opponent): taken down / left standing

▪defense - weapon height zones: high / high - low

▪defense - count: double - single / single - double - single

▪defense - strike height zones: high - low / high - middle - low

▪defense - grip (counter): sustained (at beginning) / temporary (but maintained) (at beginning)

▪defense - grip discontinued: immediately / delayed

▪defense - strikes to (opponent): front / front - rear

Wings of Silk

▪Zone of Action: between arms / outside left arm

▪foot position - initial: natural - natural / natural - natural

▪foot position - primary: natural - natural / right forward - natural

▪defense - final position (opponent): taken down / left standing

▪defense - weapon height zones: high / high + low

▪defense - count: double + single / single

▪defense - strike height zones: high - low / low - high + low - middle

▪defense - grip (counter): sustained (at beginning) / temporary (at end)

▪defense - grip discontinued: immediately / delayed

Conquering Shield

▪Zone of Action: between arms / on top of left arm

▪foot position - initial: natural - natural / natural - left forward (natural)

▪foot position - primary: natural - natural / right forward - left forward (natural)

▪offense - direction: unknown (rear) / front

▪offense - sophistication: elementary (lock - attempted) / elementary (grab)

▪offense - grip discontinued: immediately / never

▪defense - final position (opponent): taken down / left standing

▪defense - weapon height zones: high / high + low

▪defense - strike height zones: high - low / middle + low - high

▪defense - grip (counter): sustained (at beginning) (rear) / sustained (at beginning) (front)

Striking Serpent's Head

▪foot position - initial: natural - natural / right forward - natural

▪foot position - primary: natural - natural / left forward - natural

▪offense - direction: unknown (rear) / front

▪offense - sophistication: elementary (lock - attempted) / elementary (grab)

▪defense - count: double - single / single

▪defense - strike height zones: high - low / high

▪defense - grip (counter): sustained (at beginning) / temporary (at end) (to head)

▪defense - grip discontinued: immediately / delayed

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

▪Leveraging (defensive - to opponent): bend sideways (with stance shifting) / bend forward (pulling) (with hand)

▪Back-up Mass: vertical / horizontal

Crashing Wings

▪Leveraging (defensive - to opponent) (bend sideways - shifting): left / right

▪Gravitational Marriage: upward / downard

Twirling Wings

▪Leveraging (defensive - to opponent): bend sideways (shifting - left) / rotate sideways (pushing) (right)

Circling Wing

▪Leveraging (defensive - to opponent): bend sideways (shifting - left) / bend forward (stepping maneuver - left)

▪Leveraging (offensive - to opponent): pulling (shifting) / pulling

Crossing Talon

▪Leveraging (defensive - to opponent): bend sideways (with stance shifting) / bend forward (pushing) (levering) (with elbow)

Fatal Cross

▪Leveraging (offensive - to opponent): pushing (top) / pushing (middle)

▪Leveraging (defensive - to opponent): bend sideways (with stance shifting) / bend forward (striking - pushing)

Grip of Death

▪Leveraging (offensive - to opponent): pushing / pulling

▪Leveraging (defensive - to opponent): bend sideways (with stance shifting) / bend backward (levering - pulling) (rear)

Locked Wing

▪Leveraging (offensive - to opponent): pushing (backward) (head) / pushing (forward) (arm) (right)

▪Leveraging (defensive - to opponent): bend sideways (with stance shifting) / bend forward (levering - pushing)

Crossed Twigs

▪Leveraging (offensive - to opponent): pushing (backward) (head) / pulling (forward) (arm) (right)

▪Leveraging (defensive - to opponent): bend sideways (with stance shifting) / bend forward (pulling)

Wings of Silk

▪Leveraging (offensive - to opponent): pushing (backward) (head) / pushing (forward) (upward) (arm) (right)

▪Leveraging (defensive - to opponent): bend sideways (with stance shifting) / none

Conquering Shield

▪Leveraging (offensive - to opponent): pushing (backward) (head) / pushing (downward) (arm) (right)

▪Leveraging (defensive - to opponent): bend sideways (with stance shifting) / bend forward (striking - pushing)

Striking Serpents Head

▪Leveraging (offensive - to opponent): pushing / pulling

▪Leveraging (defensive - to opponent): bend sideways (with stance shifting) / bend backward (levering - pulling (left)