Fatal Cross

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Fatal Cross

First Person

it contrasts single side of self-defense to both sides

it contrasts Purposeful Deflection with other scenarios

it contrasts stepping backward to other directions

it contrasts using both arms simultaneously (offense - defense) to other combinations

it contrasts reaction during delivery to other scenarios

it contrasts elementary maneuvers to other maneuver scenarios

it contrasts two beat timing (2-in-1) to other maneuver timing

Major Principles / Theories / Concepts:

Cocking

Contour (opponent) (self)

Defensive Defense

Economy of Motion

Elastic Recoil

Frictional Pull

Obscure Zone (Zone of Obscurity)

Offensive Offense

Opposing Forces (high)

Open Ended Triangle

Outer Rim

Parry (Block)

Power (Back-up Mass) (Torque [isolated])

Purposeful Deflection

Pushing

Reverse Motion

Settle

Slice

Target to Weapon

Vise (Scissor)

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Side: right (only) / right - left

Step (initial) - direction: backward / flank

Dance of Death

Side: right (only) / right - left

Vise-like - type: sandwich (double) (defense) / vise (single)

Vise-like - weapon type: natural / natural + environment

Leap of Death

Side: right (only) / right - left

Vise-like - type: sandwich (double) (defense) / vise (double)

Vise-like - weapon type: natural / natural + environment

Isolation Sequence 1

Side: right (only) / right - left

Step (initial) - direction: backward / flank

Vise-like - type: sandwich (double) (defense) / vise (single)

Vise-like - weapon type: natural / natural + environment

Back Breaker

Side: right (only) / right - left

Step (initial) - direction: backward / flank

Hopping Crane

Side: right (only) / right - left

Step (initial) - direction: backward / forward

Sleeper

Side: right (only) / right - left

Step (initial) - direction: backward / forward

Brushing the Storm

Side: right (only) / right - left

Step (initial) - direction: backward / forward

Falling Falcon

Side: right (only) / right - left

Step (initial) - direction: backward / forward

Circling the Horizon

Side: right (only) / right - left

Vise-like - type: sandwich (double) (defense) / vise (single)

Vise-like - weapon type: natural / natural + environment

Leaping Crane

Side: right (only) / right - left

Step (initial) - direction: backward / flank

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Maneuver (move / position): them / self

Purposeful Deflection - Purposeful Aggression / Purposeful Evasion + Purposeful Aggression

Stabilize base (self) / Destabilize opponent

Dance of Death

Gauging: close gap / open gap

Stabilize base (self) / Destabilize opponent

Leap of Death

Gauging: close gap / open gap

Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Stabilize base (self) / Destabilize opponent

Isolation Sequence 1

Mobility (upper): unconstrained / constrained (isolation)

Purposeful Deflection - Purposeful Aggression / Purposeful Aggression

Back Breaker

Maneuver (move / position): them / self

Stabilize base (self) / Destabilize opponent

Hopping Crane

Mobility (upper): unconstrained / constrained (isolation)

Purposeful Deflection - Purposeful Aggression / Purposeful Aggression

Sleeper

Stabilize base (self) / Destabilize opponent

Brushing the Storm

Maneuver (move / position): them / self

Purposeful Deflection - Purposeful Aggression / Purposeful Evasion - Purposeful Aggression

Stabilize base (self) / Destabilize opponent

Falling Falcon

Purposeful Deflection - Purposeful Aggression / Purposeful Aggression

Read Time: divert (in-flight) / respond (after application)

Stabilize base (self) / Destabilize opponent

Circling the Horizon

Purposeful Deflection - Purposeful Aggression / Purposeful Aggression

Stabilize base (self) / Destabilize opponent

Leaping Crane

Gauging: close gap / open gap

Purposeful Deflection - Purposeful Aggression / Purposeful Evasion + Purposeful Aggression

Stabilize base (self) / Destabilize opponent

Second Person

it contrasts an elementary attack to other attack complexities

it contrasts pushing (from front) (low) to other attack types

it contrasts a long range attack (from front) (low) to other attack ranges

it contrasts pushing (from front - to rear) (offensive) (low) to other attack possibilities

it contrasts aggression with both hands simultaneously (from front) (low) to other attack scenarios

Major Principles / Theories / Concepts:

In-Flight (minor) Attack (double)

Semi-Live Attack (double)

Web of Knowledge - Pushes

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Attack - direction: front / flank

Attack - type: push / punch

Dance of Death

Attack - type: push / punch

Leap of Death

Attack - direction: front / flank

Attack - type: push / punch

Isolation Sequence 1

Attack - direction: front / none

Attack - type: push / none

Back Breaker

Attack - direction: front / flank

Attack - type: push / punch

Hopping Crane

Attack - direction: front / none

Attack - type: push / none

Sleeper

Attack - type: push / punch

Brushing the Storm

Attack - type: push / weapon

weapon type: natural / man-made

Falling Falcon

Attack - direction: front / flank

Attack - type: push / grab

Circling the Horizon

Attack - type: push / punch

Leaping Crane

Attack - direction: front / front flank

Attack - type: push / punch

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Intent: minor (in-flight) / major (in-flight)

Web of Knowledge: Pushes / Punches

Dance of Death

Intent: minor (in-flight) / major (in-flight)

Web of Knowledge: Pushes / Punches

Leap of Death

Intent: minor (in-flight) / major (in-flight)

Web of Knowledge: Pushes / Punches

Isolation Sequence 1


Back Breaker

Intent: minor (in-flight) / major (in-flight)

Web of Knowledge: Pushes / Punches

Hopping Crane


Sleeper

Intent: minor (in-flight) / major (in-flight)

Web of Knowledge: Pushes / Punches

Brushing the Storm

Intent: minor (in-flight) / major (in-flight)

Web of Knowledge: Pushes / Weapon

Falling Falcon

Intent: minor (in-flight) / minor (applied)

Web of Knowledge: Pushes / Grabs & Tackles (grab)

Circling the Horizon

Intent: minor (in-flight) / major (in-flight)

Web of Knowledge: Pushes / Punches

Leaping Crane

Intent: minor (in-flight) / major (in-flight)

Web of Knowledge: Pushes / Punches

Third Person

Defense

it contrasts advancement (backward - forward) to other gauging scenarios

it contrasts a Zone of Action between the arms to other zones

it contrasts a single side of a sequence to both

it contrasts a 0-degree shift of attention to other degrees

it contrasts a foot position of forward (to natural - neither forward) to other positions

it contrasts stepping 0-degrees backward to other angles and directions

it contrasts a timing 2 (right + left) to other timings

it contrasts the use of the cat and neutral bow stance to other stances

it contrasts utilizes both arms simultaneously to other scenarios

Offense

it contrasts an elementary (minor) attack to other complexities

Major Principles / Theories / Concepts:

Range (Far)



Major Physical Reverses / Opposites / Categories:

Destructive Fans

Defense - direction: front / flank

Defense - weapon usage (extremities): upper / upper - lower (leg)

Dance of Death

Defense - weapon usage (extremities): upper / upper - lower (leg)

Leap of Death

Defense - direction: front / flank

Defense - weapon usage (extremities): upper / upper - lower (leg)

Isolation Sequence 1

Defense - weapon usage (extremities): upper / lower (leg)

Back Breaker

Defense - direction: front / flank

Defense - weapon usage (extremities): upper / upper - lower (knee)

Hopping Crane

Defense - weapon usage (extremities): upper / lower (leg)

Sleeper

Defense - weapon usage (extremities): upper / upper - lower (leg)

Brushing the Storm

Defense - weapon usage (extremities): upper / upper - lower (leg)

Falling Falcon

Defense - weapon usage (extremities): upper / upper - lower (leg)

Circling the Horizon

Defense - weapon usage (extremities): upper / upper - lower (leg)

Leaping Crane

Defense - direction: front / front flank

Defense - weapon usage (extremities): upper / upper - lower (leg)

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Zone of Action (defense): between arms / outside arm

Dance of Death

Zone of Action (defense): between arms / outside arm

Leap of Death

Zone of Action (defense): between arms / outside arm

Isolation Sequence 1

Purpose (primary): expound - complete - preview / establish - articulate

Back Breaker

Zone of Action (defense): between arms / outside arm

Hopping Crane

Purpose (primary): expound - complete - preview / establish - articulate

Sleeper

Zone of Action (defense): between arms / outside arm

Brushing the Storm

Zone of Action (defense): between arms / outside arm (behind)

Falling Falcon

Timing (defense) (response): anticipatory (preventative) / reactionary (after application)

Zone of Action (defense): between arms / inside arm - outside arm

Circling the Horizon

Zone of Action (defense): between arms / outside arm

Leaping Crane

Zone of Action (defense): between arms / outside arm