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•it contrasts Purposeful Deflection (followed by Purposeful Aggression) with other scenarios
•it contrasts reaction in-flight to other scenarios
•it contrasts employing a Zone of Obscurity to other strategies
•it contrasts elementary maneuvers to other maneuver scenarios
•it contrasts single beat timing (1-in-1) to other maneuver timing
•it contrasts striking with alternate surfaces of the extremities to major striking surfaces
•it contrasts vise-like maneuvers with other striking scenarios
•it contrasts kneeling to other stance variations
•it contrasts hopping (to switch) to other switching methods
Major Principles / Theories / Concepts:
Alignment Anchoring (Block) Angle of Deflection Angle of Incidence Circle Defensive Defense |
Directional Harmony Economy of Motion Margin for Error Offensive Offense Outer Rim Point of Origin |
Power (Torque) Purposeful Aggression Purposeful Deflection Strike Vise-like |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Maneuver (defense) - type: block / parry ▪Maneuver (initial) - intent: defensive-offensive / defensive+offensive |
Dance of Death |
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Leap of Death |
▪Maneuver (defense) - type: block / parry ▪Maneuver (initial) - intent: defensive-offensive / defensive+offensive |
Isolation Sequence 1 |
▪Maneuver (defense) - type: block / none ▪Maneuver (initial) - intent: defensive-offensive / offensive |
Back Breaker |
▪Maneuver (defense) - type: block / parry |
Hopping Crane |
▪Maneuver (defense) - type: block / none ▪Maneuver (initial) - intent: defensive-offensive / offensive |
Sleeper |
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Brushing the Storm |
▪Maneuver (defense) - type: block / parry |
Falling Falcon |
▪Maneuver (defense) - type: block / none |
Circling the Horizon |
▪Maneuver (initial) - intent: defensive-offensive / offensive |
Leaping Crane |
▪Maneuver (initial) - intent: defensive-offensive / defensive+offensive |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression ▪Stabilize Self / Destabilize Opponent ▪Vise-like Maneuver / Opposing Forces |
Dance of Death |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Deflection ▪Stabilize Self / Destabilize Opponent ▪Vise-like Maneuver / Complimentary Forces |
Leap of Death |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Deflection+Purposeful Aggression ▪Stabilize Self / Destabilize Opponent ▪Vise-like Maneuver / Complimentary Forces |
Isolation Sequence 1 |
▪Mobility (upper): unconstrained / constrained (isolation) ▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression ▪Vise-like Maneuver / Complimentary Forces |
Back Breaker |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion ▪Stabilize Self / Destabilize Opponent |
Hopping Crane |
▪Mobility (upper): unconstrained / constrained (isolation) ▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression ▪Stabilize Self / Destabilize Opponent |
Sleeper |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Deflection ▪Stabilize Self / Destabilize Opponent |
Brushing the Storm |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression ▪Stabilize Self / Destabilize Opponent |
Falling Falcon |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Aggression ▪Read Time: divert (in-flight) / respond (after application) ▪Stabilize Self / Destabilize Opponent ▪Vise-like Maneuver / Complimentary Forces |
Circling the Horizon |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion-Purposeful Aggression ▪Stabilize Self / Destabilize Opponent |
Leaping Crane |
▪Purposeful Deflection-Purposeful Aggression / Purposeful Evasion+Purposeful Aggression ▪Stabilize Self / Destabilize Opponent |
•it contrasts a single attack to other attack scenarios
•it contrasts an elementary (single) attack to other attack complexities
•it contrasts kicking to other attack types
Major Principles / Theories / Concepts:
In-Flight Major Attack (single) Kicking (offensive) (high zone) |
Web of Knowledge - Kicks Web of Knowledge - Grabs & Tackles (grab) |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
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Dance of Death |
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Leap of Death |
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Isolation Sequence 1 |
▪Attack - count: singular / none |
Back Breaker |
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Hopping Crane |
▪Attack - count: singular / none |
Sleeper |
▪Attack: fully defined / partially defined |
Brushing the Storm |
▪Attack - weapon: natural / man-made |
Falling Falcon |
▪Attack - intent: major (in-flight) / minor (applied) |
Circling the Horizon |
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Leaping Crane |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Web of Knowledge: kicks / punches |
Dance of Death |
▪Web of Knowledge: kicks / punches |
Leap of Death |
▪Web of Knowledge: kicks / punches |
Isolation Sequence 1 |
▪Web of Knowledge: kicks / none |
Back Breaker |
▪Web of Knowledge: kicks / punches |
Hopping Crane |
▪Web of Knowledge: kicks / none |
Sleeper |
▪Web of Knowledge: kicks / punches |
Brushing the Storm |
▪Web of Knowledge: kicks / weapons (stick) |
Falling Falcon |
▪Web of Knowledge: kicks / grabs and tackles (grab) |
Circling the Horizon |
▪Web of Knowledge: kicks / punches |
Leaping Crane |
▪Web of Knowledge: kicks / punches |
Defense
•it contrasts a Zone of Action inside the leg to other zones
•it contrasts a 1-in-1 timing to other timings
•it contrasts the use of the kneel (neutral and forward bow) stance to other stances
•it contrasts using only upper limbs to other weapon usage
Offense
•it contrasts defense against a single elementary attack (kick) to other scenarios
Major Principles / Theories / Concepts:
Figure 8 Orbital Switch |
Range (Attack) (Far) Reverse Motion |
Major Physical Reverses / Opposites / Categories:
Destructive Fans |
▪Defense - stance: kneeling / standing ▪Defense - weapon height zone - usage: upper / upper-lower |
Dance of Death |
▪Defense - stance: kneeling / standing ▪Defense - weapon height zone - usage: upper / upper-lower |
Leap of Death |
▪Defense - stance: kneeling / standing ▪Defense - weapon height zone - usage: upper / upper-lower |
Isolation Sequence 1 |
▪Defense - stance: kneeling / standing ▪Defense - weapon height zone - usage: upper / lower |
Back Breaker |
▪Defense - stance: kneeling / standing ▪Defense - weapon height zone - usage: upper / upper-lower |
Hopping Crane |
▪Attack - stance: standing / kneeling ▪Defense - stance: kneeling / standing ▪Defense - weapon height zone - usage: upper / lower |
Sleeper |
▪Defense - stance: kneeling / standing ▪Defense - weapon height zone - usage: upper / upper-lower |
Brushing the Storm |
▪Attack - weapon type: natural / man-made ▪Defense - stance: kneeling / standing ▪Defense - weapon height zone - usage: upper / upper-lower |
Falling Falcon |
▪Attack - completion: diverted / applied ▪Defense - stance: kneeling / standing ▪Defense - weapon height zone - usage: upper / upper-lower |
Circling the Horizon |
▪Defense - stance: kneeling / standing ▪Defense - weapon height zone - usage: upper / upper-lower |
Leaping Crane |
▪Defense - stance: kneeling / standing ▪Defense - weapon height zone - usage: upper / upper-lower |
Major Conceptual Reverses / Opposites / Categories:
Destructive Fans |
▪Zone of Action (defense): inside leg / outside arm |
Dance of Death |
▪Zone of Action (defense): inside leg / outside arm |
Leap of Death |
▪Zone of Action (defense): inside leg / outside arm |
Isolation Sequence 1 |
▪Purpose (primary): expound - complete - preview / establish - articulate |
Back Breaker |
▪Zone of Action (defense): inside leg / outside arm |
Hopping Crane |
▪Purpose (primary): expound - complete - preview / establish - articulate |
Sleeper |
▪Zone of Action (defense): inside leg / outside arm |
Brushing the Storm |
▪Zone of Action (defense): inside leg / outside arm |
Falling Falcon |
▪Timing (defense) (response): anticipatory (preventative) / reactionary (after application) ▪Zone of Action (defense): inside leg / inside arm - outside arm |
Circling the Horizon |
▪Zone of Action (defense): inside leg / outside arm |
Leaping Crane |
▪Zone of Action (defense): inside leg / outside arm |