Unfurling Crane

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Unfurling Crane

First Person

•it contrasts Purposeful Deflection + Purposeful Aggression with other scenarios

•it contrasts using both arms simultaneously (offense+defense) to other combinations

•it contrasts reaction in-flight to other scenarios

•it contrasts elementary maneuvers to other maneuver scenarios

•it contrasts two beat timing (2-in-1) to other maneuver timing

Major Principles / Theories / Concepts:

Alignment

Angle of Deflection

Angle of Incidence

Block

Claw

Defensive Defense

Economy of Motion

Margin for Error

Offensive Offense

Outer Rim

Point of Origin

Power (Back-up Mass)

Purposeful Aggression

Purposeful Deflection

Strike

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Maneuver (defense) - type: block / parry

Dance of Death

▪Maneuver (initial) - intent: defensive+offensive / defensive-offensive

Leap of Death

▪Maneuver (defense) - type: block / parry

Isolation Sequence 1

▪Maneuver (initial) - intent: defensive+offensive / offensive

Back Breaker

▪Maneuver (defense) - type: block / parry

▪Maneuver (initial) - intent: defensive+offensive / defensive-offensive

Hopping Crane

▪Maneuver (initial) - intent: defensive+offensive / offensive

Sleeper

▪Maneuver (initial) - intent: defensive+offensive / defensive-offensive

Brushing the Storm

▪Maneuver (defense) - type: block / parry

Falling Falcon

▪Maneuver (initial) - intent: defensive+offensive / offensive

Circling the Horizon

▪Maneuver (initial) - intent: defensive+offensive / offensive

Leaping Crane

▪Maneuver (defense) - type: block / parry

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Block (oppose) / Ride (parry)

▪Purposeful Deflection+Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

▪Stabilize Self / Destabilize Opponent

Dance of Death

▪Purposeful Deflection+Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

▪Stabilize Self / Destabilize Opponent

Leap of Death

▪Block (oppose) / Ride (parry)

▪Stabilize Self / Destabilize Opponent

Isolation Sequence 1

▪Mobility (upper): unconstrained / constrained (isolation)

▪Purposeful Deflection+Purposeful Aggression / Purposeful Aggression

Back Breaker

▪Block (oppose) / Ride (parry)

▪Purposeful Deflection+Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

▪Stabilize Self / Destabilize Opponent

Hopping Crane

▪Mobility (upper): unconstrained / constrained (isolation)

▪Purposeful Deflection+Purposeful Aggression / Purposeful Aggression

▪Stabilize Self / Destabilize Opponent

Sleeper

▪Purposeful Deflection+Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

▪Stabilize Self / Destabilize Opponent

Brushing the Storm

▪Block (oppose) / Ride (parry)

▪Purposeful Deflection+Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

▪Stabilize Self / Destabilize Opponent

Falling Falcon

▪Purposeful Deflection+Purposeful Aggression / Purposeful Aggression

▪Read Time: divert (in-flight) / respond (after application)

▪Stabilize Self / Destabilize Opponent

Circling the Horizon

▪Block (oppose) / Ride (parry)

▪Purposeful Deflection+Purposeful Aggression / Purposeful Aggression

▪Stabilize Self / Destabilize Opponent

Leaping Crane

▪Block (oppose) / Ride (parry)

▪Purposeful Deflection+Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

▪Stabilize Self / Destabilize Opponent

Second Person

•it contrasts multiple attacks to other attack scenarios

•it contrasts elementary attacks to other attack complexities

•it contrasts major (in-flight) attacks to other attack types

•it contrasts punching (from front) with both hands (offset timing) to other attack types

•it contrasts a long range attack (from front) (high) to other attack ranges

•it contrasts aggression with both hands with offset timing (from front) (high) to other attack scenarios

Major Principles / Theories / Concepts:

In-Flight Major Attack (double - offset timing)

Punching (offensive) (high zone)

Web of Knowledge - Punches

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Attack - count: double (offset timing) / single

Dance of Death

▪Attack - count: double (offset timing) / single

Leap of Death

▪Attack - count: double (offset timing) / single

Isolation Sequence 1

▪Attack - count: double (offset timing) / none

Back Breaker

▪Attack - count: double (offset timing) / single

Hopping Crane

▪Attack - count: double (offset timing) / none

Sleeper

▪Attack: fully defined / partially defined

Brushing the Storm

▪Attack - count: double (offset timing) / single

▪Weapon type: natural / man-made

Falling Falcon

▪Attack - count: double (offset timing) / single

Circling the Horizon

▪Attack - count: double (offset timing) / single

Leaping Crane

▪Attack - count: double (offset timing) / single

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Degree of Completion: re-directed / evaded

Dance of Death


Leap of Death


Isolation Sequence 1

▪Web of Knowledge: punches / none

Back Breaker

▪Degree of Completion: re-directed / evaded

Hopping Crane

▪Web of Knowledge: punches / none

Sleeper


Brushing the Storm

▪Degree of Completion: re-directed / evaded

Falling Falcon

▪Degree of Completion: re-directed / fully

▪Web of Knowledge: punches / grabs & tackles (grab)

Circling the Horizon

▪Degree of Completion: re-directed / evaded

Leaping Crane

▪Degree of Completion: re-directed / evaded

Third Person

Defense

•it contrasts retreat (backward) to other gauging scenarios

•it contrasts a Zone of Action between the arms to other zones

•it contrasts a 45-degree shift of attention to other degrees

•it contrasts a timing 2-in-1 (right+left) to other timings

•it contrasts the use of the neutral stance to other stances

•it contrasts using only upper limbs to other weapon usage

Offense

•it contrasts defense against multiple elementary attacks (punches) to other scenarios

Major Principles / Theories / Concepts:

Figure 8

Range (Far)


Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Attack - count: double (offset) / single

▪Defense - intent: defensive+offensive / defensive-offensive

▪Defense - weapon usage (height zone): upper / upper-lower

Dance of Death

▪Attack - count: double (offset) / single

▪Defense - intent: defensive+offensive / defensive-offensive

▪Defense - weapon usage (height zone): upper / upper-lower

Leap of Death

▪Attack - count: double (offset) / single

▪Defense - weapon usage (height zone): upper / upper-lower

Isolation Sequence 1

▪Attack - count: double (offset) / none

▪Defense - intent: defensive / offensive

▪Defense - weapon usage (height zone): upper / lower

Back Breaker

▪Attack - count: double (offset) / single

▪Defense - intent: defensive+offensive / defensive-offensive

▪Defense - weapon usage (height zone): upper / upper-lower

Hopping Crane

▪Attack - count: double (offset) / none

▪Defense - intent: defensive / offensive

▪Defense - weapon usage (height zone): upper / lower

Sleeper

▪Attack - count: double (offset) / single

▪Defense - intent: defensive+offensive / defensive-offensive

▪Defense - weapon usage (height zone): upper / upper+lower

Brushing the Storm

▪Attack - count: double (offset) / single

▪Defense - weapon usage (height zone): upper / upper-lower

Falling Falcon

▪Attack - count: double (offset) / single

▪Defense - intent: defensive+offensive / offensive

▪Defense - weapon usage (height zone): upper / upper+lower

Circling the Horizon

▪Attack - count: double (offset) / single

▪Defense - intent: defensive+offensive / offensive

▪Defense - weapon usage (height zone): upper / upper+lower

Leaping Crane

▪Attack - count: double (offset) / single

▪Defense - weapon usage (height zone): upper / upper-lower

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Zone of Action (defense): between the arms / outside arm

Dance of Death

▪Zone of Action (defense): between the arms / outside arm

Leap of Death

▪Zone of Action (defense): between the arms / outside arm

Isolation Sequence 1

▪Purpose (primary): establish+articulate / expound+complete+preview

Back Breaker

▪Zone of Action (defense): between the arms / outside arm

Hopping Crane

▪Purpose (primary): establish+articulate / expound+complete+preview

Sleeper

▪Zone of Action (defense): between the arms / outside arm

Brushing the Storm

▪Zone of Action (defense): between the arms / outside arm (behind)

Falling Falcon

▪Timing (defense) (response): anticipatory (preventative) / reactionary (after application)

▪Zone of Action (defense): between the arms / inside arm+outside arm

Circling the Horizon

▪Zone of Action (defense): between the arms / outside arm

Leaping Crane

▪Zone of Action (defense): between the arms / outside arm