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•it contrasts Purposeful Deflection+Purposeful Aggression with other scenarios
•it contrasts stepping backward to other directions
•it contrasts using both arms simultaneously (defense) to other combinations
•it contrasts multiple weapon orientations (vertical+horizontal) to other positioning
•it contrasts reaction in-flight (minor) to other scenarios
•it contrasts elementary maneuvers to other maneuver scenarios
•it contrasts two beat timing (2-in-1) and one beat timing (1-in-1) to other maneuver timing
•it contrasts employing a Zone of Vision to other strategies
•it contrasts a single Focus Point to multiple
•it contrasts a single Reference Point to multiple
Major Principles / Theories / Concepts:
Alignment Angle of Incidence Base Brace Angle Contour Cover |
Defensive Defense Economy of Motion Margin for Error Offensive Offense Opposing Forces Outer Rim |
Power (Backup Mass) Purposeful Deflection Purposeful Aggression Settle |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Maneuver (initial) - count: double (simultaneous) / single ▪Maneuver (initial) - intent: defensive / defensive+offensive |
Dance of Death |
▪Maneuver (initial) - count: double (simultaneous) / single |
Leap of Death |
▪Maneuver (initial) - count: double (simultaneous) / single ▪Maneuver (initial) - intent: defensive / defensive+offensive |
Isolation Sequence 1 |
▪Maneuver (initial) - intent: defensive / offensive |
Back Breaker |
▪Maneuver (initial) - count: double (simultaneous) / single |
Hopping Crane |
▪Maneuver (initial) - intent: defensive / offensive |
Sleeper |
▪Maneuver (initial) - count: double (simultaneous) / single |
Brushing the Storm |
▪Maneuver (initial) - count: double (simultaneous) / single |
Falling Falcon |
▪Maneuver (initial) - count: double (simultaneous) / single ▪Maneuver (initial) - intent: defensive / offensive ▪Vise-like - to (offense): neck (double) / body (single) |
Circling the Horizon |
▪Maneuver (initial) - count: double (simultaneous) / single ▪Maneuver (initial) - intent: defensive / offensive |
Leaping Crane |
▪Maneuver (initial) - count: double (simultaneous) / single ▪Maneuver (initial) - intent: defensive / defensive+offensive |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Gauging: open gap / close gap ▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression ▪Stabilize self / Destabilize opponent |
Dance of Death |
▪Read Time: respond (after application) / divert (in-flight) ▪Stabilize self / Destabilize opponent |
Leap of Death |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Deflection+Purposeful Aggression ▪Stabilize self / Destabilize opponent |
Isolation Sequence 1 |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression ▪Mobility (upper): unconstrained / constrained (isolation) |
Back Breaker |
▪Gauging: open gap / close gap ▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression ▪Stabilize self / Destabilize opponent |
Hopping Crane |
▪Gauging: open gap / close gap ▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression ▪Mobility (upper): unconstrained / constrained (isolation) |
Sleeper |
▪Gauging: open gap / close gap ▪Stabilize self / Destabilize opponent |
Brushing the Storm |
▪Gauging: open gap / close gap ▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression ▪Stabilize self / Destabilize opponent |
Falling Falcon |
▪Gauging: open gap / close gap ▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression ▪Read Time: divert (in-flight) / respond (after application) ▪Stabilize self / Destabilize opponent |
Circling the Horizon |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression ▪Stabilize self / Destabilize opponent |
Leaping Crane |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression ▪Stabilize self / Destabilize opponent |
•it contrasts an elementary attack to other attack complexities
•it contrasts a minor (in-flight) attack to other attack types
•it contrasts pushing (from front) (high) to other attack types
•it contrasts a long range attack (from front) (high) to other attack ranges
•it contrasts aggression with both hands simultaneously (from front) (high) to other attack scenarios
Major Principles / Theories / Concepts:
Elementary In-Flight Attack (double) |
Minor Attack (double) Web of Knowledge - Pushes |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Attack - count: multiple (simultaneous) / single ▪Attack - direction: front / flank ▪Attack - type: push / punch |
Dance of Death |
▪Attack - count: multiple (simultaneous) / single ▪Attack - type: push / punch |
Leap of Death |
▪Attack - count: multiple (simultaneous) / single ▪Attack - direction: front / flank ▪Attack - type: push / punch |
Isolation Sequence 1 |
▪Attack - direction: front / none ▪Attack - type: push / none |
Back Breaker |
▪Attack - count: multiple (simultaneous) / single ▪Attack - direction: front / flank ▪Attack - type: push / punch |
Hopping Crane |
▪Attack - direction: front / none ▪Attack - type: push / none |
Sleeper |
▪Attack - type: push / punch |
Brushing the Storm |
▪Attack - count: multiple (simultaneous) / single ▪Attack - type: push / weapon ▪weapon type: natural / man-made |
Falling Falcon |
▪Attack - count: multiple (simultaneous) / single |
Circling the Horizon |
▪Attack - count: multiple (simultaneous) / single ▪Attack - type: push / punch |
Leaping Crane |
▪Attack - count: multiple (simultaneous) / single ▪Attack - direction: front / front flank ▪Attack - type: push / punch |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Degree of Completion: re-directed / evaded ▪Intent: minor (in-flight) / major (in-flight) ▪Web of Knowledge: Pushes / Punches |
Dance of Death |
▪Intent: minor (in-flight) / major (in-flight) ▪Web of Knowledge: Pushes / Punches |
Leap of Death |
▪Intent: minor (in-flight) / major (in-flight) ▪Web of Knowledge: Pushes / Punches |
Isolation Sequence 1 |
▪Attack: actual / none |
Back Breaker |
▪Degree of Completion: re-directed / evaded ▪Intent: minor (in-flight) / major (in-flight) ▪Web of Knowledge: Pushes / Punches |
Hopping Crane |
▪Attack: actual / none |
Sleeper |
▪Intent: minor (in-flight) / major (in-flight) ▪Web of Knowledge: Pushes / Punches |
Brushing the Storm |
▪Degree of Completion: re-directed / evaded ▪Intent: minor (in-flight) / major (in-flight) ▪Web of Knowledge: Pushes / Weapon |
Falling Falcon |
▪Degree of Completion: re-directed / fully ▪Web of Knowledge: Pushes / Grabs & Tackles (grab) |
Circling the Horizon |
▪Intent: minor (in-flight) / major (in-flight) ▪Web of Knowledge: Pushes / Punches |
Leaping Crane |
▪Degree of Completion: re-directed / evaded ▪Intent: minor (in-flight) / major (in-flight) ▪Web of Knowledge: Pushes / Punches |
Defense
•it contrasts retreat (backward) to other gauging scenarios
•it contrasts an initial Zone of Action between both the right and left arms to other zones
•it contrasts a 0-degree shift of attention to other degrees
•it contrasts a foot position of forward (to forward) to other positions
•it contrasts stepping 0-degrees backward to other angles and directions
•it contrasts a timing 2-in-1 (right+left) and 1-in-1 to other timings
•it contrasts the use of the neutral and forward bow stances to other stances
Offense
•it contrasts an elementary attack to other complexities
Major Principles / Theories / Concepts:
Range (Far) |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Defense - intent: defensive / defensive+offensive ▪Defense - weapon usage (height zone): upper / upper-lower (leg) |
Dance of Death |
▪Defense - weapon usage (height zone): upper / upper-lower (leg) |
Leap of Death |
▪Defense - weapon usage (height zone): upper / upper-lower (leg) |
Isolation Sequence 1 |
▪Defense - intent: defensive / offensive ▪Defense - weapon usage (height zone): upper / lower (leg) |
Back Breaker |
▪Defense - weapon usage (height zone): upper / upper-lower (knee) |
Hopping Crane |
▪Defense - intent: defensive / offensive ▪Defense - weapon usage (height zone): upper / lower (leg) |
Sleeper |
▪Defense - weapon usage (height zone): upper / upper-lower (leg) |
Brushing the Storm |
▪Defense - weapon usage (height zone): upper / upper-lower (leg) |
Falling Falcon |
▪Defense - intent: defensive / offensive ▪Defense - weapon usage (height zone): upper / upper-lower (leg) |
Circling the Horizon |
▪Defense - intent: defensive / offensive ▪Defense - weapon usage (height zone): upper / upper-lower (leg) |
Leaping Crane |
▪Defense - intent: defensive / defensive+offensive ▪Defense - weapon usage (height zone): upper / upper+lower (leg) |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Zone of Action (defense): between arms / outside arm |
Dance of Death |
▪Zone of Action (defense): between arms / outside arm |
Leap of Death |
▪Zone of Action (defense): between arms / outside arm |
Isolation Sequence 1 |
▪Purpose (primary): expound+complete+preview / establish+articulate |
Back Breaker |
▪Zone of Action (defense): between arms / outside arm |
Hopping Crane |
▪Purpose (primary): expound+complete+preview / establish+articulate |
Sleeper |
▪Zone of Action (defense): between arms / outside arm |
Brushing the Storm |
▪Zone of Action (defense): between arms / outside arm (behind) |
Falling Falcon |
▪Timing (defense) (response): anticipatory (preventative) / reactionary (after application) ▪Zone of Action (defense): between arms / inside arm+outside arm |
Circling the Horizon |
▪Zone of Action (defense): between arms / outside arm |
Leaping Crane |
▪Zone of Action (defense): between arms / outside arm |