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•it contrasts single side of self-defense to both sides
•it contrasts Purposeful Aggression (with Purposeful Manipulation) with other scenarios
•it contrasts stepping backward to "close the gap" to other directions
•it contrasts reaction after application to other scenarios
•it contrasts elementary maneuvers to other maneuver scenarios
•it contrasts using both upper and lower weapons to other combinations
•it contrasts two beat timing (2-in-1) to other maneuver timing
•it contrasts diverse vise-like scenarios (both offensive and defensive)
•it contrasts diverse leveraging scenarios (both offensive and defensive)
•it contrasts maneuvering both defense and offense to other maneuver scenarios
Major Principles / Theories / Concepts:
Brace Angle Contact Manipulation Defensive Offense Economy of Motion Entwine Gauging (depth) |
Grabbing (counter) Object Obscurity Obscure Zone (Zone of Obscurity) Offensive Offense Opposing Forces (high / low) Outer Rim |
Point of Origin Power (Back-up Mass / Torque) Scissor Settle Zone Isolation |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Side: right (only) / right - left ▪Step (initial) - direction: backward / flank |
Dance of Death |
▪Side: right (only) / right - left ▪Vise-like - type (defense): entangle / stomp |
Leap of Death |
▪Side: right (only) / right - left ▪Vise-like - type (defense): entangle / stomp |
Isolation Sequence 1 |
▪Side: right (only) / right - left ▪Step (initial) - direction: backward / flank ▪Vise-like - type (defense): entangle / stomp |
Back Breaker |
▪Side: right (only) / right - left ▪Step (initial) - direction: backward / flank |
Hopping Crane |
▪Side: right (only) / right - left ▪Step (initial) - direction: backward / forward |
Sleeper |
▪Side: right (only) / right - left ▪Step (initial) - direction: backward / forward |
Brushing the Storm |
▪Side: right (only) / right - left ▪Step (initial) - direction: backward / forward |
Falling Falcon |
▪Side: right (only) / right - left ▪Step (initial) - direction: backward / forward ▪Vise-like - to (offense): arm (rear) / body (front) ▪Vise-like - to : shoulder (defense) / body (offense) ▪Vise-like - type: entangle (defense) / grab (offense) |
Circling the Horizon |
▪Side: right (only) / right - left ▪Vise-like - type (defense): entangle / stomp |
Leaping Crane |
▪Side: right (only) / right - left ▪Step (initial) - direction: backward / flank |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Purposeful Defiance - Purposeful Aggression / Purposeful Evasion + Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Dance of Death |
▪Purposeful Defiance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Leap of Death |
▪Purposeful Defiance - Purposeful Aggression / Purposeful Evasion + Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Isolation Sequence 1 |
▪Mobility (upper): unconstrained / constrained (isolation) ▪Purposeful Defiance - Purposeful Aggression / Purposeful Aggression |
Back Breaker |
▪Purposeful Defiance - Purposeful Aggression / Purposeful Evasion - Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Hopping Crane |
▪Mobility (upper): unconstrained / constrained (isolation) ▪Purposeful Defiance - Purposeful Aggression / Purposeful Aggression |
Sleeper |
▪Purposeful Defiance - Purposeful Aggression / Purposeful Evasion - Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Brushing the Storm |
▪Purposeful Defiance - Purposeful Aggression / Purposeful Evasion - Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Falling Falcon |
▪Purposeful Defiance - Purposeful Aggression / Purposeful Aggression |
Circling the Horizon |
▪Purposeful Defiance - Purposeful Aggression / Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Leaping Crane |
▪Purposeful Defiance - Purposeful Aggression / Purposeful Evasion + Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
•it contrasts a joint manipulation attack to other attack scenarios
•it contrasts an attack from a Zone of Obscurity (rear) (low) to other directions
•it contrasts grabbing (locking) (from rear) (low) to other attack types
•it contrasts a short range attack (from rear) (low) to other attack ranges
•it contrasts aggression with a single hand (from rear) (low) to other attack scenarios
•it contrasts a degree of grabbing (using a single hand) to other attack degrees
Major Principles / Theories / Concepts:
Applied Minor Attack (double) Locking (Grabbing) (offensive) (low zone) |
Dead Hand Attack (right) Web of Knowledge - Locks & Chokes |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Attack - direction: rear / flank |
Dance of Death |
▪Attack - direction: rear / front |
Leap of Death |
▪Attack - direction: rear / flank |
Isolation Sequence 1 |
▪Attack - direction: rear / none |
Back Breaker |
▪Attack - direction: rear / flank |
Hopping Crane |
▪Attack - direction: rear / none |
Sleeper |
▪Attack - direction: rear / front |
Brushing the Storm |
▪Attack - direction: rear / front ▪weapon type: natural / man-made |
Falling Falcon |
▪Attack - direction: rear / flank ▪Grab - to: wrists (arm) / body (lapel) |
Circling the Horizon |
|
Leaping Crane |
▪Attack - direction: rear / front flank |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Degree of Completion: fully / evaded ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Locks & Chokes (lock) / Punches ▪Zone of: obscurity / vision |
Dance of Death |
▪Degree of Completion: fully / re-directed ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Locks & Chokes (lock) / Punches ▪Zone of: obscurity / vision |
Leap of Death |
▪Degree of Completion: fully / re-directed ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Locks & Chokes (lock) / Punches ▪Zone of: obscurity / vision |
Isolation Sequence 1 |
▪Zone of: obscurity / vision |
Back Breaker |
▪Degree of Completion: fully / evaded ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Locks & Chokes (lock) / Punches ▪Zone of: obscurity / vision |
Hopping Crane |
▪Zone of: obscurity / vision |
Sleeper |
▪Degree of Completion: fully / re-directed ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Locks & Chokes (lock) / Punches ▪Zone of: obscurity / vision |
Brushing the Storm |
▪Degree of Completion: fully / evaded ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Locks & Chokes (lock) / Weapon ▪Zone of: obscurity / vision |
Falling Falcon |
▪Web of Knowledge: Locks & Chokes (lock) / Grabs & Tackles (grab) ▪Zone of: obscurity / vision |
Circling the Horizon |
▪Degree of Completion: fully / re-directed ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Locks & Chokes (lock) / Punches |
Leaping Crane |
▪Degree of Completion: fully / re-directed ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Locks & Chokes (lock) / Punches ▪Zone of: obscurity / vision |
Defense
•it contrasts advancement (backward) to other gauging scenarios
•it contrasts a Zone of Action between the arms to other zones
•it contrasts a single side of a sequence to both
•it contrasts a 180-degree shift of attention to other degrees
•it contrasts a foot position of left forward (to natural - neither forward) to other positions
•it contrasts stepping backward and forward to other angles and directions
•it contrasts a 180-degree cover to other covers and foot patterns
•it contrasts a timing in 2-in-1 (right + right) to other timings
•it contrasts the use of the horse and forward bow stances to other stances
•it contrasts move both the defender and opponent to other scenarios
•it contrasts using both open and closed hands to other hand formations
•it contrasts using a diverse set of weapons to other scenarios
•it contrasts diverse vise-like scenarios
Offense
•it contrasts an elementary attack to other complexities
Major Principles / Theories / Concepts:
Entwine Height Zone Cancellation |
Opposite Motion Range (Close) |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Defense - direction: rear / flank |
Dance of Death |
▪Defense - direction: rear / front ▪Vise-like - application: offense / defense |
Leap of Death |
▪Defense - direction: rear / flank ▪Vise-like - application: offense / defense |
Isolation Sequence 1 |
▪Defense - weapon usage (extremities): upper / lower (leg) ▪Vise-like - application: offense / defense |
Back Breaker |
▪Defense - direction: rear / flank ▪Vise-like - application: offense / defense |
Hopping Crane |
▪Vise-like - application: offense / defense |
Sleeper |
▪Defense - direction: rear / front |
Brushing the Storm |
▪Defense - direction: rear / front |
Falling Falcon |
▪Defense - direction: rear / front ▪Defense - grip discontinued: maintained / delayed ▪Vise-like - application: offense / defense |
Circling the Horizon |
▪Vise-like - application: offense / defense |
Leaping Crane |
▪Defense - direction: rear / front flank |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Sophistication (offense): sophisticated (grab + lock) / elementary (punch) ▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): between arms / outside arm |
Dance of Death |
▪Sophistication (offense): sophisticated (grab + lock) / elementary (punch) ▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): between arms / outside arm |
Leap of Death |
▪Sophistication (offense): sophisticated (grab + lock) / elementary (punch) ▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): between arms / outside arm |
Isolation Sequence 1 |
▪Purpose (primary): expound - complete - preview / establish - articulate |
Back Breaker |
▪Sophistication (offense): sophisticated (grab + lock) / elementary (punch) ▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): between arms / outside arm |
Hopping Crane |
▪Purpose (primary): expound - complete - preview / establish - articulate |
Sleeper |
▪Sophistication (offense): sophisticated (grab + lock) / elementary (punch) ▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): between arms / outside arm |
Brushing the Storm |
▪Sophistication (offense): sophisticated (grab + lock) / elementary (weapon) ▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): between arms / outside arm (behind) |
Falling Falcon |
▪Sophistication (offense): sophisticated (grab + lock) / elementary (grab) ▪Zone of Action (defense): between arms / inside arm - outside arm |
Circling the Horizon |
▪Sophistication (offense): sophisticated (grab + lock) / elementary (punch) ▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): between arms / outside arm |
Leaping Crane |
▪Sophistication (offense): sophisticated (grab + lock) / elementary (punch) ▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): between arms / outside arm |