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The major information compiled from an analysis of this sequence is:
•Point of Reference (initial): 6:00
•Point of Reference (fixed): 6:00 - 12:00
•Point of Reference (fluid): 6:00 - 12:00
•it demonstrates moving backward to "close the gap" with an opponent
•it demonstrates using a counter grab with a strike (elbow) to control the opponent's height zone
•it demonstrates "grabbing" with your arm (left)
•it demonstrates leveraging with your arm (left)
•it demonstrates using both rear weapons simultaneously (Offensive Offense)
•it demonstrates scissoring (shearing) to both the front and back of the opponent
•it demonstrates "breaking the waist" of the opponent (leveraging) backward
•it demonstrates "breaking the waist" of the opponent (leveraging) forward
•it demonstrates moving both the defender and the attacker
•it demonstrates Purposeful Aggression (with Purposeful Manipulation)
Major Principles / Theories / Concepts:
Brace Angle
Contact Manipulation
Defensive Offense
Economy of Motion
Entwine
Gauging (depth)
Grabbing (counter)
Object Obscurity
Obscure Zone (Zone of Obscurity)
Offensive Offense
Opposing Forces (high / low)
Outer Rim
Point of Origin
Power (Back-up Mass / Torque)
Scissor
Zone Isolation
Major Physical Reverses / Opposites / Categories:
Destructive Twins |
▪strike (double) - weapon height zone: high (right) + low (right) / high (left + right) ▪strike (double) - direction: vertical / horizontal ▪strike - count: single (left) - double (right) (right) / double (left) (right) - single (left) (right) ▪pin - type: entwine (left) / grab (left) ▪grab (offense) - reaction: countered (with hand / arm) / discontinued (break off) ▪Zone of Obscurity (right): rear / front ▪step - direction: backward (toward) left (from rear) / forward (toward) right (from front) ▪foot maneuver - weapon side: left (covering) - right step backward / right step forward (facing) ▪maneuver - who: both / self |
Crashing Wings |
▪pin (right) - type: grab (hand) / press (arm) ▪pin - type: entwine (left) / press (right) ▪strike - count: single (left) - double (upward) (downward) / double (downward) - single (left) (right) ▪strike - contact point (left) (arm): inside of elbow / elbow ▪opponent - manipulation (push range) (left) (bend backward): long (hand) / short (elbow) ▪opponent - manipulation (short range push) (left): forward / backward ▪step - direction: backward (toward) left (from rear) / parallel (flank) right (from rear) ▪foot maneuver - weapon side: left (toward) - right (away) / right (away) - left (toward) ▪maneuver - who: both (in front of defender) / self (behind opponent) |
Twirling Wings |
▪strike - count: single (left) - double (left) (right) / single (left) ▪strike (left) - direction: outward (diagonal) (backward) / inward (horizontal) (forward) ▪grab (offense) - target height zone: low (arm) / high (body) ▪grab (offense) - reaction: countered (with hand / arm) / discontinued (break off) ▪opponent - manipulation: push forward (short range) / push backward (short range) ▪step - direction: backward (toward) left (from rear) / backward (toward) right (from rear) ▪foot maneuver - weapon side: left (covering) / right (covering) ▪maneuver - who: both (in front of defender) / self (in front of opponent) |
Circling Wing |
▪strike - count: single (left) - double (right) (right) / single (left) (right) ▪pin - type: grab (hand) (right) - entwine (arm) (left) / press (shoulders + head) (double) ▪pin - type (with) (right): grab (hand) / press (arm) ▪pin - type (arm): entwine (left) / press (right) ▪strike - contact point (arm): inside of elbow (left) / elbow (right) ▪Opposing Forces (pin + push) (from): behind / front ▪opponent - manipulation (bend forward) (left): push / pull ▪opponent - manipulation (bend) (at): waist (forward) / neck (backward) ▪step (left) - direction: backward (toward) / forward (away) ▪step - direction (gap): toward (left) - away (right) / away (left) - cover ▪maneuver - who: both (in front of defender) / self (in front of opponent) |
Crossing Talon |
▪grab (offense) (right) - body relation (defender): rear / front ▪pin - type: entwine (left) / grab (counter) (double) ▪strike - contact point (hand) (right): (knife) edge / flat (heel) ▪strike - contact point (heel-palm) (left) (to head): front / flank ▪strike - contact point (elbow) (left) (to head): front / flank ▪strike - contact point (elbow) (joint): inside (Defensive Offense) / outside (Defensive Defense) ▪strike - contact point (elbow) (joint) (left): inside (Defensive Offense) / outside (Offensive Offense) ▪strike (elbow - heel-palm) (left) - body relation (opponent): front (opponent unbent) / flank (opponent bent) ▪strike - count: single (left) (high) - double (high + low) / single (high) (left) ▪maneuver (vice-like) - method: offset (hand + knee) (high + low) / direct (hands) (high) ▪maneuver (vice-like) - timing: simultaneous / staggered ▪step (left) - direction: backward (toward) / forward (toward) ▪foot maneuver - weapon side: left (covering) - right step backward / left step forward ▪maneuver - who: both (in front of defender) / self (to flank of opponent) |
Scraping Hoof |
▪pin - type: grab (hand) (right) / press (arms) (double) ▪pin - purpose: counter / prevent ▪pin - type: entwine (arm) (left) / press (arms) (double) ▪strike - weapon height zones: high (arms) - low (knee) / high (head) - low (foot) ▪strike (to head) - with: extremity (knee) (right) (front) / head (bottom) ▪strike - count: single - double / single ▪maneuver (vice-like) - method: scissoring (shearing) (upward + downward) / vice (downward) ▪maneuver (vice-like) - using: body (self) / body (self) + ground (environment) ▪strike - contact point (right) (leg): knee (top) (upward) / heel (bottom) (downward) ▪opponent - manipulation (push range) (bend backward): long (hand) / short (head) ▪opponent - manipulation (short range push): forward (inner elbow) (left) / backward (head) ▪step (left) - purpose: expand base / contract base ▪step - direction: backward (toward) left (from rear) / parallel (flank) left (from rear) ▪foot maneuver - weapon side: left (toward) - right (away) / left (parallel) - right (parallel) ▪maneuver - who: both (in front of defender) / self (reposition) |
Fatal Cross |
▪strike - count: single (left) - double (right) (right) / double ▪strike (double) - direction: vertical / horizontal (diagonal) ▪strike (double) - method: non-contoured / contouring (self) ▪strike - weapon height zones: low (knee) / high (head) ▪strike (to head) - with: extremity (knee) (right) / head ▪strike - count: single - double / double ▪maneuver (vice-like) - with: hand (high) - knee (low) / hands (high) ▪maneuver (vice-like) - direction: vertical (non-contouring) / horizontal (contouring) (self) ▪weapon - contact point (hand): heel (front) - chop (side) / middle knuckle - knuckle (back) - finger (side) ▪opponent - manipulation (push): bend backward (left) / bend forward (double) ▪opponent - manipulation (direction) (push) (bend forward): rear (left) / front (double) ▪opponent - manipulation (with): hand (strike) - elbow (press) / knuckles (strike) ▪step (toward) - weapon side: left (backward) (from rear) / right (forward) (from front) ▪step (right) - direction: away / toward ▪foot maneuver - weapon side: left (toward) - right (away) / right (toward) ▪maneuver - who: both (in front of defender) / self (in front of opponent) |
Grip of Death |
▪grab (defense) (specialized) - with: left (arm) / right (hand) ▪grab (defense) (specialized) - to: arm / head ▪strike (heel-palm) (to face) (left) - orientation: horizontal (backward) / vertical (forward) ▪strike - degree of (open hand): open (right) (chop) / closed (double) (hammer-fist) ▪weapon (elbow) (left) - purpose: Offensive Offense (striking) / Defensive Offense (leveraging) ▪strike (double) (offset) (vertical) - weapon height zones: high + low (front + back) / high + high (front + back) ▪strike - count: single (left) - double / double - single (left) ▪weapon - contact point (elbow): tip (left) / edge (forearm) (right) ▪maneuver (vice-like) (specialized) - type: entwine (arm) (left) / pressure (point) (thumb or two fingers) (right) ▪step (left) - direction: backward (toward) / forward (parallel) ▪foot maneuver - direction: left backward (cover) - right step backward / left forward - cover ▪maneuver - who: both (in front of defender) / self (in front of opponent) |
Locked Wing |
▪strikes - opposing: grab (right) + elbow (left) (horizontal) / hand (right) + knee (right) (vertical) ▪strike - weapon position: front / rear ▪strike - weapon height zones: high (arm) (left) / low (knee) (right) ▪strike - count: single / double ▪strike - contact point (elbow) (left): outside / inside ▪strike - relation (weapon ends): same weapon (left) (elbow - palm) / different (right) (hand + knee) ▪strike - contact point (hands): bottom / edge ▪spin - direction: counter clockwise (to strike) / clockwise (to lever) ▪pin - type: grab (counter) (right) / entwine (left) ▪step (backward) - weapon side: left / right ▪maneuver - who: self (to face opponent) / both (in front of defender) |
Crossed Twigs |
▪defense - effect: push (left) / pull (double) ▪grab (defense) (counter) - count: single (right) / double ▪pin - type: entwine (left) / grab (double) ▪pull - count (rear): single (right) / double ▪strike (double) - weapon side: vertical (right + right) / vertical (left + right) ▪strike - count: single (left) - double (high + low) / single (right) - double (high + high) - single (low) (left) ▪strike (double) - weapon height zones: high (right) + low (right) / high (left) + high (right) ▪strike (elbow) (horizontal) - weapon side: left / right ▪strike (elbow) - direction: horizontal (left) / vertical (right) ▪strike - contact point (elbow): inside (left) / outside (right) ▪strike - hand closing (purpose): grabbing (defense) (right) / squeezing (offense) (double) ▪strike (vice-like) (high + low) - timing: simultaneous (right + right) / staggered (double + left) ▪strike (knee) - weapon side: right / left ▪opponent - manipulation (to create bend): (push) left (backward) / (pull) double (forward) ▪opponent - manipulation (to create bend) (forward): (push) left / (pull) right ▪Zone of Obscurity (count) (with hands): single (right) / double ▪step - direction: backward (toward) left / forward (away) right ▪foot maneuver - weapon side: left step backward (covering) - right step through (backward) / left step forward (covering) ▪maneuver - who: both (in front of defender) / self (to face opponent) |
Wings of Silk |
▪strike (double) (high + low) (right + right) - body relation (defender): front (long + long) / rear (short + long) ▪strike (double) - direction: opposite direction / same direction ▪grab (offense) - reaction: countered / slipped ▪grab (defense) - intent: pull / break (anchor point) ▪weapon - contact point (arm): elbow (short) - hand (long) / elbow (short) - inner elbow (short) ▪strike (elbow) (inner) - weapon side: left (manipulative) (downward) / right (aggressive) (upward) ▪strike (elbow) (inner) - effect (on opponent): bend forward / bend backward ▪strike - contact point (leg): knee (right) (upward / heel (left) (downward) ▪strike - contact point (leg) (right) (upward): knee (front) / heel (rear) ▪step - direction: backward (toward) left / flank (away) right ▪spin (counter clockwise) - gap: close gap (left foot) (180-degrees) / open gap (right foot - left foot) (360-degrees) ▪foot maneuver - spin (direction): clockwise (180-degrees) / counter-clockwise (360-degrees) ▪foot maneuver - direction: right step through (backward) (180-degrees) / right step flank (360-degrees) ▪maneuver - who: both (in front of defender) / self (to outside of opponent) |
Conquering Shield |
▪strike (double) (right + right) - direction: vertical / horizontal ▪strike (double) - direction: opposing directions / diversified directions ▪strike (double) - contact points: hand (edge) + knee (point) / forearm (edge) + foot (point) ▪opponent - manipulation (direction): backward (push) (left) (hand) / forward (push) right (elbow) ▪opponent - manipulation (bend forward) (striking): inner elbow (left) / elbow (right) ▪Zone of Obscurity: rear (hand) (high) / front (foot) (low) ▪step - direction: backward (toward) (left) / forward (toward) right ▪foot maneuver - direction: right step backward (direct) / right step forward (indirect) ▪maneuver - who: both (in front of defender) / self (in front of opponent) |
Striking Serpents Head |
▪grab (offense) - discontinued: maintained / indirect (opponent manipulation) (left) ▪strike - contact point (hand): edge (fully open) (right) / back-knuckle (fully closed) (left) ▪strike - contact point (hand) (right): edge (fully open) / half-knuckle (partially open) ▪strike - contact point (neck) (right): back / front ▪opponent - manipulation (left) (bend backward): push (from front) / pull (from rear) ▪opponent - manipulation (left): bend forward (push) / bend backward (pull) ▪step - direction: backward (toward) left (from rear) / backward (away) right (from front) ▪maneuver - who: both (in front of defender) / self (reposition) |
Major Conceptual Reverses / Opposites / Categories:
Destructive Twins |
▪Height Zone control (from top): Pushing (face) (backward) / Pulling (arm) (forward) ▪Height Zone control (from top) (forward): Pushing (arm / elbow) / Pulling (arm) ▪Power (principle) Isolation (on self): rear (left) / front (double) ▪Purposeful Aggression / Purposeful Compliance ▪maneuver (move / position): both / self |
Crashing Wings |
▪Height Zone control (from top): Pushing (shoulder) / Pushing (face) ▪Zone Isolation - to: rear / front ▪maneuver (move / position): both (step-through reverse) / self (cat around) ▪Stabilize base (self) / Destabilize opponent ▪Purposeful Aggression: diagonal (left) / vertical ▪Point of Origin (left) / Cocking (double) |
Twirling Wings |
▪grab: retain / break (clear) ▪Dimensional Zone control: Pushing (shoulder) / Pushing (arm) ▪maneuver (move / position): both (step-through reverse) / self (step) ▪Purposeful Aggression / Purposeful Compliance |
Circling Wing |
▪Height Zone control (from top): Pushing (shoulder) (left) / Pulling (arms) (double) ▪Zone Isolation - to: rear / front ▪maneuver (move / re-position) (who): both (step-through reverse) (right) / both (step forward) (left) ▪Purposeful Aggression / Purposeful Defiance |
Crossing Talon |
▪grab - range: short / long ▪gap (close): backward / forward ▪Height Zone control (Pushing) (left): face (backward) / arm (forward) ▪Height Zone control (Pushing) (arm) (forward) (left) - with: inner elbow / elbow ▪maneuver (move / position): both / self ▪Opposing Forces: diagonal (left) / horizontal (left) ▪Opposing Forces (body relation): rear / front ▪Purposeful Aggression / Purposeful Manipulation |
Scraping Hoof |
▪gap: close - open / maintain ▪Height Zone control (from top): Pushing (shoulder) / Pushing (face) ▪Zone Isolation - to: rear / front ▪maneuver (move / position): both (step-through reverse) / self (adjusting - stepping) ▪Opposing Forces: diagonal (left) / vertical ▪Purposeful Aggression: diagonal (left) / vertical ▪Cocking: Point of Origin (left) / shifting (alignment) (right) |
Fatal Cross |
▪gap: close - open / close ▪Height Zone control (Pushing): from top (shoulder) / from bottom (abdomen) ▪Zone Isolation - to: rear / front ▪maneuver (move / position): both (step-through reverse) / self (adjusting - stepping) ▪Opposing Forces / Borrowed Force ▪Purposeful Aggression / Purposeful Deflection ▪Cocking: Point of Origin (left) / shifting (alignment) (double) |
Grip of Death |
▪lever - to: arm / head ▪gap: close (backward) / maintain (forward) ▪Height Zone control: Pushing (face) (backward) (left) / Pulling (head) (backward) (right) ▪Height Zone control: Pushing (face) (forward) (left) / Pulling (head) (backward) (right) ▪Height Zone control - with: inner elbow (left) / hand (right) ▪maneuver (move / position): both / self ▪Purposeful Aggression / Compelled Compliance ▪Sandwiching - with: hand + leg / hands ▪Cocking: Point of Origin (left) / re-positioned (double) |
Locked Wing |
▪Object Obscurity / Zone of Obscurity ▪Gauging: close gap / open gap ▪Height Zone control (from top): Pushing (face) (backward) / Pushing (arm / elbow) (forward) ▪maneuver (move / position) (who): self / both |
Crossed Twigs |
▪Scissoring (vertical) / Sandwiching (vertical) ▪Height Zone control (from top): Pushing (face) (backward) (left) / Pulling (arm) (forward) (double) ▪Height Zone control (from top) (forward) - with: Pushing (arm) (left) / Pulling (arm / elbow) (right) ▪Gauging: close gap / open gap |
Wings of Silk |
▪Zone control (Pushing) (arm) (diagonal forward) (with inner elbow): downward / upward ▪Opposing Forces / Directional Harmony ▪Gauging: close gap / open gap ▪Zone of Obscurity: high / low ▪Cocking: Point of Origin (left) / re-positioned (left) (foot) |
Conquering Shield |
▪Height Zone control (from top) (Pushing): forward (left) / downward (right) ▪Depth Zone control (using): left / double ▪Gauging (close gap): backward / forward ▪Zone of Obscurity: high / low ▪range: short / long ▪Cocking: Point of Origin (left) / Point of Origin (left + right) |
Striking Serpents Head |
▪Gauging: close gap / open gap ▪Depth Zone control - to: rear / front ▪Zone control (from top): Pushing (arm) / Pulling (head) ▪Cocking (left): Point of Origin / re-positioned ▪Power (Back-up mass): behind weapon / in-front-of weapon |
•Point of Reference (initial): 12:00
•Point of Reference (fixed): 12:00 - 4:30
•Point of Reference (fluid): 12:00 - 4:30
•it introduces using joint manipulation to control (the defender)
•it demonstrates an attack from the rear (short range) (low)
•it demonstrates grabbing (locking) (offensive) (low)
•it demonstrates a short range attack (using long range weapons) (from rear) (low)
•it demonstrates aggression with the right hand (from rear) (low)
•it demonstrates a degree of grabbing (locking) (arm) (right) (rear)
Major Principles / Theories / Concepts:
Locking (Grabbing) (offensive) (low zone)
Dead Hand Attack (right)
Web of Knowledge - Locks & Chokes
Major Physical Reverses / Opposites / Categories:
Destructive Twins |
▪attack - direction: rear / front ▪attack - degree of (completion): mostly / fully ▪attack - type: lock / choke ▪grab - direction: rear / front ▪grab - height: low / high ▪grab - to: wrist(s) (extremities) / neck |
Crashing Wings |
▪attack - type: lock / hug ▪attack - degree of (completion): mostly / partially ▪grab - range: long (to short) / short ▪grab - with: hands / arms ▪grab - to: arms (extremities) / body |
Twirling Wings |
▪attack - degree of (completion): mostly / fully ▪attack - type: lock / grab ▪grab - height: low / high ▪grab - to: extremities (wrists) / body |
Circling Wing |
▪attack - degree of (completion): mostly / fully ▪attack - type: lock / choke ▪grab - range: long (to short) / long ▪grab - height: low / high ▪grab - to: arms (extremities) / neck |
Crossing Talon |
▪attack - direction: rear / front-flank (right) (with right) ▪attack - degree of (completion): mostly / fully ▪attack - type: lock / grab ▪grab - direction: rear / front ▪grab - range: short / long ▪grab - to: wrists (double) / wrist (right) |
Scraping Hoof |
▪attack - degree of (completion): mostly / partially ▪grab - range: long (to short) / short ▪grab - with: hands / arms ▪grab - to: wrists / arms |
Fatal Cross |
▪attack - type: lock / push ▪attack - degree of (completion): mostly / averted (re-directed) ▪attack - direction: rear / front ▪attack - range: short / long |
Grip of Death |
▪attack - direction: rear / flank (right) (with left) ▪attack - type: lock (to arm) / lock (to neck) ▪grab - height: low / high ▪grab - with: hands (right) / arm (left) ▪grab - direction: rear / flank ▪grab - to: wrists (double) / neck (head) (left) |
Crossed Twigs |
▪attack - type: lock / grab ▪attack - degree of (completion): mostly / fully ▪grab - count: single (right) / double |
Wings of Silk |
▪attack - type: lock / lock (attempted) ▪attack - degree of (completion): mostly / partially ▪grab - height: low / middle ▪grab - range: short / middle ▪grab - count: single (right) / double ▪grab - with: hand / arms ▪grab - to: wrist / arms |
Conquering Shield |
▪attack - type: lock / grab ▪attack - direction: rear / front ▪attack - degree of (completion): mostly / fully ▪grab (height) (right): low / high ▪grab - range: short / long ▪grab - to: wrist / clothing (lapel) |
Striking Serpents Head |
▪attack - type: lock / hug ▪attack - direction: rear / front ▪attack - degree of (completion): mostly / partially ▪grab - count: single (right) / double ▪grab - with: hand / arms ▪grab - to: wrist / body |
Major Conceptual Reverses / Opposites / Categories:
Other grab techniques |
▪Degree of Grabbing: what [clothes...person], how [single..double / cross...direct], why [hold...choke], where [range..height...position], etc... |
Destructive Twins |
▪Web of Knowledge: Locks & Chokes (lock) / Locks & Chokes (choke) |
Crashing Wings |
▪Web of Knowledge: Locks & Chokes / Hugs & Holds |
Twirling Wings |
▪Web of Knowledge: Locks & Chokes / Grabs & Tackles |
Circling Wing |
▪Web of Knowledge: Locks & Chokes (lock) / Locks & Chokes (choke) |
Crossing Talon |
▪Web of Knowledge: Locks & Chokes / Grabs & Tackles |
Scraping Hoof |
▪Web of Knowledge: Locks & Chokes (lock) (right) / Locks & Chokes (lock) (double) |
Fatal Cross |
▪Web of Knowledge: Locks & Chokes (rear) (right) / Pushes (front) (double) ▪attack (threat): Dead Hand (applied) / Semi-Live (potential) |
Grip of Death |
▪Web of Knowledge: Locks & Chokes (lock) (right) (arm) / Locks & Chokes (lock) (left) (neck) |
Crossed Twigs |
▪Web of Knowledge: Locks & Chokes / Grabs & Tackles |
Wings of Silk |
▪Web of Knowledge: Locks & Chokes (lock) / Locks & Chokes (lock) (entwined - at elbow) |
Conquering Shield |
▪Web of Knowledge: Locks & Chokes / Grabs & Tackles |
Striking Serpents Head |
▪Web of Knowledge: Locks & Chokes / Hugs & Holds |
Defense
•Point of Reference (form): 4:30 - 10:30
•Point of Reference (maneuver): 4:30 - 10:30
•it advances (backward)
•it demonstrates a Zone of Action between the arms
•it demonstrates a foot position of left forward (to natural - neither forward)
•it demonstrates a defense against a right handed arm lock (dead hand) (lock)
•it demonstrates only one side of the sequence
•it demonstrates a 180-degree shift of attention
•it demonstrates stepping 180-degrees backward (left)
•it demonstrates stepping 180-degrees forward (right)
•it demonstrates a 180-degree cover (counter-clockwise)
•it demonstrates a timing of 1 (left) - 1 (lever) - 2 (left + right)
•it demonstrates levering (left)
•it demonstrates moving both the defender and opponent for defensive positioning
•it utilizes the horse and forward bow stances
•it utilizes both the front and rear weapons
•it utilizes both closed and open hands
•it introduces using the inner elbow (to manipulate opponent)
•it introduces using scissoring (to opponent)
Offense
•Point of Reference (form): 10:30
•it demonstrates an elementary attack
Major Principles / Theories / Concepts:
Entwine
Height Zone Cancellation
Opposite Motion
Range (Close)
Major Physical Reverses / Opposites / Categories:
Destructive Twins |
▪Zone of Action: between arms / outside left arm (partially) ▪foot position - initial: right forward - natural / natural - natural ▪foot position - primary: left forward - natural (left forward) / right forward - natural ▪offense - direction: unknown (rear) / front ▪offense - sophistication: elementary (lock) / sophisticated (choke with pull) ▪defense - initial: offense with defense (left - offense / right defense) (rear) / offense prior to defense (front) (double) ▪defense - direction: away from opponent / advance facing toward opponent ▪defense - grip (counter): sustained (in middle) / temporary (at end) ▪defense - when (double strike sequence): end / beginning ▪defense - grip discontinued: never / delayed ▪defense - strike height zones: high - middle / high + low - middle ▪defense - count: single - double / double - single |
Crashing Wings |
▪foot position - initial: right forward - natural / left forward - natural ▪foot position - primary: left forward - natural (left forward) / left forward - natural ▪offense - sophistication: elementary (lock) / elementary (hug) ▪defense - final position (opponent): left standing / taken down ▪defense - weapon height zones: high - low / high ▪defense - strike height zones: high - middle / high - low ▪defense - grip (counter): sustained (in middle) / temporary (in middle) ▪defense - grip discontinued: never / immediately ▪defense - when (double strike sequence): end / beginning |
Twirling Wings |
▪Zone of Action: between arms / outside right arm ▪foot position - initial: right forward - natural / right forward - natural ▪foot position - primary: left forward - natural (left forward) / right forward - natural ▪offense - sophistication: elementary (lock) / sophisticated (grab with pull) ▪defense - weapon height zones: high - low / high ▪defense - strike height zones: high - middle / middle ▪defense - count: single - double / single ▪defense - grip (counter): sustained (in middle) / none ▪defense - grip discontinued: never / immediately |
Circling Wing |
▪Zone of Action: between arms / on top of right arm ▪foot position - initial: right forward - natural / right forward - natural ▪foot position - primary: left forward - natural (left forward) / left forward - left forward ▪defense - initial: move toward (left) / move away (left) ▪defense - strike height zones: high / high - low ▪defense - grip (counter): sustained (in middle) / temporary (in middle) ▪defense - discontinued: never / delayed ▪offense - sophistication: elementary (lock) / elementary (choke) |
Crossing Talon |
▪Zone of Action: between arms / under right arm (on top of) ▪foot position - initial: right forward - natural / right forward - natural ▪foot position - primary: left forward - natural (left forward) / left forward - right forward ▪offense - direction: unknown (rear) / front-flank (right) ▪offense - sophistication: elementary (lock) / elementary (grab) ▪defense - initial: offense with defense (left - offense / right defense) (rear) / defense then offense (counter) (front-flank) ▪defense - direction: away from opponent / advance facing toward opponent ▪defense - grip (counter): sustained (in middle) / sustained (at beginning) ▪defense - grip discontinued: never / delayed |
Scraping Hoof |
▪foot position - initial: right forward - natural / natural - natural ▪foot position - primary: left forward - natural (left forward) / natural - natural ▪defense - weapon height zones: high - low / high + low ▪defense - strike height zones: high - middle / high - low ▪defense - grip (counter): sustained (in middle) / sustained (at beginning) ▪defense - grip discontinued: never / immediately ▪defense - when (double strike sequence): end / beginning |
Fatal Cross |
▪foot position - initial: right forward - natural / natural (right forward) - natural ▪foot position - primary: left forward - natural (left forward) / right forward - right forward ▪offense - sophistication: elementary (lock) / elementary (push) ▪defense - weapon height zones: high - low / high ▪defense - strike height zones: high - middle / low - middle - high ▪defense - count: single - double / double ▪defense - when (double strike sequence): end / beginning ▪defense - strike (to opponent body): front - rear / front |
Grip of Death |
▪foot position - initial: right forward - natural / right forward - natural ▪foot position - primary: left forward - natural (left forward) / left forward - natural (left forward) ▪offense - direction: unknown (rear) / peripheral angle (flank) (right) ▪offense - sophistication: elementary (lock) / sophisticated (lock with forced bend) ▪defense - initial: offense with defense (left - offense / right defense) (rear) / offense prior to defense (flank) ▪defense - direction: toward opponent / with opponent (parallel) ▪defense - grip (counter): sustained (in middle) / temporary (at end) (to head) ▪defense - grip discontinued: never / delayed (end) ▪defense - count: single - double / double - single |
Locked Wing |
▪foot position: right forward - natural (initial) / left forward - natural (middle) / right forward - natural (end) ▪defense - direction: advance toward opponent (left) / away from opponent (right) ▪move - who: defender / both ▪defense - count: single / double |
Crossed Twigs |
▪Zone of Action (at end): outside right arm / between arms ▪offense - sophistication: elementary (lock) / elementary (grab) ▪defense - initial: step (cover) with strike / step then strike (with cover) ▪defense - count: single - double / single - double - single |
Wings of Silk |
▪Zone of Action (at end): between arms / outside left ▪offense - sophistication: elementary (lock) (with hand) (single) / elementary (lock) (with arms) (double) ▪defense - initial (strike) zone: high / low ▪defense - count: single - double / double - single ▪defense - grip discontinued: never (countered) / immediately (slipped) |
Conquering Shield |
▪Zone of Action: between arms / on top of left arm ▪offense - sophistication: elementary (lock) / elementary (grab) ▪defense (initial) - weapon height zones (offense prior to defense): high / high + low ▪defense - gauge (range change opponent): stepping / striking ▪defense - grip discontinued: never (maintained) / never (countered) |
Striking Serpent's Head |
▪offense - sophistication: elementary (lock) / elementary (hug) ▪defense - initial (offense prior to defense) (short range) (left) (from): rear / front ▪defense - strike (Defensive Offense) to: face / back of head ▪defense - count: single - double / single |
Major Conceptual Reverses / Opposites / Categories:
Destructive Twins |
▪Leveraging (defensive - to opponent): bend backward (pushing) / bend forward (pulling) ▪Leveraging (defensive - to opponent) (bend forward): pushing (levering) (with inner elbow) / pulling |
Crashing Wings |
▪Leveraging (defensive - to opponent): bend forward (levering - pushing) / bend sideways (shifting - pulling) ▪Torque (horizontal): clockwise / counter-clockwise |
Twirling Wings |
▪Leveraging (defensive - to opponent): bend forward (levering - pushing - left) / rotate sideways (pushing) (right) |
Circling Wing |
▪Leveraging (defensive - to opponent): bend forward (levering - pushing - left) / bend forward (stepping maneuver - left) |
Crossing Talon |
▪Leveraging (defensive - to opponent): bend backward (pushing) (with hand) / bend forward (pushing) (with elbow) ▪Leveraging (defensive - to opponent) (bend forward (pushing) (left): with inner elbow / with elbow |
Scraping Hoof |
▪Leveraging (offensive - to opponent): pushing (forward) (arm) (right) / pushing (backward) (head) ▪Leveraging (defensive - to opponent): bend forward (levering - pushing) / bend sideways (with stance shifting) |
Fatal Cross |
▪Leveraging (offensive - to opponent): pushing (forward) (arm) (right) / pushing (backward) (abdomen) ▪Leveraging (defensive - to opponent): bend forward (levering - pushing) / bend forward (striking - pushing) |
Grip of Death |
▪Leveraging (defensive - to opponent): bend backward (pushing) (with hand) / bend backward (pulling) (right) (by pressure point) |
Locked Wing |
▪Leveraging (defensive - to opponent): bend backward (pushing) (with hand) / bend forward (pushing) (with inner elbow) |
Crossed Twigs |
▪Leveraging (defensive - to opponent) (bend backward): pushing (left) / pulling (double) ▪Leveraging (defensive - to opponent) (bend forward): pushing (left) / pulling (right) |
Wings of Silk |
▪Leveraging (defensive - to opponent) (bend backward) (pushing): left / right ▪Leveraging (defensive - to opponent) (pushing) (with inner elbow): downward (left) / upward (right) |
Conquering Shield |
▪Leveraging (defensive - to opponent): bend backward (pushing) (left) / bend forward (pushing) (right) ▪Leveraging (defensive - to opponent) (bend forward): pushing (with inner elbow) (left) / striking (with elbow) (right) |
Striking Serpent's Head |
▪Leveraging (defensive - to opponent) (bend backward): pushing (left) / pulling (leveraging) (left) ▪Leveraging (defensive - to opponent): bend forward (pushing) (left) / bend backward (pulling) (leveraging) (left) ▪Back-up Mass: behind / in-front-of (weapon) |