Scraping Hoof

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Scraping Hoof

scraping_hoof-head_butt

form_pattern_scraping_hoof

 

The major information compiled from an analysis of this sequence is:

 

First Person:

Point of Reference (initial): 6:00

Point of Reference (fixed): 6:00 - 1:30

Point of Reference (fluid): 6:00 - 1:30

it demonstrates simultaneous offense with defense

it demonstrates using the both arms simultaneously (defensively) (downward)

it demonstrates using your body to hide your weapon(s) (Object Obscurity) (lower)

it demonstrates "breaking the waist" of opponent (leveraging) backward using (a) strike(s)

it demonstrates "breaking the waist" of opponent (leveraging) sideways (left)

it demonstrates "grabbing" (pinning) with your arms (double)

it introduces using the head as an offensive weapon (back)

it introduces using various parts of the foot as an offensive weapon (back) (side) (bottom)

it introduces using Gravitational Opposition (reverse Gravitational Marriage)

it introduces using the back stance

it demonstrates Purposeful Aggression (with Purposeful Manipulation)

 

Major Principles / Theories / Concepts:

Contour (opponent)

Defensive Defense

Destabilize

Economy of Motion

Object Obscurity

Obscure Zone (Zone of Obscurity)

Offensive Offense

Opposing Forces (high / middle)

Outer Rim

Power (Gravitational Marriage / Back-up Mass)

Pinning (Grabbing) (Checking) (defensively)

Pulling

Settle

Vice

Weapon to Target

 

Major Physical Reverse / Opposites / Categories:

Destructive Twins

strike - weapon side: neither (head) - right / left + right - left - right

strike - weapon height zones: high (head) - low (foot) / high (arms)

strike - target height zones: high - low / high + low - middle - high

strike - direction (double): vertical (defensive) / horizontal (aggressive)

strike - count: single (right) / double - single (left) (right)

pin - type: press (double) / grab (left)

grab (double) (offense) - reaction: maintained (pinned) / discontinued (break off)

Zone of Obscurity (right): foot / hand

Zone Isolation: vertical / horizontal

step - purpose: contract base (left) / expand base (right)

step - direction: flank (parallel) right (from rear) / forward (toward) right (from front)

foot maneuver - direction: left shift (flank) - right step (flank) (not facing) / right step forward (facing)

Crashing Wings

strike - weapon side: neither (head) - right / left + right - left - right

strike - weapon height zones: high (head) - low (foot) / high (arms)

strike - target height zones: high - low / low - high - low

strike - count: single (right) / double - single (left) (right)

strike - direction: single (right) (foot) / downward (double) (arms)

pin - count (with arms): double (vertical) / single (horizontal)

opponent - manipulation (force weight distribution): left / right

Object Obscurity: low / high

step - purpose: contract base (left) / expand base (right)

step (from rear) (flank) (parallel) - weapon side: left / right

foot maneuver - direction: left step (flank) + right (indirect) (flank) step / right (flank) + left (forward) step (indirect) (maneuvering)

Twirling Wings

strike - weapon side: neither (head) - right / left

strike - weapon height zones: high (head) - low (foot) / high (arms)

strike - target height zones: high - low / middle

strike - direction (right): vertical (downward) / horizontal (inward)

strike - direction (right): outward (foot) / inward (arm)

grab (double) (offense) - discontinued: maintained (pinned) / discontinued (break off)

check - count (press with arms): double / single

Object Obscurity: low / middle

step - purpose: contract base (left) / expand base (right)

step - direction: step parallel (flank) left / backward (toward) right

foot maneuver - direction: left step (flank) - right (flank) step / right (backward)

Circling Wing

strike - weapon side: neither (head) - right / left - right

strike - weapon height zones: high (head) - low (foot) / high (arms)

strike - target height zones: high (head) - low (foot) / high (head) - low (groin)

strike - direction (right): horizontal - vertical / vertical - horizontal

strike - relation: with head / to head

pin - with (double): arms / shoulders + head

opponent - manipulation (force weight distribution) (left): sideways / forward

step - purpose (left): contract base / expand base

step - direction (from rear) (left): parallel (flank) / away

foot maneuver - direction: left step (flank) - right (indirect) (flank) step / left (away) - cover

Crossing Talon

strike - weapon side: neither (head) - right / left

strike - weapon height zones: high (head) - low (foot) / high (arms)

strike - target height zones: high - low / high - middle

pin - type: press (double) / grab (right)

pin (press) - count: double / left

maneuver - using (vice-like): foot (self) + ground (environment) / hands (self)

maneuver - purpose (vice-like): offense (strike) / defense (pin)

Zone of Obscurity: foot (right) / arm (left)

Zone Isolation (vertical) (pressing): pinning (head) (upward) (offensive) / bending (arm) (downward) (defensive)

step - direction: flank (parallel) right (from rear) / forward (toward) left (from flank)

foot maneuver - direction: left shift (flank) - right step (flank) (not facing) / left step forward (facing)

Scraping Hoof

strike - weapon side: neither (head) / right

strike - weapon height zones: high (head)  / low (foot)

strike - target height zones: high (head) / low (foot)

strike (knee) - target side: left / right

strikes - direction (vertical): upward (head) / downward (foot)

strike - range: short / long

step - purpose: contract base (left) / expand base (right)

contour - what (opponent): body / leg

Fatal Cross

strike - weapon side: neither (head) - right / left + right

strike - weapon height zones: high (head) - low (foot) / high (arms)

strike - target height zones: high - low / low - middle - high

attack - defense (double): prevent (stop attempted) / prevent (potential)

attack - prevent (by): pinning / diverting

strike - contact point (with head): back (weapon to target) / front (potential) (target to weapon)

strike - count: single / double

maneuver - using (vice-like): body (self) + ground (environment) / body (self)

strike - with (to head): head (bottom) / extremities (hands) (sides) (double)

maneuver - method (vice-like): vice (contour opponent) / sandwich (contour self)

step - purpose: contract base (left) / expand base (right)

step - direction: parallel (flank) (from rear) (left) / toward (forward) (from front) (right)

foot maneuver (right) (indirect step forward) (with offense) - weapon height zones: low / high

Grip of Death

strike - weapon side: neither (head) - right / left + right - left

strike - weapon height zones: high (head) - low (foot) / high (arms)

strike - target height zones: high - low / low - high

maneuver - purpose (vice-like): defense (pin) / offense (strike)

maneuver - direction (vice-like) (inward): flank (sides) / up + down (front + back)

maneuver - method (vice-like): vice (downward) / sandwiching (upward + downward)

maneuver - using (vice-like): body (self) + ground (environment) / body (self)

pin - type: press (with arms) (double) / grab (with hand) (right)

strike (to head) - with: head (bottom) / extremity (hand) (left) (front)

strike - count: single / single - double

step - purpose (left): contract base / expand base

step - direction (parallel) (left): flank (from rear) / forward (from flank)

contour - what (opponent): leg / back - head (right)

Locked Wing

strike - weapon side: neither (head) - right / left - left + right

strike - weapon height zones: high (head) - low (foot) / high (arms) - low (knee)

strike - target height zones: high - low / high

pin - type: press (arms) (double) / grab (hand) (right)

pin - purpose: prevent / counter

pin - type: press (arms) (double) / entwine (arm) (left)

strike - with (to head): head (bottom) / extremity (knee) (right) (front)

strike - count: single / single - double

maneuver - method (vice-like): vice (downward) / scissoring (shearing) (upward + downward)

maneuver - using (vice-like): body (self) + ground (environment) / body (self)

weapon - contact point (right) (leg): heel (bottom) (downward) / knee (top) (upward)

opponent - manipulation (push range) (bend backward): short (head) / long (hand)

opponent - manipulation (short range push): backward (head) / forward (inner elbow) (left)

step - purpose (left): contract base / expand base

step - direction: parallel (flank) left (from rear) / backward (toward) left (from rear)

foot maneuver - direction: left (parallel) - right (parallel) / left (toward) - right (away)

maneuver - who: self (reposition) / both (in front of defender)

Crossed Twigs

strike - weapon side: neither (head) - right / right - right + left - left

strike - weapon height zones: high (head) - low (foot) / high (arms) - low (knee)

strike - target height zones: high - low / high - middle

strikes - direction (vertical) (vicing): downward (right) / upward (left)

strike - with (to head): head (bottom) / extremity (elbow) (right) (front)

maneuver - purpose (vice-like): defense (pin) (arms) / offense (injure)

maneuver - using (vice-like): body (self) + ground (environment) / body (self)

maneuver - method (vice-like): vice (downward) / vice (upward)

weapon - contact point (leg): bottom (foot) (right) / top (knee) (left)

strike - count: single / single - double - single

grab (double) (vice-like) (defense) - with: arm / hand

pin - type (double): press / grab

opponent - manipulation: push backward / pull forward

step - purpose (left): contract base / expand base

step - direction (from rear): parallel (flank) left / away (forward) left

foot maneuver - direction (left): step flank (maneuvering) / step away (covering)

Wings of Silk

strike - weapon side: neither (head) - right / right

strike - weapon height zones: high (head) - low (foot) / high (arm) + low (foot) - high (arm)

strike - target height zones: high - low / high + low - middle

strike (stomp) - weapon side: right (end) / left (beginning)

strike - count: single / double

strike - with (to head): head / extremity (elbow) (right)

grab (defense) - with: arms (double) / hand (left)

pin - type: press (double) / grab (left)

opponent - manipulation (push backward): high (head) / low (hip)

step - direction (parallel) (flank): right / left

step - purpose: contract base / maneuver base

foot maneuver - weapon side: left (flank) - right flank (forward) / right (flank) - left (flank)

contour - what (opponent): leg / body

Conquering Shield

strike - weapon side: neither (head) - right / right

strike - weapon height zones: high (head) - low (foot) / high (arm) + low (foot) - high (arm)

strike - target height zones: high - low / high + low - high

strike - with (head): head (backward) / extremity (elbow) (right) (forward)

strike - contact point (leg): side / front

strike - count: single / single - double

strike - timing (vertical): pull with strike / pull then strike

strike - direction (vertical) (right): up - down / down - up

opponent - manipulation (high): push backward (head) / pull forward (arm)

step - purpose: contract base (left) / expand base (right)

step - direction: parallel (flank) left (from rear) / toward (forward) right (from front)

foot maneuver (step) - weapon side: left (flank) - right (flank) / right forward (covering)

Striking Serpents Head

strike - weapon side: neither (head) - right / left - right

strike - weapon height zones: high (head) - low (foot) / high (arms)

strike - target height zones: high - low / high

pin - type: press (double) / grab (left)

step - purpose: contract base (left) / expand base (right)

strike (to head) - with: head (bottom) / extremity (hand) (right) (back)

step - direction: parallel (flank) left (from rear) / away (backward) right (from front)

foot maneuver - weapon side: left (flank) - right (flank) (maneuvering) / left step backward (maneuvering)

contour - what (opponent): leg / head (left)

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

grab (action intention): defensive / offensive

Stabilize base: adjustment / with step

Purposeful Aggression / Purposeful Compliance

Object Obscurity (rear) / Zone of Obscurity (front)

Contour: opponent / self

Crashing Wings

Gravitational Opposition (up) / Gravitational Marriage (down)

Grab (pin) (with arms): double / single

Zone of Obscurity / Object Obscurity

Stabilize base: inward (left) / outward (right)

Destabilize opponent - with: bottom / top + bottom

Purposeful Aggression (vertical): up / down

Cocking (double): Point of Origin / re-positioned

Twirling Wings

grab: retain / break (clear)

Stabilize base: inward (left) / backward (right)

Purposeful Aggression / Purposeful Compliance

Circling Wing

Gravitational Opposition (up) / Gravitational Marriage (down)

Grab (pin) (with arms): double / single

Zone of Obscurity (lower body) / Object Obscurity (upper body)

Stabilize base (step): contract (left) / expand (left)

Purposeful Aggression / Purposeful Defiance

Point of Origin (foot) / Cocking (double) (hands)

Crossing Talon

Stabilize base: adjustment / with step

gap: maintain / close

Object Obscurity (rear) / Zone of Obscurity (front)

power (Gravitational Marriage): upward / downward

Opposing Forces: vertical / horizontal

Opposing Forces (body relation): rear / front

Purposeful Aggression / Purposeful Manipulation

Zone control (major): pinning arms + Shifting weight / pinning hand + Pushing (arm)

Scraping Hoof

Gravitational Opposition (up) / Gravitational Marriage (down)

Zone of Obscurity / Object Obscurity

Cocking: Point of Origin / shifting (alignment)

Fatal Cross

gap: maintain / close

respond to contact / respond to prevent contact

offense with defense / defense prior to offense

Stabilize base: immediately (contract - step) / delayed (step)

Purposeful Aggression / Purposeful Deflection

Cocking: shifting (alignment) (right) / re-positioned (double)

Grip of Death

Height Zone control (from top): Pushing (face) / Pulling (head)

grab (short range): double (arms) / single (hand) (left)

grab: maintained / break (indirectly) (with pull)

offense with defense (front) / offense prior to defense (front - back)

Object Obscurity / Zone of Obscurity

Opposing Forces (vertical) (using): self - opponent / self

Opposing Forces (body relation): rear / front

Purposeful Aggression / Compelled Compliance

Cocking: shifting (alignment) (right) / re-positioned (double)

Locked Wing

gap: maintain / close - open

Height Zone control (from top): Pushing (face) / Pushing (shoulder)

Zone Isolation - to: front / rear

maneuver (move / position): self (adjusting - stepping) / both (step-through reverse)

Opposing Forces: vertical / diagonal (left)

Purposeful Aggression: vertical / diagonal (left)

Cocking: shifting (alignment) (right) / Point of Origin (left)

Crossed Twigs

Gravitational Opposition (up) / Gravitational Marriage (down)

gap: maintain / open

grab: double (arms) (short range) / double (hands) (long to short range)

Height Zone control (from top): Pushing (face) (backward) / Pulling (arm) (forward)

Object Obscurity / Zone of Obscurity

Opposing Forces: vertical / diagonal (right)

Purposeful Aggression: vertical / diagonal (right)

Cocking: shifting (alignment) (right) / re-positioned (right)

Vicing: downward / upward

Wings of Silk

gap: maintain / open

grab: maintain / slip

Object Obscurity / Zone of Obscurity

Zone Isolation - to: front / rear

maneuver (move / position): self (right) / self (left)

Purposeful Aggression (vertical): up / down

Cocking: shifting (alignment) (right) / Point of Origin

Conquering Shield

Gravitational Opposition (up) / Gravitational Marriage (down)

gap: maintain / close

Object Obscurity / Zone of Obscurity

Purposeful Aggression: vertical (single) / horizontal (right) (double)

Cocking: shifting (alignment) (right) / Point of Origin (right)

Cocking: shifting (alignment) (right) / re-positioned (right)

Striking Serpents Head

gap: maintain / open

grab: maintain / break (indirectly)

close range (from): rear / front

Object Obscurity / Zone of Obscurity

Zone of Obscurity: front (low) / rear (high)

Stabilize base (stepping): flank / reverse

Purposeful Aggression: vertical / horizontal (left)

Cocking: shifting (alignment) (right) / re-positioned (left)

Second Person:

Point of Reference (initial): 12:00

Point of Reference (fixed): 12:00

Point of Reference (fluid): 12:00

it demonstrates an attack from a Zone of Obscurity (from rear) (middle)

it introduces locking (from rear) (middle) (to both arms)

it demonstrates a short range attack (from rear) (middle)

it demonstrates aggression with both arms simultaneously (from rear) (middle)

it demonstrates a degree of grabbing (using both arms) (locking) (arms) (rear)

 

Major Principles / Theories / Concepts:

Dead Hand Attack (double)

Locking (Grabbing) (offensively) (middle zone)

Web of Knowledge - Locks & Chokes (lock)

 

Major Physical Reverse / Opposites / Categories:

Destructive Twins

attack - direction: rear / front

attack - degree of (completion): partially / fully

attack - type: lock (attempted) / grab

grab - height: middle / high

grab - direction: rear / front

grab - range: short / long

grab - with: arms / hands

grab - to: arms (extremities) / neck

Crashing Wings

Gravitational Opposition (up) / Gravitational Marriage (down)

grab - pin (with arms): double / single

Zone of Obscurity / Object Obscurity

Stabilize base: inward (left) / outward (right)

Destabilize opponent - with: bottom / top + bottom

Purposeful Aggression (vertical): up / down

Cocking (double): Point of Origin / re-positioned

Twirling Wings

attack - degree of (completion): partially / fully

attack - type: lock (attempted) / grab

grab - with: arms / hands

grab - range: short / long

grab - to: extremities (arms) / body

Circling Wing

Gravitational Opposition (up) / Gravitational Marriage (down)

grab - pin (with arms): double / single

Zone of Obscurity (lower body) / Object Obscurity (upper body)

Stabilize base (step): contract (left) / expand (left)

Purposeful Aggression / Purposeful Defiance

Point of Origin (foot) / Cocking (double) (hands)

Crossing Talon

attack - direction: rear / front-flank (right) (with right)

attack - degree of (completion): partially / fully

attack - type: lock (attempted) / grab

grab - height: middle / low

grab - direction: rear / front

grab - range: short / long

grab - with: arms / hand

grab - to (extremities): arms / wrist (right)

Fatal Cross

attack - type: lock / push

attack - degree of (completion): partially / averted (re-directed)

attack - direction: rear / front

attack - range: short / long

attack - with: arms / hands

Grip of Death

attack - type: lock / choke + lock

attack - degree of (completion): partially / mostly

attack - direction: rear / flank (right) (with left)

attack - height: middle / high

grab - to: arms / neck (head)

grab - count: double / single (left)

Locked Wing

attack - degree of (completion): partially / mostly

grab - range: short / long (to short)

grab - with: arms / hands

grab - to: arms / wrists

Crossed Twigs

attack - type: lock / grab

attack - degree of (completion): partially / fully

grab - range: short / long

grab - with: arms / hands

grab - to: arms / wrists

Wings of Silk

grab - range: short / middle

grab - to: arms (back to front) / arms (front to back)

Conquering Shield

attack - type: lock / grab

attack - degree of (completion): partially / fully

attack - direction: rear / front

grab - range: short / long

grab - count: double / single (left)

grab - with: arms / hand (left)

grab - to: arms / clothing (lapel)

Striking Serpents Head

attack - type: lock / hug

attack - direction: rear / front

grab - height: middle / high

grab - to: arms / body

Major Conceptual Reverses / Opposites / Categories:

Other grab techniques

Degree of Grabbing: what [clothes...person], how [single..double / cross...direct], why [hold...choke], where [range..height...position], etc...

Destructive Twins

Web of Knowledge: Locks & Chokes (lock) / Locks & Chokes (choke)

Crashing Wings

Web of Knowledge: Locks & Chokes / Hugs & Holds

Twirling Wings

Web of Knowledge: Lockk & Chokes / Grabs & Tackles

Circling Wing

Web of Knowledge: Locks & Chokes (lock) / Locks & Chokes (choke)

Crossing Talon

Web of Knowledge: Locks & Chokes / Grabs & Tackles

Fatal Cross

Web of Knowledge: Locks & Chokes / Pushes

attack (threat): Dead Hand (applied) / Semi-Live (potential)

Grip of Death

Web of Knowledge: Locks & Chokes (lock) (rear) (double) / Locks & Chokes (lock) (front-flank) (left)

Locked Wing

Web of Knowledge: Locks & Chokes (lock) (double) / Locks & Chokes (lock) (right)

Crossed Twigs

Web of Knowledge: Locks & Chokes / Grabs & Tackles

Wings of Silk

Web of Knowledge (arm entangle): Locks & Chokes (lock) (back to front) / Locks & Chokes (lock) (front to back)

Conquering Shield

Web of Knowledge: Locks & Chokes / Grabs & Tackles

Striking Serpents Head

Web of Knowledge: Locks & Chokes / Hugs & Holds

 

Third Person:

Defense

Point of Reference (form): 4:30 - 1:30

Point of Reference (maneuver): 4:30 - 1:30 - 1:30

it neither advances nor retreats (flank maneuvering) (left - right)

it demonstrates a Zone of Action between the arms

it demonstrates only one side of the sequence

it demonstrates defense prior to full completion of attack (with offense)

it demonstrates a 180-degree shift of attention

it demonstrates a foot position of natural (to natural - neither forward)

it demonstrates stepping 0-degrees (flank) (left)

it demonstrates stepping 0-degrees (flank) (right - indirect)

it demonstrates stomping (right)

it demonstrates head butting (with back of head)

it demonstrates a timing of 1 (head) - 1 (right) - 1 (right) - 1 (right)

it demonstrates defense without the use of the arms

it utilizes the modified attention, reverse bow, neutral bow stances

it utilizes both arms simultaneously (but not front / rear)

 

Offense

Point of Reference (form): 10:30

it demonstrates an elementary attack

 

Major Principles / Theories / Concepts:

Diversified Angle of Retraction

Range (Close)

Return Motion

 

Major Physical Reverse / Opposites / Categories:

Destructive Twins

Zone of Action: outside left arm (partially) / between arms

foot position - initial: natural - natural / natural - natural

foot position - primary: right forward - natural / natural (right forward) - natural

offense - direction: front / unknown (rear)

offense - sophistication: elementary (lock - attempted) / sophisticated (choke with pull)

defense - initial: offense prior to defense (horizontal) / defense with offense (vertical)

defense - height zone: primarily high / primarily low

defense - grip (counter): temporary (at end) / sustained (at beginning)

defense - strike height zones: high - low / high + low - middle

Crashing Wings

foot position - initial: natural - natural / left forward - natural

foot position - primary: natural (right forward) - natural / left forward - natural

offense - sophistication: elementary (lock - attempted) / elementary (hug)

defense - final position (opponent): left standing / taken down

defense - count: single / double - single

defense - weapon height zones: high - low / high

defense - strike height zones: high - low / high - low

defense - grip (counter): sustained (at beginning) / temporary (in middle)

defense - height zone: primarily low (with right) / primarily high (with left)

Twirling Wings

Zone of Action: between arms / outside right arm

foot position - initial: natural - natural / right forward - natural

foot position - primary: natural (right forward) - natural / right forward - natural

offense - sophistication: elementary (lock - attempted) / sophisticated (grab with pull)

defense - weapon height zones: high - low / high

defense - strike height zones: high - low / middle

defense - grip (counter): sustained (at beginning) / none

defense - height zone: primarily low / primarily high

Circling Wing

Zone of Action: between arms / on top of right arm

foot position - initial: natural - natural / right forward - natural

foot position - primary: natural (right forward) - natural / left forward - left forward

offense - sophistication: elementary (lock - attempted) / elementary (choke)

defense - initial: defense with offense (vertical) / move away as defense (horizontal)

defense - height zone: primarily low (right) / primarily high (right)

defense - grab (pin): double (for right counter) / right (for left counter)

defense - weapon path: primarily linear / primarily circular

defense - strike height zones: high - low / high - low

defense - grip (counter): sustained (at beginning) / temporary (in middle)

Crossing Talon

Zone of Action: between arms / under right arm (on top of)

foot position - initial: natural - natural / right forward - natural

foot position - primary: natural (right forward) - natural / left forward - right forward

offense - direction: unknown (rear) / front-flank (right)

offense - sophistication: elementary (lock - attempted) / elementary (grab)

defense - height zone: primarily low / primarily high

defense - weapon side (primary weapon): right (foot) / left (arm)

defense - weapon side (primary weapon): right (low) / left (high)

defense - initial: defense with offense (vertical) / defense then offense (horizontal)

defense - grip (counter): sustained (at beginning) (to arms) (double) / sustained (at beginning) (to wrist) (right)

defense - strike height zones: high - low / high - middle

defense - grip discontinued: immediately / delayed

Scraping Hoof

strike - direction: vertical (upward - downward) / horizontal (inward - outward)

strike - with: foot (right) (primary) / head

defense - count: single (only)

Fatal Cross

foot position - primary: natural - natural / right forward - right forward

offense - direction: unknown (rear) / front

offense - sophistication: elementary (lock - attempted) / elementary (push)

defense - count: double - single / double

defense - strike height zones: high - low / low - middle - high

defense - grip (counter): sustained (at beginning) / none

Grip of Death

foot position - initial: natural - natural / right forward - natural

foot position - primary: natural - natural / left forward - natural (left forward)

offense - direction: unknown (rear) / peripheral angle (flank) (right)

offense - sophistication: elementary (lock - attempted) / sophisticated (lock with forced bend)

defense - grip (counter): sustained (at beginning) / temporary (at end) (to head)

defense - grip discontinued: never / delayed

defense - strike height zones: high - low / low - high

Locked Wing

foot position - initial: natural - natural / right forward - natural

foot position - primary: natural - natural / left forward - natural (left forward)

defense - weapon height zones: high + low / high - low

defense - strike height zones: high - low / high - middle

defense - grip (counter): sustained (at beginning) / sustained (in middle)

defense - grip discontinued: immediately / never

defense - when (double strike sequence): beginning / end

Crossed Twigs

Zone of Action: between arms / outside right arm

foot position - initial: natural - natural / left forward - natural

foot position - primary: natural - natural / right forward - left forward (natural)

offense - sophistication: elementary (lock - attempted) / elementary (grab)

defense - final position (opponent): taken down / left standing

defense - weapon height zones: high / high - low

defense - count: double - single / single - double - single

defense - strike height zones: high - low / high - middle - low

defense - grip (counter): sustained (at beginning) / temporary (but maintained) (at beginning)

defense - grip discontinued: immediately / delayed

defense - strikes to (opponent): front / front - rear

Wings of Silk

Zone of Action: between arms / outside left arm

foot position - initial: natural - natural / natural - natural

foot position - primary: natural - natural / right forward - natural

defense - final position (opponent): taken down / left standing

defense - weapon height zones: high / high + low

defense - count: double + single / single

defense - strike height zones: high - low / low - high + low - middle

defense - grip (counter): sustained (at beginning) / temporary (at end)

defense - grip discontinued: immediately / delayed

Conquering Shield

Zone of Action: between arms / on top of left arm

foot position - initial: natural - natural / natural - left forward (natural)

foot position - primary: natural - natural / right forward - left forward (natural)

offense - direction: unknown (rear) / front

offense - sophistication: elementary (lock - attempted) / elementary (grab)

offense - grip discontinued: immediately / never

defense - final position (opponent): taken down / left standing

defense - weapon height zones: high / high + low

defense - strike height zones: high - low / middle + low - high

defense - grip (counter): sustained (at beginning) (rear) / sustained (at beginning) (front)

Striking Serpent's Head

foot position - initial: natural - natural / right forward - natural

foot position - primary: natural - natural / left forward - natural

offense - direction: unknown (rear) / front

offense - sophistication: elementary (lock - attempted) / elementary (grab)

defense - count: double - single / single

defense - strike height zones: high - low / high

defense - grip (counter): sustained (at beginning) / temporary (at end) (to head)

defense - grip discontinued: immediately / delayed

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

Leveraging (defensive - to opponent): bend sideways (with stance shifting) / bend forward (pulling) (with hand)

Back-up Mass: vertical / horizontal

Crashing Wings

Leveraging (defensive - to opponent) (bend sideways - shifting): left / right

Gravitational Marriage: upward / downard

Twirling Wings

Leveraging (defensive - to opponent): bend sideways (shifting - left) / rotate sideways (pushing) (right)

Circling Wing

Leveraging (defensive - to opponent): bend sideways (shifting - left) / bend forward (stepping maneuver - left)

Leveraging (offensive - to opponent): pulling (shifting) / pulling

Crossing Talon

Leveraging (defensive - to opponent): bend sideways (with stance shifting) / bend forward (pushing) (levering) (with elbow)

Fatal Cross

Leveraging (offensive - to opponent): pushing (top) / pushing (middle)

Leveraging (defensive - to opponent): bend sideways (with stance shifting) / bend forward (striking - pushing)

Grip of Death

Leveraging (offensive - to opponent): pushing / pulling

Leveraging (defensive - to opponent): bend sideways (with stance shifting) / bend backward (levering - pulling) (rear)

Locked Wing

Leveraging (offensive - to opponent): pushing (backward) (head) / pushing (forward) (arm) (right)

Leveraging (defensive - to opponent): bend sideways (with stance shifting) / bend forward (levering - pushing)

Crossed Twigs

Leveraging (offensive - to opponent): pushing (backward) (head) / pulling (forward) (arm) (right)

Leveraging (defensive - to opponent): bend sideways (with stance shifting) / bend forward (pulling)

Wings of Silk

Leveraging (offensive - to opponent): pushing (backward) (head) / pushing (forward) (upward) (arm) (right)

Leveraging (defensive - to opponent): bend sideways (with stance shifting) / none

Conquering Shield

Leveraging (offensive - to opponent): pushing (backward) (head) / pushing (downward) (arm) (right)

Leveraging (defensive - to opponent): bend sideways (with stance shifting) / bend forward (striking - pushing)

Striking Serpents Head

Leveraging (offensive - to opponent): pushing / pulling

Leveraging (defensive - to opponent): bend sideways (with stance shifting) / bend backward (levering - pulling (left)