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•it contrasts Purposeful Deflection with other scenarios
•it contrasts reaction in-flight (major) to other scenarios
•it contrasts elementary maneuvers to other maneuver scenarios
•it contrasts employing a Zone of Visibility to other strategies
•it contrasts two beat timing (2-in-1) and one beat timing (1-in-1) to other maneuver timing
Major Principles / Theories / Concepts:
Angle of Cancellation Angle of Deflection Angle of Incidence Block Circle Contour (opponent) Defensive Defense |
Economy of Motion Jamming Gauging (depth) Offensive Offense Outer Rim Parry Path |
Point of Origin Power (Torque / Gravitational Marriage) Pushing Purposeful Aggression Purposeful Deflection Strike |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Maneuver (defense) - type: block / parry ▪Maneuver (initial) - intent: defensive-offensive / defensive+offensive |
Dance of Death |
▪Maneuver (defense) - count (block): double / single |
Leap of Death |
▪Maneuver (defense) - type: block / parry |
Isolation Sequence 1 |
▪Maneuver (initial) - intent: defensive-offensive / offensive |
Back Breaker |
▪Maneuver (defense) - count: double (simultaneous) / double (offset) ▪Maneuver (defense) - type: block / parry |
Hopping Crane |
▪Maneuver (initial) - intent: defensive-offensive / offensive |
Sleeper |
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Brushing the Storm |
▪Maneuver (defense) - type: block / parry |
Falling Falcon |
▪Maneuver (initial) - intent: defensive-offensive / offensive |
Circling the Horizon |
▪Maneuver (initial) - intent: defensive-offensive / offensive |
Leaping Crane |
▪Maneuver (defense) - type: block / parry |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression ▪Stabilize Self / Destabilize Opponent |
Dance of Death |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Deflection ▪Stabilize Self / Destabilize Opponent |
Leap of Death |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Deflection+Purposeful Aggression ▪Stabilize Self / Destabilize Opponent |
Isolation Sequence 1 |
▪Mobility (upper): unconstrained / constrained (isolation) ▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression |
Back Breaker |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion ▪Stabilize Self / Destabilize Opponent |
Hopping Crane |
▪Mobility (upper): unconstrained / constrained (isolation) ▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression ▪Stabilize Self / Destabilize Opponent |
Sleeper |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Deflection ▪Stabilize Self / Destabilize Opponent |
Brushing the Storm |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression ▪Stabilize Self / Destabilize Opponent |
Falling Falcon |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression ▪Read Time: divert (in-flight) / respond (after application) ▪Stabilize Self / Destabilize Opponent |
Circling the Horizon |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression ▪Stabilize Self / Destabilize Opponent |
Leaping Crane |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression ▪Stabilize Self / Destabilize Opponent |
•it contrasts multiple attacks to other attack scenarios
•it contrasts elementary attacks to other attack complexities
•it contrasts major (in-flight) attacks to other attack types
•it contrasts kicking - punching (from front) with both extremities (offset timing) to other attack types
•it contrasts a long range attack (from front) (low-high) to other attack ranges
Major Principles / Theories / Concepts:
In-Flight Major Attack (double - offset timing) Kicking (offensive) (low zone) (roundhouse) |
Punching (offensive) (high zone) Web of Knowledge - Kicks & Punches |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Attack - count: double (offset timing) / single ▪Attack - height zone: low-high / high |
Dance of Death |
▪Attack - count: double (offset timing) / single ▪Attack - height zone: low-high / high |
Leap of Death |
▪Attack - count: double (offset timing) / single ▪Attack - height zone: low-high / high |
Isolation Sequence 1 |
▪Attack - count: double (offset timing) / none |
Back Breaker |
▪Attack - count: double (offset timing) / single ▪Attack - height zone: low-high / high |
Hopping Crane |
▪Attack - count: double (offset timing) / none |
Sleeper |
▪Attack - count: double (offset timing) / single ▪Attack - height zone: low-high / high ▪Attack: fully defined / partially defined |
Brushing the Storm |
▪Attack - count: double (offset timing) / single ▪Attack - height zone: low-high / high ▪Weapon type: natural / man-made |
Falling Falcon |
▪Attack - count: double (offset timing) / single ▪Attack - height zone: low-high / high |
Circling the Horizon |
▪Attack - count: double (offset timing) / single ▪Attack - height zone: low-high / high |
Leaping Crane |
▪Attack - count: double (offset timing) / single ▪Attack - height zone: low-high / high |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Degree of Completion: re-directed / evaded ▪Web of Knowledge: kicks & punches / punches |
Dance of Death |
▪Web of Knowledge: kicks & punches / punches |
Leap of Death |
▪Web of Knowledge: kicks & punches / punches |
Isolation Sequence 1 |
▪Web of Knowledge: kicks & punches / none |
Back Breaker |
▪Degree of Completion: re-directed / evaded ▪Web of Knowledge: kicks & punches / punches |
Hopping Crane |
▪Web of Knowledge: kicks & punches / none |
Sleeper |
▪Web of Knowledge: kicks & punches / punches |
Brushing the Storm |
▪Degree of Completion: re-directed / evaded ▪Web of Knowledge: kicks & punches / punches |
Falling Falcon |
▪Degree of Completion: re-directed / fully ▪Web of Knowledge: kicks & punches / grabs & tackles (grab) |
Circling the Horizon |
▪Degree of Completion: re-directed / evaded ▪Web of Knowledge: kicks & punches / punches |
Leaping Crane |
▪Degree of Completion: re-directed / evaded ▪Web of Knowledge: kicks & punches / punches |
Defense
•it contrasts advancement (forward) to other gauging scenarios
•it contrasts a Zone of Action inside the leg and under the arm to other zones
•it contrasts a 0-degree shift of attention to other degrees
•it contrasts a 2-in-1 and 1-in-1 timing to other timings
•it contrasts the use of the neutral bow and forward bow stances to other stances
•it contrasts the universal block (downward+inward) to other block types
Offense
•it contrasts defense against multiple elementary attacks (kick / punch) to other scenarios
Major Principles / Theories / Concepts:
Continuous Motion |
Figure 8 |
Range (Attack) (Far) |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Attack - count: double (offset) / single ▪Defense - weapon usage (height zone): upper / upper-lower |
Dance of Death |
▪Attack - count: double (offset) / single ▪Defense - weapon usage (height zone): upper / upper-lower |
Leap of Death |
▪Attack - count: double (offset) / single ▪Defense - weapon usage (height zone): upper / upper-lower |
Isolation Sequence 1 |
▪Attack - count: double (offset) / none ▪Defense - intent: defensive / offensive ▪Defense - weapon usage (height zone): upper / lower |
Back Breaker |
▪Attack - count: double (offset) / single ▪Defense - weapon usage (height zone): upper / upper-lower |
Hopping Crane |
▪Attack - count: double (offset) / none ▪Defense - intent: defensive / offensive ▪Defense - weapon usage (height zone): upper / lower |
Sleeper |
▪Attack - count: double (offset) / single ▪Defense - weapon usage (height zone): upper / upper+lower |
Brushing the Storm |
▪Attack - count: double (offset) / single ▪Defense - weapon usage (height zone): upper / upper-lower |
Falling Falcon |
▪Attack - count: double (offset) / single ▪Defense - intent: defensive-offensive / offensive ▪Defense - weapon usage (height zone): upper / upper+lower |
Circling the Horizon |
▪Attack - count: double (offset) / single ▪Defense - intent: defensive-offensive / offensive ▪Defense - weapon usage (height zone): upper / upper+lower |
Leaping Crane |
▪Attack - count: double (offset) / single ▪Defense - weapon usage (height zone): upper / upper-lower |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Zone of Action (defense): inside leg - under arm / outside arm |
Dance of Death |
▪Zone of Action (defense): inside leg - under arm / outside arm |
Leap of Death |
▪Zone of Action (defense): inside leg - under arm / outside arm |
Isolation Sequence 1 |
▪Purpose (primary): establish+articulate / expound+complete+preview |
Back Breaker |
▪Zone of Action (defense): inside leg - under arm / outside arm |
Hopping Crane |
▪Purpose (primary): establish+articulate / expound+complete+preview |
Sleeper |
▪Zone of Action (defense): inside leg - under arm / outside arm |
Brushing the Storm |
▪Zone of Action (defense): inside leg - under arm / outside arm (behind) |
Falling Falcon |
▪Timing (defense) (response): anticipatory (preventative) / reactionary (after application) ▪Zone of Action (defense): inside leg - under arm / inside arm+outside arm |
Circling the Horizon |
▪Zone of Action (defense): inside leg - under arm / outside arm |
Leaping Crane |
▪Zone of Action (defense): inside leg - under arm / outside arm |