Destructive Twins

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Destructive Twins

destructive_twins-double_punch

form_pattern_destructive_twins

 

The major information compiled from an analysis of this sequence is:

 

First Person:

Point of Reference (initial): 12:00

Point of Reference (fixed): 12:00

Point of Reference (fluid): 12:00 - 10:30

it introduces using the front and rear hand simultaneously (Defensive Offense)

it introduces using back-up mass (isolated) using both hands (offensively) (forward)

it demonstrates using "blocks" to break grabs (rather than divert attacks) (Offensive Defense)

it demonstrates "breaking the waist" of the opponent (leveraging) forward

it demonstrates pulling with the left arm (to aid the right)

it re-introduces rotating both forward and reverse for generating power

it demonstrates Purposeful Compliance (Borrowed Force) (with Purposeful Aggression)

it introduces grabbing (defensive)

 

Major Principles / Theories / Concepts:

Angle of Cancellation

Angle of Disturbance

Borrowed Force

Choking

Clear

Contact Manipulation

Defensive Defense

Defensive Offense

Double Factor

Economy of Motion

Gauging (depth)

Grabbing

Offensive Defense

Offensive Offense

Offset Timing

Opposing Forces (high / high)

Outer Rim

Point of Origin

Power (Back-up Mass / Torque)

Pulling

Purposeful Compliance

Zone Isolation (depth)

 

Major Physical Reverses / Opposites / Categories:

Destructive Twins

weapon - contact point (on arms): tip / edge (range: long / middle)

strike - degree of (open hand): closed hand / open hand

strike - degree of (rotation): straight / inverted (simultaneously)

strike - effect: push / push + pull

strike - weapon height zone: high / low (simultaneously)

strike(s) - body relation: front / rear (simultaneously)

strike - orientation: horizontal (left) / vertical (right)

strike - direction: vertical (left) / horizontal (right)

strike - count (to arms): single (one each) / double (left)

rotate - direction: forward / reverse for offensive maneuver (rear / front)

Zone of Obscurity: right (low) / right (left side)

maneuver - who (self): toward / away

Crashing Wings

offense - contact point (on arms): top / bottom (range: long / short)

strike - weapon height zones: high / low (simultaneous / in sequence)

strike (double) - to: body + head / arms

strike (double) - range: long / short

strike (double) - orientation: vertical / horizontal

strike (double) - direction: horizontal (forward) / vertical (backward)

grab (offense) (discontinued) - body relation (defender): front / rear

grab (offense) (discontinued) - timing: sequenced / simultaneous

grab (offense) (discontinued) - with: arms (edge) / elbows (tip)

pin - type: grab (left) / press (right)

opponent - manipulation (with left arm): pull forward (hand) / push backward (elbow)

Zone of Obscurity: right (hand) / left (elbow)

step - direction: forward (toward) right (from front) / flank (parallel) right (from rear)

foot maneuver - weapon side: right step forward (facing) / right (flank) - left (forward) step (maneuvering)

maneuver (self) - direction: toward - away / away - toward

Twirling Wings

strikes - path: linear / circular

strike (initial) - target height zones: high + low / middle

strike - count: double - single (left) (right) / single (left)

weapon - contact point (on arms): top / bottom

maneuver - range: long / short

double maneuver - purpose: offense + offense / offense + defense

Zone of Obscurity: right (low) / left (right side)

grab (offense) (double) - body relation (defender): front / rear

grab (defense) - count (discontinued): double (vertical) / single (horizontal)

step - direction: forward (toward) right (from front) / backward (toward) right (from rear)

foot maneuver - weapon side: right step forward (facing) / right step backward (covering)

Circling Wing

grab (defense) - with: hand / other

grab (defense) (double) - count (discontinued): double (vertical) / single (vertical)

strike - count: double - single (left) (right) / single (left) (right)

pin - type: grab (left) / press (right)

clear - with: arm / hand

Zone of Obscurity: front (right - high) / rear (right - low)

step - direction: forward (toward) right (from front) / forward (away) left (from rear)

foot maneuver - weapon side: right step forward (facing) / left step away (covering)

Crossing Talon

grab (offense) - reaction: discontinued (break off) / countered (with hand)

grab (defense) - with: left / right

grab (defense) - weapon side (on opponent): left / right

strike - count: double - single (left) (right) / single (left)

maneuver - range: long / short

Zone of Obscurity: front (right) / rear (left)

step - direction: forward (toward) right (from front) / forward (toward) left (from front)

Scraping Hoof

strike (double) - direction: horizontal (aggressive) / vertical (defensive)

strike - count: double - single (left) (right) / single (right)

strike - weapon height zones: high (arms) / high (head) - low (foot)

pin - type: grab (left) / press (double)

grab (offense) (double) - reaction: discontinued (break off) / maintained (pinned)

Zone of Obscurity (right): hand / foot

Zone Isolation: horizontal / vertical

step - purpose: expand base (right) / contract base (left)

step - direction: forward (toward) right (from front) / flank (parallel) right (from rear)

foot maneuver - weapon side: right step forward (facing) / left shift (flank) - right step (flank) (not facing)

Fatal Cross

strike - count: double - single (left) (right) / double

strike (double) - to: high + low / low + low - high + high

strike (double) - path: linear / circular

strike (double) - method: non-contouring / contouring (self)

strike (double) - orientation: vertical / horizontal

pull - count: single (with grab) (outside left) / double (with friction) (between arms)

defense (double) - effect: push / pull

cover - with: arm (preventative) / head (anticipatory)

foot maneuver - weapon side: right step forward (direct) / right step forward (indirect)

Grip of Death

strike - count: double - single (left) (right) / double - single (left)

strike (double) - opponent contact: front / front + rear

strike (double) - contact point: knuckles (front) / hammer-fist (side)

grab (offense) - discontinued: direct (break off) / indirect (opponent manipulation) (right)

grab (defense) - weapon side: left / right

Zone of Obscurity (right): front / rear

step - direction: forward (toward) right (from front) / forward (parallel) left (from flank)

foot maneuver - weapon side: right step forward (facing) / left step forward (covering)

Locked Wing

strike (double) - weapon height zones: high (left + right) / high (right) + low (right)

strike (double) - direction: horizontal / vertical

strike - count: double (left) (right) - single (left) (right) / single (left) - double (right) (right)

pin - type: grab (left) / entwine (left)

grab (offense) - reaction: discontinued (break off) / countered (with hand / arm)

Zone of Obscurity (right): front / rear

step - direction: forward (toward) right (from front) / backward (toward) left (from rear)

foot maneuver - weapon side: right step forward (facing) / left (covering) - right step backward

maneuver - who: self / both

Crossed Twigs

defense (double) - effect: push / pull

strike - count: double - single (left) (right) / single (right) - double - single (left)

strike (double) - direction: horizontal / vertical

strike (double) - contact point: knuckles (front) / heel-palm (bottom)

pin - type: grab (left) (defensive) / grab (double) (offensive)

strike - direction (double): horizontal / vertical

strike(s) - body relation (opponent): front / rear

weapon - contact point (on hands): top / bottom

strike (double) (high + high) - direction: horizontal / vertical

pull - count: single (left) (front) / double (rear)

grab (offense) (double) - reaction: discontinued (break off) / countered (with hand)

grab (defense) - count: single (left) / double

grab (defense) - purpose: grab to hit (left) / release to hit (right)

opponent - manipulation (to create bend): (left arm) to left / (right arm) to right

Zone of Obscurity: front (right) / rear (right + double)

step - direction: forward (toward) right (from front) / forward (away) left (from rear)

foot maneuver - weapon side: right step forward (facing) / left step forward (covering)

Wings of Silk

strike - count: double (left) (right) - single (left) (right) / single (left) - double (right) (right) - single (left)

strike (double) - with: high / high (right) + low (right)

strike (double) - to: high + low (front) / high + low (bottom)

strike (double) - direction: horizontal / vertical

grab (offense) - discontinued: direct (break off) / indirect (slip out)

grab (defense) - intent: pull / break (anchor point)

weapon - contact point (on arms): top / bottom

maneuver - range: long / short

step - direction: forward (toward) right (from front) / flank (away) right (from rear)

Conquering Shield

strike - count: double - single (left) (right) / double - single (right)

strike (double) - with: high / high (right) - low (right)

strike (double) - direction: horizontal (forward) / horizontal (forward + inward)

strike (double) - contact point: knuckles (front) / ball (bottom) + forearm (edge)

opponent - manipulation (pull - strike): two (2) arms (left - right) / one (1) arm (right)

strike - range: long / long - short

grab (offense) - reaction: discontinued (break off) / maintained (pin)

Zone of Obscurity: hand (right - low) / foot (right - low)

step (forward (toward) right with double strikes) - direction: high (front - rear) / high - low (front)

foot maneuver - weapon side: right step forward (direct) / right step forward (indirect)

Striking Serpents Head

strike - count: double - single (left) (right) / single (left) (right)

grab (offense) - discontinued: direct (break off) / indirect (opponent manipulation) (left)

grab (defense) - weapon side: left (arm) / left (head)

Zone of Obscurity: front (right - low) / rear (left - high)

step - direction: forward (toward) right (from front) / backward (away) right (from front)

foot maneuver - weapon side: right step forward (facing) / right step backward (facing)

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

blocking (maneuver type): clearing (double) / checking (left)

clear weapon (position): horizontal (left) / vertical (right)

Defensive Offensive / Defensive Defense

Defensive Offense / Offensive Offense

grab (by): opponent / defender

Offensive Defense / Offensive Offense

Gauging: close gap / open gap

Crashing Wings

Height Zone control (from top): Pulling (arm) / Pushing (face)

Stabilize base (self) / Destabilize opponent

Zone of Obscurity (front) / Object Obscurity (rear)

Purposeful Compliance / Purposeful Aggression

Contour: self / opponent

Cocking (double): Point of Origin / re-positioned

Twirling Wings

maneuver (move / position): self / opponent

Purposeful Compliance - direction: forward / reverse

Circling Wing

Zone of Obscurity (front) / Object Obscurity (rear)

Purposeful Compliance (front) / Purposeful Defiance (rear)

Cocking: Point of Origin (double) / re-positioned (right)

Crossing Talon

Height Zone control (from top): Pulling (arm) / Pushing (elbow)

maneuver (move / position): self / opponent

Purposeful Compliance / Purposeful Manipulation

Contour: self / opponent

Scraping Hoof

grab (action intention): offensive / defensive

Stabilize base: with step / adjustment

Purposeful Compliance / Purposeful Aggression

Zone of Obscurity (front) / Object Obscurity (rear)

Contour: self / opponent

Fatal Cross

respond - to: contact / prevent contact

offense prior to defense / defense prior to offense

borrow (comply to) force applied (pull) / borrow (attempted) force (push)

Purposeful Compliance / Purposeful Deflection

Stabilize base: immediately / delayed

Contour: self / opponent

Cocking (double): Point of Origin / re-positioned

Grip of Death

grab - range: long / short

prevent short range (pushing) / create long range (pulling)

Purposeful Compliance (horizontal) (front) / Compelled Compliance (vertical) (flank)

Contour: self / opponent

Locked Wing

Height Zone control (from top): Pulling (arm) (forward) / Pushing (face) (backward)

Height Zone control (from top) (forward): Pulling (arm) / Pushing (arm / elbow)

Power (principle) Isolation (on self): front (double) / rear (left)

Purposeful Compliance / Purposeful Aggression

maneuver (move / position): self / both

Crossed Twigs

Borrowed Force (from): opponent / defender

Purposeful Compliance / Purposeful Aggression

Cocking (double): Point of Origin / re-positioned

Opposing Forces (right) / Vicing (left)

Wings of Silk

Purposeful Compliance / Purposeful Aggression

Contour: self / opponent

Conquering Shield

Purposeful Compliance / Purposeful Aggression

Depth Zone control (using): high - high / high - low

Striking Serpents Head

Depth Zone control (on opponent): front / rear

range: long / short

Purposeful Compliance / Purposeful Aggression

Cocking: Point of Origin / re-positioned (left)

Power (Back-up mass): behind weapon / in-front-of weapon

 

Second Person:

Point of Reference (initial): 12:00

Point of Reference (fixed): 12:00

Point of Reference (fluid): 12:00 - 10:30

it re-introduces an attack from front (long range) (high)

it introduces a sophisticated attack

it introduces grabbing (choking) (offensive) (high)

it introduces pulling (from front - to front) (offensive) (high)

it demonstrates a long range attack (from front) (high)

it demonstrates aggression with both hands simultaneously (from front) (high)

it demonstrates a degree of grabbing (using both arms) (choking) (neck) (front)

it demonstrates Compelled Compliance to the defender

 

Major Principles / Theories / Concepts:

Choking (Grabbing) (offensive) (high zone)

Pulling (offensive)

Dead Hand Attack (double)

Web of Knowledge - Locks & Chokes (choke)

 

Major Physical Reverses / Opposites / Categories:

Crashing Wings

attack - direction: front / rear

attack - degree of (completion): fully / partially

attack - type: choke / hug

grab - height: high / low

grab - direction: front / rear

grab - range: long / short

grab - with: hands / arms

grab - to: neck / body

Twirling Wings

attack - direction: front / rear

attack - type: choke / grab

grab - direction: front / rear

grab - to: neck / body

pulling - opponent direction: forward / reverse

Circling Wing

attack - direction: front / rear

grab - direction: front / rear

Crossing Talon

attack - direction: front (with double) / front-flank (right) (with right)

grab - count (hand): double / single (right)

grab - to: neck (double) / wrist (extremity) (right)

Scraping Hoof

attack - direction: front / rear

attack - degree of (completion): fully / partially

attack - type: grab / lock (attempted)

grab - height: high / middle

grab - direction: front / rear

grab - range: long / short

grab - with: hands / arms

grab - to: neck / arms (extremities)

Fatal Cross

attack - method (double): pull / push

attack - degree of (completion): fully / averted (re-directed)

attack - type: choke / push

attack - height: high / low

attack (hand formation): closed / open

Grip of Death

attack - direction: front (with double) / flank (right) (with left)

attack - degree of (completion): fully / mostly

attack - type: choke / choke + lock

grab - with: hand (double) / arm (single) (with left)

Locked Wing

attack - direction: front / rear

attack - degree of (completion): fully / mostly

attack - type: choke / lock

grab - direction: front / rear

grab - height: high / low

grab - to: neck / wrist(s) (extremities)

Crossed Twigs

attack - direction: front-flank (right) / rear

attack - type: choke / grab

grab - height: high / low

grab - to: neck / wrists (extremities)

Wings of Silk

attack - direction: front / rear

attack - type: choke / lock (attempted)

attack - degree of (completion): fully / partially

grab - height: high / middle

grab - range: long / middle

grab - with: hands / arms

grab - to: neck / arms (extremities)

Conquering Shield

grab - hand: double (high) / single (high) (left)

attack - type: choke / grab

grab - to: neck (double) / clothing (lapel) (with left)

Striking Serpents Head

attack - direction: front / rear

attack - type: choke / hug

attack - degree of (completion): fully / partially

grab - range: long / short

grab - with: hands / arms

grab - to: neck / body

 

Major Conceptual Reverses / Opposites / Categories:

Other grab techniques

Degree of Grabbing: what [clothes...person], how [single..double / cross...direct], why [hold...choke], where [range..height...position], etc...

Crashing Wings

Web of Knowledge: Locks & Chokes / Hugs & Holds

Twirling Wings

Web of Knowledge: Locks & Chokes / Grabs & Tackles

Circling Wing

Web of Knowledge: Locks & Chokes (choke) (front) / Locks & Chokes (choke) (rear)

Crossing Talon

Web of Knowledge: Locks & Chokes / Grabs & Tackles

Scraping Hoof

Web of Knowledge: Locks & Chokes (choke) / Locks & Chokes (lock)

Fatal Cross

attack (threat): Dead Hand (applied) / Semi-Live (potential)

Web of Knowledge: Locks & Chokes / Pushes

Grip of Death

Web of Knowledge: Locks & Chokes (choke) / Locks & Chokes (lock)

Locked Wing

Web of Knowledge: Locks & Chokes (choke) / Locks & Chokes (lock)

Crossed Twigs

Web of Knowledge: Locks & Chokes / Grabs & Tackles

Wings of Silk

Web of Knowledge: Locks & Chokes (choke) / Locks & Chokes (lock)

Conquering Shield

Web of Knowledge: Locks & Chokes / Grabs & Tackles

Striking Serpents Head

Web of Knowledge: Locks & Chokes / Hugs & Holds

 

Third Person:

Defense

Point of Reference (form): 12:00

Point of Reference (maneuver): 12:00 - 1:30 - 10:30

it advances (forward)

it demonstrates a Zone of Action that starts between both the left and right arm, then transitions to outside of the left arm

it demonstrates a defense against a two-handed choke (pulling in) (dead hand) (choke)

it demonstrates only one side of the sequence

it demonstrates Opposing Forces

it demonstrates no shift of attention

it demonstrates a foot position of right forward (to natural - neither forward)

it demonstrates stepping 90-degrees forward (right)

it demonstrates stepping 45-degrees backward (right)

it demonstrates a simultaneous and staggered time of maneuvers

it demonstrates a timing of 2 (left + right) - 3 (left - right - left) - 1 (left) - 1 (right)

it utilizes the neutral bow, forward bow, horse stances

it utilizes both the front and rear hand

it utilizes both closed and open hands

it introduces using more than one block to a single extremity (inward and outward)

it introduces using the smother block (i.e., close range block) (clear)

 

Offense

Point of Reference (form): 6:00

it demonstrates a sophisticated attack (choke + pull)

 

Major Principles / Theories / Concepts:

Depth Zone Cancellation

Opposite Motion

Range (Far / Close)

Reverse Motion

 

Major Physical Reverses / Opposites / Categories:

Destructive Twins

Zone of Action: (initial) between arms / outside left arm (at end)

foot position: natural - natural (initial) / right forward - natural (primary)

weapons employed (defensive): double / single

Crashing Wings

Zone of Action: outside left arm (partially) / between arms

foot position - initial: natural - natural / left forward - natural

foot position - primary: right forward - natural / left forward - natural

offense - direction: front / unknown (rear)

offense - sophistication: sophisticated (choke with pull) / elementary (hug)

defense - initial (offense prior to defense): front (horizontal) / rear (vertical)

defense - final position (opponent): left standing / taken down

defense - weapon height zones: high / high - low

defense - strike height zones: high + low - middle / high - low

defense - grip (counter): temporary (at end) / temporary (in middle)

defense - grip discontinued: delayed / immediately

Twirling Wings

Zone of Action: between arms (partially) / outside of right arm

Zone of Action: outside of left arm (partially) / outside of right arm

foot position - initial: natural - natural (front) / right forward - natural (rear)

foot position - primary: right forward - natural / right forward - natural

offense - direction: front / unknown (rear)

offense - sophistication: sophisticated (choke with pull - forward) / sophisticated (choke with pull - backward)

defense - initial: offense prior to defense (double) / defense with offense (left - offense / right - defense)

defense - grip discontinued - with: two (2) arms / one (1) arm

defense - grip discontinued: delayed / immediately

defense - grip (counter): temporary (at end) / none

defense - strike height zones: high + low - middle / middle

defense - primarily height zone: high / (primarily) middle

defense - count: double - single / single

Circling Wing

Zone of Action: between arms (partially) / on top of right arm

Zone of Action: outside left arm (partially) / on top of right arm

foot position - initial: natural - natural (front) / right forward (natural) - natural (rear)

foot position - primary: right forward - natural / right forward - left forward

offense - direction: front / unknown (rear)

offense - sophistication: sophisticated (choke with pull) / elementary (choke)

defense - initial: offense prior to defense (horizontal) / defense with offense (left - offense / right defense) (vertical)

defense - direction: advance / retreat

defense - grip (counter): temporary (at end) / temporary (at beginning)

defense - strike height zones: high + low - middle / high - low

defense - count: double - single / single

Crossing Talon

Zone of Action: between arms (partially) / under right arm

Zone of Action: outside left arm (partially) / under right arm

foot position - initial: natural - natural / right forward - natural

foot position - primary: right forward - natural / left forward - right forward

offense - direction: front / front-flank (right)

offense - sophistication: sophisticated (choke with pull) / elementary (grab)

defense - initial: offense prior to defense (double) (horizontal) / defense prior to offense (left) (vertical)

defense - grip (counter): temporary (at end) / sustained (at beginning)

defense - strike height zones: high + middle - low / high - middle

defense - count: double - single / single

Scraping Hoof

Zone of Action: outside left arm (partially) / between arms

foot position - initial: natural - natural / natural - natural

foot position - primary: right forward - natural / natural (right forward) - natural

offense - direction: front / unknown (rear)

offense - sophistication: sophisticated (choke with pull) / elementary (lock - attempted)

defense - initial: offense prior to defense (horizontal) / defense with offense (vertical)

defense - height zone: primarily high / primarily low

defense - grip (counter): temporary (at end) / sustained (at beginning)

defense - strike height zones: high + low - middle / high - low

Fatal Cross

Zone of Action: outside left arm (partially) / between arms

foot position - initial: natural - natural / natural (right forward) - natural

foot position - primary: right forward - natural / right forward - right forward

offense - sophistication: sophisticated (choke with pull) / elementary (push)

defense - initial: offense prior to defense / defense prior to offense

defense - arm maneuver: double forward / double back then forward

defense - grip (counter): temporary (at end) / none

defense - strike height zones: high + low - middle / low - middle - high

defense - count: double - single / double

Grip of Death

Zone of Action: outside left arm (partially) / between arms

foot position - initial: natural - natural / right forward - natural

foot position - primary: right forward - natural / left forward - natural (left forward)

attacker forced to bend over / defender forced to bend over

offense - direction: front / peripheral angle (flank) (right)

offense - sophistication: sophisticated (choke with pull) / sophisticated (lock with forced bend)

defense - initial (offense prior to defense): front (horizontal) / flank (vertical)

defense - grip (counter): temporary (at end) (to arm) / temporary (at end) (to head)

defense - strike height zones: high + low - middle / low - high

Locked Wing

Zone of Action: outside left arm (partially) / between arms

foot position - initial: natural - natural / right forward - natural

foot position - primary: right forward - natural / left forward - natural (left forward)

offense - direction: front / unknown (rear)

offense - sophistication: sophisticated (choke with pull) / elementary (lock)

defense initial: offense prior to defense (front) (double) / offense with defense (left - offense / right defense) (rear)

defense - direction: advance facing toward opponent / away from opponent

defense - grip (counter): temporary (at end) / sustained (in middle)

defense - when (double strike sequence): beginning / end

defense - grip discontinued: delayed / never

defense - strike height zones: high + low - middle / high - middle

defense - count: double - single / single - double

Crossed Twigs

Zone of Action: between arms (partially) / outside right (partially)

Zone of Action: outside left arm (partially) / between arms (partially)

foot position - initial: natural - natural / left forward - natural

foot position - primary: right forward - natural / right forward - left forward (natural)

offense - direction: front / unknown (rear)

offense - sophistication: sophisticated (choke with pull) / elementary (grab)

defense - initial: offense prior to defense (front) (double) / defense with offense (right - offense / left defense) (rear)

defense - strikes to (opponent): front / front - rear

defense - grip (counter): temporary (at end) / temporary (but maintained) (at beginning)

defense - count: double - single / single - double - single

defense - strike height zones: high + low - middle / high - middle - low

Wings of Silk

Zone of Action: between arms (partially) / outside left (partially)

Zone of Action: outside left arm (partially) / between arms (partially)

foot position - initial: natural - natural / natural - natural

foot position - primary: right forward - natural / right forward - natural

offense - direction: front / unknown (rear)

offense - sophistication: sophisticated (choke with pull) / elementary (lock)

defense - initial (offense prior to defense): front (horizontal) (upper extremities) / rear (vertical) (upper + lower extremity)

defense - direction (primarily): horizontal / vertical

defense - count: double - single (front) / double - single (rear)

defense - strike height zones: high + low - middle / low - high + low - middle

Conquering Shield

Zone of Action: between arms (partially) / on top of left arm

Zone of Action: outside left arm (partially) / on top of left arm

foot position - initial: natural - natural / natural - left forward (natural)

foot position - primary: right forward - natural / right forward - left forward (natural)

offense - sophistication: sophisticated (choke with pull) / elementary (grab)

defense - initial (offense prior to defense): upper extremities / upper + lower extremity

defense - change range (opponent) (by pulling): arm / elbow

defense - grip (counter): temporary (at end) / sustained (at beginning)

defense - grip discontinued: delayed / never

defense - strike height zones: high + low - middle / middle + low - high

Striking Serpent's Head

Zone of Action: outside left arm (partially) / between arms

foot position - initial: natural - natural / right forward - natural

foot position - primary: right forward - natural / left forward - natural

offense - sophistication: sophisticated (choke with pull) / elementary (hug)

defense - initial (offense prior to defense): long range (double) / short range (single) (left)

defense - strike (Defensive Offense) to: face / back of head

defense - grip (counter): temporary (at end) (to arm) / temporary (at end) (to head)

defense - count: double - single / single

defense - strike height zones: high + low - middle / high

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

rotation (horizontal): clockwise / counter-clockwise

Crashing Wings

Leveraging (defensive - to opponent) (pulling): bend forward (with hand) (left) / bend sideways (with stance shifting) (right)

Leveraging (offensive - to defender): pulling (with hand) / lifting (with elbow)

Twirling Wings

Leveraging (defensive - to opponent): bend forward (pulling) (left) / rotate sideways (pushing - pressing) (right)

Leveraging (offensive - to defender): pulling (forward) / pulling (backward)

Torque (horizontal): counter-clockwise / clockwise

Circling Wing

Leveraging (defensive - to opponent) (bend forward) (pulling): with hand (front) (left) / with step (foot maneuver) (rear) (left)

Leveraging (defensive - to opponent) (bend forward) (pulling): with hand (left) / with arm (right)

Torque: horizontal / vertical

Crossing Talon

Leveraging (defensive - to opponent) (bend forward): pulling (with hand) / pushing (levering) (with elbow)

Scraping Hoof

Leveraging (defensive - to opponent): bend forward (pulling) (with hand) / bend sideways (with stance shifting)

Back-up Mass: horizontal / vertical

Fatal Cross

Leveraging (defensive - to opponent) (bend forward): pulling (arm) (left) / striking (pushing) (lower body) (double)

Grip of Death

Leveraging (defensive - to opponent): bend forward (pulling) (left) (by hand) / bend backward (levering) (right) (by pressure point)

Leveraging (offensive - to defender): pulling (front) / pushing (rear)

Locked Wing

Leveraging (defensive - to opponent): bend forward (pulling) / bend backward (pushing)

Leveraging (defensive - to opponent) (bend forward): pulling  / pushing (levering) (with inner elbow)

Crossed Twigs

Leveraging (defensive - to opponent) (bend forward - pulling): left (front) / right (rear)

Wings of Silk

Leveraging (defensive - to opponent): bend from top (pull) / bend from bottom (push)

Conquering Shield

Leveraging (defensive - to opponent) (bend forward): pulling (with hand) (left) / striking (with elbow) (right)

Torque: horizontal / vertical

Striking Serpent's Head

Leveraging (defensive - to opponent): bend forward (pulling) (by hand) / bend backward (levering) (by hair or eye socket)

Back-up Mass: behind / in-front-of (weapon)