Dominating Circles

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Dominating Circles

First Person

it contrasts hidden maneuvers to non-hidden maneuvers

it contrasts Purposeful Aggression+Purposeful Manipulation with other scenarios

it contrasts stepping forward to other directions

it contrasts using both arm and leg simultaneously to other combinations

it contrasts reaction after application to other scenarios

it contrasts elementary maneuvers to other maneuver scenarios

it contrasts two beat timing (2-in-1) to other maneuver timing

it contrasts using a Zone of Obscurity (rear+low+high) to other strategies

it contrasts a single Focus Point to multiple

it contrasts a single Reference Point to multiple

Major Principles / Theories / Concepts:

Alignment

Base

Brace Angle

Contact Manipulation

Defensive Defense

Destabilize

Economy of Motion

Obscure Zone (Zone of Obscurity)

Offensive Defense

Offensive Offense

Outer Rim

Power (Backup Mass / Torque)

Pressing (Checking) (defensively)

Purposeful Manipulation

Pushing

Settle

Zone of Obscurity (Vision)

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Defense: indirect / direct

Maneuver (initial) - count: double (simultaneous) / double (offset)

Maneuver (initial) - intent: offensive / defensive+offensive

Dance of Death

Defense: indirect / direct

Maneuver (initial) - count: double (simultaneous) / single

Maneuver (initial) - intent: offensive / defensive

Leap of Death

Defense: indirect / direct

Maneuver (initial) - count: double (simultaneous) / double (offset)

Maneuver (initial) - intent: offensive / defensive+offensive

Isolation Sequence 1

Maneuver (initial) - count: double (simultaneous) / single

Back Breaker

Defense: indirect / direct

Maneuver (initial) - count: double (simultaneous) / double (offset)

Maneuver (initial) - intent: offensive / defensive

Hopping Crane

Maneuver (initial) - count: double (simultaneous) / single

Sleeper

Defense: indirect / direct

Maneuver (initial) - intent: offensive / defensive

Brushing the Storm

Defense: indirect / direct

Maneuver (initial) - count: double (simultaneous) / double (offset)

Maneuver (initial) - intent: offensive / defensive-offensive

Falling Falcon

Maneuver (initial) - count: double (simultaneous) / double (offset)

Maneuver (initial) - intent: offensive / defensive+offensive

Vise-like - to (offense): neck (double) / body (single)

Circling the Horizon

Maneuver (initial) - count: double (simultaneous) / single

Defense: indirect / direct

Leaping Crane

Defense: indirect / direct

Maneuver (initial) - count: double (simultaneous) / double (offset)

Maneuver (initial) - intent: offensive / defensive+offensive

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Destabilize opponent (push / buckle) / Destabilize opponent (sweep)

Purposeful Aggression-Purposeful Manipulation / Purposeful Evasion+Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Dance of Death

Destabilize opponent (push / buckle) / Destabilize opponent (take-down)

Gauging: close gap / open gap

Purposeful Aggression-Purposeful Manipulation / Purposeful Deflection-Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Leap of Death

Destabilize opponent (push / buckle) / Destabilize opponent (push)

Gauging: close gap / open gap

Purposeful Aggression-Purposeful Manipulation / Purposeful Deflection+Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Isolation Sequence 1

Purposeful Aggression-Purposeful Manipulation / Purposeful Aggression

Mobility (upper): unconstrained / constrained (isolation)

Back Breaker

Destabilize opponent (push / buckle) / Destabilize opponent (pull)

Purposeful Aggression-Purposeful Manipulation / Purposeful Evasion-Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Hopping Crane

Destabilize opponent (push / buckle) / Destabilize opponent (sweep)

Purposeful Aggression-Purposeful Manipulation / Purposeful Aggression

Mobility (upper): unconstrained / constrained (isolation)

Sleeper

Destabilize opponent (push / buckle) / Destabilize opponent (buckle)

Purposeful Aggression-Purposeful Manipulation / Purposeful Deflection-Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Brushing the Storm

Destabilize opponent (push / buckle) / Destabilize opponent (pull[sweep])

Purposeful Aggression-Purposeful Manipulation / Purposeful Evasion-Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Falling Falcon

Purposeful Aggression-Purposeful Manipulation / Purposeful Aggression

Circling the Horizon

Purposeful Aggression-Purposeful Manipulation / Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Leaping Crane

Destabilize opponent (push / buckle) / Destabilize opponent (buckle)

Gauging: close gap / open gap

Purposeful Aggression-Purposeful Manipulation / Purposeful Evasion+Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Second Person

it contrasts an elementary attack to other attack complexities

it contrasts grabbing (from front) (high) to other attack types

it contrasts a long range attack (from front) (high) to other attack ranges

it contrasts aggression with a single hand (from front) (high) to other attack scenarios

it contrasts a degree of grabbing (using a single hand) (grabbing) (shoulder) (front) to other attack degrees

Major Principles / Theories / Concepts:

Applied Minor Attack

Dead Hand Attack

Grabbing (high zone)

Web of Knowledge - Grabs & Tackles (grab)

Zone of Vision (Obscurity)

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Attack - direction: front / flank

Attack - type: grab / punch

Dance of Death

Attack - type: grab / punch

Leap of Death

Attack - direction: front / flank

Attack - type: grab / punch

Isolation Sequence 1

Attack - sophistication: elementary / none

Attack - direction: front / none

Attack - type: grab / none

Back Breaker

Attack - direction: front / flank

Attack - type: grab / punch

Hopping Crane

Attack - sophistication: elementary / none

Attack - direction: front / none

Attack - type: grab / none

Sleeper

Attack - type: grab / punch

Brushing the Storm

Attack - type: grab / weapon

weapon type: natural / man-made

Falling Falcon

Attack - direction (grab): direct / offset

Circling the Horizon

Attack - type: grab / punch

Leaping Crane

Attack - direction: front / front flank

Attack - type: grab / punch

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Degree of Completion: fully / evaded

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Dance of Death

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Leap of Death

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Isolation Sequence 1

Attack: actual / none

Back Breaker

Degree of Completion: fully / evaded

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Hopping Crane

Attack: actual / none

Sleeper

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Brushing the Storm

Degree of Completion: fully / evaded

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Weapon

Falling Falcon


Circling the Horizon

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Leaping Crane

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Grabs & Tackles (grab) / Punches

Third Person

Defense

it contrasts advancement (forward) to other gauging scenarios

it contrasts a Zone of Action outside the arm to other zones

it contrasts a 0-degree shift of attention to other degrees

it contrasts a 90-degree shift to other rotations and directions

it contrasts a timing 2-1 to other timings

it contrasts the use of the horse and forward bow stances to other stances

Offense

it contrasts an elementary attack to other complexities

Major Principles / Theories / Concepts:

Range (Far)



Major Physical Reverses / Opposites / Categories:

Destructive Fans

Defense - intent: offensive / defensive+offensive

Defense - weapon usage (height zone): upper+lower / upper-lower

Dance of Death

Defense - intent: offensive / defensive-offensive

Defense - weapon usage (height zone): upper+lower / upper-lower

Vise-like - application: offense / defense

Leap of Death

Defense - intent: offensive / defensive-offensive

Defense - weapon usage (height zone): upper+lower / upper-lower

Vise-like - application: offense / defense

Isolation Sequence 1

Defense - weapon usage (height zone): upper+lower / lower

Vise-like - application: offense / defense

Back Breaker

Defense - intent: offensive / defensive-offensive

Defense - weapon usage (height zone): upper+lower / upper-lower

Vise-like - application: offense / defense

Hopping Crane

Defense - weapon usage (height zone): upper+lower / lower

Vise-like - application: offense / defense

Sleeper

Defense - intent: offensive / defensive-offensive

Defense - weapon usage (height zone): upper+lower / upper-lower

Brushing the Storm

Defense - intent: offensive / defensive-offensive

Defense - weapon usage (height zone): upper+lower / upper-lower

Falling Falcon

Defense - grip discontinued: immediate / delayed

Defense - weapon usage (height zone): upper+lower / upper-lower

Vise-like - application: offense / defense

Circling the Horizon

Vise-like - application: offense / defense

Leaping Crane

Defense - intent: offensive / defensive+offensive

Defense - weapon usage (height zone): upper+lower / upper-lower

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): outside arm+leg / outside arm

Dance of Death

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): outside arm+leg / outside arm

Leap of Death

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): outside arm+leg / outside arm

Isolation Sequence 1

Purpose (primary): expound+complete+preview / establish+articulate

Back Breaker

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): outside arm+leg / outside arm

Hopping Crane

Purpose (primary): expound+complete+preview / establish+articulate

Sleeper

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): outside arm+leg / outside arm

Brushing the Storm

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): outside arm+leg / outside arm (behind)

Falling Falcon

Zone of Action (defense): outside arm+leg / inside arm+outside arm

Circling the Horizon

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): outside arm+leg / outside arm

Leaping Crane

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): outside arm+leg / outside arm