Isolation Sequence #2

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Isolation Sequence #2

First Person

•it contrasts constrained mobility to other scenarios

•it contrasts offense and offense to other scenarios

•ii contrasts two beat timing (2-in-1) and single beat timing (1-in-1) to other timings

•it contrasts using only high weapons with other weapon combinations

•it contrasts employing a Zone of Vision to other strategies

•it contrasts a single Focus Point to other scenarios

•it contrasts a single Reference Point to other scenarios

Major Principles / Theories / Concepts:

Angle of Deflection

Angle of Incidence

Defensive Defense

Economy of Motion

Margin for Error

Offensive Defense

Offensive Offense

Outer Rim

Parry

Pulling

Purposeful Aggression

Purposeful Deflection

Purposeful Manipulation

Strike

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Maneuver (defense) - direction: upward / inward-outward

▪Maneuver (defense) - type: block / parry

Dance of Death

▪Maneuver (defense) - direction: upward / inward

Leap of Death

▪Maneuver (defense) - direction: upward / outward

Isolation Sequence 1

▪Maneuver (defense) - direction: upward / none

▪Maneuver (defense) - type: block / parry

Back Breaker

▪Maneuver (defense) - direction: upward / inward-outward

▪Maneuver (defense) - type: block / parry

Hopping Crane

▪Maneuver (defense) - direction: upward / none

Sleeper

▪Maneuver (defense) - direction: upward / inward

Brushing the Storm

▪Maneuver (defense) - direction: upward / inward

▪Maneuver (defense) - type: block / parry

Falling Falcon

▪Maneuver (defense) - direction: upward / none

Circling the Horizon

▪Maneuver (defense) - direction: upward / inward

▪Maneuver (defense) - type: block / parry

Leaping Crane

▪Maneuver (defense) - direction: upward / inward

▪Maneuver (defense) - type: block / parry

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans


Dance of Death

▪Purposeful Aggression+Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

Leap of Death


Isolation Sequence 1

▪Mobility: constrained (lower) / constrained (upper)

Back Breaker

▪Purposeful Aggression+Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Hopping Crane

▪Mobility: constrained (lower) / constrained (upper)

Sleeper

▪Purposeful Aggression+Purposeful Aggression / Purposeful Deflection-Purposeful Aggression

Brushing the Storm

▪Purposeful Aggression+Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Falling Falcon

▪Purposeful Aggression+Purposeful Aggression / Purposeful Aggression

Circling the Horizon

▪Purposeful Aggression+Purposeful Aggression / Purposeful Aggression

Leaping Crane

▪Purposeful Aggression+Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

Second Person

•it contrasts conceptual attacks to real attacks

•it contrasts multiple attack scenarios to single

Major Principles / Theories / Concepts:

In-Flight Major Attack

Punching (offensive) (high zone)

Web of Knowledge - Punches

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Attack: partially defined / fully defined

▪Attack - scenarios: multiple / singular

Dance of Death

▪Attack: partially defined / fully defined

▪Attack - scenarios: multiple / singular

Leap of Death

▪Attack: partially defined / fully defined

▪Attack - scenarios: multiple / singular

Isolation Sequence 1

▪Attack - scenarios: multiple / none

▪Attack - type: in-flight / none

Back Breaker

▪Attack: partially defined / fully defined

▪Attack - scenarios: multiple / singular

Hopping Crane

▪Attack - direction: front / none

▪Attack - scenarios: multiple / none

▪Attack - type: in-flight / none

Sleeper

▪Attack - scenarios: multiple / singular

Brushing the Storm

▪Attack: partially defined / fully defined

▪Attack - scenarios: multiple / singular

Falling Falcon

▪Attack: partially defined / fully defined

▪Attack - scenarios: multiple / singular

Circling the Horizon

▪Attack: partially defined / fully defined

▪Attack - scenarios: multiple / singular

Leaping Crane

▪Attack: partially defined / fully defined

▪Attack - scenarios: multiple / singular

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans


Dance of Death


Leap of Death


Isolation Sequence 1

▪Attack: conceptual / none

▪Intent: major (in-flight) / none

▪Web of Knowledge: punches / none

Back Breaker


Hopping Crane

▪Attack: conceptual / none

▪Intent: major (in-flight) / none

▪Web of Knowledge: punches / none

Sleeper


Brushing the Storm


Falling Falcon

▪Web of Knowledge: punches / grabs & tackles (grab)

Circling the Horizon


Leaping Crane


Third Person

Defense

•it contrasts purposes+expound-complete-preview to establish-define

•it contrasts 2-in-1 and 1-in-1 timings to other timings

Offense

•it contrasts potentially defined attacks to fully defined scenarios

Major Principles / Theories / Concepts:

Figure 8

Range (Close-Middle-Far)


Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Attack - count: (potentially) multiple / single

▪Defense - weapon usage (height zone): upper / upper-lower (leg)

Dance of Death

▪Attack - count: (potentially) multiple / single

▪Defense - weapon usage (height zone): upper / upper-lower (leg)

Leap of Death

▪Attack - count: (potentially) multiple / single

▪Defense - weapon usage (height zone): upper / upper-lower (leg)

Isolation Sequence 1

▪Defense - weapon usage (height zone): upper / lower (leg)

Back Breaker

▪Attack - count: (potentially) multiple / single

▪Defense - weapon usage (height zone): upper / upper-lower (leg)

Hopping Crane

▪Defense - weapon usage (height zone): upper / lower (leg)

Sleeper

▪Attack - count: (potentially) multiple / single

▪Defense - weapon usage (height zone): upper / upper-lower (leg)

Brushing the Storm

▪Attack - count: (potentially) multiple / single

▪Defense - weapon usage (height zone): upper / upper-lower (leg)

Falling Falcon

▪Attack - count: (potentially) multiple / single

▪Defense - weapon usage (height zone): upper / upper-lower (leg)

Circling the Horizon

▪Attack - count: (potentially) multiple / single

▪Defense - weapon usage (height zone): upper / upper-lower (leg)

Leaping Crane

▪Attack - count: (potentially) multiple / single

▪Defense - weapon usage (height zone): upper / upper-lower (leg)

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Purpose (primary): expound - complete - preview / establish - articulate

Dance of Death

▪Purpose (primary): expound - complete - preview / establish - articulate

Leap of Death

▪Purpose (primary): expound - complete - preview / establish - articulate

Isolation Sequence 1

▪Purpose (primary): expound+complete+preview / establish+articulate

Back Breaker

▪Purpose (primary): expound - complete - preview / establish - articulate

Hopping Crane

▪Purpose (primary): expound+complete+preview / establish+articulate

Sleeper

▪Purpose (primary): expound - complete - preview / establish - articulate

Brushing the Storm

▪Purpose (primary): expound - complete - preview / establish - articulate

Falling Falcon

▪Purpose (primary): expound - complete - preview / establish - articulate

Circling the Horizon

▪Purpose (primary): expound - complete - preview / establish - articulate

Leaping Crane

▪Purpose (primary): expound - complete - preview / establish - articulate