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•it contrasts Purposeful Deflection with other scenarios
•it contrasts using both arms (defense-defense) to other combinations
•it contrasts reaction in-flight to other scenarios
•it contrasts elementary maneuvers to other maneuver scenarios
•it contrasts employing a Zone of Visibility to other strategies
•it contrasts single beat timing (1-in-1) to other maneuver timing
Major Principles / Theories / Concepts:
Alignment Angle of Deflection Angle of Incidence Block Circle Defensive Defense |
Directional Harmony Economy of Motion Line Margin for Error Offensive Offense Outer Rim |
Parry Point of Origin Power (Back-up Mass) Purposeful Aggression Purposeful Deflection Strike |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Maneuver (initial) - intent: defensive / defensive+offensive |
Dance of Death |
▪Maneuver (defense) - type: parry / block |
Leap of Death |
▪Maneuver (initial) - intent: defensive / defensive+offensive ▪Maneuver (defense) - type: parry / block |
Isolation Sequence 1 |
▪Maneuver (defense) - type: parry / none |
Back Breaker |
▪Maneuver (defense) - height zone: middle-middle / high-high |
Hopping Crane |
▪Maneuver (defense) - type: parry / none ▪Maneuver (initial) - intent: defensive / offensive |
Sleeper |
▪Maneuvers: realistic / idealistic |
Brushing the Storm |
▪Maneuver (initial) - intent: defensive / defensive+offensive |
Falling Falcon |
▪Maneuver (defense) - type: parry / none ▪Defense: in-flight (major) / applied (minor) ▪Maneuver (initial) - intent: defensive / defensive(pin)+offensive |
Circling the Horizon |
▪Maneuver (defense) - count: double (offset timing) / single ▪Maneuver (initial) - intent: defensive / offensive |
Leaping Crane |
▪Maneuver (defense) - count: double (offset timing) / single ▪Maneuver (initial) - intent: defensive / defensive+offensive |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression |
Dance of Death |
▪Zone of Visibility / Zone of Obscurity |
Leap of Death |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Deflection+Purposeful Aggression |
Isolation Sequence 1 |
▪Mobility (upper): unconstrained / constrained (isolation) ▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression |
Back Breaker |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression |
Hopping Crane |
▪Mobility (upper): unconstrained / constrained (isolation) ▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression |
Sleeper |
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Brushing the Storm |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression |
Falling Falcon |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression ▪Read Time: divert (in-flight) / respond (after application) |
Circling the Horizon |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression |
Leaping Crane |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression |
•it contrasts multiple attacks to other attack scenarios
•it contrasts punching (from front) with both hands (offset timing) to other attack types
•it contrasts elementary attacks to other attack complexities
•it contrasts a long range attack (from front) to other attack ranges
•it contrasts aggression with both hands offset (from front) to other attack scenarios
Major Principles / Theories / Concepts:
In-Flight Major Attack (double - offset timing) |
Punching (offensive) (high zone) |
Web of Knowledge - Punches |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Attack - count: double (offset timing) / single |
Dance of Death |
▪Attack - count: double (offset timing) / single |
Leap of Death |
▪Attack - count: double (offset timing) / single |
Isolation Sequence 1 |
▪Attack - count: double (offset timing) / none |
Back Breaker |
▪Attack - count: double (offset timing) / single |
Hopping Crane |
▪Attack - count: double (offset timing) / none |
Sleeper |
▪Attack: fully defined / partially defined |
Brushing the Storm |
▪Attack - count: double (offset timing) / single ▪Weapon type: natural / man-made |
Falling Falcon |
▪Attack - count: double (offset timing) / single |
Circling the Horizon |
▪Attack - count: double (offset timing) / single |
Leaping Crane |
▪Attack - count: double (offset timing) / single |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Degree of Completion: re-directed / evaded |
Dance of Death |
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Leap of Death |
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Isolation Sequence 1 |
▪Web of Knowledge: punches / none |
Back Breaker |
▪Degree of Completion: re-directed / evaded |
Hopping Crane |
▪Web of Knowledge: punches / none |
Sleeper |
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Brushing the Storm |
▪Degree of Completion: re-directed / evaded |
Falling Falcon |
▪Degree of Completion: re-directed / fully ▪Web of Knowledge: punches / grabs & tackles (grab) |
Circling the Horizon |
▪Degree of Completion: re-directed / evaded |
Leaping Crane |
▪Degree of Completion: re-directed / evaded |
Defense
•it contrasts retreat (backward) to other gauging scenarios
•it contrasts a Zone of Action on top of the arms to other zones
•it contrasts a timing of 1-in-1 to other timings
•it contrasts the use of the 90 degree cat and horse stance to other stances
Offense
•it contrasts defense against multiple elementary attacks (punches) to other scenarios
Major Principles / Theories / Concepts:
Continuous Motion |
Figure 8 |
Range (Attack) (Far) |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Attack - count: double (offset) / single |
Dance of Death |
▪Attack - count: double (offset) / single |
Leap of Death |
▪Attack - count: double (offset) / single |
Isolation Sequence 1 |
▪Attack - count: double (offset) / none ▪Defense - intent: defensive / offensive ▪Defense - weapon usage (height zone): upper-lower / lower |
Back Breaker |
▪Attack - count: double (offset) / single |
Hopping Crane |
▪Attack - count: double (offset) / none ▪Defense - intent: defensive / offensive ▪Defense - weapon usage (height zone): upper-lower / lower |
Sleeper |
▪Attack - count: double (offset) / single ▪Defense - weapon usage (height zone): upper-lower / upper+lower |
Brushing the Storm |
▪Attack - count: double (offset) / single |
Falling Falcon |
▪Attack - count: double (offset) / single ▪Defense - intent: defensive-offensive / offensive ▪Defense - weapon usage (height zone): upper-lower / upper+lower |
Circling the Horizon |
▪Attack - count: double (offset) / single ▪Defense - intent: defensive-offensive / offensive ▪Defense - weapon usage (height zone): upper-lower / upper+lower |
Leaping Crane |
▪Attack - count: double (offset) / single |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Zone of Action (defense): on top of the arms / outside arm |
Dance of Death |
▪Zone of Action (defense): on top of the arms / outside arm |
Leap of Death |
▪Zone of Action (defense): on top of the arms / outside arm |
Isolation Sequence 1 |
▪Purpose (primary): establish+articulate / expound+complete+preview |
Back Breaker |
▪Zone of Action (defense): on top of the arms / outside arm |
Hopping Crane |
▪Purpose (primary): establish+articulate / expound+complete+preview |
Sleeper |
▪Zone of Action (defense): on top of the arms / outside arm |
Brushing the Storm |
▪Zone of Action (defense): on top of the arms / outside arm (behind) |
Falling Falcon |
▪Timing (defense) (response): anticipatory (preventative) / reactionary (after application) ▪Zone of Action (defense): on top of the arms / inside arm+outside arm |
Circling the Horizon |
▪Zone of Action (defense): on top of the arms / outside arm |
Leaping Crane |
▪Zone of Action (defense): on top of the arms / outside arm |