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The major information compiled from an analysis of this sequence is:
•Point of Reference (initial): 12:00
•Point of Reference (fixed): 12:00
•Point of Reference (fluid): 12:00
•it introduces using Back-up mass in-front-of the weapon
•it demonstrates a Zone of Action between the arms
•it demonstrates a foot position of left forward (to natural - neither forward)
•it demonstrates using a lever (left) to "break" the opponent's hug
•it demonstrates "breaking the waist" of the opponent (leveraging) backward
•it demonstrates Purposeful Aggression (from behind the opponent)
•it demonstrates using (a) pressure point(s) to aid in successful execution of the technique (potentially)
Major Principles / Theories / Concepts:
Cocking
Contact Manipulation
Contour (opponent)
Defensive Offense
Economy of Motion
Gauging (depth)
Grabbing (counter)
Leveraging
Obscure Zone (Zone of Obscurity)
Offensive Offense
Outer Rim
Point of Origin
Power (Back-up Mass / Torque)
Pulling
Zone Isolation
Major Physical Reverses / Opposites / Categories:
Destructive Twins |
▪Zone of Obscurity: rear (left - high) / front (right - low) ▪strike - count: single (left) (right) / double - single (left) (right) ▪grab (offense) - discontinued: indirect (opponent manipulation) (left) / direct (break off) ▪grab (defense) - purpose: lever (push) / pull ▪step - direction: backward (away) right (from front) / forward (toward) right (from front) ▪foot maneuver - weapon side: right step backward (facing) / right step forward (facing) |
Crashing Wings |
▪strike - count: single (left) (right) / double - single (left) (right) ▪pin - type: grab (left) / press (right) ▪step - direction: away (backward) right (from front) / parallel (flank) right (from rear) ▪foot maneuver - weapon side: left step backward / right (flank) - left (forward) step (maneuvering) ▪contour - on opponent: rear / front |
Twirling Wings |
▪grab (offense) - discontinued: indirect (opponent manipulation) (left) / direct (break off) ▪strike - body relation (opponent): rear / front ▪strike - direction: backward (horizontal) / forward (diagonal) / inward (horizontal) ▪step - direction: away (backward) right (from front) / toward (backward) right (from rear) ▪foot maneuver - weapon side: left step backward / right step backward |
Circling Wing |
▪strike - target height zones: high (left) (right) / high (left) (right) - low (right) ▪pin - type: grab (left) / press (right) ▪step (away) - weapon side: right (backward) (from front) / left (forward) (from rear) ▪foot maneuver (step) - weapon side: right (backward) / left (forward - cover) |
Crossing Talon |
▪Zone of Obscurity (rear): high / middle ▪grab (offense) - discontinued: indirect (opponent manipulation) (left) / countered (break off) ▪grab (defense) - weapon side: left / right (+ left) ▪strike(s) - range: long / short ▪strike - weapon side: right / left ▪weapon - contact point (arm) (left): top (long to short) / bottom (short) ▪opponent manipulation - direction (head / neck): backward / sideways ▪foot maneuver - direction: right step backward / left step forward |
Scraping Hoof |
▪pin - type: grab (left) / press (double) ▪step - purpose: expand base (right) / contract base (left) ▪strike - weapon height zones: high / high - low ▪strike - target height zones: high / high - low ▪strike - to head (with): extremity (hand) (right) (back) / head (bottom) ▪step - direction: away (backward) right (from front) / parallel (flank) left (from rear) ▪foot maneuver - weapon side: left step backward (maneuvering) / left (flank) - right (flank) (maneuvering) ▪contour - on opponent: head (left) / leg |
Fatal Cross |
▪strike - count: single (left) (right) (high) / double (high) ▪strike - target height zones: high / low - middle - high ▪strike - degree of (open hand): closed - half / partial - closed - mostly ▪strike (rotation) - orientation (vertical): backward (left) / sideways (double) ▪maneuver (vice-like) - method: grabbing (left) / scissor ▪foot maneuver (right) (step) - direction: away (backward) (direct) / towards (forward) (indirect) ▪contour - on opponent: head (left) / leg |
Grip of Death |
▪Zone of Obscurity (rear): high / middle ▪strike (initial) - direction: horizontal (left) / vertical (double) ▪strike (initial) - power principle: Back-up Mass (in front of weapon) / Gravitational Marriage (to side of weapon) ▪strike (final) - weapon side: right (half-knuckle) / left (heel-palm) ▪weapon (elbow) - leveraging side (Defensive Offense): left / right ▪opponent manipulation - leveraging side (backward): left / right ▪grab (defense) - counter (with): fingers (or thumb) (left) / thumb (or fingers) (right) ▪weapon - contact point (on hand): knuckle - half-knuckle / side - heel ▪step - direction: right (backward) (from front) / left (parallel) (forward) (from flank) |
Locked Wing |
▪grab (offense) - discontinued: indirect (opponent manipulation) (left) / maintained ▪strike - contact point (hand): back-knuckle (fully closed) (left) / edge (fully open) (right) ▪strike - contact point (hand) (right): half-knuckle (partially open) / edge (fully open) ▪strike - target (on neck) (right): front / back ▪opponent manipulation (left) (bend backward) - method: pull (from rear) / push (from front) ▪opponent manipulation (left) - direction: bend backward (pull) / bend forward (push) ▪step - direction: backward (away) right (from front) / backward (toward) left (from rear) ▪maneuver - who: self (reposition) / both (in front of defender) |
Crossed Twigs |
▪grab (offense) - discontinued: indirect (opponent manipulation) (left) / maintained ▪strike - contact point (hand): back-knuckle (fully closed) (left) / heel (fully open) (double) ▪strike - contact point (hand): half-knuckle (partially open) (right) / heel (fully open) (double) ▪opponent manipulation - direction (pull) (bend): backward (left) / forward (right) ▪step (away) - direction: backward right (from front) / forward left (from rear) ▪maneuver - who: self (from front) / both (from behind) |
Wings of Silk |
▪Zone of Obscurity: rear (high) (left) / front (low) (left - right) ▪strike - direction: horizontal (left - right) / vertical (left - right) ▪offense - contact point (on arm) (right) (tip): half-knuckle (forward) / elbow (upward) ▪grab (offense) - discontinued: indirect (opponent manipulation) (left) / direct (slip) ▪grab (defense) - purpose (left): lever / anchor ▪step (right) - direction: backward (away) (from front) / flank (away) (from rear) ▪foot maneuver (right) - direction: step backward (clockwise) / spin (flank) (counter-clockwise) |
Conquering Shield |
▪Zone of Obscurity: rear (high) (left) / front (low) (right) ▪strike - direction: horizontal - horizontal (left - right) / horizontal - vertical (right) ▪strike - contact point (on opponent): rear (left) - front (right) / front (right) ▪offense - contact point (arm) (right) (tip): half-knuckle (forward) / elbow (upward) ▪offense - contact point (hand): knuckles (left) (closed) / palm (right) (open) ▪offense - contact point (hand) (right): half-knuckles (partially open) / palm (open) ▪grab (offense) - discontinued: indirect (opponent manipulation) (left) / maintained ▪step (right) (from front) - direction: backward (away) / forward (toward) ▪foot maneuver (right) - direction: backward (direct) / forward (indirect) |
Striking Serpents Head |
▪strike - direction: backward (left) / forward (right) ▪offense - contact point (hand): knuckles (left) / half-knuckle (right) ▪grab - purpose: aggressive (offense) / defensive (defense) |
Major Conceptual Reverses / Opposites / Categories:
Destructive Twins |
▪Depth Zone control (on opponent): rear / front ▪range: short / long ▪Purposeful Aggression / Purposeful Compliance ▪Cocking: re-positioned (left) / Point of Origin ▪Power (Back-up mass): in-front-of weapon / behind weapon |
Crashing Wings |
▪grab (break): indirectly / directly ▪close range (from): front / rear ▪Zone of Obscurity (low / high) (front / rear) / Object Obscurity ▪Stabilize base stepping: reverse / flank ▪Stabilize base (self) / Destabilize opponent ▪Purposeful Aggression: horizontal (left) / vertical (double) ▪Cocking: horizontal (left) / vertical (double) |
Twirling Wings |
▪Dimensional Zone control (from): rear / front ▪grab (break): indirectly / directly ▪Back-up Mass: reverse / forward ▪Stabilize base (stepping): reverse / forward ▪Purposeful Aggression / Purposeful Compliance ▪Cocking (left): re-positioned / Point of Origin |
Circling Wing |
▪break grab: indirectly / directly ▪range (from): close (front) / long (rear) ▪Zone of Obscurity (low / high) (front / rear) / Object Obscurity ▪Purposeful Aggression / Purposeful Defiance ▪Stabilize base (stepping) (away): reverse (right) / forward (left) ▪Cocking: left / double |
Crossing Talon |
▪gap: open / close ▪Depth Zone control (on opponent): head / arm ▪range: short / long ▪Power (Back-up mass): in-front-of weapon / behind weapon ▪Purposeful Aggression / Purposeful Manipulation ▪create range (stepping): long / short |
Scraping Hoof |
▪gap: open / maintain ▪grab: break (indirectly) / maintain ▪close range (from): front / rear ▪Zone of Obscurity / Object Obscurity ▪Zone of Obscurity: rear (high) / front (low) ▪Stabilize base (stepping): reverse / flank ▪Purposeful Aggression: horizontal (left) / vertical ▪Cocking: re-positioned (left) / shifting (alignment) (right) |
Fatal Cross |
▪gap: open / close ▪Height Zone control: Pulling (from top) (head) (backward) / Pushing (from bottom) (abdomen) (backward) ▪Stabilize base (stepping) (right): reverse (direct) / forward (indirect) ▪Purposeful Aggression / Purposeful Deflection ▪Cocking: re-positioned (left) / shifting (alignment) (double) |
Grip of Death |
▪gap: open (right) (backward) / maintain (left) (forward) ▪Height Zone control (Pulling) (head) (backward): left / right ▪Power (weapon alignment): Back-up mass (in-front) / Gravitational Marriage (in-line) ▪Purposeful Aggression / Compelled Compliance |
Locked Wing |
▪Gauging: open gap / close gap ▪Depth Zone control (to): front / rear ▪Zone control (from top): Pulling (head) / Pushing (arm) ▪Cocking (left): re-positioned / Point of Origin ▪Power (Back-up mass): in-front-of weapon / behind weapon |
Crossed Twigs |
▪Gauging (open gap): backward / forward ▪Depth Zone control (to): front / rear ▪Zone control (from top) (pulling): head (backward) / arm (forward) ▪Cocking: re-positioned / Point of Origin ▪Power (Back-up mass): in-front-of weapon / behind weapon |
Wings of Silk |
▪Cocking (re-positioned) (left): hand / foot ▪Cocking: re-positioned (left) / Point of Origin (right) ▪Power (Back-up mass): in-front-of weapon / behind weapon |
Conquering Shield |
▪Gauging: open gap / close gap ▪Cocking (re-positioned): hand (left) / arm (right) ▪Cocking: re-positioned (left) / Point of Origin (right) ▪Power (Back-up mass): in-front-of weapon / behind weapon |
Striking Serpents Head |
▪Cocking (re-positioned) (hand): re-positioned (left) / point of origin (right) ▪Power (Back-up mass): behind weapon / in-front-of weapon |
•Point of Reference (initial): 12:00
•Point of Reference (fixed): 12:00 - 6:00 - 12:00
•Point of Reference (fluid): 12:00 - 6:00 - 12:00
•it demonstrates a short range attack from the front (middle)
•it demonstrates hugging (grabbing) to the body (offensive) (middle)
•it demonstrates aggression with both arms simultaneously (from front) (middle)
•it demonstrates a degree of grabbing (using both arms) (hugging) (arms) (front)
Major Principles / Theories / Concepts:
Hugging (Grabbing) (offensive) (middle zone)
Dead Hand Attack (double)
Web of Knowledge - Grabs & Hugs (hug)
Major Physical Reverses / Opposites / Categories:
Destructive Twins |
▪attack - direction: rear / front ▪attack - type: hug / choke ▪attack - degree of (completion): partially / fully ▪grab - range: short / long ▪grab - with: arms / hands ▪grab - to: body / neck |
Crashing Wings |
▪attack - direction: front / rear ▪grab - height: high / low |
Twirling Wings |
▪attack - direction: front / rear ▪attack - type: hug / grab ▪attack - degree of (completion): partially / fully ▪grab - with: arms / hands ▪grab - to (body): front (with arms) (middle) / rear (with hands) (high) |
Circling Wing |
▪attack - direction: front / rear ▪attack - type: hug / choke ▪attack - degree of (completion): partially / fully ▪grab - to: body / neck |
Crossing Talon |
▪attack - direction: front / front-flank (right) (with right) ▪attack - type: hug / grab ▪attack - degree of (completion): partially / fully ▪grab - range: short / long ▪grab - with: arms / hands ▪grab - to: body / wrist (right) |
Scraping Hoof |
▪attack - type: hug / lock ▪attack - direction: front / rear ▪grab - height: high / middle ▪grab - to: body / arms |
Fatal Cross |
▪attack - type: hug / push ▪attack - degree of (completion): partially / averted (re-directed) ▪attack - range: short / long |
Grip of Death |
▪attack - direction: front / flank (right) (with left) ▪attack - degree of (completion): partially / mostly ▪attack - type: hug (body) / lock (neck) ▪grab - height: middle / high ▪grab - direction: front / flank (right) ▪grab - with (arm): double / left ▪grab - to: body / neck (head) |
Locked Wing |
▪attack - type: hug / lock ▪attack - direction: front / rear ▪attack - degree of (completion): partially / mostly ▪grab - count: double / single (right) ▪grab - with: arms / hand ▪grab - to: body / wrist |
Crossed Twigs |
▪attack - type: hug / grab ▪attack - degree of (completion): partially / fully ▪grab - height (right): high / low ▪grab - with: arms / hands ▪grab - to: body / wrists |
Wings of Silk |
▪attack - direction: front / rear ▪attack - type: hug / lock ▪grab - to: body / arms |
Conquering Shield |
▪attack - type: hug / grab ▪attack - degree of (completion): partially / fully ▪grab - height: middle (double) / high (left) ▪grab - to: body / clothing (lapel) |
Major Conceptual Reverses / Opposites / Categories:
Other grab techniques |
▪Degree of Grabbing: what [clothes...person], how [single..double / cross...direct], why [hold...choke], where [range..height...position], etc... |
Destructive Twins |
▪Web of Knowledge: Hugs & Holds / Locks & Chokes |
Crashing Wings |
▪Web of Knowledge: Hugs & Holds (hug) (front) (high) / Hugs & Holds (hug) (rear) (low) |
Twirling Wings |
▪Web of Knowledge: Hugs & Holds / Grabs & Tackles |
Circling Wing |
▪Web of Knowledge: Hugs & Holds / Locks & Chokes |
Crossing Talon |
▪Web of Knowledge: Hugs & Holds / Grabs & Tackles |
Scraping Hoof |
▪Web of Knowledge: Hugs & Holds / Locks & Chokes |
Fatal Cross |
▪Web of Knowledge: Hugs & Holds / Pushes ▪attack (threat): Dead Hand (applied) / Semi-Live (potential) |
Grip of Death |
▪Web of Knowledge: Hugs & Holds / Locks & Chokes |
Locked Wing |
▪Web of Knowledge: Hugs & Holds / Locks & Chokes |
Crossed Twigs |
▪Web of Knowledge: Hugs & Holds / Grabs & Tackles |
Wings of Silk |
▪Web of Knowledge: Hugs & Holds / Locks & Chokes |
Conquering Shield |
▪Web of Knowledge: Hugs & Holds / Grabs & Tackles |
Defense
•Point of Reference (form): 1:30
•Point of Reference (maneuver): 7:30 - 1:30
•it retreats (backward)
•it demonstrates using both arms in opposite directions
•it demonstrates a defense against a two-armed attack from the front (dead hand) (hug)
•it demonstrates only one side of the sequence
•it demonstrates a 0-degree of attention shift
•it demonstrates stepping 180-degrees backward (right)
•it demonstrates a timing of 1 (left) - 1 (lever) - 1 (right)
•it demonstrates moving (manipulating) the opponent to break a lock
•it demonstrates levering (left)
•it utilizes the neutral bow stance
•it utilizes only single defensive maneuvers (against double attack)
•it utilizes only the arms as defensive weapons
Offense
•Point of Reference (form): 7:30
•it demonstrates an elementary attack
Major Principles / Theories / Concepts:
Depth Zone Cancellation
Foot Maneuver (Stepping)
Height Zone Cancellation
Range (Close)
Major Physical Reverses / Opposites / Categories:
Destructive Twins |
▪Zone of Action: between arms / outside left arm (partially) ▪foot position - initial: right forward - natural / natural - natural ▪foot position - primary: left forward - natural / right forward - natural ▪offense - sophistication: elementary (hug) / sophisticated (choke with pull) ▪defense - count: single / double - single ▪defense - strike height zones: high / high + low - middle ▪defense - range (initial) (offense prior to defense): short range (single) (left) / long range (double) ▪defense - grip (counter): temporary (at end) (to head) / temporary (at end) (to arm) ▪defense - strike (Defensive Offense) point of contact: back of head/ face |
Crashing Wings |
▪foot position - initial: right forward - natural / left forward - natural ▪foot position - primary: left forward - natural / left forward - natural ▪offense - direction: front / unknown (rear) ▪offense - sophistication: elementary (grab) / elementary (hug) ▪offense - grip discontinued: delayed / immediately ▪defense - count: single / double - single ▪defense - strike height zones: high / high - low ▪defense - grip (counter): temporary (at end) (to head) / temporary (in middle) (to arm) ▪defense - final position (opponent): left standing / taken down |
Twirling Wings |
▪Zone of Action: between arms / outside right arm ▪foot position (initial): right forward - natural / right forward - natural ▪foot position (primary): left forward - natural / right forward - natural ▪offense - grip discontinued: delayed / immediately ▪offense - direction: front / unknown (rear) ▪offense - sophistication: elementary (grab) / sophisticated (grab with pull) ▪defense - strike zones (v): high / middle ▪defense - grip (counter): temporary (at end) / none |
Circling Wing |
▪Zone of Action: between arms / on top of right arm ▪foot position - initial: right forward - natural / right forward - natural ▪foot position - primary: left forward - natural / left forward - left forward ▪offense - direction: front / unknown (rear) ▪offense - sophistication: elementary (hug) / elementary (choke) ▪defense - initial: move away (right) with offense (left) (horizontal) / move away (left) - then offense (right) (vertical) ▪defense - strike height zones: high / high - low ▪defense - grip (counter): temporary (at end) / temporary (in middle) |
Crossing Talon |
▪Zone of Action: between arms / under right arm (on top of) ▪foot position - initial: right forward - natural / right forward - natural ▪foot position - primary: left forward - natural / left forward - right forward ▪offense - direction: front / front-flank (right) ▪offense - sophistication: elementary (hug) / elementary (grab) ▪offense - grip discontinued: delayed (end) / delayed (middle) ▪defense - strike height zones: high / high - middle ▪defense - initial: offense prior to defense / defense then offense ▪defense - grip (counter): temporary (at end) / sustained (at beginning) |
Scraping Hoof |
▪foot position - initial: right forward - natural / natural - natural ▪foot position - primary: left forward - natural / natural - natural ▪offense - direction: front / unknown (rear) ▪offense - sophistication: elementary (grab) / elementary (lock - attempted) ▪offense - grip discontinued: delayed / immediately ▪defense - weapon height zones: high / high - low ▪defense - strike height zones: high / high - low ▪defense - grip (counter): temporary (at end) (to head) / sustained (at beginning) |
Fatal Cross |
▪foot position - initial: right forward - natural / natural (right forward) - natural ▪foot position - primary: left forward - natural / right forward - right forward ▪offense - sophistication: elementary (grab) / elementary (push) ▪defense - count: single / double ▪defense - strike height zones: high / low - middle - high |
Grip of Death |
▪foot position - initial: right forward - natural / right forward - natural ▪foot position - primary: left forward - natural / left forward - right forward ▪offense - direction: front / front-flank (right) ▪offense - sophistication: elementary (hug) / sophisticated (lock with forced bend) ▪offense - grip discontinued: delayed (end) / delayed (end) ▪defense - count: single / double (high + high) - single ▪defense - strike height zones: high / low - high ▪defense - initial: offense prior to defense / defense then offense ▪defense - grip (counter): temporary (at end) / sustained (at beginning) |
Locked Wing |
▪offense - sophistication: elementary (hug) / elementary (lock) ▪defense (offense prior to defense) - from (short range) (left): rear / front ▪defense - count: single / single - double ▪defense - strike (Defensive Offense) point of contact: back of head / face |
Crossed Twigs |
▪Zone of Action (at end): between arms / outside right arm ▪offense - sophistication: elementary (hug) / elementary (grab) ▪defense - weapon side (advance away from opponent): right / left ▪defense - count: single / single - double ▪defense (offense prior to defense) - from (short range): front (left) / rear (right) ▪defense - strike (Defensive Offense) point of contact: back of head / face |
Wings of Silk |
▪Zone of Action: between arms / between arms (outside left arm) ▪offense - sophistication: elementary (hug) / elementary (lock) ▪defense (offense prior to defense) - range: short (single) (left) (front) / short (double) (rear) ▪defense - weapons employed: single / single - double - single ▪defense - strike (Defensive Offense) point of contact: back of head / foot |
Conquering Shield |
▪Zone of Action: between arms / on top of left arm ▪defense (offense prior to defense) - range (initial) (front): short (single) (left) / long (double) ▪offense - sophistication: elementary (hug) / elementary (grab) ▪defense - strike (Defensive Offense) point of contact: back of head / leg + arm ▪defense - count: single / double - single |
Striking Serpent's Head |
▪maneuver - purpose: offense (double) / defense (single) ▪defense - purpose: striking / leveraging ▪defense - count: single (only) ▪defense - weapon side (long range to short range): left / right ▪defense (strikes) - body relation (opponent): left (back) / right (front) ▪defense - target hardness: hard (left) / soft (right) |
Major Conceptual Reverses / Opposites / Categories:
Destructive Twins |
▪Leveraging (defensive - to opponent): bend backward (levering) (by hair or eye socket) / bend forward (pulling) (by hand) ▪Back-up Mass: in-front-of (weapon) / behind |
Crashing Wings |
▪Leveraging (defensive - to opponent): bend backward (levering - pulling (left) / bend sideways (shifting - pulling (left) |
Twirling Wings |
▪Leveraging (defensive - to opponent): bend backward (levering - pulling - left) / rotate sideways (pushing) (right) |
Circling Wing |
▪Leveraging (defensive - to opponent): bend backward (levering - pulling - left) / bend forward (stepping maneuver - left) |
Crossing Talon |
▪Leveraging (defensive - to opponent): bend backward (levering) (by hair or eye socket) / pushing (levering) (with elbow) ▪Back-up Mass: in-front-of (weapon) / behind |
Scraping Hoof |
▪Leveraging (offensive - to opponent): pulling / pushing ▪Leveraging (defensive - to opponent): bend backward (levering - pulling (left) / bend sideways (with stance shifting) |
Fatal Cross |
▪Leveraging (offensive - to opponent): pulling (backward) (head) / pushing (backward) (abdomen) ▪Leveraging (defensive - to opponent): bend backward (levering - pulling (left) / bend forward (striking - pushing) ▪Back-up Mass: in-front-of (weapon) / behind |
Grip of Death |
▪Leveraging (defensive - to opponent): bend backward (pulling) (left) (by hair or eye socket) / bend backward (pulling) (right) (by pressure point) ▪Back-up Mass: in-front-of (weapon) / behind |
Locked Wing |
▪Leveraging (defensive - to opponent) (bend backward): pulling (leveraging) (left) / pushing (left) ▪Leveraging (defensive - to opponent): bend backward (pulling) (leveraging) (left) / bend forward (pushing) (left) ▪Back-up Mass: in-front-of (weapon) / behind |
Crossed Twigs |
▪Leveraging (defensive - to opponent) (pulling): bend backward (leveraging) (left) / bend forward (double) ▪Leveraging (defensive - to opponent) (pulling): bend backward (leveraging) (left) / bend forward (right) ▪Back-up Mass: in-front-of (weapon) / behind |
Wings of Silk |
▪Leveraging (defensive - to opponent) (bend backward): pulling (hair or eye socket) (left) / pushing (arm) (right) |
Conquering Shield |
▪Leveraging (defensive - to opponent): pulling (hair or eye socket) (left) / pushing (arm + leg) (right) ▪Leveraging (defensive - to opponent): bend backward (pulling) (hair or eye socket) (left) / bend forward (pushing) (arm) (right) ▪Back-up Mass: in-front-of (weapon) / behind |
Striking Serpent's Head |
▪Back-up Mass: behind / in-front-of (weapon) |