Locked Wing

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Locked Wing

locked_wing-left_outward_elbow

form_pattern_locked_wing

 

The major information compiled from an analysis of this sequence is:

 

First Person:

Point of Reference (initial): 6:00

Point of Reference (fixed): 6:00 - 12:00

Point of Reference (fluid): 6:00 - 12:00

it demonstrates moving backward to "close the gap" with an opponent

it demonstrates using a counter grab with a strike (elbow) to control the opponent's height zone

it demonstrates "grabbing" with your arm (left)

it demonstrates leveraging with your arm (left)

it demonstrates using both rear weapons simultaneously (Offensive Offense)

it demonstrates scissoring (shearing) to both the front and back of the opponent

it demonstrates "breaking the waist" of the opponent (leveraging) backward

it demonstrates "breaking the waist" of the opponent (leveraging) forward

it demonstrates moving both the defender and the attacker

it demonstrates Purposeful Aggression (with Purposeful Manipulation)

 

Major Principles / Theories / Concepts:

Brace Angle

Contact Manipulation

Defensive Offense

Economy of Motion

Entwine

Gauging (depth)

Grabbing (counter)

Object Obscurity

Obscure Zone (Zone of Obscurity)

Offensive Offense

Opposing Forces (high / low)

Outer Rim

Point of Origin

Power (Back-up Mass / Torque)

Scissor

Zone Isolation

 

Major Physical Reverses / Opposites / Categories:

Destructive Twins

strike (double) - weapon height zone: high (right) + low (right) / high (left + right)

strike (double) - direction: vertical / horizontal

strike - count: single (left) - double (right) (right) / double (left) (right) - single (left) (right)

pin - type: entwine (left) / grab (left)

grab (offense) - reaction: countered (with hand / arm) / discontinued (break off)

Zone of Obscurity (right): rear / front

step - direction: backward (toward) left (from rear) / forward (toward) right (from front)

foot maneuver - weapon side: left (covering) - right step backward / right step forward (facing)

maneuver - who: both / self

Crashing Wings

pin (right) - type: grab (hand) / press (arm)

pin - type: entwine (left) / press (right)

strike - count: single (left) - double (upward) (downward) / double (downward) - single (left) (right)

strike - contact point (left) (arm): inside of elbow / elbow

opponent - manipulation (push range) (left) (bend backward): long (hand)  / short (elbow)

opponent - manipulation (short range push) (left): forward / backward

step - direction: backward (toward) left (from rear) / parallel (flank) right (from rear)

foot maneuver - weapon side: left (toward) - right (away) / right (away) - left (toward)

maneuver - who: both (in front of defender) / self (behind opponent)

Twirling Wings

strike - count: single (left) - double (left) (right) / single (left)

strike (left) - direction: outward (diagonal) (backward) / inward (horizontal) (forward)

grab (offense) - target height zone: low (arm) / high (body)

grab (offense) - reaction: countered (with hand / arm) / discontinued (break off)

opponent - manipulation: push forward (short range) / push backward (short range)

step - direction: backward (toward) left (from rear) / backward (toward) right (from rear)

foot maneuver - weapon side: left (covering) / right (covering)

maneuver - who: both (in front of defender) / self (in front of opponent)

Circling Wing

strike - count: single (left) - double (right) (right) / single (left) (right)

pin - type: grab (hand) (right) - entwine (arm) (left) / press (shoulders + head) (double)

pin - type (with) (right): grab (hand) / press (arm)

pin - type (arm): entwine (left) / press (right)

strike - contact point (arm): inside of elbow (left) / elbow (right)

Opposing Forces (pin + push) (from): behind / front

opponent - manipulation (bend forward) (left): push / pull

opponent - manipulation (bend) (at): waist (forward) / neck (backward)

step (left) - direction: backward (toward) / forward (away)

step - direction (gap): toward (left) - away (right) / away (left) - cover

maneuver - who: both (in front of defender) / self (in front of opponent)

Crossing Talon

grab (offense) (right) - body relation (defender): rear / front

pin - type: entwine (left) / grab (counter) (double)

strike - contact point (hand) (right): (knife) edge / flat (heel)

strike - contact point (heel-palm) (left) (to head): front / flank

strike - contact point (elbow) (left) (to head): front / flank

strike - contact point (elbow) (joint): inside (Defensive Offense) / outside (Defensive Defense)

strike - contact point (elbow) (joint) (left): inside (Defensive Offense) / outside (Offensive Offense)

strike (elbow - heel-palm) (left) - body relation (opponent): front (opponent unbent) / flank (opponent bent)

strike - count: single (left) (high) - double (high + low) / single (high) (left)

maneuver (vice-like) - method: offset (hand + knee) (high + low) / direct (hands) (high)

maneuver (vice-like) - timing: simultaneous / staggered

step (left) - direction: backward (toward) / forward (toward)

foot maneuver - weapon side: left (covering) - right step backward / left step forward

maneuver - who: both (in front of defender) / self (to flank of opponent)

Scraping Hoof

pin - type: grab (hand) (right) / press (arms) (double)

pin - purpose: counter / prevent

pin - type: entwine (arm) (left) / press (arms) (double)

strike - weapon height zones: high (arms) - low (knee) / high (head) - low (foot)

strike (to head) - with: extremity (knee) (right) (front) / head (bottom)

strike - count: single - double / single

maneuver (vice-like) - method: scissoring (shearing) (upward + downward) / vice (downward)

maneuver (vice-like) - using: body (self) / body (self) + ground (environment)

strike - contact point (right) (leg): knee (top) (upward) / heel (bottom) (downward)

opponent - manipulation (push range) (bend backward): long (hand) / short (head)

opponent - manipulation (short range push): forward (inner elbow) (left) / backward (head)

step (left) - purpose: expand base / contract base

step - direction: backward (toward) left (from rear) / parallel (flank) left (from rear)

foot maneuver - weapon side: left (toward) - right (away) / left (parallel) - right (parallel)

maneuver - who: both (in front of defender) / self (reposition)

Fatal Cross

strike - count: single (left) - double (right) (right) / double

strike (double) - direction: vertical / horizontal (diagonal)

strike (double) - method: non-contoured / contouring (self)

strike - weapon height zones: low (knee) / high (head)

strike (to head) - with: extremity (knee) (right) / head

strike - count: single - double / double

maneuver (vice-like) - with: hand (high) - knee (low) / hands (high)

maneuver (vice-like) - direction: vertical (non-contouring) / horizontal (contouring) (self)

weapon - contact point (hand): heel (front) - chop (side) / middle knuckle - knuckle (back) - finger (side)

opponent - manipulation (push): bend backward (left) / bend forward (double)

opponent - manipulation (direction) (push) (bend forward): rear (left) / front (double)

opponent - manipulation (with): hand (strike) - elbow (press) / knuckles (strike)

step (toward) - weapon side: left (backward) (from rear) / right (forward) (from front)

step (right) - direction: away / toward

foot maneuver - weapon side: left (toward) - right (away) / right (toward)

maneuver - who: both (in front of defender) / self (in front of opponent)

Grip of Death

grab (defense) (specialized) - with: left (arm) / right (hand)

grab (defense) (specialized) - to: arm / head

strike (heel-palm) (to face) (left) - orientation: horizontal (backward) / vertical (forward)

strike - degree of (open hand): open (right) (chop) / closed (double) (hammer-fist)

weapon (elbow) (left) - purpose: Offensive Offense (striking) / Defensive Offense (leveraging)

strike (double) (offset) (vertical) - weapon height zones: high + low (front + back) / high + high (front + back)

strike - count: single (left) - double / double - single (left)

weapon - contact point (elbow): tip (left) / edge (forearm) (right)

maneuver (vice-like) (specialized) - type: entwine (arm) (left) / pressure (point) (thumb or two fingers) (right)

step (left) - direction: backward (toward) / forward (parallel)

foot maneuver - direction: left backward (cover) - right step backward / left forward - cover

maneuver - who: both (in front of defender) / self (in front of opponent)

Locked Wing

strikes - opposing: grab (right) + elbow (left) (horizontal) / hand (right) + knee (right) (vertical)

strike - weapon position: front / rear

strike - weapon height zones: high (arm) (left)  / low (knee) (right)

strike - count: single / double

strike - contact point (elbow) (left): outside / inside

strike - relation (weapon ends): same weapon (left) (elbow - palm) / different (right) (hand + knee)

strike - contact point (hands): bottom / edge

spin - direction: counter clockwise (to strike) / clockwise (to lever)

pin - type: grab (counter) (right) / entwine (left)

step (backward) - weapon side: left / right

maneuver - who: self (to face opponent) / both (in front of defender)

Crossed Twigs

defense - effect: push (left) / pull (double)

grab (defense) (counter) - count: single (right) / double

pin - type: entwine (left) / grab (double)

pull - count (rear): single (right) / double

strike (double) - weapon side: vertical (right + right) / vertical (left + right)

strike - count: single (left) - double (high + low) / single (right) - double (high + high) - single (low) (left)

strike (double) - weapon height zones: high (right) + low (right) / high (left) + high (right)

strike (elbow) (horizontal) - weapon side: left / right

strike (elbow) - direction: horizontal (left) / vertical (right)

strike - contact point (elbow): inside (left) / outside (right)

strike - hand closing (purpose): grabbing (defense) (right) / squeezing (offense) (double)

strike (vice-like) (high + low) - timing: simultaneous (right + right) / staggered (double + left)

strike (knee) - weapon side: right / left

opponent - manipulation (to create bend): (push) left (backward) / (pull) double (forward)

opponent - manipulation (to create bend) (forward): (push) left / (pull) right

Zone of Obscurity (count) (with hands): single (right) / double

step - direction: backward (toward) left / forward (away) right

foot maneuver - weapon side: left step backward (covering) - right step through (backward) / left step forward (covering)

maneuver - who: both (in front of defender) / self (to face opponent)

Wings of Silk

strike (double) (high + low) (right + right) - body relation (defender): front (long + long) / rear (short + long)

strike (double) - direction: opposite direction / same direction

grab (offense) - reaction: countered  / slipped

grab (defense) - intent: pull / break (anchor point)

weapon - contact point (arm): elbow (short) - hand (long) / elbow (short) - inner elbow (short)

strike (elbow) (inner) - weapon side: left (manipulative) (downward) / right (aggressive) (upward)

strike (elbow) (inner) - effect (on opponent): bend forward / bend backward

strike - contact point (leg): knee (right) (upward / heel (left) (downward)

strike - contact point (leg) (right) (upward): knee (front) / heel (rear)

step - direction: backward (toward) left / flank (away) right

spin  (counter clockwise) - gap: close gap (left foot) (180-degrees) / open gap (right foot - left foot) (360-degrees)

foot maneuver - spin (direction): clockwise (180-degrees) / counter-clockwise (360-degrees)

foot maneuver - direction: right step through (backward) (180-degrees) / right step flank (360-degrees)

maneuver - who: both (in front of defender) / self (to outside of opponent)

Conquering Shield

strike (double) (right + right) - direction: vertical / horizontal

strike (double) - direction: opposing directions / diversified directions

strike (double) - contact points: hand (edge) + knee (point) / forearm (edge) + foot (point)

opponent - manipulation (direction): backward (push) (left) (hand) / forward (push) right (elbow)

opponent - manipulation (bend forward) (striking): inner elbow (left) / elbow (right)

Zone of Obscurity: rear (hand) (high) / front (foot) (low)

step - direction: backward (toward) (left) / forward (toward) right

foot maneuver - direction: right step backward (direct) / right step forward (indirect)

maneuver - who: both (in front of defender) / self (in front of opponent)

Striking Serpents Head

grab (offense) - discontinued: maintained / indirect (opponent manipulation) (left)

strike - contact point (hand): edge (fully open) (right) / back-knuckle (fully closed) (left)

strike - contact point (hand) (right): edge (fully open) / half-knuckle (partially open)

strike - contact point (neck) (right): back / front

opponent - manipulation (left) (bend backward): push (from front) / pull (from rear)

opponent - manipulation (left): bend forward (push) / bend backward (pull)

step - direction: backward (toward) left (from rear) / backward (away) right (from front)

maneuver - who: both (in front of defender) / self (reposition)

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

Height Zone control (from top): Pushing (face) (backward) / Pulling (arm) (forward)

Height Zone control (from top) (forward): Pushing (arm / elbow) / Pulling (arm)

Power (principle) Isolation (on self): rear (left) / front (double)

Purposeful Aggression / Purposeful Compliance

maneuver (move / position): both / self

Crashing Wings

Height Zone control (from top): Pushing (shoulder) / Pushing (face)

Zone Isolation - to: rear / front

maneuver (move / position): both (step-through reverse) / self (cat around)

Stabilize base (self) / Destabilize opponent

Purposeful Aggression: diagonal (left) / vertical

Point of Origin (left) / Cocking (double)

Twirling Wings

grab: retain / break (clear)

Dimensional Zone control: Pushing (shoulder) / Pushing (arm)

maneuver (move / position): both (step-through reverse) / self (step)

Purposeful Aggression / Purposeful Compliance

Circling Wing

Height Zone control (from top): Pushing (shoulder) (left) / Pulling (arms) (double)

Zone Isolation - to: rear / front

maneuver (move / re-position) (who): both (step-through reverse) (right) / both (step forward) (left)

Purposeful Aggression / Purposeful Defiance

Crossing Talon

grab - range: short / long

gap (close): backward / forward

Height Zone control (Pushing) (left): face (backward) / arm (forward)

Height Zone control (Pushing) (arm) (forward) (left) - with: inner elbow / elbow

maneuver (move / position): both / self

Opposing Forces: diagonal (left) / horizontal (left)

Opposing Forces (body relation): rear / front

Purposeful Aggression / Purposeful Manipulation

Scraping Hoof

gap: close - open / maintain

Height Zone control (from top): Pushing (shoulder) / Pushing (face)

Zone Isolation - to: rear / front

maneuver (move / position): both (step-through reverse) / self (adjusting - stepping)

Opposing Forces: diagonal (left) / vertical

Purposeful Aggression: diagonal (left) / vertical

Cocking: Point of Origin (left) / shifting (alignment) (right)

Fatal Cross

gap: close - open / close

Height Zone control (Pushing): from top (shoulder) / from bottom (abdomen)

Zone Isolation - to: rear / front

maneuver (move / position): both (step-through reverse) / self (adjusting - stepping)

Opposing Forces / Borrowed Force

Purposeful Aggression / Purposeful Deflection

Cocking: Point of Origin (left) / shifting (alignment) (double)

Grip of Death

lever - to: arm / head

gap: close (backward) / maintain (forward)

Height Zone control: Pushing (face) (backward) (left) / Pulling (head) (backward) (right)

Height Zone control: Pushing (face) (forward) (left) / Pulling (head) (backward) (right)

Height Zone control - with: inner elbow (left) / hand (right)

maneuver (move / position): both / self

Purposeful Aggression / Compelled Compliance

Sandwiching - with: hand + leg / hands

Cocking: Point of Origin (left) / re-positioned (double)

Locked Wing

Object Obscurity / Zone of Obscurity

Gauging: close gap / open gap

Height Zone control (from top): Pushing (face) (backward) / Pushing (arm / elbow) (forward)

maneuver (move / position) (who): self / both

Crossed Twigs

Scissoring (vertical) / Sandwiching (vertical)

Height Zone control (from top): Pushing (face) (backward) (left) / Pulling (arm) (forward) (double)

Height Zone control (from top) (forward) - with: Pushing (arm) (left) / Pulling (arm / elbow) (right)

Gauging: close gap / open gap

Wings of Silk

Zone control (Pushing) (arm) (diagonal forward) (with inner elbow): downward / upward

Opposing Forces / Directional Harmony

Gauging: close gap / open gap

Zone of Obscurity: high / low

Cocking: Point of Origin (left) / re-positioned (left) (foot)

Conquering Shield

Height Zone control (from top) (Pushing): forward (left) / downward (right)

Depth Zone control (using): left / double

Gauging (close gap): backward / forward

Zone of Obscurity: high / low

range: short / long

Cocking: Point of Origin (left) / Point of Origin (left + right)

Striking Serpents Head

Gauging: close gap / open gap

Depth Zone control - to: rear / front

Zone control (from top): Pushing (arm) / Pulling (head)

Cocking (left): Point of Origin / re-positioned

Power (Back-up mass): behind weapon / in-front-of weapon

 

Second Person:

Point of Reference (initial): 12:00

Point of Reference (fixed): 12:00 - 4:30

Point of Reference (fluid): 12:00 - 4:30

it introduces using joint manipulation to control (the defender)

it demonstrates an attack from the rear (short range) (low)

it demonstrates grabbing (locking) (offensive) (low)

it demonstrates a short range attack (using long range weapons) (from rear) (low)

it demonstrates aggression with the right hand (from rear) (low)

it demonstrates a degree of grabbing (locking) (arm) (right) (rear)

 

Major Principles / Theories / Concepts:

Locking (Grabbing) (offensive) (low zone)

Dead Hand Attack (right)

Web of Knowledge - Locks & Chokes

 

Major Physical Reverses / Opposites / Categories:

Destructive Twins

attack - direction: rear / front

attack - degree of (completion): mostly / fully

attack - type: lock / choke

grab - direction: rear / front

grab - height: low / high

grab - to: wrist(s) (extremities) / neck

Crashing Wings

attack - type: lock / hug

attack - degree of (completion): mostly / partially

grab - range: long (to short) / short

grab - with: hands / arms

grab - to: arms (extremities) / body

Twirling Wings

attack - degree of (completion): mostly / fully

attack - type: lock / grab

grab - height: low / high

grab - to: extremities (wrists) / body

Circling Wing

attack - degree of (completion): mostly / fully

attack - type: lock / choke

grab - range: long (to short) / long

grab - height: low / high

grab - to: arms (extremities) / neck

Crossing Talon

attack - direction: rear / front-flank (right) (with right)

attack - degree of (completion): mostly / fully

attack - type: lock / grab

grab - direction: rear / front

grab - range: short / long

grab - to: wrists (double) / wrist (right)

Scraping Hoof

attack - degree of (completion): mostly / partially

grab - range: long (to short) / short

grab - with: hands / arms

grab - to: wrists / arms

Fatal Cross

attack - type: lock / push

attack - degree of (completion): mostly / averted (re-directed)

attack - direction: rear / front

attack - range: short / long

Grip of Death

attack - direction: rear / flank (right) (with left)

attack - type: lock (to arm) / lock (to neck)

grab - height: low / high

grab - with: hands (right) / arm (left)

grab - direction: rear / flank

grab - to: wrists (double) / neck (head) (left)

Crossed Twigs

attack - type: lock / grab

attack -  degree of (completion): mostly / fully

grab - count: single (right) / double

Wings of Silk

attack - type: lock / lock (attempted)

attack - degree of (completion): mostly / partially

grab - height: low / middle

grab - range: short / middle

grab - count: single (right) / double

grab - with: hand / arms

grab - to: wrist / arms

Conquering Shield

attack - type: lock / grab

attack - direction: rear / front

attack - degree of (completion): mostly / fully

grab (height) (right): low / high

grab - range: short / long

grab - to: wrist / clothing (lapel)

Striking Serpents Head

attack - type: lock / hug

attack - direction: rear / front

attack - degree of (completion): mostly / partially

grab - count: single (right) / double

grab - with: hand / arms

grab - to: wrist / body

Major Conceptual Reverses / Opposites / Categories:

Other grab techniques

Degree of Grabbing: what [clothes...person], how [single..double / cross...direct], why [hold...choke], where [range..height...position], etc...

Destructive Twins

Web of Knowledge: Locks & Chokes (lock) / Locks & Chokes (choke)

Crashing Wings

Web of Knowledge: Locks & Chokes / Hugs & Holds

Twirling Wings

Web of Knowledge: Locks & Chokes / Grabs & Tackles

Circling Wing

Web of Knowledge: Locks & Chokes (lock) / Locks & Chokes (choke)

Crossing Talon

Web of Knowledge: Locks & Chokes / Grabs & Tackles

Scraping Hoof

Web of Knowledge: Locks & Chokes (lock) (right) / Locks & Chokes (lock) (double)

Fatal Cross

Web of Knowledge: Locks & Chokes (rear) (right) / Pushes (front) (double)

attack (threat): Dead Hand (applied) / Semi-Live (potential)

Grip of Death

Web of Knowledge: Locks & Chokes (lock) (right) (arm) / Locks & Chokes (lock) (left) (neck)

Crossed Twigs

Web of Knowledge: Locks & Chokes / Grabs & Tackles

Wings of Silk

Web of Knowledge: Locks & Chokes (lock) / Locks & Chokes (lock) (entwined - at elbow)

Conquering Shield

Web of Knowledge: Locks & Chokes / Grabs & Tackles

Striking Serpents Head

Web of Knowledge: Locks & Chokes / Hugs & Holds

 

Third Person:

Defense

Point of Reference (form): 4:30 - 10:30

Point of Reference (maneuver): 4:30 - 10:30

it advances (backward)

it demonstrates a Zone of Action between the arms

it demonstrates a foot position of left forward (to natural - neither forward)

it demonstrates a defense against a right handed arm lock (dead hand) (lock)

it demonstrates only one side of the sequence

it demonstrates a 180-degree shift of attention

it demonstrates stepping 180-degrees backward (left)

it demonstrates stepping 180-degrees forward (right)

it demonstrates a 180-degree cover (counter-clockwise)

it demonstrates a timing of 1 (left) - 1 (lever) - 2 (left + right)

it demonstrates levering (left)

it demonstrates moving both the defender and opponent for defensive positioning

it utilizes the horse and forward bow stances

it utilizes both the front and rear weapons

it utilizes both closed and open hands

it introduces using the inner elbow (to manipulate opponent)

it introduces using scissoring (to opponent)

 

Offense

Point of Reference (form): 10:30

it demonstrates an elementary attack

 

Major Principles / Theories / Concepts:

Entwine

Height Zone Cancellation

Opposite Motion

Range (Close)

 

Major Physical Reverses / Opposites / Categories:

Destructive Twins

Zone of Action: between arms / outside left arm (partially)

foot position - initial: right forward - natural / natural - natural

foot position - primary: left forward - natural (left forward) / right forward - natural

offense - direction: unknown (rear) / front

offense - sophistication: elementary (lock) / sophisticated (choke with pull)

defense - initial: offense with defense (left - offense / right defense) (rear) / offense prior to defense (front) (double)

defense - direction: away from opponent / advance facing toward opponent

defense - grip (counter): sustained (in middle) / temporary (at end)

defense - when (double strike sequence): end / beginning

defense - grip discontinued: never / delayed

defense - strike height zones: high - middle / high + low - middle

defense - count: single - double / double - single

Crashing Wings

foot position - initial: right forward - natural / left forward - natural

foot position - primary: left forward - natural (left forward) / left forward - natural

offense - sophistication: elementary (lock) / elementary (hug)

defense - final position (opponent): left standing / taken down

defense - weapon height zones: high - low / high

defense - strike height zones: high - middle / high - low

defense - grip (counter): sustained (in middle) / temporary (in middle)

defense - grip discontinued: never / immediately

defense - when (double strike sequence): end / beginning

Twirling Wings

Zone of Action: between arms / outside right arm

foot position - initial: right forward - natural / right forward - natural

foot position - primary: left forward - natural (left forward) / right forward - natural

offense - sophistication: elementary (lock) / sophisticated (grab with pull)

defense - weapon height zones: high - low / high

defense - strike height zones: high - middle / middle

defense - count: single - double / single

defense - grip (counter): sustained (in middle) / none

defense - grip discontinued: never / immediately

Circling Wing

Zone of Action: between arms / on top of right arm

foot position - initial: right forward - natural / right forward - natural

foot position - primary: left forward - natural (left forward) / left forward - left forward

defense - initial: move toward (left) / move away (left)

defense - strike height zones: high / high - low

defense - grip (counter): sustained (in middle) / temporary (in middle)

defense - discontinued: never / delayed

offense - sophistication: elementary (lock) / elementary (choke)

Crossing Talon

Zone of Action: between arms / under right arm (on top of)

foot position - initial: right forward - natural / right forward - natural

foot position - primary: left forward - natural (left forward) / left forward - right forward

offense - direction: unknown (rear) / front-flank (right)

offense - sophistication: elementary (lock) / elementary (grab)

defense - initial: offense with defense (left - offense / right defense) (rear) / defense then offense (counter) (front-flank)

defense - direction: away from opponent / advance facing toward opponent

defense - grip (counter): sustained (in middle) / sustained (at beginning)

defense - grip discontinued: never / delayed

Scraping Hoof

foot position - initial: right forward - natural / natural - natural

foot position - primary: left forward - natural (left forward) / natural - natural

defense - weapon height zones: high - low / high + low

defense - strike height zones: high - middle / high - low

defense - grip (counter): sustained (in middle) / sustained (at beginning)

defense - grip discontinued: never / immediately

defense - when (double strike sequence): end / beginning

Fatal Cross

foot position - initial: right forward - natural / natural (right forward) - natural

foot position - primary: left forward - natural (left forward) / right forward - right forward

offense - sophistication: elementary (lock) / elementary (push)

defense - weapon height zones: high - low / high

defense - strike height zones: high - middle / low - middle - high

defense - count: single - double / double

defense - when (double strike sequence): end / beginning

defense - strike (to opponent body): front - rear / front

Grip of Death

foot position - initial: right forward - natural / right forward - natural

foot position - primary: left forward - natural (left forward) / left forward - natural (left forward)

offense - direction: unknown (rear) / peripheral angle (flank) (right)

offense - sophistication: elementary (lock) / sophisticated (lock with forced bend)

defense - initial: offense with defense (left - offense / right defense) (rear) / offense prior to defense (flank)

defense - direction: toward opponent / with opponent (parallel)

defense - grip (counter): sustained (in middle) / temporary (at end) (to head)

defense - grip discontinued: never / delayed (end)

defense - count: single - double / double - single

Locked Wing

foot position: right forward - natural (initial) / left forward - natural (middle) / right forward - natural (end)

defense - direction: advance toward opponent (left) / away from opponent (right)

move - who: defender / both

defense - count: single / double

Crossed Twigs

Zone of Action (at end): outside right arm / between arms

offense - sophistication: elementary (lock) / elementary (grab)

defense - initial: step (cover) with strike / step then strike (with cover)

defense - count: single - double / single - double - single

Wings of Silk

Zone of Action (at end): between arms / outside left

offense - sophistication: elementary (lock) (with hand) (single) / elementary (lock) (with arms) (double)

defense - initial (strike) zone: high / low

defense - count: single - double / double - single

defense - grip discontinued: never (countered) / immediately (slipped)

Conquering Shield

Zone of Action: between arms / on top of left arm

offense - sophistication: elementary (lock) / elementary (grab)

defense (initial) - weapon height zones (offense prior to defense): high / high + low

defense - gauge (range change opponent): stepping / striking

defense - grip discontinued: never (maintained) / never (countered)

Striking Serpent's Head

offense - sophistication: elementary (lock) / elementary (hug)

defense - initial (offense prior to defense) (short range) (left) (from): rear / front

defense - strike (Defensive Offense) to: face / back of head

defense - count: single - double / single

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

Leveraging (defensive - to opponent): bend backward (pushing) / bend forward (pulling)

Leveraging (defensive - to opponent) (bend forward): pushing (levering) (with inner elbow) / pulling

Crashing Wings

Leveraging (defensive - to opponent): bend forward (levering - pushing) / bend sideways (shifting - pulling)

Torque (horizontal): clockwise / counter-clockwise

Twirling Wings

Leveraging (defensive - to opponent): bend forward (levering - pushing - left) / rotate sideways (pushing) (right)

Circling Wing

Leveraging (defensive - to opponent): bend forward (levering - pushing - left) / bend forward (stepping maneuver - left)

Crossing Talon

Leveraging (defensive - to opponent): bend backward (pushing) (with hand) / bend forward (pushing) (with elbow)

Leveraging (defensive - to opponent) (bend forward (pushing) (left): with inner elbow / with elbow

Scraping Hoof

Leveraging (offensive - to opponent): pushing (forward) (arm) (right) / pushing (backward) (head)

Leveraging (defensive - to opponent): bend forward (levering - pushing) / bend sideways (with stance shifting)

Fatal Cross

Leveraging (offensive - to opponent): pushing (forward) (arm) (right) / pushing (backward) (abdomen)

Leveraging (defensive - to opponent): bend forward (levering - pushing) / bend forward (striking - pushing)

Grip of Death

Leveraging (defensive - to opponent): bend backward (pushing) (with hand) / bend backward (pulling) (right) (by pressure point)

Locked Wing

Leveraging (defensive - to opponent): bend backward (pushing) (with hand) / bend forward (pushing) (with inner elbow)

Crossed Twigs

Leveraging (defensive - to opponent) (bend backward): pushing (left) / pulling (double)

Leveraging (defensive - to opponent) (bend forward): pushing (left) / pulling (right)

Wings of Silk

Leveraging (defensive - to opponent) (bend backward) (pushing): left / right

Leveraging (defensive - to opponent) (pushing) (with inner elbow): downward (left) / upward (right)

Conquering Shield

Leveraging (defensive - to opponent): bend backward (pushing) (left) / bend forward (pushing) (right)

Leveraging (defensive - to opponent) (bend forward): pushing (with inner elbow) (left) / striking (with elbow) (right)

Striking Serpent's Head

Leveraging (defensive - to opponent) (bend backward): pushing (left) / pulling (leveraging) (left)

Leveraging (defensive - to opponent): bend forward (pushing) (left) / bend backward (pulling) (leveraging) (left)

Back-up Mass: behind / in-front-of (weapon)