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•it contrasts single side of self-defense to both sides
•it contrasts Compelled Compliance + Purposeful Aggression with other scenarios
•it contrasts stepping forward to other directions
•it contrasts using both arms simultaneously (offense) to other combinations
•it contrasts reaction after application to other scenarios
•it contrasts elementary maneuvers to other maneuver scenarios
•it contrasts using levers to disrupt opponent's lock to other response scenarios
•it contrasts using pressure points to other response scenarios
•it contrasts two beat timing (2-in-1) to other maneuver timing
Major Principles / Theories / Concepts:
Brace Angle Cocking Contact Manipulation Contour (opponent) Defensive Offense Economy of Motion Gauging (depth) |
Grabbing Leveraging Locking Obscure Zone (Zone of Obscurity) Offensive Offense Opposing Forces (down / up) Outer Rim |
Point of Origin Power (Backup Mass / Torque) Pressing (Checking) (defensively) Pressure Point Pulling Vise-like (Sandwiching) Zone Isolation |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Side: left (only) / right - left ▪Step (initial) - direction: forward / flank |
Dance of Death |
▪Side: left (only) / right - left ▪Step (initial) - direction: forward / backward |
Leap of Death |
▪Side: left (only) / right - left ▪Step (initial) - direction: forward / backward |
Isolation Sequence 1 |
▪Side: left (only) / right - left ▪Step (initial) - direction: forward / flank |
Back Breaker |
▪Side: left (only) / right - left ▪Step (initial) - direction: forward / flank |
Hopping Crane |
▪Side: left (only) / right - left |
Sleeper |
▪Side: left (only) / right - left |
Brushing the Storm |
▪Side: left (only) / right - left |
Falling Falcon |
▪Side: left (only) / right - left ▪Vise-like - to (offense): neck / body |
Circling the Horizon |
▪Side: left (only) / right - left |
Leaping Crane |
▪Side: left (only) / right - left ▪Step (initial) - direction: forward / flank |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Compelled Compliance + Purposeful Aggression / Purposeful Evasion + Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) ▪Stabilize base (self) / Destabilize opponent |
Dance of Death |
▪Compelled Compliance + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) ▪Stabilize base (self) / Destabilize opponent |
Leap of Death |
▪Compelled Compliance + Purposeful Aggression / Purposeful Deflection + Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) ▪Stabilize base (self) / Destabilize opponent |
Isolation Sequence 1 |
▪Mobility (upper): unconstrained / constrained (isolation) |
Back Breaker |
▪Compelled Compliance + Purposeful Aggression / Purposeful Evasion - Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) ▪Stabilize base (self) / Destabilize opponent |
Hopping Crane |
▪Mobility (upper): unconstrained / constrained (isolation) |
Sleeper |
▪Compelled Compliance + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) ▪Stabilize base (self) / Destabilize opponent |
Brushing the Storm |
▪Compelled Compliance + Purposeful Aggression / Purposeful Evasion - Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) ▪Stabilize base (self) / Destabilize opponent |
Falling Falcon |
▪Compelled Compliance + Purposeful Aggression / Purposeful Aggression ▪Stabilize base (self) / Destabilize opponent |
Circling the Horizon |
▪Compelled Compliance + Purposeful Aggression / Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) ▪Stabilize base (self) / Destabilize opponent |
Leaping Crane |
▪Compelled Compliance + Purposeful Aggression / Purposeful Evasion + Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) ▪Stabilize base (self) / Destabilize opponent |
•it contrasts an elementary attack to other attack complexities
•it contrasts an attack from a Zone of Obscurity (flank) (high) to other directions
•it contrasts locking (from flank) (high) to other attack types
•it contrasts a short range attack (from flank) (high) to other attack ranges
•it contrasts pulling (from flank - to front) (offensive) (high) to other attack possibilities
•it contrasts aggression with a single arm (from flank) (high) to other attack scenarios
•it contrasts a degree of grabbing (using the arm) (neck) (flank) to other attack degrees
•it contrasts a degree of Compelled Compliance to the defender to other attack scenarios
Major Principles / Theories / Concepts:
Applied Major Attack (double) Dead Hand Attack (single) (left) |
Locking (choking) (offensive) (high zone) Web of Knowledge - Locks & Chokes (lock + choke) |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Attack - type: lock / punch |
Dance of Death |
▪Attack - direction: flank / front ▪Attack - type: lock / punch |
Leap of Death |
▪Attack - type: lock / punch |
Isolation Sequence 1 |
▪Attack - direction: flank / none ▪Attack - type: lock / none |
Back Breaker |
▪Attack - type: lock / punch |
Hopping Crane |
▪Attack - direction: flank / none ▪Attack - type: lock / none |
Sleeper |
▪Attack - direction: flank / front ▪Attack - type: lock / punch |
Brushing the Storm |
▪Attack - direction: flank / front ▪Attack - type: lock / weapon ▪weapon type: natural / man-made |
Falling Falcon |
▪Attack - type: lock / grab ▪Grab - to: neck / body (lapel) |
Circling the Horizon |
▪Attack - type: lock / punch |
Leaping Crane |
▪Attack - direction: flank / front flank ▪Attack - type: lock / punch |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Degree of Completion: fully / evaded ▪Intent: major (applied) / major (in-flight) ▪Web of Knowledge: Locks & Chokes (lock) / Punches |
Dance of Death |
▪Degree of Completion: fully / re-directed ▪Intent: major (applied) / major (in-flight) ▪Web of Knowledge: Locks & Chokes (lock) / Punches |
Leap of Death |
▪Degree of Completion: fully / re-directed ▪Intent: major (applied) / major (in-flight) ▪Web of Knowledge: Locks & Chokes (lock) / Punches |
Isolation Sequence 1 |
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Back Breaker |
▪Degree of Completion: fully / evaded ▪Intent: major (applied) / major (in-flight) ▪Web of Knowledge: Locks & Chokes (lock) / Punches |
Hopping Crane |
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Sleeper |
▪Degree of Completion: fully / re-directed ▪Intent: major (applied) / major (in-flight) ▪Web of Knowledge: Locks & Chokes (lock) / Punches |
Brushing the Storm |
▪Degree of Completion: fully / evaded ▪Intent: major (applied) / major (in-flight) ▪Web of Knowledge: Locks & Chokes (lock) / Weapon |
Falling Falcon |
▪Web of Knowledge: Locks & Chokes (lock) / Grabs & Tackles (grab) |
Circling the Horizon |
▪Degree of Completion: fully / re-directed ▪Intent: major (applied) / major (in-flight) ▪Web of Knowledge: Locks & Chokes (lock) / Punches |
Leaping Crane |
▪Degree of Completion: fully / re-directed ▪Intent: major (applied) / major (in-flight) ▪Web of Knowledge: Locks & Chokes (lock) / Punches |
Defense
•it contrasts advancement (forward) to other gauging scenarios
•it contrasts a Zone of Action between the arms to other zones
•it contrasts a single side of a sequence to both
•it contrasts a 180-degree shift of attention to other degrees
•it contrasts a foot position of forward (to natural - neither forward) to other positions
•it contrasts stepping 90-degrees forward to other angles and directions
•it contrasts a timing of 2-in-1 (right + left) to other timings
•it contrasts the use of the wide kneel and forward bow stances to other stances
•it contrasts utilizes both arms simultaneously and individually to other scenarios
Offense
•it contrasts a sophisticated attack to other complexities
Major Principles / Theories / Concepts:
Contour Opposite Motion |
Pivot Point Range (Close-Far) |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Defense - weapon usage (extremities): upper / upper - lower (leg) |
Dance of Death |
▪Defense - direction: flank / front ▪Defense - weapon usage (extremities): upper / upper - lower (leg) ▪Vise-like - application: offense / defense |
Leap of Death |
▪Defense - weapon usage (extremities): upper / upper - lower (leg) ▪Vise-like - application: offense / defense |
Isolation Sequence 1 |
▪Defense - weapon usage (extremities): upper / lower (leg) ▪Vise-like - application: offense / defense |
Back Breaker |
▪Defense - weapon usage (extremities): upper / upper - lower (knee) ▪Vise-like - application: offense / defense |
Hopping Crane |
▪Defense - weapon usage (extremities): upper / lower (leg) ▪Vise-like - application: offense / defense |
Sleeper |
▪Defense - direction: flank / front ▪Defense - weapon usage (extremities): upper / upper - lower (leg) |
Brushing the Storm |
▪Defense - direction: flank / front ▪Defense - weapon usage (extremities): upper / upper - lower (leg) |
Falling Falcon |
▪Defense - direction: flank / front ▪Defense - grip discontinued: immediate / delayed ▪Defense - weapon usage (extremities): upper / upper - lower (leg) ▪Vise-like - application: offense / defense |
Circling the Horizon |
▪Defense - weapon usage (extremities): upper / upper - lower (leg) ▪Vise-like - application: offense / defense |
Leaping Crane |
▪Defense - direction: flank / front flank ▪Defense - weapon usage (extremities): upper / upper - lower (leg) |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Sophistication (offense): sophisticated (lock + pull) / elementary (punch) ▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): between arms / outside arm |
Dance of Death |
▪Sophistication (offense): sophisticated (lock + pull) / elementary (punch) ▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): between arms / outside arm |
Leap of Death |
▪Sophistication (offense): sophisticated (lock + pull) / elementary (punch) ▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): between arms / outside arm |
Isolation Sequence 1 |
▪Purpose (primary): expound - complete - preview / establish - articulate |
Back Breaker |
▪Sophistication (offense): sophisticated (lock + pull) / elementary (punch) ▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): between arms / outside arm |
Hopping Crane |
▪Purpose (primary): expound - complete - preview / establish - articulate |
Sleeper |
▪Sophistication (offense): sophisticated (lock + pull) / elementary (punch) ▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): between arms / outside arm |
Brushing the Storm |
▪Sophistication (offense): sophisticated (lock + pull) / elementary (weapon) ▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): between arms / outside arm (behind) |
Falling Falcon |
▪Sophistication (offense): sophisticated (lock + pull) / elementary (grab) ▪Zone of Action (defense): between arms / inside arm - outside arm |
Circling the Horizon |
▪Sophistication (offense): sophisticated (lock + pull) / elementary (punch) ▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): between arms / outside arm |
Leaping Crane |
▪Sophistication (offense): sophisticated (lock + pull) / elementary (punch) ▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): between arms / outside arm |