Grip of Death

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Grip of Death

First Person

it contrasts single side of self-defense to both sides

it contrasts Compelled Compliance + Purposeful Aggression with other scenarios

it contrasts stepping forward to other directions

it contrasts using both arms simultaneously (offense) to other combinations

it contrasts reaction after application to other scenarios

it contrasts elementary maneuvers to other maneuver scenarios

it contrasts using levers to disrupt opponent's lock to other response scenarios

it contrasts using pressure points to other response scenarios

it contrasts two beat timing (2-in-1) to other maneuver timing

it contrasts employing a Zone of Obscurity (rear - middle-high) to other strategies

 

Major Principles / Theories / Concepts:

Brace Angle

Cocking

Contact Manipulation

Contour (opponent)

Defensive Offense

Economy of Motion

Gauging (depth)

Grabbing

Leveraging

Locking

Obscure Zone (Zone of Obscurity)

Offensive Offense

Opposing Forces (down / up)

Outer Rim

Point of Origin

Power (Backup Mass / Torque)

Pressing (Checking) (defensively)

Pressure Point

Pulling

Vice (Sandwiching)

Zone Isolation

Zone of Obscurity (Vision)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Side: right (only) / left-right

Intent (primary): offense / defense-offense

Vise-like - to (offense): body (offset) / wrist (direct)

Vise-like - type: sandwich / grab

Maneuver (direction): pulling (away) / pulling (toward) + pushing (away)

Step (initial) - direction: forward (away) / forward (toward)

Isolation Sequence #1

Side: right (only) / left-right

Focus (points): single / multiple

Darting Leaves

Side: right (only) / left-right

Intent (primary): offense / defense-offense

Offense (count): double / single

Step (initial) - direction: forward / backward

Unfurling Crane

Side: right (only) / left-right

Intent (primary): offense / defense-offense

Offense (count): double / single

Step (initial) - direction: forward / backward

Destructive Kneel

Side: right (only) / right-left

Intent (primary): offense / defense+offense-offense

Vise-like - to (offense): body (offset) / wrist (direct)

Vise-like - type: sandwich / grab

Step (initial) - direction: forward / backward

Flashing Wings

Side: right (only) / right-left

Intent (primary): offense / defense-offense

Offense (count): double / single

Step (initial) - direction: forward (away) / forward (toward)

Gathering Clouds

Side: right (only) / right-left

Intent (primary): offense / defense+offense-offense

Offense (count): double / single

Step (initial) - direction: forward / sideways

Circles of Protection

Side: right (only) / right-left

Intent (primary): offense / defense-offense

Offense (count): double / single

Step (initial) - direction: forward (away) / forward (toward)

Dance of Darkness

Side: right (only) / right-left

Intent (primary): offense / defense-offense

Step (initial) - direction: forward / backward

Thundering Hammers

Side: right (only) / right-left

Intent (primary): offense / defense-offense

Offense (count): double / single

Step (initial) - direction: forward (away) / forward (toward)

Unwinding Pendulum

Side: right (only) / right-left

Intent (primary): offense / defense-offense

Offense (count): double / single

Step (initial) - direction: forward / backward

Reversing Circles

Side: right (only) / right-left

Intent (primary): offense / defense-offense

Offense (count): double / single

Step (initial) - direction: forward (away) / forward (toward)

Snaking Talon

Side: right (only) / right-left

Intent (primary): offense / defense-offense

Vise-like - to (offense): body (offset) / wrist (direct)

Vise-like - type: sandwich / grab

Maneuver (direction): pulling (away) / pulling (toward) + pushing (away)

Step (initial) - direction: forward / backward

Circling Fans

Side: right (only) / right-left

Intent (primary): offense / defense-offense

Offense (count): double / single

Step (initial) - direction: forward / backward

Isolation Sequence #2

Intent (primary): offense / defense+offense-offense

Defensive Cross

Side: right (only) / right-left

Intent (primary): offense / defense-offense

Vise-like - to (offense): body (offset) / leg (direct)

Vise-like - type: sandwich / grab

Offense (count): double / single

Maneuver (direction): pulling (away) / pulling (toward)

Step (initial) - direction: forward / backward

Bowing to Buddha

Side: right (only) / right-left

Intent (primary): offense / defense-offense

Vise-like - to (offense): body (offset) / testicles (direct)

Vise-like - type: sandwich / crush (vice)

Offense (count): double / single

Step (initial) - direction: forward / downward

Prance of the Tiger

Side: right (only) / right-left

Intent (primary): offense / defense+offense-offense

Step (initial) - direction: forward (away) / upward (maintain)

Shield and Mace

Side: right (only) / right-left

Intent (primary): offense / defense+offense-offense

Step (initial) - direction: forward (away) / forward (toward)

Five Swords

Side: right (only) / right-left

Intent (primary): offense / defense-offense

Step (initial) - direction: forward (away) / forward (toward)

Twirling Hammers

Side: right (only) / right-left

Intent (primary): offense / defense-offense

Maneuver (direction): pulling (away) / pushing (toward)

Step (initial) - direction: forward (away) / sideways (away)

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

Offensive Offense / Defensive Defense - Offensive Offense

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Zone of: obscurity / vision

Gauging (initial): open gap / close gap

Sandwiching / Opposing Forces

Stabilize base (self) / Destabilize opponent (pull)

Isolation Sequence #1

Degree of open weapon: partially open-open / open-closed

Mobility: unconstrained (non-stationary) / constrained (isolation)

Darting Leaves

Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

Offensive Offense / Defensive Defense - Offensive Offense

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Zone of: obscurity / vision

Unfurling Crane

Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

Offensive Offense / Defensive Defense - Offensive Offense

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Zone of: obscurity / vision

Contact Penetration / Surface Contact

Destructive Kneel

Strategy (primary): counter them (offensive) / counter them (defensive) + counter them (offensive)

Offensive Offense / Defensive Defense + Offensive Offense

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Zone of obscurity: rear (middle-high) / rear (low-middle+high)

Stabilize base (self) / Destabilize opponent (buckle)

Flashing Wings

Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

Offensive Offense / Defensive Defense - Offensive Offense

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Zone of obscurity: rear (middle-high) / rear (high)

Gathering Clouds

Strategy (primary): counter them (offensive) / counter them (defensive) + counter them (offensive)

Offensive Offense / Defensive Defense - Offensive Offense

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Zone of: obscurity / vision

Gauging (initial): open gap / maintain gap

Circles of Protection

Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

Offensive Offense / Defensive Defense - Offensive Offense

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Zone of: obscurity / vision

Contact Penetration / Surface Contact

Gauging (initial): open gap / close gap

Dance of Darkness

Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

Offensive Offense / Defensive Defense - Offensive Offense

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Zone of obscurity: rear (middle-high) / rear (middle+high-low)

Stabilize base (self) / Destabilize opponent (sweep)

Thundering Hammers

Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

Offensive Offense / Defensive Defense - Offensive Offense

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Zone of obscurity: rear (middle-high) / rear (middle-high)

Gauging (initial): open gap / close gap

Unwinding Pendulum

Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

Offensive Offense / Defensive Defense - Offensive Offense

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Zone of obscurity: rear (middle-high) / rear (low)

Stabilize base (self) / Destabilize opponent (sweep)

Reversing Circles

Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

Offensive Offense / Defensive Defense - Offensive Offense

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Zone of: obscurity / vision

Gauging (initial): open gap / close gap

Snaking Talon

Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

Offensive Offense / Defensive Defense - Offensive Offense

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Zone of: obscurity / vision

Sandwiching / Opposing Forces

Stabilize base (self) / Destabilize opponent (pull)

Circling Fans

Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

Offensive Offense / Defensive Defense - Offensive Offense

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Zone of: obscurity / vision

Isolation Sequence #2

Degree of open weapon: partially open-open / open-closed-partially open

Compelled Compliance - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Mobility: unconstrained (non-stationary) / constrained (isolation)

Defensive Cross

Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

Offensive Offense / Defensive Defense - Offensive Offense

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Zone of: obscurity / vision

Stabilize base (self) / Destabilize opponent (pull)

Contact Penetration / Surface Contact

Bowing to Buddha

Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

Offensive Offense / Defensive Defense - Offensive Offense

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Zone of obscurity: rear (middle-high) / rear (middle-low)

Sandwiching / Vise-like

Gauging (initial): open gap / maintain gap

Prance of the Tiger

Strategy (primary): counter them (offensive) / counter them (defensive) + counter them (offensive)

Offensive Offense / Defensive Defense - Offensive Offense

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Zone of obscurity: rear (middle-high) / front (high)

Gauging (initial): open gap / maintain gap

Shield and Mace

Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

Offensive Offense / Defensive Defense - Offensive Offense

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance - Purposeful Aggression / Purposeful Deflection + Purposeful Aggression

Zone of obscurity: rear (middle-high) / rear (low)

Stabilize base (self) / Destabilize opponent (buckle)

Gauging (initial): open gap / close gap

Five Swords

Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

Offensive Offense / Defensive Defense - Offensive Offense

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Zone of obscurity: rear (middle-high) / rear (high)

Gauging (initial): open gap / close gap

Twirling Hammers

Strategy (primary): counter them (offensive) / counter them (defensive) - counter them (offensive)

Offensive Offense / Defensive Defense - Offensive Offense

Read Time: applied (respond) / in-flight (prevent)

Compelled Compliance - Purposeful Aggression / Purposeful Deflection - Purposeful Aggression

Zone of obscurity: rear (middle-high) / rear (low-middle+high)

Sandwiching / Opposing Forces

 

Second Person

it contrasts an elementary attack to other attack complexities

it contrasts an attack from a Zone of Obscurity (flank) (high) to other directions

it contrasts locking (from flank) (high) to other attack types

it contrasts a short range attack (from flank) (high) to other attack ranges

it contrasts pulling (from flank - to front) (offensive) (high) to other attack possibilities

it contrasts aggression with a single arm (from flank) (high) to other attack scenarios

it contrasts a degree of grabbing (using the arm) (neck) (flank) to other attack degrees

it contrasts a degree of Compelled Compliance to the defender to other attack scenarios

 

Major Principles / Theories / Concepts:

Applied Major Attack (double)

Dead Hand Attack (single) (left)

Locking (choking) (offensive) (high zone)

Web of Knowledge - Locks & Chokes (lock + choke)

Zone of Obscurity (Vision)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Attack - type: applied (major) / in-flight (major)

Attack - count: single / multiple (offset)

Attack - with: arm / hand

Attack - direction: flank / front

Isolation Sequence #1

Attack - count: single / multiple

Darting Leaves

Attack - type: applied (major) / in-flight (major)

Attack - direction: flank / front

Attack - with: arm / hand

Unfurling Crane

Attack - type: applied (major) / in-flight (major)

Attack - count: single / multiple (offset)

Attack - direction: flank / front

Attack - height: high / high+low

Destructive Kneel

Attack - type: applied (major) / in-flight (major)

Attack - direction: flank / front

Attack - with: arm / hand

Flashing Wings

Attack - type: applied (major) / in-flight (major)

Attack - direction: flank / front

Attack - with: arm / hand

Gathering Clouds

Attack - type: applied (major) / in-flight (major)

Attack - direction: flank / front

Attack - with: arm / hand

Circles of Protection

Attack - type: applied (major) / in-flight (major)

Attack - direction: flank / front

Attack - with: arm / hand

Dance of Darkness

Attack - type: applied (major) / in-flight (major)

Attack - count: single / multiple (offset)

Attack - height: high / low-high

Attack - direction: flank / front

Attack - with: arm / foot-hand

Thundering Hammers

Attack - type: applied (major) / in-flight (major)

Attack - direction: flank / front

Attack - with: arm / hand

Unwinding Pendulum

Attack - type: applied (major) / in-flight (major)

Attack - count: single / multiple (offset)

Attack - height: high / low-high

Attack - direction: flank / front

Attack - with: arm / foot-hand

Reversing Circles

Attack - type: applied (major) / in-flight (major)

Attack - count: single / multiple (offset)

Attack - height: high / low-high

Attack - direction: flank / front

Attack - with: arm / foot-hand

Snaking Talon

Attack - type: applied (major) / in-flight (major)

Attack - count: single / multiple

Attack - height: high / low-high

Attack - direction: flank / front

Circling Fans

Attack - type: applied (major) / in-flight (major)

Attack - count: single / multiple (offset)

Attack - height: low / high

Attack - direction: flank / front

Attack - with: arm / hand

Isolation Sequence #2

Attack - direction: flank / front

Defensive Cross

Attack - type: applied (major) / in-flight (major)

Attack - height: high / low

Attack - direction: flank / front

Attack - with: arm / foot

Bowing to Buddha

Attack - type: applied (major) / in-flight (major)

Attack - direction: flank / front

Attack - with: arm / foot

Prance of the Tiger

Attack - type: applied (major) / in-flight (major)

Attack - height: high / low

Attack - direction: flank / front-flank (flank)

Attack - with: arm / hand

Shield and Mace

Attack - type: applied (major) / in-flight (major)

Attack - direction: flank / front-flank (flank)

Attack - with: arm / hand

Five Swords

Attack - type: applied (major) / in-flight (major)

Attack - count: single / multiple (offset)

Attack - height: high / low-high

Attack - direction: flank / front-flank (flank)

Attack - with: arm / foot-hand

Twirling Hammers

Attack - type: applied (major) / in-flight (major)

Attack - direction: flank / front

Attack - with: arm / hand

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Web of Knowledge: Locks & Chokes (choke) / Punches

Intent: major (applied) / major (in-flight)

Zone of: obscurity / vision

Isolation Sequence #1

Web of Knowledge: Locks & Chokes (choke) / None

Attack: actual / conceptual

Darting Leaves

Web of Knowledge: Locks & Chokes (choke) / Punches

Intent: major (applied) / major (in-flight)

Zone of: obscurity / vision

Unfurling Crane

Web of Knowledge: Locks & Chokes (choke) / Punches (Kicks)

Intent: major (applied) / major (in-flight)

Zone of: obscurity / vision

Destructive Kneel

Web of Knowledge: Locks & Chokes (choke) / Punches

Intent: major (applied) / major (in-flight)

Zone of: obscurity / vision

Flashing Wings

Web of Knowledge: Locks & Chokes (choke) / Punches

Intent: major (applied) / major (in-flight)

Zone of: obscurity / vision

Gathering Clouds

Web of Knowledge: Locks & Chokes (choke) / Punches

Intent: major (applied) / major (in-flight)

Zone of: obscurity / vision

Circles of Protection

Web of Knowledge: Locks & Chokes (choke) / Punches

Intent: major (applied) / major (in-flight)

Zone of: obscurity / vision

Dance of Darkness

Web of Knowledge: Locks & Chokes (choke) / Kicks-Punches

Intent: major (applied) / major (in-flight)

Zone of: obscurity / vision

Thundering Hammers

Web of Knowledge: Locks & Chokes (choke) / Punches

Intent: major (applied) / major (in-flight)

Zone of: obscurity / vision

Unwinding Pendulum

Web of Knowledge: Locks & Chokes (choke) / Kicks-Punches

Intent: major (applied) / major (in-flight)

Zone of: obscurity / vision

Reversing Circles

Web of Knowledge: Locks & Chokes (choke) / Kicks-Punches

Intent: major (applied) / major (in-flight)

Zone of: obscurity / vision

Snaking Talon

Web of Knowledge: Locks & Chokes (choke) / Pushes

Intent: minor major (applied) / minor (in-flight)

Zone of: obscurity / vision

Circling Fans

Web of Knowledge: Locks & Chokes (choke) / Punches

Intent: major (applied) / major (in-flight)

Zone of: obscurity / vision

Isolation Sequence #2

Web of Knowledge: Locks & Chokes (choke) / None

Attack: actual / conceptual

Defensive Cross

Web of Knowledge: Locks & Chokes (choke) / Kicks

Intent: major (applied) / major (in-flight)

Zone of: obscurity / vision

Bowing to Buddha

Web of Knowledge: Locks & Chokes (choke) / Kicks

Intent: major (applied) / major (in-flight)

Zone of: obscurity / vision

Prance of the Tiger

Web of Knowledge: Locks & Chokes (choke) / Punches

Intent: major (applied) / major (in-flight)

Zone of: obscurity / vision

Shield and Mace

Web of Knowledge: Locks & Chokes (choke) / Punches

Intent: major (applied) / major (in-flight)

Zone of: obscurity / vision

Five Swords

Web of Knowledge: Locks & Chokes (choke) / Kicks-Punches

Intent: major (applied) / major (in-flight)

Zone of: obscurity / vision

Twirling Hammers

Web of Knowledge: Locks & Chokes (choke) / Punches

Intent: major (applied) / major (in-flight)

Zone of: obscurity / vision

 

Third Person

Defense

it contrasts advancement (forward) to other gauging scenarios

it contrasts a Zone of Action between the arms to other zones

it contrasts a single side of a sequence to both

it contrasts a 180-degree shift of attention to other degrees

it contrasts a foot position of forward (to natural - neither forward) to other positions

it contrasts stepping 90-degrees forward to other angles and directions

it contrasts a timing of 2-in-1 (right + left) to other timings

it contrasts the use of the wide kneel and forward bow stances to other stances

it contrasts utilizes both arms simultaneously and individually to other scenarios

 

Offense

it contrasts a sophisticated attack to other complexities

 

Major Principles / Theories / Concepts:

Contour

Opposite Motion

Pivot Point

Range (Close / Far)

 

Major Physical Reverses / Opposites / Categories:

Protecting Fans

Timing: 2-in-1 - 1-in-1 / 2-in-1 - 3-in-1

Weapon height zone - usage: upper / upper+lower

Isolation Sequence #1

Timing: 2-in-1 - 1-in-1 / 2-in-1

Weapon (offense) - usage (range): close / close-middle-far

Darting Leaves

Timing: 2-in-1 - 1-in-1 / 1-in-1 - 2-in-1

Weapon (offense) depth zone - usage: rear+front / front+front

Weapon (offense) width zone - usage: both sides / same side

Weapon height zone - usage: upper / upper+lower

Unfurling Crane

Timing: 2-in-1 - 1-in-1 / 1-in-1 - 2-in-1

Weapon (offense) depth zone - usage: rear+front / front-rear

Destructive Kneel

Timing: 2-in-1 - 1-in-1 / 2-in-1

Weapon height zone - usage: upper / upper+lower

Flashing Wings

Timing: 2-in-1 - 1-in-1 / 1-in-1

Weapon (offense) depth zone - usage: rear+front / front-rear

Gathering Clouds

Weapon (offense) - usage (range): close / middle-close

Circles of Protection

Timing: 2-in-1 - 1-in-1 / 1-in-1 - 2-in-1

Weapon (offense) depth zone - usage: rear+front / front-rear

Dance of Darkness

Weapon height zone - usage: upper / upper-lower

Thundering Hammers

Timing: 2-in-1 - 1-in-1 / 1-in-1

Weapon (offense) depth zone - usage: rear+front / front-rear

Unwinding Pendulum

Weapon height zone - usage: upper / upper-lower

Weapon (offense) depth zone - usage: rear+front / rear

Reversing Circles

Weapon (offense) depth zone - usage: rear+front / rear-front

Snaking Talon

Weapon (offense) depth zone - usage: rear+front / front+front

Weapon (offense) width zone - usage: both sides / same side

Circling Fans

Timing: 2-in-1 - 1-in-1 / 1-in-1 - 2-in-1

Weapon (offense) depth zone - usage: rear+front / front

Weapon (offense) width zone - usage: both sides / same side

Weapon height zone - usage: upper / upper-lower

Isolation Sequence #2

Weapon (offense) - usage (range): close / close-middle-far

Defensive Cross

Timing: 2-in-1 - 1-in-1 / 2-in-1 - 1-in-1

Weapon (offense) depth zone - usage: rear+front / rear-front

Weapon height zone - usage: upper / upper-lower

Bowing to Buddha

Timing: 2-in-1 - 1-in-1 / 1-in-1

Prance of the Tiger

Timing: 2-in-1 - 1-in-1 / 2-in-1 - 3-in-1

Weapon (offense) depth zone - usage: rear+front / rear+rear - front+front

Weapon height zone - usage: upper / upper-lower

Shield and Mace

Weapon (offense) depth zone - usage: rear+front / front-rear

Weapon height zone - usage: upper / upper-lower

Five Swords

Timing: 2-in-1 - 1-in-1 / 1-in-1

Weapon (offense) depth zone - usage: rear+front / front-rear

Twirling Hammers

Timing: 2-in-1 - 1-in-1 / 1-in-1

Weapon (offense) depth zone - usage: rear+front / rear-front

 

Major Conceptual Reverses / Opposites / Categories:

Protecting Fans

Intent: offensive / defensive-offensive

Leveraging (offense) (initiated by): fingers (arm) (pull - away) / arm (pull - toward)

Leveraging (defense) (attacker bend) direction: backward / forward

Zone of Action (primary): between arms / outside arm

Isolation Sequence #1

Purpose (primary): establish - articulate / expound - complete - preview

Darting Leaves

Intent: offensive / defensive-offensive

Zone of Action (primary): between arms / outside arm

Unfurling Crane

Intent: offensive / defensive-offensive

Destructive Kneel

Intent: offensive / defensive+offensive

Zone of Action (primary): between arms / outside arm

Flashing Wings

Intent: offensive / defensive-offensive

Zone of Action (primary): between arms / outside arm

Gathering Clouds

Intent: offensive / defensive+offensive

Zone of Action (primary): between arms / outside arm

Circles of Protection

Intent: offensive / defensive-offensive

Zone of Action (primary): between arms / under arm

Dance of Darkness

Intent: offensive / defensive-offensive

Leveraging (offense) (initiated by): fingers (arm) (pull - away) / foot (sweep)

Zone of Action (primary): between arms / outside leg-arm

Thundering Hammers

Intent: offensive / defensive-offensive

Zone of Action (primary): between arms / outside arm

Unwinding Pendulum

Intent: offensive / defensive-offensive

Zone of Action (primary): between arms / outside leg-arm

Reversing Circles

Intent: offensive / defensive-offensive

Zone of Action (primary): between arms / inside leg-arm

Snaking Talon

Intent: offensive / defensive-offensive

Leveraging (offense) (initiated by): fingers (arm) (pull - away) / arm (pull - toward)

Leveraging (defense) (attacker bend) direction: backward / forward

Zone of Action (primary): between arms / on top of arms

Circling Fans

Intent: offensive / defensive-offensive

Zone of Action (primary): between arms / on top of arms

Isolation Sequence #2

Intent: offensive / defensive+offensive

Defensive Cross

Intent: offensive / defensive-offensive

Leveraging (offense) (initiated by): fingers (arm) (pull - away) / hands (pull - toward)

Zone of Action (primary): between arms / on top of leg

Bowing to Buddha

Intent: offensive / defensive-offensive

Zone of Action (primary): between arms / inside leg

Prance of the Tiger

Intent: offensive / defensive+offensive

Shield and Mace

Intent: offensive / defensive+offensive

Leveraging (offense) (initiated by): fingers (arm) (pull - away) / hand - foot (push - away)

Zone of Action (primary): between arms / outside arm

Five Swords

Intent: offensive / defensive-offensive

Leveraging (offense) (initiated by): fingers (arm) (pull - away) / strike (push - away)

Zone of Action (primary): between arms / inside leg-arm

Twirling Hammers

Intent: offensive / defensive-offensive

Leveraging (offense) (initiated by): fingers (arm) (pull - away) / strike (pull - toward)

Leveraging (defense) (attacker bend) direction: backward / forward

Zone of Action (primary): between arms / outside arm