Reversing Circles

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Reversing Circles

First Person

it contrasts Purposeful Deflection with other scenarios

it contrasts reaction in-flight (major) to other scenarios

it contrasts elementary maneuvers to other maneuver scenarios

it contrasts employing a Zone of Visibility to other strategies

it contrasts two beat timing (2-in-1) and one beat timing (1-in-1) to other maneuver timing

Major Principles / Theories / Concepts:

Angle of Cancellation

Angle of Deflection

Angle of Incidence

Block

Circle

Contour (opponent)

Defensive Defense

Economy of Motion

Jamming

Gauging (depth)

Offensive Offense

Outer Rim

Parry

Path

Point of Origin

Power (Torque / Gravitational Marriage)

Pushing

Purposeful Aggression

Purposeful Deflection

Strike

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Maneuver (defense) - type: block / parry

Maneuver (initial) - intent: defensive-offensive / defensive+offensive

Dance of Death

Maneuver (defense) - count (block): double / single

Leap of Death

Maneuver (defense) - type: block / parry

Isolation Sequence 1

Maneuver (initial) - intent: defensive-offensive / offensive

Back Breaker

Maneuver (defense) - count: double (simultaneous) / double (offset)

Maneuver (defense) - type: block / parry

Hopping Crane

Maneuver (initial) - intent: defensive-offensive / offensive

Sleeper


Brushing the Storm

Maneuver (defense) - type: block / parry

Falling Falcon

Maneuver (initial) - intent: defensive-offensive / offensive

Circling the Horizon

Maneuver (initial) - intent: defensive-offensive / offensive

Leaping Crane

Maneuver (defense) - type: block / parry

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Stabilize Self / Destabilize Opponent

Dance of Death

Purposeful Deflection-Purposeful Aggression / Purposeful Deflection

Stabilize Self / Destabilize Opponent

Leap of Death

Purposeful Deflection-Purposeful Aggression / Purposeful Deflection+Purposeful Aggression

Stabilize Self / Destabilize Opponent

Isolation Sequence 1

Mobility (upper): unconstrained / constrained (isolation)

Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

Back Breaker

Purposeful Deflection-Purposeful Aggression / Purposeful Evasion

Stabilize Self / Destabilize Opponent

Hopping Crane

Mobility (upper): unconstrained / constrained (isolation)

Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

Stabilize Self / Destabilize Opponent

Sleeper

Purposeful Deflection-Purposeful Aggression / Purposeful Deflection

Stabilize Self / Destabilize Opponent

Brushing the Storm

Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Stabilize Self / Destabilize Opponent

Falling Falcon

Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

Read Time: divert (in-flight) / respond (after application)

Stabilize Self / Destabilize Opponent

Circling the Horizon

Purposeful Deflection-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Stabilize Self / Destabilize Opponent

Leaping Crane

Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Stabilize Self / Destabilize Opponent

Second Person

it contrasts multiple attacks to other attack scenarios

it contrasts elementary attacks to other attack complexities

it contrasts major (in-flight) attacks to other attack types

it contrasts kicking - punching (from front) with both extremities (offset timing) to other attack types

it contrasts a long range attack (from front) (low-high) to other attack ranges

Major Principles / Theories / Concepts:

In-Flight Major Attack (double - offset timing)

Kicking (offensive) (low zone) (roundhouse)

Punching (offensive) (high zone)

Web of Knowledge - Kicks & Punches


Major Physical Reverses / Opposites / Categories:

Destructive Fans

Attack - count: double (offset timing) / single

Attack - height zone: low-high / high

Dance of Death

Attack - count: double (offset timing) / single

Attack - height zone: low-high / high

Leap of Death

Attack - count: double (offset timing) / single

Attack - height zone: low-high / high

Isolation Sequence 1

Attack - count: double (offset timing) / none

Back Breaker

Attack - count: double (offset timing) / single

Attack - height zone: low-high / high

Hopping Crane

Attack - count: double (offset timing) / none

Sleeper

Attack - count: double (offset timing) / single

Attack - height zone: low-high / high

Attack: fully defined / partially defined

Brushing the Storm

Attack - count: double (offset timing) / single

Attack - height zone: low-high / high

Weapon type: natural / man-made

Falling Falcon

Attack - count: double (offset timing) / single

Attack - height zone: low-high / high

Circling the Horizon

Attack - count: double (offset timing) / single

Attack - height zone: low-high / high

Leaping Crane

Attack - count: double (offset timing) / single

Attack - height zone: low-high / high

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Degree of Completion: re-directed / evaded

Web of Knowledge: kicks & punches / punches

Dance of Death

Web of Knowledge: kicks & punches / punches

Leap of Death

Web of Knowledge: kicks & punches / punches

Isolation Sequence 1

Web of Knowledge: kicks & punches / none

Back Breaker

Degree of Completion: re-directed / evaded

Web of Knowledge: kicks & punches / punches

Hopping Crane

Web of Knowledge: kicks & punches / none

Sleeper

Web of Knowledge: kicks & punches / punches

Brushing the Storm

Degree of Completion: re-directed / evaded

Web of Knowledge: kicks & punches / punches

Falling Falcon

Degree of Completion: re-directed / fully

Web of Knowledge: kicks & punches / grabs & tackles (grab)

Circling the Horizon

Degree of Completion: re-directed / evaded

Web of Knowledge: kicks & punches / punches

Leaping Crane

Degree of Completion: re-directed / evaded

Web of Knowledge: kicks & punches / punches

Third Person

Defense

it contrasts advancement (forward) to other gauging scenarios

it contrasts a Zone of Action inside the leg and under the arm to other zones

it contrasts a 0-degree shift of attention to other degrees

it contrasts a 2-in-1 and 1-in-1 timing to other timings

it contrasts the use of the neutral bow and forward bow stances to other stances

it contrasts the universal block (downward+inward) to other block types

Offense

it contrasts defense against multiple elementary attacks (kick / punch) to other scenarios

Major Principles / Theories / Concepts:

Continuous Motion

Figure 8

Range (Attack) (Far)

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Attack - count: double (offset) / single

Defense - weapon usage (height zone): upper / upper-lower

Dance of Death

Attack - count: double (offset) / single

Defense - weapon usage (height zone): upper / upper-lower

Leap of Death

Attack - count: double (offset) / single

Defense - weapon usage (height zone): upper / upper-lower

Isolation Sequence 1

Attack - count: double (offset) / none

Defense - intent: defensive / offensive

Defense - weapon usage (height zone): upper / lower

Back Breaker

Attack - count: double (offset) / single

Defense - weapon usage (height zone): upper / upper-lower

Hopping Crane

Attack - count: double (offset) / none

Defense - intent: defensive / offensive

Defense - weapon usage (height zone): upper / lower

Sleeper

Attack - count: double (offset) / single

Defense - weapon usage (height zone): upper / upper+lower

Brushing the Storm

Attack - count: double (offset) / single

Defense - weapon usage (height zone): upper / upper-lower

Falling Falcon

Attack - count: double (offset) / single

Defense - intent: defensive-offensive / offensive

Defense - weapon usage (height zone): upper / upper+lower

Circling the Horizon

Attack - count: double (offset) / single

Defense - intent: defensive-offensive / offensive

Defense - weapon usage (height zone): upper / upper+lower

Leaping Crane

Attack - count: double (offset) / single

Defense - weapon usage (height zone): upper / upper-lower

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Zone of Action (defense): inside leg - under arm / outside arm

Dance of Death

Zone of Action (defense): inside leg - under arm / outside arm

Leap of Death

Zone of Action (defense): inside leg - under arm / outside arm

Isolation Sequence 1

Purpose (primary): establish+articulate / expound+complete+preview

Back Breaker

Zone of Action (defense): inside leg - under arm / outside arm

Hopping Crane

Purpose (primary): establish+articulate / expound+complete+preview

Sleeper

Zone of Action (defense): inside leg - under arm / outside arm

Brushing the Storm

Zone of Action (defense): inside leg - under arm / outside arm (behind)

Falling Falcon

Timing (defense) (response): anticipatory (preventative) / reactionary (after application)

Zone of Action (defense): inside leg - under arm / inside arm+outside arm

Circling the Horizon

Zone of Action (defense): inside leg - under arm / outside arm

Leaping Crane

Zone of Action (defense): inside leg - under arm / outside arm