Grip of Death

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Grip of Death

First Person

•it contrasts single side of self-defense to both sides

•it contrasts Compelled Compliance + Purposeful Aggression with other scenarios

•it contrasts stepping forward to other directions

•it contrasts using both arms simultaneously (offense) to other combinations

•it contrasts reaction after application to other scenarios

•it contrasts elementary maneuvers to other maneuver scenarios

•it contrasts using levers to disrupt opponent's lock to other response scenarios

•it contrasts using pressure points to other response scenarios

•it contrasts two beat timing (2-in-1) to other maneuver timing

•it contrasts employing a Zone of Obscurity (rear - middle-high) to other strategies

 

Major Principles / Theories / Concepts:

Brace Angle

Cocking

Contact Manipulation

Contour (opponent)

Defensive Offense

Economy of Motion

Gauging (depth)

Grabbing

Leveraging

Locking

Obscure Zone (Zone of Obscurity)

Offensive Offense

Opposing Forces (down / up)

Outer Rim

Point of Origin

Power (Backup Mass / Torque)

Pressing (Checking) (defensively)

Pressure Point

Pulling

Vice (Sandwiching)

Zone Isolation

Zone of Obscurity (Vision)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Side: right (only) / left-right

▪Intent (primary): offense / defense-offense

▪Vise-like - to (offense): body (offset) / wrist (direct)

▪Vise-like - type: sandwich / grab

▪Maneuver (direction): pulling (away) / pulling (toward) + pushing (away)

▪Step (initial) - direction: forward (away) / forward (toward)

Isolation Sequence #1

▪Side: right (only) / left-right

▪Focus (points): single / multiple

Darting Leaves

▪Side: right (only) / left-right

▪Intent (primary): offense / defense-offense

▪Offense (count): double / single

▪Step (initial) - direction: forward / backward

Unfurling Crane

▪Side: right (only) / left-right

▪Intent (primary): offense / defense-offense

▪Offense (count): double / single

▪Step (initial) - direction: forward / backward

Destructive Kneel

▪Side: right (only) / right-left

▪Intent (primary): offense / defense+offense-offense

▪Vise-like - to (offense): body (offset) / wrist (direct)

▪Vise-like - type: sandwich / grab

▪Step (initial) - direction: forward / backward

Flashing Wings

▪Side: right (only) / right-left

▪Intent (primary): offense / defense-offense

▪Offense (count): double / single

▪Step (initial) - direction: forward (away) / forward (toward)

Gathering Clouds

▪Side: right (only) / right-left

▪Intent (primary): offense / defense+offense-offense

▪Offense (count): double / single

▪Step (initial) - direction: forward / sideways

Circles of Protection

▪Side: right (only) / right-left

▪Intent (primary): offense / defense-offense

▪Offense (count): double / single

▪Step (initial) - direction: forward (away) / forward (toward)

Dance of Darkness

▪Side: right (only) / right-left

▪Intent (primary): offense / defense-offense

▪Step (initial) - direction: forward / backward

Thundering Hammers

▪Side: right (only) / right-left

▪Intent (primary): offense / defense-offense

▪Offense (count): double / single

▪Step (initial) - direction: forward (away) / forward (toward)

Unwinding Pendulum

▪Side: right (only) / right-left

▪Intent (primary): offense / defense-offense

▪Offense (count): double / single

▪Step (initial) - direction: forward / backward

Reversing Circles

▪Side: right (only) / right-left

▪Intent (primary): offense / defense-offense

▪Offense (count): double / single

▪Step (initial) - direction: forward (away) / forward (toward)

Snaking Talon

▪Side: right (only) / right-left

▪Intent (primary): offense / defense-offense

▪Vise-like - to (offense): body (offset) / wrist (direct)

▪Vise-like - type: sandwich / grab

▪Maneuver (direction): pulling (away) / pulling (toward) + pushing (away)

▪Step (initial) - direction: forward / backward

Circling Fans

▪Side: right (only) / right-left

▪Intent (primary): offense / defense-offense

▪Offense (count): double / single

▪Step (initial) - direction: forward / backward

Isolation Sequence #2

▪Intent (primary): offense / defense+offense-offense

Defensive Cross

▪Side: right (only) / right-left

▪Intent (primary): offense / defense-offense

▪Vise-like - to (offense): body (offset) / leg (direct)

▪Vise-like - type: sandwich / grab

▪Offense (count): double / single

▪Maneuver (direction): pulling (away) / pulling (toward)

▪Step (initial) - direction: forward / backward

Bowing to Buddha

▪Side: right (only) / right-left

▪Intent (primary): offense / defense-offense

▪Vise-like - to (offense): body (offset) / testicles (direct)

▪Vise-like - type: sandwich / crush (vice)

▪Offense (count): double / single

▪Step (initial) - direction: forward / downward

Prance of the Tiger

▪Side: right (only) / right-left

▪Intent (primary): offense / defense+offense-offense

▪Step (initial) - direction: forward (away) / upward (maintain)

Shield and Mace

▪Side: right (only) / right-left

▪Intent (primary): offense / defense+offense-offense

▪Step (initial) - direction: forward (away) / forward (toward)

Five Swords

▪Side: right (only) / right-left

▪Intent (primary): offense / defense-offense

▪Step (initial) - direction: forward (away) / forward (toward)

Twirling Hammers

▪Side: right (only) / right-left

▪Intent (primary): offense / defense-offense

▪Maneuver (direction): pulling (away) / pushing (toward)

▪Step (initial) - direction: forward (away) / sideways (away)

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

▪Offensive Offense / Defensive Defense - Offensive Offense

▪Read Time: applied (respond) / in-flight (prevent)

▪Compelled Compliance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Zone of: obscurity / vision

▪Gauging (initial): open gap / close gap

▪Sandwiching / Opposing Forces

▪Stabilize base (self) / Destabilize opponent (pull)

Isolation Sequence #1

▪Degree of open weapon: partially open-open / open-closed

▪Mobility: unconstrained (non-stationary) / constrained (isolation)

Darting Leaves

▪Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

▪Offensive Offense / Defensive Defense - Offensive Offense

▪Read Time: applied (respond) / in-flight (prevent)

▪Compelled Compliance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Zone of: obscurity / vision

Unfurling Crane

▪Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

▪Offensive Offense / Defensive Defense - Offensive Offense

▪Read Time: applied (respond) / in-flight (prevent)

▪Compelled Compliance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Zone of: obscurity / vision

▪Contact Penetration / Surface Contact

Destructive Kneel

▪Strategy (primary): counter them (offensive) / counter them (defensive) + counter them (offensive)

▪Offensive Offense / Defensive Defense + Offensive Offense

▪Read Time: applied (respond) / in-flight (prevent)

▪Compelled Compliance - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Zone of obscurity: rear (middle-high) / rear (low-middle+high)

▪Stabilize base (self) / Destabilize opponent (buckle)

Flashing Wings

▪Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

▪Offensive Offense / Defensive Defense - Offensive Offense

▪Read Time: applied (respond) / in-flight (prevent)

▪Compelled Compliance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Zone of obscurity: rear (middle-high) / rear (high)

Gathering Clouds

▪Strategy (primary): counter them (offensive) / counter them (defensive) + counter them (offensive)

▪Offensive Offense / Defensive Defense - Offensive Offense

▪Read Time: applied (respond) / in-flight (prevent)

▪Compelled Compliance - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Zone of: obscurity / vision

▪Gauging (initial): open gap / maintain gap

Circles of Protection

▪Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

▪Offensive Offense / Defensive Defense - Offensive Offense

▪Read Time: applied (respond) / in-flight (prevent)

▪Compelled Compliance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Zone of: obscurity / vision

▪Contact Penetration / Surface Contact

▪Gauging (initial): open gap / close gap

Dance of Darkness

▪Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

▪Offensive Offense / Defensive Defense - Offensive Offense

▪Read Time: applied (respond) / in-flight (prevent)

▪Compelled Compliance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Zone of obscurity: rear (middle-high) / rear (middle+high-low)

▪Stabilize base (self) / Destabilize opponent (sweep)

Thundering Hammers

▪Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

▪Offensive Offense / Defensive Defense - Offensive Offense

▪Read Time: applied (respond) / in-flight (prevent)

▪Compelled Compliance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Zone of obscurity: rear (middle-high) / rear (middle-high)

▪Gauging (initial): open gap / close gap

Unwinding Pendulum

▪Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

▪Offensive Offense / Defensive Defense - Offensive Offense

▪Read Time: applied (respond) / in-flight (prevent)

▪Compelled Compliance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Zone of obscurity: rear (middle-high) / rear (low)

▪Stabilize base (self) / Destabilize opponent (sweep)

Reversing Circles

▪Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

▪Offensive Offense / Defensive Defense - Offensive Offense

▪Read Time: applied (respond) / in-flight (prevent)

▪Compelled Compliance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Zone of: obscurity / vision

▪Gauging (initial): open gap / close gap

Snaking Talon

▪Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

▪Offensive Offense / Defensive Defense - Offensive Offense

▪Read Time: applied (respond) / in-flight (prevent)

▪Compelled Compliance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Zone of: obscurity / vision

▪Sandwiching / Opposing Forces

▪Stabilize base (self) / Destabilize opponent (pull)

Circling Fans

▪Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

▪Offensive Offense / Defensive Defense - Offensive Offense

▪Read Time: applied (respond) / in-flight (prevent)

▪Compelled Compliance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Zone of: obscurity / vision

Isolation Sequence #2

▪Degree of open weapon: partially open-open / open-closed-partially open

▪Compelled Compliance - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Mobility: unconstrained (non-stationary) / constrained (isolation)

Defensive Cross

▪Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

▪Offensive Offense / Defensive Defense - Offensive Offense

▪Read Time: applied (respond) / in-flight (prevent)

▪Compelled Compliance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Zone of: obscurity / vision

▪Stabilize base (self) / Destabilize opponent (pull)

▪Contact Penetration / Surface Contact

Bowing to Buddha

▪Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

▪Offensive Offense / Defensive Defense - Offensive Offense

▪Read Time: applied (respond) / in-flight (prevent)

▪Compelled Compliance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Zone of obscurity: rear (middle-high) / rear (middle-low)

▪Sandwiching / Vise-like

▪Gauging (initial): open gap / maintain gap

Prance of the Tiger

▪Strategy (primary): counter them (offensive) / counter them (defensive) + counter them (offensive)

▪Offensive Offense / Defensive Defense - Offensive Offense

▪Read Time: applied (respond) / in-flight (prevent)

▪Compelled Compliance - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Zone of obscurity: rear (middle-high) / front (high)

▪Gauging (initial): open gap / maintain gap

Shield and Mace

▪Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

▪Offensive Offense / Defensive Defense - Offensive Offense

▪Read Time: applied (respond) / in-flight (prevent)

▪Compelled Compliance - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

▪Zone of obscurity: rear (middle-high) / rear (low)

▪Stabilize base (self) / Destabilize opponent (buckle)

▪Gauging (initial): open gap / close gap

Five Swords

▪Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

▪Offensive Offense / Defensive Defense - Offensive Offense

▪Read Time: applied (respond) / in-flight (prevent)

▪Compelled Compliance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Zone of obscurity: rear (middle-high) / rear (high)

▪Gauging (initial): open gap / close gap

Twirling Hammers

▪Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

▪Offensive Offense / Defensive Defense - Offensive Offense

▪Read Time: applied (respond) / in-flight (prevent)

▪Compelled Compliance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

▪Zone of obscurity: rear (middle-high) / rear (low-middle+high)

▪Sandwiching / Opposing Forces

 

Second Person

•it contrasts an elementary attack to other attack complexities

•it contrasts an attack from a Zone of Obscurity (flank) (high) to other directions

•it contrasts locking (from flank) (high) to other attack types

•it contrasts a short range attack (from flank) (high) to other attack ranges

•it contrasts pulling (from flank - to front) (offensive) (high) to other attack possibilities

•it contrasts aggression with a single arm (from flank) (high) to other attack scenarios

•it contrasts a degree of grabbing (using the arm) (neck) (flank) to other attack degrees

•it contrasts a degree of Compelled Compliance to the defender to other attack scenarios

 

Major Principles / Theories / Concepts:

Applied Major Attack (double)

Dead Hand Attack (single) (left)

Locking (choking) (offensive) (high zone)

Web of Knowledge - Locks & Chokes (lock + choke)

Zone of Obscurity (Vision)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Attack - type: applied (major) / in-flight (major)

▪Attack - count: single / multiple (offset)

▪Attack - with: arm / hand

▪Attack - direction: flank / front

Isolation Sequence #1

▪Attack - count: single / multiple

Darting Leaves

▪Attack - type: applied (major) / in-flight (major)

▪Attack - direction: flank / front

▪Attack - with: arm / hand

Unfurling Crane

▪Attack - type: applied (major) / in-flight (major)

▪Attack - count: single / multiple (offset)

▪Attack - direction: flank / front

▪Attack - height: high / high+low

Destructive Kneel

▪Attack - type: applied (major) / in-flight (major)

▪Attack - direction: flank / front

▪Attack - with: arm / hand

Flashing Wings

▪Attack - type: applied (major) / in-flight (major)

▪Attack - direction: flank / front

▪Attack - with: arm / hand

Gathering Clouds

▪Attack - type: applied (major) / in-flight (major)

▪Attack - direction: flank / front

▪Attack - with: arm / hand

Circles of Protection

▪Attack - type: applied (major) / in-flight (major)

▪Attack - direction: flank / front

▪Attack - with: arm / hand

Dance of Darkness

▪Attack - type: applied (major) / in-flight (major)

▪Attack - count: single / multiple (offset)

▪Attack - height: high / low-high

▪Attack - direction: flank / front

▪Attack - with: arm / foot-hand

Thundering Hammers

▪Attack - type: applied (major) / in-flight (major)

▪Attack - direction: flank / front

▪Attack - with: arm / hand

Unwinding Pendulum

▪Attack - type: applied (major) / in-flight (major)

▪Attack - count: single / multiple (offset)

▪Attack - height: high / low-high

▪Attack - direction: flank / front

▪Attack - with: arm / foot-hand

Reversing Circles

▪Attack - type: applied (major) / in-flight (major)

▪Attack - count: single / multiple (offset)

▪Attack - height: high / low-high

▪Attack - direction: flank / front

▪Attack - with: arm / foot-hand

Snaking Talon

▪Attack - type: applied (major) / in-flight (major)

▪Attack - count: single / multiple

▪Attack - height: high / low-high

▪Attack - direction: flank / front

Circling Fans

▪Attack - type: applied (major) / in-flight (major)

▪Attack - count: single / multiple (offset)

▪Attack - height: low / high

▪Attack - direction: flank / front

▪Attack - with: arm / hand

Isolation Sequence #2

▪Attack - direction: flank / front

Defensive Cross

▪Attack - type: applied (major) / in-flight (major)

▪Attack - height: high / low

▪Attack - direction: flank / front

▪Attack - with: arm / foot

Bowing to Buddha

▪Attack - type: applied (major) / in-flight (major)

▪Attack - direction: flank / front

▪Attack - with: arm / foot

Prance of the Tiger

▪Attack - type: applied (major) / in-flight (major)

▪Attack - height: high / low

▪Attack - direction: flank / front-flank (flank)

▪Attack - with: arm / hand

Shield and Mace

▪Attack - type: applied (major) / in-flight (major)

▪Attack - direction: flank / front-flank (flank)

▪Attack - with: arm / hand

Five Swords

▪Attack - type: applied (major) / in-flight (major)

▪Attack - count: single / multiple (offset)

▪Attack - height: high / low-high

▪Attack - direction: flank / front-flank (flank)

▪Attack - with: arm / foot-hand

Twirling Hammers

▪Attack - type: applied (major) / in-flight (major)

▪Attack - direction: flank / front

▪Attack - with: arm / hand

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Web of Knowledge: Locks & Chokes (choke) / Punches

▪Intent: major (applied) / major (in-flight)

▪Zone of: obscurity / vision

Isolation Sequence #1

▪Web of Knowledge: Locks & Chokes (choke) / None

▪Attack: actual / conceptual

Darting Leaves

▪Web of Knowledge: Locks & Chokes (choke) / Punches

▪Intent: major (applied) / major (in-flight)

▪Zone of: obscurity / vision

Unfurling Crane

▪Web of Knowledge: Locks & Chokes (choke) / Punches (Kicks)

▪Intent: major (applied) / major (in-flight)

▪Zone of: obscurity / vision

Destructive Kneel

▪Web of Knowledge: Locks & Chokes (choke) / Punches

▪Intent: major (applied) / major (in-flight)

▪Zone of: obscurity / vision

Flashing Wings

▪Web of Knowledge: Locks & Chokes (choke) / Punches

▪Intent: major (applied) / major (in-flight)

▪Zone of: obscurity / vision

Gathering Clouds

▪Web of Knowledge: Locks & Chokes (choke) / Punches

▪Intent: major (applied) / major (in-flight)

▪Zone of: obscurity / vision

Circles of Protection

▪Web of Knowledge: Locks & Chokes (choke) / Punches

▪Intent: major (applied) / major (in-flight)

▪Zone of: obscurity / vision

Dance of Darkness

▪Web of Knowledge: Locks & Chokes (choke) / Kicks-Punches

▪Intent: major (applied) / major (in-flight)

▪Zone of: obscurity / vision

Thundering Hammers

▪Web of Knowledge: Locks & Chokes (choke) / Punches

▪Intent: major (applied) / major (in-flight)

▪Zone of: obscurity / vision

Unwinding Pendulum

▪Web of Knowledge: Locks & Chokes (choke) / Kicks-Punches

▪Intent: major (applied) / major (in-flight)

▪Zone of: obscurity / vision

Reversing Circles

▪Web of Knowledge: Locks & Chokes (choke) / Kicks-Punches

▪Intent: major (applied) / major (in-flight)

▪Zone of: obscurity / vision

Snaking Talon

▪Web of Knowledge: Locks & Chokes (choke) / Pushes

▪Intent: minor major (applied) / minor (in-flight)

▪Zone of: obscurity / vision

Circling Fans

▪Web of Knowledge: Locks & Chokes (choke) / Punches

▪Intent: major (applied) / major (in-flight)

▪Zone of: obscurity / vision

Isolation Sequence #2

▪Web of Knowledge: Locks & Chokes (choke) / None

▪Attack: actual / conceptual

Defensive Cross

▪Web of Knowledge: Locks & Chokes (choke) / Kicks

▪Intent: major (applied) / major (in-flight)

▪Zone of: obscurity / vision

Bowing to Buddha

▪Web of Knowledge: Locks & Chokes (choke) / Kicks

▪Intent: major (applied) / major (in-flight)

▪Zone of: obscurity / vision

Prance of the Tiger

▪Web of Knowledge: Locks & Chokes (choke) / Punches

▪Intent: major (applied) / major (in-flight)

▪Zone of: obscurity / vision

Shield and Mace

▪Web of Knowledge: Locks & Chokes (choke) / Punches

▪Intent: major (applied) / major (in-flight)

▪Zone of: obscurity / vision

Five Swords

▪Web of Knowledge: Locks & Chokes (choke) / Kicks-Punches

▪Intent: major (applied) / major (in-flight)

▪Zone of: obscurity / vision

Twirling Hammers

▪Web of Knowledge: Locks & Chokes (choke) / Punches

▪Intent: major (applied) / major (in-flight)

▪Zone of: obscurity / vision

 

Third Person

Defense

•it contrasts advancement (forward) to other gauging scenarios

•it contrasts a Zone of Action between the arms to other zones

•it contrasts a single side of a sequence to both

•it contrasts a 180-degree shift of attention to other degrees

•it contrasts a foot position of forward (to natural - neither forward) to other positions

•it contrasts stepping 90-degrees forward to other angles and directions

•it contrasts a timing of 2-in-1 (right + left) to other timings

•it contrasts the use of the wide kneel and forward bow stances to other stances

•it contrasts utilizes both arms simultaneously and individually to other scenarios

 

Offense

•it contrasts a sophisticated attack to other complexities

 

Major Principles / Theories / Concepts:

Contour

Opposite Motion

Pivot Point

Range (Close / Far)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

▪Timing: 2-in-1 - 1-in-1 / 2-in-1 - 3-in-1

▪Weapon height zone - usage: upper / upper+lower

Isolation Sequence #1

▪Timing: 2-in-1 - 1-in-1 / 2-in-1

▪Weapon (offense) - usage (range): close / close-middle-far

Darting Leaves

▪Timing: 2-in-1 - 1-in-1 / 1-in-1 - 2-in-1

▪Weapon (offense) depth zone - usage: rear+front / front+front

▪Weapon (offense) width zone - usage: both sides / same side

▪Weapon height zone - usage: upper / upper+lower

Unfurling Crane

▪Timing: 2-in-1 - 1-in-1 / 1-in-1 - 2-in-1

▪Weapon (offense) depth zone - usage: rear+front / front-rear

Destructive Kneel

▪Timing: 2-in-1 - 1-in-1 / 2-in-1

▪Weapon height zone - usage: upper / upper+lower

Flashing Wings

▪Timing: 2-in-1 - 1-in-1 / 1-in-1

▪Weapon (offense) depth zone - usage: rear+front / front-rear

Gathering Clouds

▪Weapon (offense) - usage (range): close / middle-close

Circles of Protection

▪Timing: 2-in-1 - 1-in-1 / 1-in-1 - 2-in-1

▪Weapon (offense) depth zone - usage: rear+front / front-rear

Dance of Darkness

▪Weapon height zone - usage: upper / upper-lower

Thundering Hammers

▪Timing: 2-in-1 - 1-in-1 / 1-in-1

▪Weapon (offense) depth zone - usage: rear+front / front-rear

Unwinding Pendulum

▪Weapon height zone - usage: upper / upper-lower

▪Weapon (offense) depth zone - usage: rear+front / rear

Reversing Circles

▪Weapon (offense) depth zone - usage: rear+front / rear-front

Snaking Talon

▪Weapon (offense) depth zone - usage: rear+front / front+front

▪Weapon (offense) width zone - usage: both sides / same side

Circling Fans

▪Timing: 2-in-1 - 1-in-1 / 1-in-1 - 2-in-1

▪Weapon (offense) depth zone - usage: rear+front / front

▪Weapon (offense) width zone - usage: both sides / same side

▪Weapon height zone - usage: upper / upper-lower

Isolation Sequence #2

▪Weapon (offense) - usage (range): close / close-middle-far

Defensive Cross

▪Timing: 2-in-1 - 1-in-1 / 2-in-1 - 1-in-1

▪Weapon (offense) depth zone - usage: rear+front / rear-front

▪Weapon height zone - usage: upper / upper-lower

Bowing to Buddha

▪Timing: 2-in-1 - 1-in-1 / 1-in-1

Prance of the Tiger

▪Timing: 2-in-1 - 1-in-1 / 2-in-1 - 3-in-1

▪Weapon (offense) depth zone - usage: rear+front / rear+rear - front+front

▪Weapon height zone - usage: upper / upper-lower

Shield and Mace

▪Weapon (offense) depth zone - usage: rear+front / front-rear

▪Weapon height zone - usage: upper / upper-lower

Five Swords

▪Timing: 2-in-1 - 1-in-1 / 1-in-1

▪Weapon (offense) depth zone - usage: rear+front / front-rear

Twirling Hammers

▪Timing: 2-in-1 - 1-in-1 / 1-in-1

▪Weapon (offense) depth zone - usage: rear+front / rear-front

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

▪Intent: offensive / defensive-offensive

▪Leveraging (offense) (initiated by): fingers (arm) (pull - away) / arm (pull - toward)

▪Leveraging (defense) (attacker bend) direction: backward / forward

▪Zone of Action (primary): between arms / outside arm

Isolation Sequence #1

▪Purpose (primary): establish - articulate / expound - complete - preview

Darting Leaves

▪Intent: offensive / defensive-offensive

▪Zone of Action (primary): between arms / outside arm

Unfurling Crane

▪Intent: offensive / defensive-offensive

Destructive Kneel

▪Intent: offensive / defensive+offensive

▪Zone of Action (primary): between arms / outside arm

Flashing Wings

▪Intent: offensive / defensive-offensive

▪Zone of Action (primary): between arms / outside arm

Gathering Clouds

▪Intent: offensive / defensive+offensive

▪Zone of Action (primary): between arms / outside arm

Circles of Protection

▪Intent: offensive / defensive-offensive

▪Zone of Action (primary): between arms / under arm

Dance of Darkness

▪Intent: offensive / defensive-offensive

▪Leveraging (offense) (initiated by): fingers (arm) (pull - away) / foot (sweep)

▪Zone of Action (primary): between arms / outside leg-arm

Thundering Hammers

▪Intent: offensive / defensive-offensive

▪Zone of Action (primary): between arms / outside arm

Unwinding Pendulum

▪Intent: offensive / defensive-offensive

▪Zone of Action (primary): between arms / outside leg-arm

Reversing Circles

▪Intent: offensive / defensive-offensive

▪Zone of Action (primary): between arms / inside leg-arm

Snaking Talon

▪Intent: offensive / defensive-offensive

▪Leveraging (offense) (initiated by): fingers (arm) (pull - away) / arm (pull - toward)

▪Leveraging (defense) (attacker bend) direction: backward / forward

▪Zone of Action (primary): between arms / on top of arms

Circling Fans

▪Intent: offensive / defensive-offensive

▪Zone of Action (primary): between arms / on top of arms

Isolation Sequence #2

▪Intent: offensive / defensive+offensive

Defensive Cross

▪Intent: offensive / defensive-offensive

▪Leveraging (offense) (initiated by): fingers (arm) (pull - away) / hands (pull - toward)

▪Zone of Action (primary): between arms / on top of leg

Bowing to Buddha

▪Intent: offensive / defensive-offensive

▪Zone of Action (primary): between arms / inside leg

Prance of the Tiger

▪Intent: offensive / defensive+offensive

Shield and Mace

▪Intent: offensive / defensive+offensive

▪Leveraging (offense) (initiated by): fingers (arm) (pull - away) / hand - foot (push - away)

▪Zone of Action (primary): between arms / outside arm

Five Swords

▪Intent: offensive / defensive-offensive

▪Leveraging (offense) (initiated by): fingers (arm) (pull - away) / strike (push - away)

▪Zone of Action (primary): between arms / inside leg-arm

Twirling Hammers

▪Intent: offensive / defensive-offensive

▪Leveraging (offense) (initiated by): fingers (arm) (pull - away) / strike (pull - toward)

▪Leveraging (defense) (attacker bend) direction: backward / forward

▪Zone of Action (primary): between arms / outside arm