Fatal Cross

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Fatal Cross

First Person

•it contrasts single side of self-defense to both sides

•it contrasts Purposeful Deflection with other scenarios

•it contrasts stepping backward to other directions

•it contrasts using both arms simultaneously (offense - defense) to other combinations

•it contrasts reaction during delivery to other scenarios

•it contrasts elementary maneuvers to other maneuver scenarios

•it contrasts two beat timing (2-in-1) to other maneuver timing

Major Principles / Theories / Concepts:

Cocking

Contour (opponent) (self)

Defensive Defense

Economy of Motion

Elastic Recoil

Frictional Pull

Obscure Zone (Zone of Obscurity)

Offensive Offense

Opposing Forces (high)

Open Ended Triangle

Outer Rim

Parry (Block)

Power (Back-up Mass) (Torque [isolated])

Purposeful Deflection

Pushing

Reverse Motion

Settle

Slice

Target to Weapon

Vise (Scissor)

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Side: right (only) / right - left

▪Step (initial) - direction: backward / flank

Dance of Death

▪Side: right (only) / right - left

▪Vise-like - type: sandwich (double) (defense) / vise (single)

▪Vise-like - weapon type: natural / natural + environment

Leap of Death

▪Side: right (only) / right - left

▪Vise-like - type: sandwich (double) (defense) / vise (double)

▪Vise-like - weapon type: natural / natural + environment

Isolation Sequence 1

▪Side: right (only) / right - left

▪Step (initial) - direction: backward / flank

▪Vise-like - type: sandwich (double) (defense) / vise (single)

▪Vise-like - weapon type: natural / natural + environment

Back Breaker

▪Side: right (only) / right - left

▪Step (initial) - direction: backward / flank

Hopping Crane

▪Side: right (only) / right - left

▪Step (initial) - direction: backward / forward

Sleeper

▪Side: right (only) / right - left

▪Step (initial) - direction: backward / forward

Brushing the Storm

▪Side: right (only) / right - left

▪Step (initial) - direction: backward / forward

Falling Falcon

▪Side: right (only) / right - left

▪Step (initial) - direction: backward / forward

Circling the Horizon

▪Side: right (only) / right - left

▪Vise-like - type: sandwich (double) (defense) / vise (single)

▪Vise-like - weapon type: natural / natural + environment

Leaping Crane

▪Side: right (only) / right - left

▪Step (initial) - direction: backward / flank

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Maneuver (move / position): them / self

▪Purposeful Deflection - Purposeful Aggression / Purposeful Evasion + Purposeful Aggression

▪Stabilize base (self) / Destabilize opponent

Dance of Death

▪Gauging: close gap / open gap

▪Stabilize base (self) / Destabilize opponent

Leap of Death

▪Gauging: close gap / open gap

▪Purposeful Deflection - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Stabilize base (self) / Destabilize opponent

Isolation Sequence 1

▪Mobility (upper): unconstrained / constrained (isolation)

▪Purposeful Deflection - Purposeful Aggression / Purposeful Aggression

Back Breaker

▪Maneuver (move / position): them / self

▪Stabilize base (self) / Destabilize opponent

Hopping Crane

▪Mobility (upper): unconstrained / constrained (isolation)

▪Purposeful Deflection - Purposeful Aggression / Purposeful Aggression

Sleeper

▪Stabilize base (self) / Destabilize opponent

Brushing the Storm

▪Maneuver (move / position): them / self

▪Purposeful Deflection - Purposeful Aggression / Purposeful Evasion - Purposeful Aggression

▪Stabilize base (self) / Destabilize opponent

Falling Falcon

▪Purposeful Deflection - Purposeful Aggression / Purposeful Aggression

▪Read Time: divert (in-flight) / respond (after application)

▪Stabilize base (self) / Destabilize opponent

Circling the Horizon

▪Purposeful Deflection - Purposeful Aggression / Purposeful Aggression

▪Stabilize base (self) / Destabilize opponent

Leaping Crane

▪Gauging: close gap / open gap

▪Purposeful Deflection - Purposeful Aggression / Purposeful Evasion + Purposeful Aggression

▪Stabilize base (self) / Destabilize opponent

Second Person

•it contrasts an elementary attack to other attack complexities

•it contrasts pushing (from front) (low) to other attack types

•it contrasts a long range attack (from front) (low) to other attack ranges

•it contrasts pushing (from front - to rear) (offensive) (low) to other attack possibilities

•it contrasts aggression with both hands simultaneously (from front) (low) to other attack scenarios

Major Principles / Theories / Concepts:

In-Flight (minor) Attack (double)

Semi-Live Attack (double)

Web of Knowledge - Pushes

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Attack - direction: front / flank

▪Attack - type: push / punch

Dance of Death

▪Attack - type: push / punch

Leap of Death

▪Attack - direction: front / flank

▪Attack - type: push / punch

Isolation Sequence 1

▪Attack - direction: front / none

▪Attack - type: push / none

Back Breaker

▪Attack - direction: front / flank

▪Attack - type: push / punch

Hopping Crane

▪Attack - direction: front / none

▪Attack - type: push / none

Sleeper

▪Attack - type: push / punch

Brushing the Storm

▪Attack - type: push / weapon

▪weapon type: natural / man-made

Falling Falcon

▪Attack - direction: front / flank

▪Attack - type: push / grab

Circling the Horizon

▪Attack - type: push / punch

Leaping Crane

▪Attack - direction: front / front flank

▪Attack - type: push / punch

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Intent: minor (in-flight) / major (in-flight)

▪Web of Knowledge: Pushes / Punches

Dance of Death

▪Intent: minor (in-flight) / major (in-flight)

▪Web of Knowledge: Pushes / Punches

Leap of Death

▪Intent: minor (in-flight) / major (in-flight)

▪Web of Knowledge: Pushes / Punches

Isolation Sequence 1


Back Breaker

▪Intent: minor (in-flight) / major (in-flight)

▪Web of Knowledge: Pushes / Punches

Hopping Crane


Sleeper

▪Intent: minor (in-flight) / major (in-flight)

▪Web of Knowledge: Pushes / Punches

Brushing the Storm

▪Intent: minor (in-flight) / major (in-flight)

▪Web of Knowledge: Pushes / Weapon

Falling Falcon

▪Intent: minor (in-flight) / minor (applied)

▪Web of Knowledge: Pushes / Grabs & Tackles (grab)

Circling the Horizon

▪Intent: minor (in-flight) / major (in-flight)

▪Web of Knowledge: Pushes / Punches

Leaping Crane

▪Intent: minor (in-flight) / major (in-flight)

▪Web of Knowledge: Pushes / Punches

Third Person

Defense

•it contrasts advancement (backward - forward) to other gauging scenarios

•it contrasts a Zone of Action between the arms to other zones

•it contrasts a single side of a sequence to both

•it contrasts a 0-degree shift of attention to other degrees

•it contrasts a foot position of forward (to natural - neither forward) to other positions

•it contrasts stepping 0-degrees backward to other angles and directions

•it contrasts a timing 2 (right + left) to other timings

•it contrasts the use of the cat and neutral bow stance to other stances

•it contrasts utilizes both arms simultaneously to other scenarios

Offense

•it contrasts an elementary (minor) attack to other complexities

Major Principles / Theories / Concepts:

Range (Far)



Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Defense - direction: front / flank

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

Dance of Death

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

Leap of Death

▪Defense - direction: front / flank

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

Isolation Sequence 1

▪Defense - weapon usage (extremities): upper / lower (leg)

Back Breaker

▪Defense - direction: front / flank

▪Defense - weapon usage (extremities): upper / upper - lower (knee)

Hopping Crane

▪Defense - weapon usage (extremities): upper / lower (leg)

Sleeper

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

Brushing the Storm

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

Falling Falcon

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

Circling the Horizon

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

Leaping Crane

▪Defense - direction: front / front flank

▪Defense - weapon usage (extremities): upper / upper - lower (leg)

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Zone of Action (defense): between arms / outside arm

Dance of Death

▪Zone of Action (defense): between arms / outside arm

Leap of Death

▪Zone of Action (defense): between arms / outside arm

Isolation Sequence 1

▪Purpose (primary): expound - complete - preview / establish - articulate

Back Breaker

▪Zone of Action (defense): between arms / outside arm

Hopping Crane

▪Purpose (primary): expound - complete - preview / establish - articulate

Sleeper

▪Zone of Action (defense): between arms / outside arm

Brushing the Storm

▪Zone of Action (defense): between arms / outside arm (behind)

Falling Falcon

▪Timing (defense) (response): anticipatory (preventative) / reactionary (after application)

▪Zone of Action (defense): between arms / inside arm - outside arm

Circling the Horizon

▪Zone of Action (defense): between arms / outside arm

Leaping Crane

▪Zone of Action (defense): between arms / outside arm