Isolation Sequence #2

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Isolation Sequence #2

First Person

it contrasts constrained mobility to other scenarios

it contrasts offense and offense to other scenarios

it contrasts double beat timing (2-in-1) to other timings

it contrasts using only high weapons with other weapon combinations

it contrasts elementary maneuvers to other maneuvers

it contrasts employing a Zone of Vision to other strategies

it contrasts a single Focus Point to multiple

it contrasts a single Reference Point to multiple

Major Principles / Theories / Concepts:

Applied Attack

Base

Break

Circle

Economy of Motion

Line

Line of Travel

Margin for Error

Outer Rim

Path of Travel

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Defense: indirect / direct

Maneuver (initial) - intent: defensive-offensive / defensive+offensive

Dance of Death

Defense: indirect / direct

Maneuver (initial) - intent: defensive-offensive / defensive

Leap of Death

Defense: indirect / direct

Maneuver (initial) - intent: defensive-offensive / defensive+offensive

Isolation Sequence 1

Maneuver (initial) - intent: defensive-offensive / offensive

Back Breaker

Defense: indirect / direct

Maneuver (initial) - intent: defensive-offensive / defensive

Hopping Crane

Maneuver (initial) - intent: defensive-offensive / offensive

Sleeper

Defense: indirect / direct

Maneuver (initial) - intent: defensive-offensive / defensive

Brushing the Storm

Defense: indirect / direct

Maneuver (initial) - intent: defensive-offensive / defensive+offensive

Falling Falcon

Vise-like - to (offense): wrists (double) / body (single)

Maneuver (initial) - intent: defensive-offensive / offensive

Circling the Horizon

Defense: indirect / direct

Maneuver (initial) - intent: defensive-offensive / offensive

Leaping Crane

Defense: indirect / direct

Maneuver (initial) - intent: defensive-offensive / defensive+offensive

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Purposeful Manipulation-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Dance of Death

Purposeful Manipulation-Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Leap of Death

Purposeful Manipulation-Purposeful Aggression / Purposeful Deflection+Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Isolation Sequence 1

Mobility: constrained (lower) / constrained (upper)

Purposeful Manipulation-Purposeful Aggression / Purposeful Aggression

Back Breaker

Purposeful Manipulation-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Hopping Crane

Mobility: constrained (lower) / constrained (upper)

Purposeful Manipulation-Purposeful Aggression / Purposeful Aggression

Sleeper

Purposeful Manipulation-Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Brushing the Storm

Purposeful Manipulation-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Falling Falcon

Purposeful Manipulation-Purposeful Aggression / Purposeful Aggression

Circling the Horizon

Purposeful Manipulation-Purposeful Aggression / Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Leaping Crane

Purposeful Manipulation-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Second Person

it contrasts conceptual attacks to real attacks

it contrasts multiple attack scenarios to single

Major Principles / Theories / Concepts:

Applied Attack

Elementary

Minor Attack

Web of Knowledge - Grabs & Tackles (grab)


Major Physical Reverses / Opposites / Categories:

Destructive Fans

Attack - count: multiple / singular

Attack - scenarios: multiple / singular

Attack - type: grab (double) / punch (single)

Dance of Death

Attack - count: multiple / singular

Attack - scenarios: multiple / singular

Attack - type: grab (double) / punch (single)

Leap of Death

Attack - count: multiple / singular

Attack - scenarios: multiple / singular

Attack - type: grab (double) / punch (single)

Isolation Sequence 1

Attack - count: multiple / singular

Attack - scenarios: multiple / singular

Attack - sophistication: elementary / none

Attack - type: grab (double) / none

Back Breaker

Attack - count: multiple / singular

Attack - scenarios: multiple / singular

Attack - type: grab (double) / punch (single)

Hopping Crane

Attack - count: multiple / none

Attack - scenarios: multiple / none

Attack - sophistication: elementary / none

Attack - type: grab (double) / none

Sleeper

Attack - count: multiple / singular

Attack - scenarios: multiple / singular

Attack - type: grab (double) / punch (single)

Brushing the Storm

Attack - count: multiple / singular

Attack - scenarios: multiple / singular

Attack - type: grab (double) / weapon (single)

weapon type: natural / man-made

Falling Falcon

Attack - count: multiple / singular

Attack - scenarios: multiple / singular

Attack - type: grab (double) / grab (single)

Circling the Horizon

Attack - count: multiple / singular

Attack - scenarios: multiple / singular

Attack - type: grab (double) / punch (single)

Leaping Crane

Attack - count: multiple / singular

Attack - scenarios: multiple / singular

Attack - type: grab (double) / punch (single)

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Degree of Completion: fully / evaded

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Dance of Death

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Leap of Death

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Isolation Sequence 1

Attack: conceptual / none

Back Breaker

Degree of Completion: fully / evaded

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Hopping Crane

Attack: conceptual / none

Sleeper

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Brushing the Storm

Degree of Completion: fully / evaded

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Weapon

Falling Falcon


Circling the Horizon

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Leaping Crane

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Third Person

it contrasts purposes+expound-complete-preview to establish-define

Major Principles / Theories / Concepts:

Range (Close-Middle-Far)



Major Physical Reverses / Opposites / Categories:

Destructive Fans

Defense - intent: defensive-offensive / defensive+offensive

Defense - weapon usage (height zone): upper / upper-lower (leg)

Dance of Death

Defense - weapon usage (height zone): upper / upper-lower (leg)

Vise-like - application: offense / defense

Leap of Death

Defense - intent: defensive-offensive / defensive+offensive

Defense - weapon usage (height zone): upper / upper-lower (leg)

Vise-like - application: offense / defense

Isolation Sequence 1

Defense - intent: defensive-offensive / offensive

Defense - weapon usage (height zone): upper / lower (leg)

Vise-like - application: offense / defense

Back Breaker

Defense - weapon usage (height zone): upper / upper-lower (knee)

Vise-like - application: offense / defense

Hopping Crane

Defense - intent: defensive-offensive / offensive

Defense - weapon usage (height zone): upper / lower (leg)

Vise-like - application: offense / defense

Sleeper

Defense - weapon usage (height zone): upper / upper-lower (leg)

Brushing the Storm

Defense - weapon usage (height zone): upper / upper-lower (leg)

Falling Falcon

Defense - intent: defensive-offensive / offensive

Defense - grip discontinued: immediate / delayed

Defense - weapon usage (height zone): upper / upper-lower (leg)

Vise-like - application: offense / defense

Circling the Horizon

Defense - intent: defensive-offensive / offensive

Defense - weapon usage (height zone): upper / upper+lower (leg)

Vise-like - application: offense / defense

Leaping Crane

Defense - intent: defensive-offensive / defensive+offensive

Defense - weapon usage (height zone): upper / upper-lower (leg)

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): on arms+between arms / outside arm

Dance of Death

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): on arms+between arms / outside arm

Leap of Death

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): on arms+between arms / outside arm

Isolation Sequence 1

Purpose (primary): expound+complete+preview / establish+articulate

Back Breaker

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): on arms+between arms / outside arm

Hopping Crane

Purpose (primary): expound+complete+preview / establish+articulate

Sleeper

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): on arms+between arms / outside arm

Brushing the Storm

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): on arms+between arms / outside arm (behind)

Falling Falcon

Zone of Action (defense): on arms+between arms / inside arm+outside arm

Circling the Horizon

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): on arms+between arms / outside arm

Leaping Crane

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): on arms+between arms / outside arm