Defensive Cross

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Defensive Cross

First Person

•it contrasts Purposeful Deflection with other scenarios

•it contrasts reaction in-flight (major) to other scenarios

•it contrasts elementary maneuvers to other maneuver scenarios

•it contrasts employing a Zone of Visibility to other strategies

•it contrasts two beat timing (2-in-1) and one beat timing (1-in-1) to other maneuver timing

•it contrasts a degree of grabbing to other vise-like maneuvers

•it contrasts pulling (destabilization) with hands to other parts of the body

Major Principles / Theories / Concepts:

Alignment

Angle of Deflection

Angle of Incidence

Centered Mass

Circle

Claw

Defensive Defense

Directional Harmony

Economy of Motion

Margin for Error

Offensive Offense

Outer Rim

Parrying Block

Point of Origin

Power (Torque)

Purposeful Aggression

Purposeful Deflection

Strike

Vise-like

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Maneuver (initial) - intent: defensive-offensive / defensive+offensive

▪Maneuver (destabilization) - with: hands / foot

Dance of Death

▪Maneuver (initial) - count: double (offset) / single

▪Maneuver (destabilization) - with: hands / elbow(+hand)

Leap of Death

▪Maneuver (initial) - intent: defensive-offensive / defensive+offensive

Isolation Sequence 1

▪Maneuver (defense) - type: block / none

▪Maneuver (initial) - intent: defensive-offensive / offensive

Back Breaker

▪Maneuver (defense) - height: low-low / high-high

Hopping Crane

▪Maneuver (defense) - type: block / none

▪Maneuver (initial) - intent: defensive-offensive / offensive

▪Maneuver (destabilization) - with: hands / foot

Sleeper

▪Maneuver (destabilization) - with: hands / arm(+leg)

Brushing the Storm

▪Maneuver (destabilization) - using: pull / push+pull

Falling Falcon

▪Maneuver (defense) - type: block / none

▪Maneuver (destabilization) - with: hands / arm(+leg)

Circling the Horizon

▪Maneuver (initial) - intent: defensive-offensive / offensive

▪Maneuver (destabilization) - with: hands / leg(+hand)

Leaping Crane

▪Maneuver (initial) - intent: defensive-offensive / defensive+offensive

▪Maneuver (destabilization) - with: hands / foot

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

▪Stabilize Self / Destabilize Opponent

Dance of Death

▪Purposeful Deflection-Purposeful Aggression / Purposeful Deflection

▪Stabilize Self / Destabilize Opponent

Leap of Death

▪Purposeful Deflection-Purposeful Aggression / Purposeful Deflection+Purposeful Aggression

▪Stabilize Self / Destabilize Opponent

Isolation Sequence 1

▪Mobility (upper): unconstrained / constrained (isolation)

▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

Back Breaker

▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion

▪Stabilize Self / Destabilize Opponent

Hopping Crane

▪Mobility (upper): unconstrained / constrained (isolation)

▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

▪Stabilize Self / Destabilize Opponent

Sleeper

▪Purposeful Deflection-Purposeful Aggression / Purposeful Deflection

▪Stabilize Self / Destabilize Opponent

Brushing the Storm

▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

▪Stabilize Self / Destabilize Opponent

Falling Falcon

▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression

▪Read Time: divert (in-flight) / respond (after application)

▪Stabilize Self / Destabilize Opponent

Circling the Horizon

▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression

▪Stabilize Self / Destabilize Opponent

Leaping Crane

▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression

▪Stabilize Self / Destabilize Opponent

Second Person

•it contrasts a single attack to other attack scenarios

•it contrasts an elementary (single) attack to other attack complexities

•it contrasts kicking (from lower front) to other attack types

Major Principles / Theories / Concepts:

In-Flight Major Attack (single)

Kicking (offensive) (high zone)

Web of Knowledge - Kicks

Major Physical Reverses / Opposites / Categories:

Destructive Fans

▪Attack - height zone: low / high

Dance of Death

▪Attack - height zone: low / high

Leap of Death

▪Attack - height zone: low / high

Isolation Sequence 1

▪Attack - count: singular / none

Back Breaker

▪Attack - height zone: low / high

Hopping Crane

▪Attack - count: singular / none

Sleeper

▪Attack: fully defined / partially defined

Brushing the Storm

▪Attack - weapon: natural / man-made

Falling Falcon

▪Attack - height zone: low / high

▪Attack - intent: major (in-flight) / minor (applied)

Circling the Horizon

▪Attack - height zone: low / high

Leaping Crane

▪Attack - height zone: low / high

Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Degree of Completion: re-directed / evaded

▪Web of Knowledge: kicks / punches

Dance of Death

▪Web of Knowledge: kicks / punches

Leap of Death

▪Web of Knowledge: kicks / punches

Isolation Sequence 1

▪Web of Knowledge: kicks / none

Back Breaker

▪Degree of Completion: re-directed / evaded

▪Web of Knowledge: kicks / punches

Hopping Crane

▪Web of Knowledge: kicks / none

Sleeper

▪Web of Knowledge: kicks / punches

Brushing the Storm

▪Degree of Completion: re-directed / evaded

▪Web of Knowledge: kicks / punches

Falling Falcon

▪Degree of Completion: re-directed / fully

▪Web of Knowledge: kicks / grabs & tackles (grab)

Circling the Horizon

▪Degree of Completion: re-directed / evaded

▪Web of Knowledge: kicks / punches

Leaping Crane

▪Degree of Completion: re-directed / evaded

▪Web of Knowledge: kicks / punches

Third Person

Defense

•it contrasts a Zone of Action on top of (inside) the leg to other zones

•it contrasts a timing 2-in-1 (right+left) and 1-in-1 to other timings

•it contrasts the use of the forward bow and neutral bow stance to other stances

•it contrasts using upper and lower limbs to other weapon usage

•it contrasts using the Centered Mass principle to other scenarios

Offense

•it contrasts defense against a single elementary attack (kick) to other scenarios

Major Principles / Theories / Concepts:

Continuous Motion

Figure 8

Range (Attack) (Far)

Reverse Motion


Major Physical Reverses / Opposites / Categories:

Destructive Fans


Dance of Death


Leap of Death


Isolation Sequence 1

▪Defense - intent: defensive / offensive

▪Defense - weapon height zone - usage: upper-lower / lower

Back Breaker


Hopping Crane

▪Defense - intent: defensive / offensive

▪Defense - maneuver (count): double (simultaneous) / single

▪Defense - weapon height zone - usage: upper-lower / lower

Sleeper


Brushing the Storm

▪Defense - intent: defensive / defensive+offensive

▪Attack - weapon type: natural / man-made

Falling Falcon

▪Attack - completion: diverted / applied

Circling the Horizon


Leaping Crane


Major Conceptual Reverses / Opposites / Categories:

Destructive Fans

▪Zone of Action (defense): on top of (inside) the leg / outside the arm

Dance of Death

▪Zone of Action (defense): on top of (inside) the leg / outside the arm

Leap of Death

▪Zone of Action (defense): on top of (inside) the leg / outside the arm

Isolation Sequence 1

▪Purpose (primary): expound - complete - preview / establish - articulate

Back Breaker

▪Zone of Action (defense): on top of (inside) the leg / outside the arm

Hopping Crane

▪Purpose (primary): expound - complete - preview / establish - articulate

Sleeper

▪Zone of Action (defense): on top of (inside) the leg / outside the arm

Brushing the Storm

▪Zone of Action (defense): on top of (inside) the leg / outside the arm

Falling Falcon

▪Timing (defense) (response): anticipatory (preventative) / reactionary (after application)

▪Zone of Action (defense): on top of (inside) the leg / inside arm - outside arm

Circling the Horizon

▪Zone of Action (defense): on top of (inside) the leg / outside the arm

Leaping Crane

▪Zone of Action (defense): on top of (inside) the leg / outside the arm