Locked Wing

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Locked Wing

First Person

•it contrasts single side of self-defense to both sides

•it contrasts Purposeful Aggression (with Purposeful Manipulation) with other scenarios

•it contrasts stepping backward to "close the gap" to other directions

•it contrasts reaction after application to other scenarios

•it contrasts elementary maneuvers to other maneuver scenarios

•it contrasts using both upper and lower weapons to other combinations

•it contrasts two beat timing (2-in-1) to other maneuver timing

•it contrasts diverse vise-like scenarios (both offensive and defensive)

•it contrasts diverse leveraging scenarios (both offensive and defensive)

•it contrasts maneuvering both defense and offense to other maneuver scenarios

Major Principles / Theories / Concepts:

Brace Angle

Contact Manipulation

Defensive Offense

Economy of Motion

Entwine

Gauging (depth)

Grabbing (counter)

Object Obscurity

Obscure Zone (Zone of Obscurity)

Offensive Offense

Opposing Forces (high / low)

Outer Rim

Point of Origin

Power (Back-up Mass / Torque)

Scissor

Settle

Zone Isolation

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Side: right (only) / right - left

▪Step (initial) - direction: backward / flank

Dance of Death

▪Side: right (only) / right - left

▪Vise-like - type (defense): entangle / stomp

Leap of Death

▪Side: right (only) / right - left

▪Vise-like - type (defense): entangle / stomp

Isolation Sequence 1

▪Side: right (only) / right - left

▪Step (initial) - direction: backward / flank

▪Vise-like - type (defense): entangle / stomp

Back Breaker

▪Side: right (only) / right - left

▪Step (initial) - direction: backward / flank

Hopping Crane

▪Side: right (only) / right - left

▪Step (initial) - direction: backward / forward

Sleeper

▪Side: right (only) / right - left

▪Step (initial) - direction: backward / forward

Brushing the Storm

▪Side: right (only) / right - left

▪Step (initial) - direction: backward / forward

Falling Falcon

▪Side: right (only) / right - left

▪Step (initial) - direction: backward / forward

▪Vise-like - to (offense): arm (rear) / body (front)

▪Vise-like - to : shoulder (defense) / body (offense)

▪Vise-like - type: entangle (defense) / grab (offense)

Circling the Horizon

▪Side: right (only) / right - left

▪Vise-like - type (defense): entangle / stomp

Leaping Crane

▪Side: right (only) / right - left

▪Step (initial) - direction: backward / flank

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Purposeful Defiance - Purposeful Aggression / Purposeful Evasion + Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Dance of Death

▪Purposeful Defiance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Leap of Death

▪Purposeful Defiance - Purposeful Aggression / Purposeful Evasion + Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Isolation Sequence 1

▪Mobility (upper): unconstrained / constrained (isolation)

▪Purposeful Defiance - Purposeful Aggression / Purposeful Aggression

Back Breaker

▪Purposeful Defiance - Purposeful Aggression / Purposeful Evasion - Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Hopping Crane

▪Mobility (upper): unconstrained / constrained (isolation)

▪Purposeful Defiance - Purposeful Aggression / Purposeful Aggression

Sleeper

▪Purposeful Defiance - Purposeful Aggression / Purposeful Evasion - Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Brushing the Storm

▪Purposeful Defiance - Purposeful Aggression / Purposeful Evasion - Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Falling Falcon

▪Purposeful Defiance - Purposeful Aggression / Purposeful Aggression

Circling the Horizon

▪Purposeful Defiance - Purposeful Aggression / Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Leaping Crane

▪Purposeful Defiance - Purposeful Aggression / Purposeful Evasion + Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Second Person

•it contrasts a joint manipulation attack to other attack scenarios

•it contrasts an attack from a Zone of Obscurity (rear) (low) to other directions

•it contrasts grabbing (locking) (from rear) (low) to other attack types

•it contrasts a short range attack (from rear) (low) to other attack ranges

•it contrasts aggression with a single hand (from rear) (low) to other attack scenarios

•it contrasts a degree of grabbing (using a single hand) to other attack degrees

Major Principles / Theories / Concepts:

Applied Minor Attack (double)

Locking (Grabbing) (offensive) (low zone)

Dead Hand Attack (right)

Web of Knowledge - Locks & Chokes


Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Attack - direction: rear / flank

Dance of Death

▪Attack - direction: rear / front

Leap of Death

▪Attack - direction: rear / flank

Isolation Sequence 1

▪Attack - direction: rear / none

Back Breaker

▪Attack - direction: rear / flank

Hopping Crane

▪Attack - direction: rear / none

Sleeper

▪Attack - direction: rear / front

Brushing the Storm

▪Attack - direction: rear / front

▪weapon type: natural / man-made

Falling Falcon

▪Attack - direction: rear / flank

▪Grab - to: wrists (arm) / body (lapel)

Circling the Horizon


Leaping Crane

▪Attack - direction: rear / front flank

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Degree of Completion: fully / evaded

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Locks & Chokes (lock) / Punches

▪Zone of: obscurity / vision

Dance of Death

▪Degree of Completion: fully / re-directed

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Locks & Chokes (lock) / Punches

▪Zone of: obscurity / vision

Leap of Death

▪Degree of Completion: fully / re-directed

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Locks & Chokes (lock) / Punches

▪Zone of: obscurity / vision

Isolation Sequence 1

▪Zone of: obscurity / vision

Back Breaker

▪Degree of Completion: fully / evaded

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Locks & Chokes (lock) / Punches

▪Zone of: obscurity / vision

Hopping Crane

▪Zone of: obscurity / vision

Sleeper

▪Degree of Completion: fully / re-directed

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Locks & Chokes (lock) / Punches

▪Zone of: obscurity / vision

Brushing the Storm

▪Degree of Completion: fully / evaded

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Locks & Chokes (lock) / Weapon

▪Zone of: obscurity / vision

Falling Falcon

▪Web of Knowledge: Locks & Chokes (lock) / Grabs & Tackles (grab)

▪Zone of: obscurity / vision

Circling the Horizon

▪Degree of Completion: fully / re-directed

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Locks & Chokes (lock) / Punches

Leaping Crane

▪Degree of Completion: fully / re-directed

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Locks & Chokes (lock) / Punches

▪Zone of: obscurity / vision

Third Person

Defense

•it contrasts advancement (backward) to other gauging scenarios

•it contrasts a Zone of Action between the arms to other zones

•it contrasts a single side of a sequence to both

•it contrasts a 180-degree shift of attention to other degrees

•it contrasts a foot position of left forward (to natural - neither forward) to other positions

•it contrasts stepping backward and forward to other angles and directions

•it contrasts a 180-degree cover to other covers and foot patterns

•it contrasts a timing in 2-in-1 (right + right) to other timings

•it contrasts the use of the horse and forward bow stances to other stances

•it contrasts move both the defender and opponent to other scenarios

•it contrasts using both open and closed hands to other hand formations

•it contrasts using a diverse set of weapons to other scenarios

•it contrasts diverse vise-like scenarios

Offense

•it contrasts an elementary attack to other complexities

Major Principles / Theories / Concepts:

Entwine

Height Zone Cancellation

Opposite Motion

Range (Close)


Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Defense - direction: rear / flank

Dance of Death

▪Defense - direction: rear / front

▪Vise-like - application: offense / defense

Leap of Death

▪Defense - direction: rear / flank

▪Vise-like - application: offense / defense

Isolation Sequence 1

▪Defense - weapon usage (extremities): upper / lower (leg)

▪Vise-like - application: offense / defense

Back Breaker

▪Defense - direction: rear / flank

▪Vise-like - application: offense / defense

Hopping Crane

▪Vise-like - application: offense / defense

Sleeper

▪Defense - direction: rear / front

Brushing the Storm

▪Defense - direction: rear / front

Falling Falcon

▪Defense - direction: rear / front

▪Defense - grip discontinued: maintained / delayed

▪Vise-like - application: offense / defense

Circling the Horizon

▪Vise-like - application: offense / defense

Leaping Crane

▪Defense - direction: rear / front flank

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Sophistication (offense): sophisticated (grab + lock) / elementary (punch)

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): between arms / outside arm

Dance of Death

▪Sophistication (offense): sophisticated (grab + lock) / elementary (punch)

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): between arms / outside arm

Leap of Death

▪Sophistication (offense): sophisticated (grab + lock) / elementary (punch)

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): between arms / outside arm

Isolation Sequence 1

▪Purpose (primary): expound - complete - preview / establish - articulate

Back Breaker

▪Sophistication (offense): sophisticated (grab + lock) / elementary (punch)

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): between arms / outside arm

Hopping Crane

▪Purpose (primary): expound - complete - preview / establish - articulate

Sleeper

▪Sophistication (offense): sophisticated (grab + lock) / elementary (punch)

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): between arms / outside arm

Brushing the Storm

▪Sophistication (offense): sophisticated (grab + lock) / elementary (weapon)

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): between arms / outside arm (behind)

Falling Falcon

▪Sophistication (offense): sophisticated (grab + lock) / elementary (grab)

▪Zone of Action (defense): between arms / inside arm - outside arm

Circling the Horizon

▪Sophistication (offense): sophisticated (grab + lock) / elementary (punch)

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): between arms / outside arm

Leaping Crane

▪Sophistication (offense): sophisticated (grab + lock) / elementary (punch)

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): between arms / outside arm