Snaking Talon

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Snaking Talon

First Person

•it contrasts Purposeful Deflection with other scenarios

•it contrasts reaction in-flight (major) to other scenarios

•it contrasts elementary maneuvers to other maneuver scenarios

•it contrasts employing a Zone of Visibility to other strategies

•it contrasts two beat timing (2-in-1) and one beat timing (1-in-1) to other maneuver timing

•it contrasts a degree of grabbing to other vise-like maneuvers

•it contrasts a not fully defined series of aggressions to other scenarios

Major Principles / Theories / Concepts:

Alignment

Angle of Cancellation

Angle of Deflection

Angle of Incidence

Block

Circle

Contact Manipulation

Defensive Defense

Economy of Motion

Line

Margin for Error

Offensive Offense

Opposing Forces

Outer Rim

Parry

Point of Origin

Power (Back-up Mass)

Pull

Purposeful Aggression

Purposeful Deflection

Purposeful Manipulation

Strike

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Maneuver (defense) - count: double (simultaneous) / single

▪Maneuver (defense) - height: high+low / high

▪Maneuver (initial) - intent: defensive-offensive / defensive+offensive

Dance of Death

▪Maneuver (defense) - count: double (simultaneous) / single

Leap of Death

▪Maneuver (defense) - count: double (simultaneous) / single

▪Maneuver (initial) - intent: defensive-offensive / defensive+offensive

Isolation Sequence 1

▪Maneuver (defense) - count: double (simultaneous) / none

▪Maneuver (initial) - intent: defensive-offensive / offensive

Back Breaker

▪Maneuver (defense) - height: high+low / high-high

Hopping Crane

▪Maneuver (defense) - count: double (simultaneous) / none

▪Maneuver (initial) - intent: defensive-offensive / offensive

Sleeper


Brushing the Storm

▪Maneuver (defense) - count: double (simultaneous) / single

▪Maneuver (initial) - intent: defensive-offensive / defensive+offensive

Falling Falcon

▪Maneuver (defense) - count: double (simultaneous) / none

▪Maneuver (initial) - intent: defensive-offensive / offensive

Circling the Horizon

▪Maneuver (defense) - count: double (simultaneous) / none

▪Maneuver (initial) - intent: defensive-offensive / offensive

Leaping Crane

▪Maneuver (defense) - count: double (simultaneous) / single

▪Maneuver (initial) - intent: defensive-offensive / defensive+offensive

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

▪Stabilize Self / Destabilize Opponent

Dance of Death

▪Purposeful Deflection-Purposeful Aggression / Purposeful Deflection

▪Stabilize Self / Destabilize Opponent

Leap of Death

▪Purposeful Deflection-Purposeful Aggression / Purposeful Deflection+Purposeful Aggression

▪Stabilize Self / Destabilize Opponent

Isolation Sequence 1

▪Mobility (upper): unconstrained / constrained (isolation)

▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

Back Breaker

▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion

▪Stabilize Self / Destabilize Opponent

Hopping Crane

▪Mobility (upper): unconstrained / constrained (isolation)

▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

▪Stabilize Self / Destabilize Opponent

Sleeper

▪Purposeful Deflection-Purposeful Aggression / Purposeful Deflection

▪Stabilize Self / Destabilize Opponent

Brushing the Storm

▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

▪Stabilize Self / Destabilize Opponent

Falling Falcon

▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

▪Read Time: divert (in-flight) / respond (after application)

▪Stabilize Self / Destabilize Opponent

Circling the Horizon

▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

▪Stabilize Self / Destabilize Opponent

Leaping Crane

▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

▪Stabilize Self / Destabilize Opponent

Second Person

•it contrasts conceptual attacks to real attacks

•it contrasts multiple attack scenarios to single

Major Principles / Theories / Concepts:

In-Flight Major Attack (single)

In-Flight Minor Attack (double - simultaneous)

Kicking (offensive) (low zone)

Pushing (offensive) (high zone)

Web of Knowledge - Kicks (potentially)

Web of Knowledge - Pushes

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Attack: partially defined / fully defined

▪Attack - scenarios: multiple / singular

Dance of Death

▪Attack: partially defined / fully defined

▪Attack - scenarios: multiple / singular

Leap of Death

▪Attack: partially defined / fully defined

▪Attack - scenarios: multiple / singular

Isolation Sequence 1

▪Attack - scenarios: multiple / none

Back Breaker

▪Attack: partially defined / fully defined

▪Attack - scenarios: multiple / singular

Hopping Crane

▪Attack - direction: front / none

▪Attack - scenarios: multiple / none

Sleeper

▪Attack: partially defined / fully defined

▪Attack - scenarios: multiple / singular

Brushing the Storm

▪Attack: partially defined / fully defined

▪Attack - scenarios: multiple / singular

Falling Falcon

▪Attack: partially defined / fully defined

▪Attack - scenarios: multiple / singular

Circling the Horizon

▪Attack: partially defined / fully defined

▪Attack - scenarios: multiple / singular

Leaping Crane

▪Attack: partially defined / fully defined

▪Attack - scenarios: multiple / singular

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Web of Knowledge: pushes (kicks) / punches

Dance of Death

▪Web of Knowledge: pushes (kicks) / punches

Leap of Death

▪Web of Knowledge: pushes (kicks) / punches

Isolation Sequence 1

▪Web of Knowledge: pushes (kicks) / none

Back Breaker

▪Web of Knowledge: pushes (kicks) / punches

Hopping Crane

▪Web of Knowledge: pushes (kicks) / none

Sleeper

▪Web of Knowledge: pushes (kicks) / punches

Brushing the Storm

▪Web of Knowledge: pushes (kicks) / punches

Falling Falcon

▪Web of Knowledge: pushes (kicks) / grabs & tackles (grab)

Circling the Horizon

▪Web of Knowledge: pushes (kicks) / punches

Leaping Crane

▪Web of Knowledge: pushes (kicks) / punches

Third Person

Defense

•it contrasts retreat (backward) to other gauging scenarios

•it contrasts a Zone of Action inside the leg and on top of the arms to other zones

•it contrasts a 2-in-1 and 1-in-1 timings to other timings

•it contrasts the use of the 45 degree cat stance to other stances

Offense

•it contrasts potentially defined attacks to fully defined scenarios

Major Principles / Theories / Concepts:

Continuous Motion

Figure 8

Range (Attack) (Far)

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Attack: partially defined / fully defined

Dance of Death

▪Attack: partially defined / fully defined

Leap of Death

▪Attack: partially defined / fully defined

Isolation Sequence 1

▪Attack: partially defined / fully defined

▪Defense - intent: defensive / offensive

▪Defense - weapon usage (height zone): upper-lower / lower

Back Breaker

▪Attack: partially defined / fully defined

Hopping Crane

▪Attack: partially defined / fully defined

▪Defense - intent: defensive / offensive

▪Defense - weapon usage (height zone): upper-lower / lower

Sleeper

▪Attack: partially defined / fully defined

▪Defense - weapon usage (height zone): upper-lower / upper+lower

Brushing the Storm

▪Attack: partially defined / fully defined

Falling Falcon

▪Attack: partially defined / fully defined

▪Defense - intent: defensive-offensive / offensive

▪Defense - weapon usage (height zone): upper-lower / upper+lower

Circling the Horizon

▪Attack: partially defined / fully defined

▪Defense - intent: defensive-offensive / offensive

▪Defense - weapon usage (height zone): upper-lower / upper+lower

Leaping Crane

▪Attack: partially defined / fully defined

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Zone of Action (defense): inside leg - on top of the arms / outside arm

Dance of Death

▪Zone of Action (defense): inside leg - on top of the arms / outside arm

Leap of Death

▪Zone of Action (defense): inside leg - on top of the arms / outside arm

Isolation Sequence 1

▪Purpose (primary): establish+articulate / expound+complete+preview

Back Breaker

▪Zone of Action (defense): inside leg - on top of the arms / outside arm

Hopping Crane

▪Purpose (primary): establish+articulate / expound+complete+preview

Sleeper

▪Zone of Action (defense): inside leg - on top of the arms / outside arm

Brushing the Storm

▪Zone of Action (defense): inside leg - on top of the arms / outside arm (behind)

Falling Falcon

▪Timing (defense) (response): anticipatory (preventative) / reactionary (after application)

▪Zone of Action (defense): inside leg - on top of the arms / inside arm+outside arm

Circling the Horizon

▪Zone of Action (defense): inside leg - on top of the arms / outside arm

Leaping Crane

▪Zone of Action (defense): inside leg - on top of the arms / outside arm