Dominating Circles

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Dominating Circles

First Person

•it contrasts hidden maneuvers to non-hidden maneuvers

•it contrasts Purposeful Aggression+Purposeful Manipulation with other scenarios

•it contrasts stepping forward to other directions

•it contrasts using both arm and leg simultaneously to other combinations

•it contrasts reaction after application to other scenarios

•it contrasts elementary maneuvers to other maneuver scenarios

•it contrasts two beat timing (2-in-1) to other maneuver timing

•it contrasts using a Zone of Obscurity (rear+low+high) to other strategies

•it contrasts a single Focus Point to multiple

•it contrasts a single Reference Point to multiple

Major Principles / Theories / Concepts:

Alignment

Base

Brace Angle

Contact Manipulation

Defensive Defense

Destabilize

Economy of Motion

Obscure Zone (Zone of Obscurity)

Offensive Defense

Offensive Offense

Outer Rim

Power (Backup Mass / Torque)

Pressing (Checking) (defensively)

Purposeful Manipulation

Pushing

Settle

Zone of Obscurity (Vision)

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Defense: indirect / direct

▪Maneuver (initial) - count: double (simultaneous) / double (offset)

▪Maneuver (initial) - intent: offensive / defensive+offensive

Dance of Death

▪Defense: indirect / direct

▪Maneuver (initial) - count: double (simultaneous) / single

▪Maneuver (initial) - intent: offensive / defensive

Leap of Death

▪Defense: indirect / direct

▪Maneuver (initial) - count: double (simultaneous) / double (offset)

▪Maneuver (initial) - intent: offensive / defensive+offensive

Isolation Sequence 1

▪Maneuver (initial) - count: double (simultaneous) / single

Back Breaker

▪Defense: indirect / direct

▪Maneuver (initial) - count: double (simultaneous) / double (offset)

▪Maneuver (initial) - intent: offensive / defensive

Hopping Crane

▪Maneuver (initial) - count: double (simultaneous) / single

Sleeper

▪Defense: indirect / direct

▪Maneuver (initial) - intent: offensive / defensive

Brushing the Storm

▪Defense: indirect / direct

▪Maneuver (initial) - count: double (simultaneous) / double (offset)

▪Maneuver (initial) - intent: offensive / defensive-offensive

Falling Falcon

▪Maneuver (initial) - count: double (simultaneous) / double (offset)

▪Maneuver (initial) - intent: offensive / defensive+offensive

▪Vise-like - to (offense): neck (double) / body (single)

Circling the Horizon

▪Maneuver (initial) - count: double (simultaneous) / single

▪Defense: indirect / direct

Leaping Crane

▪Defense: indirect / direct

▪Maneuver (initial) - count: double (simultaneous) / double (offset)

▪Maneuver (initial) - intent: offensive / defensive+offensive

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Destabilize opponent (push / buckle) / Destabilize opponent (sweep)

▪Purposeful Aggression-Purposeful Manipulation / Purposeful Evasion+Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Dance of Death

▪Destabilize opponent (push / buckle) / Destabilize opponent (take-down)

▪Gauging: close gap / open gap

▪Purposeful Aggression-Purposeful Manipulation / Purposeful Deflection-Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Leap of Death

▪Destabilize opponent (push / buckle) / Destabilize opponent (push)

▪Gauging: close gap / open gap

▪Purposeful Aggression-Purposeful Manipulation / Purposeful Deflection+Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Isolation Sequence 1

▪Purposeful Aggression-Purposeful Manipulation / Purposeful Aggression

▪Mobility (upper): unconstrained / constrained (isolation)

Back Breaker

▪Destabilize opponent (push / buckle) / Destabilize opponent (pull)

▪Purposeful Aggression-Purposeful Manipulation / Purposeful Evasion-Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Hopping Crane

▪Destabilize opponent (push / buckle) / Destabilize opponent (sweep)

▪Purposeful Aggression-Purposeful Manipulation / Purposeful Aggression

▪Mobility (upper): unconstrained / constrained (isolation)

Sleeper

▪Destabilize opponent (push / buckle) / Destabilize opponent (buckle)

▪Purposeful Aggression-Purposeful Manipulation / Purposeful Deflection-Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Brushing the Storm

▪Destabilize opponent (push / buckle) / Destabilize opponent (pull[sweep])

▪Purposeful Aggression-Purposeful Manipulation / Purposeful Evasion-Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Falling Falcon

▪Purposeful Aggression-Purposeful Manipulation / Purposeful Aggression

Circling the Horizon

▪Purposeful Aggression-Purposeful Manipulation / Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Leaping Crane

▪Destabilize opponent (push / buckle) / Destabilize opponent (buckle)

▪Gauging: close gap / open gap

▪Purposeful Aggression-Purposeful Manipulation / Purposeful Evasion+Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Second Person

•it contrasts an elementary attack to other attack complexities

•it contrasts grabbing (from front) (high) to other attack types

•it contrasts a long range attack (from front) (high) to other attack ranges

•it contrasts aggression with a single hand (from front) (high) to other attack scenarios

•it contrasts a degree of grabbing (using a single hand) (grabbing) (shoulder) (front) to other attack degrees

Major Principles / Theories / Concepts:

Applied Minor Attack

Dead Hand Attack

Grabbing (high zone)

Web of Knowledge - Grabs & Tackles (grab)

Zone of Vision (Obscurity)

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Attack - direction: front / flank

▪Attack - type: grab / punch

Dance of Death

▪Attack - type: grab / punch

Leap of Death

▪Attack - direction: front / flank

▪Attack - type: grab / punch

Isolation Sequence 1

▪Attack - sophistication: elementary / none

▪Attack - direction: front / none

▪Attack - type: grab / none

Back Breaker

▪Attack - direction: front / flank

▪Attack - type: grab / punch

Hopping Crane

▪Attack - sophistication: elementary / none

▪Attack - direction: front / none

▪Attack - type: grab / none

Sleeper

▪Attack - type: grab / punch

Brushing the Storm

▪Attack - type: grab / weapon

▪weapon type: natural / man-made

Falling Falcon

▪Attack - direction (grab): direct / offset

Circling the Horizon

▪Attack - type: grab / punch

Leaping Crane

▪Attack - direction: front / front flank

▪Attack - type: grab / punch

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Degree of Completion: fully / evaded

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

Dance of Death

▪Degree of Completion: fully / re-directed

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

Leap of Death

▪Degree of Completion: fully / re-directed

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

Isolation Sequence 1

▪Attack: actual / none

Back Breaker

▪Degree of Completion: fully / evaded

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

Hopping Crane

▪Attack: actual / none

Sleeper

▪Degree of Completion: fully / re-directed

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

Brushing the Storm

▪Degree of Completion: fully / evaded

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Weapon

Falling Falcon


Circling the Horizon

▪Degree of Completion: fully / re-directed

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

Leaping Crane

▪Degree of Completion: fully / re-directed

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Grabs & Tackles (grab) / Punches

Third Person

Defense

•it contrasts advancement (forward) to other gauging scenarios

•it contrasts a Zone of Action outside the arm to other zones

•it contrasts a 0-degree shift of attention to other degrees

•it contrasts a 90-degree shift to other rotations and directions

•it contrasts a timing 2-1 to other timings

•it contrasts the use of the horse and forward bow stances to other stances

Offense

•it contrasts an elementary attack to other complexities

Major Principles / Theories / Concepts:

Range (Far)



Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Defense - intent: offensive / defensive+offensive

▪Defense - weapon usage (height zone): upper+lower / upper-lower

Dance of Death

▪Defense - intent: offensive / defensive-offensive

▪Defense - weapon usage (height zone): upper+lower / upper-lower

▪Vise-like - application: offense / defense

Leap of Death

▪Defense - intent: offensive / defensive-offensive

▪Defense - weapon usage (height zone): upper+lower / upper-lower

▪Vise-like - application: offense / defense

Isolation Sequence 1

▪Defense - weapon usage (height zone): upper+lower / lower

▪Vise-like - application: offense / defense

Back Breaker

▪Defense - intent: offensive / defensive-offensive

▪Defense - weapon usage (height zone): upper+lower / upper-lower

▪Vise-like - application: offense / defense

Hopping Crane

▪Defense - weapon usage (height zone): upper+lower / lower

▪Vise-like - application: offense / defense

Sleeper

▪Defense - intent: offensive / defensive-offensive

▪Defense - weapon usage (height zone): upper+lower / upper-lower

Brushing the Storm

▪Defense - intent: offensive / defensive-offensive

▪Defense - weapon usage (height zone): upper+lower / upper-lower

Falling Falcon

▪Defense - grip discontinued: immediate / delayed

▪Defense - weapon usage (height zone): upper+lower / upper-lower

▪Vise-like - application: offense / defense

Circling the Horizon

▪Vise-like - application: offense / defense

Leaping Crane

▪Defense - intent: offensive / defensive+offensive

▪Defense - weapon usage (height zone): upper+lower / upper-lower

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): outside arm+leg / outside arm

Dance of Death

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): outside arm+leg / outside arm

Leap of Death

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): outside arm+leg / outside arm

Isolation Sequence 1

▪Purpose (primary): expound+complete+preview / establish+articulate

Back Breaker

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): outside arm+leg / outside arm

Hopping Crane

▪Purpose (primary): expound+complete+preview / establish+articulate

Sleeper

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): outside arm+leg / outside arm

Brushing the Storm

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): outside arm+leg / outside arm (behind)

Falling Falcon

▪Zone of Action (defense): outside arm+leg / inside arm+outside arm

Circling the Horizon

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): outside arm+leg / outside arm

Leaping Crane

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): outside arm+leg / outside arm