Grip of Death

<< Click to Display Table of Contents >>

Navigation:  Welcome to the KenpoPedia > Forms > Short Form 3 > Analysis > Intra-Form Analysis >

Grip of Death

grip_of_death-double_hammerfists

form_pattern_grip_of_death

 

The major information compiled from an analysis of this sequence is:

 

First Person:

•Point of Reference (initial): 3:00

•Point of Reference (fixed): 3:00 - 6:00

•Point of Reference (fluid): 3:00 - 12:00

•it demonstrates sandwiching to both the front and back of the opponent

•it demonstrates "breaking the waist" of the opponent (leveraging) backward

•it demonstrates using a lever (right) to "break" the opponent's lock

•it demonstrates Purposeful Compliance (with Purposeful Aggression)

•it introduces using (a) pressure point(s) to aid in successful execution of the technique

 

Major Principles / Theories / Concepts:

Cocking

Contact Manipulation

Contour (opponent)

Defensive Offense

Economy of Motion

Gauging (depth)

Grabbing

Leveraging

Locking

Obscure Zone (Zone of Obscurity)

Offensive Offense

Opposing Forces (down / up)

Outer Rim

Point of Origin

Power (Gravitational Marriage / Back-up Mass)

Pressure Point

Pulling

Vice (Sandwiching)

Zone Isolation

 

Major Physical Reverses / Opposites / Categories:

Destructive Twins

▪strike - count: double - single (left) / double - single (left) (right)

▪strike (double) - body relation (opponent): front + rear / front

▪strike (double) - weapon contact point: hammer-fist (edge) / knuckles (tip)

▪grab (offense) - discontinued: indirect (opponent manipulation) (right) / direct (break off)

▪grab (defense) - weapon side: right / left

▪Zone of Obscurity (right): rear / front

▪step - direction: forward (parallel) left (from flank) / forward (toward) right (from front)

▪foot maneuver - weapon side: left step forward (covering) / right step forward (facing)

Crashing Wings

▪strike (double) - to: body (front + rear) / arms (front)

▪strike - count: double - single (left) / double - single (left) (right)

▪pin - type (right): grab (with hand) / press (with arm)

▪step - direction: forward left / flank right

▪step (parallel) - direction: forward left (from flank) / flank right (from rear)

▪step (maneuvering) (left) - relative to opponent: in-front (direct) / behind (indirect)

Twirling Wings

▪strike - body relation (opponent): rear + front / front

▪strike - direction: vertical (inward) (upward) (downward) / horizontal (inward)

▪grab (offense) (high) - count: single (flank) / double (rear)

▪grab (offense) - discontinued: indirect (opponent manipulation) (right) / direct (break off)

▪step - direction: forward left / backward right

▪step - direction: parallel (left) (forward) (from flank) / toward right (from rear)

▪foot maneuver - weapon side: left step forward (covering) / right step backward (covering)

Circling Wing

▪grab (offense) (break with) (right) - direction: backward (indirect) / downward (direct)

▪grab (defense) - purpose: discontinue (pull) / maintain (pull)

▪strike - body relation (opponent): front + rear / front

▪strike (left) - contact point: tip (heel-palm) / tip (fingers)

▪strike - with: double (down + up) / sequence (right) (down - up)

▪strike (right) - contact point: edge / tip

▪strike - count: double - single (left) / single (left) (right)

▪pin - type: grab (hand) (right) / press (shoulders + head) (double)

▪pin (right) - type: grab (hand) / press (arm)

▪step (forward) (left) - direction: in front (from flank) / away (from rear)

▪step (maneuvering) (left) - relative to opponent: in-front - cover / away - cover

Crossing Talon

▪maneuver (vice-like) - contact point (hands): hammer-fists (edge) / palms (tip)

▪strike - count: single (left) - double / single (left)

▪grab (offense) - discontinued (right): indirect (opponent manipulation) / direct (countered)

▪step (left) (from flank) - direction: parallel (in front of) / toward

▪foot maneuver - weapon side: left step forward (covering) / left step forward (facing)

▪contact manipulation - effect: unbend (backward) (hand) (right) / bend (forward) (elbow) (left)

Scraping Hoof

▪maneuver (vice-like) - purpose: offense (strike) / defense (pin)

▪maneuver (vice-like) - direction (inward): up + down (front + back)  / sideways (sides)

▪maneuver (vice-like) - method: sandwiching (upward + downward) / vice (downward)

▪maneuver (vice-like) - using: body (self) / body (self) + ground (environment)

▪pin - type: grab (with hand) (right) / press (with arms) (double)

▪strike - weapon height zones: high (arms) / high (head) - low (foot)

▪strike (to head) - with: extremity (hand) (left) (front) / head (bottom)

▪strike - count: single - double / single

▪step (left) - purpose: expand base / contract base

▪step (parallel) (left) - direction: forward (from flank) / flank (from rear)

▪contour (opponent) - what: back - head (right) / leg

Fatal Cross

▪strike (double) - contact point: hammer-fist (edge) / knuckles (back) (front) - fingers (edge)

▪strike - count: single (left) (right) / double

▪maneuver (vice-like) - method: sandwich / scissor

▪strike (double) - method: non-contouring / contouring (self)

▪strike - target height zones: low - high / low - middle - high

▪strike (to head) - with: hand (left) (front) / head (front) - hands (double) (sides)

▪step (forward) - weapon side: left (parallel) (flank) / right (toward) (front)

▪contour - who: opponent / self

▪contour (opponent) - what: back - head (right) / arms

Grip of Death

▪lock (to neck) - purpose: attack (left) / defense (right)

▪strike - contact surface (hands): hammer-fists (edge) (double) / palms (front) (left)

▪strike - count: double / single (left)

▪turn head to avoid lock (defender) / lever head to apply lock (opponent)

Locked Wing

▪grab (defense) (specialized) - weapon side (with): right (hand) / left (arm)

▪grab (defense) (specialized) - to: head / arm

▪strike (heel-palm) (to face) (left) - orientation: vertical (forward) / horizontal (backward)

▪strike - degree of (open hand) (side): closed (double) (hammer-fist) / open (right) (chop)

▪weapon (elbow) (left) - purpose: Defensive Offense (leveraging) / Offensive Offense (striking)

▪strike (double) (offset) (vertical) - height zones: high + high (front + back) / high + low (front + back)

▪strike - count: double - single (left) / single (left) - double

▪weapon (elbow) - contact point: edge (forearm) (right) / tip (left)

▪maneuver (vice-like) - type (specialized): pressure (point) (thumb or two fingers) (right) / entwine (arm) (left)

▪step (left) - direction: forward (parallel) / backward (toward)

▪foot maneuver - weapon side: left forward - cover / left backward (cover) - right step backward

▪maneuver - who: self (in front of opponent) / both (in front of defender)

Crossed Twigs

▪grab (defense) (right) - body relation (defender): front / rear

▪grab (defense) - purpose: to create lever (lock) / to create pull

▪weapon (elbow) (usage) - purpose: lever (left) / strike (right)

▪defense (initial) (double) - effect: strike / pull

▪weapon (elbow) (right) - purpose: Defensive Offense (leveraging) / Offensive Offense (striking)

▪weapon (elbow) - contact point (right): edge (forearm) / inside

▪maneuver (vice-like) - timing: simultaneous / staggered

▪strike (heel-palm) - count: left (horizontal) (face) / double (vertical) (body)

▪cover (to hit with) - weapon side: left (heel-palm) (rear weapon) (Positioned) / right (elbow) (forward weapon) (Opposing Forces)

▪strike - count: double - single (left) / single (right) - double (high) - single (low) (left)

▪strike (double) - height zones: high + high (front + back) / high + high (back + back)

▪strike (double) - direction (vertical): Opposing Forces (upward + downward) / downward

▪opponent - manipulation: leveraging (right elbow) (backward) (unbend) / pulling (right arm) (forward) (bend)

▪step (forward) (left) - reason: compelled (maintain gap) / purposeful (open gap)

Wings of Silk

▪maneuver (vice-like) - using: hands (self) (double) / foot (self) + ground (environment) (left)

▪grab (offense) - reaction: leveraged (off) (move opponent) / slipped (move you)

▪weapon (elbow) (right) - purpose: Defensive Offense (leveraging) / Offensive Offense (striking)

▪strike (double) - body relation (defender): front / rear

▪strike - count: double - single (left) / double - single (right)

▪strike (double) - height zone: high + high (front + back) / high + low (front + front)

▪strike (double) - direction (vertical): Opposing Forces (upward + downward) / downward

▪strike (vertical) - purpose: Sandwiching (upward + downward) / Vicing (upward)

▪weapon (elbow) - contact point: edge (forearm) / inside

▪Zone of Obscurity: hand (right - behind) / hand + foot (right - in front)

▪step - weapon side: left (parallel) (forward) (from flank) / right (parallel) (flank) (from rear)

▪foot maneuver - cover: 180-degree (left) / 360-degree (right)

Conquering Shield

▪grab (defense) - weapon side (to): right (head) / left (hand)

▪weapon (elbow) (right) - purpose: Defensive Offense (leveraging) / Offensive Offense (striking)

▪weapon (elbow) - contact point (right): edge (forearm) / tip

▪weapon - contact point (arm): tip (hand) (left) (horizontal) / tip (elbow) right (vertical)

▪strike (double) - direction: vertical (upward + downward) / horizontal (forward + inward)

▪strike (double) - height zones: high + high (front + back) / high + low (front + front)

▪opponent - manipulation (right) (elbow): leveraging (backward) (unbend) / striking (pushing) (forward) (bend)

▪opponent - manipulation (right) (elbow): create gap (for strike) (horizontal) (left) / close gap (for strike) (vertical) (right)

▪strike - range: long (to short) - long / long - short

▪strike - count: double (high + high) - single (left) / double (high + low) - single (right)

▪Zone of Obscurity: hand (right - behind) / foot (right - in front)

▪foot maneuver - weapon side: left step forward (direct) / right step forward (indirect)

Striking Serpents Head

▪strike (initial) - direction: vertical (double) / horizontal (left)

▪strike (initial) - power principle: Gravitational Marriage (to side of weapon) / Back-up Mass (in front of weapon)

▪weapon (elbow) - leveraging side (Defensive Offense): right / left

▪opponent - manipulation (leveraging) (backward): right / left

▪grab (defense) (counter) - with: thumb (or fingers) (right) / fingers (or thumb) (left)

▪strike (final) - weapon side: left (heel-palm) / right (half-knuckle)

▪weapon - contact point (hand): side - heel / knuckle - half-knuckle

▪Zone of Obscurity (rear): middle / high

▪step - weapon side: left (parallel) (forward) (from flank) / right (backward) (from front)

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

▪grab - range: short / long

▪create long range (pulling) / prevent short range (pushing)

▪Compelled Compliance (vertical) (flank) / Purposeful Compliance (horizontal) (front)

▪Contour: opponent / self

Crashing Wings

▪Height Zone control (from top): Pulling (head) / Pushing (face)

▪grab (short range): single (left) / double

▪grab (break): indirectly (with pull) / directly (with strike)

▪Zone of Obscurity / Object Obscurity

▪Stabilize base (self) / Destabilize opponent

▪Compelled Compliance / Purposeful Aggression

▪Cocking (double - re-positioned): up - down / up

Twirling Wings

▪Dimensional Zone control: Pulling (head) / Pushing (arm)

▪grab - range: single (left) (short) / double (long)

▪grab (break): indirectly (with pull) / directly (with clear)

▪Compelled Compliance vertical (flank) / Purposeful Compliance (horizontal) (rear)

▪Cocking: re-positioned (double) / Point of Origin (left)

Circling Wing

▪Height Zone control (from top): Pulling (head) / Pulling (arms)

▪grab - range: short (left) / long (double)

▪grab (break): indirectly (with lever) / directly (with strike)

▪Zone of Obscurity / Object Obscurity

▪Cocking (double - re-positioned): up - down (apart) / down (together)

▪Compelled Compliance / Purposeful Defiance

▪Power Principle (major): gravitational marriage / torque

Crossing Talon

▪Zone control: Pulling (head) (backward) (right) / Pushing (arm) (forward) (left)

▪grab - range: short / long

▪gap: open / close

▪create range: long (pulling) / short (stepping)

▪Opposing Forces: vertical / horizontal

▪Opposing Forces (using): self / self - opponent

▪Compelled Compliance / Purposeful Manipulation

Scraping Hoof

▪Height Zone control (from top): Pulling (head) / Pushing (face)

▪grab (short range): single (hand) (left) / double (arms)

▪grab: break (indirectly) (with pull) / maintained

▪offense prior to defense (front - back) / offense with defense (front)

▪Zone of Obscurity / Object Obscurity

▪Opposing Forces (vertical) (using): self / self - opponent

▪Opposing Forces (body relation): front / rear

▪Compelled Compliance / Purposeful Aggression

▪Cocking: re-positioned (double) / shifting (alignment) (right)

Fatal Cross

▪Weapon to Target / Target to Weapon

▪Height Zone control: Pulling (tip) (head) / Pushing (bottom) (abdomen)

▪offense prior to defense (front - back) / defense prior to offense (front)

▪Opposing Forces (orientation): vertical / horizontal

▪Opposing Forces (body relation): front - back / flank (left) (right)

▪Purposeful Compliance (Compelled Compliance) / Purposeful Deflection

▪Cocking (re-positioned) (double): vertical / horizontal

Grip of Death

▪degree of (open hand): closed (hammer-fist) / partially open (pressure point) / open (heel-palm)

▪Compelled Compliance / Purposeful Manipulation

▪Opposing Forces / Weapon Alignment

Locked Wing

▪lever - to: head / arm

▪gap: maintain (forward) / close (backward)

▪Height Zone control: Pulling (head) (backward) (right) / Pushing (face) (backward) (left)

▪Height Zone control: Pulling (head) (backward) (right) / Pushing (face) (forward) (left)

▪Height Zone control - with: hand (right) / inner elbow (left)

▪maneuver (move / position): self / both

▪Compelled Compliance / Purposeful Aggression

▪Sandwiching - with: hands / hand + leg

▪Cocking: re-positioned (double) / Point of Origin (left)

Crossed Twigs

▪gap: maintain / open

▪Opposing Forces: vertical (double) (self) / diagonal (right) (self + opponent)

▪Opposing Forces (body relation): front / rear

▪Compelled Compliance / Purposeful Aggression

▪Sandwiching (vertical) / Vicing (vertical)

Wings of Silk

▪gap: maintain / open

▪power (Gravitational Marriage): downward / upward

▪Zone of Obscurity (right): hand / elbow + foot

▪Height Zone control: Pulling (head) (backward) (right) / Pushing (arm) (forward) (left)

▪Height Zone control - with: hand / inner elbow

▪Compelled Compliance / Purposeful Aggression

▪Cocking (hand) (right): re-positioned / Point of Origin

Conquering Shield

▪gap: maintain (left) / close (right)

▪Gravitational Marriage: aided by opponent / aided by self (float)

▪Stabilize base: immediately / delayed

▪Height Zone control (right): Pulling (head) (backward) / Pushing (arm) (downward)

▪Height Zone control (with) (right): hand / elbow

▪Zone of Obscurity (right): hand (behind) / foot (low)

▪Compelled Compliance / Purposeful Aggression

▪Cocking (right) (re-positioned): hand / arm (elbow)

Striking Serpents Head

▪gap: maintain (left) (forward) / open (right) (backward)

▪Height Zone control (Pulling) (head) (backward): right / left

▪Power (weapon alignment): Gravitational Marriage (in-line) / Back-up mass (in-front)

▪Compelled Compliance / Purposeful Aggression

 

Second Person:

•Point of Reference (initial): 9:00

•Point of Reference (fixed): 9:00 - 12:00

•Point of Reference (fluid): 9:00 - 12:00

•it introduces locking (with choking) (the head / neck) (offensively) (high)

•it demonstrates a degree of locking (left) (grabbing) (head) (flank)

•it demonstrates an attack from the flank (right) (high)

•it demonstrates a short range attack (from right flank) (high)

•it demonstrates aggression with only one arm (left) (high)

•it demonstrates Compelled Compliance to the defender

 

Major Principles / Theories / Concepts:

Locking (choking) (offensive) (high zone)

Dead Hand Attack (single) (left)

Web of Knowledge - Locks & Chokes (lock + choke)

Major Physical Reverses / Opposites / Categories:

Destructive Twins

▪attack - direction: flank (right) (with left) / front (with double)

▪attack - degree of (completion): mostly / fully

▪attack - type: choke + lock / choke

▪grab - with: arm (single) (with left) / hand (double)

Crashing Wings

▪attack - type: choke + lock / hug

▪attack - degree of (completion): mostly / partially

▪attack - direction: flank (right) (with left) / rear

▪attack - height: high / low

▪grab - to: neck (head) / body

▪grab - count: single (left) / double

Twirling Wings

▪attack - degree of (completion): mostly / fully

▪attack - direction: flank (right) (with left) / rear

▪attack - type: choke / grab

▪grab - direction: flank (with left) / rear

▪grab - count: single (left) / double

▪grab - with: arm (left) / hands

▪grab - to: neck (head) / body

Circling Wing

▪attack - degree of (completion): mostly / fully

▪attack - range: short / long

▪attack - with: arm (left) / hands

▪attack - direction: flank (right) (with left) / rear

▪attack - type: lock / choke

▪grab - to: neck (head) (side) / neck (rear)

▪grab - count: single (left) / double

Crossing Talon

▪attack - degree of (completion): mostly / fully

▪attack - with: arm (left) / hand (right)

▪attack - direction: flank (right) (with left) / front-flank (right) (with right)

▪attack - type: lock / grab

▪grab - height: high / low

▪grab - range: short / long

▪grab - with: arm (left) / hand (right)

▪grab - to: neck (head) (side) / wrist

▪grab - count: single (left) / single (right)

Scraping Hoof

▪attack - type: choke + lock / lock

▪attack - degree of (completion): mostly / partially

▪attack - direction: flank (right) (with left) / rear

▪attack - height: high / middle

▪grab - to: neck (head) / arms

▪grab - count: single (left) / double

Fatal Cross

▪attack - type: choke + lock / push

▪attack - degree of (completion): mostly / averted (re-directed)

▪attack - direction: flank (right) (with left) / front (double)

▪attack - height: high / low

▪attack - range: short / long

▪attack - with: arm (left) / hands

Locked Wing

▪attack - direction: flank (right) (with left) / rear

▪attack - type: lock (to neck) / lock (to arm)

▪grab - height: high / low

▪grab - with: arm (left) / hands (right)

▪grab - direction: flank / rear

▪grab - to: neck (head) (left) / wrists (double)

Crossed Twigs

▪attack - direction: flank (right) (with left) / rear

▪attack - degree of (completion): mostly / fully

▪attack - type: lock (to neck) (left) / grab (to wrists) (double)

▪grab - height: high / low

▪grab - direction: flank (left) / rear

▪grab - with: arm (left) / hands (double)

▪grab - to: neck (head) (left) / wrists (double)

Wings of Silk

▪attack - direction: flank (right) (with left) / rear

▪attack - degree of (completion): mostly / partially

▪attack - type: lock (to neck) / lock (to arms)

▪grab - height: high / middle

▪grab - range: short / middle

▪grab - with: arm (left) / arms (double)

▪grab - to: neck (head) / arms (extremities)

Conquering Shield

▪attack - direction: flank (right) (with left) / front

▪attack - degree of (completion): mostly / fully

▪attack - type: lock (to neck) / grab (to body)

▪grab - direction: flank (right) / front

▪grab - range: short / long

▪grab - with: arm (left) / hand (left)

▪grab - to: neck (left) / clothing (lapel) (left)

Striking Serpents Head

▪attack - direction: flank (right) (with left) / front

▪attack - degree of (completion): mostly / partially

▪attack - type: lock (neck) / hug (body)

▪grab - height: high / middle

▪grab - direction: flank (right) / front

▪grab - with (arm): left / double

▪grab - to: neck (head) / body

 

Major Conceptual Reverses / Opposites / Categories:

Other grab techniques

▪Degree of Grabbing: what [clothes...person], how [single..double / cross...direct], why [hold...choke], where [range..height...position], etc...

Destructive Twins

▪Web of Knowledge: Locks & Chokes (lock) / Locks & Chokes (choke)

Crashing Wings

▪Web of Knowledge: Locks & Chokes / Hugs & Holds

Twirling Wings

▪Web of Knowledge: Locks & Chokes / Grabs & Tackles

Circling Wing

▪Web of Knowledge: Locks & Chokes (lock) (flank) / Locks & Chokes (choke) (rear)

Scraping Hoof

▪Web of Knowledge: Locks & Chokes (lock) (front-flank) (left) / Locks & Chokes (lock) (rear) (double)

Fatal Cross

▪Web of Knowledge: Locks & Chokes / Pushes (front) (double)

▪attack (threat): Dead Hand (applied) / Semi-Live (potential)

Locked Wing

▪Web of Knowledge: Locks & Chokes (lock) (left) (neck) / Locks & Chokes (lock) (right) (arm)

Crossed Twigs

▪Web of Knowledge: Locks & Chokes / Grabs & Tackles

Wings of Silk

▪Web of Knowledge: Locks & Chokes (lock) (left) (neck) / Locks & Chokes (lock) (double) (arms)

Conquering Shield

▪Web of Knowledge: Locks & Chokes / Grabs & Tackles

Striking Serpents Head

▪Web of Knowledge: Locks & Chokes / Hugs & Holds

 

Third Person:

Defense

•Point of Reference (form): 10:30

•Point of Reference (maneuver): 10:30 - 4:30

•it neither advances nor retreats (but steps forward)

•it demonstrates a Zone of Action that is between the arms

•it demonstrates a shift of attention 90-degrees

•it demonstrates demonstrates "going with" and attack

•it demonstrates demonstrates significant contact manipulation

•it demonstrates a defense against a single-armed headlock (dead hand)

•it demonstrates only one side of the sequence

•it demonstrates a foot position of left forward (to natural - neither forward)

•it demonstrates stepping 180-degrees forward (left)

•it demonstrates a 180-degree cover (clockwise)

•it demonstrates Opposing Forces

•it demonstrates a timing of 2 (left + right) - 1 (right - lever) - 1 (left)

•it demonstrates moving (manipulating) the opponent to break a lock

•it demonstrates levering (right)

•it utilizes the wide kneel (neutral bow), and forward bow stances

•it utilizes both hands simultaneously (in place of a defense)

•it utilizes both a closed and open hand

•it introduces using locking (counter) to control opponent dimensional zones

 

Offense

•Point of Reference (form): 10:30

•it demonstrates a sophisticated attack

 

Major Principles / Theories / Concepts:

Contour

Opposite Motion

Pivot Point

Range (Close / Far)

 

Major Physical Reverses / Opposites / Categories:

Destructive Twins

▪Zone of Action: between arms / outside left arm (partially)

▪foot position - initial: right forward - natural / natural - natural

▪foot position - primary: left forward - natural (left forward) / right forward - natural

▪defender forced to bend over / attacker forced to bend over

▪offense - direction: peripheral angle (flank) (right) / front

▪offense sophistication: sophisticated (lock with forced bend) / sophisticated (choke with pull)

▪defense - initial (offense prior to defense): flank (vertical) / front (horizontal)

▪defense - grip (counter): temporary (at end) (to head) / temporary (at end) (to arm)

▪defense - strike height zones: low - high / high + low - middle

Crashing Wings

▪foot position - initial: right forward - natural / left forward - natural

▪foot position - primary: left forward - natural (left forward) / left forward - natural

▪offense - direction: peripheral angle (flank) (right) / unknown (rear)

▪offense - sophistication: sophisticated (lock with forced bend) / elementary (hug)

▪defense - final position (opponent): left standing / taken down

▪defense - grip (counter): temporary (at end) (to head) / temporary (in middle) (to arm)

▪defense - grip discontinued: delayed / immediately

▪defense - strike height zones: low - high / high - low

Twirling Wings

▪Zone of Action: between arms / outside right arm

▪foot position - initial: right forward - natural / right forward - natural

▪foot position - primary: left forward - natural (left forward) / right forward - natural

▪offense - direction: peripheral angle (flank) (right) / unknown (rear)

▪offense - sophistication: sophisticated (lock with forced bend) / sophisticated (grab with pull)

▪defense - count: double - single / single

▪defense - strike height zones: low - high / middle

▪defense - grip (counter): temporary (at end) / none

▪defense - grip discontinued: delayed / immediately

Circling Wing

▪Zone of Action: between arms / on top of right arm

▪foot position - initial: right forward - natural / right forward - natural

▪foot position - primary: left forward - natural (left forward) / left forward - left forward

▪defender forced to bend / attacker forced to bend

▪offense - direction: peripheral angle (flank) (right) / unknown (rear)

▪offense - sophistication: sophisticated (lock with forced bend) / elementary (choke)

▪defense - initial: move with attack (vertical) / move away as defense (horizontal)

▪defense - strike height zones: low - high / high - low

▪defense - grip (counter): temporary (at end) / temporary (in middle)

Crossing Talon

▪Zone of Action: between arms / under right arm (on top of)

▪foot position - primary: left forward - natural / left forward - right forward

▪offense - direction: peripheral angle (flank) (right / front-flank (right)

▪offense sophistication: sophisticated (lock with forced bend) / elementary (grab)

▪defense - initial: offense prior to defense (vertical) / defense then offense (horizontal)

▪defense - grip (counter): temporary (at end) / sustained (at beginning) (to wrist) (right)

▪defense - strike height zones: low - high / high - low

Scraping Hoof

▪foot position - initial: right forward - natural / natural - natural

▪foot position - primary: left forward - natural (left forward) / natural - natural

▪offense - direction: peripheral angle (flank) (right) / unknown (rear)

▪offense sophistication: sophisticated (lock with forced bend) / elementary (lock - attempted)

▪defense - grip (counter): temporary (at end) (to head) / sustained (at beginning)

▪defense - grip discontinued: delayed / never

▪defense - strike height zones: low - high / high - low

Fatal Cross

▪foot position - initial: right forward - natural / natural (right forward) - natural

▪foot position - primary: left forward - natural (left forward) / right forward - right forward

▪offense - direction: peripheral angle (flank) (right) / front

▪offense - sophistication: sophisticated (lock with forced bend) / elementary (push)

▪defense - strike height zones: low - high / low - middle - high

▪defense - count: double - single / double

▪defense (double strike sequence) - strikes to (opponent) : front + back / front

▪defense - strikes to (opponent): front - rear / front

Grip of Death

▪foot position: right forward - natural (initial) / left forward - natural (primary)

▪defense - strike path: shape of heart (double) / line (left)

▪defense - count: double / single

Locked Wing

▪foot position (initial): right forward - natural / right forward - natural

▪foot position - primary: left forward - natural (left forward) / left forward - natural (left forward)

▪offense - direction: peripheral angle (flank) (right) / unknown (rear)

▪offense - sophistication: sophisticated (lock with forced bend) / elementary (lock)

▪defense - initial: offense prior to defense (flank) / offense with defense (left - offense / right defense) (rear)

▪defense - advance: with opponent (parallel) / toward opponent

▪defense - grip (counter): temporary (at end) (to head) / sustained (in middle)

▪defense - grip discontinued: delayed (end) / never

▪defense - count: double - single / single - double

Crossed Twigs

▪Zone of Action: between arms / outside right arm (partially)

▪foot position - initial: right forward - natural / left forward - natural

▪foot position - primary: left forward - natural (left forward) / right forward - left forward (natural)

▪offense - direction: peripheral angle (flank) (right) / unknown (rear)

▪offense - sophistication: sophisticated (lock with forced bend) / elementary (grab) (double)

▪defense initial: offense prior to defense (flank) / defense with offense (right - offense / left defense) (rear)

▪defense - advance: with opponent (parallel) / away from opponent

▪defense - grip (counter): temporary (at end) (to head) / temporary (but maintained) (at beginning)

▪defense - grip discontinued: delayed (end) / delayed (middle)

▪defense - count: double - single / single - double - single

▪defense - strike height zones: low - high / high - middle - low

Wings of Silk

▪Zone of Action: between arms / outside left arm (partially)

▪foot position - initial: right forward - natural / natural - natural

▪foot position - primary: left forward - natural (left forward) / right forward - natural

▪offense - direction: peripheral angle (flank) (right) / unknown (rear)

▪offense - sophistication: sophisticated (lock with forced bend) / elementary (lock)

▪defense - initial: offense prior to defense (flank) / offense prior to defense (rear)

▪defense - advance: with opponent (parallel) / away from opponent (parallel) (without opponent)

▪defense - grip (counter): temporary (at end) (to head) / temporary (at end) (to arm)

▪defense - strike orientation (primarily): horizontal - vertical / vertical

▪defense - count: double (high + high) - single / double (high + low) - single

▪defense - strike height zones: low - high / low - high + low - middle

▪defense - grip discontinued: delayed (end) / delayed middle (slipped)

Conquering Shield

▪Zone of Action: between arms / on top of right arm

▪foot position - initial: right forward - natural / natural - left forward (natural)

▪foot position - primary: left forward - natural (left forward) / right forward - left forward (natural)

▪offense - direction: peripheral angle (flank) (right) / front

▪offense - sophistication: sophisticated (lock with forced bend) / elementary (grab) (left)

▪defense - initial: offense prior to defense (flank) / offense prior to defense (front)

▪defense - advance: with opponent (parallel) / toward opponent

▪defense - range (change) (opponent) (by pulling): arm (wrist) / elbow

▪defense - count: double (high + high) - single / double (high + low) - single

▪defense - strike height zones: low - high / low + high - high

▪defense - grip discontinued: delayed (end) / never

Striking Serpent's Head

▪foot position - initial: right forward - natural / right forward - natural

▪foot position - primary: left forward - right forward / left forward - natural

▪offense - direction: front-flank (right) / front

▪offense - sophistication: sophisticated (lock with forced bend) / elementary (hug)

▪defense - initial: defense then offense / offense prior to defense

▪defense - grip (counter): sustained (at beginning) / temporary (at end)

▪defense - count: double (high + high) - single / single

▪defense - strike height zones: low - high / high

▪defense - grip discontinued: delayed (end) / delayed (end)

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

▪Leveraging (defensive - to opponent): bend backward (levering) (right) (by pressure point) / bend forward (pulling) (left) (by hand)

▪Leveraging (offensive - to defender): pushing (from rear) / pulling (from front)

Crashing Wings

▪Leveraging (defensive - to opponent): bend backward (levering - pulling) (rear) / bend sideways (shifting - pulling (flank)

▪Leveraging (offensive - to opponent): pushing / lifting

Twirling Wings

▪Leveraging (defensive - to opponent): bend backward (levering - pulling - rear - right) / rotate sideways (pushing) (right)

Circling Wing

▪Leveraging (defensive - to opponent): bend backward (levering - pulling - rear - right) / bend forward (stepping maneuver - left)

▪Leveraging (offensive - to opponent): pushing / pulling

Crossing Talon

▪Leveraging (defensive - to opponent): bend backward (pulling) (right) (by pressure point) / bend forward (pushing) (with elbow) (left)

Scraping Hoof

▪Leveraging (offensive - to opponent): pulling / pushing

▪Leveraging (defensive - to opponent): bend backward (levering - pulling) (rear) / bend sideways (with stance shifting)

Fatal Cross

▪Leveraging (offensive - to opponent): pulling (head) / pushing (abdomen)

▪Leveraging (defensive - to opponent): bend backward (levering - pulling) (rear) / bend sideways (with stance shifting)

Locked Wing

▪Leveraging (defensive - to opponent): bend backward (pulling) (right) (by pressure point) / bend backward (pushing) (with hand)

Crossed Twigs

▪Leveraging (defensive - to opponent): bend backward (pulling) (right) (by pressure point) / bend backward (pulling) (with hand) (right) (rear)

Wings of Silk

▪Leveraging (defensive - to opponent): bend backward (pulling) (from top) (right) (by pressure point) / bend backward (pushing) (from bottom) (right) (with inner elbow)

Conquering Shield

▪Leveraging (defensive - to opponent): bend backward (pulling) (right) (by pressure point) / bend forward (striking) (right) (with elbow)

Striking Serpent's Head

▪Leveraging (defensive - to opponent): bend backward (pulling) (right) (by pressure point) / bend backward (pulling) (left) (by hair or eye socket)

▪Back-up Mass: behind / in-front-of (weapon)