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•it contrasts Purposeful Deflection + Purposeful Aggression with other scenarios
•it contrasts using both arms simultaneously (offense+defense) to other combinations
•it contrasts reaction in-flight to other scenarios
•it contrasts elementary maneuvers to other maneuver scenarios
•it contrasts two beat timing (2-in-1) to other maneuver timing
Major Principles / Theories / Concepts:
Alignment Angle of Deflection Angle of Incidence Block Claw Defensive Defense |
Economy of Motion Margin for Error Offensive Offense Outer Rim Point of Origin Power (Back-up Mass) |
Purposeful Aggression Purposeful Deflection Strike |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Maneuver (defense) - type: block / parry |
Dance of Death |
▪Maneuver (initial) - intent: defensive+offensive / defensive-offensive |
Leap of Death |
▪Maneuver (defense) - type: block / parry |
Isolation Sequence 1 |
▪Maneuver (initial) - intent: defensive+offensive / offensive |
Back Breaker |
▪Maneuver (defense) - type: block / parry ▪Maneuver (initial) - intent: defensive+offensive / defensive-offensive |
Hopping Crane |
▪Maneuver (initial) - intent: defensive+offensive / offensive |
Sleeper |
▪Maneuver (initial) - intent: defensive+offensive / defensive-offensive |
Brushing the Storm |
▪Maneuver (defense) - type: block / parry |
Falling Falcon |
▪Maneuver (initial) - intent: defensive+offensive / offensive |
Circling the Horizon |
▪Maneuver (initial) - intent: defensive+offensive / offensive |
Leaping Crane |
▪Maneuver (defense) - type: block / parry |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Block (oppose) / Ride (parry) ▪Purposeful Deflection+Purposeful Aggression / Purposeful Evasion-Purposeful Aggression ▪Stabilize Self / Destabilize Opponent |
Dance of Death |
▪Purposeful Deflection+Purposeful Aggression / Purposeful Deflection-Purposeful Aggression ▪Stabilize Self / Destabilize Opponent |
Leap of Death |
▪Block (oppose) / Ride (parry) ▪Stabilize Self / Destabilize Opponent |
Isolation Sequence 1 |
▪Mobility (upper): unconstrained / constrained (isolation) ▪Purposeful Deflection+Purposeful Aggression / Purposeful Aggression |
Back Breaker |
▪Block (oppose) / Ride (parry) ▪Purposeful Deflection+Purposeful Aggression / Purposeful Evasion-Purposeful Aggression ▪Stabilize Self / Destabilize Opponent |
Hopping Crane |
▪Mobility (upper): unconstrained / constrained (isolation) ▪Purposeful Deflection+Purposeful Aggression / Purposeful Aggression ▪Stabilize Self / Destabilize Opponent |
Sleeper |
▪Purposeful Deflection+Purposeful Aggression / Purposeful Deflection-Purposeful Aggression ▪Stabilize Self / Destabilize Opponent |
Brushing the Storm |
▪Block (oppose) / Ride (parry) ▪Purposeful Deflection+Purposeful Aggression / Purposeful Evasion+Purposeful Aggression ▪Stabilize Self / Destabilize Opponent |
Falling Falcon |
▪Purposeful Deflection+Purposeful Aggression / Purposeful Aggression ▪Read Time: divert (in-flight) / respond (after application) ▪Stabilize Self / Destabilize Opponent |
Circling the Horizon |
▪Block (oppose) / Ride (parry) ▪Purposeful Deflection+Purposeful Aggression / Purposeful Aggression ▪Stabilize Self / Destabilize Opponent |
Leaping Crane |
▪Block (oppose) / Ride (parry) ▪Purposeful Deflection+Purposeful Aggression / Purposeful Evasion+Purposeful Aggression ▪Stabilize Self / Destabilize Opponent |
•it contrasts multiple attacks to other attack scenarios
•it contrasts elementary attacks to other attack complexities
•it contrasts major (in-flight) attacks to other attack types
•it contrasts punching (from front) with both hands (offset timing) to other attack types
•it contrasts a long range attack (from front) (high) to other attack ranges
•it contrasts aggression with both hands with offset timing (from front) (high) to other attack scenarios
Major Principles / Theories / Concepts:
In-Flight Major Attack (double - offset timing) |
Punching (offensive) (high zone) |
Web of Knowledge - Punches |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Attack - count: double (offset timing) / single |
Dance of Death |
▪Attack - count: double (offset timing) / single |
Leap of Death |
▪Attack - count: double (offset timing) / single |
Isolation Sequence 1 |
▪Attack - count: double (offset timing) / none |
Back Breaker |
▪Attack - count: double (offset timing) / single |
Hopping Crane |
▪Attack - count: double (offset timing) / none |
Sleeper |
▪Attack: fully defined / partially defined |
Brushing the Storm |
▪Attack - count: double (offset timing) / single ▪Weapon type: natural / man-made |
Falling Falcon |
▪Attack - count: double (offset timing) / single |
Circling the Horizon |
▪Attack - count: double (offset timing) / single |
Leaping Crane |
▪Attack - count: double (offset timing) / single |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Degree of Completion: re-directed / evaded |
Dance of Death |
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Leap of Death |
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Isolation Sequence 1 |
▪Web of Knowledge: punches / none |
Back Breaker |
▪Degree of Completion: re-directed / evaded |
Hopping Crane |
▪Web of Knowledge: punches / none |
Sleeper |
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Brushing the Storm |
▪Degree of Completion: re-directed / evaded |
Falling Falcon |
▪Degree of Completion: re-directed / fully ▪Web of Knowledge: punches / grabs & tackles (grab) |
Circling the Horizon |
▪Degree of Completion: re-directed / evaded |
Leaping Crane |
▪Degree of Completion: re-directed / evaded |
Defense
•it contrasts retreat (backward) to other gauging scenarios
•it contrasts a Zone of Action between the arms to other zones
•it contrasts a 45-degree shift of attention to other degrees
•it contrasts a timing 2-in-1 (right+left) to other timings
•it contrasts the use of the neutral stance to other stances
•it contrasts using only upper limbs to other weapon usage
Offense
•it contrasts defense against multiple elementary attacks (punches) to other scenarios
Major Principles / Theories / Concepts:
Figure 8 |
Range (Far) |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Attack - count: double (offset) / single ▪Defense - intent: defensive+offensive / defensive-offensive ▪Defense - weapon usage (height zone): upper / upper-lower |
Dance of Death |
▪Attack - count: double (offset) / single ▪Defense - intent: defensive+offensive / defensive-offensive ▪Defense - weapon usage (height zone): upper / upper-lower |
Leap of Death |
▪Attack - count: double (offset) / single ▪Defense - weapon usage (height zone): upper / upper-lower |
Isolation Sequence 1 |
▪Attack - count: double (offset) / none ▪Defense - intent: defensive / offensive ▪Defense - weapon usage (height zone): upper / lower |
Back Breaker |
▪Attack - count: double (offset) / single ▪Defense - intent: defensive+offensive / defensive-offensive ▪Defense - weapon usage (height zone): upper / upper-lower |
Hopping Crane |
▪Attack - count: double (offset) / none ▪Defense - intent: defensive / offensive ▪Defense - weapon usage (height zone): upper / lower |
Sleeper |
▪Attack - count: double (offset) / single ▪Defense - intent: defensive+offensive / defensive-offensive ▪Defense - weapon usage (height zone): upper / upper+lower |
Brushing the Storm |
▪Attack - count: double (offset) / single ▪Defense - weapon usage (height zone): upper / upper-lower |
Falling Falcon |
▪Attack - count: double (offset) / single ▪Defense - intent: defensive+offensive / offensive ▪Defense - weapon usage (height zone): upper / upper+lower |
Circling the Horizon |
▪Attack - count: double (offset) / single ▪Defense - intent: defensive+offensive / offensive ▪Defense - weapon usage (height zone): upper / upper+lower |
Leaping Crane |
▪Attack - count: double (offset) / single ▪Defense - weapon usage (height zone): upper / upper-lower |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Zone of Action (defense): between the arms / outside arm |
Dance of Death |
▪Zone of Action (defense): between the arms / outside arm |
Leap of Death |
▪Zone of Action (defense): between the arms / outside arm |
Isolation Sequence 1 |
▪Purpose (primary): establish+articulate / expound+complete+preview |
Back Breaker |
▪Zone of Action (defense): between the arms / outside arm |
Hopping Crane |
▪Purpose (primary): establish+articulate / expound+complete+preview |
Sleeper |
▪Zone of Action (defense): between the arms / outside arm |
Brushing the Storm |
▪Zone of Action (defense): between the arms / outside arm (behind) |
Falling Falcon |
▪Timing (defense) (response): anticipatory (preventative) / reactionary (after application) ▪Zone of Action (defense): between the arms / inside arm+outside arm |
Circling the Horizon |
▪Zone of Action (defense): between the arms / outside arm |
Leaping Crane |
▪Zone of Action (defense): between the arms / outside arm |