Snaking Talon

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Snaking Talon

First Person

it contrasts Purposeful Deflection with other scenarios

it contrasts reaction in-flight (major) to other scenarios

it contrasts elementary maneuvers to other maneuver scenarios

it contrasts employing a Zone of Visibility to other strategies

it contrasts two beat timing (2-in-1) and one beat timing (1-in-1) to other maneuver timing

it contrasts a degree of grabbing to other vise-like maneuvers

it contrasts a not fully defined series of aggressions to other scenarios

Major Principles / Theories / Concepts:

Alignment

Angle of Cancellation

Angle of Deflection

Angle of Incidence

Block

Circle

Contact Manipulation

Defensive Defense

Economy of Motion

Line

Margin for Error

Offensive Offense

Opposing Forces

Outer Rim

Parry

Point of Origin

Power (Back-up Mass)

Pull

Purposeful Aggression

Purposeful Deflection

Purposeful Manipulation

Strike

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Maneuver (defense) - count: double (simultaneous) / single

Maneuver (defense) - height: high+low / high

Maneuver (initial) - intent: defensive-offensive / defensive+offensive

Dance of Death

Maneuver (defense) - count: double (simultaneous) / single

Leap of Death

Maneuver (defense) - count: double (simultaneous) / single

Maneuver (initial) - intent: defensive-offensive / defensive+offensive

Isolation Sequence 1

Maneuver (defense) - count: double (simultaneous) / none

Maneuver (initial) - intent: defensive-offensive / offensive

Back Breaker

Maneuver (defense) - height: high+low / high-high

Hopping Crane

Maneuver (defense) - count: double (simultaneous) / none

Maneuver (initial) - intent: defensive-offensive / offensive

Sleeper


Brushing the Storm

Maneuver (defense) - count: double (simultaneous) / single

Maneuver (initial) - intent: defensive-offensive / defensive+offensive

Falling Falcon

Maneuver (defense) - count: double (simultaneous) / none

Maneuver (initial) - intent: defensive-offensive / offensive

Circling the Horizon

Maneuver (defense) - count: double (simultaneous) / none

Maneuver (initial) - intent: defensive-offensive / offensive

Leaping Crane

Maneuver (defense) - count: double (simultaneous) / single

Maneuver (initial) - intent: defensive-offensive / defensive+offensive

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Stabilize Self / Destabilize Opponent

Dance of Death

Purposeful Deflection-Purposeful Aggression / Purposeful Deflection

Stabilize Self / Destabilize Opponent

Leap of Death

Purposeful Deflection-Purposeful Aggression / Purposeful Deflection+Purposeful Aggression

Stabilize Self / Destabilize Opponent

Isolation Sequence 1

Mobility (upper): unconstrained / constrained (isolation)

Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

Back Breaker

Purposeful Deflection-Purposeful Aggression / Purposeful Evasion

Stabilize Self / Destabilize Opponent

Hopping Crane

Mobility (upper): unconstrained / constrained (isolation)

Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

Stabilize Self / Destabilize Opponent

Sleeper

Purposeful Deflection-Purposeful Aggression / Purposeful Deflection

Stabilize Self / Destabilize Opponent

Brushing the Storm

Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Stabilize Self / Destabilize Opponent

Falling Falcon

Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

Read Time: divert (in-flight) / respond (after application)

Stabilize Self / Destabilize Opponent

Circling the Horizon

Purposeful Deflection-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Stabilize Self / Destabilize Opponent

Leaping Crane

Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Stabilize Self / Destabilize Opponent

Second Person

it contrasts conceptual attacks to real attacks

it contrasts multiple attack scenarios to single

Major Principles / Theories / Concepts:

In-Flight Major Attack (single)

In-Flight Minor Attack (double - simultaneous)

Kicking (offensive) (low zone)

Pushing (offensive) (high zone)

Web of Knowledge - Kicks (potentially)

Web of Knowledge - Pushes

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Attack: partially defined / fully defined

Attack - scenarios: multiple / singular

Dance of Death

Attack: partially defined / fully defined

Attack - scenarios: multiple / singular

Leap of Death

Attack: partially defined / fully defined

Attack - scenarios: multiple / singular

Isolation Sequence 1

Attack - scenarios: multiple / none

Back Breaker

Attack: partially defined / fully defined

Attack - scenarios: multiple / singular

Hopping Crane

Attack - direction: front / none

Attack - scenarios: multiple / none

Sleeper

Attack: partially defined / fully defined

Attack - scenarios: multiple / singular

Brushing the Storm

Attack: partially defined / fully defined

Attack - scenarios: multiple / singular

Falling Falcon

Attack: partially defined / fully defined

Attack - scenarios: multiple / singular

Circling the Horizon

Attack: partially defined / fully defined

Attack - scenarios: multiple / singular

Leaping Crane

Attack: partially defined / fully defined

Attack - scenarios: multiple / singular

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Web of Knowledge: pushes (kicks) / punches

Dance of Death

Web of Knowledge: pushes (kicks) / punches

Leap of Death

Web of Knowledge: pushes (kicks) / punches

Isolation Sequence 1

Web of Knowledge: pushes (kicks) / none

Back Breaker

Web of Knowledge: pushes (kicks) / punches

Hopping Crane

Web of Knowledge: pushes (kicks) / none

Sleeper

Web of Knowledge: pushes (kicks) / punches

Brushing the Storm

Web of Knowledge: pushes (kicks) / punches

Falling Falcon

Web of Knowledge: pushes (kicks) / grabs & tackles (grab)

Circling the Horizon

Web of Knowledge: pushes (kicks) / punches

Leaping Crane

Web of Knowledge: pushes (kicks) / punches

Third Person

Defense

it contrasts retreat (backward) to other gauging scenarios

it contrasts a Zone of Action inside the leg and on top of the arms to other zones

it contrasts a 2-in-1 and 1-in-1 timings to other timings

it contrasts the use of the 45 degree cat stance to other stances

Offense

it contrasts potentially defined attacks to fully defined scenarios

Major Principles / Theories / Concepts:

Continuous Motion

Figure 8

Range (Attack) (Far)

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Attack: partially defined / fully defined

Dance of Death

Attack: partially defined / fully defined

Leap of Death

Attack: partially defined / fully defined

Isolation Sequence 1

Attack: partially defined / fully defined

Defense - intent: defensive / offensive

Defense - weapon usage (height zone): upper-lower / lower

Back Breaker

Attack: partially defined / fully defined

Hopping Crane

Attack: partially defined / fully defined

Defense - intent: defensive / offensive

Defense - weapon usage (height zone): upper-lower / lower

Sleeper

Attack: partially defined / fully defined

Defense - weapon usage (height zone): upper-lower / upper+lower

Brushing the Storm

Attack: partially defined / fully defined

Falling Falcon

Attack: partially defined / fully defined

Defense - intent: defensive-offensive / offensive

Defense - weapon usage (height zone): upper-lower / upper+lower

Circling the Horizon

Attack: partially defined / fully defined

Defense - intent: defensive-offensive / offensive

Defense - weapon usage (height zone): upper-lower / upper+lower

Leaping Crane

Attack: partially defined / fully defined

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Zone of Action (defense): inside leg - on top of the arms / outside arm

Dance of Death

Zone of Action (defense): inside leg - on top of the arms / outside arm

Leap of Death

Zone of Action (defense): inside leg - on top of the arms / outside arm

Isolation Sequence 1

Purpose (primary): establish+articulate / expound+complete+preview

Back Breaker

Zone of Action (defense): inside leg - on top of the arms / outside arm

Hopping Crane

Purpose (primary): establish+articulate / expound+complete+preview

Sleeper

Zone of Action (defense): inside leg - on top of the arms / outside arm

Brushing the Storm

Zone of Action (defense): inside leg - on top of the arms / outside arm (behind)

Falling Falcon

Timing (defense) (response): anticipatory (preventative) / reactionary (after application)

Zone of Action (defense): inside leg - on top of the arms / inside arm+outside arm

Circling the Horizon

Zone of Action (defense): inside leg - on top of the arms / outside arm

Leaping Crane

Zone of Action (defense): inside leg - on top of the arms / outside arm