Parting Wings

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Parting Wings

First Person

it contrasts Purposeful Deflection+Purposeful Aggression with other scenarios

it contrasts stepping backward to other directions

it contrasts using both arms simultaneously (defense) to other combinations

it contrasts multiple weapon orientations (vertical+horizontal) to other positioning

it contrasts reaction in-flight (minor) to other scenarios

it contrasts elementary maneuvers to other maneuver scenarios

it contrasts two beat timing (2-in-1) and one beat timing (1-in-1) to other maneuver timing

it contrasts employing a Zone of Vision to other strategies

it contrasts a single Focus Point to multiple

it contrasts a single Reference Point to multiple

Major Principles / Theories / Concepts:

Alignment

Angle of Incidence

Base

Brace Angle

Contour

Cover

Defensive Defense

Economy of Motion

Margin for Error

Offensive Offense

Opposing Forces

Outer Rim

Power (Backup Mass)

Purposeful Deflection

Purposeful Aggression

Settle

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Maneuver (initial) - count: double (simultaneous) / single

Maneuver (initial) - intent: defensive / defensive+offensive

Dance of Death

Maneuver (initial) - count: double (simultaneous) / single

Leap of Death

Maneuver (initial) - count: double (simultaneous) / single

Maneuver (initial) - intent: defensive / defensive+offensive

Isolation Sequence 1

Maneuver (initial) - intent: defensive / offensive

Back Breaker

Maneuver (initial) - count: double (simultaneous) / single

Hopping Crane

Maneuver (initial) - intent: defensive / offensive

Sleeper

Maneuver (initial) - count: double (simultaneous) / single

Brushing the Storm

Maneuver (initial) - count: double (simultaneous) / single

Falling Falcon

Maneuver (initial) - count: double (simultaneous) / single

Maneuver (initial) - intent: defensive / offensive

Vise-like - to (offense): neck (double) / body (single)

Circling the Horizon

Maneuver (initial) - count: double (simultaneous) / single

Maneuver (initial) - intent: defensive / offensive

Leaping Crane

Maneuver (initial) - count: double (simultaneous) / single

Maneuver (initial) - intent: defensive / defensive+offensive

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Gauging: open gap / close gap

Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Stabilize self / Destabilize opponent

Dance of Death

Read Time: respond (after application) / divert (in-flight)

Stabilize self / Destabilize opponent

Leap of Death

Purposeful Deflection-Purposeful Aggression / Purposeful Deflection+Purposeful Aggression

Stabilize self / Destabilize opponent

Isolation Sequence 1

Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

Mobility (upper): unconstrained / constrained (isolation)

Back Breaker

Gauging: open gap / close gap

Purposeful Deflection-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Stabilize self / Destabilize opponent

Hopping Crane

Gauging: open gap / close gap

Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

Mobility (upper): unconstrained / constrained (isolation)

Sleeper

Gauging: open gap / close gap

Stabilize self / Destabilize opponent

Brushing the Storm

Gauging: open gap / close gap

Purposeful Deflection-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Stabilize self / Destabilize opponent

Falling Falcon

Gauging: open gap / close gap

Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

Read Time: divert (in-flight) / respond (after application)

Stabilize self / Destabilize opponent

Circling the Horizon

Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

Stabilize self / Destabilize opponent

Leaping Crane

Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Stabilize self / Destabilize opponent

Second Person

it contrasts an elementary attack to other attack complexities

it contrasts a minor (in-flight) attack to other attack types

it contrasts pushing (from front) (high) to other attack types

it contrasts a long range attack (from front) (high) to other attack ranges

it contrasts aggression with both hands simultaneously (from front) (high) to other attack scenarios

Major Principles / Theories / Concepts:

Elementary

In-Flight Attack (double)

Minor Attack (double)

Web of Knowledge - Pushes


Major Physical Reverses / Opposites / Categories:

Destructive Fans

Attack - count: multiple (simultaneous) / single

Attack - direction: front / flank

Attack - type: push / punch

Dance of Death

Attack - count: multiple (simultaneous) / single

Attack - type: push / punch

Leap of Death

Attack - count: multiple (simultaneous) / single

Attack - direction: front / flank

Attack - type: push / punch

Isolation Sequence 1

Attack - direction: front / none

Attack - type: push / none

Back Breaker

Attack - count: multiple (simultaneous) / single

Attack - direction: front / flank

Attack - type: push / punch

Hopping Crane

Attack - direction: front / none

Attack - type: push / none

Sleeper

Attack - type: push / punch

Brushing the Storm

Attack - count: multiple (simultaneous) / single

Attack - type: push / weapon

weapon type: natural / man-made

Falling Falcon

Attack - count: multiple (simultaneous) / single

Circling the Horizon

Attack - count: multiple (simultaneous) / single

Attack - type: push / punch

Leaping Crane

Attack - count: multiple (simultaneous) / single

Attack - direction: front / front flank

Attack - type: push / punch

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Degree of Completion: re-directed / evaded

Intent: minor (in-flight) / major (in-flight)

Web of Knowledge: Pushes / Punches

Dance of Death

Intent: minor (in-flight) / major (in-flight)

Web of Knowledge: Pushes / Punches

Leap of Death

Intent: minor (in-flight) / major (in-flight)

Web of Knowledge: Pushes / Punches

Isolation Sequence 1

Attack: actual / none

Back Breaker

Degree of Completion: re-directed / evaded

Intent: minor (in-flight) / major (in-flight)

Web of Knowledge: Pushes / Punches

Hopping Crane

Attack: actual / none

Sleeper

Intent: minor (in-flight) / major (in-flight)

Web of Knowledge: Pushes / Punches

Brushing the Storm

Degree of Completion: re-directed / evaded

Intent: minor (in-flight) / major (in-flight)

Web of Knowledge: Pushes / Weapon

Falling Falcon

Degree of Completion: re-directed / fully

Web of Knowledge: Pushes / Grabs & Tackles (grab)

Circling the Horizon

Intent: minor (in-flight) / major (in-flight)

Web of Knowledge: Pushes / Punches

Leaping Crane

Degree of Completion: re-directed / evaded

Intent: minor (in-flight) / major (in-flight)

Web of Knowledge: Pushes / Punches

Third Person

Defense

it contrasts retreat (backward) to other gauging scenarios

it contrasts an initial Zone of Action between both the right and left arms to other zones

it contrasts a 0-degree shift of attention to other degrees

it contrasts a foot position of forward (to forward) to other positions

it contrasts stepping 0-degrees backward to other angles and directions

it contrasts a timing 2-in-1 (right+left) and 1-in-1 to other timings

it contrasts the use of the neutral and forward bow stances to other stances

Offense

it contrasts an elementary attack to other complexities

Major Principles / Theories / Concepts:

Range (Far)



Major Physical Reverses / Opposites / Categories:

Destructive Fans

Defense - intent: defensive / defensive+offensive

Defense - weapon usage (height zone): upper / upper-lower (leg)

Dance of Death

Defense - weapon usage (height zone): upper / upper-lower (leg)

Leap of Death

Defense - weapon usage (height zone): upper / upper-lower (leg)

Isolation Sequence 1

Defense - intent: defensive / offensive

Defense - weapon usage (height zone): upper / lower (leg)

Back Breaker

Defense - weapon usage (height zone): upper / upper-lower (knee)

Hopping Crane

Defense - intent: defensive / offensive

Defense - weapon usage (height zone): upper / lower (leg)

Sleeper

Defense - weapon usage (height zone): upper / upper-lower (leg)

Brushing the Storm

Defense - weapon usage (height zone): upper / upper-lower (leg)

Falling Falcon

Defense - intent: defensive / offensive

Defense - weapon usage (height zone): upper / upper-lower (leg)

Circling the Horizon

Defense - intent: defensive / offensive

Defense - weapon usage (height zone): upper / upper-lower (leg)

Leaping Crane

Defense - intent: defensive / defensive+offensive

Defense - weapon usage (height zone): upper / upper+lower (leg)

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Zone of Action (defense): between arms / outside arm

Dance of Death

Zone of Action (defense): between arms / outside arm

Leap of Death

Zone of Action (defense): between arms / outside arm

Isolation Sequence 1

Purpose (primary): expound+complete+preview / establish+articulate

Back Breaker

Zone of Action (defense): between arms / outside arm

Hopping Crane

Purpose (primary): expound+complete+preview / establish+articulate

Sleeper

Zone of Action (defense): between arms / outside arm

Brushing the Storm

Zone of Action (defense): between arms / outside arm (behind)

Falling Falcon

Timing (defense) (response): anticipatory (preventative) / reactionary (after application)

Zone of Action (defense): between arms / inside arm+outside arm

Circling the Horizon

Zone of Action (defense): between arms / outside arm

Leaping Crane

Zone of Action (defense): between arms / outside arm