Circling Fans

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Circling Fans

First Person

•it contrasts Purposeful Deflection with other scenarios

•it contrasts using both arms (defense-defense) to other combinations

•it contrasts reaction in-flight to other scenarios

•it contrasts elementary maneuvers to other maneuver scenarios

•it contrasts employing a Zone of Visibility to other strategies

•it contrasts single beat timing (1-in-1) to other maneuver timing

Major Principles / Theories / Concepts:

Alignment

Angle of Deflection

Angle of Incidence

Block

Circle

Defensive Defense

Directional Harmony

Economy of Motion

Line

Margin for Error

Offensive Offense

Outer Rim

Parry

Point of Origin

Power (Back-up Mass)

Purposeful Aggression

Purposeful Deflection

Strike

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Maneuver (initial) - intent: defensive / defensive+offensive

Dance of Death

▪Maneuver (defense) - type: parry / block

Leap of Death

▪Maneuver (initial) - intent: defensive / defensive+offensive

▪Maneuver (defense) - type: parry / block

Isolation Sequence 1

▪Maneuver (defense) - type: parry / none

Back Breaker

▪Maneuver (defense) - height zone: middle-middle / high-high

Hopping Crane

▪Maneuver (defense) - type: parry / none

▪Maneuver (initial) - intent: defensive / offensive

Sleeper

▪Maneuvers: realistic / idealistic

Brushing the Storm

▪Maneuver (initial) - intent: defensive / defensive+offensive

Falling Falcon

▪Maneuver (defense) - type: parry / none

▪Defense: in-flight (major) / applied (minor)

▪Maneuver (initial) - intent: defensive / defensive(pin)+offensive

Circling the Horizon

▪Maneuver (defense) - count: double (offset timing) / single

▪Maneuver (initial) - intent: defensive / offensive

Leaping Crane

▪Maneuver (defense) - count: double (offset timing) / single

▪Maneuver (initial) - intent: defensive / defensive+offensive

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Dance of Death

▪Zone of Visibility / Zone of Obscurity

Leap of Death

▪Purposeful Deflection-Purposeful Aggression / Purposeful Deflection+Purposeful Aggression

Isolation Sequence 1

▪Mobility (upper): unconstrained / constrained (isolation)

▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

Back Breaker

▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Hopping Crane

▪Mobility (upper): unconstrained / constrained (isolation)

▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

Sleeper


Brushing the Storm

▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Falling Falcon

▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

▪Read Time: divert (in-flight) / respond (after application)

Circling the Horizon

▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Leaping Crane

▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

Second Person

•it contrasts multiple attacks to other attack scenarios

•it contrasts punching (from front) with both hands (offset timing) to other attack types

•it contrasts elementary attacks to other attack complexities

•it contrasts a long range attack (from front) to other attack ranges

•it contrasts aggression with both hands offset (from front) to other attack scenarios

Major Principles / Theories / Concepts:

In-Flight Major Attack (double - offset timing)

Punching (offensive) (high zone)

Web of Knowledge - Punches

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Attack - count: double (offset timing) / single

Dance of Death

▪Attack - count: double (offset timing) / single

Leap of Death

▪Attack - count: double (offset timing) / single

Isolation Sequence 1

▪Attack - count: double (offset timing) / none

Back Breaker

▪Attack - count: double (offset timing) / single

Hopping Crane

▪Attack - count: double (offset timing) / none

Sleeper

▪Attack: fully defined / partially defined

Brushing the Storm

▪Attack - count: double (offset timing) / single

▪Weapon type: natural / man-made

Falling Falcon

▪Attack - count: double (offset timing) / single

Circling the Horizon

▪Attack - count: double (offset timing) / single

Leaping Crane

▪Attack - count: double (offset timing) / single

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Degree of Completion: re-directed / evaded

Dance of Death


Leap of Death


Isolation Sequence 1

▪Web of Knowledge: punches / none

Back Breaker

▪Degree of Completion: re-directed / evaded

Hopping Crane

▪Web of Knowledge: punches / none

Sleeper


Brushing the Storm

▪Degree of Completion: re-directed / evaded

Falling Falcon

▪Degree of Completion: re-directed / fully

▪Web of Knowledge: punches / grabs & tackles (grab)

Circling the Horizon

▪Degree of Completion: re-directed / evaded

Leaping Crane

▪Degree of Completion: re-directed / evaded

Third Person

Defense

•it contrasts retreat (backward) to other gauging scenarios

•it contrasts a Zone of Action on top of the arms to other zones

•it contrasts a timing of 1-in-1 to other timings

•it contrasts the use of the 90 degree cat and horse stance to other stances

Offense

•it contrasts defense against multiple elementary attacks (punches) to other scenarios

Major Principles / Theories / Concepts:

Continuous Motion

Figure 8

Range (Attack) (Far)

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Attack - count: double (offset) / single

Dance of Death

▪Attack - count: double (offset) / single

Leap of Death

▪Attack - count: double (offset) / single

Isolation Sequence 1

▪Attack - count: double (offset) / none

▪Defense - intent: defensive / offensive

▪Defense - weapon usage (height zone): upper-lower / lower

Back Breaker

▪Attack - count: double (offset) / single

Hopping Crane

▪Attack - count: double (offset) / none

▪Defense - intent: defensive / offensive

▪Defense - weapon usage (height zone): upper-lower / lower

Sleeper

▪Attack - count: double (offset) / single

▪Defense - weapon usage (height zone): upper-lower / upper+lower

Brushing the Storm

▪Attack - count: double (offset) / single

Falling Falcon

▪Attack - count: double (offset) / single

▪Defense - intent: defensive-offensive / offensive

▪Defense - weapon usage (height zone): upper-lower / upper+lower

Circling the Horizon

▪Attack - count: double (offset) / single

▪Defense - intent: defensive-offensive / offensive

▪Defense - weapon usage (height zone): upper-lower / upper+lower

Leaping Crane

▪Attack - count: double (offset) / single

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Zone of Action (defense): on top of the arms / outside arm

Dance of Death

▪Zone of Action (defense): on top of the arms / outside arm

Leap of Death

▪Zone of Action (defense): on top of the arms / outside arm

Isolation Sequence 1

▪Purpose (primary): establish+articulate / expound+complete+preview

Back Breaker

▪Zone of Action (defense): on top of the arms / outside arm

Hopping Crane

▪Purpose (primary): establish+articulate / expound+complete+preview

Sleeper

▪Zone of Action (defense): on top of the arms / outside arm

Brushing the Storm

▪Zone of Action (defense): on top of the arms / outside arm (behind)

Falling Falcon

▪Timing (defense) (response): anticipatory (preventative) / reactionary (after application)

▪Zone of Action (defense): on top of the arms / inside arm+outside arm

Circling the Horizon

▪Zone of Action (defense): on top of the arms / outside arm

Leaping Crane

▪Zone of Action (defense): on top of the arms / outside arm