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•it contrasts Purposeful Deflection-Purposeful Aggression with other scenarios
•it contrasts using both hand and foot simultaneously to other combinations
•it contrasts reaction in-flight (major) to other scenarios
•it contrasts elementary maneuvers to other maneuver scenarios
•it contrasts one beat timing (1-in-1) and two beat timing (2-in-1) to other maneuver timing
•it contrasts employing a Zone of Vision to other strategies
Major Principles / Theories / Concepts:
Alignment Angle of Cancellation Angle of Deflection Angle of Incidence Block Defensive Defense |
Economy of Motion Gauging (depth) Margin for Error Line Offensive Offense Outer Rim |
Point of Origin Power (Back-up Mass) Purposeful Aggression Purposeful Deflection Strike |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Maneuver (defense) - type: block / parry ▪Maneuver (initial) - intent: defensive / defensive+offensive |
Dance of Death |
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Leap of Death |
▪Maneuver (defense) - type: block / parry ▪Maneuver (initial) - intent: defensive / defensive+offensive |
Isolation Sequence 1 |
▪Maneuver (initial) - intent: defensive / offensive |
Back Breaker |
▪Maneuver (defense) - count: single / double (offset) ▪Maneuver (defense) - type: block / parry |
Hopping Crane |
▪Maneuver (initial) - intent: defensive / offensive |
Sleeper |
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Brushing the Storm |
▪Maneuver (defense) - type: block / parry ▪Maneuver (initial) - intent: defensive / defensive+offensive |
Falling Falcon |
▪Maneuver (initial) - intent: defensive / offensive |
Circling the Horizon |
▪Maneuver (initial) - intent: defensive / offensive |
Leaping Crane |
▪Maneuver (defense) - type: block / parry ▪Maneuver (initial) - intent: defensive / defensive+offensive |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Block (oppose) / Ride (parry) ▪Purposeful Deflection / Purposeful Evasion+Purposeful Aggression ▪Stabilize Self / Destabilize Opponent |
Dance of Death |
▪Stabilize Self / Destabilize Opponent |
Leap of Death |
▪Block (oppose) / Ride (parry) ▪Purposeful Deflection / Purposeful Deflection+Purposeful Aggression ▪Stabilize Self / Destabilize Opponent |
Isolation Sequence 1 |
▪Mobility (upper): unconstrained / constrained (isolation) ▪Purposeful Deflection / Purposeful Aggression |
Back Breaker |
▪Block (oppose) / Ride (parry) ▪Purposeful Deflection / Purposeful Evasion-Purposeful Aggression ▪Stabilize Self / Destabilize Opponent |
Hopping Crane |
▪Mobility (upper): unconstrained / constrained (isolation) ▪Purposeful Deflection / Purposeful Aggression ▪Stabilize Self / Destabilize Opponent |
Sleeper |
▪Stabilize Self / Destabilize Opponent |
Brushing the Storm |
▪Block (oppose) / Ride (parry) ▪Purposeful Deflection / Purposeful Evasion-Purposeful Aggression ▪Stabilize Self / Destabilize Opponent |
Falling Falcon |
▪Purposeful Deflection / Purposeful Aggression ▪Read Time: divert (in-flight) / respond (after application) ▪Stabilize Self / Destabilize Opponent |
Circling the Horizon |
▪Block (oppose) / Ride (parry) ▪Purposeful Deflection / Purposeful Aggression ▪Stabilize Self / Destabilize Opponent |
Leaping Crane |
▪Block (oppose) / Ride (parry) ▪Purposeful Deflection / Purposeful Evasion+Purposeful Aggression ▪Stabilize Self / Destabilize Opponent |
•it contrasts a partially defined attack to defined attack
•it contrasts a long range attack (from front) (high) to other attack ranges
Major Principles / Theories / Concepts:
Elementary |
In-Flight Major / Minor Attack (single) |
Web of Knowledge - Punches / Pushes |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Attack - direction: front / flank ▪Attack - type: partially defined / fully defined |
Dance of Death |
▪Attack - type: partially defined / fully defined |
Leap of Death |
▪Attack - type: partially defined / fully defined |
Isolation Sequence 1 |
▪Attack - type: punch (push) / none |
Back Breaker |
▪Attack - type: partially defined / fully defined |
Hopping Crane |
▪Attack - type: partially defined / fully defined ▪Attack - type: punch (push) / none |
Sleeper |
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Brushing the Storm |
▪Attack - type: partially defined / fully defined ▪weapon type: natural / man-made |
Falling Falcon |
▪Attack - type: partially defined / fully defined |
Circling the Horizon |
▪Attack - type: partially defined / fully defined |
Leaping Crane |
▪Attack - type: partially defined / fully defined |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Degree of Completion: re-directed / evaded |
Dance of Death |
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Leap of Death |
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Isolation Sequence 1 |
▪Web of Knowledge: punches (pushes) / none |
Back Breaker |
▪Degree of Completion: re-directed / evaded |
Hopping Crane |
▪Web of Knowledge: punches (pushes) / none |
Sleeper |
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Brushing the Storm |
▪Degree of Completion: re-directed / evaded |
Falling Falcon |
▪Degree of Completion: re-directed / fully ▪Web of Knowledge: punches (pushes) / grabs & tackles (grab) |
Circling the Horizon |
▪Degree of Completion: re-directed / evaded |
Leaping Crane |
▪Degree of Completion: re-directed / evaded |
Defense
•it contrasts retreat (backward) to other gauging scenarios
•it contrasts stepping 0-degrees backward to other angles and directions
•it contrasts a timing of 1-in-1 and 2-in-1 to other timings
•it contrasts the use of the cat stance to other stances
Offense
•it contrasts an elementary attack to other complexities
Major Principles / Theories / Concepts:
Range (Far) |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Defense - intent: defensive / defensive+offensive |
Dance of Death |
▪Defense - weapon usage (height zone): upper+lower / upper-lower |
Leap of Death |
▪Defense - weapon usage (height zone): upper+lower / upper-lower |
Isolation Sequence 1 |
▪Defense - intent: defensive / offensive ▪Defense - weapon usage (height zone): upper+lower / lower |
Back Breaker |
▪Defense - weapon usage (height zone): upper+lower / upper-lower |
Hopping Crane |
▪Defense - intent: defensive / offensive ▪Defense - weapon usage (height zone): upper+lower / lower |
Sleeper |
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Brushing the Storm |
▪Defense - intent: defensive / defensive+offensive ▪Defense - weapon usage (height zone): upper+lower / upper-lower |
Falling Falcon |
▪Defense - intent: defensive / offensive |
Circling the Horizon |
▪Defense - intent: defensive / offensive |
Leaping Crane |
▪Defense - intent: defensive / defensive+offensive |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Zone of Action (defense): not fully defined / outside arm |
Dance of Death |
▪Zone of Action (defense): not fully defined / outside arm |
Leap of Death |
▪Zone of Action (defense): not fully defined / outside arm |
Isolation Sequence 1 |
▪Purpose (primary): establish+articulate / expound+complete+preview |
Back Breaker |
▪Zone of Action (defense): not fully defined / outside arm |
Hopping Crane |
▪Purpose (primary): establish+articulate / expound+complete+preview |
Sleeper |
▪Zone of Action (defense): not fully defined / outside arm |
Brushing the Storm |
▪Zone of Action (defense): not fully defined / outside arm (behind) |
Falling Falcon |
▪Timing (defense) (response): anticipatory (preventative) / reactionary (after application) ▪Zone of Action (defense): not fully defined / inside arm+outside arm |
Circling the Horizon |
▪Zone of Action (defense): not fully defined / outside arm |
Leaping Crane |
▪Zone of Action (defense): not fully defined / outside arm |