Grip of Death

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Grip of Death

First Person

•it contrasts single side of self-defense to both sides

•it contrasts Compelled Compliance + Purposeful Aggression with other scenarios

•it contrasts stepping forward to other directions

•it contrasts using both arms simultaneously (offense) to other combinations

•it contrasts reaction after application to other scenarios

•it contrasts elementary maneuvers to other maneuver scenarios

•it contrasts using levers to disrupt opponent's lock to other response scenarios

•it contrasts using pressure points to other response scenarios

•it contrasts two beat timing (2-in-1) to other maneuver timing

Major Principles / Theories / Concepts:

Brace Angle

Cocking

Contact Manipulation

Contour (opponent)

Defensive Offense

Economy of Motion

Gauging (depth)

Grabbing

Leveraging

Locking

Obscure Zone (Zone of Obscurity)

Offensive Offense

Opposing Forces (down / up)

Outer Rim

Point of Origin

Power (Backup Mass / Torque)

Pressing (Checking) (defensively)

Pressure Point

Pulling

Vise-like (Sandwiching)

Zone Isolation

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Side: left (only) / right - left

▪Step (initial) - direction: forward / flank

Dance of Death

▪Side: left (only) / right - left

▪Step (initial) - direction: forward / backward

Leap of Death

▪Side: left (only) / right - left

▪Step (initial) - direction: forward / backward

Isolation Sequence 1

▪Side: left (only) / right - left

▪Step (initial) - direction: forward / flank

Back Breaker

▪Side: left (only) / right - left

▪Step (initial) - direction: forward / flank

Hopping Crane

▪Side: left (only) / right - left

Sleeper

▪Side: left (only) / right - left

Brushing the Storm

▪Side: left (only) / right - left

Falling Falcon

▪Side: left (only) / right - left

▪Vise-like - to (offense): neck / body

Circling the Horizon

▪Side: left (only) / right - left

Leaping Crane

▪Side: left (only) / right - left

▪Step (initial) - direction: forward / flank

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Compelled Compliance + Purposeful Aggression / Purposeful Evasion + Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize base (self) / Destabilize opponent

Dance of Death

▪Compelled Compliance + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize base (self) / Destabilize opponent

Leap of Death

▪Compelled Compliance + Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize base (self) / Destabilize opponent

Isolation Sequence 1

▪Mobility (upper): unconstrained / constrained (isolation)

Back Breaker

▪Compelled Compliance + Purposeful Aggression / Purposeful Evasion - Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize base (self) / Destabilize opponent

Hopping Crane

▪Mobility (upper): unconstrained / constrained (isolation)

Sleeper

▪Compelled Compliance + Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize base (self) / Destabilize opponent

Brushing the Storm

▪Compelled Compliance + Purposeful Aggression / Purposeful Evasion - Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize base (self) / Destabilize opponent

Falling Falcon

▪Compelled Compliance + Purposeful Aggression / Purposeful Aggression

▪Stabilize base (self) / Destabilize opponent

Circling the Horizon

▪Compelled Compliance + Purposeful Aggression / Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize base (self) / Destabilize opponent

Leaping Crane

▪Compelled Compliance + Purposeful Aggression / Purposeful Evasion + Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize base (self) / Destabilize opponent

Second Person

•it contrasts an elementary attack to other attack complexities

•it contrasts an attack from a Zone of Obscurity (flank) (high) to other directions

•it contrasts locking (from flank) (high) to other attack types

•it contrasts a short range attack (from flank) (high) to other attack ranges

•it contrasts pulling (from flank - to front) (offensive) (high) to other attack possibilities

•it contrasts aggression with a single arm (from flank) (high) to other attack scenarios

•it contrasts a degree of grabbing (using the arm) (neck) (flank) to other attack degrees

•it contrasts a degree of Compelled Compliance to the defender to other attack scenarios

Major Principles / Theories / Concepts:

Applied Major Attack (double)

Dead Hand Attack (single) (left)

Locking (choking) (offensive) (high zone)

Web of Knowledge - Locks & Chokes (lock + choke)


Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Attack - type: lock / punch

Dance of Death

▪Attack - direction: flank / front

▪Attack - type: lock / punch

Leap of Death

▪Attack - type: lock / punch

Isolation Sequence 1

▪Attack - direction: flank / none

▪Attack - type: lock / none

Back Breaker

▪Attack - type: lock / punch

Hopping Crane

▪Attack - direction: flank / none

▪Attack - type: lock / none

Sleeper

▪Attack - direction: flank / front

▪Attack - type: lock / punch

Brushing the Storm

▪Attack - direction: flank / front

▪Attack - type: lock / weapon

▪weapon type: natural / man-made

Falling Falcon

▪Attack - type: lock / grab

▪Grab - to: neck / body (lapel)

Circling the Horizon

▪Attack - type: lock / punch

Leaping Crane

▪Attack - direction: flank / front flank

▪Attack - type: lock / punch

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Degree of Completion: fully / evaded

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Locks & Chokes (lock) / Punches

Dance of Death

▪Degree of Completion: fully / re-directed

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Locks & Chokes (lock) / Punches

Leap of Death

▪Degree of Completion: fully / re-directed

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Locks & Chokes (lock) / Punches

Isolation Sequence 1


Back Breaker

▪Degree of Completion: fully / evaded

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Locks & Chokes (lock) / Punches

Hopping Crane


Sleeper

▪Degree of Completion: fully / re-directed

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Locks & Chokes (lock) / Punches

Brushing the Storm

▪Degree of Completion: fully / evaded

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Locks & Chokes (lock) / Weapon

Falling Falcon

▪Web of Knowledge: Locks & Chokes (lock) / Grabs & Tackles (grab)

Circling the Horizon

▪Degree of Completion: fully / re-directed

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Locks & Chokes (lock) / Punches

Leaping Crane

▪Degree of Completion: fully / re-directed

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Locks & Chokes (lock) / Punches

Third Person

Defense

•it contrasts advancement (forward) to other gauging scenarios

•it contrasts a Zone of Action between the arms to other zones

•it contrasts a single side of a sequence to both

•it contrasts a 180-degree shift of attention to other degrees

•it contrasts a foot position of forward (to natural - neither forward) to other positions

•it contrasts stepping 90-degrees forward to other angles and directions

•it contrasts a timing of 2-in-1 (right + left) to other timings

•it contrasts the use of the wide kneel and forward bow stances to other stances

•it contrasts utilizes both arms simultaneously and individually to other scenarios

Offense

•it contrasts a sophisticated attack to other complexities

Major Principles / Theories / Concepts:

Contour

Opposite Motion

Pivot Point

Range (Close-Far)


Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

Dance of Death

▪Defense - direction: flank / front

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

▪Vise-like - application: offense / defense

Leap of Death

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

▪Vise-like - application: offense / defense

Isolation Sequence 1

▪Defense - weapon usage (extremities): upper / lower (leg)

▪Vise-like - application: offense / defense

Back Breaker

▪Defense - weapon usage (extremities): upper / upper - lower (knee)

▪Vise-like - application: offense / defense

Hopping Crane

▪Defense - weapon usage (extremities): upper / lower (leg)

▪Vise-like - application: offense / defense

Sleeper

▪Defense - direction: flank / front

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

Brushing the Storm

▪Defense - direction: flank / front

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

Falling Falcon

▪Defense - direction: flank / front

▪Defense - grip discontinued: immediate / delayed

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

▪Vise-like - application: offense / defense

Circling the Horizon

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

▪Vise-like - application: offense / defense

Leaping Crane

▪Defense - direction: flank / front flank

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Sophistication (offense): sophisticated (lock + pull) / elementary (punch)

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): between arms / outside arm

Dance of Death

▪Sophistication (offense): sophisticated (lock + pull) / elementary (punch)

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): between arms / outside arm

Leap of Death

▪Sophistication (offense): sophisticated (lock + pull) / elementary (punch)

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): between arms / outside arm

Isolation Sequence 1

▪Purpose (primary): expound - complete - preview / establish - articulate

Back Breaker

▪Sophistication (offense): sophisticated (lock + pull) / elementary (punch)

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): between arms / outside arm

Hopping Crane

▪Purpose (primary): expound - complete - preview / establish - articulate

Sleeper

▪Sophistication (offense): sophisticated (lock + pull) / elementary (punch)

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): between arms / outside arm

Brushing the Storm

▪Sophistication (offense): sophisticated (lock + pull) / elementary (weapon)

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): between arms / outside arm (behind)

Falling Falcon

▪Sophistication (offense): sophisticated (lock + pull) / elementary (grab)

▪Zone of Action (defense): between arms / inside arm - outside arm

Circling the Horizon

▪Sophistication (offense): sophisticated (lock + pull) / elementary (punch)

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): between arms / outside arm

Leaping Crane

▪Sophistication (offense): sophisticated (lock + pull) / elementary (punch)

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): between arms / outside arm