Reversing Circles

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Reversing Circles

First Person

•it contrasts Purposeful Deflection with other scenarios

•it contrasts reaction in-flight (major) to other scenarios

•it contrasts elementary maneuvers to other maneuver scenarios

•it contrasts employing a Zone of Visibility to other strategies

•it contrasts two beat timing (2-in-1) and one beat timing (1-in-1) to other maneuver timing

Major Principles / Theories / Concepts:

Angle of Cancellation

Angle of Deflection

Angle of Incidence

Block

Circle

Contour (opponent)

Defensive Defense

Economy of Motion

Jamming

Gauging (depth)

Offensive Offense

Outer Rim

Parry

Path

Point of Origin

Power (Torque / Gravitational Marriage)

Pushing

Purposeful Aggression

Purposeful Deflection

Strike

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Maneuver (defense) - type: block / parry

▪Maneuver (initial) - intent: defensive-offensive / defensive+offensive

Dance of Death

▪Maneuver (defense) - count (block): double / single

Leap of Death

▪Maneuver (defense) - type: block / parry

Isolation Sequence 1

▪Maneuver (initial) - intent: defensive-offensive / offensive

Back Breaker

▪Maneuver (defense) - count: double (simultaneous) / double (offset)

▪Maneuver (defense) - type: block / parry

Hopping Crane

▪Maneuver (initial) - intent: defensive-offensive / offensive

Sleeper


Brushing the Storm

▪Maneuver (defense) - type: block / parry

Falling Falcon

▪Maneuver (initial) - intent: defensive-offensive / offensive

Circling the Horizon

▪Maneuver (initial) - intent: defensive-offensive / offensive

Leaping Crane

▪Maneuver (defense) - type: block / parry

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

▪Stabilize Self / Destabilize Opponent

Dance of Death

▪Purposeful Deflection-Purposeful Aggression / Purposeful Deflection

▪Stabilize Self / Destabilize Opponent

Leap of Death

▪Purposeful Deflection-Purposeful Aggression / Purposeful Deflection+Purposeful Aggression

▪Stabilize Self / Destabilize Opponent

Isolation Sequence 1

▪Mobility (upper): unconstrained / constrained (isolation)

▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

Back Breaker

▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion

▪Stabilize Self / Destabilize Opponent

Hopping Crane

▪Mobility (upper): unconstrained / constrained (isolation)

▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

▪Stabilize Self / Destabilize Opponent

Sleeper

▪Purposeful Deflection-Purposeful Aggression / Purposeful Deflection

▪Stabilize Self / Destabilize Opponent

Brushing the Storm

▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

▪Stabilize Self / Destabilize Opponent

Falling Falcon

▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

▪Read Time: divert (in-flight) / respond (after application)

▪Stabilize Self / Destabilize Opponent

Circling the Horizon

▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

▪Stabilize Self / Destabilize Opponent

Leaping Crane

▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

▪Stabilize Self / Destabilize Opponent

Second Person

•it contrasts multiple attacks to other attack scenarios

•it contrasts elementary attacks to other attack complexities

•it contrasts major (in-flight) attacks to other attack types

•it contrasts kicking - punching (from front) with both extremities (offset timing) to other attack types

•it contrasts a long range attack (from front) (low-high) to other attack ranges

Major Principles / Theories / Concepts:

In-Flight Major Attack (double - offset timing)

Kicking (offensive) (low zone) (roundhouse)

Punching (offensive) (high zone)

Web of Knowledge - Kicks & Punches


Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Attack - count: double (offset timing) / single

▪Attack - height zone: low-high / high

Dance of Death

▪Attack - count: double (offset timing) / single

▪Attack - height zone: low-high / high

Leap of Death

▪Attack - count: double (offset timing) / single

▪Attack - height zone: low-high / high

Isolation Sequence 1

▪Attack - count: double (offset timing) / none

Back Breaker

▪Attack - count: double (offset timing) / single

▪Attack - height zone: low-high / high

Hopping Crane

▪Attack - count: double (offset timing) / none

Sleeper

▪Attack - count: double (offset timing) / single

▪Attack - height zone: low-high / high

▪Attack: fully defined / partially defined

Brushing the Storm

▪Attack - count: double (offset timing) / single

▪Attack - height zone: low-high / high

▪Weapon type: natural / man-made

Falling Falcon

▪Attack - count: double (offset timing) / single

▪Attack - height zone: low-high / high

Circling the Horizon

▪Attack - count: double (offset timing) / single

▪Attack - height zone: low-high / high

Leaping Crane

▪Attack - count: double (offset timing) / single

▪Attack - height zone: low-high / high

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Degree of Completion: re-directed / evaded

▪Web of Knowledge: kicks & punches / punches

Dance of Death

▪Web of Knowledge: kicks & punches / punches

Leap of Death

▪Web of Knowledge: kicks & punches / punches

Isolation Sequence 1

▪Web of Knowledge: kicks & punches / none

Back Breaker

▪Degree of Completion: re-directed / evaded

▪Web of Knowledge: kicks & punches / punches

Hopping Crane

▪Web of Knowledge: kicks & punches / none

Sleeper

▪Web of Knowledge: kicks & punches / punches

Brushing the Storm

▪Degree of Completion: re-directed / evaded

▪Web of Knowledge: kicks & punches / punches

Falling Falcon

▪Degree of Completion: re-directed / fully

▪Web of Knowledge: kicks & punches / grabs & tackles (grab)

Circling the Horizon

▪Degree of Completion: re-directed / evaded

▪Web of Knowledge: kicks & punches / punches

Leaping Crane

▪Degree of Completion: re-directed / evaded

▪Web of Knowledge: kicks & punches / punches

Third Person

Defense

•it contrasts advancement (forward) to other gauging scenarios

•it contrasts a Zone of Action inside the leg and under the arm to other zones

•it contrasts a 0-degree shift of attention to other degrees

•it contrasts a 2-in-1 and 1-in-1 timing to other timings

•it contrasts the use of the neutral bow and forward bow stances to other stances

•it contrasts the universal block (downward+inward) to other block types

Offense

•it contrasts defense against multiple elementary attacks (kick / punch) to other scenarios

Major Principles / Theories / Concepts:

Continuous Motion

Figure 8

Range (Attack) (Far)

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Attack - count: double (offset) / single

▪Defense - weapon usage (height zone): upper / upper-lower

Dance of Death

▪Attack - count: double (offset) / single

▪Defense - weapon usage (height zone): upper / upper-lower

Leap of Death

▪Attack - count: double (offset) / single

▪Defense - weapon usage (height zone): upper / upper-lower

Isolation Sequence 1

▪Attack - count: double (offset) / none

▪Defense - intent: defensive / offensive

▪Defense - weapon usage (height zone): upper / lower

Back Breaker

▪Attack - count: double (offset) / single

▪Defense - weapon usage (height zone): upper / upper-lower

Hopping Crane

▪Attack - count: double (offset) / none

▪Defense - intent: defensive / offensive

▪Defense - weapon usage (height zone): upper / lower

Sleeper

▪Attack - count: double (offset) / single

▪Defense - weapon usage (height zone): upper / upper+lower

Brushing the Storm

▪Attack - count: double (offset) / single

▪Defense - weapon usage (height zone): upper / upper-lower

Falling Falcon

▪Attack - count: double (offset) / single

▪Defense - intent: defensive-offensive / offensive

▪Defense - weapon usage (height zone): upper / upper+lower

Circling the Horizon

▪Attack - count: double (offset) / single

▪Defense - intent: defensive-offensive / offensive

▪Defense - weapon usage (height zone): upper / upper+lower

Leaping Crane

▪Attack - count: double (offset) / single

▪Defense - weapon usage (height zone): upper / upper-lower

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Zone of Action (defense): inside leg - under arm / outside arm

Dance of Death

▪Zone of Action (defense): inside leg - under arm / outside arm

Leap of Death

▪Zone of Action (defense): inside leg - under arm / outside arm

Isolation Sequence 1

▪Purpose (primary): establish+articulate / expound+complete+preview

Back Breaker

▪Zone of Action (defense): inside leg - under arm / outside arm

Hopping Crane

▪Purpose (primary): establish+articulate / expound+complete+preview

Sleeper

▪Zone of Action (defense): inside leg - under arm / outside arm

Brushing the Storm

▪Zone of Action (defense): inside leg - under arm / outside arm (behind)

Falling Falcon

▪Timing (defense) (response): anticipatory (preventative) / reactionary (after application)

▪Zone of Action (defense): inside leg - under arm / inside arm+outside arm

Circling the Horizon

▪Zone of Action (defense): inside leg - under arm / outside arm

Leaping Crane

▪Zone of Action (defense): inside leg - under arm / outside arm