Striking Serpent's Head

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Striking Serpent's Head

striking_serpents_head-inverted_punch

form_pattern_striking_serpent's_head

 

The major information compiled from an analysis of this sequence is:

 

First Person:

Point of Reference (initial): 12:00

Point of Reference (fixed): 12:00

Point of Reference (fluid): 12:00

it introduces using Back-up mass in-front-of the weapon

it demonstrates a Zone of Action between the arms

it demonstrates a foot position of left forward (to natural - neither forward)

it demonstrates using a lever (left) to "break" the opponent's hug

it demonstrates "breaking the waist" of the opponent (leveraging) backward

it demonstrates Purposeful Aggression (from behind the opponent)

it demonstrates using (a) pressure point(s) to aid in successful execution of the technique (potentially)

 

Major Principles / Theories / Concepts:

Cocking

Contact Manipulation

Contour (opponent)

Defensive Offense

Economy of Motion

Gauging (depth)

Grabbing (counter)

Leveraging

Obscure Zone (Zone of Obscurity)

Offensive Offense

Outer Rim

Point of Origin

Power (Back-up Mass / Torque)

Pulling

Zone Isolation

 

Major Physical Reverses / Opposites / Categories:

Destructive Twins

Zone of Obscurity: rear (left - high) / front (right - low)

strike - count: single (left) (right) / double - single (left) (right)

grab (offense) - discontinued: indirect (opponent manipulation) (left) / direct (break off)

grab (defense) - purpose: lever (push) / pull

step - direction: backward (away) right (from front) / forward (toward) right (from front)

foot maneuver - weapon side: right step backward (facing) / right step forward (facing)

Crashing Wings

strike - count: single (left) (right) / double - single (left) (right)

pin - type: grab (left) / press (right)

step - direction: away (backward) right (from front) / parallel (flank) right (from rear)

foot maneuver - weapon side: left step backward / right (flank) - left (forward) step (maneuvering)

contour - on opponent: rear / front

Twirling Wings

grab (offense) - discontinued: indirect (opponent manipulation) (left) / direct (break off)

strike - body relation (opponent): rear / front

strike - direction: backward (horizontal) / forward (diagonal) / inward (horizontal)

step - direction: away (backward) right (from front) / toward (backward) right (from rear)

foot maneuver - weapon side: left step backward / right step backward

Circling Wing

strike - target height zones: high (left) (right) / high (left) (right) - low (right)

pin - type: grab (left) / press (right)

step (away) - weapon side: right (backward) (from front) / left (forward) (from rear)

foot maneuver (step) - weapon side: right (backward) / left (forward - cover)

Crossing Talon

Zone of Obscurity (rear): high / middle

grab (offense) - discontinued: indirect (opponent manipulation) (left) / countered (break off)

grab (defense) - weapon side: left / right (+ left)

strike(s) - range: long / short

strike - weapon side: right / left

weapon - contact point (arm) (left): top (long to short) / bottom (short)

opponent manipulation - direction (head / neck): backward / sideways

foot maneuver - direction: right step backward / left step forward

Scraping Hoof

pin - type: grab (left) / press (double)

step - purpose: expand base (right) / contract base (left)

strike - weapon height zones: high / high - low

strike - target height zones: high / high - low

strike - to head (with): extremity (hand) (right) (back) / head (bottom)

step - direction: away (backward) right (from front) / parallel (flank) left (from rear)

foot maneuver - weapon side: left step backward (maneuvering) / left (flank) - right (flank) (maneuvering)

contour - on opponent: head (left) / leg

Fatal Cross

strike - count: single (left) (right) (high) / double (high)

strike - target height zones: high / low - middle - high

strike - degree of (open hand): closed - half / partial - closed - mostly

strike (rotation) - orientation (vertical): backward (left) / sideways (double)

maneuver (vice-like) - method: grabbing (left) / scissor

foot maneuver (right) (step) - direction: away (backward) (direct) / towards (forward) (indirect)

contour - on opponent: head (left) / leg

Grip of Death

Zone of Obscurity (rear): high / middle

strike (initial) - direction: horizontal (left) / vertical (double)

strike (initial) - power principle: Back-up Mass (in front of weapon) / Gravitational Marriage (to side of weapon)

strike (final) - weapon side: right (half-knuckle) / left (heel-palm)

weapon (elbow) - leveraging side (Defensive Offense): left / right

opponent manipulation - leveraging side (backward): left / right

grab (defense) - counter (with): fingers (or thumb) (left) / thumb (or fingers) (right)

weapon - contact point (on hand): knuckle - half-knuckle / side - heel

step - direction: right (backward) (from front) / left (parallel) (forward) (from flank)

Locked Wing

grab (offense) - discontinued: indirect (opponent manipulation) (left) / maintained

strike - contact point (hand): back-knuckle (fully closed) (left) / edge (fully open) (right)

strike - contact point (hand) (right): half-knuckle (partially open) / edge (fully open)

strike - target (on neck) (right): front / back

opponent manipulation (left) (bend backward) - method: pull (from rear) / push (from front)

opponent manipulation (left) - direction: bend backward (pull) / bend forward (push)

step - direction: backward (away) right (from front) / backward (toward) left (from rear)

maneuver - who: self (reposition) / both (in front of defender)

Crossed Twigs

grab (offense) - discontinued: indirect (opponent manipulation) (left) / maintained

strike - contact point (hand): back-knuckle (fully closed) (left) / heel (fully open) (double)

strike - contact point (hand): half-knuckle (partially open) (right) / heel (fully open) (double)

opponent manipulation - direction (pull) (bend): backward (left) / forward (right)

step (away) - direction: backward right (from front) / forward left (from rear)

maneuver - who: self (from front) / both (from behind)

Wings of Silk

Zone of Obscurity: rear (high) (left) / front (low) (left - right)

strike - direction: horizontal (left - right) / vertical (left - right)

offense - contact point (on arm) (right) (tip): half-knuckle (forward) / elbow (upward)

grab (offense) - discontinued: indirect (opponent manipulation) (left) / direct (slip)

grab (defense) - purpose (left): lever / anchor

step (right) - direction: backward (away) (from front) / flank (away) (from rear)

foot maneuver (right) - direction: step backward (clockwise) / spin (flank) (counter-clockwise)

Conquering Shield

Zone of Obscurity: rear (high) (left) / front (low) (right)

strike - direction: horizontal - horizontal (left - right) / horizontal - vertical (right)

strike - contact point (on opponent): rear (left) - front (right) / front (right)

offense - contact point (arm) (right) (tip): half-knuckle (forward) / elbow (upward)

offense - contact point (hand): knuckles (left) (closed) / palm (right) (open)

offense - contact point (hand) (right): half-knuckles (partially open) / palm (open)

grab (offense) - discontinued: indirect (opponent manipulation) (left) / maintained

step (right) (from front) - direction: backward (away) / forward (toward)

foot maneuver (right) - direction: backward (direct) / forward (indirect)

Striking Serpents Head

strike - direction: backward (left) / forward (right)

offense - contact point (hand): knuckles (left) /  half-knuckle (right)

grab - purpose: aggressive (offense) / defensive (defense)

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

Depth Zone control (on opponent): rear / front

range: short / long

Purposeful Aggression / Purposeful Compliance

Cocking: re-positioned (left) / Point of Origin

Power (Back-up mass): in-front-of weapon / behind weapon

Crashing Wings

grab (break): indirectly / directly

close range (from): front / rear

Zone of Obscurity (low / high) (front / rear) / Object Obscurity

Stabilize base stepping: reverse / flank

Stabilize base (self) / Destabilize opponent

Purposeful Aggression: horizontal (left) / vertical (double)

Cocking: horizontal (left) / vertical (double)

Twirling Wings

Dimensional Zone control (from): rear / front

grab (break): indirectly / directly

Back-up Mass: reverse / forward

Stabilize base (stepping): reverse / forward

Purposeful Aggression / Purposeful Compliance

Cocking (left): re-positioned / Point of Origin

Circling Wing

break grab: indirectly / directly

range (from): close (front) / long (rear)

Zone of Obscurity (low / high) (front / rear) / Object Obscurity

Purposeful Aggression / Purposeful Defiance

Stabilize base (stepping) (away): reverse (right) / forward (left)

Cocking: left / double

Crossing Talon

gap: open / close

Depth Zone control (on opponent): head / arm

range: short / long

Power (Back-up mass): in-front-of weapon / behind weapon

Purposeful Aggression / Purposeful Manipulation

create range (stepping): long / short

Scraping Hoof

gap: open / maintain

grab: break (indirectly) / maintain

close range (from): front / rear

Zone of Obscurity / Object Obscurity

Zone of Obscurity: rear (high) / front (low)

Stabilize base (stepping): reverse / flank

Purposeful Aggression: horizontal (left) / vertical

Cocking: re-positioned (left) / shifting (alignment) (right)

Fatal Cross

gap: open / close

Height Zone control: Pulling (from top) (head) (backward) / Pushing (from bottom) (abdomen) (backward)

Stabilize base (stepping) (right): reverse (direct) / forward (indirect)

Purposeful Aggression / Purposeful Deflection

Cocking: re-positioned (left) / shifting (alignment) (double)

Grip of Death

gap: open (right) (backward) / maintain (left) (forward)

Height Zone control (Pulling) (head) (backward): left / right

Power (weapon alignment): Back-up mass (in-front) / Gravitational Marriage (in-line)

Purposeful Aggression / Compelled Compliance

Locked Wing

Gauging: open gap / close gap

Depth Zone control (to): front / rear

Zone control (from top): Pulling (head) / Pushing (arm)

Cocking (left): re-positioned / Point of Origin

Power (Back-up mass): in-front-of weapon / behind weapon

Crossed Twigs

Gauging (open gap): backward / forward

Depth Zone control (to): front / rear

Zone control (from top) (pulling): head (backward) / arm (forward)

Cocking: re-positioned / Point of Origin

Power (Back-up mass): in-front-of weapon / behind weapon

Wings of Silk

Cocking (re-positioned) (left): hand / foot

Cocking: re-positioned (left) / Point of Origin (right)

Power (Back-up mass): in-front-of weapon / behind weapon

Conquering Shield

Gauging: open gap / close gap

Cocking (re-positioned): hand (left) / arm (right)

Cocking: re-positioned (left) / Point of Origin (right)

Power (Back-up mass): in-front-of weapon / behind weapon

Striking Serpents Head

Cocking (re-positioned) (hand):  re-positioned (left) / point of origin (right)

Power (Back-up mass): behind weapon / in-front-of weapon

 

Second Person:

Point of Reference (initial): 12:00

Point of Reference (fixed): 12:00 - 6:00 - 12:00

Point of Reference (fluid): 12:00 - 6:00 - 12:00

it demonstrates a short range attack from the front (middle)

it demonstrates hugging (grabbing) to the body (offensive) (middle)

it demonstrates aggression with both arms simultaneously (from front) (middle)

it demonstrates a degree of grabbing (using both arms) (hugging) (arms) (front)

 

Major Principles / Theories / Concepts:

Hugging (Grabbing) (offensive) (middle zone)

Dead Hand Attack (double)

Web of Knowledge - Grabs & Hugs (hug)

 

Major Physical Reverses / Opposites / Categories:

Destructive Twins

attack - direction: rear / front

attack - type: hug / choke

attack - degree of (completion): partially / fully

grab - range: short / long

grab - with: arms / hands

grab - to: body / neck

Crashing Wings

attack - direction: front / rear

grab - height: high / low

Twirling Wings

attack - direction: front / rear

attack - type: hug / grab

attack - degree of (completion): partially / fully

grab - with: arms / hands

grab - to (body): front (with arms) (middle) / rear (with hands) (high)

Circling Wing

attack - direction: front / rear

attack - type: hug / choke

attack - degree of (completion): partially / fully

grab - to: body / neck

Crossing Talon

attack - direction: front / front-flank (right) (with right)

attack - type: hug / grab

attack - degree of (completion): partially / fully

grab - range: short / long

grab - with: arms / hands

grab - to: body / wrist (right)

Scraping Hoof

attack - type: hug / lock

attack - direction: front / rear

grab - height: high / middle

grab - to: body / arms

Fatal Cross

attack - type: hug / push

attack - degree of (completion): partially / averted (re-directed)

attack - range: short / long

Grip of Death

attack - direction: front / flank (right) (with left)

attack - degree of (completion): partially / mostly

attack - type: hug (body) / lock (neck)

grab - height: middle / high

grab - direction: front / flank (right)

grab - with (arm): double / left

grab - to: body / neck (head)

Locked Wing

attack - type: hug / lock

attack - direction: front / rear

attack - degree of (completion): partially / mostly

grab - count: double / single (right)

grab - with: arms / hand

grab - to: body / wrist

Crossed Twigs

attack - type: hug / grab

attack - degree of (completion): partially / fully

grab - height (right): high / low

grab - with: arms / hands

grab - to: body / wrists

Wings of Silk

attack - direction: front / rear

attack - type: hug / lock

grab - to: body / arms

Conquering Shield

attack - type: hug / grab

attack - degree of (completion): partially / fully

grab - height: middle (double) / high (left)

grab - to: body / clothing (lapel)

Major Conceptual Reverses / Opposites / Categories:

Other grab techniques

Degree of Grabbing: what [clothes...person], how [single..double / cross...direct], why [hold...choke], where [range..height...position], etc...

Destructive Twins

Web of Knowledge: Hugs & Holds / Locks & Chokes

Crashing Wings

Web of Knowledge: Hugs & Holds (hug) (front) (high) / Hugs & Holds (hug) (rear) (low)

Twirling Wings

Web of Knowledge: Hugs & Holds / Grabs & Tackles

Circling Wing

Web of Knowledge: Hugs & Holds / Locks & Chokes

Crossing Talon

Web of Knowledge: Hugs & Holds / Grabs & Tackles

Scraping Hoof

Web of Knowledge: Hugs & Holds / Locks & Chokes

Fatal Cross

Web of Knowledge: Hugs & Holds / Pushes

attack (threat): Dead Hand (applied) / Semi-Live (potential)

Grip of Death

Web of Knowledge: Hugs & Holds / Locks & Chokes

Locked Wing

Web of Knowledge: Hugs & Holds / Locks & Chokes

Crossed Twigs

Web of Knowledge: Hugs & Holds / Grabs & Tackles

Wings of Silk

Web of Knowledge: Hugs & Holds / Locks & Chokes

Conquering Shield

Web of Knowledge: Hugs & Holds / Grabs & Tackles

 

Third Person:

Defense

Point of Reference (form): 1:30

Point of Reference (maneuver): 7:30 - 1:30

it retreats (backward)

it demonstrates using both arms in opposite directions

it demonstrates a defense against a two-armed attack from the front (dead hand) (hug)

it demonstrates only one side of the sequence

it demonstrates a 0-degree of attention shift

it demonstrates stepping 180-degrees backward (right)

it demonstrates a timing of 1 (left) - 1 (lever) - 1 (right)

it demonstrates moving (manipulating) the opponent to break a lock

it demonstrates levering (left)

it utilizes the neutral bow stance

it utilizes only single defensive maneuvers (against double attack)

it utilizes only the arms as defensive weapons

 

Offense

Point of Reference (form): 7:30

it demonstrates an elementary attack

 

Major Principles / Theories / Concepts:

Depth Zone Cancellation

Foot Maneuver (Stepping)

Height Zone Cancellation

Range (Close)

 

Major Physical Reverses / Opposites / Categories:

Destructive Twins

Zone of Action: between arms / outside left arm (partially)

foot position - initial: right forward - natural / natural - natural

foot position - primary: left forward - natural / right forward - natural

offense - sophistication: elementary (hug) / sophisticated (choke with pull)

defense - count: single / double - single

defense - strike height zones: high / high + low - middle

defense - range (initial) (offense prior to defense): short range (single) (left) / long range (double)

defense - grip (counter): temporary (at end) (to head) / temporary (at end) (to arm)

defense - strike (Defensive Offense) point of contact: back of head/ face

Crashing Wings

foot position - initial: right forward - natural / left forward - natural

foot position - primary: left forward - natural / left forward - natural

offense - direction: front / unknown (rear)

offense - sophistication: elementary (grab) / elementary (hug)

offense - grip discontinued: delayed / immediately

defense - count: single / double - single

defense - strike height zones: high / high - low

defense - grip (counter): temporary (at end) (to head) / temporary (in middle) (to arm)

defense - final position (opponent): left standing / taken down

Twirling Wings

Zone of Action: between arms / outside right arm

foot position (initial): right forward - natural / right forward - natural

foot position (primary): left forward - natural / right forward - natural

offense - grip discontinued: delayed / immediately

offense - direction: front / unknown (rear)

offense - sophistication: elementary (grab) / sophisticated (grab with pull)

defense - strike zones (v): high / middle

defense - grip (counter): temporary (at end) / none

Circling Wing

Zone of Action: between arms / on top of right arm

foot position - initial: right forward - natural / right forward - natural

foot position - primary: left forward - natural / left forward - left forward

offense - direction: front / unknown (rear)

offense - sophistication: elementary (hug) / elementary (choke)

defense - initial: move away (right) with offense (left) (horizontal) / move away (left) - then offense (right) (vertical)

defense - strike height zones: high / high - low

defense - grip (counter): temporary (at end) / temporary (in middle)

Crossing Talon

Zone of Action: between arms / under right arm (on top of)

foot position - initial: right forward - natural / right forward - natural

foot position - primary: left forward - natural / left forward - right forward

offense - direction: front / front-flank (right)

offense - sophistication: elementary (hug) / elementary (grab)

offense - grip discontinued: delayed (end) / delayed (middle)

defense - strike height zones: high / high - middle

defense - initial: offense prior to defense / defense then offense

defense - grip (counter): temporary (at end) / sustained (at beginning)

Scraping Hoof

foot position - initial: right forward - natural / natural - natural

foot position - primary: left forward - natural / natural - natural

offense - direction: front / unknown (rear)

offense - sophistication: elementary (grab) / elementary (lock - attempted)

offense - grip discontinued: delayed / immediately

defense - weapon height zones: high / high - low

defense - strike height zones: high / high - low

defense - grip (counter): temporary (at end) (to head) / sustained (at beginning)

Fatal Cross

foot position - initial: right forward - natural / natural (right forward) - natural

foot position - primary: left forward - natural / right forward - right forward

offense - sophistication: elementary (grab) / elementary (push)

defense - count: single / double

defense - strike height zones: high / low - middle - high

Grip of Death

foot position - initial: right forward - natural / right forward - natural

foot position - primary: left forward - natural / left forward - right forward

offense - direction: front / front-flank (right)

offense - sophistication: elementary (hug) / sophisticated (lock with forced bend)

offense - grip discontinued: delayed (end) / delayed (end)

defense - count: single / double (high + high) - single

defense - strike height zones: high / low - high

defense - initial: offense prior to defense / defense then offense

defense - grip (counter): temporary (at end) / sustained (at beginning)

Locked Wing

offense - sophistication: elementary (hug) / elementary (lock)

defense (offense prior to defense) - from (short range) (left): rear / front

defense - count: single / single - double

defense - strike (Defensive Offense) point of contact: back of head / face

Crossed Twigs

Zone of Action (at end): between arms / outside right arm

offense - sophistication: elementary (hug) / elementary (grab)

defense - weapon side (advance away from opponent): right / left

defense - count: single / single - double

defense (offense prior to defense) - from (short range): front (left) / rear (right)

defense - strike (Defensive Offense) point of contact: back of head / face

Wings of Silk

Zone of Action: between arms / between arms (outside left arm)

offense - sophistication: elementary (hug) / elementary (lock)

defense (offense prior to defense) - range: short (single) (left) (front) / short (double) (rear)

defense - weapons employed: single / single - double - single

defense - strike (Defensive Offense) point of contact: back of head / foot

Conquering Shield

Zone of Action: between arms / on top of left arm

defense (offense prior to defense) - range (initial) (front): short (single) (left) / long (double)

offense - sophistication: elementary (hug) / elementary (grab)

defense - strike (Defensive Offense) point of contact: back of head / leg + arm

defense - count: single / double - single

Striking Serpent's Head

maneuver - purpose: offense (double) / defense (single)

defense - purpose: striking / leveraging

defense - count: single (only)

defense - weapon side (long range to short range): left / right

defense (strikes) - body relation (opponent): left (back) / right (front)

defense - target hardness: hard (left) / soft (right)

 

Major Conceptual Reverses / Opposites / Categories:

Destructive Twins

Leveraging (defensive - to opponent): bend backward (levering) (by hair or eye socket) / bend forward (pulling) (by hand)

Back-up Mass: in-front-of (weapon) / behind

Crashing Wings

Leveraging (defensive - to opponent): bend backward (levering - pulling (left) / bend sideways (shifting - pulling (left)

Twirling Wings

Leveraging (defensive - to opponent): bend backward (levering - pulling - left) / rotate sideways (pushing) (right)

Circling Wing

Leveraging (defensive - to opponent): bend backward (levering - pulling - left) / bend forward (stepping maneuver - left)

Crossing Talon

Leveraging (defensive - to opponent): bend backward (levering) (by hair or eye socket) / pushing (levering) (with elbow)

Back-up Mass: in-front-of (weapon) / behind

Scraping Hoof

Leveraging (offensive - to opponent): pulling / pushing

Leveraging (defensive - to opponent): bend backward (levering - pulling (left) / bend sideways (with stance shifting)

Fatal Cross

Leveraging (offensive - to opponent): pulling (backward) (head) / pushing (backward) (abdomen)

Leveraging (defensive - to opponent): bend backward (levering - pulling (left) / bend forward (striking - pushing)

Back-up Mass: in-front-of (weapon) / behind

Grip of Death

Leveraging (defensive - to opponent): bend backward (pulling) (left) (by hair or eye socket) / bend backward (pulling) (right) (by pressure point)

Back-up Mass: in-front-of (weapon) / behind

Locked Wing

Leveraging (defensive - to opponent) (bend backward): pulling (leveraging) (left) / pushing (left)

Leveraging (defensive - to opponent): bend backward (pulling) (leveraging) (left) / bend forward (pushing) (left)

Back-up Mass: in-front-of (weapon) / behind

Crossed Twigs

Leveraging (defensive - to opponent) (pulling): bend backward (leveraging) (left) / bend forward (double)

Leveraging (defensive - to opponent) (pulling): bend backward (leveraging) (left) / bend forward (right)

Back-up Mass: in-front-of (weapon) / behind

Wings of Silk

Leveraging (defensive - to opponent) (bend backward): pulling (hair or eye socket) (left) / pushing (arm) (right)

Conquering Shield

Leveraging (defensive - to opponent): pulling (hair or eye socket) (left) / pushing (arm + leg) (right)

Leveraging (defensive - to opponent): bend backward (pulling) (hair or eye socket) (left) / bend forward (pushing) (arm) (right)

Back-up Mass: in-front-of (weapon) / behind

Striking Serpent's Head

Back-up Mass: behind / in-front-of (weapon)