Thrusting Wedge

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Thrusting Wedge

First Person

•it contrasts Purposeful Aggression with other scenarios

•it contrasts stepping forward to other directions

•it contrasts using both arms simultaneously (offense+defense) to other combinations

•it contrasts reaction after application to other scenarios

•it contrasts sophisticated maneuvers to other maneuver scenarios

•it contrasts two beat timing (2-in-1) and one beat timing (1-in-1) to other maneuver timing

•it contrasts employing a Zone of Vision to other strategies

•it contrasts a single Focus Point to multiple

•it contrasts a single Reference Point to multiple

Major Principles / Theories / Concepts:

Alignment

Base

Contact Manipulation

Economy of Motion

Grabbing

Margin for Error

Offensive Defense

Offensive Offense

Opposing Forces

Outer Rim

Power (Backup Mass / Gravitational Marriage / Torque)

Purposeful Aggression

Pulling

Settle

Wedge

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Defense: indirect / direct

▪Maneuver (initial) - count: double (simultaneous) / single

Dance of Death

▪Defense: indirect / direct

▪Maneuver (initial) - count: double (simultaneous) / single

▪Maneuver (initial) - intent: defensive+offensive / defensive-offensive

Leap of Death

▪Defense: indirect / direct

▪Maneuver (initial) - count: double (simultaneous) / single

Isolation Sequence 1

▪Maneuver (initial) - intent: defensive+offensive / offensive

Back Breaker

▪Defense: indirect / direct

▪Maneuver (initial) - count: double (simultaneous) / single

▪Maneuver (initial) - intent: defensive+offensive / defensive-offensive

Hopping Crane

▪Maneuver (initial) - intent: defensive+offensive / offensive

Sleeper

▪Defense: indirect / direct

▪Maneuver (initial) - count: double (simultaneous) / single

▪Maneuver (initial) - intent: defensive+offensive / defensive-offensive

Brushing the Storm

▪Defense: indirect / direct

▪Maneuver (initial) - count: double (simultaneous) / single

▪Maneuver (initial) - intent: defensive+offensive / defensive-offensive

Falling Falcon

▪Maneuver (initial) - count: double (simultaneous) / single

▪Maneuver (initial) - intent: defensive / offensive

▪Vise-like - to (offense): neck (double) / body (single)

Circling the Horizon

▪Defense: indirect / direct

▪Maneuver (initial) - count: double (simultaneous) / single

▪Maneuver (initial) - intent: defensive+offensive / offensive

Leaping Crane

▪Defense: indirect / direct

▪Maneuver (initial) - count: double (simultaneous) / single

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize self / Destabilize opponent

Dance of Death

▪Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

▪Gauging: close gap / open gap

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize self / Destabilize opponent

Leap of Death

▪Purposeful Aggression / Purposeful Deflection+Purposeful Aggression

▪Gauging: close gap / open gap

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize self / Destabilize opponent

Isolation Sequence 1

▪Mobility (upper): unconstrained / constrained (isolation)

Back Breaker

▪Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize self / Destabilize opponent

Hopping Crane

▪Mobility (upper): unconstrained / constrained (isolation)

Sleeper

▪Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize self / Destabilize opponent

Brushing the Storm

▪Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize self / Destabilize opponent

Falling Falcon

▪Stabilize self / Destabilize opponent

Circling the Horizon

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize self / Destabilize opponent

Leaping Crane

▪Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

▪Gauging: close gap / open gap

▪Read Time: respond (after application) / divert (in-flight)

▪Stabilize self / Destabilize opponent

Second Person

•it contrasts an elementary attack to other attack complexities

•it contrasts choking (from front) (high) to other attack types

•it contrasts a long range attack (from front) (high) to other attack ranges

•it contrasts aggression with both hands simultaneously (from front) (high) to other attack scenarios

•it contrasts a degree of grabbing (using both hands) (grabbing) (neck) (front) to other attack degrees

Major Principles / Theories / Concepts:

Applied Attack (double)

Choking (offensively) (high zone)

Elementary

Major Attack (double)

Sophisticated

Web of Knowledge - Locks & Chokes (choke)

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Attack - count: multiple (simultaneous) / single

▪Attack - direction: front / flank

▪Attack - type: choke / punch

Dance of Death

▪Attack - count: multiple (simultaneous) / single

▪Attack - type: choke / punch

Leap of Death

▪Attack - count: multiple (simultaneous) / single

▪Attack - direction: front / flank

▪Attack - type: choke / punch

Isolation Sequence 1

▪Attack - direction: front / none

▪Attack - type: choke / none

Back Breaker

▪Attack - count: multiple (simultaneous) / single

▪Attack - direction: front / flank

▪Attack - type: choke / punch

Hopping Crane

▪Attack - direction: front / none

▪Attack - type: choke / none

Sleeper

▪Attack - type: choke / punch

Brushing the Storm

▪Attack - count: multiple (simultaneous) / single

▪Attack - type: choke / weapon

▪weapon type: natural / man-made

Falling Falcon

▪Attack - count: multiple (simultaneous) / single

▪Attack - type: choke / grab

Circling the Horizon

▪Attack - count: multiple (simultaneous) / single

▪Attack - type: choke / punch

Leaping Crane

▪Attack - count: multiple (simultaneous) / single

▪Attack - direction: front / front flank

▪Attack - type: choke / punch

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Degree of Completion: fully / evaded

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Locks & Chokes (choke) / Punches

Dance of Death

▪Degree of Completion: fully / re-directed

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Locks & Chokes (choke) / Punches

Leap of Death

▪Degree of Completion: fully / re-directed

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Locks & Chokes (choke) / Punches

Isolation Sequence 1

▪Attack: actual / none

Back Breaker

▪Degree of Completion: fully / evaded

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Locks & Chokes (choke) / Punches

Hopping Crane

▪Attack: actual / none

Sleeper

▪Degree of Completion: fully / re-directed

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Locks & Chokes (choke) / Punches

Brushing the Storm

▪Degree of Completion: fully / evaded

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Locks & Chokes (choke) / Weapon

Falling Falcon

▪Web of Knowledge: Locks & Chokes (choke) / Grabs & Tackles (grab)

Circling the Horizon

▪Degree of Completion: fully / re-directed

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Locks & Chokes (choke) / Punches

Leaping Crane

▪Degree of Completion: fully / re-directed

▪Intent: major (applied) / major (in-flight)

▪Web of Knowledge: Locks & Chokes (choke) / Punches

Third Person

Defense

•it contrasts advancement (forward) to other gauging scenarios

•it contrasts an initial Zone of Action between the arms to other zones

•it contrasts a 225-degree shift of attention to other degrees

•it contrasts a foot position of forward (to natural+neither forward) to other positions

•it contrasts stepping 225-degrees forward to other angles and directions

•it contrasts a timing 2-in-1 (right+left) and 1-in-1 to other timings

•it contrasts the use of the forward, horse, and neutral stances to other stances

Offense

•it contrasts a sophisticated attack to other complexities

Major Principles / Theories / Concepts:

Range (Far-Close)



Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Defense - intent: offensive / defensive+offensive

▪Defense - weapon usage (height zone): upper / upper-lower (leg)

Dance of Death

▪Defense - intent: offensive / defensive-offensive

▪Defense - weapon usage (height zone): upper / upper-lower (leg)

▪Vise-like - application: offense / defense

Leap of Death

▪Defense - intent: offensive / defensive-offensive

▪Defense - weapon usage (height zone): upper / upper-lower (leg)

▪Vise-like - application: offense / defense

Isolation Sequence 1

▪Defense - weapon usage (height zone): upper / lower (leg)

▪Vise-like - application: offense / defense

Back Breaker

▪Defense - intent: offensive / defensive-offensive

▪Defense - weapon usage (height zone): upper / upper-lower (knee)

▪Vise-like - application: offense / defense

Hopping Crane

▪Defense - weapon usage (height zone): upper / lower (leg)

▪Vise-like - application: offense / defense

Sleeper

▪Defense - intent: offensive / defensive-offensive

▪Defense - weapon usage (height zone): upper / upper-lower (leg)

Brushing the Storm

▪Defense - intent: offensive / defensive-offensive

▪Defense - weapon usage (height zone): upper / upper-lower (leg)

Falling Falcon

▪Defense - grip discontinued: immediate / delayed

▪Defense - weapon usage (height zone): upper / upper-lower (leg)

▪Vise-like - application: offense / defense

Circling the Horizon

▪Defense - weapon usage (height zone): upper / upper+lower (leg)

▪Vise-like - application: offense / defense

Leaping Crane

▪Defense - intent: offensive / defensive+offensive

▪Defense - weapon usage (height zone): upper / upper-lower (leg)

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Zone of Action (defense): between arms / outside arm

Dance of Death

▪Zone of Action (defense): between arms / outside arm

Leap of Death

▪Zone of Action (defense): between arms / outside arm

Isolation Sequence 1

▪Purpose (primary): expound+complete+preview / establish+articulate

Back Breaker

▪Zone of Action (defense): between arms / outside arm

Hopping Crane

▪Purpose (primary): expound+complete+preview / establish+articulate

Sleeper

▪Zone of Action (defense): between arms / outside arm

Brushing the Storm

▪Zone of Action (defense): between arms / outside arm (behind)

Falling Falcon

▪Timing (defense) (response): anticipatory (preventative) / reactionary (after application)

▪Zone of Action (defense): between arms / inside arm+outside arm

Circling the Horizon

▪Zone of Action (defense): between arms / outside arm

Leaping Crane

▪Zone of Action (defense): between arms / outside arm