Crossed Twigs

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Crossed Twigs

First Person

it contrasts single side of self-defense to both sides

it contrasts Purposeful Aggression with other scenarios

it contrasts stepping forward to other directions

it contrasts using both arms simultaneously and individually (defense) to other combinations

it contrasts reaction after application to other scenarios

it contrasts sophisticated maneuvers to other maneuver scenarios

it contrasts moving both the defender and the attacker to other scenarios

it contrasts pinching (squeezing) (with both hands) (grabbing offensively) to other vise-like maneuvers

it contrasts 3-in-1 timing to other timing scenarios

Major Principles / Theories / Concepts:

Brace Angle

Contact Manipulation

Defensive Defense

Economy of Motion

Gauging (depth)

Grabbing (counter)

Obscure Zone (Zone of Obscurity)

Offensive Offense

Opposing Forces (high / low)

Outer Rim

Pinching

Point of Origin

Power (Back-up Mass / Gravitational Marriage / Torque)

Pressing (Checking) (defensively)

Pushing

Settle

Vicing

Zone Isolation

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Side: right (only) / right - left

Step (initial) - direction: forward / flank

Dance of Death

Side: right (only) / right - left

Step (initial) - direction: forward / backward

Leap of Death

Side: right (only) / right - left

Step (initial) - direction: forward / backward

Isolation Sequence 1

Side: right (only) / right - left

Step (initial) - direction: forward / flank

Back Breaker

Side: right (only) / right - left

Step (initial) - direction: forward / flank

Hopping Crane

Side: right (only) / right - left

Sleeper

Side: right (only) / right - left

Brushing the Storm

Side: right (only) / right - left

Falling Falcon

Side: right (only) / right - left

Vise-like - to (offense): wrists (rear) / body (front)

Circling the Horizon

Side: right (only) / right - left

Step (initial) - direction: forward / backward

Leaping Crane

Side: right (only) / right - left

Step (initial) - direction: forward / flank

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Purposeful Defiance - Purposeful Aggression / Purposeful Evasion + Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Dance of Death

Purposeful Defiance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Leap of Death

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Isolation Sequence 1

Mobility (upper): unconstrained / constrained (isolation)

Purposeful Defiance - Purposeful Aggression / Purposeful Aggression

Back Breaker

Purposeful Defiance - Purposeful Aggression / Purposeful Evasion - Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Hopping Crane

Mobility (upper): unconstrained / constrained (isolation)

Purposeful Defiance - Purposeful Aggression / Purposeful Aggression

Sleeper

Purposeful Defiance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Brushing the Storm

Purposeful Defiance - Purposeful Aggression / Purposeful Evasion - Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Falling Falcon

Purposeful Defiance - Purposeful Aggression / Purposeful Aggression

Stabilize base (self) / Destabilize opponent

Circling the Horizon

Purposeful Defiance - Purposeful Aggression / Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Leaping Crane

Purposeful Defiance - Purposeful Aggression / Purposeful Evasion + Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Second Person

it contrasts an elementary attack to other attack complexities

it contrasts an attack from a Zone of Obscurity (rear) (low) to other directions

it contrasts grabbing (from rear) (low) to other attack types

it contrasts a short range attack (using long range weapons) (from rear) (low) to other attack ranges

it contrasts aggression with both hands simultaneously (from rear) (low) to other attack scenarios

Major Principles / Theories / Concepts:

Applied Minor Attack (double)

Dead Hand Attack (right)

Grabbing (offensive) (low zone)

Web of Knowledge - Grabs & Tackles (grab)


Major Physical Reverses / Opposites / Categories:

Destructive Fans

Attack - direction: rear / flank

Dance of Death

Attack - direction: rear / front

Leap of Death

Attack - direction: rear / flank

Isolation Sequence 1

Attack - direction: rear / none

Back Breaker

Attack - direction: rear / flank

Hopping Crane

Attack - direction: rear / none

Sleeper

Attack - direction: rear / front

Brushing the Storm

Attack - direction: rear / front

weapon type: natural / man-made

Falling Falcon

Attack - direction: rear / flank

Grab - count: double / single

Grab - to: wrists (rear) / body (lapel) (front)

Circling the Horizon


Leaping Crane

Attack - direction: rear / front flank

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Degree of Completion: fully / evaded

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Zone of: obscurity / vision

Dance of Death

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Zone of: obscurity / vision

Leap of Death

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Zone of: obscurity / vision

Isolation Sequence 1

Zone of: obscurity / vision

Back Breaker

Degree of Completion: fully / evaded

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Zone of: obscurity / vision

Hopping Crane

Zone of: obscurity / vision

Sleeper

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Zone of: obscurity / vision

Brushing the Storm

Degree of Completion: fully / evaded

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Weapon

Zone of: obscurity / vision

Falling Falcon

Zone of: obscurity / vision

Circling the Horizon

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Leaping Crane

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Zone of: obscurity / vision

Third Person

Defense

it contrasts advancement (forward) to other gauging scenarios

it contrasts a Zone of Action between the arms to other zones

it contrasts a single side of a sequence to both

it contrasts a 180-degree shift of attention to other degrees

it contrasts a foot position of neutral (to neutral) to other positions

it contrasts stepping 45-degrees backward to other angles and directions

it contrasts a 180-degree cover to other covers and foot patterns

it contrasts closing of the hands as an offensive maneuver to other scenarios

it contrasts differing vise-like maneuvers (to opponent)

it contrasts a timing of 3-in-1 (right + left) to other timings

it contrasts the use of the reverse bow, horse, and wide kneel stances to other stances

it contrasts utilizes both arms front and rear weapons to other weapon usage

Offense

it contrasts an elementary attack to other complexities

Major Principles / Theories / Concepts:

Height Zone Cancellation

Opposite Motion

Opposing Forces

Pinch

Range (Close)

Sandwich

Vise-Like

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Defense - direction: rear / flank

Dance of Death

Defense - direction: rear / front

Vise-like - application: offense / defense

Leap of Death

Defense - direction: rear / flank

Vise-like - application: offense / defense

Isolation Sequence 1

Vise-like - application: offense / defense

Back Breaker

Defense - direction: rear / flank

Vise-like - application: offense / defense

Hopping Crane

Vise-like - application: offense / defense

Sleeper

Defense - direction: rear / front

Brushing the Storm

Defense - direction: rear / front

Falling Falcon

Defense - direction: rear / front

Vise-like - application: offense / defense

Circling the Horizon

Vise-like - application: offense / defense

Leaping Crane

Defense - direction: rear / front flank

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm

Dance of Death

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm

Leap of Death

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm

Isolation Sequence 1

Purpose (primary): expound - complete - preview / establish - articulate

Back Breaker

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm

Hopping Crane

Purpose (primary): expound - complete - preview / establish - articulate

Sleeper

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm

Brushing the Storm

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm (behind)

Falling Falcon

Zone of Action (defense): between arms / inside arm - outside arm

Circling the Horizon

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm

Leaping Crane

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm