Locked Wing

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Locked Wing

First Person

it contrasts single side of self-defense to both sides

it contrasts Purposeful Aggression (with Purposeful Manipulation) with other scenarios

it contrasts stepping backward to "close the gap" to other directions

it contrasts reaction after application to other scenarios

it contrasts elementary maneuvers to other maneuver scenarios

it contrasts using both upper and lower weapons to other combinations

it contrasts two beat timing (2-in-1) to other maneuver timing

it contrasts diverse vise-like scenarios (both offensive and defensive)

it contrasts diverse leveraging scenarios (both offensive and defensive)

it contrasts maneuvering both defense and offense to other maneuver scenarios

Major Principles / Theories / Concepts:

Brace Angle

Contact Manipulation

Defensive Offense

Economy of Motion

Entwine

Gauging (depth)

Grabbing (counter)

Object Obscurity

Obscure Zone (Zone of Obscurity)

Offensive Offense

Opposing Forces (high / low)

Outer Rim

Point of Origin

Power (Back-up Mass / Torque)

Scissor

Settle

Zone Isolation

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Side: right (only) / right - left

Step (initial) - direction: backward / flank

Dance of Death

Side: right (only) / right - left

Vise-like - type (defense): entangle / stomp

Leap of Death

Side: right (only) / right - left

Vise-like - type (defense): entangle / stomp

Isolation Sequence 1

Side: right (only) / right - left

Step (initial) - direction: backward / flank

Vise-like - type (defense): entangle / stomp

Back Breaker

Side: right (only) / right - left

Step (initial) - direction: backward / flank

Hopping Crane

Side: right (only) / right - left

Step (initial) - direction: backward / forward

Sleeper

Side: right (only) / right - left

Step (initial) - direction: backward / forward

Brushing the Storm

Side: right (only) / right - left

Step (initial) - direction: backward / forward

Falling Falcon

Side: right (only) / right - left

Step (initial) - direction: backward / forward

Vise-like - to (offense): arm (rear) / body (front)

Vise-like - to : shoulder (defense) / body (offense)

Vise-like - type: entangle (defense) / grab (offense)

Circling the Horizon

Side: right (only) / right - left

Vise-like - type (defense): entangle / stomp

Leaping Crane

Side: right (only) / right - left

Step (initial) - direction: backward / flank

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Purposeful Defiance - Purposeful Aggression / Purposeful Evasion + Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Dance of Death

Purposeful Defiance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Leap of Death

Purposeful Defiance - Purposeful Aggression / Purposeful Evasion + Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Isolation Sequence 1

Mobility (upper): unconstrained / constrained (isolation)

Purposeful Defiance - Purposeful Aggression / Purposeful Aggression

Back Breaker

Purposeful Defiance - Purposeful Aggression / Purposeful Evasion - Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Hopping Crane

Mobility (upper): unconstrained / constrained (isolation)

Purposeful Defiance - Purposeful Aggression / Purposeful Aggression

Sleeper

Purposeful Defiance - Purposeful Aggression / Purposeful Evasion - Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Brushing the Storm

Purposeful Defiance - Purposeful Aggression / Purposeful Evasion - Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Falling Falcon

Purposeful Defiance - Purposeful Aggression / Purposeful Aggression

Circling the Horizon

Purposeful Defiance - Purposeful Aggression / Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Leaping Crane

Purposeful Defiance - Purposeful Aggression / Purposeful Evasion + Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Second Person

it contrasts a joint manipulation attack to other attack scenarios

it contrasts an attack from a Zone of Obscurity (rear) (low) to other directions

it contrasts grabbing (locking) (from rear) (low) to other attack types

it contrasts a short range attack (from rear) (low) to other attack ranges

it contrasts aggression with a single hand (from rear) (low) to other attack scenarios

it contrasts a degree of grabbing (using a single hand) to other attack degrees

Major Principles / Theories / Concepts:

Applied Minor Attack (double)

Locking (Grabbing) (offensive) (low zone)

Dead Hand Attack (right)

Web of Knowledge - Locks & Chokes


Major Physical Reverses / Opposites / Categories:

Destructive Fans

Attack - direction: rear / flank

Dance of Death

Attack - direction: rear / front

Leap of Death

Attack - direction: rear / flank

Isolation Sequence 1

Attack - direction: rear / none

Back Breaker

Attack - direction: rear / flank

Hopping Crane

Attack - direction: rear / none

Sleeper

Attack - direction: rear / front

Brushing the Storm

Attack - direction: rear / front

weapon type: natural / man-made

Falling Falcon

Attack - direction: rear / flank

Grab - to: wrists (arm) / body (lapel)

Circling the Horizon


Leaping Crane

Attack - direction: rear / front flank

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Degree of Completion: fully / evaded

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (lock) / Punches

Zone of: obscurity / vision

Dance of Death

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (lock) / Punches

Zone of: obscurity / vision

Leap of Death

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (lock) / Punches

Zone of: obscurity / vision

Isolation Sequence 1

Zone of: obscurity / vision

Back Breaker

Degree of Completion: fully / evaded

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (lock) / Punches

Zone of: obscurity / vision

Hopping Crane

Zone of: obscurity / vision

Sleeper

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (lock) / Punches

Zone of: obscurity / vision

Brushing the Storm

Degree of Completion: fully / evaded

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (lock) / Weapon

Zone of: obscurity / vision

Falling Falcon

Web of Knowledge: Locks & Chokes (lock) / Grabs & Tackles (grab)

Zone of: obscurity / vision

Circling the Horizon

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (lock) / Punches

Leaping Crane

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (lock) / Punches

Zone of: obscurity / vision

Third Person

Defense

it contrasts advancement (backward) to other gauging scenarios

it contrasts a Zone of Action between the arms to other zones

it contrasts a single side of a sequence to both

it contrasts a 180-degree shift of attention to other degrees

it contrasts a foot position of left forward (to natural - neither forward) to other positions

it contrasts stepping backward and forward to other angles and directions

it contrasts a 180-degree cover to other covers and foot patterns

it contrasts a timing in 2-in-1 (right + right) to other timings

it contrasts the use of the horse and forward bow stances to other stances

it contrasts move both the defender and opponent to other scenarios

it contrasts using both open and closed hands to other hand formations

it contrasts using a diverse set of weapons to other scenarios

it contrasts diverse vise-like scenarios

Offense

it contrasts an elementary attack to other complexities

Major Principles / Theories / Concepts:

Entwine

Height Zone Cancellation

Opposite Motion

Range (Close)


Major Physical Reverses / Opposites / Categories:

Destructive Fans

Defense - direction: rear / flank

Dance of Death

Defense - direction: rear / front

Vise-like - application: offense / defense

Leap of Death

Defense - direction: rear / flank

Vise-like - application: offense / defense

Isolation Sequence 1

Defense - weapon usage (extremities): upper / lower (leg)

Vise-like - application: offense / defense

Back Breaker

Defense - direction: rear / flank

Vise-like - application: offense / defense

Hopping Crane

Vise-like - application: offense / defense

Sleeper

Defense - direction: rear / front

Brushing the Storm

Defense - direction: rear / front

Falling Falcon

Defense - direction: rear / front

Defense - grip discontinued: maintained / delayed

Vise-like - application: offense / defense

Circling the Horizon

Vise-like - application: offense / defense

Leaping Crane

Defense - direction: rear / front flank

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Sophistication (offense): sophisticated (grab + lock) / elementary (punch)

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm

Dance of Death

Sophistication (offense): sophisticated (grab + lock) / elementary (punch)

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm

Leap of Death

Sophistication (offense): sophisticated (grab + lock) / elementary (punch)

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm

Isolation Sequence 1

Purpose (primary): expound - complete - preview / establish - articulate

Back Breaker

Sophistication (offense): sophisticated (grab + lock) / elementary (punch)

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm

Hopping Crane

Purpose (primary): expound - complete - preview / establish - articulate

Sleeper

Sophistication (offense): sophisticated (grab + lock) / elementary (punch)

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm

Brushing the Storm

Sophistication (offense): sophisticated (grab + lock) / elementary (weapon)

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm (behind)

Falling Falcon

Sophistication (offense): sophisticated (grab + lock) / elementary (grab)

Zone of Action (defense): between arms / inside arm - outside arm

Circling the Horizon

Sophistication (offense): sophisticated (grab + lock) / elementary (punch)

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm

Leaping Crane

Sophistication (offense): sophisticated (grab + lock) / elementary (punch)

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm