Parting Wings

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Parting Wings

First Person

•it contrasts Purposeful Deflection+Purposeful Aggression with other scenarios

•it contrasts stepping backward to other directions

•it contrasts using both arms simultaneously (defense) to other combinations

•it contrasts multiple weapon orientations (vertical+horizontal) to other positioning

•it contrasts reaction in-flight (minor) to other scenarios

•it contrasts elementary maneuvers to other maneuver scenarios

•it contrasts two beat timing (2-in-1) and one beat timing (1-in-1) to other maneuver timing

•it contrasts employing a Zone of Vision to other strategies

•it contrasts a single Focus Point to multiple

•it contrasts a single Reference Point to multiple

Major Principles / Theories / Concepts:

Alignment

Angle of Incidence

Base

Brace Angle

Contour

Cover

Defensive Defense

Economy of Motion

Margin for Error

Offensive Offense

Opposing Forces

Outer Rim

Power (Backup Mass)

Purposeful Deflection

Purposeful Aggression

Settle

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Maneuver (initial) - count: double (simultaneous) / single

▪Maneuver (initial) - intent: defensive / defensive+offensive

Dance of Death

▪Maneuver (initial) - count: double (simultaneous) / single

Leap of Death

▪Maneuver (initial) - count: double (simultaneous) / single

▪Maneuver (initial) - intent: defensive / defensive+offensive

Isolation Sequence 1

▪Maneuver (initial) - intent: defensive / offensive

Back Breaker

▪Maneuver (initial) - count: double (simultaneous) / single

Hopping Crane

▪Maneuver (initial) - intent: defensive / offensive

Sleeper

▪Maneuver (initial) - count: double (simultaneous) / single

Brushing the Storm

▪Maneuver (initial) - count: double (simultaneous) / single

Falling Falcon

▪Maneuver (initial) - count: double (simultaneous) / single

▪Maneuver (initial) - intent: defensive / offensive

▪Vise-like - to (offense): neck (double) / body (single)

Circling the Horizon

▪Maneuver (initial) - count: double (simultaneous) / single

▪Maneuver (initial) - intent: defensive / offensive

Leaping Crane

▪Maneuver (initial) - count: double (simultaneous) / single

▪Maneuver (initial) - intent: defensive / defensive+offensive

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Gauging: open gap / close gap

▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

▪Stabilize self / Destabilize opponent

Dance of Death

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize self / Destabilize opponent

Leap of Death

▪Purposeful Deflection-Purposeful Aggression / Purposeful Deflection+Purposeful Aggression

▪Stabilize self / Destabilize opponent

Isolation Sequence 1

▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

▪Mobility (upper): unconstrained / constrained (isolation)

Back Breaker

▪Gauging: open gap / close gap

▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

▪Stabilize self / Destabilize opponent

Hopping Crane

▪Gauging: open gap / close gap

▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

▪Mobility (upper): unconstrained / constrained (isolation)

Sleeper

▪Gauging: open gap / close gap

▪Stabilize self / Destabilize opponent

Brushing the Storm

▪Gauging: open gap / close gap

▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

▪Stabilize self / Destabilize opponent

Falling Falcon

▪Gauging: open gap / close gap

▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

▪Read Time: divert (in-flight) / respond (after application)

▪Stabilize self / Destabilize opponent

Circling the Horizon

▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

▪Stabilize self / Destabilize opponent

Leaping Crane

▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

▪Stabilize self / Destabilize opponent

Second Person

•it contrasts an elementary attack to other attack complexities

•it contrasts a minor (in-flight) attack to other attack types

•it contrasts pushing (from front) (high) to other attack types

•it contrasts a long range attack (from front) (high) to other attack ranges

•it contrasts aggression with both hands simultaneously (from front) (high) to other attack scenarios

Major Principles / Theories / Concepts:

Elementary

In-Flight Attack (double)

Minor Attack (double)

Web of Knowledge - Pushes


Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Attack - count: multiple (simultaneous) / single

▪Attack - direction: front / flank

▪Attack - type: push / punch

Dance of Death

▪Attack - count: multiple (simultaneous) / single

▪Attack - type: push / punch

Leap of Death

▪Attack - count: multiple (simultaneous) / single

▪Attack - direction: front / flank

▪Attack - type: push / punch

Isolation Sequence 1

▪Attack - direction: front / none

▪Attack - type: push / none

Back Breaker

▪Attack - count: multiple (simultaneous) / single

▪Attack - direction: front / flank

▪Attack - type: push / punch

Hopping Crane

▪Attack - direction: front / none

▪Attack - type: push / none

Sleeper

▪Attack - type: push / punch

Brushing the Storm

▪Attack - count: multiple (simultaneous) / single

▪Attack - type: push / weapon

▪weapon type: natural / man-made

Falling Falcon

▪Attack - count: multiple (simultaneous) / single

Circling the Horizon

▪Attack - count: multiple (simultaneous) / single

▪Attack - type: push / punch

Leaping Crane

▪Attack - count: multiple (simultaneous) / single

▪Attack - direction: front / front flank

▪Attack - type: push / punch

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Degree of Completion: re-directed / evaded

▪Intent: minor (in-flight) / major (in-flight)

▪Web of Knowledge: Pushes / Punches

Dance of Death

▪Intent: minor (in-flight) / major (in-flight)

▪Web of Knowledge: Pushes / Punches

Leap of Death

▪Intent: minor (in-flight) / major (in-flight)

▪Web of Knowledge: Pushes / Punches

Isolation Sequence 1

▪Attack: actual / none

Back Breaker

▪Degree of Completion: re-directed / evaded

▪Intent: minor (in-flight) / major (in-flight)

▪Web of Knowledge: Pushes / Punches

Hopping Crane

▪Attack: actual / none

Sleeper

▪Intent: minor (in-flight) / major (in-flight)

▪Web of Knowledge: Pushes / Punches

Brushing the Storm

▪Degree of Completion: re-directed / evaded

▪Intent: minor (in-flight) / major (in-flight)

▪Web of Knowledge: Pushes / Weapon

Falling Falcon

▪Degree of Completion: re-directed / fully

▪Web of Knowledge: Pushes / Grabs & Tackles (grab)

Circling the Horizon

▪Intent: minor (in-flight) / major (in-flight)

▪Web of Knowledge: Pushes / Punches

Leaping Crane

▪Degree of Completion: re-directed / evaded

▪Intent: minor (in-flight) / major (in-flight)

▪Web of Knowledge: Pushes / Punches

Third Person

Defense

•it contrasts retreat (backward) to other gauging scenarios

•it contrasts an initial Zone of Action between both the right and left arms to other zones

•it contrasts a 0-degree shift of attention to other degrees

•it contrasts a foot position of forward (to forward) to other positions

•it contrasts stepping 0-degrees backward to other angles and directions

•it contrasts a timing 2-in-1 (right+left) and 1-in-1 to other timings

•it contrasts the use of the neutral and forward bow stances to other stances

Offense

•it contrasts an elementary attack to other complexities

Major Principles / Theories / Concepts:

Range (Far)



Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Defense - intent: defensive / defensive+offensive

▪Defense - weapon usage (height zone): upper / upper-lower (leg)

Dance of Death

▪Defense - weapon usage (height zone): upper / upper-lower (leg)

Leap of Death

▪Defense - weapon usage (height zone): upper / upper-lower (leg)

Isolation Sequence 1

▪Defense - intent: defensive / offensive

▪Defense - weapon usage (height zone): upper / lower (leg)

Back Breaker

▪Defense - weapon usage (height zone): upper / upper-lower (knee)

Hopping Crane

▪Defense - intent: defensive / offensive

▪Defense - weapon usage (height zone): upper / lower (leg)

Sleeper

▪Defense - weapon usage (height zone): upper / upper-lower (leg)

Brushing the Storm

▪Defense - weapon usage (height zone): upper / upper-lower (leg)

Falling Falcon

▪Defense - intent: defensive / offensive

▪Defense - weapon usage (height zone): upper / upper-lower (leg)

Circling the Horizon

▪Defense - intent: defensive / offensive

▪Defense - weapon usage (height zone): upper / upper-lower (leg)

Leaping Crane

▪Defense - intent: defensive / defensive+offensive

▪Defense - weapon usage (height zone): upper / upper+lower (leg)

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Zone of Action (defense): between arms / outside arm

Dance of Death

▪Zone of Action (defense): between arms / outside arm

Leap of Death

▪Zone of Action (defense): between arms / outside arm

Isolation Sequence 1

▪Purpose (primary): expound+complete+preview / establish+articulate

Back Breaker

▪Zone of Action (defense): between arms / outside arm

Hopping Crane

▪Purpose (primary): expound+complete+preview / establish+articulate

Sleeper

▪Zone of Action (defense): between arms / outside arm

Brushing the Storm

▪Zone of Action (defense): between arms / outside arm (behind)

Falling Falcon

▪Timing (defense) (response): anticipatory (preventative) / reactionary (after application)

▪Zone of Action (defense): between arms / inside arm+outside arm

Circling the Horizon

▪Zone of Action (defense): between arms / outside arm

Leaping Crane

▪Zone of Action (defense): between arms / outside arm