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The major information compiled from an analysis of this sequence is:
•Point of Reference (initial): 12:00
•Point of Reference (fixed): 12:00
•Point of Reference (fluid): 12:00 - 10:30
•it introduces using the front and rear hand simultaneously (Defensive Offense)
•it introduces using back-up mass (isolated) using both hands (offensively) (forward)
•it demonstrates using "blocks" to break grabs (rather than divert attacks) (Offensive Defense)
•it demonstrates "breaking the waist" of the opponent (leveraging) forward
•it demonstrates pulling with the left arm (to aid the right)
•it re-introduces rotating both forward and reverse for generating power
•it demonstrates Purposeful Compliance (Borrowed Force) (with Purposeful Aggression)
•it introduces grabbing (defensive)
Major Principles / Theories / Concepts:
Angle of Cancellation
Angle of Disturbance
Borrowed Force
Choking
Clear
Contact Manipulation
Defensive Defense
Defensive Offense
Double Factor
Economy of Motion
Gauging (depth)
Grabbing
Offensive Defense
Offensive Offense
Offset Timing
Opposing Forces (high / high)
Outer Rim
Point of Origin
Power (Back-up Mass / Torque)
Pulling
Purposeful Compliance
Zone Isolation (depth)
Major Physical Reverses / Opposites / Categories:
Destructive Twins |
▪weapon - contact point (on arms): tip / edge (range: long / middle) ▪strike - degree of (open hand): closed hand / open hand ▪strike - degree of (rotation): straight / inverted (simultaneously) ▪strike - effect: push / push + pull ▪strike - weapon height zone: high / low (simultaneously) ▪strike(s) - body relation: front / rear (simultaneously) ▪strike - orientation: horizontal (left) / vertical (right) ▪strike - direction: vertical (left) / horizontal (right) ▪strike - count (to arms): single (one each) / double (left) ▪rotate - direction: forward / reverse for offensive maneuver (rear / front) ▪Zone of Obscurity: right (low) / right (left side) ▪maneuver - who (self): toward / away |
Crashing Wings |
▪offense - contact point (on arms): top / bottom (range: long / short) ▪strike - weapon height zones: high / low (simultaneous / in sequence) ▪strike (double) - to: body + head / arms ▪strike (double) - range: long / short ▪strike (double) - orientation: vertical / horizontal ▪strike (double) - direction: horizontal (forward) / vertical (backward) ▪grab (offense) (discontinued) - body relation (defender): front / rear ▪grab (offense) (discontinued) - timing: sequenced / simultaneous ▪grab (offense) (discontinued) - with: arms (edge) / elbows (tip) ▪pin - type: grab (left) / press (right) ▪opponent - manipulation (with left arm): pull forward (hand) / push backward (elbow) ▪Zone of Obscurity: right (hand) / left (elbow) ▪step - direction: forward (toward) right (from front) / flank (parallel) right (from rear) ▪foot maneuver - weapon side: right step forward (facing) / right (flank) - left (forward) step (maneuvering) ▪maneuver (self) - direction: toward - away / away - toward |
Twirling Wings |
▪strikes - path: linear / circular ▪strike (initial) - target height zones: high + low / middle ▪strike - count: double - single (left) (right) / single (left) ▪weapon - contact point (on arms): top / bottom ▪maneuver - range: long / short ▪double maneuver - purpose: offense + offense / offense + defense ▪Zone of Obscurity: right (low) / left (right side) ▪grab (offense) (double) - body relation (defender): front / rear ▪grab (defense) - count (discontinued): double (vertical) / single (horizontal) ▪step - direction: forward (toward) right (from front) / backward (toward) right (from rear) ▪foot maneuver - weapon side: right step forward (facing) / right step backward (covering) |
Circling Wing |
▪grab (defense) - with: hand / other ▪grab (defense) (double) - count (discontinued): double (vertical) / single (vertical) ▪strike - count: double - single (left) (right) / single (left) (right) ▪pin - type: grab (left) / press (right) ▪clear - with: arm / hand ▪Zone of Obscurity: front (right - high) / rear (right - low) ▪step - direction: forward (toward) right (from front) / forward (away) left (from rear) ▪foot maneuver - weapon side: right step forward (facing) / left step away (covering) |
Crossing Talon |
▪grab (offense) - reaction: discontinued (break off) / countered (with hand) ▪grab (defense) - with: left / right ▪grab (defense) - weapon side (on opponent): left / right ▪strike - count: double - single (left) (right) / single (left) ▪maneuver - range: long / short ▪Zone of Obscurity: front (right) / rear (left) ▪step - direction: forward (toward) right (from front) / forward (toward) left (from front) |
Scraping Hoof |
▪strike (double) - direction: horizontal (aggressive) / vertical (defensive) ▪strike - count: double - single (left) (right) / single (right) ▪strike - weapon height zones: high (arms) / high (head) - low (foot) ▪pin - type: grab (left) / press (double) ▪grab (offense) (double) - reaction: discontinued (break off) / maintained (pinned) ▪Zone of Obscurity (right): hand / foot ▪Zone Isolation: horizontal / vertical ▪step - purpose: expand base (right) / contract base (left) ▪step - direction: forward (toward) right (from front) / flank (parallel) right (from rear) ▪foot maneuver - weapon side: right step forward (facing) / left shift (flank) - right step (flank) (not facing) |
Fatal Cross |
▪strike - count: double - single (left) (right) / double ▪strike (double) - to: high + low / low + low - high + high ▪strike (double) - path: linear / circular ▪strike (double) - method: non-contouring / contouring (self) ▪strike (double) - orientation: vertical / horizontal ▪pull - count: single (with grab) (outside left) / double (with friction) (between arms) ▪defense (double) - effect: push / pull ▪cover - with: arm (preventative) / head (anticipatory) ▪foot maneuver - weapon side: right step forward (direct) / right step forward (indirect) |
Grip of Death |
▪strike - count: double - single (left) (right) / double - single (left) ▪strike (double) - opponent contact: front / front + rear ▪strike (double) - contact point: knuckles (front) / hammer-fist (side) ▪grab (offense) - discontinued: direct (break off) / indirect (opponent manipulation) (right) ▪grab (defense) - weapon side: left / right ▪Zone of Obscurity (right): front / rear ▪step - direction: forward (toward) right (from front) / forward (parallel) left (from flank) ▪foot maneuver - weapon side: right step forward (facing) / left step forward (covering) |
Locked Wing |
▪strike (double) - weapon height zones: high (left + right) / high (right) + low (right) ▪strike (double) - direction: horizontal / vertical ▪strike - count: double (left) (right) - single (left) (right) / single (left) - double (right) (right) ▪pin - type: grab (left) / entwine (left) ▪grab (offense) - reaction: discontinued (break off) / countered (with hand / arm) ▪Zone of Obscurity (right): front / rear ▪step - direction: forward (toward) right (from front) / backward (toward) left (from rear) ▪foot maneuver - weapon side: right step forward (facing) / left (covering) - right step backward ▪maneuver - who: self / both |
Crossed Twigs |
▪defense (double) - effect: push / pull ▪strike - count: double - single (left) (right) / single (right) - double - single (left) ▪strike (double) - direction: horizontal / vertical ▪strike (double) - contact point: knuckles (front) / heel-palm (bottom) ▪pin - type: grab (left) (defensive) / grab (double) (offensive) ▪strike - direction (double): horizontal / vertical ▪strike(s) - body relation (opponent): front / rear ▪weapon - contact point (on hands): top / bottom ▪strike (double) (high + high) - direction: horizontal / vertical ▪pull - count: single (left) (front) / double (rear) ▪grab (offense) (double) - reaction: discontinued (break off) / countered (with hand) ▪grab (defense) - count: single (left) / double ▪grab (defense) - purpose: grab to hit (left) / release to hit (right) ▪opponent - manipulation (to create bend): (left arm) to left / (right arm) to right ▪Zone of Obscurity: front (right) / rear (right + double) ▪step - direction: forward (toward) right (from front) / forward (away) left (from rear) ▪foot maneuver - weapon side: right step forward (facing) / left step forward (covering) |
Wings of Silk |
▪strike - count: double (left) (right) - single (left) (right) / single (left) - double (right) (right) - single (left) ▪strike (double) - with: high / high (right) + low (right) ▪strike (double) - to: high + low (front) / high + low (bottom) ▪strike (double) - direction: horizontal / vertical ▪grab (offense) - discontinued: direct (break off) / indirect (slip out) ▪grab (defense) - intent: pull / break (anchor point) ▪weapon - contact point (on arms): top / bottom ▪maneuver - range: long / short ▪step - direction: forward (toward) right (from front) / flank (away) right (from rear) |
Conquering Shield |
▪strike - count: double - single (left) (right) / double - single (right) ▪strike (double) - with: high / high (right) - low (right) ▪strike (double) - direction: horizontal (forward) / horizontal (forward + inward) ▪strike (double) - contact point: knuckles (front) / ball (bottom) + forearm (edge) ▪opponent - manipulation (pull - strike): two (2) arms (left - right) / one (1) arm (right) ▪strike - range: long / long - short ▪grab (offense) - reaction: discontinued (break off) / maintained (pin) ▪Zone of Obscurity: hand (right - low) / foot (right - low) ▪step (forward (toward) right with double strikes) - direction: high (front - rear) / high - low (front) ▪foot maneuver - weapon side: right step forward (direct) / right step forward (indirect) |
Striking Serpents Head |
▪strike - count: double - single (left) (right) / single (left) (right) ▪grab (offense) - discontinued: direct (break off) / indirect (opponent manipulation) (left) ▪grab (defense) - weapon side: left (arm) / left (head) ▪Zone of Obscurity: front (right - low) / rear (left - high) ▪step - direction: forward (toward) right (from front) / backward (away) right (from front) ▪foot maneuver - weapon side: right step forward (facing) / right step backward (facing) |
Major Conceptual Reverses / Opposites / Categories:
Destructive Twins |
▪blocking (maneuver type): clearing (double) / checking (left) ▪clear weapon (position): horizontal (left) / vertical (right) ▪Defensive Offensive / Defensive Defense ▪Defensive Offense / Offensive Offense ▪grab (by): opponent / defender ▪Offensive Defense / Offensive Offense ▪Gauging: close gap / open gap |
Crashing Wings |
▪Height Zone control (from top): Pulling (arm) / Pushing (face) ▪Stabilize base (self) / Destabilize opponent ▪Zone of Obscurity (front) / Object Obscurity (rear) ▪Purposeful Compliance / Purposeful Aggression ▪Contour: self / opponent ▪Cocking (double): Point of Origin / re-positioned |
Twirling Wings |
▪maneuver (move / position): self / opponent ▪Purposeful Compliance - direction: forward / reverse |
Circling Wing |
▪Zone of Obscurity (front) / Object Obscurity (rear) ▪Purposeful Compliance (front) / Purposeful Defiance (rear) ▪Cocking: Point of Origin (double) / re-positioned (right) |
Crossing Talon |
▪Height Zone control (from top): Pulling (arm) / Pushing (elbow) ▪maneuver (move / position): self / opponent ▪Purposeful Compliance / Purposeful Manipulation ▪Contour: self / opponent |
Scraping Hoof |
▪grab (action intention): offensive / defensive ▪Stabilize base: with step / adjustment ▪Purposeful Compliance / Purposeful Aggression ▪Zone of Obscurity (front) / Object Obscurity (rear) ▪Contour: self / opponent |
Fatal Cross |
▪respond - to: contact / prevent contact ▪offense prior to defense / defense prior to offense ▪borrow (comply to) force applied (pull) / borrow (attempted) force (push) ▪Purposeful Compliance / Purposeful Deflection ▪Stabilize base: immediately / delayed ▪Contour: self / opponent ▪Cocking (double): Point of Origin / re-positioned |
Grip of Death |
▪grab - range: long / short ▪prevent short range (pushing) / create long range (pulling) ▪Purposeful Compliance (horizontal) (front) / Compelled Compliance (vertical) (flank) ▪Contour: self / opponent |
Locked Wing |
▪Height Zone control (from top): Pulling (arm) (forward) / Pushing (face) (backward) ▪Height Zone control (from top) (forward): Pulling (arm) / Pushing (arm / elbow) ▪Power (principle) Isolation (on self): front (double) / rear (left) ▪Purposeful Compliance / Purposeful Aggression ▪maneuver (move / position): self / both |
Crossed Twigs |
▪Borrowed Force (from): opponent / defender ▪Purposeful Compliance / Purposeful Aggression ▪Cocking (double): Point of Origin / re-positioned ▪Opposing Forces (right) / Vicing (left) |
Wings of Silk |
▪Purposeful Compliance / Purposeful Aggression ▪Contour: self / opponent |
Conquering Shield |
▪Purposeful Compliance / Purposeful Aggression ▪Depth Zone control (using): high - high / high - low |
Striking Serpents Head |
▪Depth Zone control (on opponent): front / rear ▪range: long / short ▪Purposeful Compliance / Purposeful Aggression ▪Cocking: Point of Origin / re-positioned (left) ▪Power (Back-up mass): behind weapon / in-front-of weapon |
•Point of Reference (initial): 12:00
•Point of Reference (fixed): 12:00
•Point of Reference (fluid): 12:00 - 10:30
•it re-introduces an attack from front (long range) (high)
•it introduces a sophisticated attack
•it introduces grabbing (choking) (offensive) (high)
•it introduces pulling (from front - to front) (offensive) (high)
•it demonstrates a long range attack (from front) (high)
•it demonstrates aggression with both hands simultaneously (from front) (high)
•it demonstrates a degree of grabbing (using both arms) (choking) (neck) (front)
•it demonstrates Compelled Compliance to the defender
Major Principles / Theories / Concepts:
Choking (Grabbing) (offensive) (high zone)
Pulling (offensive)
Dead Hand Attack (double)
Web of Knowledge - Locks & Chokes (choke)
Major Physical Reverses / Opposites / Categories:
Crashing Wings |
▪attack - direction: front / rear ▪attack - degree of (completion): fully / partially ▪attack - type: choke / hug ▪grab - height: high / low ▪grab - direction: front / rear ▪grab - range: long / short ▪grab - with: hands / arms ▪grab - to: neck / body |
Twirling Wings |
▪attack - direction: front / rear ▪attack - type: choke / grab ▪grab - direction: front / rear ▪grab - to: neck / body ▪pulling - opponent direction: forward / reverse |
Circling Wing |
▪attack - direction: front / rear ▪grab - direction: front / rear |
Crossing Talon |
▪attack - direction: front (with double) / front-flank (right) (with right) ▪grab - count (hand): double / single (right) ▪grab - to: neck (double) / wrist (extremity) (right) |
Scraping Hoof |
▪attack - direction: front / rear ▪attack - degree of (completion): fully / partially ▪attack - type: grab / lock (attempted) ▪grab - height: high / middle ▪grab - direction: front / rear ▪grab - range: long / short ▪grab - with: hands / arms ▪grab - to: neck / arms (extremities) |
Fatal Cross |
▪attack - method (double): pull / push ▪attack - degree of (completion): fully / averted (re-directed) ▪attack - type: choke / push ▪attack - height: high / low ▪attack (hand formation): closed / open |
Grip of Death |
▪attack - direction: front (with double) / flank (right) (with left) ▪attack - degree of (completion): fully / mostly ▪attack - type: choke / choke + lock ▪grab - with: hand (double) / arm (single) (with left) |
Locked Wing |
▪attack - direction: front / rear ▪attack - degree of (completion): fully / mostly ▪attack - type: choke / lock ▪grab - direction: front / rear ▪grab - height: high / low ▪grab - to: neck / wrist(s) (extremities) |
Crossed Twigs |
▪attack - direction: front-flank (right) / rear ▪attack - type: choke / grab ▪grab - height: high / low ▪grab - to: neck / wrists (extremities) |
Wings of Silk |
▪attack - direction: front / rear ▪attack - type: choke / lock (attempted) ▪attack - degree of (completion): fully / partially ▪grab - height: high / middle ▪grab - range: long / middle ▪grab - with: hands / arms ▪grab - to: neck / arms (extremities) |
Conquering Shield |
▪grab - hand: double (high) / single (high) (left) ▪attack - type: choke / grab ▪grab - to: neck (double) / clothing (lapel) (with left) |
Striking Serpents Head |
▪attack - direction: front / rear ▪attack - type: choke / hug ▪attack - degree of (completion): fully / partially ▪grab - range: long / short ▪grab - with: hands / arms ▪grab - to: neck / body |
Major Conceptual Reverses / Opposites / Categories:
Other grab techniques |
▪Degree of Grabbing: what [clothes...person], how [single..double / cross...direct], why [hold...choke], where [range..height...position], etc... |
Crashing Wings |
▪Web of Knowledge: Locks & Chokes / Hugs & Holds |
Twirling Wings |
▪Web of Knowledge: Locks & Chokes / Grabs & Tackles |
Circling Wing |
▪Web of Knowledge: Locks & Chokes (choke) (front) / Locks & Chokes (choke) (rear) |
Crossing Talon |
▪Web of Knowledge: Locks & Chokes / Grabs & Tackles |
Scraping Hoof |
▪Web of Knowledge: Locks & Chokes (choke) / Locks & Chokes (lock) |
Fatal Cross |
▪attack (threat): Dead Hand (applied) / Semi-Live (potential) ▪Web of Knowledge: Locks & Chokes / Pushes |
Grip of Death |
▪Web of Knowledge: Locks & Chokes (choke) / Locks & Chokes (lock) |
Locked Wing |
▪Web of Knowledge: Locks & Chokes (choke) / Locks & Chokes (lock) |
Crossed Twigs |
▪Web of Knowledge: Locks & Chokes / Grabs & Tackles |
Wings of Silk |
▪Web of Knowledge: Locks & Chokes (choke) / Locks & Chokes (lock) |
Conquering Shield |
▪Web of Knowledge: Locks & Chokes / Grabs & Tackles |
Striking Serpents Head |
▪Web of Knowledge: Locks & Chokes / Hugs & Holds |
Defense
•Point of Reference (form): 12:00
•Point of Reference (maneuver): 12:00 - 1:30 - 10:30
•it advances (forward)
•it demonstrates a Zone of Action that starts between both the left and right arm, then transitions to outside of the left arm
•it demonstrates a defense against a two-handed choke (pulling in) (dead hand) (choke)
•it demonstrates only one side of the sequence
•it demonstrates Opposing Forces
•it demonstrates no shift of attention
•it demonstrates a foot position of right forward (to natural - neither forward)
•it demonstrates stepping 90-degrees forward (right)
•it demonstrates stepping 45-degrees backward (right)
•it demonstrates a simultaneous and staggered time of maneuvers
•it demonstrates a timing of 2 (left + right) - 3 (left - right - left) - 1 (left) - 1 (right)
•it utilizes the neutral bow, forward bow, horse stances
•it utilizes both the front and rear hand
•it utilizes both closed and open hands
•it introduces using more than one block to a single extremity (inward and outward)
•it introduces using the smother block (i.e., close range block) (clear)
Offense
•Point of Reference (form): 6:00
•it demonstrates a sophisticated attack (choke + pull)
Major Principles / Theories / Concepts:
Depth Zone Cancellation
Opposite Motion
Range (Far / Close)
Reverse Motion
Major Physical Reverses / Opposites / Categories:
Destructive Twins |
▪Zone of Action: (initial) between arms / outside left arm (at end) ▪foot position: natural - natural (initial) / right forward - natural (primary) ▪weapons employed (defensive): double / single |
Crashing Wings |
▪Zone of Action: outside left arm (partially) / between arms ▪foot position - initial: natural - natural / left forward - natural ▪foot position - primary: right forward - natural / left forward - natural ▪offense - direction: front / unknown (rear) ▪offense - sophistication: sophisticated (choke with pull) / elementary (hug) ▪defense - initial (offense prior to defense): front (horizontal) / rear (vertical) ▪defense - final position (opponent): left standing / taken down ▪defense - weapon height zones: high / high - low ▪defense - strike height zones: high + low - middle / high - low ▪defense - grip (counter): temporary (at end) / temporary (in middle) ▪defense - grip discontinued: delayed / immediately |
Twirling Wings |
▪Zone of Action: between arms (partially) / outside of right arm ▪Zone of Action: outside of left arm (partially) / outside of right arm ▪foot position - initial: natural - natural (front) / right forward - natural (rear) ▪foot position - primary: right forward - natural / right forward - natural ▪offense - direction: front / unknown (rear) ▪offense - sophistication: sophisticated (choke with pull - forward) / sophisticated (choke with pull - backward) ▪defense - initial: offense prior to defense (double) / defense with offense (left - offense / right - defense) ▪defense - grip discontinued - with: two (2) arms / one (1) arm ▪defense - grip discontinued: delayed / immediately ▪defense - grip (counter): temporary (at end) / none ▪defense - strike height zones: high + low - middle / middle ▪defense - primarily height zone: high / (primarily) middle ▪defense - count: double - single / single |
Circling Wing |
▪Zone of Action: between arms (partially) / on top of right arm ▪Zone of Action: outside left arm (partially) / on top of right arm ▪foot position - initial: natural - natural (front) / right forward (natural) - natural (rear) ▪foot position - primary: right forward - natural / right forward - left forward ▪offense - direction: front / unknown (rear) ▪offense - sophistication: sophisticated (choke with pull) / elementary (choke) ▪defense - initial: offense prior to defense (horizontal) / defense with offense (left - offense / right defense) (vertical) ▪defense - direction: advance / retreat ▪defense - grip (counter): temporary (at end) / temporary (at beginning) ▪defense - strike height zones: high + low - middle / high - low ▪defense - count: double - single / single |
Crossing Talon |
▪Zone of Action: between arms (partially) / under right arm ▪Zone of Action: outside left arm (partially) / under right arm ▪foot position - initial: natural - natural / right forward - natural ▪foot position - primary: right forward - natural / left forward - right forward ▪offense - direction: front / front-flank (right) ▪offense - sophistication: sophisticated (choke with pull) / elementary (grab) ▪defense - initial: offense prior to defense (double) (horizontal) / defense prior to offense (left) (vertical) ▪defense - grip (counter): temporary (at end) / sustained (at beginning) ▪defense - strike height zones: high + middle - low / high - middle ▪defense - count: double - single / single |
Scraping Hoof |
▪Zone of Action: outside left arm (partially) / between arms ▪foot position - initial: natural - natural / natural - natural ▪foot position - primary: right forward - natural / natural (right forward) - natural ▪offense - direction: front / unknown (rear) ▪offense - sophistication: sophisticated (choke with pull) / elementary (lock - attempted) ▪defense - initial: offense prior to defense (horizontal) / defense with offense (vertical) ▪defense - height zone: primarily high / primarily low ▪defense - grip (counter): temporary (at end) / sustained (at beginning) ▪defense - strike height zones: high + low - middle / high - low |
Fatal Cross |
▪Zone of Action: outside left arm (partially) / between arms ▪foot position - initial: natural - natural / natural (right forward) - natural ▪foot position - primary: right forward - natural / right forward - right forward ▪offense - sophistication: sophisticated (choke with pull) / elementary (push) ▪defense - initial: offense prior to defense / defense prior to offense ▪defense - arm maneuver: double forward / double back then forward ▪defense - grip (counter): temporary (at end) / none ▪defense - strike height zones: high + low - middle / low - middle - high ▪defense - count: double - single / double |
Grip of Death |
▪Zone of Action: outside left arm (partially) / between arms ▪foot position - initial: natural - natural / right forward - natural ▪foot position - primary: right forward - natural / left forward - natural (left forward) ▪attacker forced to bend over / defender forced to bend over ▪offense - direction: front / peripheral angle (flank) (right) ▪offense - sophistication: sophisticated (choke with pull) / sophisticated (lock with forced bend) ▪defense - initial (offense prior to defense): front (horizontal) / flank (vertical) ▪defense - grip (counter): temporary (at end) (to arm) / temporary (at end) (to head) ▪defense - strike height zones: high + low - middle / low - high |
Locked Wing |
▪Zone of Action: outside left arm (partially) / between arms ▪foot position - initial: natural - natural / right forward - natural ▪foot position - primary: right forward - natural / left forward - natural (left forward) ▪offense - direction: front / unknown (rear) ▪offense - sophistication: sophisticated (choke with pull) / elementary (lock) ▪defense initial: offense prior to defense (front) (double) / offense with defense (left - offense / right defense) (rear) ▪defense - direction: advance facing toward opponent / away from opponent ▪defense - grip (counter): temporary (at end) / sustained (in middle) ▪defense - when (double strike sequence): beginning / end ▪defense - grip discontinued: delayed / never ▪defense - strike height zones: high + low - middle / high - middle ▪defense - count: double - single / single - double |
Crossed Twigs |
▪Zone of Action: between arms (partially) / outside right (partially) ▪Zone of Action: outside left arm (partially) / between arms (partially) ▪foot position - initial: natural - natural / left forward - natural ▪foot position - primary: right forward - natural / right forward - left forward (natural) ▪offense - direction: front / unknown (rear) ▪offense - sophistication: sophisticated (choke with pull) / elementary (grab) ▪defense - initial: offense prior to defense (front) (double) / defense with offense (right - offense / left defense) (rear) ▪defense - strikes to (opponent): front / front - rear ▪defense - grip (counter): temporary (at end) / temporary (but maintained) (at beginning) ▪defense - count: double - single / single - double - single ▪defense - strike height zones: high + low - middle / high - middle - low |
Wings of Silk |
▪Zone of Action: between arms (partially) / outside left (partially) ▪Zone of Action: outside left arm (partially) / between arms (partially) ▪foot position - initial: natural - natural / natural - natural ▪foot position - primary: right forward - natural / right forward - natural ▪offense - direction: front / unknown (rear) ▪offense - sophistication: sophisticated (choke with pull) / elementary (lock) ▪defense - initial (offense prior to defense): front (horizontal) (upper extremities) / rear (vertical) (upper + lower extremity) ▪defense - direction (primarily): horizontal / vertical ▪defense - count: double - single (front) / double - single (rear) ▪defense - strike height zones: high + low - middle / low - high + low - middle |
Conquering Shield |
▪Zone of Action: between arms (partially) / on top of left arm ▪Zone of Action: outside left arm (partially) / on top of left arm ▪foot position - initial: natural - natural / natural - left forward (natural) ▪foot position - primary: right forward - natural / right forward - left forward (natural) ▪offense - sophistication: sophisticated (choke with pull) / elementary (grab) ▪defense - initial (offense prior to defense): upper extremities / upper + lower extremity ▪defense - change range (opponent) (by pulling): arm / elbow ▪defense - grip (counter): temporary (at end) / sustained (at beginning) ▪defense - grip discontinued: delayed / never ▪defense - strike height zones: high + low - middle / middle + low - high |
Striking Serpent's Head |
▪Zone of Action: outside left arm (partially) / between arms ▪foot position - initial: natural - natural / right forward - natural ▪foot position - primary: right forward - natural / left forward - natural ▪offense - sophistication: sophisticated (choke with pull) / elementary (hug) ▪defense - initial (offense prior to defense): long range (double) / short range (single) (left) ▪defense - strike (Defensive Offense) to: face / back of head ▪defense - grip (counter): temporary (at end) (to arm) / temporary (at end) (to head) ▪defense - count: double - single / single ▪defense - strike height zones: high + low - middle / high |
Major Conceptual Reverses / Opposites / Categories:
Destructive Twins |
▪rotation (horizontal): clockwise / counter-clockwise |
Crashing Wings |
▪Leveraging (defensive - to opponent) (pulling): bend forward (with hand) (left) / bend sideways (with stance shifting) (right) ▪Leveraging (offensive - to defender): pulling (with hand) / lifting (with elbow) |
Twirling Wings |
▪Leveraging (defensive - to opponent): bend forward (pulling) (left) / rotate sideways (pushing - pressing) (right) ▪Leveraging (offensive - to defender): pulling (forward) / pulling (backward) ▪Torque (horizontal): counter-clockwise / clockwise |
Circling Wing |
▪Leveraging (defensive - to opponent) (bend forward) (pulling): with hand (front) (left) / with step (foot maneuver) (rear) (left) ▪Leveraging (defensive - to opponent) (bend forward) (pulling): with hand (left) / with arm (right) ▪Torque: horizontal / vertical |
Crossing Talon |
▪Leveraging (defensive - to opponent) (bend forward): pulling (with hand) / pushing (levering) (with elbow) |
Scraping Hoof |
▪Leveraging (defensive - to opponent): bend forward (pulling) (with hand) / bend sideways (with stance shifting) ▪Back-up Mass: horizontal / vertical |
Fatal Cross |
▪Leveraging (defensive - to opponent) (bend forward): pulling (arm) (left) / striking (pushing) (lower body) (double) |
Grip of Death |
▪Leveraging (defensive - to opponent): bend forward (pulling) (left) (by hand) / bend backward (levering) (right) (by pressure point) ▪Leveraging (offensive - to defender): pulling (front) / pushing (rear) |
Locked Wing |
▪Leveraging (defensive - to opponent): bend forward (pulling) / bend backward (pushing) ▪Leveraging (defensive - to opponent) (bend forward): pulling / pushing (levering) (with inner elbow) |
Crossed Twigs |
▪Leveraging (defensive - to opponent) (bend forward - pulling): left (front) / right (rear) |
Wings of Silk |
▪Leveraging (defensive - to opponent): bend from top (pull) / bend from bottom (push) |
Conquering Shield |
▪Leveraging (defensive - to opponent) (bend forward): pulling (with hand) (left) / striking (with elbow) (right) ▪Torque: horizontal / vertical |
Striking Serpent's Head |
▪Leveraging (defensive - to opponent): bend forward (pulling) (by hand) / bend backward (levering) (by hair or eye socket) ▪Back-up Mass: behind / in-front-of (weapon) |