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•it contrasts hidden maneuvers to non-hidden maneuvers
•it contrasts Purposeful Aggression+Purposeful Manipulation with other scenarios
•it contrasts stepping forward to other directions
•it contrasts using both arm and leg simultaneously to other combinations
•it contrasts reaction after application to other scenarios
•it contrasts elementary maneuvers to other maneuver scenarios
•it contrasts two beat timing (2-in-1) to other maneuver timing
•it contrasts using a Zone of Obscurity (rear+low+high) to other strategies
•it contrasts a single Focus Point to multiple
•it contrasts a single Reference Point to multiple
Major Principles / Theories / Concepts:
Alignment Base Brace Angle Contact Manipulation Defensive Defense Destabilize Economy of Motion |
Obscure Zone (Zone of Obscurity) Offensive Defense Offensive Offense Outer Rim Power (Backup Mass / Torque) Pressing (Checking) (defensively) Purposeful Manipulation |
Pushing Settle Zone of Obscurity (Vision) |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Defense: indirect / direct ▪Maneuver (initial) - count: double (simultaneous) / double (offset) ▪Maneuver (initial) - intent: offensive / defensive+offensive |
Dance of Death |
▪Defense: indirect / direct ▪Maneuver (initial) - count: double (simultaneous) / single ▪Maneuver (initial) - intent: offensive / defensive |
Leap of Death |
▪Defense: indirect / direct ▪Maneuver (initial) - count: double (simultaneous) / double (offset) ▪Maneuver (initial) - intent: offensive / defensive+offensive |
Isolation Sequence 1 |
▪Maneuver (initial) - count: double (simultaneous) / single |
Back Breaker |
▪Defense: indirect / direct ▪Maneuver (initial) - count: double (simultaneous) / double (offset) ▪Maneuver (initial) - intent: offensive / defensive |
Hopping Crane |
▪Maneuver (initial) - count: double (simultaneous) / single |
Sleeper |
▪Defense: indirect / direct ▪Maneuver (initial) - intent: offensive / defensive |
Brushing the Storm |
▪Defense: indirect / direct ▪Maneuver (initial) - count: double (simultaneous) / double (offset) ▪Maneuver (initial) - intent: offensive / defensive-offensive |
Falling Falcon |
▪Maneuver (initial) - count: double (simultaneous) / double (offset) ▪Maneuver (initial) - intent: offensive / defensive+offensive ▪Vise-like - to (offense): neck (double) / body (single) |
Circling the Horizon |
▪Maneuver (initial) - count: double (simultaneous) / single ▪Defense: indirect / direct |
Leaping Crane |
▪Defense: indirect / direct ▪Maneuver (initial) - count: double (simultaneous) / double (offset) ▪Maneuver (initial) - intent: offensive / defensive+offensive |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Destabilize opponent (push / buckle) / Destabilize opponent (sweep) ▪Purposeful Aggression-Purposeful Manipulation / Purposeful Evasion+Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Dance of Death |
▪Destabilize opponent (push / buckle) / Destabilize opponent (take-down) ▪Gauging: close gap / open gap ▪Purposeful Aggression-Purposeful Manipulation / Purposeful Deflection-Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Leap of Death |
▪Destabilize opponent (push / buckle) / Destabilize opponent (push) ▪Gauging: close gap / open gap ▪Purposeful Aggression-Purposeful Manipulation / Purposeful Deflection+Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Isolation Sequence 1 |
▪Purposeful Aggression-Purposeful Manipulation / Purposeful Aggression ▪Mobility (upper): unconstrained / constrained (isolation) |
Back Breaker |
▪Destabilize opponent (push / buckle) / Destabilize opponent (pull) ▪Purposeful Aggression-Purposeful Manipulation / Purposeful Evasion-Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Hopping Crane |
▪Destabilize opponent (push / buckle) / Destabilize opponent (sweep) ▪Purposeful Aggression-Purposeful Manipulation / Purposeful Aggression ▪Mobility (upper): unconstrained / constrained (isolation) |
Sleeper |
▪Destabilize opponent (push / buckle) / Destabilize opponent (buckle) ▪Purposeful Aggression-Purposeful Manipulation / Purposeful Deflection-Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Brushing the Storm |
▪Destabilize opponent (push / buckle) / Destabilize opponent (pull[sweep]) ▪Purposeful Aggression-Purposeful Manipulation / Purposeful Evasion-Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Falling Falcon |
▪Purposeful Aggression-Purposeful Manipulation / Purposeful Aggression |
Circling the Horizon |
▪Purposeful Aggression-Purposeful Manipulation / Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
Leaping Crane |
▪Destabilize opponent (push / buckle) / Destabilize opponent (buckle) ▪Gauging: close gap / open gap ▪Purposeful Aggression-Purposeful Manipulation / Purposeful Evasion+Purposeful Aggression ▪Read Time: respond (after application) / divert (in-flight) |
•it contrasts an elementary attack to other attack complexities
•it contrasts grabbing (from front) (high) to other attack types
•it contrasts a long range attack (from front) (high) to other attack ranges
•it contrasts aggression with a single hand (from front) (high) to other attack scenarios
•it contrasts a degree of grabbing (using a single hand) (grabbing) (shoulder) (front) to other attack degrees
Major Principles / Theories / Concepts:
Applied Minor Attack Dead Hand Attack |
Grabbing (high zone) Web of Knowledge - Grabs & Tackles (grab) |
Zone of Vision (Obscurity) |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Attack - direction: front / flank ▪Attack - type: grab / punch |
Dance of Death |
▪Attack - type: grab / punch |
Leap of Death |
▪Attack - direction: front / flank ▪Attack - type: grab / punch |
Isolation Sequence 1 |
▪Attack - sophistication: elementary / none ▪Attack - direction: front / none ▪Attack - type: grab / none |
Back Breaker |
▪Attack - direction: front / flank ▪Attack - type: grab / punch |
Hopping Crane |
▪Attack - sophistication: elementary / none ▪Attack - direction: front / none ▪Attack - type: grab / none |
Sleeper |
▪Attack - type: grab / punch |
Brushing the Storm |
▪Attack - type: grab / weapon ▪weapon type: natural / man-made |
Falling Falcon |
▪Attack - direction (grab): direct / offset |
Circling the Horizon |
▪Attack - type: grab / punch |
Leaping Crane |
▪Attack - direction: front / front flank ▪Attack - type: grab / punch |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Degree of Completion: fully / evaded ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches |
Dance of Death |
▪Degree of Completion: fully / re-directed ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches |
Leap of Death |
▪Degree of Completion: fully / re-directed ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches |
Isolation Sequence 1 |
▪Attack: actual / none |
Back Breaker |
▪Degree of Completion: fully / evaded ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches |
Hopping Crane |
▪Attack: actual / none |
Sleeper |
▪Degree of Completion: fully / re-directed ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches |
Brushing the Storm |
▪Degree of Completion: fully / evaded ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Weapon |
Falling Falcon |
|
Circling the Horizon |
▪Degree of Completion: fully / re-directed ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches |
Leaping Crane |
▪Degree of Completion: fully / re-directed ▪Intent: minor (applied) / major (in-flight) ▪Web of Knowledge: Grabs & Tackles (grab) / Punches |
Defense
•it contrasts advancement (forward) to other gauging scenarios
•it contrasts a Zone of Action outside the arm to other zones
•it contrasts a 0-degree shift of attention to other degrees
•it contrasts a 90-degree shift to other rotations and directions
•it contrasts a timing 2-1 to other timings
•it contrasts the use of the horse and forward bow stances to other stances
Offense
•it contrasts an elementary attack to other complexities
Major Principles / Theories / Concepts:
Range (Far) |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Defense - intent: offensive / defensive+offensive ▪Defense - weapon usage (height zone): upper+lower / upper-lower |
Dance of Death |
▪Defense - intent: offensive / defensive-offensive ▪Defense - weapon usage (height zone): upper+lower / upper-lower ▪Vise-like - application: offense / defense |
Leap of Death |
▪Defense - intent: offensive / defensive-offensive ▪Defense - weapon usage (height zone): upper+lower / upper-lower ▪Vise-like - application: offense / defense |
Isolation Sequence 1 |
▪Defense - weapon usage (height zone): upper+lower / lower ▪Vise-like - application: offense / defense |
Back Breaker |
▪Defense - intent: offensive / defensive-offensive ▪Defense - weapon usage (height zone): upper+lower / upper-lower ▪Vise-like - application: offense / defense |
Hopping Crane |
▪Defense - weapon usage (height zone): upper+lower / lower ▪Vise-like - application: offense / defense |
Sleeper |
▪Defense - intent: offensive / defensive-offensive ▪Defense - weapon usage (height zone): upper+lower / upper-lower |
Brushing the Storm |
▪Defense - intent: offensive / defensive-offensive ▪Defense - weapon usage (height zone): upper+lower / upper-lower |
Falling Falcon |
▪Defense - grip discontinued: immediate / delayed ▪Defense - weapon usage (height zone): upper+lower / upper-lower ▪Vise-like - application: offense / defense |
Circling the Horizon |
▪Vise-like - application: offense / defense |
Leaping Crane |
▪Defense - intent: offensive / defensive+offensive ▪Defense - weapon usage (height zone): upper+lower / upper-lower |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): outside arm+leg / outside arm |
Dance of Death |
▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): outside arm+leg / outside arm |
Leap of Death |
▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): outside arm+leg / outside arm |
Isolation Sequence 1 |
▪Purpose (primary): expound+complete+preview / establish+articulate |
Back Breaker |
▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): outside arm+leg / outside arm |
Hopping Crane |
▪Purpose (primary): expound+complete+preview / establish+articulate |
Sleeper |
▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): outside arm+leg / outside arm |
Brushing the Storm |
▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): outside arm+leg / outside arm (behind) |
Falling Falcon |
▪Zone of Action (defense): outside arm+leg / inside arm+outside arm |
Circling the Horizon |
▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): outside arm+leg / outside arm |
Leaping Crane |
▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative) ▪Zone of Action (defense): outside arm+leg / outside arm |