Wings of Silk

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Wings of Silk

First Person

it contrasts Purposeful Manipulation + Purposeful Aggression with other scenarios

it contrasts stepping sideways to other directions

it contrasts using both arms and leg (offense) to other combinations

it contrasts reaction during application to other scenarios

it contrasts elementary maneuvers to other maneuver scenarios

it contrasts one beat timing (1-in-1) and two beat timing (2-in-1) to other maneuver timing

it contrasts employing a Zone of Obscurity (rear - middle) to other strategies

it contrasts a single Focus Point to multiple

it contrasts a single Reference Point to multiple

Major Principles / Theories / Concepts:

Alignment

Base

Contact Manipulation

Economy of Motion

Grabbing

Offensive Offense

Outer Rim

Power (Gravitational Marriage / Torque)

Purposeful Manipulation

Settle

Slip

Stomp

Zone of Obscurity (Vision)

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Defense: indirect / direct

Dance of Death

Defense: indirect / direct

Maneuver (initial) - intent: offensive / defensive

Vise-like - direction: rear / front

Leap of Death

Defense: indirect / direct

Maneuver (initial) - intent: offensive / defensive-offensive

Vise-like - direction: rear / front

Isolation Sequence 1

Vise-like - direction: rear / front

Back Breaker

Defense: indirect / direct

Maneuver (initial) - intent: offensive / defensive

Hopping Crane


Sleeper

Defense: indirect / direct

Maneuver (initial) - intent: offensive / defensive

Brushing the Storm

Defense: indirect / direct

Maneuver (initial) - intent: offensive / defensive-offensive

Falling Falcon

Vise-like - direction: rear / front

Vise-like - to: foot (defense) / body (offense)

Circling the Horizon

Defense: indirect / direct

Step (initial) - direction: flank / forward

Vise-like - direction: rear / front

Leaping Crane

Defense: indirect / direct

Maneuver (initial) - intent: offensive / defensive+offensive

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Purposeful Manipulation-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Dance of Death

Purposeful Manipulation-Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Leap of Death

Purposeful Manipulation-Purposeful Aggression / Purposeful Deflection+Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Isolation Sequence 1

Mobility (upper): unconstrained / constrained (isolation)

Purposeful Manipulation-Purposeful Aggression / Purposeful Aggression

Back Breaker

Purposeful Manipulation-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Hopping Crane

Mobility (upper): unconstrained / constrained (isolation)

Purposeful Manipulation-Purposeful Aggression / Purposeful Aggression

Sleeper

Purposeful Manipulation-Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Brushing the Storm

Purposeful Manipulation-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Falling Falcon

Purposeful Manipulation-Purposeful Aggression / Purposeful Aggression

Circling the Horizon

Purposeful Manipulation-Purposeful Aggression / Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Leaping Crane

Purposeful Manipulation-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Read Time: respond (after application) / divert (in-flight)

Second Person

it contrasts an elementary attack to other attack complexities

it contrasts locking (from rear) (middle) to other attack types

it contrasts an attack from a Zone of Obscurity (rear - middle) to other scenarios

it contrasts a short range attack (from rear) (middle) to other attack ranges

it contrasts aggression with both hands (rear) (middle) to other attack scenarios

it contrasts a degree of grabbing (using both hands) (locking) (body) (rear) to other attack degrees

Major Principles / Theories / Concepts:

Applied Attack (double)

Elementary

Locking (offensively) (middle zone)

Minor Attack (double)

Web of Knowledge - Locks & Chokes (lock)

Zone of Obscurity

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Attack - count (weapons): multiple (simultaneous) / single

Attack - direction: rear / flank

Dance of Death

Attack - count (weapons): multiple (simultaneous) / single

Attack - direction: rear / front

Leap of Death

Attack - count (weapons): multiple (simultaneous) / single

Attack - direction: rear / flank

Isolation Sequence 1

Attack - count (weapons): multiple (simultaneous) / none

Attack - direction: rear / none

Back Breaker

Attack - count (weapons): multiple (simultaneous) / single

Attack - direction: rear / flank

Hopping Crane

Attack - count (weapons): multiple (simultaneous) / none

Attack - direction: rear / none

Sleeper

Attack - count (weapons): multiple (simultaneous) / single

Attack - direction: rear / front

Brushing the Storm

Attack - count (weapons): multiple (simultaneous) / single

Attack - direction: rear / front

weapon type: natural / man-made

Falling Falcon

Attack - count (weapons): multiple (simultaneous) / single

Attack - direction: rear / flank

Grab - to: arms / body

Circling the Horizon

Attack - count (weapons): multiple (simultaneous) / single

Leaping Crane

Attack - count (weapons): multiple (simultaneous) / single

Attack - direction: rear / front flank

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Degree of Completion: fully / evaded

Intent: major (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (lock) / Punches

Zone of: obscurity / vision

Dance of Death

Degree of Completion: fully / re-directed

Intent: major (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (lock) / Punches

Zone of: obscurity / vision

Leap of Death

Degree of Completion: fully / re-directed

Intent: major (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (lock) / Punches

Zone of: obscurity / vision

Isolation Sequence 1

Attack: actual / none

Zone of: obscurity / vision

Back Breaker

Degree of Completion: fully / evaded

Intent: major (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (lock) / Punches

Zone of: obscurity / vision

Hopping Crane

Attack: actual / none

Zone of: obscurity / vision

Sleeper

Degree of Completion: fully / re-directed

Intent: major (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (lock) / Punches

Zone of: obscurity / vision

Brushing the Storm

Degree of Completion: fully / evaded

Intent: major (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (lock) / Weapon

Zone of: obscurity / vision

Falling Falcon

Web of Knowledge: Locks & Chokes (lock) / Grabs & Tackles (grab)

Zone of: obscurity / vision

Circling the Horizon

Degree of Completion: fully / re-directed

Intent: major (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (lock) / Punches

Leaping Crane

Degree of Completion: fully / re-directed

Intent: major (applied) / major (in-flight)

Web of Knowledge: Locks & Chokes (lock) / Punches

Zone of: obscurity / vision

Third Person

Defense

it contrasts rotating (sideways) to other gauging scenarios

it contrasts an initial Zone of Action between the arms (from behind) to other zones

it contrasts a point of focus behind to other degrees

it contrasts a foot position of horse to horse to other positions

it contrasts stepping sideways to other angles and directions

it contrasts a shift of attention 180-degrees to other scenarios

it contrasts a 180-degree cover to other covers and foot patterns

it contrasts a timing 1-in-1 and 2-in-1 to other timings

it contrasts the use of the horse stances to other stances

Offense

it contrasts an elementary attack to other complexities

Major Principles / Theories / Concepts:

Range (Close-Middle)



Major Physical Reverses / Opposites / Categories:

Destructive Fans

Defense - direction: rear / flank

Defense - weapon usage (height zone): upper+lower (foot) / upper-lower (leg)

Dance of Death

Defense - direction: rear / front

Defense - weapon usage (height zone): upper+lower (foot) / upper-lower (leg)

Vise-like - application: offense / defense

Leap of Death

Defense - direction: rear / flank

Defense - weapon usage (height zone): upper+lower (foot) / upper-lower (leg)

Vise-like - application: offense / defense

Isolation Sequence 1

Defense - weapon usage (height zone): upper+lower (foot) / lower (leg)

Vise-like - application: offense / defense

Back Breaker

Defense - direction: rear / flank

Defense - weapon usage (height zone): upper+lower (foot) / upper-lower (knee)

Vise-like - application: offense / defense

Hopping Crane

Defense - weapon usage (height zone): upper+lower (foot) / lower (leg)

Vise-like - application: offense / defense

Sleeper

Defense - direction: rear / front

Defense - weapon usage (height zone): upper+lower (foot) / upper-lower (leg)

Brushing the Storm

Defense - direction: rear / front

Defense - weapon usage (height zone): upper+lower (foot) / upper-lower (leg)

Falling Falcon

Defense - direction: rear / front

Defense - grip discontinued: immediate / delayed

Vise-like - application: offense / defense

Circling the Horizon

Vise-like - application: offense / defense

Leaping Crane

Defense - direction: rear / front flank

Defense - weapon usage (height zone): upper+lower (foot) / upper-lower (leg)

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm

Dance of Death

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm

Leap of Death

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm

Isolation Sequence 1

Purpose (primary): expound+complete+preview / establish+articulate

Back Breaker

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm

Hopping Crane

Purpose (primary): expound+complete+preview / establish+articulate

Sleeper

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm

Brushing the Storm

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm (behind)

Falling Falcon

Zone of Action (defense): between arms / inside arm+outside arm

Circling the Horizon

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm

Leaping Crane

Timing (defense) (response): reactionary (after application) / anticipatory (preventative)

Zone of Action (defense): between arms / outside arm