Blinding Sacrifice

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Blinding Sacrifice

First Person

it contrasts Purposeful Aggression with other scenarios

it contrasts stepping forward to other directions

it contrasts using both arms simultaneously (offense+defense) to other combinations

it contrasts reaction after application to other scenarios

it contrasts two beat timing (2-in-1) to other maneuver timing

it contrasts employing a Zone of Obscurity to other strategies

it contrasts a single Focus Point to multiple

it contrasts a single Reference Point to multiple

Major Principles / Theories / Concepts:

Alignment

Anchor

Base

Circle

Economy of Motion

Hooking

Line

Margin for Error

Offensive Defense

Offensive Offense

Opposing Forces

Outer Rim

Power (Backup Mass / Gravitational Marriage / Torque)

Purposeful Aggression

Pulling

Settle

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Maneuver (initial) - count: double (simultaneous) / single

Maneuver (initial) - intent: defensive-offensive / defensive+offensive

Dance of Death

Maneuver (initial) - count: double (simultaneous) / single

Vise-like - type: sandwich / stomp

Leap of Death

Maneuver (initial) - count: double (simultaneous) / single

Maneuver (initial) - intent: defensive-offensive / defensive+offensive

Vise-like - type: sandwich (single) / stomp (double)

Isolation Sequence 1

Maneuver (initial) - intent: defensive-offensive / offensive

Vise-like - type: sandwich / stomp

Back Breaker

Maneuver (initial) - count: double (simultaneous) / single

Hopping Crane

Maneuver (initial) - intent: defensive-offensive / offensive

Sleeper

Maneuver (initial) - count: double (simultaneous) / single

Brushing the Storm

Maneuver (initial) - count: double (simultaneous) / single

Falling Falcon

Maneuver (initial) - count: double (simultaneous) / single

Maneuver (initial) - intent: defensive-offensive / offensive

Vise-like - intent: offense / defense

Circling the Horizon

Maneuver (initial) - count: double (simultaneous) / single

Maneuver (initial) - intent: defensive-offensive / offensive

Leaping Crane

Maneuver (initial) - count: double (simultaneous) / single

Maneuver (initial) - intent: defensive-offensive / defensive+offensive

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize self / Destabilize opponent

Dance of Death

Gauging: close gap / open gap

Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize self / Destabilize opponent

Leap of Death

Gauging: close gap / open gap

Purposeful Aggression / Purposeful Deflection+Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize self / Destabilize opponent

Isolation Sequence 1

Mobility (upper): unconstrained / constrained (isolation)

Back Breaker

Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize self / Destabilize opponent

Hopping Crane

Mobility (upper): unconstrained / constrained (isolation)

Sleeper

Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize self / Destabilize opponent

Brushing the Storm

Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize self / Destabilize opponent

Falling Falcon

Stabilize self / Destabilize opponent

Circling the Horizon

Read Time: respond (after application) / divert (in-flight)

Stabilize self / Destabilize opponent

Leaping Crane

Gauging: close gap / open gap

Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Stabilize self / Destabilize opponent

Second Person

it contrasts an elementary attack to other attack complexities

it contrasts choking (from front) (high) to other attack types

it contrasts a long range attack (from front) (high) to other attack ranges

it contrasts aggression with both hands simultaneously (from front) (high) to other attack scenarios

it contrasts a degree of grabbing (using both hands) (grabbing) (neck) (front) to other attack degrees

Major Principles / Theories / Concepts:

Applied Attack (double)

Choking (offensively) (high zone)

Elementary

Major Attack (double)

Sophisticated

Web of Knowledge - Locks & Chokes (choke)

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Attack - count: multiple (simultaneous) / single

Attack - direction: front / flank

Attack - type: attempted choke / punch

Dance of Death

Attack - count: multiple (simultaneous) / single

Attack - type: attempted choke / punch

Leap of Death

Attack - count: multiple (simultaneous) / single

Attack - direction: front / flank

Attack - type: attempted choke / punch

Isolation Sequence 1

Attack - direction: front / none

Attack - type: attempted choke / none

Back Breaker

Attack - count: multiple (simultaneous) / single

Attack - direction: front / flank

Attack - type: attempted choke / punch

Hopping Crane

Attack - direction: front / none

Attack - type: attempted choke / none

Sleeper

Attack - type: attempted choke / punch

Brushing the Storm

Attack - count: multiple (simultaneous) / single

Attack - type: attempted choke / weapon

weapon type: natural / man-made

Falling Falcon

Attack - count: multiple (simultaneous) / single

Circling the Horizon

Attack - count: multiple (simultaneous) / single

Attack - type: attempted choke / punch

Leaping Crane

Attack - count: multiple (simultaneous) / single

Attack - direction: front / front flank

Attack - type: attempted choke / punch

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Degree of Completion: partially / evaded

Intent: major (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (choke) / Punches

Dance of Death

Degree of Completion: partially / re-directed

Intent: major (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (choke) / Punches

Leap of Death

Degree of Completion: partially / re-directed

Intent: major (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (choke) / Punches

Isolation Sequence 1

Attack: actual / none

Back Breaker

Degree of Completion: partially / evaded

Intent: major (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (choke) / Punches

Hopping Crane

Attack: actual / none

Sleeper

Degree of Completion: partially / re-directed

Intent: major (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (choke) / Punches

Brushing the Storm

Degree of Completion: partially / evaded

Intent: major (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (choke) / Weapon

Falling Falcon

Web of Knowledge: Locks & Chokes (choke) / Grabs & Tackles (grab)

Circling the Horizon

Degree of Completion: partially / re-directed

Intent: major (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (choke) / Punches

Leaping Crane

Degree of Completion: partially / re-directed

Intent: major (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (choke) / Punches

Third Person

Defense

it contrasts advancement (forward) to other gauging scenarios

it contrasts a Zone of Action between the arms to other zones

it contrasts a 45-degree shift of attention to other degrees

it contrasts a foot position of forward (to natural+neither forward) to other positions

it contrasts stepping 45-degrees forward to other angles and directions

it contrasts a timing 2-in-1 (right+left) to other timings

it contrasts the use of the neutral and cat stances to other stances

Offense

it contrasts an elementary attack to other complexities

Major Principles / Theories / Concepts:

Range (Far-Middle-Close)



Major Physical Reverses / Opposites / Categories:

Destructive Fans

Defense - intent: offensive / defensive+offensive

Dance of Death

Defense - intent: offensive / defensive-offensive

Vise-like - application: offense / defense

Leap of Death

Defense - intent: offensive / defensive-offensive

Vise-like - application: offense / defense

Isolation Sequence 1

Defense - weapon usage (height zone): upper-lower / lower (leg)

Vise-like - application: offense / defense

Back Breaker

Defense - intent: offensive / defensive-offensive

Vise-like - application: offense / defense

Hopping Crane

Defense - weapon usage (height zone): upper-lower / lower (leg)

Vise-like - application: offense / defense

Sleeper

Defense - intent: offensive / defensive-offensive

Brushing the Storm

Defense - intent: offensive / defensive-offensive

Falling Falcon

Defense - grip discontinued: immediate / delayed

Vise-like - application: offense / defense

Circling the Horizon

Defense - weapon usage (height zone): upper-lower / upper+lower (leg)

Vise-like - application: offense / defense

Leaping Crane

Defense - intent: offensive / defensive+offensive

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Zone of Action (defense): between arms / outside arm

Dance of Death

Zone of Action (defense): between arms / outside arm

Leap of Death

Zone of Action (defense): between arms / outside arm

Isolation Sequence 1

Purpose (primary): expound+complete+preview / establish+articulate

Back Breaker

Zone of Action (defense): between arms / outside arm

Hopping Crane

Purpose (primary): expound+complete+preview / establish+articulate

Sleeper

Zone of Action (defense): between arms / outside arm

Brushing the Storm

Zone of Action (defense): between arms / outside arm (behind)

Falling Falcon

Timing (defense) (response): anticipatory (preventative) / reactionary (after application)

Zone of Action (defense): between arms / inside arm+outside arm

Circling the Horizon

Zone of Action (defense): between arms / outside arm

Leaping Crane

Zone of Action (defense): between arms / outside arm