Unfurling Crane

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Unfurling Crane

First Person

it contrasts Purposeful Deflection + Purposeful Aggression with other scenarios

it contrasts using both arms simultaneously (offense+defense) to other combinations

it contrasts reaction in-flight to other scenarios

it contrasts elementary maneuvers to other maneuver scenarios

it contrasts two beat timing (2-in-1) to other maneuver timing

Major Principles / Theories / Concepts:

Alignment

Angle of Deflection

Angle of Incidence

Block

Claw

Defensive Defense

Economy of Motion

Margin for Error

Offensive Offense

Outer Rim

Point of Origin

Power (Back-up Mass)

Purposeful Aggression

Purposeful Deflection

Strike

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Maneuver (defense) - type: block / parry

Dance of Death

Maneuver (initial) - intent: defensive+offensive / defensive-offensive

Leap of Death

Maneuver (defense) - type: block / parry

Isolation Sequence 1

Maneuver (initial) - intent: defensive+offensive / offensive

Back Breaker

Maneuver (defense) - type: block / parry

Maneuver (initial) - intent: defensive+offensive / defensive-offensive

Hopping Crane

Maneuver (initial) - intent: defensive+offensive / offensive

Sleeper

Maneuver (initial) - intent: defensive+offensive / defensive-offensive

Brushing the Storm

Maneuver (defense) - type: block / parry

Falling Falcon

Maneuver (initial) - intent: defensive+offensive / offensive

Circling the Horizon

Maneuver (initial) - intent: defensive+offensive / offensive

Leaping Crane

Maneuver (defense) - type: block / parry

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Block (oppose) / Ride (parry)

Purposeful Deflection+Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Stabilize Self / Destabilize Opponent

Dance of Death

Purposeful Deflection+Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

Stabilize Self / Destabilize Opponent

Leap of Death

Block (oppose) / Ride (parry)

Stabilize Self / Destabilize Opponent

Isolation Sequence 1

Mobility (upper): unconstrained / constrained (isolation)

Purposeful Deflection+Purposeful Aggression / Purposeful Aggression

Back Breaker

Block (oppose) / Ride (parry)

Purposeful Deflection+Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Stabilize Self / Destabilize Opponent

Hopping Crane

Mobility (upper): unconstrained / constrained (isolation)

Purposeful Deflection+Purposeful Aggression / Purposeful Aggression

Stabilize Self / Destabilize Opponent

Sleeper

Purposeful Deflection+Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

Stabilize Self / Destabilize Opponent

Brushing the Storm

Block (oppose) / Ride (parry)

Purposeful Deflection+Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Stabilize Self / Destabilize Opponent

Falling Falcon

Purposeful Deflection+Purposeful Aggression / Purposeful Aggression

Read Time: divert (in-flight) / respond (after application)

Stabilize Self / Destabilize Opponent

Circling the Horizon

Block (oppose) / Ride (parry)

Purposeful Deflection+Purposeful Aggression / Purposeful Aggression

Stabilize Self / Destabilize Opponent

Leaping Crane

Block (oppose) / Ride (parry)

Purposeful Deflection+Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Stabilize Self / Destabilize Opponent

Second Person

it contrasts multiple attacks to other attack scenarios

it contrasts elementary attacks to other attack complexities

it contrasts major (in-flight) attacks to other attack types

it contrasts punching (from front) with both hands (offset timing) to other attack types

it contrasts a long range attack (from front) (high) to other attack ranges

it contrasts aggression with both hands with offset timing (from front) (high) to other attack scenarios

Major Principles / Theories / Concepts:

In-Flight Major Attack (double - offset timing)

Punching (offensive) (high zone)

Web of Knowledge - Punches

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Attack - count: double (offset timing) / single

Dance of Death

Attack - count: double (offset timing) / single

Leap of Death

Attack - count: double (offset timing) / single

Isolation Sequence 1

Attack - count: double (offset timing) / none

Back Breaker

Attack - count: double (offset timing) / single

Hopping Crane

Attack - count: double (offset timing) / none

Sleeper

Attack: fully defined / partially defined

Brushing the Storm

Attack - count: double (offset timing) / single

Weapon type: natural / man-made

Falling Falcon

Attack - count: double (offset timing) / single

Circling the Horizon

Attack - count: double (offset timing) / single

Leaping Crane

Attack - count: double (offset timing) / single

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Degree of Completion: re-directed / evaded

Dance of Death


Leap of Death


Isolation Sequence 1

Web of Knowledge: punches / none

Back Breaker

Degree of Completion: re-directed / evaded

Hopping Crane

Web of Knowledge: punches / none

Sleeper


Brushing the Storm

Degree of Completion: re-directed / evaded

Falling Falcon

Degree of Completion: re-directed / fully

Web of Knowledge: punches / grabs & tackles (grab)

Circling the Horizon

Degree of Completion: re-directed / evaded

Leaping Crane

Degree of Completion: re-directed / evaded

Third Person

Defense

it contrasts retreat (backward) to other gauging scenarios

it contrasts a Zone of Action between the arms to other zones

it contrasts a 45-degree shift of attention to other degrees

it contrasts a timing 2-in-1 (right+left) to other timings

it contrasts the use of the neutral stance to other stances

it contrasts using only upper limbs to other weapon usage

Offense

it contrasts defense against multiple elementary attacks (punches) to other scenarios

Major Principles / Theories / Concepts:

Figure 8

Range (Far)


Major Physical Reverses / Opposites / Categories:

Destructive Fans

Attack - count: double (offset) / single

Defense - intent: defensive+offensive / defensive-offensive

Defense - weapon usage (height zone): upper / upper-lower

Dance of Death

Attack - count: double (offset) / single

Defense - intent: defensive+offensive / defensive-offensive

Defense - weapon usage (height zone): upper / upper-lower

Leap of Death

Attack - count: double (offset) / single

Defense - weapon usage (height zone): upper / upper-lower

Isolation Sequence 1

Attack - count: double (offset) / none

Defense - intent: defensive / offensive

Defense - weapon usage (height zone): upper / lower

Back Breaker

Attack - count: double (offset) / single

Defense - intent: defensive+offensive / defensive-offensive

Defense - weapon usage (height zone): upper / upper-lower

Hopping Crane

Attack - count: double (offset) / none

Defense - intent: defensive / offensive

Defense - weapon usage (height zone): upper / lower

Sleeper

Attack - count: double (offset) / single

Defense - intent: defensive+offensive / defensive-offensive

Defense - weapon usage (height zone): upper / upper+lower

Brushing the Storm

Attack - count: double (offset) / single

Defense - weapon usage (height zone): upper / upper-lower

Falling Falcon

Attack - count: double (offset) / single

Defense - intent: defensive+offensive / offensive

Defense - weapon usage (height zone): upper / upper+lower

Circling the Horizon

Attack - count: double (offset) / single

Defense - intent: defensive+offensive / offensive

Defense - weapon usage (height zone): upper / upper+lower

Leaping Crane

Attack - count: double (offset) / single

Defense - weapon usage (height zone): upper / upper-lower

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Zone of Action (defense): between the arms / outside arm

Dance of Death

Zone of Action (defense): between the arms / outside arm

Leap of Death

Zone of Action (defense): between the arms / outside arm

Isolation Sequence 1

Purpose (primary): establish+articulate / expound+complete+preview

Back Breaker

Zone of Action (defense): between the arms / outside arm

Hopping Crane

Purpose (primary): establish+articulate / expound+complete+preview

Sleeper

Zone of Action (defense): between the arms / outside arm

Brushing the Storm

Zone of Action (defense): between the arms / outside arm (behind)

Falling Falcon

Timing (defense) (response): anticipatory (preventative) / reactionary (after application)

Zone of Action (defense): between the arms / inside arm+outside arm

Circling the Horizon

Zone of Action (defense): between the arms / outside arm

Leaping Crane

Zone of Action (defense): between the arms / outside arm