Isolation Sequence #2

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Isolation Sequence #2

First Person

it contrasts constrained mobility to other scenarios

it contrasts offense and offense to other scenarios

ii contrasts two beat timing (2-in-1) and single beat timing (1-in-1) to other timings

it contrasts using only high weapons with other weapon combinations

it contrasts employing a Zone of Vision to other strategies

it contrasts a single Focus Point to other scenarios

it contrasts a single Reference Point to other scenarios

Major Principles / Theories / Concepts:

Angle of Deflection

Angle of Incidence

Defensive Defense

Economy of Motion

Margin for Error

Offensive Defense

Offensive Offense

Outer Rim

Parry

Pulling

Purposeful Aggression

Purposeful Deflection

Purposeful Manipulation

Strike

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Maneuver (defense) - direction: upward / inward-outward

Maneuver (defense) - type: block / parry

Dance of Death

Maneuver (defense) - direction: upward / inward

Leap of Death

Maneuver (defense) - direction: upward / outward

Isolation Sequence 1

Maneuver (defense) - direction: upward / none

Maneuver (defense) - type: block / parry

Back Breaker

Maneuver (defense) - direction: upward / inward-outward

Maneuver (defense) - type: block / parry

Hopping Crane

Maneuver (defense) - direction: upward / none

Sleeper

Maneuver (defense) - direction: upward / inward

Brushing the Storm

Maneuver (defense) - direction: upward / inward

Maneuver (defense) - type: block / parry

Falling Falcon

Maneuver (defense) - direction: upward / none

Circling the Horizon

Maneuver (defense) - direction: upward / inward

Maneuver (defense) - type: block / parry

Leaping Crane

Maneuver (defense) - direction: upward / inward

Maneuver (defense) - type: block / parry

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans


Dance of Death

Purposeful Aggression+Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

Leap of Death


Isolation Sequence 1

Mobility: constrained (lower) / constrained (upper)

Back Breaker

Purposeful Aggression+Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Hopping Crane

Mobility: constrained (lower) / constrained (upper)

Sleeper

Purposeful Aggression+Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

Brushing the Storm

Purposeful Aggression+Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Falling Falcon

Purposeful Aggression+Purposeful Aggression / Purposeful Aggression

Circling the Horizon

Purposeful Aggression+Purposeful Aggression / Purposeful Aggression

Leaping Crane

Purposeful Aggression+Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Second Person

it contrasts conceptual attacks to real attacks

it contrasts multiple attack scenarios to single

Major Principles / Theories / Concepts:

In-Flight Major Attack

Punching (offensive) (high zone)

Web of Knowledge - Punches

Major Physical Reverses / Opposites / Categories:

Destructive Fans

Attack: partially defined / fully defined

Attack - scenarios: multiple / singular

Dance of Death

Attack: partially defined / fully defined

Attack - scenarios: multiple / singular

Leap of Death

Attack: partially defined / fully defined

Attack - scenarios: multiple / singular

Isolation Sequence 1

Attack - scenarios: multiple / none

Attack - type: in-flight / none

Back Breaker

Attack: partially defined / fully defined

Attack - scenarios: multiple / singular

Hopping Crane

Attack - direction: front / none

Attack - scenarios: multiple / none

Attack - type: in-flight / none

Sleeper

Attack - scenarios: multiple / singular

Brushing the Storm

Attack: partially defined / fully defined

Attack - scenarios: multiple / singular

Falling Falcon

Attack: partially defined / fully defined

Attack - scenarios: multiple / singular

Circling the Horizon

Attack: partially defined / fully defined

Attack - scenarios: multiple / singular

Leaping Crane

Attack: partially defined / fully defined

Attack - scenarios: multiple / singular

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans


Dance of Death


Leap of Death


Isolation Sequence 1

Attack: conceptual / none

Intent: major (in-flight) / none

Web of Knowledge: punches / none

Back Breaker


Hopping Crane

Attack: conceptual / none

Intent: major (in-flight) / none

Web of Knowledge: punches / none

Sleeper


Brushing the Storm


Falling Falcon

Web of Knowledge: punches / grabs & tackles (grab)

Circling the Horizon


Leaping Crane


Third Person

Defense

it contrasts purposes+expound-complete-preview to establish-define

it contrasts 2-in-1 and 1-in-1 timings to other timings

Offense

it contrasts potentially defined attacks to fully defined scenarios

Major Principles / Theories / Concepts:

Figure 8

Range (Close-Middle-Far)


Major Physical Reverses / Opposites / Categories:

Destructive Fans

Attack - count: (potentially) multiple / single

Defense - weapon usage (height zone): upper / upper-lower (leg)

Dance of Death

Attack - count: (potentially) multiple / single

Defense - weapon usage (height zone): upper / upper-lower (leg)

Leap of Death

Attack - count: (potentially) multiple / single

Defense - weapon usage (height zone): upper / upper-lower (leg)

Isolation Sequence 1

Defense - weapon usage (height zone): upper / lower (leg)

Back Breaker

Attack - count: (potentially) multiple / single

Defense - weapon usage (height zone): upper / upper-lower (leg)

Hopping Crane

Defense - weapon usage (height zone): upper / lower (leg)

Sleeper

Attack - count: (potentially) multiple / single

Defense - weapon usage (height zone): upper / upper-lower (leg)

Brushing the Storm

Attack - count: (potentially) multiple / single

Defense - weapon usage (height zone): upper / upper-lower (leg)

Falling Falcon

Attack - count: (potentially) multiple / single

Defense - weapon usage (height zone): upper / upper-lower (leg)

Circling the Horizon

Attack - count: (potentially) multiple / single

Defense - weapon usage (height zone): upper / upper-lower (leg)

Leaping Crane

Attack - count: (potentially) multiple / single

Defense - weapon usage (height zone): upper / upper-lower (leg)

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

Purpose (primary): expound - complete - preview / establish - articulate

Dance of Death

Purpose (primary): expound - complete - preview / establish - articulate

Leap of Death

Purpose (primary): expound - complete - preview / establish - articulate

Isolation Sequence 1

Purpose (primary): expound+complete+preview / establish+articulate

Back Breaker

Purpose (primary): expound - complete - preview / establish - articulate

Hopping Crane

Purpose (primary): expound+complete+preview / establish+articulate

Sleeper

Purpose (primary): expound - complete - preview / establish - articulate

Brushing the Storm

Purpose (primary): expound - complete - preview / establish - articulate

Falling Falcon

Purpose (primary): expound - complete - preview / establish - articulate

Circling the Horizon

Purpose (primary): expound - complete - preview / establish - articulate

Leaping Crane

Purpose (primary): expound - complete - preview / establish - articulate