Fatal Cross

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Fatal Cross

fatal_cross-double_middle_knuckles

form_pattern_fatal_cross

 

The major information compiled from an analysis of this sequence is:

 

First Person:

•Point of Reference (initial): 12:00

•Point of Reference (fixed): 12:00

•Point of Reference (fluid): 12:00

•it demonstrates diverting a potential attack (push) (semi-live)

•it demonstrates defense followed by offense

•it demonstrates using the both arms simultaneously both defensively and offensively

•it demonstrates using various parts of the hand(s) for striking (middle-knuckle, back-knuckle, fingers [side])

•it demonstrates using the head as an (potential) offensive weapon (front) (target to weapon)

•it demonstrates "breaking the waist" of opponent (leveraging) forward using (a) strike(s)

•it introduces pulling using friction (Frictional Pull)

•it demonstrates Purposeful Deflection

 

Major Principles / Theories / Concepts:

Cocking

Contour (opponent) (self)

Defensive Defense

Economy of Motion

Elastic Recoil

Frictional Pull

Obscure Zone (Zone of Obscurity)

Offensive Offense

Opposing Forces (high)

Open Ended Triangle

Outer Rim

Parry (Block)

Power (Back-up Mass) (Torque [isolated])

Purposeful Deflection

Pushing

Reverse Motion

Settle

Slice

Target to Weapon

Vice (Scissor)

 

Major Physical Reverse / Opposites / Categories:

Destructive Twins

▪strike - count: double / double - single (left) (right)

▪strike (double) - to: low + low - high + high / high + low

▪strike (double) - path: circular / linear

▪strike (double) - method: contouring (self) / non-contouring

▪strike (double) - orientation: horizontal / vertical

▪pull - count: double (with friction) (between arms) / single (with grab) (outside left)

▪defense - effect (double): pull / push

▪cover - with: head (anticipatory) / arm (preventative)

▪foot maneuver - weapon side: right step forward (indirect) / right step forward (direct)

Crashing Wings

▪grab (double) (offense) - response: prevent (potential) / break-out (stop active)

▪weapon (strike) (double) - contact point (tip of arms): top / bottom

▪strike (double) - to: body - head / arms

▪strike (double) - method: contouring (self) / non-contouring

▪strike - count: double (forward) (upward) (diagonal) / double (downward) (backward) - single (left) (right)

▪step (right) - direction: toward (forward) (from front) / parallel (flank) (from rear)

▪foot maneuver (step forward) (indirect) (maneuvering) - weapon side: right / left

Twirling Wings

▪grab (double) (offense) - response: prevent (potential) / break-out (stop active)

▪weapon - contact point (tip of arm): bottom / top

▪strike - count: double (low) (middle) (high) / single (left) (middle)

▪strike - direction: forward / inward

▪step - direction: step toward (forward) right (from front) / step toward (backward) right (from rear)

▪foot maneuver - direction (right step): forward / backward

Circling Wing

▪grab (double) (offense) - response: prevent (potential) / break-out (stop active)

▪strike - count: double / single

▪strike - zone: middle - high / high - low

▪weapon - contact point (tip of arm): top (double) / bottom (right)

▪step - weapon side: right (toward) (from front) / left (away) (from rear)

▪foot maneuver - weapon side: right (step forward) (indirect) (maneuvering) / left (away) - cover

Crossing Talon

▪maneuver - weapon contact point (vice-like) (hands): back-knuckles (back) / palms (front)

▪strike - count: double / single (left)

▪pull - count: double (with friction) (between arms) / single (with grab) (under right)

▪defense - effect: pull (double) / push (left)

▪foot maneuver - weapon side: right step forward (indirect) / left step forward (direct)

Scraping Hoof

▪attack (double) - response: prevent (potential) / prevent (stop attempted)

▪attack - prevent (by): diverting / pinning

▪strike - contact point (with head): front (potential) (target to weapon) / back (weapon to target)

▪strike - weapon height zones: high / high - low

▪strike - count: double / single

▪maneuver - using (vice-like): body (self) / body (self) + ground (environment)

▪strike (to head) - with: extremities (hands) (sides) (double) / head (bottom)

▪maneuver - method (vice-like): sandwich (contour self) / vice (contour opponent)

▪step - purpose: expand base (right) / contract base (left)

▪step - direction: toward (forward) (from front) (right) / parallel (flank) (from rear) (left)

▪foot maneuver (right) (indirect step forward) (with offense) - weapon height zones: low / high

Fatal Cross

▪strike - direction (path): backward / forward (Reverse Motion)

▪strike - path: linear / circular

▪weapon - contact point (double) (hand): middle knuckle / knuckle (back) / finger (side)

▪contour - who: opponent / self

Grip of Death

▪strike - weapon contact point (double): knuckles (back) (front) - fingers (side) / hammer-fist (side)

▪strike - count: double / single (left) (right)

▪maneuver (vice-like) - method: scissor / sandwich

▪strike (double) - method: contouring (self) / non-contouring

▪strike - weapon height zones: high (head) / high (arms)

▪strike (to head) - with: head (front) - hands (double) (sides) / hand (left) (front)

▪step (forward) - weapon side: right (toward) (front) / left (parallel) (flank)

▪contour - who: self / opponent

▪contour - what (opponent): arms / back - head (right)

Locked Wing

▪strike - count: double / single (left) - double (right) (right)

▪strike (double) - direction: horizontal (diagonal) / vertical

▪strike (double) - method: contouring (self) / non-contoured

▪strike - weapon height zones: high (head) / low (knee)

▪strike (to head) - with: head / extremity (knee) (right)

▪strike - count: double / single - double

▪maneuver (vice-like) - with: hands (high) / hand (high) - knee (low)

▪maneuver (vice-like) - direction: horizontal (contouring) (self) / vertical (non-contouring)

▪weapon - contact point (hand): middle knuckle - knuckle (back) - finger (side) / heel (front) - chop (side)

▪opponent - manipulation (push): bend forward (double) / bend backward (left)

▪opponent - manipulation (push) (bend forward): from front (double) / from rear (left)

▪opponent - manipulation - with: knuckles (strike) / hand (strike) - elbow (press)

▪step (toward) - weapon side: right (forward) (from front) / left (backward) (from rear)

▪step (right) - direction: toward / away

▪foot maneuver - weapon side: right (toward) / left (toward) - right (away)

▪maneuver - who: self (in front of opponent) / both (in front of defender)

Crossed Twigs

▪strike - count: double / single (right) - double - single

▪strike - weapon height zones: high (hands) / high (arms) (hands) - low (knee)

▪strike (to head) - with: hands (long) / elbow (short)

▪method (vice-like) - purpose: offense (strike) / defense (grab)

▪maneuver (vice-like) - with: hands (high) / hands (high) - knee (low)

▪maneuver (vice-like) - method: scissor / grabbing (pinching)

▪maneuver (vice-like) - method: scissor / vice (upward)

▪weapon - contact point (hand): middle knuckle - knuckle (back) - finger (side) / heel (front)

▪strike - count: double / single - double - single

▪opponent - manipulation: push forward (bend forward) / pull forward (bend forward)

▪step - weapon side: right (forward) (toward) / left (backward) (toward)

▪foot maneuver - weapon side: right step forward (maneuvering) / left step backward (covering)

Wings of Silk

▪strike - count: double / single (left) - double (right) (right) - single (right)

▪strike - target height zones: low - middle - high / low - low + high - middle

▪maneuver (vice-like) - method: scissor / grabbing (pinching) (left)

▪maneuver (vice-like) - method: scissor (left + right) / vice (downward)

▪maneuver (vice-like) - direction: scissor (horizontal) / vice (vertical)

▪maneuver (vice-like) - using: body (self) / body (self) + ground (environment)

▪opponent - manipulation (push forward): low (abdomen) / high (arm)

▪opponent - manipulation (bend): forward (push bottom) / backward (push top)

▪foot maneuver - direction: forward (toward) (right) / flank (parallel) (right) (left)

▪contour - what (opponent): arms / leg

Conquering Shield

▪strike - count: double / double (right) (right) - single (right)

▪strike (double) - weapon height zones: high (hands) / high (arm) + low (foot)

▪strike (double) - orientation: horizontal / vertical

▪strike (to head) - with: hands (forward) / elbow (right) (forward)

▪strike - direction: horizontal (diagonal) (double) / vertical (single)

▪strike - target height zones: low - middle - high / low - high

▪opponent - manipulation: push backward (low) (abdomen) / pull forward (high) (arm)

▪opponent - manipulation (purpose): push (for target to weapon) (head) / pull (for weapon to target) (chin)

▪foot maneuver (right) (indirect) - direction: back then forward / forward then down

Striking Serpents Head

▪strike - count: double (high) / single (left) (right) (high)

▪strike - target height zones: low - middle - high / high

▪strike - degree of (open hand): partial - closed - mostly / closed - half

▪strike (vertical) (orientation) - rotation: sideways (double) / backward (left)

▪maneuver (vice-like) - method: scissor / grabbing (left)

▪foot maneuver (right) (step) - direction: towards (forward) (indirect) / away (backward) (direct)

▪contour - what (opponent): leg / head (left)

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

▪respond (to): prevent contact / contact

▪defense prior to offense / offense prior to defense

▪borrow (attempted) force (push) / borrow (comply to) force applied (pull)

▪Purposeful Deflection / Purposeful Compliance

▪Stabilize base: delayed / immediately

▪Contour: opponent / self

▪Cocking (double): re-positioned / Point of Origin

Crashing Wings

▪respond to prevent contact / respond to contact

▪defense prior to offense / offense prior to defense

▪Stabilize base: delayed / immediately

▪Stabilize base (self) / Destabilize opponent

▪Purposeful Deflection / Purposeful Aggression

▪Cocking (double): with defense / with step

Twirling Wings

▪attack - degree: averted (re-directed) / completed

▪respond to prevent contact / respond to contact

▪defense prior to offense / defense with offense

▪Stabilize base: delayed / immediately

▪Purposeful Deflection / Purposeful Compliance

▪Cocking: re-positioned (double) / Point of Origin (left)

Circling Wing

▪respond to prevent contact / respond to contact

▪Stabilize base: delayed / immediately

▪Purposeful Deflection / Purposeful Defiance

▪Cocking (double) - with: defense / step

Crossing Talon

▪respond (to): prevent contact / contact

▪Stabilize base: delayed / immediately

▪Purposeful Deflection / Purposeful Manipulation

▪Cocking: double / left

Scraping Hoof

▪gap: close / maintain

▪respond to prevent contact / respond to contact

▪defense prior to offense / offense with defense

▪Stabilize base: delayed (step) / immediately (contract - step)

▪Purposeful Deflection / Purposeful Aggression

▪Cocking: re-positioned (double) / shifting (alignment) (right)

Fatal Cross

▪gap: open (cat) / close (neutral)

▪Reverse Motion: backward / forward

▪Reverse Motion (scissor): open / close

▪Cocking: shifting (alignment) (stance) / re-positioned (strikes) (double)

Grip of Death

▪Target to Weapon / Weapon to Target

▪Height Zone control: Pushing (bottom) (abdomen) / Pulling (tip) (head)

▪defense prior to offense (front) / offense prior to defense (front - back)

▪Opposing Forces (orientation): horizontal / vertical

▪Opposing Forces (body relation): weapon side (left) (right) / front - back

▪Purposeful Deflection / Purposeful Compliance (Compelled Compliance)

▪Cocking (re-positioned) (double): horizontal / vertical

Locked Wing

▪gap: close / close - open

▪Height Zone control (Pushing): from bottom (abdomen) / from top (shoulder)

▪Zone Isolation (to): front / rear

▪maneuver (move / position): self (adjusting - stepping) / both (step-through reverse)

▪Borrowed Force / Opposing Forces

▪Purposeful Deflection / Purposeful Aggression

▪Cocking: shifting (alignment) (double) / Point of Origin (left)

Crossed Twigs

▪gap: close / open

▪Height Zone control: Pushing (from bottom) (abdomen) (backward) / Pulling (from top) (arm) (forward)

▪Borrowed Force / Opposing Forces

▪Purposeful Deflection / Purposeful Aggression

▪Cocking: shifting (alignment) (double) / re-positioned (right)

Wings of Silk

▪gap: close / open

▪Zone Isolation (to): front / rear

▪maneuver (move / position): self (right) / self (left)

▪Purposeful Deflection / Purposeful Aggression

▪Cocking: shifting (alignment) (double) / Point of Origin

Conquering Shield

▪Height Zone control (Pushing): horizontal (from bottom) (abdomen) / vertical (from top) (arm)

▪Purposeful Deflection / Purposeful Aggression

▪Cocking: shifting (alignment) (double) / Point of Origin (right)

▪Cocking: shifting (alignment) (double) / re-positioned (right)

Striking Serpents Head

▪gap: close / open

▪Height Zone control: Pushing (from bottom) (abdomen) (backward) / Pulling (from top) (head) (backward)

▪Stabilize base (stepping) (right): forward (indirect) / reverse (direct)

▪Purposeful Deflection / Purposeful Aggression

▪Cocking: shifting (alignment) (double) / re-positioned (left)

Second Person:

•Point of Reference (initial): 12:00

•Point of Reference (fixed): 12:00

•Point of Reference (fluid): 12:00

•it introduces pushing (from front - to front) (offensive) (low)

•it demonstrates an attack from front (long range) (low)

•it demonstrates a Semi-Live attack (push)

•it demonstrates a long range attack (from front) (low)

•it demonstrates aggression with both arms simultaneously (from front) (low)

 

Major Principles / Theories / Concepts:

Semi-Live Attack (double)

Web of Knowledge - Pushes

 

Major Physical Reverse / Opposites / Categories:

Destructive Twins

▪attack (method - double): push / pull

▪attack - degree of (completion): averted (re-directed) / fully

▪attack - type: push / choke

▪attack - height: low / high

▪attack - hand formation: open / closed

Crashing Wings

▪attack - type: push / hug

▪attack - degree of (completion): averted (re-directed) / partially

▪attack - direction: front / rear

▪attack - range: long / short

▪attack - with: hands / arms

Twirling Wings

▪attack - degree of (completion): averted (re-directed) / fully

▪attack - direction: front / rear

▪attack - height: low / high

▪attack - type: push / grab

Circling Wing

▪attack - degree of (completion): averted (re-directed) / fully

▪attack - direction: front / rear

▪attack - type: push / choke

▪attack - height: low / high

Crossing Talon

▪attack - direction: front / front-flank (right) (with right)

▪attack - method: push / grab

▪attack - degree of (completion): averted (re-directed) / fully

▪attack - type: push / grab

▪attack - hand formation: open / closed (grabbing)

Scraping Hoof

▪attack - type: push / lock

▪attack - degree of (completion): averted (re-directed) / partially

▪attack - direction: front / rear

▪attack - range: long / short

▪attack - with: hands / arms

Grip of Death

▪attack - type: push / choke + lock

▪attack - degree of (completion): averted (re-directed) / mostly

▪attack - direction: front (double) / flank (right) (with left)

▪attack - height: low / high

▪attack - range: long / short

▪attack - with: hands / arm (left)

Locked Wing

▪attack - type: push / lock

▪attack - degree of (completion): averted (re-directed) / mostly

▪attack - direction: front / rear

▪attack - range: long / short

Crossed Twigs

▪attack - type: push / grab

▪attack - degree of (completion): averted (re-directed) / fully

▪attack - direction: front / rear

▪attack - range: long / short

Wings of Silk

▪attack - type: push / lock (attempted)

▪attack - degree of (completion): averted (re-directed) / partially

▪attack - direction: front / rear

▪attack - range: long / short

Conquering Shield

▪attack - type: push / grab

▪attack - degree of (completion): averted (re-directed) / fully

▪attack - count: double / left

Striking Serpents Head

▪attack - type: push / hug

▪attack - degree of (completion): averted (re-directed) / partially

▪attack - range: long / short

Major Conceptual Reverses / Opposites / Categories:

Other grab techniques

▪Degree of Grabbing: what [clothes...person], how [single..double / cross...direct], why [hold...choke], where [range..height...position], etc...

Destructive Twins

▪Web of Knowledge: Pushes / Hugs & Holds

▪attack (threat): Semi-Live (potential) / Dead Hand (applied)

Crashing Wings

▪Web of Knowledge: Pushes / Hugs & Holds

▪attack (threat): Semi-Live (potential) / Dead Hand (applied)

Twirling Wings

▪Web of Knowledge: Pushes / Grabs & Tackles

▪attack (threat): Semi-Live (potential) / Dead Hand (applied)

Circling Wing

▪Web of Knowledge: Pushes / Locks & Chokes

▪attack (threat): Semi-Live (potential) / Dead Hand (applied)

Crossing Talon

▪Web of Knowledge: Pushes / Grabs & Tackles

▪attack (threat): Semi-Live (potential) / Dead Hand (applied)

Scraping Hoof

▪Web of Knowledge: Pushes / Locks & Chokes

▪attack (threat): Semi-Live (potential) / Dead Hand (applied)

Grip of Death

▪Web of Knowledge: Pushes / Locks & Chokes

▪attack (threat): Semi-Live (potential) / Dead Hand (applied)

Locked Wing

▪Web of Knowledge: Pushes / Locks & Chokes

▪attack (threat): Semi-Live (potential) / Dead Hand (applied)

Crossed Twigs

▪Web of Knowledge: Pushes / Grabs & Tackles

▪attack (threat): Semi-Live (potential) / Dead Hand (applied)

Wings of Silk

▪Web of Knowledge: Pushes / Locks & Chokes

▪attack (threat): Semi-Live (potential) / Dead Hand (applied)

Conquering Shield

▪Web of Knowledge: Pushes / Grabs & Tackles

▪attack (threat): Semi-Live (potential) / Dead Hand (applied)

Striking Serpents Head

▪Web of Knowledge: Pushes / Hugs & Holds

▪attack (threat): Semi-Live (potential) / Dead Hand (applied)

 

Third Person:

Defense

•Point of Reference (form): 10:30

•Point of Reference (maneuver): 10:30

•it advances (forward)

•it demonstrates a Zone of Action between the arms

•it demonstrates only one side of the sequence

•it demonstrates a deflection to avert the attack

•it demonstrates a 180-degree shift of attention

•it demonstrates a foot position of right forward (to right forward)

•it demonstrates stepping 90-degrees forward (right) (indirect)

•it demonstrates head butting (with front of head)

•it utilizes the cat and neutral bow stances

•it utilizes both arms simultaneously (and continuously)

 

Offense

•Point of Reference (form): 4:30

•it demonstrates an elementary attack

•it demonstrates an attack different from all the other attacks (semi-live)

 

Major Principles / Theories / Concepts:

3-On-Line

Range (Long)

 

Major Physical Reverse / Opposites / Categories:

Destructive Twins

▪Zone of Action: between arms / outside left arm (partially)

▪foot position - initial: natural (right forward) - natural / natural - natural

▪foot position - primary: right forward - right forward / right forward - natural

▪offense - sophistication: elementary (push) / sophisticated (choke with pull)

▪defense - initial: defense prior to offense / offense prior to defense

▪defense - arm maneuver: double back then forward / double forward

▪defense - grip (counter): none / temporary (at end)

▪defense - strike height zones: low - middle - high / high + low - middle

▪defense - count: double / double - single

Crashing Wings

▪foot position - initial: natural (right forward) - natural / left forward - natural

▪foot position - primary: right forward - right forward / left forward - natural

▪offense - direction: front / unknown (rear)

▪offense - sophistication: elementary (push) / elementary (hug)

▪defense - final position (opponent): left standing / taken down

▪defense - count: double / double - single

▪defense - strike height zones: low - middle - high / high - low

▪defense -  grip (counter): none / temporary (in middle)

Twirling Wings

▪Zone of Action: between arms / outside right arm

▪foot position - initial: natural (right forward) - natural / right forward - natural

▪foot position - primary: right forward - right forward / right forward - natural

▪offense - direction: front / unknown (rear)

▪offense - sophistication: elementary (push) / sophisticated (grab with pull)

▪defense - count: double / single

▪defense - strike height zones: low - middle - high / middle

Circling Wing

▪Zone of Action: between arms / on top of right arm

▪foot position - initial: natural (right forward) - natural / right forward - natural

▪foot position - primary: right forward - right forward / left forward - left forward

▪offense - direction: front / unknown (rear)

▪defense - initial: deflecting (moving toward) / pinning (moving away)

▪defense - count: double / single (both hands)

▪defense - strike height zones: low - middle - high / high - low

▪defense - grip (counter): none / temporary (in middle)

Crossing Talon

▪Zone of Action: between arms / under right arm (on top of)

▪foot position - initial: natural (right forward) - natural / right forward - natural

▪foot position - primary: right forward - right forward / left forward - right forward

▪offense - direction: front / front-flank (right)

▪offense - sophistication: elementary (push) / elementary (grab)

▪defense - initial: defense prior to offense (avert) / defense then offense (counter)

▪defense - grip (counter): none / sustained (at beginning)

▪defense - count: double / single (left)

▪defense - strike height zones: low - middle - high / high - middle

Scraping Hoof

▪foot position - primary: right forward - right forward / natural - natural

▪offense - direction: front / unknown (rear)

▪offense - sophistication: elementary (push) / elementary (lock - attempted)

▪defense - count: double / double - single

▪defense - strike height zones: low - middle - high / high - low

▪defense - grip (counter): none / sustained (at beginning)

Fatal Cross

▪foot position: natural - natural (initial) / right forward - natural (primary)

▪strike - direction (double): forward (not crossing) / outward (crossing)

▪defense - count: double (only)

Grip of Death

▪foot position - initial: natural (right forward) - natural / right forward - natural

▪foot position - primary: right forward - right forward / left forward - natural (left forward)

▪offense - direction: front / peripheral angle (flank) (right)

▪offense - sophistication: elementary (push) / sophisticated (lock with forced bend)

▪defense - strike height zones: low - middle - high / low - high

▪defense - count: double / double - single

▪defense - to (double strike sequence): front / front + back

▪defense - strikes to (opponent): front / front - rear

Locked Wing

▪foot position - initial: natural (right forward) - natural / right forward - natural

▪foot position - primary: right forward - right forward / left forward - natural (left forward)

▪defense - weapon height zones: high / high - low

▪defense - count: double / single - double

▪defense - strike height zones: low - middle - high / high - middle

▪offense - sophistication: elementary (push) / elementary (lock)

▪defense - when (double strike sequence): beginning / end

▪defense - strikes to (opponent): front / front - rear

Crossed Twigs

▪foot position - initial: natural (right forward) - natural / left forward - natural

▪foot position - primary: right forward - right forward / right forward - left forward (natural)

▪offense - sophistication: elementary (push) / elementary (grab)

▪defense - weapon height zones: high / high - low

▪defense - count: double / single - single

▪defense - strike height zones: low - middle - high / high - middle - low

▪defense - strikes to (opponent): front / front - rear

Wings of Silk

▪Zone of Action: between arms / outside left arm

▪foot position - initial: natural (right forward) - natural / natural - natural

▪foot position - primary: right forward - right forward / right forward - natural

▪offense - sophistication: elementary (hug) / elementary (lock)

▪defense - weapon height zones: high / high - low

▪defense - strike height zones: low - middle - high / low - high + low - middle

▪defense - count: double / single - double

Conquering Shield

▪Zone of Action: between arms / on top of left arm

▪foot position - initial: natural (right forward) - natural / natural - left forward (natural)

▪foot position - primary: right forward - right forward / right forward - left forward (natural)

▪offense - sophistication: elementary (push) / elementary (grab)

▪defense - weapon height zones: high / high + low

▪defense - strike height zones: low - middle - high / middle + low - high

▪defense - count: double / double - single

Striking Serpent's Head

▪foot position - initial: natural (right forward) - natural / right forward - natural

▪foot position - primary: right forward - right forward / left forward - natural

▪offense - sophistication: elementary (push) / elementary (grab)

▪defense - count: double / single

▪defense - strike height zones: low - middle - high / high

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

▪Leveraging (defensive - to opponent) (bend forward): striking (pushing) (lower body) (double) / pulling (arm) (left)

Crashing Wings

▪Leveraging (defensive - to opponent): bend forward (striking - pushing) / bend sideways (shifting - pulling)

Twirling Wings

▪Leveraging (defensive - to opponent): bend forward (striking - pushing - double) / rotate sideways (pushing) (right)

Circling Wing

▪Leveraging (defensive - to opponent): bend forward (striking - pushing - double) / bend forward (stepping maneuver - left)

▪Leveraging (offensive - to opponent): pushing / pulling

Crossing Talon

▪Leveraging (defensive - to opponent) (bend forward): striking (pushing) (lower body) (double) / pushing (levering) (with elbow) (left)

Scraping Hoof

▪Leveraging (offensive - to opponent): pushing (middle) / pushing (top)

▪Leveraging (defensive - to opponent): bend forward (striking - pushing) / bend sideways (with stance shifting)

Grip of Death

▪Leveraging (offensive - to opponent): pushing (abdomen) / pulling (head)

▪Leveraging (defensive - to opponent): bend sideways (with stance shifting) / bend backward (levering - pulling) (rear)

Locked Wing

▪Leveraging (offensive - to opponent): pushing (backward) (abdomen) / pushing (forward) (arm) (right)

▪Leveraging (defensive - to opponent): bend forward (striking - pushing) / bend forward (levering - pushing)

Crossed Twigs

▪Leveraging (offensive - to opponent): pushing (backward) (abdomen) / pulling (forward) (arm) (right)

▪Leveraging (defensive - to opponent): bend forward (striking - pushing) / bend forward (pulling)

Wings of Silk

▪Leveraging (offensive - to opponent): pushing (backward) (abdomen) / pushing (forward) (upward) (arm) (right)

▪Leveraging (defensive - to opponent): bend forward (striking - pushing) / none

▪3-on-line: hands (not moving) / feet (moving)

Conquering Shield

▪Leveraging (offensive - to opponent): pushing (backward) (abdomen) / pushing (downward) (arm) (right)

▪Leveraging (defensive - to opponent): bend forward (striking - pushing) / bend forward (striking - pushing)

Striking Serpents Head

▪Leveraging (offensive - to opponent): pushing (backward) (abdomen) / pulling (backward) (head)

▪Leveraging (defensive - to opponent): bend forward (striking - pushing) / bend backward (levering - pulling (left)

▪Back-up Mass: behind / in-front-of (weapon)