Fatal Cross

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Fatal Cross

fatal_cross-double_middle_knuckles

form_pattern_fatal_cross

 

The major information compiled from an analysis of this sequence is:

 

First Person:

Point of Reference (initial): 12:00

Point of Reference (fixed): 12:00

Point of Reference (fluid): 12:00

it demonstrates diverting a potential attack (push) (semi-live)

it demonstrates defense followed by offense

it demonstrates using the both arms simultaneously both defensively and offensively

it demonstrates using various parts of the hand(s) for striking (middle-knuckle, back-knuckle, fingers [side])

it demonstrates using the head as an (potential) offensive weapon (front) (target to weapon)

it demonstrates "breaking the waist" of opponent (leveraging) forward using (a) strike(s)

it introduces pulling using friction (Frictional Pull)

it demonstrates Purposeful Deflection

 

Major Principles / Theories / Concepts:

Cocking

Contour (opponent) (self)

Defensive Defense

Economy of Motion

Elastic Recoil

Frictional Pull

Obscure Zone (Zone of Obscurity)

Offensive Offense

Opposing Forces (high)

Open Ended Triangle

Outer Rim

Parry (Block)

Power (Back-up Mass) (Torque [isolated])

Purposeful Deflection

Pushing

Reverse Motion

Settle

Slice

Target to Weapon

Vice (Scissor)

 

Major Physical Reverse / Opposites / Categories:

Destructive Twins

strike - count: double / double - single (left) (right)

strike (double) - to: low + low - high + high / high + low

strike (double) - path: circular / linear

strike (double) - method: contouring (self) / non-contouring

strike (double) - orientation: horizontal / vertical

pull - count: double (with friction) (between arms) / single (with grab) (outside left)

defense - effect (double): pull / push

cover - with: head (anticipatory) / arm (preventative)

foot maneuver - weapon side: right step forward (indirect) / right step forward (direct)

Crashing Wings

grab (double) (offense) - response: prevent (potential) / break-out (stop active)

weapon (strike) (double) - contact point (tip of arms): top / bottom

strike (double) - to: body - head / arms

strike (double) - method: contouring (self) / non-contouring

strike - count: double (forward) (upward) (diagonal) / double (downward) (backward) - single (left) (right)

step (right) - direction: toward (forward) (from front) / parallel (flank) (from rear)

foot maneuver (step forward) (indirect) (maneuvering) - weapon side: right / left

Twirling Wings

grab (double) (offense) - response: prevent (potential) / break-out (stop active)

weapon - contact point (tip of arm): bottom / top

strike - count: double (low) (middle) (high) / single (left) (middle)

strike - direction: forward / inward

step - direction: step toward (forward) right (from front) / step toward (backward) right (from rear)

foot maneuver - direction (right step): forward / backward

Circling Wing

grab (double) (offense) - response: prevent (potential) / break-out (stop active)

strike - count: double / single

strike - zone: middle - high / high - low

weapon - contact point (tip of arm): top (double) / bottom (right)

step - weapon side: right (toward) (from front) / left (away) (from rear)

foot maneuver - weapon side: right (step forward) (indirect) (maneuvering) / left (away) - cover

Crossing Talon

maneuver - weapon contact point (vice-like) (hands): back-knuckles (back) / palms (front)

strike - count: double / single (left)

pull - count: double (with friction) (between arms) / single (with grab) (under right)

defense - effect: pull (double) / push (left)

foot maneuver - weapon side: right step forward (indirect) / left step forward (direct)

Scraping Hoof

attack (double) - response: prevent (potential) / prevent (stop attempted)

attack - prevent (by): diverting / pinning

strike - contact point (with head): front (potential) (target to weapon) / back (weapon to target)

strike - weapon height zones: high / high - low

strike - count: double / single

maneuver - using (vice-like): body (self) / body (self) + ground (environment)

strike (to head) - with: extremities (hands) (sides) (double) / head (bottom)

maneuver - method (vice-like): sandwich (contour self) / vice (contour opponent)

step - purpose: expand base (right) / contract base (left)

step - direction: toward (forward) (from front) (right) / parallel (flank) (from rear) (left)

foot maneuver (right) (indirect step forward) (with offense) - weapon height zones: low / high

Fatal Cross

strike - direction (path): backward / forward (Reverse Motion)

strike - path: linear / circular

weapon - contact point (double) (hand): middle knuckle / knuckle (back) / finger (side)

contour - who: opponent / self

Grip of Death

strike - weapon contact point (double): knuckles (back) (front) - fingers (side) / hammer-fist (side)

strike - count: double / single (left) (right)

maneuver (vice-like) - method: scissor / sandwich

strike (double) - method: contouring (self) / non-contouring

strike - weapon height zones: high (head) / high (arms)

strike (to head) - with: head (front) - hands (double) (sides) / hand (left) (front)

step (forward) - weapon side: right (toward) (front) / left (parallel) (flank)

contour - who: self / opponent

contour - what (opponent): arms / back - head (right)

Locked Wing

strike - count: double / single (left) - double (right) (right)

strike (double) - direction: horizontal (diagonal) / vertical

strike (double) - method: contouring (self) / non-contoured

strike - weapon height zones: high (head) / low (knee)

strike (to head) - with: head / extremity (knee) (right)

strike - count: double / single - double

maneuver (vice-like) - with: hands (high) / hand (high) - knee (low)

maneuver (vice-like) - direction: horizontal (contouring) (self) / vertical (non-contouring)

weapon - contact point (hand): middle knuckle - knuckle (back) - finger (side) / heel (front) - chop (side)

opponent - manipulation (push): bend forward (double) / bend backward (left)

opponent - manipulation (push) (bend forward): from front (double) / from rear (left)

opponent - manipulation - with: knuckles (strike) / hand (strike) - elbow (press)

step (toward) - weapon side: right (forward) (from front) / left (backward) (from rear)

step (right) - direction: toward / away

foot maneuver - weapon side: right (toward) / left (toward) - right (away)

maneuver - who: self (in front of opponent) / both (in front of defender)

Crossed Twigs

strike - count: double / single (right) - double - single

strike - weapon height zones: high (hands) / high (arms) (hands) - low (knee)

strike (to head) - with: hands (long) / elbow (short)

method (vice-like) - purpose: offense (strike) / defense (grab)

maneuver (vice-like) - with: hands (high) / hands (high) - knee (low)

maneuver (vice-like) - method: scissor / grabbing (pinching)

maneuver (vice-like) - method: scissor / vice (upward)

weapon - contact point (hand): middle knuckle - knuckle (back) - finger (side) / heel (front)

strike - count: double / single - double - single

opponent - manipulation: push forward (bend forward) / pull forward (bend forward)

step - weapon side: right (forward) (toward) / left (backward) (toward)

foot maneuver - weapon side: right step forward (maneuvering) / left step backward (covering)

Wings of Silk

strike - count: double / single (left) - double (right) (right) - single (right)

strike - target height zones: low - middle - high / low - low + high - middle

maneuver (vice-like) - method: scissor / grabbing (pinching) (left)

maneuver (vice-like) - method: scissor (left + right) / vice (downward)

maneuver (vice-like) - direction: scissor (horizontal) / vice (vertical)

maneuver (vice-like) - using: body (self) / body (self) + ground (environment)

opponent - manipulation (push forward): low (abdomen) / high (arm)

opponent - manipulation (bend): forward (push bottom) / backward (push top)

foot maneuver - direction: forward (toward) (right) / flank (parallel) (right) (left)

contour - what (opponent): arms / leg

Conquering Shield

strike - count: double / double (right) (right) - single (right)

strike (double) - weapon height zones: high (hands) / high (arm) + low (foot)

strike (double) - orientation: horizontal / vertical

strike (to head) - with: hands (forward) / elbow (right) (forward)

strike - direction: horizontal (diagonal) (double) / vertical (single)

strike - target height zones: low - middle - high / low - high

opponent - manipulation: push backward (low) (abdomen) / pull forward (high) (arm)

opponent - manipulation (purpose): push (for target to weapon) (head) / pull (for weapon to target) (chin)

foot maneuver (right) (indirect) - direction: back then forward / forward then down

Striking Serpents Head

strike - count: double (high) / single (left) (right) (high)

strike - target height zones: low - middle - high / high

strike - degree of (open hand): partial - closed - mostly / closed - half

strike (vertical) (orientation) - rotation: sideways (double) / backward (left)

maneuver (vice-like) - method: scissor / grabbing (left)

foot maneuver (right) (step) - direction: towards (forward) (indirect) / away (backward) (direct)

contour - what (opponent): leg / head (left)

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

respond (to): prevent contact / contact

defense prior to offense / offense prior to defense

borrow (attempted) force (push) / borrow (comply to) force applied (pull)

Purposeful Deflection / Purposeful Compliance

Stabilize base: delayed / immediately

Contour: opponent / self

Cocking (double): re-positioned / Point of Origin

Crashing Wings

respond to prevent contact / respond to contact

defense prior to offense / offense prior to defense

Stabilize base: delayed / immediately

Stabilize base (self) / Destabilize opponent

Purposeful Deflection / Purposeful Aggression

Cocking (double): with defense / with step

Twirling Wings

attack - degree: averted (re-directed) / completed

respond to prevent contact / respond to contact

defense prior to offense / defense with offense

Stabilize base: delayed / immediately

Purposeful Deflection / Purposeful Compliance

Cocking: re-positioned (double) / Point of Origin (left)

Circling Wing

respond to prevent contact / respond to contact

Stabilize base: delayed / immediately

Purposeful Deflection / Purposeful Defiance

Cocking (double) - with: defense / step

Crossing Talon

respond (to): prevent contact / contact

Stabilize base: delayed / immediately

Purposeful Deflection / Purposeful Manipulation

Cocking: double / left

Scraping Hoof

gap: close / maintain

respond to prevent contact / respond to contact

defense prior to offense / offense with defense

Stabilize base: delayed (step) / immediately (contract - step)

Purposeful Deflection / Purposeful Aggression

Cocking: re-positioned (double) / shifting (alignment) (right)

Fatal Cross

gap: open (cat) / close (neutral)

Reverse Motion: backward / forward

Reverse Motion (scissor): open / close

Cocking: shifting (alignment) (stance) / re-positioned (strikes) (double)

Grip of Death

Target to Weapon / Weapon to Target

Height Zone control: Pushing (bottom) (abdomen) / Pulling (tip) (head)

defense prior to offense (front) / offense prior to defense (front - back)

Opposing Forces (orientation): horizontal / vertical

Opposing Forces (body relation): weapon side (left) (right) / front - back

Purposeful Deflection / Purposeful Compliance (Compelled Compliance)

Cocking (re-positioned) (double): horizontal / vertical

Locked Wing

gap: close / close - open

Height Zone control (Pushing): from bottom (abdomen) / from top (shoulder)

Zone Isolation (to): front / rear

maneuver (move / position): self (adjusting - stepping) / both (step-through reverse)

Borrowed Force / Opposing Forces

Purposeful Deflection / Purposeful Aggression

Cocking: shifting (alignment) (double) / Point of Origin (left)

Crossed Twigs

gap: close / open

Height Zone control: Pushing (from bottom) (abdomen) (backward) / Pulling (from top) (arm) (forward)

Borrowed Force / Opposing Forces

Purposeful Deflection / Purposeful Aggression

Cocking: shifting (alignment) (double) / re-positioned (right)

Wings of Silk

gap: close / open

Zone Isolation (to): front / rear

maneuver (move / position): self (right) / self (left)

Purposeful Deflection / Purposeful Aggression

Cocking: shifting (alignment) (double) / Point of Origin

Conquering Shield

Height Zone control (Pushing): horizontal (from bottom) (abdomen) / vertical (from top) (arm)

Purposeful Deflection / Purposeful Aggression

Cocking: shifting (alignment) (double) / Point of Origin (right)

Cocking: shifting (alignment) (double) / re-positioned (right)

Striking Serpents Head

gap: close / open

Height Zone control: Pushing (from bottom) (abdomen) (backward) / Pulling (from top) (head) (backward)

Stabilize base (stepping) (right): forward (indirect) / reverse (direct)

Purposeful Deflection / Purposeful Aggression

Cocking: shifting (alignment) (double) / re-positioned (left)

Second Person:

Point of Reference (initial): 12:00

Point of Reference (fixed): 12:00

Point of Reference (fluid): 12:00

it introduces pushing (from front - to front) (offensive) (low)

it demonstrates an attack from front (long range) (low)

it demonstrates a Semi-Live attack (push)

it demonstrates a long range attack (from front) (low)

it demonstrates aggression with both arms simultaneously (from front) (low)

 

Major Principles / Theories / Concepts:

Semi-Live Attack (double)

Web of Knowledge - Pushes

 

Major Physical Reverse / Opposites / Categories:

Destructive Twins

attack (method - double): push / pull

attack - degree of (completion): averted (re-directed) / fully

attack - type: push / choke

attack - height: low / high

attack - hand formation: open / closed

Crashing Wings

attack - type: push / hug

attack - degree of (completion): averted (re-directed) / partially

attack - direction: front / rear

attack - range: long / short

attack - with: hands / arms

Twirling Wings

attack - degree of (completion): averted (re-directed) / fully

attack - direction: front / rear

attack - height: low / high

attack - type: push / grab

Circling Wing

attack - degree of (completion): averted (re-directed) / fully

attack - direction: front / rear

attack - type: push / choke

attack - height: low / high

Crossing Talon

attack - direction: front / front-flank (right) (with right)

attack - method: push / grab

attack - degree of (completion): averted (re-directed) / fully

attack - type: push / grab

attack - hand formation: open / closed (grabbing)

Scraping Hoof

attack - type: push / lock

attack - degree of (completion): averted (re-directed) / partially

attack - direction: front / rear

attack - range: long / short

attack - with: hands / arms

Grip of Death

attack - type: push / choke + lock

attack - degree of (completion): averted (re-directed) / mostly

attack - direction: front (double) / flank (right) (with left)

attack - height: low / high

attack - range: long / short

attack - with: hands / arm (left)

Locked Wing

attack - type: push / lock

attack - degree of (completion): averted (re-directed) / mostly

attack - direction: front / rear

attack - range: long / short

Crossed Twigs

attack - type: push / grab

attack - degree of (completion): averted (re-directed) / fully

attack - direction: front / rear

attack - range: long / short

Wings of Silk

attack - type: push / lock (attempted)

attack - degree of (completion): averted (re-directed) / partially

attack - direction: front / rear

attack - range: long / short

Conquering Shield

attack - type: push / grab

attack - degree of (completion): averted (re-directed) / fully

attack - count: double / left

Striking Serpents Head

attack - type: push / hug

attack - degree of (completion): averted (re-directed) / partially

attack - range: long / short

Major Conceptual Reverses / Opposites / Categories:

Other grab techniques

Degree of Grabbing: what [clothes...person], how [single..double / cross...direct], why [hold...choke], where [range..height...position], etc...

Destructive Twins

Web of Knowledge: Pushes / Hugs & Holds

attack (threat): Semi-Live (potential) / Dead Hand (applied)

Crashing Wings

Web of Knowledge: Pushes / Hugs & Holds

attack (threat): Semi-Live (potential) / Dead Hand (applied)

Twirling Wings

Web of Knowledge: Pushes / Grabs & Tackles

attack (threat): Semi-Live (potential) / Dead Hand (applied)

Circling Wing

Web of Knowledge: Pushes / Locks & Chokes

attack (threat): Semi-Live (potential) / Dead Hand (applied)

Crossing Talon

Web of Knowledge: Pushes / Grabs & Tackles

attack (threat): Semi-Live (potential) / Dead Hand (applied)

Scraping Hoof

Web of Knowledge: Pushes / Locks & Chokes

attack (threat): Semi-Live (potential) / Dead Hand (applied)

Grip of Death

Web of Knowledge: Pushes / Locks & Chokes

attack (threat): Semi-Live (potential) / Dead Hand (applied)

Locked Wing

Web of Knowledge: Pushes / Locks & Chokes

attack (threat): Semi-Live (potential) / Dead Hand (applied)

Crossed Twigs

Web of Knowledge: Pushes / Grabs & Tackles

attack (threat): Semi-Live (potential) / Dead Hand (applied)

Wings of Silk

Web of Knowledge: Pushes / Locks & Chokes

attack (threat): Semi-Live (potential) / Dead Hand (applied)

Conquering Shield

Web of Knowledge: Pushes / Grabs & Tackles

attack (threat): Semi-Live (potential) / Dead Hand (applied)

Striking Serpents Head

Web of Knowledge: Pushes / Hugs & Holds

attack (threat): Semi-Live (potential) / Dead Hand (applied)

 

Third Person:

Defense

Point of Reference (form): 10:30

Point of Reference (maneuver): 10:30

it advances (forward)

it demonstrates a Zone of Action between the arms

it demonstrates only one side of the sequence

it demonstrates a deflection to avert the attack

it demonstrates a 180-degree shift of attention

it demonstrates a foot position of right forward (to right forward)

it demonstrates stepping 90-degrees forward (right) (indirect)

it demonstrates head butting (with front of head)

it utilizes the cat and neutral bow stances

it utilizes both arms simultaneously (and continuously)

 

Offense

Point of Reference (form): 4:30

it demonstrates an elementary attack

it demonstrates an attack different from all the other attacks (semi-live)

 

Major Principles / Theories / Concepts:

3-On-Line

Range (Long)

 

Major Physical Reverse / Opposites / Categories:

Destructive Twins

Zone of Action: between arms / outside left arm (partially)

foot position - initial: natural (right forward) - natural / natural - natural

foot position - primary: right forward - right forward / right forward - natural

offense - sophistication: elementary (push) / sophisticated (choke with pull)

defense - initial: defense prior to offense / offense prior to defense

defense - arm maneuver: double back then forward / double forward

defense - grip (counter): none / temporary (at end)

defense - strike height zones: low - middle - high / high + low - middle

defense - count: double / double - single

Crashing Wings

foot position - initial: natural (right forward) - natural / left forward - natural

foot position - primary: right forward - right forward / left forward - natural

offense - direction: front / unknown (rear)

offense - sophistication: elementary (push) / elementary (hug)

defense - final position (opponent): left standing / taken down

defense - count: double / double - single

defense - strike height zones: low - middle - high / high - low

defense -  grip (counter): none / temporary (in middle)

Twirling Wings

Zone of Action: between arms / outside right arm

foot position - initial: natural (right forward) - natural / right forward - natural

foot position - primary: right forward - right forward / right forward - natural

offense - direction: front / unknown (rear)

offense - sophistication: elementary (push) / sophisticated (grab with pull)

defense - count: double / single

defense - strike height zones: low - middle - high / middle

Circling Wing

Zone of Action: between arms / on top of right arm

foot position - initial: natural (right forward) - natural / right forward - natural

foot position - primary: right forward - right forward / left forward - left forward

offense - direction: front / unknown (rear)

defense - initial: deflecting (moving toward) / pinning (moving away)

defense - count: double / single (both hands)

defense - strike height zones: low - middle - high / high - low

defense - grip (counter): none / temporary (in middle)

Crossing Talon

Zone of Action: between arms / under right arm (on top of)

foot position - initial: natural (right forward) - natural / right forward - natural

foot position - primary: right forward - right forward / left forward - right forward

offense - direction: front / front-flank (right)

offense - sophistication: elementary (push) / elementary (grab)

defense - initial: defense prior to offense (avert) / defense then offense (counter)

defense - grip (counter): none / sustained (at beginning)

defense - count: double / single (left)

defense - strike height zones: low - middle - high / high - middle

Scraping Hoof

foot position - primary: right forward - right forward / natural - natural

offense - direction: front / unknown (rear)

offense - sophistication: elementary (push) / elementary (lock - attempted)

defense - count: double / double - single

defense - strike height zones: low - middle - high / high - low

defense - grip (counter): none / sustained (at beginning)

Fatal Cross

foot position: natural - natural (initial) / right forward - natural (primary)

strike - direction (double): forward (not crossing) / outward (crossing)

defense - count: double (only)

Grip of Death

foot position - initial: natural (right forward) - natural / right forward - natural

foot position - primary: right forward - right forward / left forward - natural (left forward)

offense - direction: front / peripheral angle (flank) (right)

offense - sophistication: elementary (push) / sophisticated (lock with forced bend)

defense - strike height zones: low - middle - high / low - high

defense - count: double / double - single

defense - to (double strike sequence): front / front + back

defense - strikes to (opponent): front / front - rear

Locked Wing

foot position - initial: natural (right forward) - natural / right forward - natural

foot position - primary: right forward - right forward / left forward - natural (left forward)

defense - weapon height zones: high / high - low

defense - count: double / single - double

defense - strike height zones: low - middle - high / high - middle

offense - sophistication: elementary (push) / elementary (lock)

defense - when (double strike sequence): beginning / end

defense - strikes to (opponent): front / front - rear

Crossed Twigs

foot position - initial: natural (right forward) - natural / left forward - natural

foot position - primary: right forward - right forward / right forward - left forward (natural)

offense - sophistication: elementary (push) / elementary (grab)

defense - weapon height zones: high / high - low

defense - count: double / single - single

defense - strike height zones: low - middle - high / high - middle - low

defense - strikes to (opponent): front / front - rear

Wings of Silk

Zone of Action: between arms / outside left arm

foot position - initial: natural (right forward) - natural / natural - natural

foot position - primary: right forward - right forward / right forward - natural

offense - sophistication: elementary (hug) / elementary (lock)

defense - weapon height zones: high / high - low

defense - strike height zones: low - middle - high / low - high + low - middle

defense - count: double / single - double

Conquering Shield

Zone of Action: between arms / on top of left arm

foot position - initial: natural (right forward) - natural / natural - left forward (natural)

foot position - primary: right forward - right forward / right forward - left forward (natural)

offense - sophistication: elementary (push) / elementary (grab)

defense - weapon height zones: high / high + low

defense - strike height zones: low - middle - high / middle + low - high

defense - count: double / double - single

Striking Serpent's Head

foot position - initial: natural (right forward) - natural / right forward - natural

foot position - primary: right forward - right forward / left forward - natural

offense - sophistication: elementary (push) / elementary (grab)

defense - count: double / single

defense - strike height zones: low - middle - high / high

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

Leveraging (defensive - to opponent) (bend forward): striking (pushing) (lower body) (double) / pulling (arm) (left)

Crashing Wings

Leveraging (defensive - to opponent): bend forward (striking - pushing) / bend sideways (shifting - pulling)

Twirling Wings

Leveraging (defensive - to opponent): bend forward (striking - pushing - double) / rotate sideways (pushing) (right)

Circling Wing

Leveraging (defensive - to opponent): bend forward (striking - pushing - double) / bend forward (stepping maneuver - left)

Leveraging (offensive - to opponent): pushing / pulling

Crossing Talon

Leveraging (defensive - to opponent) (bend forward): striking (pushing) (lower body) (double) / pushing (levering) (with elbow) (left)

Scraping Hoof

Leveraging (offensive - to opponent): pushing (middle) / pushing (top)

Leveraging (defensive - to opponent): bend forward (striking - pushing) / bend sideways (with stance shifting)

Grip of Death

Leveraging (offensive - to opponent): pushing (abdomen) / pulling (head)

Leveraging (defensive - to opponent): bend sideways (with stance shifting) / bend backward (levering - pulling) (rear)

Locked Wing

Leveraging (offensive - to opponent): pushing (backward) (abdomen) / pushing (forward) (arm) (right)

Leveraging (defensive - to opponent): bend forward (striking - pushing) / bend forward (levering - pushing)

Crossed Twigs

Leveraging (offensive - to opponent): pushing (backward) (abdomen) / pulling (forward) (arm) (right)

Leveraging (defensive - to opponent): bend forward (striking - pushing) / bend forward (pulling)

Wings of Silk

Leveraging (offensive - to opponent): pushing (backward) (abdomen) / pushing (forward) (upward) (arm) (right)

Leveraging (defensive - to opponent): bend forward (striking - pushing) / none

3-on-line: hands (not moving) / feet (moving)

Conquering Shield

Leveraging (offensive - to opponent): pushing (backward) (abdomen) / pushing (downward) (arm) (right)

Leveraging (defensive - to opponent): bend forward (striking - pushing) / bend forward (striking - pushing)

Striking Serpents Head

Leveraging (offensive - to opponent): pushing (backward) (abdomen) / pulling (backward) (head)

Leveraging (defensive - to opponent): bend forward (striking - pushing) / bend backward (levering - pulling (left)

Back-up Mass: behind / in-front-of (weapon)