Grip of Death

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Grip of Death

First Person

it contrasts single side of self-defense to both sides

it contrasts Compelled Compliance + Purposeful Aggression with other scenarios

it contrasts stepping forward to other directions

it contrasts using both arms simultaneously (offense) to other combinations

it contrasts reaction after application to other scenarios

it contrasts elementary maneuvers to other maneuver scenarios

it contrasts using levers to disrupt opponent's lock to other response scenarios

it contrasts using pressure points to other response scenarios

it contrasts two beat timing (2-in-1) to other maneuver timing

Major Principles / Theories / Concepts:

Brace Angle

Cocking

Contact Manipulation

Contour (opponent)

Defensive Offense

Economy of Motion

Gauging (depth)

Grabbing

Leveraging

Locking

Obscure Zone (Zone of Obscurity)

Offensive Offense

Opposing Forces (down / up)

Outer Rim

Point of Origin

Power (Backup Mass / Torque)

Pressing (Checking) (defensively)

Pressure Point

Pulling

Vise-like (Sandwiching)

Zone Isolation

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Side: left (only) / right - left

Step (initial) - direction: forward / flank

Dance of Death

Side: left (only) / right - left

Step (initial) - direction: forward / backward

Leap of Death

Side: left (only) / right - left

Step (initial) - direction: forward / backward

Isolation Sequence 1

Side: left (only) / right - left

Step (initial) - direction: forward / flank

Back Breaker

Side: left (only) / right - left

Step (initial) - direction: forward / flank

Hopping Crane

Side: left (only) / right - left

Sleeper

Side: left (only) / right - left

Brushing the Storm

Side: left (only) / right - left

Falling Falcon

Side: left (only) / right - left

Vise-like - to (offense): neck / body

Circling the Horizon

Side: left (only) / right - left

Leaping Crane

Side: left (only) / right - left

Step (initial) - direction: forward / flank

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Compelled Compliance + Purposeful Aggression / Purposeful Evasion + Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Dance of Death

Compelled Compliance + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Leap of Death

Compelled Compliance + Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Isolation Sequence 1

Mobility (upper): unconstrained / constrained (isolation)

Back Breaker

Compelled Compliance + Purposeful Aggression / Purposeful Evasion - Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Hopping Crane

Mobility (upper): unconstrained / constrained (isolation)

Sleeper

Compelled Compliance + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Brushing the Storm

Compelled Compliance + Purposeful Aggression / Purposeful Evasion - Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Falling Falcon

Compelled Compliance + Purposeful Aggression / Purposeful Aggression

Stabilize base (self) / Destabilize opponent

Circling the Horizon

Compelled Compliance + Purposeful Aggression / Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Leaping Crane

Compelled Compliance + Purposeful Aggression / Purposeful Evasion + Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Second Person

it contrasts an elementary attack to other attack complexities

it contrasts an attack from a Zone of Obscurity (flank) (high) to other directions

it contrasts locking (from flank) (high) to other attack types

it contrasts a short range attack (from flank) (high) to other attack ranges

it contrasts pulling (from flank - to front) (offensive) (high) to other attack possibilities

it contrasts aggression with a single arm (from flank) (high) to other attack scenarios

it contrasts a degree of grabbing (using the arm) (neck) (flank) to other attack degrees

it contrasts a degree of Compelled Compliance to the defender to other attack scenarios

Major Principles / Theories / Concepts:

Applied Major Attack (double)

Dead Hand Attack (single) (left)

Locking (choking) (offensive) (high zone)

Web of Knowledge - Locks & Chokes (lock + choke)


Major Physical Reverses / Opposites / Categories:

Destructive Fans

Attack - type: lock / punch

Dance of Death

Attack - direction: flank / front

Attack - type: lock / punch

Leap of Death

Attack - type: lock / punch

Isolation Sequence 1

Attack - direction: flank / none

Attack - type: lock / none

Back Breaker

Attack - type: lock / punch

Hopping Crane

Attack - direction: flank / none

Attack - type: lock / none

Sleeper

Attack - direction: flank / front

Attack - type: lock / punch

Brushing the Storm

Attack - direction: flank / front

Attack - type: lock / weapon

weapon type: natural / man-made

Falling Falcon

Attack - type: lock / grab

Grab - to: neck / body (lapel)

Circling the Horizon

Attack - type: lock / punch

Leaping Crane

Attack - direction: flank / front flank

Attack - type: lock / punch

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Degree of Completion: fully / evaded

Intent: major (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (lock) / Punches

Dance of Death

Degree of Completion: fully / re-directed

Intent: major (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (lock) / Punches

Leap of Death

Degree of Completion: fully / re-directed

Intent: major (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (lock) / Punches

Isolation Sequence 1


Back Breaker

Degree of Completion: fully / evaded

Intent: major (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (lock) / Punches

Hopping Crane


Sleeper

Degree of Completion: fully / re-directed

Intent: major (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (lock) / Punches

Brushing the Storm

Degree of Completion: fully / evaded

Intent: major (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (lock) / Weapon

Falling Falcon

Web of Knowledge: Locks & Chokes (lock) / Grabs & Tackles (grab)

Circling the Horizon

Degree of Completion: fully / re-directed

Intent: major (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (lock) / Punches

Leaping Crane

Degree of Completion: fully / re-directed

Intent: major (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (lock) / Punches

Third Person

Defense

it contrasts advancement (forward) to other gauging scenarios

it contrasts a Zone of Action between the arms to other zones

it contrasts a single side of a sequence to both

it contrasts a 180-degree shift of attention to other degrees

it contrasts a foot position of forward (to natural - neither forward) to other positions

it contrasts stepping 90-degrees forward to other angles and directions

it contrasts a timing of 2-in-1 (right + left) to other timings

it contrasts the use of the wide kneel and forward bow stances to other stances

it contrasts utilizes both arms simultaneously and individually to other scenarios

Offense

it contrasts a sophisticated attack to other complexities

Major Principles / Theories / Concepts:

Contour

Opposite Motion

Pivot Point

Range (Close-Far)


Major Physical Reverses / Opposites / Categories:

Destructive Fans

Defense - weapon usage (extremities): upper / upper - lower (leg)

Dance of Death

Defense - direction: flank / front

Defense - weapon usage (extremities): upper / upper - lower (leg)

Vise-like - application: offense / defense

Leap of Death

Defense - weapon usage (extremities): upper / upper - lower (leg)

Vise-like - application: offense / defense

Isolation Sequence 1

Defense - weapon usage (extremities): upper / lower (leg)

Vise-like - application: offense / defense

Back Breaker

Defense - weapon usage (extremities): upper / upper - lower (knee)

Vise-like - application: offense / defense

Hopping Crane

Defense - weapon usage (extremities): upper / lower (leg)

Vise-like - application: offense / defense

Sleeper

Defense - direction: flank / front

Defense - weapon usage (extremities): upper / upper - lower (leg)

Brushing the Storm

Defense - direction: flank / front

Defense - weapon usage (extremities): upper / upper - lower (leg)

Falling Falcon

Defense - direction: flank / front

Defense - grip discontinued: immediate / delayed

Defense - weapon usage (extremities): upper / upper - lower (leg)

Vise-like - application: offense / defense

Circling the Horizon

Defense - weapon usage (extremities): upper / upper - lower (leg)

Vise-like - application: offense / defense

Leaping Crane

Defense - direction: flank / front flank

Defense - weapon usage (extremities): upper / upper - lower (leg)

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Sophistication (offense): sophisticated (lock + pull) / elementary (punch)

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm

Dance of Death

Sophistication (offense): sophisticated (lock + pull) / elementary (punch)

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm

Leap of Death

Sophistication (offense): sophisticated (lock + pull) / elementary (punch)

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm

Isolation Sequence 1

Purpose (primary): expound - complete - preview / establish - articulate

Back Breaker

Sophistication (offense): sophisticated (lock + pull) / elementary (punch)

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm

Hopping Crane

Purpose (primary): expound - complete - preview / establish - articulate

Sleeper

Sophistication (offense): sophisticated (lock + pull) / elementary (punch)

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm

Brushing the Storm

Sophistication (offense): sophisticated (lock + pull) / elementary (weapon)

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm (behind)

Falling Falcon

Sophistication (offense): sophisticated (lock + pull) / elementary (grab)

Zone of Action (defense): between arms / inside arm - outside arm

Circling the Horizon

Sophistication (offense): sophisticated (lock + pull) / elementary (punch)

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm

Leaping Crane

Sophistication (offense): sophisticated (lock + pull) / elementary (punch)

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm