Crashing Wings

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Crashing Wings

First Person

•it contrasts Purposeful Aggression+Purposeful Manipulation with other scenarios

•it contrasts stepping sideways to other directions

•it contrasts using both arms simultaneously (offense) to other combinations

•it contrasts reaction during application to other scenarios

•it contrasts elementary maneuvers to other maneuver scenarios

•it contrasts two beat timing (2-in-1) and one beat timing (1-in-1) to other maneuver timing

•it contrasts employing a Zone of Obscurity (rear+low) to other strategies

•it contrasts a single Focus Point to multiple

•it contrasts a single Reference Point to multiple

Major Principles / Theories / Concepts:

Alignment

Base

Brace Angle

Contact Manipulation

Destabilize

Economy of Motion

Offensive Defense

Offensive Offense

Outer Rim

Power (Torque / Gravitational Marriage)

Purposeful Manipulation

Pinning (Checking) (defensively)

Pulling

Pushing

Settle

Zone of Obscurity (Vision)

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Defense: indirect / direct

▪Maneuver (initial) - intent: offensive / defensive+offensive

▪Start - position: natural stance (hands down) / horse stance (hands up)

Dance of Death

▪Defense: indirect / direct

▪Maneuver (initial) - intent: offensive / defensive

▪Step (initial) - direction: flank / backward

▪Vise-like - type: hug (offense) / vise (defense)

▪Vise-like - weapon type: natural / natural-environment

Leap of Death

▪Defense: indirect / direct

▪Maneuver (initial) - intent: offensive / defensive-offensive

▪Step (initial) - direction: flank / backward

▪Vise-like - type: hug (offense) / vise (defense)

▪Vise-like - weapon type: natural / natural-environment

Isolation Sequence 1

▪Vise-like - type: hug (offense) / vise (defense)

▪Vise-like - weapon type: natural / natural-environment

Back Breaker

▪Defense: indirect / direct

▪Maneuver (initial) - intent: offensive / defensive

Hopping Crane


Sleeper

▪Defense: indirect / direct

▪Maneuver (initial) - intent: offensive / defensive

▪Step (initial) - direction: flank / forward

Brushing the Storm

▪Defense: indirect / direct

▪Maneuver (initial) - intent: offensive / defensive-offensive

▪Step (initial) - direction: flank / forward

Falling Falcon

▪Step (initial) - direction: flank / forward

▪Vise-like - to (offense): body (torso) (double) / body (lapel) (single)

Circling the Horizon

▪Defense: indirect / direct

▪Step (initial) - direction: flank / forward

▪Vise-like - type: hug (offense) / vise (defense)

▪Vise-like - weapon type: natural / natural-environment

Leaping Crane

▪Defense: indirect / direct

▪Maneuver (initial) - intent: offensive / defensive+offensive

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Purposeful Aggression-Purposeful Manipulation / Purposeful Evasion+Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Dance of Death

▪Purposeful Aggression-Purposeful Manipulation / Purposeful Deflection-Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize base (self) / Destabilize opponent

Leap of Death

▪Purposeful Aggression-Purposeful Manipulation / Purposeful Deflection+Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Isolation Sequence 1

▪Mobility (upper): unconstrained / constrained (isolation)

▪Purposeful Aggression-Purposeful Manipulation / Purposeful Aggression

Back Breaker

▪Purposeful Aggression-Purposeful Manipulation / Purposeful Evasion-Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Hopping Crane

▪Mobility (upper): unconstrained / constrained (isolation)

▪Purposeful Aggression-Purposeful Manipulation / Purposeful Aggression

Sleeper

▪Purposeful Aggression-Purposeful Manipulation / Purposeful Deflection-Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Brushing the Storm

▪Purposeful Aggression-Purposeful Manipulation / Purposeful Evasion-Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Falling Falcon

▪Purposeful Aggression-Purposeful Manipulation / Purposeful Aggression

Circling the Horizon

▪Purposeful Aggression-Purposeful Manipulation / Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Leaping Crane

▪Purposeful Aggression-Purposeful Manipulation / Purposeful Evasion+Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

Second Person

•it contrasts an elementary attack to other attack complexities

•it contrasts hugging (from rear) (low) to other attack types

•it contrasts an attack from a Zone of Obscurity (rear+low) to other scenarios

•it contrasts a short range attack (from rear) (low) to other attack ranges

•it contrasts aggression with both hands simultaneously (from rear) (low) to other attack scenarios

•it contrasts a degree of grabbing (using both hands) (hugging) (body) (rear) to other attack degrees

Major Principles / Theories / Concepts:

Applied Attack (double)

Elementary

Hugging (offensively) (low zone)

Minor Attack (double)

Web of Knowledge - Hugs & Holds (hug)

Zone of Obscurity

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Attack - count (weapons): multiple (simultaneous) / single

▪Attack - direction: rear / flank

Dance of Death

▪Attack - count (weapons): multiple (simultaneous) / single

▪Attack - direction: rear / front

Leap of Death

▪Attack - count (weapons): multiple (simultaneous) / single

▪Attack - direction: rear / flank

Isolation Sequence 1

▪Attack - count (weapons): multiple (simultaneous) / none

▪Attack - direction: rear / none

Back Breaker

▪Attack - count (weapons): multiple (simultaneous) / single

▪Attack - direction: rear / flank

Hopping Crane

▪Attack - count (weapons): multiple (simultaneous) / none

▪Attack - direction: rear / none

Sleeper

▪Attack - count (weapons): multiple (simultaneous) / single

▪Attack - direction: rear / front

Brushing the Storm

▪Attack - count (weapons): multiple (simultaneous) / single

▪Attack - direction: rear / front

▪weapon type: natural / man-made

Falling Falcon

▪Attack - count (weapons): multiple (simultaneous) / single

▪Attack - direction: rear / flank

▪Grab - to: body (torso) / body (lapel)

Circling the Horizon

▪Attack - count (weapons): multiple (simultaneous) / single

Leaping Crane

▪Attack - count (weapons): multiple (simultaneous) / single

▪Attack - direction: rear / front flank

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Degree of Completion: fully / evaded

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Hugs & Holds (hug) / Punches

▪Zone of: obscurity / vision

Dance of Death

▪Degree of Completion: fully / re-directed

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Hugs & Holds (hug) / Punches

▪Zone of: obscurity / vision

Leap of Death

▪Degree of Completion: fully / re-directed

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Hugs & Holds (hug) / Punches

▪Zone of: obscurity / vision

Isolation Sequence 1

▪Zone of: obscurity / vision

Back Breaker

▪Degree of Completion: fully / evaded

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Hugs & Holds (hug) / Punches

▪Zone of: obscurity / vision

Hopping Crane

▪Zone of: obscurity / vision

Sleeper

▪Degree of Completion: fully / re-directed

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Hugs & Holds (hug) / Punches

▪Zone of: obscurity / vision

Brushing the Storm

▪Degree of Completion: fully / evaded

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Hugs & Holds (hug) / Weapon

▪Zone of: obscurity / vision

Falling Falcon

▪Web of Knowledge: Hugs & Holds (hug) / Grabs & Tackles (grab)

▪Zone of: obscurity / vision

Circling the Horizon

▪Degree of Completion: fully / re-directed

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Hugs & Holds (hug) / Punches

Leaping Crane

▪Degree of Completion: fully / re-directed

▪Intent: minor (applied) / major (in-flight)

▪Web of Knowledge: Hugs & Holds (hug) / Punches

▪Zone of: obscurity / vision

Third Person

Defense

•it contrasts shifting (sideways) to other gauging scenarios

•it contrasts an initial Zone of Action between the arms (from behind) to other zones

•it contrasts a point of focus behind to other degrees

•it contrasts a foot position of horse to horse to other positions

•it contrasts stepping sideways to other angles and directions

•it contrasts a shift of attention 180-degrees to other scenarios

•it contrasts a 45-degree cover to other covers and foot patterns

•it contrasts a timing 2-in-1 (right+left) and 1-in-1 to other timings

•it contrasts the use of the horse, cat, reverse, and forward stances to other stances

Offense

•it contrasts an elementary attack to other complexities

Major Principles / Theories / Concepts:

Range (Close-Middle)



Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Defense - direction: rear / flank

▪Defense - weapon usage (height zone): upper+lower (knee) / upper-lower (leg)

Dance of Death

▪Defense - direction: rear / front

▪Defense - weapon usage (height zone): upper+lower (knee) / upper-lower (leg)

▪Vise-like - application: offense / defense

Leap of Death

▪Defense - direction: rear / flank

▪Defense - weapon usage (height zone): upper+lower (knee) / upper-lower (leg)

▪Vise-like - application: offense / defense

Isolation Sequence 1

▪Defense - weapon usage (height zone): upper+lower (knee) / lower (leg)

▪Vise-like - application: offense / defense

Back Breaker

▪Defense - direction: rear / flank

▪Defense - weapon usage (height zone): upper+lower (knee) / upper-lower (knee)

▪Vise-like - application: offense / defense

Hopping Crane

▪Defense - weapon usage (height zone): upper+lower (knee) / lower (leg)

▪Vise-like - application: offense / defense

Sleeper

▪Defense - direction: rear / front

▪Defense - weapon usage (height zone): upper+lower (knee) / upper-lower (leg)

Brushing the Storm

▪Defense - direction: rear / front

▪Defense - weapon usage (height zone): upper+lower (knee) / upper-lower (leg)

Falling Falcon

▪Defense - direction: rear / front

▪Defense - grip discontinued: immediate / delayed

▪Vise-like - application: offense / defense

Circling the Horizon

▪Vise-like - application: offense / defense

Leaping Crane

▪Defense - direction: rear / front flank

▪Defense - weapon usage (height zone): upper+lower (knee) / upper-lower (leg)

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): between arms / outside arm

Dance of Death

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): between arms / outside arm

Leap of Death

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): between arms / outside arm

Isolation Sequence 1

▪Purpose (primary): expound+complete+preview / establish+articulate

Back Breaker

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): between arms / outside arm

Hopping Crane

▪Purpose (primary): expound+complete+preview / establish+articulate

Sleeper

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): between arms / outside arm

Brushing the Storm

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): between arms / outside arm (behind)

Falling Falcon

▪Zone of Action (defense): between arms / inside arm+outside arm

Circling the Horizon

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): between arms / outside arm

Leaping Crane

▪Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

▪Zone of Action (defense): between arms / outside arm