Crashing Wings

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Crashing Wings

First Person

it contrasts Purposeful Aggression+Purposeful Manipulation with other scenarios

it contrasts stepping sideways to other directions

it contrasts using both arms simultaneously (offense) to other combinations

it contrasts reaction during application to other scenarios

it contrasts elementary maneuvers to other maneuver scenarios

it contrasts two beat timing (2-in-1) and one beat timing (1-in-1) to other maneuver timing

it contrasts employing a Zone of Obscurity (rear+low) to other strategies

it contrasts a single Focus Point to multiple

it contrasts a single Reference Point to multiple

Major Principles / Theories / Concepts:

Alignment

Base

Brace Angle

Contact Manipulation

Destabilize

Economy of Motion

Offensive Defense

Offensive Offense

Outer Rim

Power (Torque / Gravitational Marriage)

Purposeful Manipulation

Pinning (Checking) (defensively)

Pulling

Pushing

Settle

Zone of Obscurity (Vision)

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Defense: indirect / direct

Maneuver (initial) - intent: offensive / defensive+offensive

Start - position: natural stance (hands down) / horse stance (hands up)

Dance of Death

Defense: indirect / direct

Maneuver (initial) - intent: offensive / defensive

Step (initial) - direction: flank / backward

Vise-like - type: hug (offense) / vise (defense)

Vise-like - weapon type: natural / natural-environment

Leap of Death

Defense: indirect / direct

Maneuver (initial) - intent: offensive / defensive-offensive

Step (initial) - direction: flank / backward

Vise-like - type: hug (offense) / vise (defense)

Vise-like - weapon type: natural / natural-environment

Isolation Sequence 1

Vise-like - type: hug (offense) / vise (defense)

Vise-like - weapon type: natural / natural-environment

Back Breaker

Defense: indirect / direct

Maneuver (initial) - intent: offensive / defensive

Hopping Crane


Sleeper

Defense: indirect / direct

Maneuver (initial) - intent: offensive / defensive

Step (initial) - direction: flank / forward

Brushing the Storm

Defense: indirect / direct

Maneuver (initial) - intent: offensive / defensive-offensive

Step (initial) - direction: flank / forward

Falling Falcon

Step (initial) - direction: flank / forward

Vise-like - to (offense): body (torso) (double) / body (lapel) (single)

Circling the Horizon

Defense: indirect / direct

Step (initial) - direction: flank / forward

Vise-like - type: hug (offense) / vise (defense)

Vise-like - weapon type: natural / natural-environment

Leaping Crane

Defense: indirect / direct

Maneuver (initial) - intent: offensive / defensive+offensive

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Purposeful Aggression-Purposeful Manipulation / Purposeful Evasion+Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Dance of Death

Purposeful Aggression-Purposeful Manipulation / Purposeful Deflection-Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize base (self) / Destabilize opponent

Leap of Death

Purposeful Aggression-Purposeful Manipulation / Purposeful Deflection+Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Isolation Sequence 1

Mobility (upper): unconstrained / constrained (isolation)

Purposeful Aggression-Purposeful Manipulation / Purposeful Aggression

Back Breaker

Purposeful Aggression-Purposeful Manipulation / Purposeful Evasion-Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Hopping Crane

Mobility (upper): unconstrained / constrained (isolation)

Purposeful Aggression-Purposeful Manipulation / Purposeful Aggression

Sleeper

Purposeful Aggression-Purposeful Manipulation / Purposeful Deflection-Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Brushing the Storm

Purposeful Aggression-Purposeful Manipulation / Purposeful Evasion-Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Falling Falcon

Purposeful Aggression-Purposeful Manipulation / Purposeful Aggression

Circling the Horizon

Purposeful Aggression-Purposeful Manipulation / Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Leaping Crane

Purposeful Aggression-Purposeful Manipulation / Purposeful Evasion+Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Second Person

it contrasts an elementary attack to other attack complexities

it contrasts hugging (from rear) (low) to other attack types

it contrasts an attack from a Zone of Obscurity (rear+low) to other scenarios

it contrasts a short range attack (from rear) (low) to other attack ranges

it contrasts aggression with both hands simultaneously (from rear) (low) to other attack scenarios

it contrasts a degree of grabbing (using both hands) (hugging) (body) (rear) to other attack degrees

Major Principles / Theories / Concepts:

Applied Attack (double)

Elementary

Hugging (offensively) (low zone)

Minor Attack (double)

Web of Knowledge - Hugs & Holds (hug)

Zone of Obscurity

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Attack - count (weapons): multiple (simultaneous) / single

Attack - direction: rear / flank

Dance of Death

Attack - count (weapons): multiple (simultaneous) / single

Attack - direction: rear / front

Leap of Death

Attack - count (weapons): multiple (simultaneous) / single

Attack - direction: rear / flank

Isolation Sequence 1

Attack - count (weapons): multiple (simultaneous) / none

Attack - direction: rear / none

Back Breaker

Attack - count (weapons): multiple (simultaneous) / single

Attack - direction: rear / flank

Hopping Crane

Attack - count (weapons): multiple (simultaneous) / none

Attack - direction: rear / none

Sleeper

Attack - count (weapons): multiple (simultaneous) / single

Attack - direction: rear / front

Brushing the Storm

Attack - count (weapons): multiple (simultaneous) / single

Attack - direction: rear / front

weapon type: natural / man-made

Falling Falcon

Attack - count (weapons): multiple (simultaneous) / single

Attack - direction: rear / flank

Grab - to: body (torso) / body (lapel)

Circling the Horizon

Attack - count (weapons): multiple (simultaneous) / single

Leaping Crane

Attack - count (weapons): multiple (simultaneous) / single

Attack - direction: rear / front flank

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Degree of Completion: fully / evaded

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Hugs & Holds (hug) / Punches

Zone of: obscurity / vision

Dance of Death

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Hugs & Holds (hug) / Punches

Zone of: obscurity / vision

Leap of Death

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Hugs & Holds (hug) / Punches

Zone of: obscurity / vision

Isolation Sequence 1

Zone of: obscurity / vision

Back Breaker

Degree of Completion: fully / evaded

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Hugs & Holds (hug) / Punches

Zone of: obscurity / vision

Hopping Crane

Zone of: obscurity / vision

Sleeper

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Hugs & Holds (hug) / Punches

Zone of: obscurity / vision

Brushing the Storm

Degree of Completion: fully / evaded

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Hugs & Holds (hug) / Weapon

Zone of: obscurity / vision

Falling Falcon

Web of Knowledge: Hugs & Holds (hug) / Grabs & Tackles (grab)

Zone of: obscurity / vision

Circling the Horizon

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Hugs & Holds (hug) / Punches

Leaping Crane

Degree of Completion: fully / re-directed

Intent: minor (applied) / major (in-flight)

Web of Knowledge: Hugs & Holds (hug) / Punches

Zone of: obscurity / vision

Third Person

Defense

it contrasts shifting (sideways) to other gauging scenarios

it contrasts an initial Zone of Action between the arms (from behind) to other zones

it contrasts a point of focus behind to other degrees

it contrasts a foot position of horse to horse to other positions

it contrasts stepping sideways to other angles and directions

it contrasts a shift of attention 180-degrees to other scenarios

it contrasts a 45-degree cover to other covers and foot patterns

it contrasts a timing 2-in-1 (right+left) and 1-in-1 to other timings

it contrasts the use of the horse, cat, reverse, and forward stances to other stances

Offense

it contrasts an elementary attack to other complexities

Major Principles / Theories / Concepts:

Range (Close-Middle)



Major Physical Reverses / Opposites / Categories:

Destructive Fans

Defense - direction: rear / flank

Defense - weapon usage (height zone): upper+lower (knee) / upper-lower (leg)

Dance of Death

Defense - direction: rear / front

Defense - weapon usage (height zone): upper+lower (knee) / upper-lower (leg)

Vise-like - application: offense / defense

Leap of Death

Defense - direction: rear / flank

Defense - weapon usage (height zone): upper+lower (knee) / upper-lower (leg)

Vise-like - application: offense / defense

Isolation Sequence 1

Defense - weapon usage (height zone): upper+lower (knee) / lower (leg)

Vise-like - application: offense / defense

Back Breaker

Defense - direction: rear / flank

Defense - weapon usage (height zone): upper+lower (knee) / upper-lower (knee)

Vise-like - application: offense / defense

Hopping Crane

Defense - weapon usage (height zone): upper+lower (knee) / lower (leg)

Vise-like - application: offense / defense

Sleeper

Defense - direction: rear / front

Defense - weapon usage (height zone): upper+lower (knee) / upper-lower (leg)

Brushing the Storm

Defense - direction: rear / front

Defense - weapon usage (height zone): upper+lower (knee) / upper-lower (leg)

Falling Falcon

Defense - direction: rear / front

Defense - grip discontinued: immediate / delayed

Vise-like - application: offense / defense

Circling the Horizon

Vise-like - application: offense / defense

Leaping Crane

Defense - direction: rear / front flank

Defense - weapon usage (height zone): upper+lower (knee) / upper-lower (leg)

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm

Dance of Death

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm

Leap of Death

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm

Isolation Sequence 1

Purpose (primary): expound+complete+preview / establish+articulate

Back Breaker

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm

Hopping Crane

Purpose (primary): expound+complete+preview / establish+articulate

Sleeper

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm

Brushing the Storm

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm (behind)

Falling Falcon

Zone of Action (defense): between arms / inside arm+outside arm

Circling the Horizon

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm

Leaping Crane

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm