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The major information compiled from an analysis of this sequence is:
•Point of Reference (initial): 3:00
•Point of Reference (fixed): 3:00 - 6:00
•Point of Reference (fluid): 3:00 - 12:00
•it demonstrates sandwiching to both the front and back of the opponent
•it demonstrates "breaking the waist" of the opponent (leveraging) backward
•it demonstrates using a lever (right) to "break" the opponent's lock
•it demonstrates Purposeful Compliance (with Purposeful Aggression)
•it introduces using (a) pressure point(s) to aid in successful execution of the technique
Major Principles / Theories / Concepts:
Cocking
Contact Manipulation
Contour (opponent)
Defensive Offense
Economy of Motion
Gauging (depth)
Grabbing
Leveraging
Locking
Obscure Zone (Zone of Obscurity)
Offensive Offense
Opposing Forces (down / up)
Outer Rim
Point of Origin
Power (Gravitational Marriage / Back-up Mass)
Pressure Point
Pulling
Vice (Sandwiching)
Zone Isolation
Major Physical Reverses / Opposites / Categories:
Destructive Twins |
▪strike - count: double - single (left) / double - single (left) (right) ▪strike (double) - body relation (opponent): front + rear / front ▪strike (double) - weapon contact point: hammer-fist (edge) / knuckles (tip) ▪grab (offense) - discontinued: indirect (opponent manipulation) (right) / direct (break off) ▪grab (defense) - weapon side: right / left ▪Zone of Obscurity (right): rear / front ▪step - direction: forward (parallel) left (from flank) / forward (toward) right (from front) ▪foot maneuver - weapon side: left step forward (covering) / right step forward (facing) |
Crashing Wings |
▪strike (double) - to: body (front + rear) / arms (front) ▪strike - count: double - single (left) / double - single (left) (right) ▪pin - type (right): grab (with hand) / press (with arm) ▪step - direction: forward left / flank right ▪step (parallel) - direction: forward left (from flank) / flank right (from rear) ▪step (maneuvering) (left) - relative to opponent: in-front (direct) / behind (indirect) |
Twirling Wings |
▪strike - body relation (opponent): rear + front / front ▪strike - direction: vertical (inward) (upward) (downward) / horizontal (inward) ▪grab (offense) (high) - count: single (flank) / double (rear) ▪grab (offense) - discontinued: indirect (opponent manipulation) (right) / direct (break off) ▪step - direction: forward left / backward right ▪step - direction: parallel (left) (forward) (from flank) / toward right (from rear) ▪foot maneuver - weapon side: left step forward (covering) / right step backward (covering) |
Circling Wing |
▪grab (offense) (break with) (right) - direction: backward (indirect) / downward (direct) ▪grab (defense) - purpose: discontinue (pull) / maintain (pull) ▪strike - body relation (opponent): front + rear / front ▪strike (left) - contact point: tip (heel-palm) / tip (fingers) ▪strike - with: double (down + up) / sequence (right) (down - up) ▪strike (right) - contact point: edge / tip ▪strike - count: double - single (left) / single (left) (right) ▪pin - type: grab (hand) (right) / press (shoulders + head) (double) ▪pin (right) - type: grab (hand) / press (arm) ▪step (forward) (left) - direction: in front (from flank) / away (from rear) ▪step (maneuvering) (left) - relative to opponent: in-front - cover / away - cover |
Crossing Talon |
▪maneuver (vice-like) - contact point (hands): hammer-fists (edge) / palms (tip) ▪strike - count: single (left) - double / single (left) ▪grab (offense) - discontinued (right): indirect (opponent manipulation) / direct (countered) ▪step (left) (from flank) - direction: parallel (in front of) / toward ▪foot maneuver - weapon side: left step forward (covering) / left step forward (facing) ▪contact manipulation - effect: unbend (backward) (hand) (right) / bend (forward) (elbow) (left) |
Scraping Hoof |
▪maneuver (vice-like) - purpose: offense (strike) / defense (pin) ▪maneuver (vice-like) - direction (inward): up + down (front + back) / sideways (sides) ▪maneuver (vice-like) - method: sandwiching (upward + downward) / vice (downward) ▪maneuver (vice-like) - using: body (self) / body (self) + ground (environment) ▪pin - type: grab (with hand) (right) / press (with arms) (double) ▪strike - weapon height zones: high (arms) / high (head) - low (foot) ▪strike (to head) - with: extremity (hand) (left) (front) / head (bottom) ▪strike - count: single - double / single ▪step (left) - purpose: expand base / contract base ▪step (parallel) (left) - direction: forward (from flank) / flank (from rear) ▪contour (opponent) - what: back - head (right) / leg |
Fatal Cross |
▪strike (double) - contact point: hammer-fist (edge) / knuckles (back) (front) - fingers (edge) ▪strike - count: single (left) (right) / double ▪maneuver (vice-like) - method: sandwich / scissor ▪strike (double) - method: non-contouring / contouring (self) ▪strike - target height zones: low - high / low - middle - high ▪strike (to head) - with: hand (left) (front) / head (front) - hands (double) (sides) ▪step (forward) - weapon side: left (parallel) (flank) / right (toward) (front) ▪contour - who: opponent / self ▪contour (opponent) - what: back - head (right) / arms |
Grip of Death |
▪lock (to neck) - purpose: attack (left) / defense (right) ▪strike - contact surface (hands): hammer-fists (edge) (double) / palms (front) (left) ▪strike - count: double / single (left) ▪turn head to avoid lock (defender) / lever head to apply lock (opponent) |
Locked Wing |
▪grab (defense) (specialized) - weapon side (with): right (hand) / left (arm) ▪grab (defense) (specialized) - to: head / arm ▪strike (heel-palm) (to face) (left) - orientation: vertical (forward) / horizontal (backward) ▪strike - degree of (open hand) (side): closed (double) (hammer-fist) / open (right) (chop) ▪weapon (elbow) (left) - purpose: Defensive Offense (leveraging) / Offensive Offense (striking) ▪strike (double) (offset) (vertical) - height zones: high + high (front + back) / high + low (front + back) ▪strike - count: double - single (left) / single (left) - double ▪weapon (elbow) - contact point: edge (forearm) (right) / tip (left) ▪maneuver (vice-like) - type (specialized): pressure (point) (thumb or two fingers) (right) / entwine (arm) (left) ▪step (left) - direction: forward (parallel) / backward (toward) ▪foot maneuver - weapon side: left forward - cover / left backward (cover) - right step backward ▪maneuver - who: self (in front of opponent) / both (in front of defender) |
Crossed Twigs |
▪grab (defense) (right) - body relation (defender): front / rear ▪grab (defense) - purpose: to create lever (lock) / to create pull ▪weapon (elbow) (usage) - purpose: lever (left) / strike (right) ▪defense (initial) (double) - effect: strike / pull ▪weapon (elbow) (right) - purpose: Defensive Offense (leveraging) / Offensive Offense (striking) ▪weapon (elbow) - contact point (right): edge (forearm) / inside ▪maneuver (vice-like) - timing: simultaneous / staggered ▪strike (heel-palm) - count: left (horizontal) (face) / double (vertical) (body) ▪cover (to hit with) - weapon side: left (heel-palm) (rear weapon) (Positioned) / right (elbow) (forward weapon) (Opposing Forces) ▪strike - count: double - single (left) / single (right) - double (high) - single (low) (left) ▪strike (double) - height zones: high + high (front + back) / high + high (back + back) ▪strike (double) - direction (vertical): Opposing Forces (upward + downward) / downward ▪opponent - manipulation: leveraging (right elbow) (backward) (unbend) / pulling (right arm) (forward) (bend) ▪step (forward) (left) - reason: compelled (maintain gap) / purposeful (open gap) |
Wings of Silk |
▪maneuver (vice-like) - using: hands (self) (double) / foot (self) + ground (environment) (left) ▪grab (offense) - reaction: leveraged (off) (move opponent) / slipped (move you) ▪weapon (elbow) (right) - purpose: Defensive Offense (leveraging) / Offensive Offense (striking) ▪strike (double) - body relation (defender): front / rear ▪strike - count: double - single (left) / double - single (right) ▪strike (double) - height zone: high + high (front + back) / high + low (front + front) ▪strike (double) - direction (vertical): Opposing Forces (upward + downward) / downward ▪strike (vertical) - purpose: Sandwiching (upward + downward) / Vicing (upward) ▪weapon (elbow) - contact point: edge (forearm) / inside ▪Zone of Obscurity: hand (right - behind) / hand + foot (right - in front) ▪step - weapon side: left (parallel) (forward) (from flank) / right (parallel) (flank) (from rear) ▪foot maneuver - cover: 180-degree (left) / 360-degree (right) |
Conquering Shield |
▪grab (defense) - weapon side (to): right (head) / left (hand) ▪weapon (elbow) (right) - purpose: Defensive Offense (leveraging) / Offensive Offense (striking) ▪weapon (elbow) - contact point (right): edge (forearm) / tip ▪weapon - contact point (arm): tip (hand) (left) (horizontal) / tip (elbow) right (vertical) ▪strike (double) - direction: vertical (upward + downward) / horizontal (forward + inward) ▪strike (double) - height zones: high + high (front + back) / high + low (front + front) ▪opponent - manipulation (right) (elbow): leveraging (backward) (unbend) / striking (pushing) (forward) (bend) ▪opponent - manipulation (right) (elbow): create gap (for strike) (horizontal) (left) / close gap (for strike) (vertical) (right) ▪strike - range: long (to short) - long / long - short ▪strike - count: double (high + high) - single (left) / double (high + low) - single (right) ▪Zone of Obscurity: hand (right - behind) / foot (right - in front) ▪foot maneuver - weapon side: left step forward (direct) / right step forward (indirect) |
Striking Serpents Head |
▪strike (initial) - direction: vertical (double) / horizontal (left) ▪strike (initial) - power principle: Gravitational Marriage (to side of weapon) / Back-up Mass (in front of weapon) ▪weapon (elbow) - leveraging side (Defensive Offense): right / left ▪opponent - manipulation (leveraging) (backward): right / left ▪grab (defense) (counter) - with: thumb (or fingers) (right) / fingers (or thumb) (left) ▪strike (final) - weapon side: left (heel-palm) / right (half-knuckle) ▪weapon - contact point (hand): side - heel / knuckle - half-knuckle ▪Zone of Obscurity (rear): middle / high ▪step - weapon side: left (parallel) (forward) (from flank) / right (backward) (from front) |
Major Conceptual Reverses / Opposites / Categories:
Destructive Twins |
▪grab - range: short / long ▪create long range (pulling) / prevent short range (pushing) ▪Compelled Compliance (vertical) (flank) / Purposeful Compliance (horizontal) (front) ▪Contour: opponent / self |
Crashing Wings |
▪Height Zone control (from top): Pulling (head) / Pushing (face) ▪grab (short range): single (left) / double ▪grab (break): indirectly (with pull) / directly (with strike) ▪Zone of Obscurity / Object Obscurity ▪Stabilize base (self) / Destabilize opponent ▪Compelled Compliance / Purposeful Aggression ▪Cocking (double - re-positioned): up - down / up |
Twirling Wings |
▪Dimensional Zone control: Pulling (head) / Pushing (arm) ▪grab - range: single (left) (short) / double (long) ▪grab (break): indirectly (with pull) / directly (with clear) ▪Compelled Compliance vertical (flank) / Purposeful Compliance (horizontal) (rear) ▪Cocking: re-positioned (double) / Point of Origin (left) |
Circling Wing |
▪Height Zone control (from top): Pulling (head) / Pulling (arms) ▪grab - range: short (left) / long (double) ▪grab (break): indirectly (with lever) / directly (with strike) ▪Zone of Obscurity / Object Obscurity ▪Cocking (double - re-positioned): up - down (apart) / down (together) ▪Compelled Compliance / Purposeful Defiance ▪Power Principle (major): gravitational marriage / torque |
Crossing Talon |
▪Zone control: Pulling (head) (backward) (right) / Pushing (arm) (forward) (left) ▪grab - range: short / long ▪gap: open / close ▪create range: long (pulling) / short (stepping) ▪Opposing Forces: vertical / horizontal ▪Opposing Forces (using): self / self - opponent ▪Compelled Compliance / Purposeful Manipulation |
Scraping Hoof |
▪Height Zone control (from top): Pulling (head) / Pushing (face) ▪grab (short range): single (hand) (left) / double (arms) ▪grab: break (indirectly) (with pull) / maintained ▪offense prior to defense (front - back) / offense with defense (front) ▪Zone of Obscurity / Object Obscurity ▪Opposing Forces (vertical) (using): self / self - opponent ▪Opposing Forces (body relation): front / rear ▪Compelled Compliance / Purposeful Aggression ▪Cocking: re-positioned (double) / shifting (alignment) (right) |
Fatal Cross |
▪Weapon to Target / Target to Weapon ▪Height Zone control: Pulling (tip) (head) / Pushing (bottom) (abdomen) ▪offense prior to defense (front - back) / defense prior to offense (front) ▪Opposing Forces (orientation): vertical / horizontal ▪Opposing Forces (body relation): front - back / flank (left) (right) ▪Purposeful Compliance (Compelled Compliance) / Purposeful Deflection ▪Cocking (re-positioned) (double): vertical / horizontal |
Grip of Death |
▪degree of (open hand): closed (hammer-fist) / partially open (pressure point) / open (heel-palm) ▪Compelled Compliance / Purposeful Manipulation ▪Opposing Forces / Weapon Alignment |
Locked Wing |
▪lever - to: head / arm ▪gap: maintain (forward) / close (backward) ▪Height Zone control: Pulling (head) (backward) (right) / Pushing (face) (backward) (left) ▪Height Zone control: Pulling (head) (backward) (right) / Pushing (face) (forward) (left) ▪Height Zone control - with: hand (right) / inner elbow (left) ▪maneuver (move / position): self / both ▪Compelled Compliance / Purposeful Aggression ▪Sandwiching - with: hands / hand + leg ▪Cocking: re-positioned (double) / Point of Origin (left) |
Crossed Twigs |
▪gap: maintain / open ▪Opposing Forces: vertical (double) (self) / diagonal (right) (self + opponent) ▪Opposing Forces (body relation): front / rear ▪Compelled Compliance / Purposeful Aggression ▪Sandwiching (vertical) / Vicing (vertical) |
Wings of Silk |
▪gap: maintain / open ▪power (Gravitational Marriage): downward / upward ▪Zone of Obscurity (right): hand / elbow + foot ▪Height Zone control: Pulling (head) (backward) (right) / Pushing (arm) (forward) (left) ▪Height Zone control - with: hand / inner elbow ▪Compelled Compliance / Purposeful Aggression ▪Cocking (hand) (right): re-positioned / Point of Origin |
Conquering Shield |
▪gap: maintain (left) / close (right) ▪Gravitational Marriage: aided by opponent / aided by self (float) ▪Stabilize base: immediately / delayed ▪Height Zone control (right): Pulling (head) (backward) / Pushing (arm) (downward) ▪Height Zone control (with) (right): hand / elbow ▪Zone of Obscurity (right): hand (behind) / foot (low) ▪Compelled Compliance / Purposeful Aggression ▪Cocking (right) (re-positioned): hand / arm (elbow) |
Striking Serpents Head |
▪gap: maintain (left) (forward) / open (right) (backward) ▪Height Zone control (Pulling) (head) (backward): right / left ▪Power (weapon alignment): Gravitational Marriage (in-line) / Back-up mass (in-front) ▪Compelled Compliance / Purposeful Aggression |
•Point of Reference (initial): 9:00
•Point of Reference (fixed): 9:00 - 12:00
•Point of Reference (fluid): 9:00 - 12:00
•it introduces locking (with choking) (the head / neck) (offensively) (high)
•it demonstrates a degree of locking (left) (grabbing) (head) (flank)
•it demonstrates an attack from the flank (right) (high)
•it demonstrates a short range attack (from right flank) (high)
•it demonstrates aggression with only one arm (left) (high)
•it demonstrates Compelled Compliance to the defender
Major Principles / Theories / Concepts:
Locking (choking) (offensive) (high zone)
Dead Hand Attack (single) (left)
Web of Knowledge - Locks & Chokes (lock + choke)
Major Physical Reverses / Opposites / Categories:
Destructive Twins |
▪attack - direction: flank (right) (with left) / front (with double) ▪attack - degree of (completion): mostly / fully ▪attack - type: choke + lock / choke ▪grab - with: arm (single) (with left) / hand (double) |
Crashing Wings |
▪attack - type: choke + lock / hug ▪attack - degree of (completion): mostly / partially ▪attack - direction: flank (right) (with left) / rear ▪attack - height: high / low ▪grab - to: neck (head) / body ▪grab - count: single (left) / double |
Twirling Wings |
▪attack - degree of (completion): mostly / fully ▪attack - direction: flank (right) (with left) / rear ▪attack - type: choke / grab ▪grab - direction: flank (with left) / rear ▪grab - count: single (left) / double ▪grab - with: arm (left) / hands ▪grab - to: neck (head) / body |
Circling Wing |
▪attack - degree of (completion): mostly / fully ▪attack - range: short / long ▪attack - with: arm (left) / hands ▪attack - direction: flank (right) (with left) / rear ▪attack - type: lock / choke ▪grab - to: neck (head) (side) / neck (rear) ▪grab - count: single (left) / double |
Crossing Talon |
▪attack - degree of (completion): mostly / fully ▪attack - with: arm (left) / hand (right) ▪attack - direction: flank (right) (with left) / front-flank (right) (with right) ▪attack - type: lock / grab ▪grab - height: high / low ▪grab - range: short / long ▪grab - with: arm (left) / hand (right) ▪grab - to: neck (head) (side) / wrist ▪grab - count: single (left) / single (right) |
Scraping Hoof |
▪attack - type: choke + lock / lock ▪attack - degree of (completion): mostly / partially ▪attack - direction: flank (right) (with left) / rear ▪attack - height: high / middle ▪grab - to: neck (head) / arms ▪grab - count: single (left) / double |
Fatal Cross |
▪attack - type: choke + lock / push ▪attack - degree of (completion): mostly / averted (re-directed) ▪attack - direction: flank (right) (with left) / front (double) ▪attack - height: high / low ▪attack - range: short / long ▪attack - with: arm (left) / hands |
Locked Wing |
▪attack - direction: flank (right) (with left) / rear ▪attack - type: lock (to neck) / lock (to arm) ▪grab - height: high / low ▪grab - with: arm (left) / hands (right) ▪grab - direction: flank / rear ▪grab - to: neck (head) (left) / wrists (double) |
Crossed Twigs |
▪attack - direction: flank (right) (with left) / rear ▪attack - degree of (completion): mostly / fully ▪attack - type: lock (to neck) (left) / grab (to wrists) (double) ▪grab - height: high / low ▪grab - direction: flank (left) / rear ▪grab - with: arm (left) / hands (double) ▪grab - to: neck (head) (left) / wrists (double) |
Wings of Silk |
▪attack - direction: flank (right) (with left) / rear ▪attack - degree of (completion): mostly / partially ▪attack - type: lock (to neck) / lock (to arms) ▪grab - height: high / middle ▪grab - range: short / middle ▪grab - with: arm (left) / arms (double) ▪grab - to: neck (head) / arms (extremities) |
Conquering Shield |
▪attack - direction: flank (right) (with left) / front ▪attack - degree of (completion): mostly / fully ▪attack - type: lock (to neck) / grab (to body) ▪grab - direction: flank (right) / front ▪grab - range: short / long ▪grab - with: arm (left) / hand (left) ▪grab - to: neck (left) / clothing (lapel) (left) |
Striking Serpents Head |
▪attack - direction: flank (right) (with left) / front ▪attack - degree of (completion): mostly / partially ▪attack - type: lock (neck) / hug (body) ▪grab - height: high / middle ▪grab - direction: flank (right) / front ▪grab - with (arm): left / double ▪grab - to: neck (head) / body |
Major Conceptual Reverses / Opposites / Categories:
Other grab techniques |
▪Degree of Grabbing: what [clothes...person], how [single..double / cross...direct], why [hold...choke], where [range..height...position], etc... |
Destructive Twins |
▪Web of Knowledge: Locks & Chokes (lock) / Locks & Chokes (choke) |
Crashing Wings |
▪Web of Knowledge: Locks & Chokes / Hugs & Holds |
Twirling Wings |
▪Web of Knowledge: Locks & Chokes / Grabs & Tackles |
Circling Wing |
▪Web of Knowledge: Locks & Chokes (lock) (flank) / Locks & Chokes (choke) (rear) |
Scraping Hoof |
▪Web of Knowledge: Locks & Chokes (lock) (front-flank) (left) / Locks & Chokes (lock) (rear) (double) |
Fatal Cross |
▪Web of Knowledge: Locks & Chokes / Pushes (front) (double) ▪attack (threat): Dead Hand (applied) / Semi-Live (potential) |
Locked Wing |
▪Web of Knowledge: Locks & Chokes (lock) (left) (neck) / Locks & Chokes (lock) (right) (arm) |
Crossed Twigs |
▪Web of Knowledge: Locks & Chokes / Grabs & Tackles |
Wings of Silk |
▪Web of Knowledge: Locks & Chokes (lock) (left) (neck) / Locks & Chokes (lock) (double) (arms) |
Conquering Shield |
▪Web of Knowledge: Locks & Chokes / Grabs & Tackles |
Striking Serpents Head |
▪Web of Knowledge: Locks & Chokes / Hugs & Holds |
Defense
•Point of Reference (form): 10:30
•Point of Reference (maneuver): 10:30 - 4:30
•it neither advances nor retreats (but steps forward)
•it demonstrates a Zone of Action that is between the arms
•it demonstrates a shift of attention 90-degrees
•it demonstrates demonstrates "going with" and attack
•it demonstrates demonstrates significant contact manipulation
•it demonstrates a defense against a single-armed headlock (dead hand)
•it demonstrates only one side of the sequence
•it demonstrates a foot position of left forward (to natural - neither forward)
•it demonstrates stepping 180-degrees forward (left)
•it demonstrates a 180-degree cover (clockwise)
•it demonstrates Opposing Forces
•it demonstrates a timing of 2 (left + right) - 1 (right - lever) - 1 (left)
•it demonstrates moving (manipulating) the opponent to break a lock
•it demonstrates levering (right)
•it utilizes the wide kneel (neutral bow), and forward bow stances
•it utilizes both hands simultaneously (in place of a defense)
•it utilizes both a closed and open hand
•it introduces using locking (counter) to control opponent dimensional zones
Offense
•Point of Reference (form): 10:30
•it demonstrates a sophisticated attack
Major Principles / Theories / Concepts:
Contour
Opposite Motion
Pivot Point
Range (Close / Far)
Major Physical Reverses / Opposites / Categories:
Destructive Twins |
▪Zone of Action: between arms / outside left arm (partially) ▪foot position - initial: right forward - natural / natural - natural ▪foot position - primary: left forward - natural (left forward) / right forward - natural ▪defender forced to bend over / attacker forced to bend over ▪offense - direction: peripheral angle (flank) (right) / front ▪offense sophistication: sophisticated (lock with forced bend) / sophisticated (choke with pull) ▪defense - initial (offense prior to defense): flank (vertical) / front (horizontal) ▪defense - grip (counter): temporary (at end) (to head) / temporary (at end) (to arm) ▪defense - strike height zones: low - high / high + low - middle |
Crashing Wings |
▪foot position - initial: right forward - natural / left forward - natural ▪foot position - primary: left forward - natural (left forward) / left forward - natural ▪offense - direction: peripheral angle (flank) (right) / unknown (rear) ▪offense - sophistication: sophisticated (lock with forced bend) / elementary (hug) ▪defense - final position (opponent): left standing / taken down ▪defense - grip (counter): temporary (at end) (to head) / temporary (in middle) (to arm) ▪defense - grip discontinued: delayed / immediately ▪defense - strike height zones: low - high / high - low |
Twirling Wings |
▪Zone of Action: between arms / outside right arm ▪foot position - initial: right forward - natural / right forward - natural ▪foot position - primary: left forward - natural (left forward) / right forward - natural ▪offense - direction: peripheral angle (flank) (right) / unknown (rear) ▪offense - sophistication: sophisticated (lock with forced bend) / sophisticated (grab with pull) ▪defense - count: double - single / single ▪defense - strike height zones: low - high / middle ▪defense - grip (counter): temporary (at end) / none ▪defense - grip discontinued: delayed / immediately |
Circling Wing |
▪Zone of Action: between arms / on top of right arm ▪foot position - initial: right forward - natural / right forward - natural ▪foot position - primary: left forward - natural (left forward) / left forward - left forward ▪defender forced to bend / attacker forced to bend ▪offense - direction: peripheral angle (flank) (right) / unknown (rear) ▪offense - sophistication: sophisticated (lock with forced bend) / elementary (choke) ▪defense - initial: move with attack (vertical) / move away as defense (horizontal) ▪defense - strike height zones: low - high / high - low ▪defense - grip (counter): temporary (at end) / temporary (in middle) |
Crossing Talon |
▪Zone of Action: between arms / under right arm (on top of) ▪foot position - primary: left forward - natural / left forward - right forward ▪offense - direction: peripheral angle (flank) (right / front-flank (right) ▪offense sophistication: sophisticated (lock with forced bend) / elementary (grab) ▪defense - initial: offense prior to defense (vertical) / defense then offense (horizontal) ▪defense - grip (counter): temporary (at end) / sustained (at beginning) (to wrist) (right) ▪defense - strike height zones: low - high / high - low |
Scraping Hoof |
▪foot position - initial: right forward - natural / natural - natural ▪foot position - primary: left forward - natural (left forward) / natural - natural ▪offense - direction: peripheral angle (flank) (right) / unknown (rear) ▪offense sophistication: sophisticated (lock with forced bend) / elementary (lock - attempted) ▪defense - grip (counter): temporary (at end) (to head) / sustained (at beginning) ▪defense - grip discontinued: delayed / never ▪defense - strike height zones: low - high / high - low |
Fatal Cross |
▪foot position - initial: right forward - natural / natural (right forward) - natural ▪foot position - primary: left forward - natural (left forward) / right forward - right forward ▪offense - direction: peripheral angle (flank) (right) / front ▪offense - sophistication: sophisticated (lock with forced bend) / elementary (push) ▪defense - strike height zones: low - high / low - middle - high ▪defense - count: double - single / double ▪defense (double strike sequence) - strikes to (opponent) : front + back / front ▪defense - strikes to (opponent): front - rear / front |
Grip of Death |
▪foot position: right forward - natural (initial) / left forward - natural (primary) ▪defense - strike path: shape of heart (double) / line (left) ▪defense - count: double / single |
Locked Wing |
▪foot position (initial): right forward - natural / right forward - natural ▪foot position - primary: left forward - natural (left forward) / left forward - natural (left forward) ▪offense - direction: peripheral angle (flank) (right) / unknown (rear) ▪offense - sophistication: sophisticated (lock with forced bend) / elementary (lock) ▪defense - initial: offense prior to defense (flank) / offense with defense (left - offense / right defense) (rear) ▪defense - advance: with opponent (parallel) / toward opponent ▪defense - grip (counter): temporary (at end) (to head) / sustained (in middle) ▪defense - grip discontinued: delayed (end) / never ▪defense - count: double - single / single - double |
Crossed Twigs |
▪Zone of Action: between arms / outside right arm (partially) ▪foot position - initial: right forward - natural / left forward - natural ▪foot position - primary: left forward - natural (left forward) / right forward - left forward (natural) ▪offense - direction: peripheral angle (flank) (right) / unknown (rear) ▪offense - sophistication: sophisticated (lock with forced bend) / elementary (grab) (double) ▪defense initial: offense prior to defense (flank) / defense with offense (right - offense / left defense) (rear) ▪defense - advance: with opponent (parallel) / away from opponent ▪defense - grip (counter): temporary (at end) (to head) / temporary (but maintained) (at beginning) ▪defense - grip discontinued: delayed (end) / delayed (middle) ▪defense - count: double - single / single - double - single ▪defense - strike height zones: low - high / high - middle - low |
Wings of Silk |
▪Zone of Action: between arms / outside left arm (partially) ▪foot position - initial: right forward - natural / natural - natural ▪foot position - primary: left forward - natural (left forward) / right forward - natural ▪offense - direction: peripheral angle (flank) (right) / unknown (rear) ▪offense - sophistication: sophisticated (lock with forced bend) / elementary (lock) ▪defense - initial: offense prior to defense (flank) / offense prior to defense (rear) ▪defense - advance: with opponent (parallel) / away from opponent (parallel) (without opponent) ▪defense - grip (counter): temporary (at end) (to head) / temporary (at end) (to arm) ▪defense - strike orientation (primarily): horizontal - vertical / vertical ▪defense - count: double (high + high) - single / double (high + low) - single ▪defense - strike height zones: low - high / low - high + low - middle ▪defense - grip discontinued: delayed (end) / delayed middle (slipped) |
Conquering Shield |
▪Zone of Action: between arms / on top of right arm ▪foot position - initial: right forward - natural / natural - left forward (natural) ▪foot position - primary: left forward - natural (left forward) / right forward - left forward (natural) ▪offense - direction: peripheral angle (flank) (right) / front ▪offense - sophistication: sophisticated (lock with forced bend) / elementary (grab) (left) ▪defense - initial: offense prior to defense (flank) / offense prior to defense (front) ▪defense - advance: with opponent (parallel) / toward opponent ▪defense - range (change) (opponent) (by pulling): arm (wrist) / elbow ▪defense - count: double (high + high) - single / double (high + low) - single ▪defense - strike height zones: low - high / low + high - high ▪defense - grip discontinued: delayed (end) / never |
Striking Serpent's Head |
▪foot position - initial: right forward - natural / right forward - natural ▪foot position - primary: left forward - right forward / left forward - natural ▪offense - direction: front-flank (right) / front ▪offense - sophistication: sophisticated (lock with forced bend) / elementary (hug) ▪defense - initial: defense then offense / offense prior to defense ▪defense - grip (counter): sustained (at beginning) / temporary (at end) ▪defense - count: double (high + high) - single / single ▪defense - strike height zones: low - high / high ▪defense - grip discontinued: delayed (end) / delayed (end) |
Major Conceptual Reverses / Opposites / Categories:
Destructive Twins |
▪Leveraging (defensive - to opponent): bend backward (levering) (right) (by pressure point) / bend forward (pulling) (left) (by hand) ▪Leveraging (offensive - to defender): pushing (from rear) / pulling (from front) |
Crashing Wings |
▪Leveraging (defensive - to opponent): bend backward (levering - pulling) (rear) / bend sideways (shifting - pulling (flank) ▪Leveraging (offensive - to opponent): pushing / lifting |
Twirling Wings |
▪Leveraging (defensive - to opponent): bend backward (levering - pulling - rear - right) / rotate sideways (pushing) (right) |
Circling Wing |
▪Leveraging (defensive - to opponent): bend backward (levering - pulling - rear - right) / bend forward (stepping maneuver - left) ▪Leveraging (offensive - to opponent): pushing / pulling |
Crossing Talon |
▪Leveraging (defensive - to opponent): bend backward (pulling) (right) (by pressure point) / bend forward (pushing) (with elbow) (left) |
Scraping Hoof |
▪Leveraging (offensive - to opponent): pulling / pushing ▪Leveraging (defensive - to opponent): bend backward (levering - pulling) (rear) / bend sideways (with stance shifting) |
Fatal Cross |
▪Leveraging (offensive - to opponent): pulling (head) / pushing (abdomen) ▪Leveraging (defensive - to opponent): bend backward (levering - pulling) (rear) / bend sideways (with stance shifting) |
Locked Wing |
▪Leveraging (defensive - to opponent): bend backward (pulling) (right) (by pressure point) / bend backward (pushing) (with hand) |
Crossed Twigs |
▪Leveraging (defensive - to opponent): bend backward (pulling) (right) (by pressure point) / bend backward (pulling) (with hand) (right) (rear) |
Wings of Silk |
▪Leveraging (defensive - to opponent): bend backward (pulling) (from top) (right) (by pressure point) / bend backward (pushing) (from bottom) (right) (with inner elbow) |
Conquering Shield |
▪Leveraging (defensive - to opponent): bend backward (pulling) (right) (by pressure point) / bend forward (striking) (right) (with elbow) |
Striking Serpent's Head |
▪Leveraging (defensive - to opponent): bend backward (pulling) (right) (by pressure point) / bend backward (pulling) (left) (by hair or eye socket) ▪Back-up Mass: behind / in-front-of (weapon) |